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Found 154 results

  1. Heya Guys can we please get some Help on RAG OC 70!.... the server has been stuck at 255 ping virtually unplayable, and broke AS hell Right now, people are losing Tames and raises due to the Lag be doing so bad, its been like this last 2 days now and really needs attention so we can Continue Playing. Its constantly crashing as well and coming back up with the existing 255 Ping. It Really needs some attention, or at least can we get someone to tell us what happening with it and if its currently being looked into ? @[email protected] @Jatheish we have Filled out Multiply reports and complaints i spoke to a Gm about it yesterday who came in to help with a tribe issue. Any Help or even some communication would be Appreciated Thank you !
  2. Sleiva

    Server 197

    Hello, devs EU PVE server 197 Center yesterday was been 255 ping and huge lags when i attacked alpha mosasaurus i waited like 5 min untill it's unlagging and also everyday it's very lagging and people can't play. Please fix it.
  3. OGGavv

    Booted From Server

    I live in America, so naturally I play on the NA servers. I am on a low population, NA, abberation server. 2 Times in a row now after spending the entire day hunting reaper queens, getting pregnant and than attempting to level up by killing more reapers I have been booted from the server whilst fighting a reaper queen. I run games on my PC simultaneously whilst playing ark on my xbox and have absolutely no issue with my connection. My internet is flawless, yet I get booted from the servers repeatedly (connection on PC, phone, etc remains perfect). This time, My level 135 reaper queen was aborted due to radiation and I lost my Max tame male breeding shinehorn. I am a long time Ark player and take the game very seriously, however, I am very inclined to quit the game because by no fault of my own, and due to how poor your servers run, EVEN ON LOW POP NA, I can lose everything on my person and whatever tame I have simply because you cannot run functioning servers. So, I will be awaiting a reply to fix this, and I can assure you if this is not addressed, then you will lose someone who once loved this game.
  4. Good morning, Survivors! Background: My man and I are trying to play on a non-dedicated server so we can play together. Unfortunately, while I host, he has an astounding amount of lag/rubber-banding to the point where it is unplayable. We have played together before (a couple months back) with worse computers and no rubber-banding. We started a fresh game with dino spawn set to 1.0, so I don't think it's a 'destroywilddinos' issue. Are Non-Dedicated Servers known for their rubber-banding? If so, what is the cause? If it's possibly a network problem, could we connect together through an ethernet cable? Any pro-tips on how to do that? Specs: Any help is greatly appreciated!
  5. Lag spikes of nearly 1 minute every few minutes and overall slow response when opening containers and doors. This is a server wide issue as global and other friends are complaining as well. We are use to some lag, but this isn't playable.
  6. Wildcard whats the chances of some more oceanic servers?
  7. If your favorite thing is to be killed by "invisible" Raptors including your tames or lag to do anything like ride a tame. North America PVP server Scorched Earth 95 is the server for you!
  8. Hello everyone, wanted to ask you guys who have built a big massive mega tribe base on ark ps4 servers , is it give you like 1 frame per 10 seconds when you are inside the base and your game keep crashing and make you suffer while playing?? Or is it only me here ....!
  9. Hey there. I was writing some OverrideNamedEngramEntries for my server. Some to disable vanilla structures and replace them with S+, others to adjust level requirements for other mods, and I noticed a huge amount of lag when I next logged into my SP game to check out if they worked. They did, but at a cost of massive framerate issues when viewing the Engram List. Probably the majority of the lines I've written were HIDING engrams.. how would this have made performance worse? I thought surely if the game didn't need to render these items in that page it would be sped up. I'm at a loss. I tried removing all other mods besides S+ for testing this theory to make sure there wasn't any sort of stacking error, bad mod causing an issue, etc.. and sure enough, without the OverrideNamedEngramEntries there was no lag and the list was very responsive. As soon as I entered them again, I was back to lag-ville. What gives? Is there any solution for this? I searched the forums for tags I thought would be relevant and came up empty handed... Any help would be greatly appreciated!
  10. i was trying to find a abertaion sever and i found a sever with 0 players and 2200 ping why is it so laggy
  11. https://www.youtube.com/watch?v=BZEJekLck6A
  12. Since the recent update on the 26th our Raganrok server is going through some major lag spikes and consistent lag. 1 person on; myself. And the ping is bouncing at 255... I need a resolution. Nitrado said it's a known issue but couldn't say whether you; Wildcard is working on it. I need to know something please. Arks Finest Dish - server name to bring up our list of 4 servers. Again only Ragnarok is going through some major life crisis. Please help
  13. The server now performs AI at every server game frame. For every Dino (tamed or wild) and every turret (plant or auto-) that are not in stasis) the AI is performed. These AI characters are often called NPC (non-playing-characters). For turrets it checks in an area if there is something to shoot at, for every tamed dino it decides whether to eat, poop, wander, lay eggs, give birth, do evasive action when attacked. If aggressive it also checks an area to seek prey. Wild dinos do mostly the same except give birth. The AI of turrets apparently takes the most time (mostly because of high range turrets searching a much larger area then low limit ones), hence the recent turret limits. A server rate can vary between (>0 and 14+), the lower, the most apparent lag. The question now is: is it really necessary to perform AI for every NPC on every server frame, or every type of AI for an NPC on every frame? What if we do AI every 2nd server frame? That would reduce the server CPU time used on AI to half. Just test for each NPC if a random number between 0 and 1 is lower than 0.5, and skip the AI for this NPC if it is. It doesn't really matter if a turret checks 4 times, or 2 times a second for stuff to shoot at. Chances are an NPC doesn't (or does) perform AI for a number of consecutive frames, but this only makes the game play less predictable. It seems easy to implement and test.
  14. AgentSkullFire

    Blurry Textures NEED HELP!

    Please community of Ark, provide some support for a man who has been trying to fix this for the past few days. I play ark almost every single day, and now the issue that is pissing me off the most my textures. To make a long story short, my textures are blurry on dinosaurs and players, but nothing else. This also only happens on the map The Volcano. Also just as a note, I've done launcher options and I have done set my textures to Epic then restart then set them back. As I did that method my game begins to lag horribly. I will supply screenshots to the issue and my settings. My Specs: GTX 970 4GB AMD FX 8 Core Processor 32 GBS of RAM Screenshots: http://prntscr.com/j2ocbj http://prntscr.com/j2ocfy http://prntscr.com/j2ocko
  15. So for about a couple months, I've been hosting a non-dedicated server my buddy and I play on. I had 2 other friends join today, which I've had on before, but I noticed some lag. Checked my FPS and I was below 20 FPS. It got worse and worse and now, no matter what I do, it stays at a solid 2.50000 FPS. I've restarted Ark, Steam, tried setting my computer to best performance, defragged, checked for a memory leak, reset the resolution in the GameUserSettings.ini, and also set the "-USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory -novsync" in the launch settings. No matter what I do, every time I launch my non-dedicated server, the FPS just sticks at that 2.500000 value and the game is unplayable. This is not an issue on official servers, nor do the other players on my non-dedicated server experience this issue. It is just me, as the host. I will attach a screenshot of the host administration to this. Any other suggestions would be appreciated. My build: -MSI Z170-A PRO (MS-7971) (U3E1) -Intel Core i5 6400 @ 2.70GHz -SyncMaster ([email protected]) 4095MB NVIDIA GeForce GTX 1050 Ti (PNY) -Viper (2x4GB) 8.00GB Dual-Channel Unknown @ 1066MHz -931GB Samsung SSD 850 EVO 1TB (SSD)
  16. Steveo4

    The Center

    I am playing single player on a Xbox one x and I am currently on the Center map, I go near or into the South Island cave and it is unplayable, hundreds of creatures are spawning and as fast as you kill them more just keep coming, causing massive lag ( even flying above this area causes lag) hundreds of creatures are pouring out the cave entrance near the beaver pond and one area has them coming out of the ground, I tried the water entrance from the tropical island side, lag got so bad had to Xbox quit and once again hundreds of spawns. I went into a cave on the middle jungle island which had dire bears, there was like 50+ the lag was not as bad but why so many spawns? They just kept coming. it sad really, that the game In some Areas is unplayable and from what I have seen posted it’s a know issue for along time, is it going to be fixed? Or is there a work around? I did a destroy all dinos and it stops the lag but they all eventually respawn and it starts again, literally hundreds of them. please help, thx in advance one very frustrated Ark player!!!!
  17. Archer5188

    255 ping

    I play on PVE official 630 center server. This entire week we had 8+ hour periods of server 255 ping which makes the game unplayable. Why, WHY, WHYYYY can this not be fixed?
  18. AngelTG01


    Ive been playing in Asia server 484 on ps4 and lately theres been plenty of lag and crashes all day. Ive been trying to raise my babies but it's difficult when the server lags then crashes for hours.
  19. Hello, i've just made an account for these forums as I have not really found any relevant or recent topics of people of the same issue. I hear many people say that servers get laggy and such around update days. My problem is that as of 6th and 7th of March 2018 the server that i run on my own setup has been running smoothly for roughly around a month and a half, with little to no issues. I was running the game fine during the 8th with no lag in my base like usual. Up untill around 5pm gmt where my friend who i play with joins (from a different but nearby country me being UK/ her being Czech rep who has a better connection than I) and the server starts to lag out (255 ping) (usually about 15-30), but i notice that the game has updated aswell and mods needed updating aswell (Structure+, Platform+, Snappy Saddles and rafts) (the only 3 mods we use). Everytime we are near our base it lags out, but nothing had changed from the previous day, if anything we have less dinos (as we tried a small purge to see if it helped the issue). Now i've seen some people recommend resetting the GameUserSettings.ini but I am hesitant and pretty inept at this type of thing untill i know what to do (as i don't want to break or ruin something) as we have NoFoundations setup and resetting the .ini would perhaps cause us to lose buildings. Im not sure on whether this is something to do with a problem on my end, or a mod causing lag, or perhaps our base being too big (which its not, and its been the same size for 2-3 weeks now with 0 issues) We have been breeding for mutations. and in the server admin log i see a constant spam of (allosaurus being killed/tribe tamed) even if neither of us is online but the servers running, and we haven't bred any Allos in a week. Which has me suspicious. Any help would be very appreciated as I don't want to lose interest in the game and get stressed over it as its our place to hang out and have fun.
  20. There is no fix until WC gets off their butts and does something. This is a game killer. EVERY official server is going through this. We are getting lag stalls up to 4 minutes long. Losing dinos daily. Losing hope as well. Yes, it's true, we could all move to private servers and start over...blah blah... you trolls just shut it, mkay? PLEASE WC, actually DO something about this issue. It's getting old, and with new games coming out just over the horizon, you are going to lose a lot of player base.
  21. This is the 2nd time we have bee screwed by this game while doing boss on rag. 1st time the lag was horrendous so all 20 tames died. This time we killed both boss with 28 mins left but in the 1min countdown timer to trans out of boss it got to 19 secs and booted us All and killed everything and bye bye element (I have the video). How and DILO? That's 40 tames in under 2 weeks just killed by the bugs in this game. I've posted a ticket but probably won't hear bk I'm still waiting for them to replace my character the ob swallowed from 3 months ago! I tried to attach an image but it won't let me.
  22. The everlasting story with doedicurus and farming... Since starting ark farming stone with a doedicurus is causing massive and permanently increasing server-wide laggs to everyone. This is on every server a played so far. Some facts: 500% Meele Damage Doedi Highrate Server: 7x Farming One hit with doedi gathers 1000 Stones Tested with different stacking mods and with different servers. Always the same behavior Here is how you notice it: At first the is no lag at all. A hit with doedi tail will gather the 1k stones instantly (with instantly i mean the amount of stones you gathered is not slowly increasing ontop of screen) While continuing you slowly realise the amount of stone you are gathering is no more shown instantly but inceasing to its gathered amount While continuing further you realise the counting of the amount of stone you gathered with that one tail swipe is becoming slower. At least now other players on the server start noticing it. You can bring these lags to abnormal lengths with contine farming... My personal record is 7 seconds server "freeze (for everyone)" per tail swipe. This causes several problems: The issue continues till a server restart and every ridden doedicurus on the server is increasing the lags with every tail swipe. The rubberbanding (lags) is only happening when farming with the doedi, all the times between the tail swipes there is NO lag. Farming with other dinos (like anklyo) does not cause this issue... You can exploit these lags on PvP. Cause the defending people are completly locked out of defending if you are attacking with whistled dinos. They are not even able to open doors and so on. Every movement they are doing is senseless, they will get rubberbanded back... PS: sry for my bad english, non-native here
  23. Hi, let me start off by saying thank you to Wildcard for making an awesome game and putting forth all the continued hard work into making new and improved content. One of the biggest problems i see in both pvp and especially pve is performance issues around large structures or bases housing hundreds and hundreds of dinos from the huge alpha tribes in pvp to the ever expanding bases built next to each other in pve. Each server will have countless plant/mechanical turrents and 100's of raised boss dinos as well as endless dinos for kibble. This will always contribute to the overall performance of each server. My idea is simple and hopefully Wildcard will take the time to read this. Ark should develop a "kibble farm" type structure that would look similar to the raptor pen in the first Jurassic Park movie. This would be a preshaped structure that you can build in different sizes similar to crop plots to house or upload medium, large to gigantic dinos into kinda like a transmitter that would collect eggs from all the dinos placed in there. By adding an Oviraptor you would increase the yield amount for the eggs and be able to pull them out to store them or let the egg count grow. The structure should be a fairly large but simple caged building with barbwire or bars running across the top area and a few dino animation like the Rex's head poping out every now and then or a bronto reaching his neck over to pick at a tree, what ever you want. Much like a transmtter you would be able to pull out any dino and place them back in any time you want without the timer of course. You would be able to create some kind of easy to make grain or nutritional supplement for the animals to eat that would last a long time so we are not constantly feeding them and this could act as the "feul or gas" this kibble farm would run off of I know that having this "kibble farm" will mean that every farm that is built would be like a personal cloud for each tribe and would result in huge memory consuption but imagine if you will how much that would improve server performance and stability and how easy it would be for ark to keep track of lost dinos if they were lost in the kibble farm. How much easier it would be to collect kibble and not build giant elaborate structures to house and collect the kibble from each of the dinos. How much room would be saved at each base and how having less populated basses would greatly decrease the lag or performance issues of each server. Thanks again for taking the time to read this. I hope this sparks some kind of discussion on how this would help and benefit both the developers and the players.
  24. This is getting to a comical level on Xbox ragnarok. We’re recording 10+ full server crashes an hour with insane amounts of lag the entire time between. Using eggs and raising tames as a way of measuring time lost it is actually, not an exaggeration, double the time. That means for every 30 minutes you spend on the server 15 minutes of time elapses where things run. If you lay an egg down and it’s an hour until hatch you have 2 hours until it hatches. Is there any ACTUAL plan to get this game to run for Xbox?
  25. Black Wolf


    Hello, I am going, to be honest, I didn't want to scroll through hundreds of pages to make sure my suggestions were not already spoken of. Chat: I think it is time to give some TLC to the chat system. You should be able to just turn off one channel i.e Global, message or ignore individual people, and have your allies in separate chats so you aren't getting half a conversation if you are not allied with someone and your allies are chatting to them. Leaving offline messages would also be nice. A new UI for it would be nice too. It is the same chat it was when the game was first out, it's time for some attention to it. Player/Server Types: You have so many types of players, some that enjoy various servers you have in play and there is nothing wrong with each style of play but they don't mix. But I wanted to toss a suggestion out there. It shouldn't be too hard to give players what they want on your official servers. You have "types" of servers already PVP/PVE, but I think you should change the grades of it. Maybe a PVEPVP system where you have PVE until you declare war using the system you designed. Maybe a Hardcore server which is basically what you have now with your open servers that have no protections on the server. Then a standard mode so to speak that is PVP but with Offline Protection once the last tribe member has logged off. I am not afraid of PVP but, attacking someone offline is just cheese and cowardly. I personally am a huge fan of the crossark/cluster servers and would like to see some of these ideas applied to them. By varying the type of servers you have Kibble Update: Currently you have to tame literally all the kibble dinos in order to be able to make and tame various dinosaurs. This leads to HUGE egg pens with 1 male and 4 females kept for each species, not to mention the actual used tames. You think the turrets were the issue, but I find that you were mistaken. It's the loads of dinosaurs that each tribe must keep in order to have kibble to tame and breed. My suggestion is simple, make tier grades of kibble and get rid of a specific need of kibble for a dino that is needed. I.e a Gig would need a Tier 1 Kibble, etc. This will get rid of the need to keep farms of dinosaurs. Which on my private server not so bad but on the officials would help you out and help out the lag? Players would be grateful to not have to keep so many kinds of dinos but instead have a limited amount. Defenses: I'd like to see more defensive items for bases. Ways to strengthen walls, and add durability to the resources, etc Those are just a few of my ideas I have been able to think through. Thank You