Jump to content

Search the Community

Showing results for tags 'kibble'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ARK
  • PC
  • XBOX
  • PS4
  • Nintendo Switch
  • ARK - Mobile
  • Workshop
  • Creative
  • Survival of the Fittest
  • Social
  • Community Hub
  • The Gamers ARK's Introduce Yourself
  • The Gamers ARK's Raid Discussion
  • Arkaholics's PS4 Server PVPVE
  • Sanctuary's Introduction and Recruitment
  • BraveHeart - Official PvE's Youtube Channel
  • BraveHeart - Official PvE's Website
  • N/a's Currently Recruiting
  • Gods of ark's Topics
  • Ark Down Under's Homepage
  • Clan Wren's Recruitment
  • Midah (ARK Malaysia)'s We are on Facebook...
  • OutCasts's Joining
  • Ghosts (Name change possible)'s Looking for Tribe Mates!
  • All About Dat Base's All About Dat Breeding
  • Arche Aysl's Info
  • Arche Aysl's Rules and Allies
  • Arche Aysl's Events
  • Los Spurs's plans for the game
  • The Unknown's PVP
  • The Frontline's looking for new members
  • ****Expired***'s Recruitment
  • Care Bears / ThylaTradingCo's Trading Thylas
  • The First Order's General
  • Tribe Of UnD3RcOvEr9090's PVE-EU-PS4OfficalServer161 south zone 3 located 68. 80 on the map
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Topics
  • Tribe Of UnD3RcOvEr9090's Und3rcover
  • Rēliquiae's Tribe News & Updates
  • Rēliquiae's General Discussion
  • BlueFlameDevils's Tribe Description
  • ArkEmpire's Server
  • The Socrates's Servers
  • The Socrates's Networks
  • The Socrates's Oppertunities
  • Dead Goons's Topics
  • Butter Brigade's Topics
  • Notorious's Weclome
  • Prátaí Blasta's Topics
  • The Highwaymen (PS4)'s Get To Know You
  • The Highwaymen (PS4)'s General Discussion
  • Black Market [PC] [Recruiting]'s Discussion Board
  • Vikings's Server Info
  • [PC] Great Migration: The Legacy's Topics
  • Green Onions #PVP #18+ Recruitment #Dutch #Belgium's Recruitment #PS4 #BigTribe #New Map Ragnarok #NL / BE Dutch
  • Bellatori's Topics
  • OFFICIAL SERVERS PS4 ALPHA TRIBE RECRUITING **ADULTS ONLY**'s CLICK AND READ TO JOIN TRIBE
  • OFFICIAL SERVERS PS4 ALPHA TRIBE RECRUITING **ADULTS ONLY**'s CLICK HERE IF YOU WANT TO JOIN
  • Sticks & Stones + Shinra Alliance's Topics
  • This Tribe Stinks's Recruiting Center
  • Forgotten Oath's Looking for Recurits
  • NSF (xbox official pvp)'s Topics
  • Vlone // PS4 // DISCORD ONLY's DISCORD LINK HERE
  • Cleaver Clan (Legacy PC)'s Topics
  • Chaos Theory's Looking for Members
  • Wild Bunch's Membership info
  • Knights Order's Recruiting PS4 PVP Players
  • The Order (PvE Legacy Xbox ) 587 Island and 1104 Aberration's How to join
  • Red Screen Gaming 2.0's The New RSG 2.0
  • Tritonia PC PVE Multiple Clustered PVE maps's Topics
  • Yagahl's Topics
  • Yagahl's Base Locations
  • Wolf Pack's Welcome
  • Colonial Marines's Dedicated to keeping Survivors ALIVE!!!
  • ERROR404's Applications
  • Abberation/Ragnorok's Topics
  • Abberation/Ragnorok's Topics
  • Ark Daniels's Updates
  • The Ascendants's Introduce Yourself
  • Barbarians' DArkadia!'s DArkadia PC Steam Ragnarok Unofficial Server Details
  • Katz's 4 Sale by SassieKat
  • Rulers of Ark [EU PVE Official]Island&Scorched earth&Aberratio&Ragnarok's Recruiting
  • APC's Topics
  • Pirates in Pyjamas Recruting Official small tribes server's we're still looking for members
  • the united tribes's who has ark moblie
  • S.W.A.T's Topics
  • S.W.A.T's Topics
  • Terran Federation's Topics
  • Terran Federation's Topics
  • Terran Federation's members
  • BonkeR Kids's Add me on Steam to play!
  • Gods of War's Introductions
  • Gods of War's Discussion
  • Empire's Recruits
  • EgoBoyz's EgoBoyz Tribe
  • Ravenclaw's RavenClaw recruitment
  • War_CriMinaLs's Topics
  • Heil, victory. Looking for more people.'s Bumping thread
  • Center [PvP] [Official]'s Topics
  • LOS BOGUS's Topics
  • LOS BOGUS's Topics
  • Dirt Kickers's Topics
  • blue monkeys's Topic
  • Viscosity's Topics
  • Spartans's Open Discusion
  • Regulators's Topics
  • The Salty Splatoon's Recruitment
  • Small tribe Pc official's Activity
  • The USSR's idea board
  • Tek Warriors's Topics
  • The Obsidian Sun's Server
  • The Frosty Bandits's Join my tribe!
  • Bloodhood's Anything, and Everything, but Nothing
  • Bloodhood's Q&A
  • Bloodhood's Recruitment
  • LMA's Topics
  • ARKstotzka's Discord
  • ARKstotzka's General Chat
  • looking for tribe members to join my tribe's JOIN
  • Ascension's Recruitment Update
  • The 100's Topics
  • MidGard's Please Join Discord if you can
  • Ending the Extinction's TribeChat
  • Zero's Discord
  • RECON's Topics
  • The MysT Gather's Topics
  • Dream Catcher!!'s Wecloming new members!!
  • Ark Mech Fighters's Xbox
  • Ark Mech Fighters's Get in contact
  • ARK Mafia's If you have any questions
  • Texas Bounty Hunters's Recruitment
  • The Food Chain closed's Ranking
  • Death by Dodos's [DBD] Topics
  • Quakers's Topics - Membership
  • PVE PS4 Ragnarok official server's Add me on PS4
  • no name's Topics
  • Verdaderos Supervivientes's Topics
  • HeadHunters's Running a server
  • Old Farts's Recruiting Finnish players.
  • Classic PVP's Topics
  • From Ashes's Topics
  • Ascension of The Mimus's Any Admin Commands?
  • H.R.L's The Grind - Full Time Grinders
  • The Northern Wolves's Misunderstanding and Betrayal
  • EXTINCTION & RAG TRIBE RECRUITING *24/7 BOOSTED & LINKED SERVERS*'s ACTIVELY RECRUITING EXTINCTION
  • The Marauders's Topics
  • The Marauders's We’re back, BABY
  • Einherjar's Topics
  • Two Brothers...'s The Tales of Two Brothers
  • KFC's getting recruited
  • The Reapers's joining
  • ThatDinoSquad's Topics
  • WeedThemBoys [Recruiting]'s Contact Me
  • NA's General Forum
  • NA's Tribe Recruitment
  • NA's Cross Server
  • Night ops's Want to join Night ops
  • DinosAreFriendsNotFood's LFG
  • Dragon Riders's Tribe Rules and knowledge
  • Argonauts on xbox's Members
  • Nomads's PVP
  • Randum's Topics
  • Imperii Germanici's Moth Meme Dump
  • Inferno's Topics
  • Tribe EU PVE's Topics
  • Small Tribes PVP Reruiting's We’re Recruiting! Contact me on xbox
  • fury's recruitment
  • Dark Void's Dark Void Recruiting
  • Ps4 Official (Corrupted)'s Topics
  • Anarchists's GamerTags
  • Eclipse 2.0's Drop your gamertags here
  • TheFlow's recruiting!
  • Asgard's Asgard
  • Solo / searching for DUO / SMT's Topics
  • [ITALIA] ARKadia's Reclutamento Classic PVP
  • Ultra Downy 6M, pc's Topics
  • Dinobait PS4 Tribe Recruitment - Unofficial Server Ragnarok's Getting Recruited
  • Primal Raptors's GAMERTAG
  • Primal Raptors's Chat
  • Ram Ranch Official VEVE Small Tribes's Discord
  • esmaeel's add me
  • The Legion (Xbox Official)'s Topics
  • PS4 dedicated server ragnarok's Add my PSN then message me
  • Narcos's Topics
  • MIB's interview
  • StalinOnThem's looking for tribe mates
  • New dlc's Ideas for dlcs
  • DarkFury's Topics
  • Skeleton tribe's join me
  • Skeleton tribe's Discord
  • The V Crusade's Discord link
  • Dodo Protection Dudes(ettes)'s Topics
  • Dodo Protection Dudes(ettes)'s Topics
  • Corrupted ALLIANCE's Topics
  • John Hammond's Contact
  • Tribe of DZReset's Discussions
  • TN - NORDESTE's TN - RECRUTAMENTO (Recruitment)
  • Opposing Force's Forum
  • Genesis Legionnaire's's Topics
  • Dino Hunters's Under Water TLC
  • Fruity's Recruitment
  • Knights of the fallen's Topics
  • Jungle Jane's Boss Fights
  • Small Tribes's If you need to reach me here.
  • Bloodborn's Topics
  • red devils (xbox server 577)'s are u ready to raid pg
  • Valguero PvE (PC)'s General
  • The Star Clan's Recruiting
  • Outer Heaven's Buscando Miembros
  • The darkness's Gamertag
  • Deadly sins (ps4 PvP) - Valguero/Extinction/Abberation's Recruitment
  • Saints's contact me
  • ark league's joining page
  • alpha dodo's topic of the week is baryonyxs
  • Angels's Introduce Yourself
  • Angels's How to join
  • bruh's Discord
  • Mutton Munchers's Discord
  • Maximum Effort Be Epic's Discord
  • The Last Ones's Tribe discussion
  • Hi Im looking for tribemates!'s Chat
  • Looking for Experienced Tribe Members (Valguero Small Tribe Official) Xbox/Windows 10's CLICK HERE FOR INFO

Calendars

  • Community Calendar
  • Draconic's Events
  • OutCasts's When we meeting up?
  • Midah (ARK Malaysia)'s Bosses Fight
  • Settlers of the Eastern Plains's Events
  • Rēliquiae's Events
  • BlueFlameDevils's Events
  • Prátaí Blasta's Events
  • Sticks & Stones + Shinra Alliance's Events
  • Cleaver Clan (Legacy PC)'s Events Calender
  • Wolf Pack's Taming Day
  • Abberation/Ragnorok's Events
  • the united tribes's Events
  • S.W.A.T's Events
  • Oblivion's Events
  • The Watchers's Events
  • S&W's Events
  • Center [PvP] [Official]'s Events
  • Xardekkians's Events
  • FXD's Events
  • Zero's join discord today
  • null's Events
  • The Federation's Caves
  • extinction fighters's Events
  • Overlords of darkness's boss fight
  • The Northern Wolves's We Start Anew
  • The Marauders's Events
  • Einherjar's Events
  • thunder cats's Start date! - 21.03.2019 if you hear from me you made it in the tribe
  • Ps4 Official (Corrupted)'s Events
  • Primal Raptors's Events!
  • Corrupted ALLIANCE's Events
  • Bloodborn's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


XBOX Gamertag


Discord Username


Steam ID

Found 27 results

  1. I cant make kibble. I've tried destroying my cooking pot and making it again. I've tried the wiki and dododex recipes. I've restarted my game. Nothing works. I'm playing single player on ragnarok.
  2. I put together a list of dinos and the their preferred and produced kibbles under the new system. One thing I noticed is that there is absolutely zero upward progression with the new kibble rework. Under the old system, when you wanted a higher tier of dino you could work your way up to it from lower tier tames. Under the new system, when you want a higher tier of dino you have to tame the easiest same tier or higher dino without kibble to make the kibble for the one you want. It feels less of a progressive system, and only made weirder by the few Dino's that produce a lower tier than what they request. As it stands, with dino's also taking higher tier kibble the incentive for any low level kibble farm is gone. I can't really see any reason for a kibble farm to have anything but Argies and Rex's/Theri's. For dino imprints, you just need a handful of the easiest dinos from the lower tiers and that's it. Also, the solution for the issue with Extraordinary kibble seems pretty simple. Get rid of the downward progression on Dino kibble. Simply change the Megalania and Yutyrannus so that they are like the rest and produce the same kibble they prefer, problem solved! Dino Preferred Produced Kibble Mobility Allosaurus Superior Superior Same Angler Fish Regular *None* NA Ankylosaurus Regular Regular Same Araneo Simple *None* NA Archaeopteryx Simple Simple Same Argentavis Superior Superior Same Baryonyx Regular Regular Same Basilosaurus Exceptional Exceptional Same Beelzebufo Regular *None* NA Brontosaurus Exceptional Exceptional Same Carbonemys Regular Regular Same Carnotaur Regular Regular Same Castoroides Superior *None* NA Compy *None* Simple Simple Daeodon Superior *None* NA Dilophosaur Basic Basic Same Dimetrodon Regular Regular Same Dimorphodon Simple Simple Same Diplocaulus Simple *None* NA Diplodocus Regular Regular Same Direbear Superior *None* NA Direwolf Superior *None* NA Dodo Basic Basic Same Doedicurus Regular *None* NA Dunkleosteus Superior *None* NA Featherlight *None* Basic Basic Gallimimus Simple *None* NA Gasbags Superior *None* NA Giant Bee Simple *None* NA Gigantopithecus Regular *None* NA Giganotosaurus Exceptional Exceptional Same Glowtail *None* Basic Basic Griffin Extraordinary *None* NA Hesperornis *None* Extraordinary Extraordinary* Only with Golden Eggs Ichthyornis Simple Simple Same Ichthyosaurus Simple *None* NA Iguanodon Simple Simple Same Kairuku Basic Basic Same Kaprosuchus Regular Regular Same Karkinos Exceptional *None* NA Kentrosaurus Regular Regular Same Lymantria Regular *None* NA Lystrosaurus *None* Basic Basic Mammoth Superior *None* NA Managarmr Exceptional *None* NA Mantis *None* Superior Superior Megalania Extraordinary Superior Down 2 Megaloceros Simple *None* NA Megalodon Superior *None* NA Megalosaurus Superior Superior Same Megatherium Superior *None* NA Mesopithicus Basic *None* NA Micro Raptor *None* Simple Simple Morellatops Simple Simple NA Moschops *None* Superior Superior Mosasaurus Exceptional *None* NA Onyc Simple *None* NA Oviraptor *None* Simple Simple Snow Owl Superior Superior Same Pachycephalosaurus Simple Simple Same Pachyrhinosaurus *None* Regular Regular Paraceratherium Superior *None* NA Parasaur Basic Basic Same Pegomastax Simple Simple Same Pelagornis Regular Regular Same Phiomia Basic *None* NA Plesiosaurus Superior *None* NA Pteranodon Regular Simple Down 1 Pulmonoscorpius Regular Regular Same Purlovia Regular *None* NA Quetzalcoatlus Exceptional Exceptional Same Raptor Simple Simple Same Rex Exceptional Exceptional Same Rock Elemental Extraordinary *None* NA Rock Drake *None* Extraordinary Extraordinary* Collected from wild Sabertooth Regular *None* NA Sarcosuchus Regular Regular Same Spinosaur Exceptional Superior Down 1 Stegosaurus Regular Regular Same Tapejera Superior Superior Same Terror Bird Regular Regular Same Therizinosaurus Exceptional Exceptional Same Thorny Dragon Regular Regular Same Thylacoleo Extraordinary *None* NA Titanboa *None* Superior Superior Triceratops Simple Simple Same Troodon *None* Regular Regular Velonasaur Regular Regular Same Vulture *None* Basic Basic Woolly Rhino Superior *None* NA Wyvern *None* Extraordinary Extraordinary* Collected from wild Yutyrannus Extraordinary Exceptional Down 1
  3. As the Griffin is currently, there is no reason for it to need Extraordinary Kibble. I know that it was probably because Griffin is a magical creature, but it doesn't make any sense balance-wise. (The same probably goes for Megalania although I'm not focusing about it in this suggestion) And the Snow Owl has Griffin's travelling, and a variety of very useful abilities. Even though it doesn't manage to surpass Griffin's battling at base level some breeding and a high quality saddle easily compensates this (both Griffin doesn't have) Also, Snow Owl is super easy to tame compared to the Griffin. And sadly Snow Owl has taken away a lot of need for the Griffin. Suggestions for Griffin if keeping it require Extraordinary Kibble: First of all make it harder to tame without Kibble. These suggestions would make Griffin powerful than now, not to mention that it would justify the effort needed to get the kibble Add Fire abilities. That would make it more powerful and "magical" and thus justify the required kibble. There are a lot of room for thinking. Setting a target on Fire with a dive swipe, leaving a trail of Fire on diving, immunity to Fire Wyvern breath, immunity (permanent or for a few seconds) to Lava, keeping the rider heated in cold environments to name a few. Bring back the pre-nerf Griffin. It would require some tweaking as that Griffin was OP, but I think it would be viable after making it harder to tame without Kibble. I didn't add the saddle and breeding because I'm not sure how it would impact the balance. Ideas of someone more experienced would be appreciated. Note that adding all of this could make Griffin ridiculously powerful, so developers, please pick what you need to make it balanced. Or, just reduce the Griffin's kibble requirement, I think Superior would be optimal. Still people would probably go for the Snow Owl, so add some extra abilities without making it OP if you could. Additions to the list or any thoughts, ideas are welcome, and thank you for reading.
  4. Small change to kibble Can you please change the names of the kibble to prim, ram, app, master and asc?
  5. What regular kibble can do Can regular kibble work to tame anything. Please help.
  6. So I have everything for the dodo kibble and I've tried using various different things for the fire, let it sit for a long time, tried different cooking pots and it won't let me cook the kibble, anything going on? I'm on official server.
  7. adoge

    Kibble Values

    Higher quality kibble should tame lower qualified dinos. ie. if a dino requires basic to tame and you have superior, the superior kibble should tame the dino faster. Imprinting should reflect this change. ie. if a dino wants basic kibble to imprint a superior should imprint them.
  8. Dear Wildcard, I am personally glad to see that unlike most AAA game companies, you decided to keep improving on your game even after creating all the content for your game. The S+ integration is a great start and I can’t wait for the kibble rework (because it’s definitely needed for breeding); however, there are a few things with the game that I wanted to address because they are severely punishing (even more than the game intends to be) and cause serious technical issues when it comes to gameplay. Some of these are issues in game, and others for other server administrators like myself. Server-wise, there are several issues that I feel need to be addresses if the idea of tuning is involved: Server Start Time: The server starting time is dismal to say the least. I start up a server on another computer than the one that I am currently playing, and it can take at best 15 minutes to even start up. (and that’s on a good day) Now I understand that the software was meant to run 24/7, but that shouldn’t be the only way that it can be used. There are many people who have lower tier computers and either can’t run ark on its own or they can’t run it with multiple people playing at the same time. It shouldn’t be a requirement for every server to run windows and a solid-state drive on them. I have few ideas for solutions for this problem, but one might be to make a command line option for a non-dedicated server vs a dedicated server. That way it can set itself up to start up and shutdown on a whim. This way the original way could stay The Server settings: some settings are easy to understand, but several settings have issues when it comes to measurements. For example: “StructurePreventResourseRadiusMultiplier=1.000”, ok so what’s the distance at 1? How can I know the exact radius that resources won’t respawn? How many foundations? The wiki doesn’t say, and I have no idea where to go to find out. One of my biggest nightmares when tweaking my server was bUseSinglePlayerSettings because I wanted to take the settings on my singleplayer and take it to my server because the balance in my singleplayer worked. The only problem is that 2.00 xpmultiplier on singleplayer is nothing close to 2.00 xpmultiplier on a server. I’ve done lots of testing to see how close I can get, but I still have no idea the effect of singleplayersettings since it doesn’t affect every stat equally (I don’t even know all the stats it DOES effect). My suggestion for solving this is at a minimum, to do better documentation on all the server settings on ark, especially on its units of measurement. One of the best examples that I can think of on the wiki is the documentation on getting the max level of dinos using DifficultyOffset and OverrideOfficialDifficulty (which in of itself is over complicated). At a maximum to remove the issue entirely may be to redo all the server settings and give them proper and simplistic measurements. Instead of having the difficultyOffset, just have a maxWildDino variable that can be set to the exact max level that wild animals can spawn at (though that is more theoretical since the offset is used for settings other than max wild levels). Lack of Server Input: Though I may get some of this thought from Minecraft’s server design, I still believe that this is a beneficial and important model in a server. To be more precise, there is no logging from the server at all. You would think that it would be important to be able to see if any major changes were to happen in the game, you would think that the server admin should be able to see it as soon as possible. Especially for the events that shouldn’t happen. I dabble with cybersecurity, and I can see this being a significant issue tackling a player who tries to break into my network. When penetrating a network or a computer, the best place to look is the applications running. Worst case scenario, I could look at someone hacking my entire network through an exploit in your server software, and I would have no warning to that what so ever. If I had a whitelist and someone managed to find a bug to get past that and enter the game, the server would never tell me this, and I would have no idea that they had existed. (besides looking in player save folder if I was somehow expecting it.) The solution that I would request is for the server to log everything, from who enters/leaves the server, to what console commands are run. I would probably even ask for the global broadcasts too, like when a player/tame dies. This would significantly help me in monitoring my system and my server. While on this topic as well, I would also ask for a way to input into an ark server (again, a lot of similarities to a Minecraft servers design), specifically for commands and broadcasts. This would allow for broadcasting to players if the server will shutdown soon, or admins can put in a command like changing day, etc. without ever entering the game. I do not believe either of these would be hard, since after all you already have a functioning global broadcasting system that you can output to terminal, and you already have webhooks which function almost the exact same way. Now that I’ve gone over all the issues serverside, I thought that I’d address some issues in game. Dinos starving while offline: this feels like a problem that should have been solved ages ago. The problem where dinosaurs continue to starve, even when no one in their tribe is online at the current moment. You have a plausible solution due to the fact that you have offline protection, so that people can’t raid while its tribe members are offline, so I see no reason why that same protection system can’t also make it impossible for creatures to starve while no one in the tribe is online. I and many others love your game, but we have lives outside of this game that we have to attend to. We can’t be online all the time to maintain food for our dinos at all times of the day. Some people may go on vacation and return to find all their animals had starved to death, which is cruel to say the least. I know that this is more or less a system for those who do not return back after one large session (though you already have a system that deals with that), but at least give us a setting in the server configs to implement it or not. I host my own server and I do not let it go 24 hours because I know that due to our schedules, all our animals would have starved by the time that we got back online. This I would say is one of the highest yet simplest priorities to this game because this could easily make or break a game. A player could spend a long time taming animals and caring for them, but if they have to leave for a time and come back to all of their progress lost, no one in their right minds is going to do that again, or even start it in the first place if that is the end result. If you could do only one of these things (which would make me sad) I would say this is the most important thing to change. Kibbles for Aberration and other animals: I am personally in love with the breeding update you did for all of ark after how extinction worked amazingly with the new system, but you did not convert all the creatures over to the new kibble system. I do not know whether you have fixed that yet or if you even have plans to. Please, fix the kibble rework for all of the creatures. Not just island, scorched earth, and extinction. With the current state, it makes it impossible (and I mean impossible) to imprint on aberration creatures without the use of spawn commands as the old kibbles cannot be made anymore. Due to the fact that even the old kibbles have a tier glow, even the aberration kibbles have a tier glow, this should not be a hard task to implement at all. Nothing new has to be created or organized, it’s just a small menial task to do to finish them all up. Please fix them. Option to learn everything: I am not going to lie, I love the engram system that you guys got. It makes me have to pick and choose what I need for survival. Later on, I can lose everything that I’ve learned and learn new stuff that I need and lose the stuff that I no longer need. It also helps when you are in a tribe and people can coordinate what people can craft. But what if you are alone, and the choice is too hard? Would it be simple to add an option in the configs so that you unlock every engram that’s up to your level? Basically, throwing out the engram point system so that you get everything at a certain level. This sounds like a small change that doesn’t require too much code. Survival resource respawns: This is quite a serious problem for people in singleplayer. When you go to an area on the map that is teeming with resources to mine it up. You can go back to it later one to find out that nothing is back. After some research, it seems its because each resource node has an internal timer before respawning. The problem is that the timer stops when the area is unloaded. Normally on 24/7 servers, the respawn time is several hours, and 24/7 servers don’t deal with the tether radius of singleplayer, which means that this issue doesn’t easily pop up. The way that I would try to fix this is by having each resource use the computers clock to figure out its respawn time. Meaning once the resource is within loading range, if it’s the same time or later as the clock mark for the node, it’ll respawn. This means that resources can properly respawn in singleplayer without the need of cheats or living really close to the nodes to keep them loaded. Some paints are ineffective on creatures: painting is a part of this game that really helps to create individualism. There are many colors that looks good on both creatures and buildings. The problem is that some of those colors don’t really show on creatures. Some of these colors include both black and white. Any dark color struggles to be noticeable on any creature of any color. From what I can tell, your team uses either a screen or multiply (I am going for screen) on our paint layers. This can make many dyes pop out, as long as they’re bright, but make many darker dyes incredibly difficult to see on the skin. Part of the problem is because most skins are of a light color, making a dark color overlay very ineffective. The solution I would give is one of two things: 1. Give us a 2nd set of dyes that are more like paint than dye, remove the overlay on these paints and make it so that these colors override the colors on the island. If I dye an animal with red paint, they should be outright red with no mixing at all (multiply might be a good way of keeping animal details while outright painting an animal). Keep the dyes in the game so that people can play and mix using the two colorings to make really cool designs. 2. Make the creatures skin and paint on the same level. If you had an entirely white model canvas (with its creases and edges of course) and then make their natural color overlay on that, then when someone paints an animal, it overlays on the white base rather than the animals natural color. This isn’t a full solution since not all colors apply as well as their brighter variants, even on white. Better access to costumes: the costumes are nice in this game. I even like how you get them based off exploring or taking down a boss. My only problem is when I die. I like having an organized inventory with little spaces taken but adding in the costumes destroys that organization whenever I die. It also doesn’t help that if I wanted to get a skin at some point, I had to die to get it. And if I wanted multiples of the same costume, more deaths to get it. It would honestly make the use easier and more practical if they were just craft able. Either make them seriously cheap (1 thatch/fiber) or this could be an opportunity to be creative with skins. Make the bionic costumes take metal and circuits, the cowboy hats take hide and fiber, etc. Thatch version of S+ buildings: you have S+ buildings added through the beta, but I noticed that you added variants for everything except thatch level buildings. Not many people may use it, but someone (like me) will. Other options for oxygen underwater: I know that we have the option to either level up, have a Diplocaulus, or get an oxygen tank, but I would like multiple options. This may be asking for much, but maybe some small things, like a shoulder mount that can provide oxygen (I wish that I could give an animal that could fit that role, maybe later with more research). That way you can still mount a large animal like Megalodon while having your organic oxygen tank. Like how Otters are an alternative to warm clothes, and Bulbdogs are an alternative to torches, maybe we could have an alternative shoulder pet for oxygen tanks. Or maybe even, if we could have an item that holds oxygen. Similar to a canteen, but instead of water, it can hold oxygen. One dose and it gives 100 oxygen. This may be asking for much to already a lot of options, but its stuff to think of. (Especially if you ever want to consider a map that’s underwater featuring more aquatic animals) That is the majority of what I see this game has problems with. This list is not to say that the game sucks and is totally broken. The fact that I am writing about this says that it’s a great game that has great promise and is worth improving in as many ways as possible. And although some of these changes seem small in comparison to many other things in the game, sometimes it’s the small things that matter most, as they make the small but noticeable difference that make people feel the most enjoyment. Thank you for reading my list of suggestions, and if you do plan to implement them, I wait for the exciting day to play them. (In case for anyone else reading this, this was made in an email format)
  9. Extraordinaire Kibble on aberration seems slightly unfair compared to the other maps. Rock drake eggs are so heavy to make kibble in bulk. While the same can be said for wyvn eggs, other maps have the alternative option of using yuti eggs. My suggestion is to have the basilisk egg also produce the extraordinary kibble as well. They are just as rare, if not more than yuti eggs, and would offer aberration tribes an opportunity to passively farm for kibble
  10. Extraordinaire Kibble on aberration seems slightly unfair compared to the other maps. Rock drake eggs are so heavy to make kibble in bulk. While the same can be said for wyvn eggs, other maps have the alternative option of using yuti eggs. My suggestion is to have the basilisk egg also produce the extraordinary kibble as well. They are just as rare, if not more than yuti eggs, and would offer aberration tribes an opportunity to passively farm for kibble
  11. My first suggestion for the next pass of the Kibble Rework is to make it so larger eggs produce more kibble per cook to reduce the number of massive egg laying dinos needed to make enough kibble for most players need. My second suggestion would be to implement an oviraptor egg collection AI. Currently collecting eggs is a lot like collecting poop, after a short amount of time on the ground the unfertilized eggs disappear. Since most players can only collect eggs while online, right now they need their female egg laying dinos to produce enough eggs during the time they are playing to produce the kibble they want to make. This results in players having 10+ large dinos where their only purpose is to sit idle and produce eggs. This results in people building massive bases to hold them all which hurts PvE server perfomance with their large bases and too many dinos. Since the homestead update, the need to have 10+ of every single dino has been fixed so THANK YOU ARK DEVS!!! Then each egg is used to create a single unit of kibble, regardless of the size of the egg. If I were to put an egg the size of my computer into a cooking pot (with other ingredients), I'd expect to get more than one handful of kibble from it. In contrast, if I were to put a dodo egg into it, I'd expect to get at most a handful of kibble from it. I dont recommend that it be a high amount, maybe just x5 units of kibble from extra large eggs. Implementing an oviraptor AI would allow players to collect eggs while offline, to make egg collection mirror the production of jerky in a preserving bin rather than like collecting poop. Both suggestions would reduce the number of eggs needed and reduce the number of dinos needed which should reduce the sizes of bases, reduce the number of tames, improve server performance, and reduce grinding in a way that doesn't feel like cheating. I've seen this general idea floated with people saying the AI would reduce server performance, but I'd think that the reasons above would more than offset it. If needed, make it so oviraptors eat the eggs they collect, for high nutrition like an achatina, to encourage only dedicated egg farmers to have them. P.S. It'd be wonderful if dung beetles had a similar AI, but to target poop to reduce the grind a little for fertilizer. But if it were to cause server lag, there'd be no way to offset it.
  12. I have troubles to créate dodo kibble I put 1 dodo egg, 1 rocarrot, 3 fiber, water, 1 cooked meat, 5 mejo berries and I wait but kibble is not created
  13. I made a quick little chart for the new kibble types, recipes, preferences, and producers. Some info may be incorrect or subject to change. Any suggestions or corrections, please message me. (In its current state irs sloppy and will be cleaned up once I get home) Update: I am a potato and forgot to select allow viewing for all. If you requested access you can now view it. Update Part 2: Cleaned it up a little bit to be more visual friendly. https://docs.google.com/spreadsheets/d/1TqmFmSJS0LqqbuDDxQtLG6hif4h0c_BIDGnN9aZbeT4/edit?usp=drivesdk
  14. What's the point in even having a wide range of dinosaurs now? If you want a certain type of kibble all you need is one dinosaur that will produce the egg needed for it. Maybe I don't quite understand the new logic behind this kibble rework. It seems this is only to free up large egg farms on servers. I kind of liked the tier based kibble forcing you to tame pretty much everything. The old kibble made it more challenging I think.
  15. Im playing on ps4 but since I didn't see a group for ps4 I post it here. I breed on scorched earth but after the komestead update with the new kibble system, my requested imprint kibble while breeding are still the old ones (Morellatops kibb, etc.) which sux bec I can't reproduce the old kibble anymore. That's even the case with babies for eggs that were made after the whole update. Any1 else who has this problem or know how to fix it?
  16. So basically I was wondering what's the best way to farm eggs now on the new kibble system is there a specific dino from each category that quickly lays eggs, of course not as fast as dodo and kairuku but efficiently enough to tame high levels at a decent rate. I also want to know if there's different imprinting kibbles now? Or is that the same.
  17. Now the new kibble system is in I was just curious about what is going to happen with the augmented kibbles? I was imprinting a dino on extinction and I noticed its still asking for augmented kibbles and not any of the new types. It's a bit of a pain to have 2 sets of kibble for every type (augmented and non-augmented.) Prior to the patch you could just use your kibbles for both imprinting and taming. Is this going to be a permanent thing? The Augmented kibble recipes are different too, and contain more difficult to acquire ingredients.
  18. I would like to ask for help in figuring out the new kibble "rework" from a supposed "broken" system. I would argue it is harder, unless I am missing something. Before you could tame something, that something's egg could be used to tame something bigger, and that thing's egg could be used to tame something even bigger. Instead, now a dinosaur's egg can only tame dinosaurs of equal level, therefore forcing us all at one point, to have to tame something at full length. For example a dodo egg for other dodos, dilos, etc. This is the current system, before a dodo's egg could be used to tame a pteradon, then pteradon's egg for something even higher /stronger etc. Is there a pyramid method like the old way that works with the new kibble rework that I am missing? Thanks guys.
  19. Cant cook any kibble in my single player save and also the notes for the kibble are not updated on the paper you collect from killing dinos!!!
  20. Stayed up all night to imprint my new reaper, it wants stego kibble, you can not make stego kibble anymore! I tried making the new kibble with a stego egg but he will not accept it.
  21. Gob1in

    Kibble

    1 Can only make kibble in the industrial cooker, cauldron and cooking pot doesn't work . 2 when making kibble in the ind cooker it doesn't consume mojoberrys. 3 my allies cant access ind cooker when unlocked . This is on xbox p+ pve
  22. So in the notes before the kibble rework system came out, it said that kibble that was made prior to the update would still work on the dinos that were tamed with that type of kibble. I tried using the mantis kibble that we made prior to the update to tame a Rock Elemental and it didn't work. It just said "Place food in inventory to tame" Am I doing something wrong or did I misunderstand something? Lemme know. Thanks.
  23. Check it out , U want that 150 spino No Kibble for you! You want that bad ass 150 Karkinos R.i.p again No kibble for you . But you say there is Kibble. Yea Only Basilisk Egg makes their kibble. everyone know How often dose a Basi spawn a egg ? out of the 10 basi that i have i got 4 egg in a month! (epic fail) Exceptional Kibble = Fail on Ab Makes a 6 man team needed to be a 12 man team.. cause now to make this kibble You have to have another server that has these Dinos. We all know as pvper's the minute you log off is the end of your base. I know the whole idea is to reduce our kibble farms to help with server lag. they tried with cryo! cryo= Greatness. then came the Mashers more .....they want these tames! So everyone Stopped cryo anymore unless they moving servers or raiding . Then came back the lag A to fix this would be make basi easier to tame b abberation only tames like Diplodocus ,trikes, C make basi crap out eggs left and right
  24. I am not sure if this bug came with Arkeology, but I cannot make fertilized thorny dragon eggs into kibble. The normal eggs work just fine though, it just takes longer to get them. This isn't a crazy big issue, but it is annoying. WC introduced a few new bugs into the game with Arkeology, I hope they fix them quickly. I have only tried using a industrial cooker, I will try a cooking pot and post an update.
  25. With the new system, there is no longer any real taming progression. So the new taming meta is..... low level Rex's -> all your other dino's. -> collecting Drake/Wyvern eggs Reasons: -Other than dodo's, every dino has the same chance of laying eggs as any other dino. That means 5 Rex's and 5 Dilo's will yield the exact same amount of eggs. -Moving up tiers is non existent. Whether wanting to go from the Simple tier to regular, or Superior to Exceptional, it will always require taming something without using kibble. So start at the top. -On a x2 weekend it only takes 13 more minutes and 2 more narcotics to raw meat tame a level 10 Rex (Exceptional kibble able to tame every farming/travel/flying dino) than it does to tame a Carno (Regular kibble that only really gets you anky and doed) Simple as that! The need for elemental dust via hunting tek dinos and raw fish prime from salmon and sickle just aren't enough of a deterrent from making access to Exception kibble any new tribes #1 priority. Once you have your Rex kibble farm, getting everything else is simple.
×
×
  • Create New...