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Bottom Line Up Front: PvP needs another server type, Small tribe w/raid hours, same map transfers only, and auto server wipes every 60-90 days Apologies in advance for a potential novel and appreciate anyone who reads to the end, I’m just very passionate about improving the game. If you want to see my recommendations for improved PvP without the fluff scroll down to see my 3 proposals for a new type of official dedicated servers After playing Ark / persistent only survival games for years now I’ve seen the things ark does well and I’ve seen the games that do things better and would love a combination of the two because nothing beats the thought of a persistent survival game WITH dinosaurs. Now i I do think there are a ton of balance changes that could be listed but this is a focus on the issue with the current servers and respecting the players time. The current state of ark leads you to believe you can hop on and build up and take on the big guys... some day... but from my experience it’s just not true. The small tribes was a great addition however it has ultimately just exacerbated the feeling that you ACTUALLY stand a chance because you and a couple friends already make half of a full tribe. I play on ps4 and all the small tribe servers have around 9000 plus days to them, so just starting out on day one puts you at a severe disadvantage to the tribes that have built up for thousands. They run around destroying everything, not because they need your 200 ingots or metal tools but because they CAN and this leads me to a few points then a few suggestions. a) these tribes have massive bases, sometimes tech and crazy high breaded Dino’s. b) these tribes play on multiple servers and in doing so have dinos that no island bob will ever have or can compete with c) having your base destroyed constantly by players that you’ll never stand a chance against before you even get an opportunity to build up past a few turrets disrespects players time and leads to much wasted time and discouragement. I’ve NEVER even done a boss fight because by the time my tribe is ready to start breeding we wake up to find our base in ruins. (Yes... PVE is an option but that is a cop out... ANYONE can do boss fights eventually on PVE) d) this style of play does NOT value the players time, building and grinding and taming for literally hours and days and weeks to log in and find it all gone in minutes is demoralizing just today a few friends and I decided to try again after being demoralized to the point of considering quitting multiple times for good. We were having fun, decided we wanted to try an underwater base on the island because we knew we couldn’t compete with wyverns and manas and such that (IMO) shouldn’t step foot on the island anyway. Got a raft, grinded up some mats and while doing so a wyvern swooped down and bbq’d me. Ok.... press forward it happens, 8 hours later we start taming a parasaur... gotta get them berries and have an alarm... I look to the water and see something large and weird, pull out my spy glass to see a 235 squid with a rider... huh well this will make the underwater cave more difficult... then another pulls up. We decide to cut our losses on the tame and try to get the raft out of there... NOPE snow owl lands on the raft, freezes the occupants in place as the squids wrecks 8 hours of work while we sit there completely helpless. This wasn’t a sob story, this was just to demonstrate a MINISCULE example... that same story happens but with hundreds of thousands of hours lost by some players not just one day My Proposal: 1) Small Tribe Servers with raid hours this will respect players time as they will be able to PvP at all times but will be able to plan and be prepared to defend their base when needed, and create more interesting PvP scenarios 2) The option to join servers that wipe periodically, maybe every 60-90 real days (30 might not feel worth while playing) would also be a great addition. This would allow players to experience what a fresh start feels like! Have the opportunity to be part of the chaos of EVERYONE starting from scratch at the same time-ish, feel like they have a dog in the fight, and do what PvP is meant to do... PVP in a fair and fun manner. 3) Map specific server clusters or only allowing players to transfer Dino’s between like maps this will allow players to enjoy their dlc but not feel like pay to win i firmly believe that additional servers with these 3 things, creating a different variation of PvP would rejuvenate Ark PvP for a majority of people. Seriously wild card.... try playing for a few weeks on the island with a group of 3ish people and you’ll see where I’m coming from. if you made it this far I appreciate your time and hope to hear any feedback or improvements to these ideas. Honestly 1 and 3 came from Conan, 2 just from my many ark experiences. - A Player that just wants to play Extra Thoughts (as if this wasn’t long enough) - antidote needs a new recipe, everyone has swamp fever online cause no one can get established to make antidote... and the fever discourages PvP when you don’t have it - movement speed is great... but it really makes for a poor PvP experience when everyone is the flash... especially with swamp fever
Disclaimer - These are my ideas. Nothing more. Nothing less. Amphibians Beelzebufo Bug to Paste - Allow Melee to effect the amount of paste harvested from insects Diplocaulus Jet Slip - An ability, much like the Pteradon's Drill Attack, that will allow a dash forward to allow escape from danger. Give it a 30 sec cool down and deals no damage. Shock Proof - No longer effected by Electrophorus or Cnidaria, but this does not protect its rider. Aqua Invertebrate Hunter - Change Trilobite Hunter ability to deal 5x damage to Ammonite, Cnidaria, Leech, Eurypterid, and Trilobite Birds Archaeopteryx Shoulder Chute - Change the Archaeopteryx to be a shoulder tame. To deploy (hold it within your hands) the Archaeopteryx as a "Glider", you must have no item in hand and hold Jump Hot-Key for 2 seconds (minimum) and the same to retract (place on your shoulder). Jet Glide - While gliding, toggling the Sprint Hot-Key will increase your forward motion at the cost of the Archaeopteryx's stamina. Increasing Archaeopteryx's speed stat will not change the gliding speed. Ichthyornis Hostile No More - Change it to be passive unless provoked or near dinos that effect its "hunt and retrieve" ability. Disarm - When riding a player it has a chance to disarm an attacking player Kairuku Mini Fridge - Increase spoil times of items within inventory. Can make Iced Canteen / Water Jar like the Refrigerator. Dinosaurs Diplodocus Tail Whip - Give alternative attack that deals damage Tek Saddle - Gives protection to all the riders from projectiles and elemental attacks (Wyvern Breath) Pachy Increase torpor damage Pachyrhinosaurus Raging essence - Rage Gas Acts more like Rare Flower Effect Parasaur Parasaur wont defect people wearing a full ghillie suit Pegomastax Disarm - While riding your shoulder, it has a chance to disarm attacking players Yutyrannus Courage Roar - Effects itself but buff is reduced to 10%, Allies still gain 25% buff. Savage Feathered Tyrant - Make is appear less like fur and more like feathers, much like the raptor Fantasy Unicorn Horn Attack - Normal attack gives small bleed effect Fish Fishing Basket Add that Ammonite can be tamed Invertebrates Achatina Food - increase eating from berries/crops trough at half food instead of 10% food Insect Paste - make it so it eats chitin to make paste on top of its normal 100 production Shell - major defense increase when in shell Araneo Spider Feet - Ability to climb walls Venomous - Bite attack has a chance to apply a debuff to stamina and DPS Giant Bee Honey Anti-Theft - If the hive is not locked then anyone can access it but enemy players not wearing proper armor will take double normal bee effect and bears and steal honey from even locked hives Lymantria Faster Flight - Slightly faster than argy Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Butterfly - Add either a skin or variation Spores - Spores change to a 5 second stun then a 20 second speed rebuff Silk Factor - Its been stated by WC and the doisers that is does(or will) do it and many years later still doesn't. Make its poop count for like 100 silk or make it produce silk like the Achatina does paste in a 100 stack per hour Pulmonoscorpius Tranq - Make stinger attack deal less damage but more torpo like its water brother Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Invertebrates Make all able to breed (besides bees, dung beetles, or Achatina) - Add an incubation items that breaks when they become adolescent and turn into small versions of the tames or just make them act like other dinosaur and make them just hatch tiny versions. Either way we are happy Mammals Megaloceros Female Bite - Give attack ability to deal very low damage and harvest berries Onychonycteris Bat Bite - Its attack has a low chance to infect a survivor with a variant of Swamp Fever. RollRat Miner - If left on wander it will have the chance to dig up stone, sand, clay, or gems Sabertooth Pack Buff Reptiles Liopleurodon Change limited tame time to act more like Titansaur with a low "non-upgradeable" food ThornyDragon Make needles do more torpor