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Found 7 results

  1. ObiGuanche

    Tlc Ideas

    Tlc Ideas Hello everyone! I have some ideas of my own for the tlc 3 ( or future tlcs ) that I would like to share, English is not my mother language so I apologize for any mistake. - Pachy: Model and animation rework, it could be an early flint gatherer and have better health, stamina and speed, it's charge deals the same effect as the trike's but also torpor and it can be controlled although it would have a very large turning radius. Also it should gather berries on it's own. It would get an X Variant that appears in the bog biome. - Titanoboa: Model and animation rework, gets a saddle and new abilities. Is gendered and breedable but it's ovoviviparous. It could spit like the dilo and be able to constrict prey like an anaconda ( It would be both venomous and constrictor and the frill could be made like a cobra's), it could be amphibious and climb non flat surfaces ( Imagine a titanoboa hanging from a stalactite ). Should have a health buff. Now it's drag weight is 200 like the sarco, your main way of dealing damage would be to constrict your prey so it would be very useful on a 1v1 against creatures in or below it's weight class like sarco and bary, it wouldn't be able to constrict larger prey but it would be able to stop them like a large bear trap while allies help dealing damage. It can coil around itself and reduce damage taken. Gets an X Variant for the bog. - Bronto: Model and animation rework, gets a one foot stomp and a double stomp that deals massive damage and all of it's attacks can damage stone now. It's inventory now work as a feeding through that provides extra healing to herbivores. It could use sounds to buff it's teammates by giving them confidence an give a slight improvement to all of it's stats. A slight speed buff would be appreciated. Gets an X variant for the bog. - Stego: Model and animation rework. Now features a 3 seater saddle, all of them protected by it's plates. Speaking of plates, these would have the ability to buff the stego in high temperatures, granting it a damage, damage reduction, health regeneration, speed and stamina recovery buff ( on top of that, these buffs would also affect nearby kentros), the plates would also give insulation to nearby players. The stego can perform a 180 direction change that also attacks with its tail, and gets a new stomp and a bite attack that can be used while running. The tail attack can pierce armor and can be charged for more damage and can be used while moving now. Gets an X Variant for the volcano biome. - Carno: Model and animation rework. Has everything the tlc Carno mod has but some new features as well. Takes reduced damage because of it's osteoderms, can jump because it has very strong legs and can now camouflage like the rock drake, this is mostly as a reference for the jurassic park novel but you could also use it to escape a fight combined with it's better speed due to the charge and look for a safe place to recover health. They get a damage, speed and stamina recovery buff when near an ally Yutyrannus. Gets an X Variant for the volcano. - Pulmonoscorpius: Model and animation rework. Is breedable with the bloodstalker mechanics. Now has two stances that can be changed with right click, L2 and the equivalent for xbox, The first is faster and allows you to grab small creatures ( under 100 drag weight, including flyers and aquatic creatures) and sting them dealing constant small amounts of damage and torpor. The second stance is slower but is a defensive stance, you can use your pincers quicker and these degrade armor and your stinger doesn't deal much torpor but has piercing damage and most importantly you can move sideways and backwards at the same speed, like the tapejara. Maybe it would be cool if it could dig and do a surprise attack in a similar way to the purlovia ( it wouldn't stun and dismount though) and I think it needs to be move better in steppe terrain kinda like the ovis. Gets an X variant for the Volcano. - Carbonemys: Model and animation rework. You sit in its neck now and please fix the bigger player model bug. Now you can build some stuff in it's back, nothing too big but maybe a box or even a sleeping bag could help, it can now retract on it's shell for more protection and it's bite deals more damage and can harvest some resources in the ocean. Is omnivorous and inmune to electrocution ( Electrophorus are very common in genesis and the turtle could help with this). Now it's an overall better swimmer and can go into stepper terrain easier, to help climbing the cliffs in the ocean biome. Gets an X variant for the ocean. - Megalodon: Model and animation rework. Can sense creatures like the bloodstalker and track creatures low on health, it can now build up speed for a charge and perform a deadly attack at the end of it that would deal bleeding and trike's stun effect. It would receive a huge buff when something is bleeding, that would improve it's stamina consumption and recovery, it's damage, damage reduction and speed. It can also breach out of the water and grab creatures. In case it beaches itself it can survive for a little while out of the water but has to go back or else it would die. - Plesiosaur: Model and animation rework. Fix for it's aoe. C, R3 or Xbox equivalent allows you to change between streched neck ( longer aoe reach) and bent neck ( shorter reach). A new attack with which it hits enemies at it's sides by slapping it's flippers, if done at the surface this can stun creatures nearby and dismount riders by creating waves. It's amphibious now and it can strafe in water and can grab creatures. It deals extra damage to fish and amonites, and it can harvest prime fish meat from megalodon and salmon. Microbe swarms will also be scared of them. Their behavior is different now, they spawn at the surface but are docile until attacked. Gets an X Variant for the ocean. - Megaloceros: Model and animation rework. The males gain the ability to pierce armor and charge. They also fight back in the wild. Both genders can gather berries and do a buck kick like the horse but instead of dealing torpor it stuns and deal good damage, the buck kick can also do a 180 spin if used while looking behind you for an easy escape. The females gain a bite similar to the horse but with a bit more damage are overall more agile than the males and can jump much higher, they can also go into steppe terrain easier. Gets an X Variant for the snow. - Mammoth: Model and animation rework. Now can have a platform saddle and grab creatures with it's trunk. They have a charge that can throw creatures in it's way around like the Ferox. The trunk can also be used to smack or throw grabbed creatures and it's can store water in it to knockback creatures. They have a herd buff that improves their damage, defense and health recovery and gives them immunity to some debuffs like the Yutyrannus fear roar. Gives insulation. Gets X Variant for the snow. That's all I would like to see, please let me know your thoughts.
  2. ObiGuanche

    Tlc ideas 2

    Tlc ideas 2 My continuation of tlc ideas. I hope you like them: - Araneo: Model and animation rework. Breedable with bloodstalker mechanics. Increase speed, stamina, health and weight. Wall climbing and ability to move in any direction like the Enforcer. Webs build up a meter on the enemy, when filled they will be completely inmobilized and will fall to the ground, the objective can't do anything and can't be ridden until it breaks free (over time or with a sword/sickle/other creature). Can create organic ziplines with the bonus of catching enemies that come into contact. It can jump like a jumping spider to move between climbing spots and pounce on prey. Takes zero fall damage. It's has more hair now and can shoot them to free itself or allies from grabs and stun creatures around. Has a gang bonus ( similar to compy and kentro). - Beelzebufo: Model and animation rework. No longer deals torpor with it's attacks, rather deals it to creatures that attack it. Now it can gather cementing paste from trilobites, leeches, lampreys and insect swarms. They also scare away insect swarms. The tongue stab has longer reach and better aim. The swep combines into a bite. It can climb the same way as the Ferox. It can control it's descent and reduce fall damage with it's webbed feet and using tongue stab while in the air can help reach a surface to grab on. Can now croak to produce vibrations which cause balance loss ( creatures/players climbing or in ziplines that aren't frogs will fall) but ally frogs will do this too, so the more frogs there are the more area will be covered by the vibrations ( they would have a turret mode for this). Gets a Bog X variant that resembles a poison dart frog. - Pteranodon: Model and animation rework. Deals increased damage to other flyers. Receives diving flight and the ability to change to glide mode (works like a glider) and slowly recovers stamina over time in this mode while in the air. Can grab creatures up to 100 drag weight now. It can land in vertical surfaces like the tapejara to recover stamina and can move in the wall but slowly. It can swim and dive in shallow water (takes pressure damage if it goes deeper). Can gather fish instantly. Now wild ones are territorial ( and extremely territorial to other flyers) - Pelagornis: Model and animation rework. Can dive underwater. Deals extra damage to Kairuku and Hesperornis. Heals faster when it has fish meat in the inventory. Reduces weight and spoiling time on fish meat, prime and organic polymer. Passively generates silica pearls when left on wander in the water. Has diving flight and even works underwater for some time after diving right in. Gains at huge reduction in stamina consumption while flying above water. Scares away ichthyornis and pegomastax. Can now grab small creatures with it's beak with right click. C is used in land or while swimming to scare some creatures like the yutyrannus does ( kinda like a goose). Wild pelagornis will defend themselves when attacked. - Onyc: Model and animation rework. Breedable. A slight resize to be ridden. Can be equipped with a saddle. It has a passive ability to detect nearby creatures thanks to echolocation. It can land on the ground and on vertical surfaces and perch from ceilings and ziplines. It is capable of producing high pitched noises that cause damage ignoring the armor of the enemies with right click. Can strafe like the tapejara. With C it can latch on to prey like the deinonychus but with the ability of sucking blood to quickly recover health. Wild onycs can now appear outside of caves, they perch and are passive during the day and they have a buff during the night ( like troodon). Gets aberrant version. - Ichthyosaurus: Model and animation rework. Weight reduction on aquatic resources. Better aoe. Pod bonus. Swimming near the surface with a pod creates waves that stun and dismount. Can jump out of the water. Can ram creatures and is able to see weakpoints that when hit with the ram to deal a lot of damage. Passive echolocation ability like the onyc. Can spit water at the surface for knockback and blow bubbles underwater to recover oxygen. Deals extra damage to fish. Can be carried in a fish basket. It can survive out of the water for longer than the Manta ( and doesn't get instantly killed by dismounting). Gets an aberrant version. Wild ichthys will swim around you instead of following you and can jump out of the water too, they flee when attacked but if the pod is big enough they will fight back. - Quetzal: Model and animation rework. Flyes faster the higher it is in the map. Is much more agile and fast if it doesn't have a platform. Deals increased damage to anything with drag weight 150 or below. Can sprint on land. Is able to land on the water surface and swim, but can't dive. Passively scares all other flyers away (except wyverns). Only aggros large carnivores like the rex. Pressing C on land knocks creatures back with it's wings. Wild quetzals are extremely territorial and have a large aggro range but won't chase after you if you leave the area they live in, they also don't have a limit number of spawns so they are a dangerous threat if you fly in their turf. - Giganotosaurus: Model and animation rework. 15% size reduction. Wild and tamed are equal now. Health similar to bronto and damage similar to wyvern. Stamina buff. Can provoke gnashed debuff with a charged "superbite" which cannot be used while moving. It's roar causes a debuff on enemies, giving them a slight decrease in all stats ( The opposite of my bronto suggestion). Gets an Alpha and a Volcano X Variant. - Angler: Model and animation rework. They can produce charged light now and passively create anglergel. You can refill your charge batteries in them. They can pretend to be a deep sea loot to attract players ( this could be used to prepare ambushes). The deeper it goes the faster it will regenerate health but won't lose health in the surface. It can also reveal underwater loot and resources nearby. A new ability allows it to lure fish, trilobites, eurypterids and ammonites directly into it's mouth. They give you immunity to ammonite bile. They can swallow everything with dragweight 150 or below ( their bellies will expand a lot) and deal constant damage to anything in their stomach ( including riders of the creatures) the acid of it's stomach easily melts armors but it's a slow attack and attacking it's interior will eventually make it puke. They can turn off all their lights and pretend to be a rock on the seafloor too. Gets an Ocean X variant. - Manta: Now they can pitch up and down like they do in the wild. Has bite attack that deals more damage to fish and trilobites. Tail attack now gives stamina drain debuff like kapro. Moving around generates electricity in the mantas body which can then be discharged by pressing C to have the same effect as a cnidaria, but this attack has a cooldown and requires moving a lot after it to build up electricity. The Manta is also inmune to electricity as a result. It can burrow in the seafloor to move around without aggroing anything. Mantas can "ride" the whirlpools of genesis to launch themselves. The Manta can control it's descent when out of the water since now it can jump higher. They can survive on shallower water than before. Now they aren't aggressive in the wild, but territorial. Gets an Ocean X variant. - Terror bird: Model and animation rework. Saddle now works as a mortar an pestle. Better aoe. Beak now degrades armor. Has a pack bonus. They get a screech. New kick attack that has good knockback and has trike's stun. They get a stomp that can be used while in the air to dismount and grab players and creatures, carrying them in your foot and disabling them. The kick button could be hold to grab, but won't dismount this way. They can elevate a bit if you look up while gliding. Can go in steppe terrain easier and walk on ziplines. Gets aberrant and X snow Variants. This is all for now, let me know your thoughts please.
  3. Creativity Chat Wanted a place to talk about and trade off all kinds of ideas freely with other players. This is just a chat. I do not make mods, or any product. Just like to chat with other people who love the think on similar topics. Perhaps it should be in general posts? Constructive criticism is appreciated. This is not the place for outright bashing devs or players. Wouldn't it be cool if you could get dino figures like you do anime figures? Like, a tek rex would look amazing beside my Tyrantrum. :3
  4. Some ideas I have. 1.Dodowolf dodoraptor dodogiga. 2.More tek skins. 3.An instant tame shot extremely hard to make made from rare stuff that is very hard to get. 4.Dinosaurs resurrection, brining back dead dinosaurs. 5.The ability to release a dinosaur to the wild, once clicked release a timer appeares on the selected dino ( 5:00 ) when its his zero it becomes a wild dino. 6.dino footprints and a dinosaur that can track them 7. A flying and a land dinosaur that can track the last dinosaur they hit. 8.A flying and a land dinosaur that can track dinosur by smelling a wild dinosaur poop. 9. A tek that allows the player to take dino abilities, example like adding the arg ability to heal to the player, and it won't be permanent ability. 10.a eatch time a carnivore dino attacks a living dino it will get meat from the attacked dino. 11.cracks in ice that brakes if heavy dinosaur or players walks on them, it will cass the dino or the player to fall to the icy cold water and to there death. 12. If a player harvest a human they get flesh ( humen flesh ) not meat, and if u keep eating flesh, and after awile on eating only flesh it will make player a cannibal Then the player will not be satisfied by eating normal cooked mate, the normal cooked meat will make the player feel sick if the if they eat it. But the cannibal ability makes the player to be able to eat raw flash and spoiled meat without getting sick from it, and it will change the player to beast like, (long nails) when it attacks it won't use fists it will attack by scratching, and it will case bleeding effect on the dinosaur there attacking. 13.herbs, ability to harvest deffrent type of herbs to make more powerful meds better then the berries meds 14. Ability to upload ur own image on flags ect ect. 15. hygiene bar and poop bar, and self cleaning items and showers, the lower the hygiene bar is the more dinos can spot you. 16. The ability to throw special meat mix or special berries mix distract dinosaurs. 17. The ability to throw any hand hold item at a dinosaur. 18. Wild baby, juvenile And adolescent dinosaurs with there parent's 19. A special food recipe, if make the item and feed it to any wild dino and the dino will become friendly wild dinosaurs that will save the player if the player is in danger, tho it will depend on how many times you feed the dinos. 20. The ability to make ice cream with berries and iced water jars, fills food and water bars and keeps player cool and gives buffs depending on the berries been used in the ice cream. 21. bait recipes, each dino gets a specific bait recipe that will attract the specific dinosaur to the bait only if the dino is around the area the player put the bait at. 22. incubator, small incubator, medium incubator and large incubator, when eggs reatch 0 it is a won't hatch until the player drops and opens the incubator. 23.ambero holder to put mammals dinosaurs in it for the artificial womb 24. An Artificial womb chamber tek item, it will allow mammals to be grown inside of it, it skip baby fase. 25. Adrenaline hit: when a player HP gets to or below 20% the player gets boost of 40% on speed, stamina And melee. 26. Thunder storm, a storm hits the maps, thunder strikes randomly in the map and the player can harvest thunder energy to have free electricity by building an antenna connect to a electrical generator.
  5. Just a list of things i'd like to see in Ark If you dont mind reading, here's some things that i'd like to see in ark. Some of these I'm sure might be almost impossible with the current game's coding and how janky the mechanics would be, but I just think these are some things i'd like to see and my opinions on certain changes and whatnot. To start off, i personally like the old rex model before the TLC better. I don't know why but I guess the face looks more appealing to me. I don't know if anyone else has the same opinion. There are also some things i' d like to see that might add some more realism into the game. For example, -Being very close to some types of ally dinos would provide warmth, even in hot places. -taking off with a flyer may need a small run up animation, to catch air instead of just taking off (though this may not be all that helpful for situations like trapping or pvp) -wild dinos make more ambient noises as you come closer, especially herbivores as they would become more anxious/on guard -STARVING OR DYING OF DEHYDRATION DOES NOT CAUSE YOUR LEG TO BREAK -more dino calls, like threatening or forecalling and dino crouching, or laying down to regain stamina faster (though this may be hard to implement on console, but it could have some button shortcuts, or use d-pad) one i'd especially like to see is a sarco hiss -like I've stated before, the egg gender ratios with certain frogs and crocodilian dinos -more realistic behavior in the AI, which would include the different calls and pack hunting -higher horse jumping! Because horses jump higher than they do in ark. Do be honest the height of an equus jump is just depressing. Atleast have like deinonychus jump height -wyvern gliding and please give some flyers at least a nerfed Griffin ability -a scent ability on some carnivores that could track wild creatures (shown by a line on the ground or footprints), and footprints in general -some dino resistance if you're about to jump or walk off a cliff, such as a split second slow in walking. This could save alot of lives -feathered dinos that use feathers for flying or gliding would have to wait for their feathers to dry after being in rain or water (this could be just a few seconds or could be changed in settings) or a shaking animation could come in to dry off faster. I really like this idea, and since birds can't go into the water (like argies) in rain they would get wet and couldn't fly as well. You might see alot of players not flying in the rain or just standing around waiting for their birds to dry after a rainstorm -wet feathers and fur - your dino automatically swims to the surface if it is in deep water, because real animals aren't just going to sit there until they drown because you didn't tell them to swim -small blood trails if a dino is injured badly -.....why can you ride a phoenix..... -in constant extreme conditions your fortitude slowly raises due to becoming used to those temperatures, and when exposed to the opposite it immediately starts to go down -all dino eyes reflect light in the dark, while troodons and other dinos who's eyes glow in the dark just glow, somehow there could be a difference you could see -being able to pet all of your dinos! I'm sure there's more that I just haven't thought about at the moment. Now don't get me started on S+. I honestly just really want S+ features to be in vanilla ark, especially for us console players who don't have access to it. Ark building can be really frustrating and really hard. There are also some building materials that aren't available on regular ark that would work so much better. I hope you agree with me on some of these and feel free to add on or argue with them.
  6. TLC Ideas (come share your ideas) Disclaimer - These are my ideas. Nothing more. Nothing less.  Amphibians Beelzebufo Bug to Paste - Allow Melee to effect the amount of paste harvested from insects Diplocaulus Jet Slip - An ability, much like the Pteradon's Drill Attack, that will allow a dash forward to allow escape from danger. Give it a 30 sec cool down and deals no damage. Shock Proof - No longer effected by Electrophorus or Cnidaria, but this does not protect its rider. Aqua Invertebrate Hunter - Change Trilobite Hunter ability to deal 5x damage to Ammonite, Cnidaria, Leech, Eurypterid, and Trilobite Birds Archaeopteryx Shoulder Chute - Change the Archaeopteryx to be a shoulder tame. To deploy (hold it within your hands) the Archaeopteryx as a "Glider", you must have no item in hand and hold Jump Hot-Key for 2 seconds (minimum) and the same to retract (place on your shoulder). Jet Glide - While gliding, toggling the Sprint Hot-Key will increase your forward motion at the cost of the Archaeopteryx's stamina. Increasing Archaeopteryx's speed stat will not change the gliding speed. Ichthyornis Hostile No More - Change it to be passive unless provoked or near dinos that effect its "hunt and retrieve" ability. Disarm - When riding a player it has a chance to disarm an attacking player Kairuku Mini Fridge - Increase spoil times of items within inventory. Can make Iced Canteen / Water Jar like the Refrigerator. Dinosaurs Diplodocus Tail Whip - Give alternative attack that deals damage Stun Whip - A minimal damage attack that stuns survivors and dinos for 30sec. Large dinos (dinos too big for the argie to carry) will only be stunned for 15sec. This has a 5min cool down. Tek Saddle - Gives protection to all the riders from projectiles and elemental attacks (Wyvern Breath) Convoy Saddle - A saddle with 4 platforms, two on each side of the saddle. These cannot be built on but can carry Medium tames (dinos small enough to be carried by an argie) Tames will be consided passengers and cannot fall off but can be picked off like a survivor. Tames that are "Saddled Up" weight 25% less. To equip your tame, place it under the platform and open the Diplo's wheel. Click the prompt "Saddle Up". To undo, walk up to the "Saddled Up" tame and open its wheel. It will have the prompt "Dismount" Pachy Increase torpor damage Pachyrhinosaurus Raging essence - Rage Gas Acts more like Rare Flower Effect Parasaur Parasaur wont defect people wearing a full ghillie suit Pegomastax Disarm - While riding your shoulder, it has a chance to disarm attacking players Yutyrannus Courage Roar - Effects itself but buff is reduced to 10%, Allies still gain 25% buff. Savage Feathered Tyrant - Make is appear less like fur and more like feathers, much like the raptor Fantasy Unicorn Horn Attack - Normal attack gives small bleed effect Fish Fishing Basket Add that Ammonite and Eurypterid can be tamed Aquarium A structure that can hold two fish. It will have a food slot, two tame slots, and 25 inventory slots. Fish will eat only food placed in the food slot. If there are two of the same type of fish they will produce an item varying the fish. Only fish tamable by the fish basket can be placed in the Aquarium. Must be placed on a foundation and either irrigated or filled with wait water or the fish will die. Aquarium will have a decompose time if not irrigated and must be refilled before the water drains. It holds 3,000 water at a time. Coelacanth will eat berries and produce Fish Scales which are equivalent to chitin. Trilobite will eat berries and produce chitin with low chance at Pearl's Ammonite will eat berries and produce Ammonite Bile with very low chance at Black pearls Piranha will eat meat and produce Fish Scales Sabertooth Salmon will eat meat and produce Fish Scales Eurypterid will eat meat and produce Chitin with low chance at Bio Toxin Invertebrates Achatina Food - increase eating from berries/crops trough at half food instead of 10% food Insect Paste - make it so it eats chitin to make paste on top of its normal 100 production Shell - major defense increase when in shell Araneo Spider Feet - Ability to climb walls Venomous - Bite attack has a chance to apply a debuff to stamina and DPS Giant Bee Honey Anti-Theft - If the hive is not locked then anyone can access it but enemy players not wearing proper armor will take double normal bee effect and bears and steal honey from even locked hives Lymantria Faster Flight - Slightly faster than argy Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Butterfly - Add either a skin or variation Spores - Spores change to a 5 second stun then a 20 second speed rebuff Silk Factor - Its been stated by WC and the doisers that is does(or will) do it and many years later still doesn't. Make its poop count for like 25 silk or make it produce silk like the Achatina does paste in a 100 stack per hour Pulmonoscorpius Tranq - Make stinger attack deal less damage but more torpo like its water brother Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Invertebrates Make all able to breed (besides bees, dung beetles, or Achatina) - Add an incubation items that breaks when they become adolescent and turn into small versions of the tames or just make them act like other dinosaur and make them just hatch tiny versions. Either way we are happy Mammals Megaloceros Female Bite - A low damage attack that can harvest barries Onychonycteris Make these rideable Bat Claws - Can mantle on walls and hang from ceilings RollRat Miner - If left on wander it will have the chance to dig up stone, sand, clay, or gems Sabertooth Pack Buff Reptiles Liopleurodon Change limited tame time to act more like Titansaur with a low "non-upgradeable" food ThornyDragon Make needles do more torpor
  7. This will return ark to its glory days Hey wildcard how's it going. its been a really long time for me about 20 years to be exact that i've wanted someone to create a game where you can own and control dinos. you guys in wildcard made that possible. This is my all time favorite game i'll never give up on it. My suggestion it might have been thought of or mentioned but as im watching Jurassic world the fallen kingdom what if wildcard goes through and does a genetic mutation for every dino in ark and every possible mutation you can get. this we keep the game running and bring back players that have given up on ark and with this idea it's infinite options and ark will never feel like the tame and grind everyday. if you read this and get back to me on what you think that would be great Granmastercoqui
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