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Found 9 results

  1. Some ideas I have. 1.Dodowolf dodoraptor dodogiga. 2.More tek skins. 3.An instant tame shot extremely hard to make made from rare stuff that is very hard to get. 4.Dinosaurs resurrection, brining back dead dinosaurs. 5.The ability to release a dinosaur to the wild, once clicked release a timer appeares on the selected dino ( 5:00 ) when its his zero it becomes a wild dino. 6.dino footprints and a dinosaur that can track them 7. A flying and a land dinosaur that can track the last dinosaur they hit. 8.A flying and a land dinosaur that can track dinosur by smelling a wild dinosaur poop. 9. A tek that allows the player to take dino abilities, example like adding the arg ability to heal to the player, and it won't be permanent ability. 10.a eatch time a carnivore dino attacks a living dino it will get meat from the attacked dino. 11.cracks in ice that brakes if heavy dinosaur or players walks on them, it will cass the dino or the player to fall to the icy cold water and to there death. 12. If a player harvest a human they get flesh ( humen flesh ) not meat, and if u keep eating flesh, and after awile on eating only flesh it will make player a cannibal Then the player will not be satisfied by eating normal cooked mate, the normal cooked meat will make the player feel sick if the if they eat it. But the cannibal ability makes the player to be able to eat raw flash and spoiled meat without getting sick from it, and it will change the player to beast like, (long nails) when it attacks it won't use fists it will attack by scratching, and it will case bleeding effect on the dinosaur there attacking. 13.herbs, ability to harvest deffrent type of herbs to make more powerful meds better then the berries meds 14. Ability to upload ur own image on flags ect ect. 15. hygiene bar and poop bar, and self cleaning items and showers, the lower the hygiene bar is the more dinos can spot you. 16. The ability to throw special meat mix or special berries mix distract dinosaurs. 17. The ability to throw any hand hold item at a dinosaur. 18. Wild baby, juvenile And adolescent dinosaurs with there parent's 19. A special food recipe, if make the item and feed it to any wild dino and the dino will become friendly wild dinosaurs that will save the player if the player is in danger, tho it will depend on how many times you feed the dinos. 20. The ability to make ice cream with berries and iced water jars, fills food and water bars and keeps player cool and gives buffs depending on the berries been used in the ice cream. 21. bait recipes, each dino gets a specific bait recipe that will attract the specific dinosaur to the bait only if the dino is around the area the player put the bait at. 22. incubator, small incubator, medium incubator and large incubator, when eggs reatch 0 it is a won't hatch until the player drops and opens the incubator. 23.ambero holder to put mammals dinosaurs in it for the artificial womb 24. An Artificial womb chamber tek item, it will allow mammals to be grown inside of it, it skip baby fase. 25. Adrenaline hit: when a player HP gets to or below 20% the player gets boost of 40% on speed, stamina And melee. 26. Thunder storm, a storm hits the maps, thunder strikes randomly in the map and the player can harvest thunder energy to have free electricity by building an antenna connect to a electrical generator.
  2. Just a list of things i'd like to see in Ark If you dont mind reading, here's some things that i'd like to see in ark. Some of these I'm sure might be almost impossible with the current game's coding and how janky the mechanics would be, but I just think these are some things i'd like to see and my opinions on certain changes and whatnot. To start off, i personally like the old rex model before the TLC better. I don't know why but I guess the face looks more appealing to me. I don't know if anyone else has the same opinion. There are also some things i' d like to see that might add some more realism into the game. For example, -Being very close to some types of ally dinos would provide warmth, even in hot places. -taking off with a flyer may need a small run up animation, to catch air instead of just taking off (though this may not be all that helpful for situations like trapping or pvp) -wild dinos make more ambient noises as you come closer, especially herbivores as they would become more anxious/on guard -STARVING OR DYING OF DEHYDRATION DOES NOT CAUSE YOUR LEG TO BREAK -more dino calls, like threatening or forecalling and dino crouching, or laying down to regain stamina faster (though this may be hard to implement on console, but it could have some button shortcuts, or use d-pad) one i'd especially like to see is a sarco hiss -like I've stated before, the egg gender ratios with certain frogs and crocodilian dinos -more realistic behavior in the AI, which would include the different calls and pack hunting -higher horse jumping! Because horses jump higher than they do in ark. Do be honest the height of an equus jump is just depressing. Atleast have like deinonychus jump height -wyvern gliding and please give some flyers at least a nerfed Griffin ability -a scent ability on some carnivores that could track wild creatures (shown by a line on the ground or footprints), and footprints in general -some dino resistance if you're about to jump or walk off a cliff, such as a split second slow in walking. This could save alot of lives -feathered dinos that use feathers for flying or gliding would have to wait for their feathers to dry after being in rain or water (this could be just a few seconds or could be changed in settings) or a shaking animation could come in to dry off faster. I really like this idea, and since birds can't go into the water (like argies) in rain they would get wet and couldn't fly as well. You might see alot of players not flying in the rain or just standing around waiting for their birds to dry after a rainstorm -wet feathers and fur - your dino automatically swims to the surface if it is in deep water, because real animals aren't just going to sit there until they drown because you didn't tell them to swim -small blood trails if a dino is injured badly -.....why can you ride a phoenix..... -in constant extreme conditions your fortitude slowly raises due to becoming used to those temperatures, and when exposed to the opposite it immediately starts to go down -all dino eyes reflect light in the dark, while troodons and other dinos who's eyes glow in the dark just glow, somehow there could be a difference you could see -being able to pet all of your dinos! I'm sure there's more that I just haven't thought about at the moment. Now don't get me started on S+. I honestly just really want S+ features to be in vanilla ark, especially for us console players who don't have access to it. Ark building can be really frustrating and really hard. There are also some building materials that aren't available on regular ark that would work so much better. I hope you agree with me on some of these and feel free to add on or argue with them.
  3. TLC Ideas (come share your ideas) Disclaimer - These are my ideas. Nothing more. Nothing less.  Amphibians Beelzebufo Bug to Paste - Allow Melee to effect the amount of paste harvested from insects Diplocaulus Jet Slip - An ability, much like the Pteradon's Drill Attack, that will allow a dash forward to allow escape from danger. Give it a 30 sec cool down and deals no damage. Shock Proof - No longer effected by Electrophorus or Cnidaria, but this does not protect its rider. Aqua Invertebrate Hunter - Change Trilobite Hunter ability to deal 5x damage to Ammonite, Cnidaria, Leech, Eurypterid, and Trilobite Birds Archaeopteryx Shoulder Chute - Change the Archaeopteryx to be a shoulder tame. To deploy (hold it within your hands) the Archaeopteryx as a "Glider", you must have no item in hand and hold Jump Hot-Key for 2 seconds (minimum) and the same to retract (place on your shoulder). Jet Glide - While gliding, toggling the Sprint Hot-Key will increase your forward motion at the cost of the Archaeopteryx's stamina. Increasing Archaeopteryx's speed stat will not change the gliding speed. Ichthyornis Hostile No More - Change it to be passive unless provoked or near dinos that effect its "hunt and retrieve" ability. Disarm - When riding a player it has a chance to disarm an attacking player Kairuku Mini Fridge - Increase spoil times of items within inventory. Can make Iced Canteen / Water Jar like the Refrigerator. Dinosaurs Diplodocus Tail Whip - Give alternative attack that deals damage Stun Whip - A minimal damage attack that stuns survivors and dinos for 30sec. Large dinos (dinos too big for the argie to carry) will only be stunned for 15sec. This has a 5min cool down. Tek Saddle - Gives protection to all the riders from projectiles and elemental attacks (Wyvern Breath) Convoy Saddle - A saddle with 4 platforms, two on each side of the saddle. These cannot be built on but can carry Medium tames (dinos small enough to be carried by an argie) Tames will be consided passengers and cannot fall off but can be picked off like a survivor. Tames that are "Saddled Up" weight 25% less. To equip your tame, place it under the platform and open the Diplo's wheel. Click the prompt "Saddle Up". To undo, walk up to the "Saddled Up" tame and open its wheel. It will have the prompt "Dismount" Pachy Increase torpor damage Pachyrhinosaurus Raging essence - Rage Gas Acts more like Rare Flower Effect Parasaur Parasaur wont defect people wearing a full ghillie suit Pegomastax Disarm - While riding your shoulder, it has a chance to disarm attacking players Yutyrannus Courage Roar - Effects itself but buff is reduced to 10%, Allies still gain 25% buff. Savage Feathered Tyrant - Make is appear less like fur and more like feathers, much like the raptor Fantasy Unicorn Horn Attack - Normal attack gives small bleed effect Fish Fishing Basket Add that Ammonite and Eurypterid can be tamed Aquarium A structure that can hold two fish. It will have a food slot, two tame slots, and 25 inventory slots. Fish will eat only food placed in the food slot. If there are two of the same type of fish they will produce an item varying the fish. Only fish tamable by the fish basket can be placed in the Aquarium. Must be placed on a foundation and either irrigated or filled with wait water or the fish will die. Aquarium will have a decompose time if not irrigated and must be refilled before the water drains. It holds 3,000 water at a time. Coelacanth will eat berries and produce Fish Scales which are equivalent to chitin. Trilobite will eat berries and produce chitin with low chance at Pearl's Ammonite will eat berries and produce Ammonite Bile with very low chance at Black pearls Piranha will eat meat and produce Fish Scales Sabertooth Salmon will eat meat and produce Fish Scales Eurypterid will eat meat and produce Chitin with low chance at Bio Toxin Invertebrates Achatina Food - increase eating from berries/crops trough at half food instead of 10% food Insect Paste - make it so it eats chitin to make paste on top of its normal 100 production Shell - major defense increase when in shell Araneo Spider Feet - Ability to climb walls Venomous - Bite attack has a chance to apply a debuff to stamina and DPS Giant Bee Honey Anti-Theft - If the hive is not locked then anyone can access it but enemy players not wearing proper armor will take double normal bee effect and bears and steal honey from even locked hives Lymantria Faster Flight - Slightly faster than argy Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Butterfly - Add either a skin or variation Spores - Spores change to a 5 second stun then a 20 second speed rebuff Silk Factor - Its been stated by WC and the doisers that is does(or will) do it and many years later still doesn't. Make its poop count for like 25 silk or make it produce silk like the Achatina does paste in a 100 stack per hour Pulmonoscorpius Tranq - Make stinger attack deal less damage but more torpo like its water brother Nocturnal - buff to speed and healing at night and debuff speed and stamina during day Invertebrates Make all able to breed (besides bees, dung beetles, or Achatina) - Add an incubation items that breaks when they become adolescent and turn into small versions of the tames or just make them act like other dinosaur and make them just hatch tiny versions. Either way we are happy Mammals Megaloceros Female Bite - A low damage attack that can harvest barries Onychonycteris Make these rideable Bat Claws - Can mantle on walls and hang from ceilings RollRat Miner - If left on wander it will have the chance to dig up stone, sand, clay, or gems Sabertooth Pack Buff Reptiles Liopleurodon Change limited tame time to act more like Titansaur with a low "non-upgradeable" food ThornyDragon Make needles do more torpor
  4. This will return ark to its glory days Hey wildcard how's it going. its been a really long time for me about 20 years to be exact that i've wanted someone to create a game where you can own and control dinos. you guys in wildcard made that possible. This is my all time favorite game i'll never give up on it. My suggestion it might have been thought of or mentioned but as im watching Jurassic world the fallen kingdom what if wildcard goes through and does a genetic mutation for every dino in ark and every possible mutation you can get. this we keep the game running and bring back players that have given up on ark and with this idea it's infinite options and ark will never feel like the tame and grind everyday. if you read this and get back to me on what you think that would be great Granmastercoqui
  5. tweak and some ideas I would like to add a water wyvern and forest wyvern (actually wyvern, not the boss tame). The water wyvern could be a water like dragon, it can survive in water and use its wings as a swimming tool also be able to glide above water like a flying fish. The forest wyvern like the ice wyvern could be able to live in forest areas like the red woods and you can find the eggs in trees or on the ground near a tree. I would also like wild dinosaurs to be a herd species, they stay in a herd with an alpha instead of just wandering around, this could work for the rex, the raptors and herbivores. I would also like that the flyers don't fly when you tell them to follow, you could put some sort of lock on them like "no take off" or something of the sort because when I do try to mount them and them being in the sky can get annoying sometimes.
  6. LegendGains

    DLC Map

    DLC Map I’m a console player so I haven’t had the pleasure of playing in the new maps like Crystal Isles, Valguero, and some of the others which I hope will be added to console eventually, but I have an idea for a map which no one seems to have tried to create. The idea I imagine is similar to the layout of extinction with different biomes set up, although these biomes will be made up of mythology. One features Egyptian mythology, one for Greek mythology and one for Chinese mythology. Using the gods of the different mythological sets as bosses, and creatures specific to each biome from mythology. To expand even further adding a whole new set of engrams for a full expansion. A “god” set of engrams. Either focusing on the gods of death using souls from killing certain creature to power or using sunlight or something similar that can be obtained from certain creature or bosses for a power source. Depending on the route unless adding both engram paths designing the new structures with a dark underworld theme for souls or a gold glowing them for the sunlight or similar path.
  7. I am part of the Admin Tribe of an unofficial PvP PC server (I play on Xbox One). We do not raid, we mainly just build cool stuff and observe the chaos around us. The server message states that admin should not be attacked under any circumstances (as we are peaceful - and of course, have God-like powers, so what would be the point?) and we have recently built some communal settlements for anyone to use and enjoy. THE QUESTION is: What would the people of Ark would want in their game? What would be useful as a communal place? Here's what we've come up with so far... In one desert settlement, we have built: A fighting arena big enough for for a couple of gigas to battle, including tiered seating, a snack bar and coloured light displays during the action. An inn, "Ye Olde Pube", with a bar serving beer and water downstairs and guest rooms upstairs. A market where people can shed any unwanted resources and pick up someone else's through a swap/sell system. A Mall including a pet shop, weapons store, camping store and garden store, as well as a bulk buy area where you can order goods en masse (goods that aren't stored on the premises to avoid raids) A restaurant with fully functioning kitchen and upstairs seating with views over the settlement and out to the desert. Now inevitably, half the pub and some of the mall have already been blown up. We have shields and tek gates in parts that need more security, but most of it is stone and wood because we find its more aesthetically pleasing for our building style. We know its PvP and people are always going to blow your stuff up, but do you have any suggestions for how to try and dissuade people from doing that? We ban those who attack admin but we don't want to have to do that. Any suggestions would be much appreciated. Old Gregg
  8. A few friends and I are making an Irish style pub on a PvE server. We have most of the details set up but we need help finding tames that would be useful. We are thinking Chalicotheriums for the style and theme, some farming dinos (phiomias, dung beetles) to help make potatoes and Dimetrodons to keep everything refrigerated. We are just looking for ideas to add to the theme.
  9. So I have been thinking about new items that could be added that would enrich the game that much more. First off, I’ve been thinking of the weapons and how there really aren’t that many early to mid-game weapons. The pike is just a small metal spear with most of the handle behind you which makes no sense considering it’s called a pike. I was thinking that there could be a long pike similar more durable than a spear but with a longer life span. This way, you could fend off dinosaurs at a distance but it would become useless if they got too close. I was also thinking of a metal javelin that could be thrown and retrieved off of bodies that would might even injure the target slowly if they ran, jumped, or just did anything tiresome since you wouldn’t really be able to do that if you had a sharp object nailed into yo depending on the body part. Another weapon/tool i’ve Thought of is a knife. This is a survival game without knives which doesn’t make a whole lot of sense considering that it’s one of the most useful tools in existence. A knife could be an easy way to deal damage rapidly and harvesting certain things more easily. There could be fragile flint knives that break just like spears in the beginning and then more elaborate knives later on. Throwing knives could also be useful. Another thing i’ve been thinking of that would be pretty fun is that instead of just becoming slower when injured, you collapse onto the floor and crawl. It would feel more immersive and would be fun finding that guy you shot on the floor trying to crawl away. I’ve heard people talk about vehicles like motorcycles and cars but I feel like they would make tames obsolete so maybe they would need a hell of a lot of gas or use element in some way. Maybe there should also be wagons that could be attached to pack animals or chariots for skirmishes and hunting quick game more easily. There could also be safezones that could be made in which towns could be built and markets where players trade and barter for resources and tames. The list could go on and on but i’m Gonna leave it as is and would appreciate your thoughts on my ideas.
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