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Found 19 results

  1. SerOjedamur

    Some Item Ideas I Have....

    So I have been thinking about new items that could be added that would enrich the game that much more. First off, I’ve been thinking of the weapons and how there really aren’t that many early to mid-game weapons. The pike is just a small metal spear with most of the handle behind you which makes no sense considering it’s called a pike. I was thinking that there could be a long pike similar more durable than a spear but with a longer life span. This way, you could fend off dinosaurs at a distance but it would become useless if they got too close. I was also thinking of a metal javelin that could be thrown and retrieved off of bodies that would might even injure the target slowly if they ran, jumped, or just did anything tiresome since you wouldn’t really be able to do that if you had a sharp object nailed into yo depending on the body part. Another weapon/tool i’ve Thought of is a knife. This is a survival game without knives which doesn’t make a whole lot of sense considering that it’s one of the most useful tools in existence. A knife could be an easy way to deal damage rapidly and harvesting certain things more easily. There could be fragile flint knives that break just like spears in the beginning and then more elaborate knives later on. Throwing knives could also be useful. Another thing i’ve been thinking of that would be pretty fun is that instead of just becoming slower when injured, you collapse onto the floor and crawl. It would feel more immersive and would be fun finding that guy you shot on the floor trying to crawl away. I’ve heard people talk about vehicles like motorcycles and cars but I feel like they would make tames obsolete so maybe they would need a hell of a lot of gas or use element in some way. Maybe there should also be wagons that could be attached to pack animals or chariots for skirmishes and hunting quick game more easily. There could also be safezones that could be made in which towns could be built and markets where players trade and barter for resources and tames. The list could go on and on but i’m Gonna leave it as is and would appreciate your thoughts on my ideas.
  2. MakeArkGreatAgain14

    Making players even n happy

    I personally think if the makers of ark made separate groups of servers that can only transfer to servers that are in the same group.. such as a group of 1-40 island servers that can only transfer to other island servers within the group and same goes with the center, rag, abb, scorched and extinction servers. Itll make players even and less mad when they are playing on center, or island and gets raised with EZ by dinos that came from rag, scorched, abb or extinction.. so itll be a perfect fight. Rag vs rag. Abb vs Abb so on so forth. You get what I mean lol Also add small tribe group servers as well
  3. HonorableFool

    Ark TLC 3 Dino Ideas/Suggestions!

    I have some suggestions/ideas for another TLC. Be sure to post your own in the comments below and let me know what you think! Land Creatures are first! Carno You saw this coming right? really this dino is just garbage. Carno should get a bleed affect on its secondary. It should also get a buff that increase armor and damage when near a allied Yury,since yurys are always with them in the wild, also mabey their heads get armor like the turtles. Remodel and new textures are needed badly for this guy! and add a roar attack plz all large carnivores shouls have a roar Compy These little guys are never tamed probably cause their USELESS! Im unsure what you could do with these guys,but mabey players/Gigantopithecus that have these equipped cant be detected by parasaurs or compys can dismantle traps like bear traps,wire traps,etc (possible Bear trap escapes?),and even make their eggs be able to be cooked into oil or something? SaberTooth They are boring and bad rn. I have no idea what they could do for this guy mabey the rider gets nightvison? buff stats Carbonemys Not much to say about these but increase water advantages,i know its not a turtle but its the closest thing,just increase their oxygen and swim speed Dimetrodon Player can interact with them to gain a insulation buff for 5 minutes,has a 15 minute cooldown Bugs MAKE ALL BUGS BREEDABLE THEIR IS NO REASON THEY CANT BE All the bugs right now beside dung beetles and authros are useless right now Pulmonoscorpius (scorpion) Give the scorpion a grab small creatures (basically any shoulder mounts) and make his stinger attack separate from his regular attack Model update as well Araneo (spider) make these guys generate silk in their inventories,add wall/ceiling climbing and even perhaps a spider web trap ability like it shows indicators for lines across two walls to place with the spider or something slowing larger creatures and trapping small ones? Onxy (i know its now a bug but wildcard treats them like it!) Again let cave creatures breed,make them poop white guano which could be a new fertilizer being the best (mabey even adding a refined verison of guano being even better) and eating guano has a chance to give you rabies or but also it could regen stamina! give a speed buff or something when nearby creatures/players have rabies Titanboa Its a boa it doesnt choke prey WHAT you cant be for real add a choke ability acts like a bear trap but also deals dmg or torpor can grab creatures that are parasaurs and smaller (cant grab other boas) can be set on turret mode by players. model and resize could do as well Flyers Theirs not alot in this area,make most flyers a bit faster Pteranodons Make prime fish and fish better for taming/healing these guys in real life they ate mostly fish even some fossils have been found with fish,Pteranodons get a speed and stamina boost when flying near water,they were known or thought to fly long distances over the ocean. Retexture as well. Dimorphodon Just give these guys a pack boost,Retexture as well. Water Dinos Alot of water dinos lack secondary abilities Megalodon You saw this coming too they are useless and very disappointing Give them direwolf scent ability and mabey a bleed bite or a grab/thrash? reduce their spawns a bit as well AND increase size and remodel/retexture Mosasaur add a tail whip and retexture Plesiosaur Makes them be able to rotate much fast and improve their bite it is really awkward to use these things perhaps riders also get better vison underwater? Dunkleosteus Add a headbutt/charge attack dealing torpor and dmg! Diplocaulus (i know its a swamp creature but its purpose really serves the ocean the best rn) Diplocaulus can regen durabilty for scuba tanks in their inventory,The diplocaulus uses oxygen and food for this and cannot repair scuba tanks that are already fully broken! I know this is alot more then a tlc would have since tlcs are usually only like 5 dinos but this is just a idea list mostly! Cheers!
  4. OldLeoThatCat

    out of the box ideas for the devs

    If i need to add any other tags let me know^ however i just randomly had some idea's for ark that im not sure if anyone else has had. these ideas i can see could easily be put in via mods however i play on ps4 and i think these ideas could be incorporated fairly easily and even fit within the lore of the game itself,heres some ideas i might add to this if i get any more and if anyone else has some odd out of the box ideas of things to add please feel free to add as well ❤️ 1: CLOAKS: this is an interesting thing that hit me after the second but fits being the first idea, what if they added "cloaks" they will be a wearable item that can go in the shield or offhand slot, that act as a "wearable tent". it should be available across all arks however there should be one for every armor set and they should have different effects as they go up, however to balance them every cloak should make it to where u cant use weapons or tools, for instance "cloth cloak" will protect u from the basic elements, like sand storms, hot weather cold weather "but only barely". next is "hide cloak" which will protect against sand storms, weather conditions like heat and cold a bit better, the hunger damage in the wasteland of extinction. next will be "ghilli cloak" this can stack with the ghilli armor and make you even harder to spot and ofc balancing will be the fact you still cant use weapons or items while using the cloak. (ghilli cloak will still protect like the hide cloak against environmental elements). then comes "fur cloak" this one i didn't think about too much but basically guarantees survival in the coldest such as ragnarock's freezing tundra , however will over heat you in the desert. then for the "riot cloak" it could be sort of an "ambush proof cloak" you can wear this if your not looking for a fight, keeps you super protected but you still cant fight back or even make it to where when you crouch you gain like 90% damage reduction so your like a dodic you cant be harmed once ur in your shell XD then whoever attacks you gets bored and walks away. for the "scuba cloak" it could help (like the ghilli) keep agro off you but for water creatures, and also improve swimming on top of the scuba suit and such. last but not least (unless i missed any) is "TEK cloak" this one outta be expensive and have all of the effects of the other cloaks, including an actual "cloak field" which turns u invisible! this idea alone might be a bit much they could just add one of the cloaks or none if they think its stupid but i like the idea ❤️ if any modders already have this then well... you beat me to the punch XD if not then feel free to use my idea. the cloaks could have like an option to lets say double tap triangle and "take them off" or not really unequipped them as much as simply put them in a state where you no longer get their benefits but can use weapons and items . if the devs do decide to make this in their game they could make a cool animation when you "remove cloak" or simply change their state, where your character grabs it and flings it off like an anime character reveal xD. but then double tap triangle just has them pull it out of nowhere and sling it back on. i think that would be a funny little thing to add, cool like how when you equip the pick or hatchet they throw it up and catch it. just an idea tho on to the next. 2: CRAFTABLE BOSS SHOULDER PETS: or a cuter name could be "tek pets". and hear me out because this might sound op or not lore friendly but it can be. if you've seen the tek cave on the island you saw how the dragon and other bosses were simulations somewhat, or at least not really real animals, they give u element after you kill them so i assumed they were made. well what if in your tek engrams you got an engram named "tek pets" and when you went in your replicator, there was a folder labeled as such. there will be an engram for every boss in ark, (maybe not the titans) but when you craft them you get an "egg" you need to hatch this egg (this can be as difficult or as long as however you feel like it should be ) and once it hatches you get a super small baby boss of whatever you chose to craft, but its asleep "unconscious" and once you feed it element (full element dust or shards) it will wake up. im talking baby shoulder pet size, and once it grows up to full size (feeding it like you would any baby but instead with element) it will only be big enough to ride on your shoulder, depending on the boss they will have different attacks. Dragon: will breathe small puffs of fire setting your enemy ablaze. brood mother: will shoot web slowing enemies down and even biting doing poison damage or inflicting diseases. megapithicus (or big foot or whatever he is XD): can summon smaller little ankle punching baby yetis or big foots that will annoy and even damage enemies (ground enemies) or even just body block enemies from getting to you, but wont body block you just in case of bad door positions or something. Manticore: (which is my fave creature in all of ark btw) can shoot tranq arrow lvl (or darts whichever you prefer) ranged spine like attacks like he does. and can help you tame (saving you tranq darts or arrows or whatever your using in the long run ) whatever it is your taming . Rockwell: this one is more or less just a bit of a joke, he could be wrapped around u with tentacles and offer protection as well as electrocuting anything that hits you making you kinda like the arthropleura or "centipede" you know when you attack them you get damaged too? thats the idea. overseer: this one could be really really expensive. because this could be really op. the idea is you wear it and it removes all your cloths and anything you have equipped. but gives you the ability to transform in to the bosses and play as a dragon or manticore or brood just like the overseer did (i know it didn't transform in to the manticore i just wanna be the manticore lol ) . or you could scan dinos and turn in to them (but thats probably ALLOT OF WORK for the devs to incorporate for one idea so maybe just the bosses). if they really like this idea and want to do the titans and the king titan forms as well then awesome! but i just really really want a pet manticore thats all i ever want xD. thats it for my ideas for right now. feel free to add weird out of the box ideas like this. i would really love it if the devs could see this or even consider it an option, i mean in reality if you can make your own cloths in ark why not cloaks? and if you get the alien tech why not replicate the bosses like they did (i might be wrong here i did not fully understand the story i think but i think its lore friendly) . either way its just an idea i would love to see on ps4 one day, i know they have to go through Sony (which is just awful btw if no one knew) so it might happen after the world ends but its ok! ill be spawning manticores in on my cliff house in the island so i can watch the non existent sun set until the next update <3
  5. FKgaming

    Aberration

    I think the ark devs should create a tek device that should allow the removal of air spores; which should be obtainable by the beta Rockwell maybe.😁
  6. I am part of the Admin Tribe of an unofficial PvP PC server (I play on Xbox One). We do not raid, we mainly just build cool stuff and observe the chaos around us. The server message states that admin should not be attacked under any circumstances (as we are peaceful - and of course, have God-like powers, so what would be the point?) and we have recently built some communal settlements for anyone to use and enjoy. THE QUESTION is: What would the people of Ark would want in their game? What would be useful as a communal place? Here's what we've come up with so far... In one desert settlement, we have built: A fighting arena big enough for for a couple of gigas to battle, including tiered seating, a snack bar and coloured light displays during the action. An inn, "Ye Olde Pube", with a bar serving beer and water downstairs and guest rooms upstairs. A market where people can shed any unwanted resources and pick up someone else's through a swap/sell system. A Mall including a pet shop, weapons store, camping store and garden store, as well as a bulk buy area where you can order goods en masse (goods that aren't stored on the premises to avoid raids) A restaurant with fully functioning kitchen and upstairs seating with views over the settlement and out to the desert. Now inevitably, half the pub and some of the mall have already been blown up. We have shields and tek gates in parts that need more security, but most of it is stone and wood because we find its more aesthetically pleasing for our building style. We know its PvP and people are always going to blow your stuff up, but do you have any suggestions for how to try and dissuade people from doing that? We ban those who attack admin but we don't want to have to do that. Any suggestions would be much appreciated. Old Gregg
  7. BlueGreebs

    New game ideas

    I have several ideas about what they need to add to the game. First I think they need to add a ability to the areneo which would be the ability to grapple when riding it Second I think they need to add dog sleds and horse wagons to the game and the dogsleds are slow when not used in snow and the horse wagons can carry 2 people or there could be a covered wagon variant that acts like a tent Third they need a smaller faster boat easy to build but you cant build on it something such as a rowboat or a dinghy
  8. Before I put Ark on hiatus, I have a solid list of small bugs or possible quality of life improvements a Dev will hopefully see at some point. I’m sure a few of these have been suggested before but it’s a lot to back check. -When alternating local servers between dedicated and non dedicated, journal progress is forgotten -On local servers, bodies and inventory disappear after death in caves. Only light pillar remains -On local servers, resources don’t respawn outside rendered area. A console command to force respawn all resources outside developed areas would be a simple fix -Make wild and tame Dinos smarter about maneuvering through doors and gates -Medium Dinos get stuck between small beach trees. It would still be realistic if they could knock little ones over -Change or add menu option to allow building clipping. Construction and architecture are one of the most enjoyable things in survival games but Ark building is extremely frustrating in having to build certain items in a certain order or tear down whole sections to upgrade say stone materials to metal. Behemoth Gates are the worst offender -No way to know when you’re nearing the build limit. Add line under character menu or in showcheatplayer hud of number of items in rendered area -In nondedicated sessions, not being able to see where other players are can get really obnoxious when you’re working with tether. In this case utility trumps realism -When transferring or dropping items and clearing a row, the cursor shifts up one row and often results in accidental tee drops or consumption -Disable tames from going into attack mode from fall or environment damage -Ability to select and deselect items a tame picks up whenever harvesting or victim collection to filter junk -Correct particle affects on waterfalls to reflect and not glow in fog or night -When typing or naming things on Xbox the game glitches and user has to open the console blade menu to back out -Wild aquatic Dinos somehow touch the air and die often -Console crashing, crashing, and more crashing -Sometimes Aquatic tames flee when attacked even when set on any targeting besides flee unless set to follow -Aquatic tames will start circling wildly on follow regardless of follow distance making remounting unnecessarily harder -Dinos have a hard time walking over fence foundations and trap doors -Aquatic tames with platform saddles Idle animations move them up and get players stuck in the saddle. Add collision box to push them out of the way Thank you for your time and consideration.
  9. Before I put Ark on hiatus, I thought I’d post my running list of ideas in hopes a Dev sees it. A few of these have likely been suggested before but it’s a lot to back check. -When managing inventories, a transfer all item type option -Menu settings or console command to activate any event for private/local servers -Putting items into objects like campfires can be unnecessarily finicky due to ash and byproducts. Add “overflow slots” which user should cannot place in but these items can go. -A tame log in character menu that shows all current tames’ names, species, level and gender to help with management -On consoles, especially Xbox, allow multiple saves on the same map -control to pickup body without accessing inventory -Option to “repair all” in smithies and fabricators -Ability to pick up, move, or undo placement of items like forges, grinders. At least, if nothing else, within 5 seconds of initially placing -Create way of placing “placeholder” or ghost versions of walls, etc to aid in constructing buildings and such. Could have an expiration timer and/or ability to delete all -Allow reinforcing or upgrading of basic items like firepits do they don’t break in a single errant melee -one time use mind wipe for tames -ability to turn off taps. Ability to fill water containers like at water sources without having to access tap inventory -A menu option to respawn (for when stuck) -field cameras engram -new metal or tek teir item “server” which blueprints could be saved to and accessed at any server -ability to permanently “learn” a certain number of blueprints not to crafting units like smithies -player trade screen so items don’t have to be dropped -A Dino that when tamed can walk around and collect selected item size like poop or eggs -metal or tek teir item that shows overlayed information like dining gender and level without having to telescope -a setting to make doors or gates close automatically after X seconds -a saddle attachment to forcefeed tames when not in combat to aid in healing -make megalodon size increase with level to Moreno accurately reflect true size Thank you for your time and consideration
  10. Keram

    Extinction ideas

    This threads if for ideas and things for extinction but ill start it of with my ideas. so with the things we see in the trailer i was wondering if there going to do the did we go to far or somthing like that story and if they do i hope they will throw in horror elements to make this point more clear. (i mean we have seen the rockwell boss and he injected himself with element and wild card said that there will be areas of creatures that have been corrupred by element) i would like to see living weapon/living tech (examples of what i mean can be seen in the games scorn, and soma) i also hope get to see a lab or somthing like that in this game to see where alot of the creatures come from. (and maybe we can make hybrids with our tames at said lab) oh and titan foot prints would also be a nice touch.
  11. LustyLaila

    Breeding Project

    Hey people I am looking to start a new breeding project. I want to breed for either stats or color depending on the dino but i cant make up my mind about what dinos to breed. So im asking here what you guys would be interested in seing bred to have OP stats or cool colors so if you have some cool ideas as to what i can breed and why i would be gratefull to hear them Atm the candidates are: Spino for stats, Bears for stats, Wolves for stats and Tapejara for color Looking forward to hear some cool ideas
  12. TheFalseLight

    TLC Ideas

    This is my first forum post. Yay I guess. So, what creatures do you all think should receive a TLC? I have my list, but I'm curious to see what other people have in mind. -TheFalseLight
  13. Qwertymine

    Water Wyvern Concept

    Been pondering the concept of a Water Wyvern recently. Have read other peoples forums(Commented on a few), but I thought I would express my vision of a Water Wyvern. As it stands now, the Water Wyvern would probably only be found on either Ragnarok or The Center. I'm kinda leaning towards Ragnarok because it has underwater ravines where their eggs could be. Water Wyverns are slightly larger than other Wyverns, with a face that slightly resembles a chubby lightning wyvern. Their wings look much like a humpback whale's pectoral fins, and their tail has a shark-like pectoral and caudal fin. A singular dorsal fin rises from the back behind where the rider sits. Water Wyverns are twenty percent faster than all other wyvern types, but their breath is extremely weak compared to that of other variants, only being valued for its high knockback. Water is sprayed in a tight stream when used in the ground, but when flyiing it becomes a large orb that is affected by gravity. This orb does slightly higher damage than the breath, deals high KB to the affected area, and creatures that are hit get the "Slippery" debuff. Creatures cannot move straight forward, and will "slip and slide" all over the place for fifteen seconds. Flyers will be grounded, but water creatures and amphibians are not affected(Mosa, Spino, Sarco, etc.). When underwater, the Water Wyvern's breath becomes pressurized and is extremely deadly, as it acts like a three prong lightning wyvern attack that deals slightly less damage. This breath is extremely strong against enemies like Mosas, Tusos, or Titans who have fallen in the water, as big targets will be hit by all three beams. What do you guys think? Good or Bad idea? Thoughts? Balancing ideas or different abilities?
  14. Fijiwolf

    Ideas and suggestions

    What ideas does the community have for dinos and items? please let me know!
  15. Guest

    Ark 2?

    Ark Survival Evolved has one more DLC on its way and then the story is over. But what does this mean for Ark Survival Evolved? Will there be an Ark 2? What do we expect of it? Should it be another sandbox with an unimportant story in the background? or do we want to be submerge in a story as we share the content of this great game with our friends? I think Ark Survival Evolved has gotten many things right like an incredible amount of content to keep us busy playing, an interesting yet simple dino breeding/leveling up system, and an incredible building system which let us imagine and create things right in front of our eyes (obviously the building system has problems but we cant ignore everything it allows us to do). Ark has done a pretty amazing job as an open world sandbox where 70 players get to meet from all around the world and build/collaborate together to have an amazing time but i think we can all agree that ark is missing one thing... to submerge the players with the world it has. Sandboxes last as long as there are things to do but when there is nothing left to do, why stay? I think that is perhaps the one question that Ark Survival Evolved creators never asked themselves. Obviously all things must come to an end but i think there should be a clear path from beginning to end to have some character development or at least to tell the story it wants to tell. Those random notes are a lazy job to tell the game's story and clearly the cave design is weak as there is no wistful feeling of the story being told as you walk inside them to get the artifacts to do the bosses( Bosses which have no big part of the story ingame). There is no sense of wonder inside the caves nor in the maps...but i think with all this content created by Ark, Ark 2 has all the elements to make for an excellent game without the "BUT" issues Ark Survival Evolved has always carried in its shoulders. Things we should expect of ARK2: 1. To immerse the players with the story ingame (Use the map to tell the story...not unorganized notes spread around the map). 2. ALL tools create it for the characters must work properly. Many tools that would submerge us more into the survival aspect of the game are lost as tools that are intended to be use for such specific situations do not work properly leaving players with no other option but to turn night into day with gamma 5. Even inside caves such tools don't work properly ...which take the sense of terror off the caves. 3. Compressing dinos to store them inside of something like a pokeball or a talisman would be nice. I think that would be a good thing to allow more to focus on maybe interior design instead of taking giant parts of the map to just store dinos. Sometimes less is more... 4. PvE shouldnt exist. Perhaps there should be Neutral parts of the map where you have your things...and have a line where all hell brakes lose if you cross it. Very much like Tom Clancy's the division. 5. Tribe perks and Solo perks. (there should be a clear difference in being a solo player than a tribe player in gameplay). 6. Character customization. ARk has the worst character customization ever...let's all agree that it can be improved! we all look like people with elephantiasis. Just BAD! 7. More diversity in Armors/Weapons (hide,cloth,flak, riot, and tek should be the basic types of armors we should have). WE should have many types of cloth armors, many types of hide armor, and many types of other armors. Just makes the characters more individual and unique. Everyone should have its own personality that matches a unique looking armor. 8. Sponsored mods should be implemented quicker to the main official servers. It is pretty incredible that ark has sponsored so many great mods that are not part of official. Well, this is what i think i am expecting or Ark 2. Clearly i like ark but i hate the fact that there is a big fat BUT always attached to it. I think Ark 2 has a good chance to be great without the big fat BUT...but only the future will tell.
  16. so far I have been playing on pve. I've been playing on it for a few months, there are a few points I would like to throw out there. now before you hate me or dislike this, I am open to thoughts and ideas on this so please stay friendly for a while now, I have played the island for a while as well. am guess for a few months on n off. I have seen a lot of problems and I have feedback. i have seen toxic players who are out right hate full, i have super cool and nice ppl, from some one wanting over 3k poly for a egg to a guy giving me the same egg for free. i have seen dumb things happen. i love this game so far its been good a bit buggy so let me begin with the things i have found that is bad. so far I have seen a lot of unlimited falling or going thru the map bugs on this. I have given some proof of this but it can all work on fixing this by getting all the points in the game with video proof of it that be great. next is the random dc that has been happing, I have heard this for a while but the amount of stuff I have seen lost by a random dc on the back of a dino is pretty high up there. rock drakes, bulb pups and others. next is make it where you can't build right on or by metal, crystal, gems, etc I have seen players come and build little thatch right on top of the metal and stuff just to put it there and log off not to come back many of times hurting players that need that metal. next let's make it were you have flags, ever tribe gets only 2 and places were you can place them around the map, they have a big range, one is the main base, and one for a miner camp. there is a dumb amount of path blocking or mass gates on important paths that lag them out making them hard to use or outright unable to be used freely, this is only if the base doesn't outright cover the path. another point with this is, players, love to seem to build right were the main spawn points are and players get trapped inside there bases or gates traps and stuff. please make it to where if a player spawns within a range you can't build there. this is would help out in pve a lot. when players want to build and block ever were, or when they want to build right on your bases or traps, and thing then claim you're blocking them. this is getting pretty dumb. I really think one of the best things to do is make it so there are pathways that no matter what you can't build on threw out the map. on pvp they would just go base raid you, on pve you can't stop this but report it and get along, very long time to get a reply or nothing happens, so by try you get a new path its block and then it just keeps happing. so now here comes the trolls, the dislike and the ppl calling me an idiot lol. this was just a thought and like I said beforehand I am open to thoughts that could change my ideas into better ones. so please be nice and open to the ideas.
  17. Hi. I have an idea for a mod to help tribes organise and function as a micro-society, mostly for RP purposes, but also some functionality (like assigning engrams and blueprints to specific players). It'd be a modular mod that would feature ways to control all sections of societal division: professions, religion, birth status (e.g. noble, commoner, royalty, etc.), political ranks, among others. Of course, I have a lot planned already, just need someone to discuss my ideas with and who's able to implement them into the game. I don't have any knowledge (or interest) in programming, which is why I'm not willing to do it myself, but it's an idea that's worth making into fruition. If there's anyone who'd like to take a shot at this and has the time and good will, please let me know =)
  18. As the TLC suggestions thread is in General Discussion I think this should be as well. The Quality of Life update is the new focus for the developers and there should be one centralized location for everyone to post their ideas/suggestions/thoughts/opinions on what needs to be changed, removed, an/or added. Many of the issues developers may know about but if enough people are posting/liking the same stuff perhaps it'll assist in highlighting stuff that is most important/desired. Having it all in one place should be helpful as well. I did a search and haven't seen this anywhere in General Discussion yet. With no known date yet for the QoL update I wanted to get everyone brainstorming now rather than later on ideas. Here are a few suggestions to get started in no particular order. My list is based of my issues currently with single player and haven't tested to see if they exist on PvP/PvE: Ability to drop all items from flyer while in air. Control what does and doesn't connect to an electrical outlet to stop unsightly connections. Show/Hide pipes and wires. Improved mechanics for placing items, especially for large items. Better/more snap points. Improved creature AI. More options for building, specifically for large bases so a wall height of behemoth gate doesn't have to be so many pieces. Ability to switch between two preset hotbars. For example: one for building and one for taming/fighting? Spiral stairs not be nightmare in general. Elevators.. just start over. Seriously between them not lining up right, not stopping when they get to ground so you got to stop then elevate again, or no option for them to stop at preset spots absolutely annoyting. Griffin's dive bomb many times leads to the Griffin just hovering above ground, not doing any damage, hovering in a direction for a bit then landing. Some more flyers should be able to swim, perhaps needs land to dry off and fly again? More gate options so a gate the width of the behemoth gate but the height of the dino gate would be cool. Double doors. Doors for railing. ACTUAL FENCING, not using the same walls for building a structure for a fence. Bridges.. is this even possible? Tek device for tranquilizing creatures. Tek actually being viable for people. Option to turn off resources when using creative mode so you aren't gathering everything you destroy. Quick delete option in creative mode. Option to see building limit (toggle on/off) before reaching it. Floating names toggle off doesn't take away wild creature information when looking through spyglass to see it's level. Timer to know when generator will run out of fuel (at least for tek). Automatic dispenser for fertilizer that you can fill and keep plants fed. Tames not leaning forward, to the side, or falling partially through stuff when logging in. Not having to be 1 inch away from something for wyvern's fire breath to actually hit. Phoenix can land. Got one, killed it as it was so annoying always flying. Some kind of way to know when tames like Sarco lay an egg that is hidden inside it's tail. Kibble.. yea entire thing.. I know supposed to be re-worked but it needs to be said. ACTUAL stairs! Stackable foundatins Larger water resivours Industrial cooking pot not being able to be irrigated from water tanks is ridiculous. Pillars PLEASE PLEASE stop poking through ceilings by default. I am cool with it be an option, sometimes I want it for something, but it shouldn't be that way by default. I know placing the pillar first fixes this, but sometimes it doesn't work so well. Ceilings sitting almost a ceiling's height above a foundation is completely silly. Make them flush please! Not being prevented from going through a doorway if there is a railing above the doorway. Or many other circumstances making me have to duck to enter door. Auto turrets being able to only target wild carnivores would be nice. Tranq dart not registering when all conditions are met for a perfect hit. Can't see the level of dino from menu, have to look at floating box before entering inventory. Tek item for offhand that allows player to set specific stats as preferable and when looking at dino stats shows poor/average/high for each stat. Ability to turn down reflections. Odd glitch with flyers facing water or while flying in fog. Not noticed if all flyers or just wyvern but when attacked while in water wyvern flies away no matter what setting passive/neutral/aggressive. Glass option that doesn't have annoying tint, non greenhouse glass option. Transparent tek window/doors/gates option. Reworked painting system. For console it's miserable and even though I'd love to paint stuff no desire to as it is such a hassle. More wall decorations, and ones that don't mesh into walls (at least tek walls) when trying to place them. Adjustable font size for signs. Tek signs with digital font. Maybe toggle option for unofficial/single players where mods don't exist to allow for speed adjustment on flyers. Some method to automatically collect eggs. Way to upgrade building without having to destroy and replace with new part. Allowing to upgrade part with reduced cost to some degree. Tek submarine? I love idea of underwater base but I'd trade it for a sub I can live in personally. Similar to Subnautica. Ventilation that can be added to walls, ceilings, foundations and one large A/C unit with same principle as electricity or water. Then just add vents where A/C will come out at. Can be added after building has been placed, as an upgrade option. Thin turf like option to place over bare ground so a nice simple floor could be in place for lets say a pen where dinos are wandering around but make it easier to see eggs on ground. Ability to see creature's torpor from quick glance floating box, not having to go to inventory for that number. Tek spyglass that adds properties of magnifying glass. All I can think of right now. I'll post again if I think of anything else. Let's see what everyone has in mind would like to see added/changed/removed!
  19. SmileB4DEATH_YouTuber_71K

    NPC'S Tames

    I would love to see NPC cavemen themed roaming the maps like the bush people "which is gone now" Great mod, to capture NPCs and have them defend your base would be awesome. Like i said just an idea haha, aint no coder or designer so im sure dreams sound nice but creating it is a whole new level. Stay awesome!
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