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Found 21 results

  1. Keram

    Natural disasters?

    What do you guys think about adding natural disasters to the game, maybe each map has there own disaster and some of them are on more then one map, like the island’s volcano erupts sending flying boulders of metal, stone and obsidian which crash all over the map sending the wild dinos into a frenzy with most of them running towards the coast, as for the lava it would probably be the fast kind and when it comes into contact with water it makes obsidian, while also melting every thing in it’s path , so that in servers you can see tribes runing with herds of dinos in a atempt to escape the lava, of course mountain and sea tribes would all most have no problems (well volcano tribes would more then likely be wiped out) maybe tek shields are the only thing thant the lava cant get through. Ragnarok can have disasters based of the myths like, the sun vanishes every time one of ragnaroks events happen(as a refrence to the lights gods death) examples the world serpant spawns causing the oceans to rise and sea life to die basicly what this does is kill and destroy all most every thing in the sea while cousing the water to rise it can be killed or it will despawn after an hour maybe (maybe when the ragnarok events are over the sun returns) or dire wolves spawn in great numbers and in all bioms killing every thing, or giant fires happen (or heck just have surt apear) just have events based off of what happend in ragnarok Scorched Earth well the sandstorms and heat storms are close to disasters so all i can think of is, Fire tornadoes and maybe the obelisks move and nuke some tribes (which does happen in the lore of the map) The Center i have no idea as for disasters that happen in more then one map just the normal ones earthquakes, fires, floods, hurricanes(maybe this is the centers special disaster), tornadoes, mud/rock slides, thunder/ lightning storms, blizzards, thats all for now let me know what you guys think.
  2. Hello everyone i have recently tamed a high level pteranadon and i need some good name ideas.
  3. LustyLaila

    Breeding Project

    Hey people I am looking to start a new breeding project. I want to breed for either stats or color depending on the dino but i cant make up my mind about what dinos to breed. So im asking here what you guys would be interested in seing bred to have OP stats or cool colors so if you have some cool ideas as to what i can breed and why i would be gratefull to hear them Atm the candidates are: Spino for stats, Bears for stats, Wolves for stats and Tapejara for color Looking forward to hear some cool ideas
  4. zombieslayer237

    tek Tek Compressor Idea

    Hi everyone, I have an idea that would make a pretty good addition to tek tier in Ark. This idea is a Tek Compressor, it would work as a forge but would cook at least 10 metal a second, and also because it uses pressure and element to cook this metal, it wouldn't waste metal like a normal forge would and will cook metal at a 1:1 ratio. Finally, since this is tek it will run on element or element shards with 1 element lasting 10 minutes.
  5. I’ve been playing on Xbox official pvp island server for a few months now and the best thing I own is a mastercraft crossbow that I acquired from a blue drop with the red ring. What’s the best that anyone else has found and from what drop? Just curious. Thanks!
  6. Fijiwolf

    Suggestions and ideas

    We need newer content not like aberration content but like free content like new weapons like a smg that has a high rate of fire but low accuracy another great weapon would be a arrow that can be explosive it would have to cost 10 gun powder to make plus a compound arrow this arrow can do 3% more damage than a regular compound arrow but has a small splash damage radius but doesn't damage structures we also need a machete or a knife that can get more meat than a pick axe but can be crafted using 5 metal plus 10 hide plus 10 wood we also need a Dino's that can rival a Rex and a spino like Ceratosaurs another Dino we need to have is more water Dino's like a rideable whale besides the bailosuars and a new fish we should be abled to catch with our fishing rods we also need to see TLC for all dinos that became irrevelent because of the 2 TLC
  7. PinkDragonTots

    TLC 3 Recommendation

    I am not sure if the decision to do a TLC 3 is a thing but may i recommend the Thorny Dragon as a candidate. The sounds are dorky, the movement speed and animation is wonky, And I think it would be cool if it shot blood from its eyes that blinded targets like the dilophosaurus spit. Thorny lizards do that in the wild to deter predators, would be cool to use this to protect starters from flying mounts. It would likely take a bit before you could use it again and may take a tiny bit of health when you use it but giving you an opportunity to get away would be nice. Just an idea, not sure what will be planned for the future but I feel if anyone is making plans to do things with Scorched Earth, the Thorny Dragon getting some TLC would be nice.
  8. prodigy1202

    Ark Dino Ideas

    WELL HELLO THERE: Today I feel like talking about the process of coming up with ideas for new dinos. It's been far too often that I look at a fan-made dossier and read it and at the end just think to myself. "...so it's another large carnivore" or "So it's another berry gatherer...." Contrary to popular belief, Ark still has an innumerable amount of untapped niches to fill in its ecosystem, and especially in terms of taming utility. In my opinion the way that dinos should work is that every dino should have some kind of unique use and should never become completely useless, not even in late game. A good example of this is how the Raptors and Trike now have at least some sort of new utility late game thanks to the TLC pass. Anyway, my point is that I tend to focus more on the utility of dinos as tames than how they will act in their environment, though some unique environmental behavior wouldn't be a bad thing. The main point of this topic is for me to hear you guys' ideas for new dinos, without hearing about things that would either be useless as tames or would make other tames totally useless, so here are some niches that have yet to be filled by Ark. Niches: A fast multi-terrain herbivore (we have the Spino and Baryonyx, but both are carnivores), A carnivore larger than T-rex, but actually has a roughly equivalent and reasonable downside (i.e. not being able to swim in water at all)(This in my opinion was not done well with the Giga), a spoiled meat gatherer, a step between Brontosaurus and Titanosaurus w/ some unique ability to make it useful late game, a dino that can mine all stone-based resources equally, a flying egg thief, living preserving bin, an animal that gathers exclusively prime meat (a lot of it) but also eats exclusively prime meat, a small dino that draws all AI aggro away from the player until it dies, amphibian that can jump directly upwards out of the water and pull fliers down, an underwater animal or flyer with echolocation, an animal that generates salt from sea water (likely aquatic), an underwater multi-seater, an aquatic animal that can deliver a bleed effects, an animal with an adrenaline boost whenever it's attacked, an underwater animal that will sense nearby danger and warn you, an underwater animal that has omnimaneuverability like the Tapejara does, a small animal smart enough to only attack larger threats from behind, an animal that acts as a repellent to other animals either due to sound or smell, an aquatic dino that can smell injured creatures in the water, an aquatic animal with an Allosaurus-like pack boost, an animal that can lead players in the direction of loot boxes, artifacts or explorer notes, a construction dino useful for taking down structures without destroying them (can only be used on the structures of one's on tribe). I like thinking about coming up with new dinos for Ark, even though I'm pretty sure none are planning on being added to the game past the third DLC, it's still fun. What I try to do with every dino is make it unique. Let me know what niches you guys think could be filled or what dinos could fill the niches I've mentioned. I have a full list of more ideas in terms of which dinos could fill what roles.
  9. Gogohorse

    idea Ark survival: the edge

    Hi, I recently got the idea for a new ark, ark survival: the edge. This would be like scorched earth but instead of hot it’s cold. I am going to compile everything about this into this post and will update as I come up with new things. Also if you have any ideas for it please share! creatures: Here is the list of creatures to be incorporated into the map, if there is a new animal I will add information about it. -yuty -terror bird -dire wolves -Archie -daedon -allos -haenodons -Arctic fox: a new cute little fox that is a passive tame with meat and runs away from survivors, when transferred to other maps it gets an orange coat like a real fox. Also it can ride on your shoulder. -Polar bear: lives near the ocean and is like the dire bear but with an affinity for swimming. -kariku -mammoth -ice wyverns: live on a cliff. -snowy owl: an owl that once tamed can hunt for small prey and bring them back to you. Also can sit on shoulder. -Arctic hare: replacement for the dodo and passive tamed with berries. Can sit on shoulder and it also drops fur. -red panda: since the cold doesn’t always stop life these guys live in a more fertile area (which would be the easiest spawn zone) and of course it’s still pretty cold there. They are passive tames with mejo berries and can sit on your shoulder. -rex -giga is there anything I missed? Explorer notes: (sorry for the non colored title, my iPad is weird and won’t let me change it, I’ll fix it on my computer later.) i cant think of what they’d say but I know who wrote them, there would be a cave man, an Arctic researcher and a guy from Nepal (do you call them nappaness?) anybody else? Cool features: this is basically the engrams but I’ll include other stuff here. -like SE has sand this will have snow (with a spoil timer because it melts) which you can melt at a campfire to make water (requires water skin.) -fur tents you can use fur to make a little fur tent for warmth. -tek air conditioner ver large radius and works better than the first one -tek flame thrower better version of the SE one just seems right on a frozen map -can’t think of any more tek things. cant think of anything else but if you have any ideas please share oh, and I can’t think of any bosses caves: the first one would have almost no Dinos in it, so the challenge would be the cold/traversing the terrain also can’t think of an artifact name, also the player would be the only thing able to fit. cant think of the second one the third would have the yeti as a boss. anything I missed?
  10. Listen, I already expect the " Just go play offline if you don't like how Official ark is" stuff, but I'm doing it anyway! I would love some genuine feedback on a way to implement my suggestion, or ways to improve it, and how likely any of it happening is. We need some kind of material that can be used to create TEMPORARY STRUCTURES in all maps. This way we will be able to trap dinos, without being hindered by the presence of other player's bases. Anyway, If it possible, I've thought of a few ways to counter predicted trolling of this temporary structure idea. - The structure lasts like 2-3 hours maybe? Enough time to get a dino into it, tranq them, and not care if the trap disappears. - Unable to be placed directly on other player's foundations, ceilings, or too close to their gates (So they can still open their doors). - The temporary structure DOES NOT PREVENT PEOPLE FROM BUILDING NEARBY like a permanent structure. This way, if your trap is near a base, you don't affect those people at all. Also, in the very least, do this for PVE only? If it somehow affects PVP. I don't see it hurting PVE at all. On a side note, how lame is it to not be able to place a tent in SE during a heat/sand storm because the tent is counted as an enemy foundation and can't be placed near bases? c-c.... Ark has many aspects like this that pretty much encourage you to play AWAY from people, or on less crowded servers, or offline, etc. I'm just trying to alleviate some of that nuisance.
  11. Mushuo

    Natural Disasters

    I thought I'd share my thoughts regarding some natural disasters that could make the game interesting, but I do realize that it'll intensify the game graphically quite intensively so it'll require a beefy computer more than likely. Also m'm happy to receive constructive criticism regarding my ideas, just thought I'd share them nonetheless. The following is some things that I've been thinking about recently that would be awesome to have in the game: Flooding Tornados Earthquakes Volcanic Eruptions Would create a new dynamic to the game, having to choose carefully where to build bases and maybe implement different building materials to make a building 'flood happy'? Might be a tad out there but still interesting imo but can be available for harder difficulties? Also my apologies if there was already a suggestion made regarding these ideas but I couldn't find anything similar. Anyways I'm keen to hear some feedback.
  12. Zinogresword

    Megalania Balance Idea

    Hello people of survivetheark, this is my first post so bear with me here :). I've been thinking about it lately after I tamed a lvl 130 Megalania, I absolutely love the look of these guys and prefer their size to Rock Drakes as well as their model. I understand that Rock Drakes are meant to be the Aberration equivalent to Wyverns but weaker, so I'm not saying the Megalania has to be nearly that strong or have a special ability on the "C" key like Wyverns Grab/Wingflap. The megalania as it currently stands cannot inflict MegaRabies to non-player/dodo creatures so their main "debuff" isn't' valuable at all in PvE, the megalania has two attacks one being a bite and one being a slash.The Megalania's bite does 10 dmg and slash does 18 dmg the bite is faster than the slash probably being able to get 2 bites to 1 slash. The Megalania is considered a "small" category dino along with creatures like Terror Birds,Direwolves and Raptors, The Raptor being arguably the weakest out of the nimble small class mounts does 15 dmg per bite and attacks rather quickly, compared to the Megalania I would estimate the Raptor could get in 1-2 more attacks on a target. The Raptor and Megalania seemingly have similar speed with the Raptor being faster but the Megalania can climb walls and ceilings. The Megalania has far better weight and health than the Raptor which is a huge plus and almost equals out. The main issue lies in the damage, the megalania can't hold its own to many different creatures. A 229% melee damage Megalania has trouble killing mate boosted jerboas it takes 3+ hits on each, the place you tame these guys, the difficulty of the tame (amount of narcotics) and the lvl (73) you learn the engram + the fact that its' saddles are in red drops really shows that they were meant to be strong. Megalania are tamed in caves (exlcluding Ragnarok) where many other swarms of dangerous creatures lie, on the island they are most abundant in the Swamp cave which is arguably the 3rd hardest cave on the map meaning this isn't just a Raptor you tame at lvl 20 and move on. I really love the TLC updates coming out so far and hope to see many more, my main hope is that they can keep the model as it is and just adjust stats to be more fitting to the creature. TL;DR Megalanis are meant to be strong, which they are but they lack the damage. -Zinogresword/Teostraclaws
  13. Danielnz00

    Christmas Grinch

    so with christmas time coming up , everyone is looking forward to raptor santa, but i thought wouldnt it be cool to have christmas grinch as well, a high level Alpha dino that spawns at one of the obelisks , and when its killed, the packages still dropping or un collected disappear and there loot is given to the player who killed it, marking that player as the grinch and showing his location on the map for 2 mins for players to hunt
  14. Asking WC basically to take a look at adding server configurations to make more items stackable into larger sizes to save space in ones inventory as well as storage. It will help prevent larger base builds for storage as well as aid in rendering bases with less structures. Ideas would include raw prime meat at stacks of 20, raw meat at 200 and most others at least doubling in stacking size. Would be nice to use per item stacking option that way say like black pearls could stay at its current 100 stack. However electronics and pearls fiber etc that weigh less could be stacked even higher per config. Thank you for your consideration in making this a possibility.
  15. EmyLovesArgies

    Tribe Halls

    There's a lot of lag nowadays on every server. Also, every server is at tame cap. I have a suggestion that might sound weird but I think would resolve both issues : Tribe halls. Basically, it would be a confined area hosted separately from the server where players could build and breed dinos. Only your tribe members would have access ( a bit like Guild Halls on Guild Wars 1) To access it, you could have a teleporter in your base or something like that. Since that would be very OP to have, I'd make it a rare tek loot. The way I imagine it, it would only contain a floor intially and the players could then build on it. This would limit the space allowed per tribe. Since there's no wild dinos around, the server wouldn't have to calculate them. The only thing it would need to do would be to maintain the food and items and egg timers and yadada. And since players would move their dinos there, it would free up the maps. No more huge bases with 500 eggers and 500 babies lying around, waiting to be rendered. Of course, the tribe tame limit would still apply so it's not like it allows a tribe to have unlimited dinos. It just moves a chunk of their dinos somewhere away from their original map since (let's face it), my neighboors' 500000 dinos do nothing for me. Why do I have to lag because I have to render them? Why am I prevented from taming because of them? Of course, the only issue with this concept would be PVP. You could make it so that if the teleporter gets destroyed, the enemies have access to your private tribe area or that the dinos of that area get teleported back to the map. Not a perfect solution, I know, but I'm sure there something that could be done. Of course, this is only a little brainstorming. Feel free to build on this idea.
  16. AceVP


    Hello, Wild Card & Players I am going to run you threw some points that are just horrible & other things that should be done differently because the game isn't perfect by all means. I will list of all the ideas and things I see wrong with ark today that should be fix, changed, or re-thought... 1) (Fix) Baryonyx - Well I am sure you all know how horrible the Baryonyx even level 5 or 15 is depending on map, How they are in water.. I can be max level and have pretty good flak on & i have a 90% chance of dying. There water spin stun effect is so horrible and broken. I should not die by a Baryonyx that level, But guess what it happens because you cant even attack before getting stunned again. Can't move and just getting beat alive by the Baryonyx. Total garbage! (Note: The Spin Stun Attack how often it can use the attack should be lowed by 50% so it takes 50% longer for him to do another spin attack. 2) (Fix) Ichthyornis - Really my items are gone if he takes it. Anyhow that is so annoying and horrible its one of the top hated creatures in ARK. The Ichthyornis should always drop non eatable items to the ground as a item box. Not completely lost for ever. Only thing the Icthyornis should take and eat and loose that item is food items. All meats, Kibbles, Berries, Seeds, Mushrooms, Flowers, and any other consumables. PLEASE FIX THIS! 3) (Change) Platform Saddled Dino Turrets - Platform Saddled Dino's should be able to have auto turrets again that was a dumb removal back in the past. Then the game was fun. Anyhow what needs to happen is just have it limited on how many turrets you can have on a dino depending on the type of dino to no more then 4 to 5 turrets at most. That will give them dino's more war purpose again. 4) (Change) Flyer Nerf - That should have never happened the way it did either. It was a slap in the face to all the dino's that everyone worked so hard on. *This is how it should have been nerfed: Speed should be go by dino type such as Argentavis it should go by the level of the dino if you have a breed level 300 Argentavis it should go much faster then a fresh tamed level 25 Agentavis. That way it will give more meaning for the bird breeders. 5) (Fix) Ark Transferring - Obelisk should be the only place you can bring tames out & loot out of. Loot Drops should never be able to pull dino's out of & equipment. Drops should be only used for uploading or transferring a character that is it. There is no cross-ark strategy for a guy pulling 10 giga's out of his butt cheeks 50 feet from your base. 6) (Fix) Ark Transferring - Idea number two: I think there should be a limit weekly & daily how many transfers you can do. Because being the little guy and someone bringing 10 to 20 giga's out of a loot drop by your base its no chance for a smaller tribe. It's exactly what ran me off the game and why i play it so much less now & the nerfs. 7) (Change) Tek Tier - Its just lame when you have guys on the map that starting out and only have stone building & you have these guys that have Tek and they want the server for them self's... Its just lame... *Tek Tier should have been just like Primitive + a Standalone game mode with low Tek up to High End Tek. They should never put guys with sticks fighting off guys with plasma guns... Its just stupid. 8) (Fix & Change) Menu & Options Screens - I am color blind I have 45' TV and I still cant read anything unless I am 2 feet from the tv. The blue menu they changed to is really horrible choice of colors.. Layout of then menu's are fine but I cant read anything in that hexagonal looking blue menu to craft or anything... You should be able to set up the color as you choose for the menu's.. PLEASE! 9) (CHANGE) Mindwipe - The mindwipe change is horrible that mean people have to make new characters when they shouldn't have too... If you want mindwipes to have a bad effect make them loose 5 levels each mindwipe they do. To slow down the use of it, but it should be unlimited again because that's just more characters the database has to hold because people want different builds. It was dumb making mindwipe's only one use per level. Thanks for reading and hope you read my thought... Really beating at them points because they hurt the game for me and I know many others that feel the same way. Also i will try to update and add more thoughts to this post. Take care & enjoy my post.
  17. Dinodev

    New TEK Idea

    I have nothing to say except they need to have a EMP in ark. It would shut down all TEK and other things the use electricity such as generators, turrets, lights so on and so forth it would be a neat concept and if it is implemented well it might be one of the most useful items in raids. I really hope Wild Card might put this in to consideration maybe to help raid alpha tribes. I don't know it just sounds cool. -Dinodev
  18. I am one of the people who lost their server during the great migration. I only have scorched earth backup which I went to, two months prior to the great migration. I am very unhappy with with card for many of their latest lies and decisions, but I am trying to continue to play until it's all over. I personally will not start on new clusters just as many say to do, I find no point, so the day I can no longer play on Legacy is the day I quit. Many of my friends, trading community, and my own server have just completely quit ark all together due to various reasons like the new ob timers, sudden super-lag unstable legacy servers, the lies from WC, and the biggest one being that there aren't enough ragnorak pve legacy servers out and they are all at dino cap .. so I'm trying to be hopeful, but with no where to move or go, especially not ragnorak being at cap, I fear my server will be next wipe due to population between 1-15. Now, my island server that was wiped had average of 6-30 people always. Only in early mornings America time, there was 0-1 people on. However, still got wiped so their calculations of how to figure out what servers are quote on quote "ghost towns" isnt reliable so hence the very real fear. SO, with the back story and to understand where I am coming from on both sides, I present my idea. THE GREAT GREAT MIGRATION IDEA: There are 4 Legacy maps right now. Open up 25 new clean servers for each map, which gives 100 new Legacy PVE servers. Then give people 1 month exactly and lift the transfer timers on Legacy pve, to move to one of the following 100 servers that you'd list. Everyone will have to move to the 100 servers (25 of each map) and every other pve legacy will be wiped. It will force people to be in more populated servers. It will put everyone on the same foot of starting over building wise, but getting to keep Dino's and other things they have worked hard for. It will also give people the chance to experience ragnorak as many were promised and excited for, but let down as it's not something duable right now with Dino cap and insane pillaring/foundationing the entire map head to toe (this isn't over exaggeration, I went to every single ragnorak pve legacy map). I've asked a lot of people and it seems to have more positive result than a backlash of crazy because the shuffle and fear of only getting a few days now with these timers and not knowing who will be next. You'll save money, some will get a chance, some will get to feel the "starting over idea" without losing animals and items just buildings and spawns. That's just my opinion. I would rather be in a more populated playable server with many more people on instead of 6-10 people. With the dino tame cap for servers, it's pretty hard to not stay spread out. Something has to happen or the tame limit for servers need to be raised.
  19. This was an idea some friends and I came up with, but could nintrado create a button that sets all parameters to Official settings(as in no customization) and to also set the cluster id to unique id that nintrado is hosting(which is invisible in server selection, dont expect nintrado to host for free), this would allow the illusion of official and with server hosts(admin) as police, in which case only allot to ban or suspend players from their own hosted server.Just an idea, would love some feedback or anything that could help improve this idea, would be lovely.
  20. I've seen a lot of people asking for a single player campaign and how many say that Ark is primarily built around pvp. But many still ask "what's the point of single player mode ?" and the answer unfortunately is that there really isn't a decent goal when playing solo, apart from survive, build, tame, survive and build and tame again just to survive longer. I feel this could be easily rectified by making a clear goal for the solo player to escape the Ark. Explorer notes could be written in such a way to suggest previous survivors had escaped and direct the game toward that end. One of the first items discovered could be a GPS to mark these notes on the map and direct a player's exploration. I'd love a full story campaign with dialogue of your own survivor wondering what is happening to him/her and thinking out loud about how to escape. But if this is not on the cards then a simple note driven story would suffice. Whatever the development team decided I just really hope the game isn't left as empty as it is for those of us that love the world they've created but lack time or lifestyle to play with lots of other people.
  21. Marilyn


    Add an option disable inbreeding between your tames. When they wander around that they will be able to mate with anyone except their parents. I don't like "inbreeding" that much for my singleplayer save. I hope it can be added!