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Found 7 results

  1. Hi So, yesterday I swam in the arctic biome sea for the first time, as I learned that it was a good place to collect pearls, due to the relatively low spawn rates of monsters in that area, and indeed both accounts seemed to be true - apart from those naughty plesiosaurs. Anyway, one thing I have noticed is that when swimming under water in the arctic regions I seem to hit invisible barriers. Most of the time if I pause my swimming for a second I can continue. It also seems to happen when I swim up and approach the ice shelves/lands. At one point I glitched into the ice and had to ghost my way out. Has anybody else experienced this? I did search for other like accounts but found nothing. I haven't noticed any such behaviour when swimming in the warmer waters. Oh, and it would be nice if there was a cold water scuba suit available too. :-) Thank you.
  2. Hi there, Playing on single-player I noticed something strange. There was no Alpha Wyvern in the Volcano Wyvern lair. I first noticed this when I went to get milk so the only other option I had was to knock out a female or gfi milk in. Even after leaving the game/world on for 3 hours it didn't respawn so 'time' is not an issue. The next issue? Otters. I've checked all spawns I know of but there wasn't a single Otter on single-player. In the end I had to spawn one in to tame. Next, Ice Wyverns/Eggs. All other Wyvern eggs are fine but Ice Wyverns seem broken on Single-player. Their nests only spawn in one location, above the frozen lake at about 47, 51 (GPS). --- However I then went on my friend's server, a 24/7 PC hosted and found that the Alpha Wyvern was always in the trench. Even after killed it would respawn as normal. Otters were in the right places, we didn't have to command spawn any. Ice Wyvern eggs were easy to get. All their spawns worked! I don't know if anyone else has any of these issues but, spawns on single-player seem just a little broken... even with a destroywilddinos every now and then.
  3. TheStrip

    Ice Wyvern Revitalisation

    As it stands ice wyverns are commonly regarded as aesthetic tames as they are beautifully crafted models, but lazily programmed fridge birbs. I'm not saying they are underpowered but we could use something for the fella to give it a bit more character to its distinct role as crowd controller. As it currently stands this is how I see the other wyvern's roles; Lightning: Raw DPS dealers good for limited targets | Counter: Standard anti flyer tactics (tbh I'm not too familiar if they have any specialised weaknesses since they seem the jack of all trades out of the wyverns) Fire: Thrower shot with DoT good for decent damage, suppressing crowds and cumbersome large targets | Counter: Superior range engagements and water Poison: AoD that effectively controls perimeter since the poison also hits the riders. | Counter: Gear preparation and other flyers Ice: Thrower shot with slow debuff. people give it too much rag but it is useful to a degree. | Counter: same as fire wyvern's Maybe we can expand on the ice wyvern's concept of ice. The first idea that came to my head was to add a "shatter" dmg multiplier when an enemy has been hit with the breathe attack. I personally think the ice debuff duration is sitting at a comfortable place where it can even be reduced if this shatter suggestion is implemented. The damage multiplier can be what... hm say 1.2x? if its too much or exploitable, the damage can also be a static boost maybe? While having the debuff, dinos should really get a frosted shader to indicate they are affected like creatures on fire. Finally, I think it would be as neat if we can get a direct counter to its attack like the fire wyvern and poison directly relating to its element. First idea that came to my head is players can dramatically reduce the amount of time they have the frosted debuff on themselves and a fraction smaller for their ridden tames by holding a torch for example. Anyway, my intentions isn't exactly to buff ice wyverns, but I just want them to be as defined as the other wyverns.
  4. everybody that plays ARK would like to see more types of wyverns and more Special attacks. For example: Water wyvern : a wyvern with fins that can use Waterbreath and a waterball. Able to dive in the water for a certain amount of time ( scooba suit needed for longer periods ) actual use of the Oxygen attribute Wind wyvern : a wyvern that can create a small tornado with his wings, use windbreath and windball. Rock wyvern : wyvern that can use sandbreath and use a rock ball. I really really want to see more colour variations of wyverns. I always see the same colour patterns. For example : poison wyverns are always greenish.. it would be so freaking awesome if they could be blue or red or any other colour. Please wildcard give it a try..
  5. DeanWinchester2017

    Ice Wvyern at 36/60 (Ice Lake)

    Hey all, I'm curious about the Ice wyvern that spawns around 36/60 on the Ice Lake. I almost always find an ice wyvern there but have never been able to find a nest near that location. Anyone have any ideas?
  6. Apocapoop

    Invisible Wild Dinos

    I've found this to be a common issue with console players. but this is the first I'm seeing of the ice worms. Ice wyverns don't show up at all and neither do their eggs. When found they appear as a simple item cache bag in the nest and appear invisible within your inventory. I tried doing the ice cave for the first time on this player dedicated server and had invisible things attacking me with just the name above it and nothing infront of me, even though I'm still able to attack it. Are the devs aware of this bug and will there ever be a fix to this??
  7. The ice wyverns are invisible on my player dedicated server. You can spawn them in amd see them if you spawn them when you turn the server on. But anyone who joins after is unable to see them. I have reset my server several times and the issue keeps occuring. There are also no wild ice wyverns on the server either
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