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Found 4 results

  1. Greetings, friends. The purpose of the Sinornitho submission is to add a unique creature into the game that shows the power of being in a group by featuring new attributes and abilities. The Sinornitho takes a unique Family aspect, important when it comes to breeding, taming and fighting. It combines that with a perfectly skilled traveler and venomous killer. Sinornithosaurus, when it existed, was a superior killing machine, bearing toxic poison as well as gliding feather. I believe Aberration is the perfect map for this fantastic little critter. It has the potential to bring a very unique experience to the game. Please remember that while Wildcard takes inspiration from the winning creature, they may change any of the features and abilities suggested here. Thanks you for your support and survive on, friends! Contents: 1 – Artwork & Dossier text 2 – Spawning (in the wild) 3 – Taming & Food 4 – Attacks/Abilities 5 – Potential Base Stats 6 – Appearance 7 – Families Artwork. This dossier was custom-made to give you an idea of a possible in-game dossier. SINORNITHO Species: Sinornithosaurus venenum Time: Late Jurassic Diet: Carnivorous Temperament: Aggressive (trusting) Wild: If you are wandering in the deep dark forests of this ARK, you may hear the rustle of feathers on the breeze. Then you feel an unbearable pain of fangs sinking into your shoulder and you take your last look up into the vicious jaws of the Sinornitho. These small raptors live exclusively in family groups. Each member of the group shares an unbreakable bond of friendship with other members. Domesticted: Survivors must be a bit mental to try and tame these squirrelly, toxic little critters. However, they can be quite trusting, you just need to spend some time to form a bond with a family. They like to stick together, so failing to bond with one equals a fail to bond with the entire family. Their flight feathers make Sinornitho an efficient glider. The venom of Sinornitho is a very pot killing machine. Even more so than the Titanboa's Thankfully, you’d only have a few minutes to feel the pain…. ☠ Spawning. Sinornitho spawns in every Biome except the Surface. They will sometime hang on large trees or vertical surfaces like a Thylacoleo or Rock Drake, leaving to attack victims. Sinornitho always spawn in groups of 4, with at least one male and female. Each that spawn together will be in a designated Family. A Family member will only aid a Sinornitho in the same pack in battle. See below for more on Families. Agrroing. Sinornitho only aggro onto the same creatures that a Dilophosaurus would. When attacking, they will in fact bite until their victim has maximum Venom stacks on it. Then they will follow the victim, staying a distance away and not attacking. They will retreat if needed to stay a distance away. When the victim dies from the Venom, they feed. This tactic is used onto by wild Sinornitho that aren’t being tamed. Taming & Food. When it comes to taming, you cannot just tame a single member, you must tame a Family, even if the Family has lost 1 or more members. Taming a Sinornitho Family is similar to Imprinting a baby dino, but you must “Imprint” an entire Family. First, you must locate a Family or a member. Do not attack them at any time during taming! If you do, they will become untamable until they lose aggro on you. It is highly suggested you tame these creatures on foot. When you locate 1 or more members of a Family, crouch. If you are in a crouch position, Sinornitho, instead of attacking immediately, will move directly up to and wait for 20 seconds before attacking. In this time, you must bond with it by pressing [E]. Once you do so, the entire Family will move to you, no matter how far away they are. If more than one Family member approaches you at the start, you only need to bond with one member to attract the others. The family will now follow you around and behave almost like a tame on attack target and low following distance (damage to a Sinornitho does not ruin the taming effectiveness… unless it’s you who attacks!). After the first member is bonded with, you must then complete 4 tasks. Each task is random out of 3 possibilities. Each success gives you 25% more taming progress, and progress can’t decrease (unless you ruin it). If you fail even one task, you fail the entire taming attempt, the Sinornitho attack, and you will probably die a terrible death. Unless you manage to escape render distance, return, crouch again, and start all over. But you will rarely escape without making your last wheezing breaths, so don’t fail. Once the first member is bonded with, the first task will automatically begin. You will get notifications about which task you must perform with the Family. There is a period of 2 minutes between each task completion and the next task. You have 10 minutes to complete each task, or you fail. The different tasks possible are: Hunt Small Prey: This requires you and the Family to find and kill 4 wild shoulder pets. For it to count as a kill, you and at least 1 Family member must damage and/or kill the shoulder pet. The Family attacks your target when you are taming them, so you just need to damage the shoulder pet, and the Family will finish it. Feed: This requires you to feed a random food to each Family member. The same food must be fed to each member by putting it in the last hot bar slot and pressing [E] to feed. The possible foods are Cooked Meat Jerky, Rare Mushroom, Cooked Meat, and Raw Meat. Bring some of each food just in case. Pet: By far the easiest task, this requires you to simply press [E] to pet each Family member. Once four tasks have been completed, the Family will be tamed. Another twist to the taming is that at any time during taming, a Family member has a chance of temporarily aggroing onto you. It will attempt to attack you for about 5 seconds before calming down and going back to normal. A tip to avoid getting killed by Venom, always stand on guard and be ready to dodge or block with a shield. Note that one Survivor can only be taming one Family at a time. If two or more Families happen to be in the same area (rarely happens), then you can determine which Sinornitho belongs to which Family by their colors (always the same for each Family). It is suggested that you either kill or KO the other family members. Remember that attacking one Family will not draw the aggro of another. If you happen to come across multiple Families with the same colors, then tough luck. That’s ARK for you. If you are in a Tribe, each member can tame a Family at the same time, but on their own. A Family you are taming does not pay attention to other creatures other than you, including Survivors and Tribemates – unless another creature attacks, they will then retaliate. They otherwise only respond to what you do. If you or an allied tame attacks a single Family Member while taming them, the taming will fail and they will aggro on you. You can escape aggro range, return, crouch, and start over. After being tamed, the Sinornitho will eat the same as any other carnivore. Attacks/Abilities. Left Click: The primary attack of the Sinornitho is a vicious bite/claw that deals 30 base damage as well as one stack of Sinornitho Venom (stacks up to 5, see info below). This attack has a 50% chance of inflicting a Bleed stack as well. Venom and Bleed work on Bosses. Sinornitho Venom. The poison of the Sinornitho is deadly. Like a Leech, victims lose health and stamina over time, for each stack of the venom. For each stack (up to 5), the victim loses a base of 0.5 health and 1 stamina every second. The damage and stamina loss increase when leveled in melee. The health loss is doubled if the victim has at least one Bleed stack on it. Wild Sinornitho contain 2 Sinornitho Venom in their inventory if killed. Via the option wheel you can also extract 1 Sinornitho venom from a tamed one. After extracting, for the next 12 hours in game the raptor is unable to use venom for extraction or inflicting. This item can be ingested to make you lose any venom stacks on you currently and immune to the venom for 24 hours in game. This item can be fed to tames or unconscious creatures as well. Sinornitho Venom stacks up to 10 and doesn't spoil. Antidotes also work on this Venom the same as normal and remove all stacks while in effect. One stack of Venom wears off in 2 minutes (real time). Most survivors would die before then, however. However, one at a time, each Venom stack will subside in 1 minute when injected onto a creature with 300 kilograms or more of drag weight. Space Bar: The Sinornitho can jump as far as a Deinonychus. If you hold down on the [Space Bar], you can Glide. A Sinornitho continues to glide until you release [Space Bar] or hit a vertical surface. If you hit a surface, the Sinornitho automatically latches onto the surface and can now Climb. To Climb while latched onto a surface, simply point a direction and press [Space Bar] once. The Sinornitho will lurch and shimmy in that direction just like with Climbing Picks. Pressing [C] will cause the Sinornitho to detach from the surface. Sinornitho take zero fall damage. [X]: Pressing [X] will cause the Sinornitho to make the Family screech. Each member belonging to a Family that the screeching Sinornitho also belongs to within range will get a 10% buff to damage, speed, and damage resistance for each other Sinornitho within range that belongs to one or more of its Families (that the screecher belongs to). Example: Sinornitho from family A and B screeches each Sinornitho belonging to A and/or B within range gets 10% buff for every other Sinornitho within range belonging to A and/or B. So if a Sinornitho from family A and B hears the call, and there is 2 A members, 2 B members, and 2 other A & B members, that Sinornitho gets a 60% buff. This buff lasts for 5 minutes and has a 24 hour cooldown before the screecher can screech again. Potential Base Stats. The suggested base stats of Sinornitho. Health: 180 Stamina: 180 Oxygen: 150 Food: 1200 Weight: 125 These stats make Sinornitho a little less tanky than Deinonychus, but faster and more endurant over long distances. Appearance. Sinornitho is similar in appearance to a Deinonychus but noticeable smaller. Also, it's snout is longer and narrower, and its sickle claw is less prominent. Its feathers are usually colored in reds, oranges, browns, grays and blacks. Note that in the wild Families spawn with each member featuring the same colors in the same color regions. Sinornitho eggs are dark grey colored, with green spots. Families. Every time Sinornitho spawns, they spawn in groups of 4 called Families. Each family spawns with exactly the same colors in the same color regions. Family members spawn with random levels as usual. When you find and tame a Family, instead of naming an individual member, you name the Family. Later you can change individual member's names as well as the member's Family name via option wheel. These families form close bonds and are important when it comes to breeding, which we'll get into now. Example. Sinornitho from Family X breeds with a Sinornitho from Family Y. The baby will belong to both Family X and Family Y. The new Sinornitho from Family X and Y breeds with a Sinornitho from Family Z. The offspring will belong to all three Families: X, Y, and Z. Each Sinornitho can belong to only 4 different Families. If you breed parents who's combines different Families total more than 4, the offspring will belong to a random 4 Families from its parents. Each individual Sinornitho can have up to 4 Families. New Families can be inherited from its parents. If you breed two Sinornitho who belong to different Families, the offspring will be part of each different Family that its parents had. Example. Sinornitho from Family X, Y, and Z breeds with Sinornitho from Family A and B. The offspring will belong to 4 random Families out of a selection of X, Y, Z, A, and B. For any Families other than the random select 4 will have no connection to the offspring. If two Sinornitho from the exact same Families breed then, if each parent has more than 1 Families, the offspring has a 50% chance of getting one or more mutation. Example. A Sinornitho belonging only to Family X breeds with another Sinornitho only from Family X. The mutation chance is not increased because each Sinornitho has only 1 Family. However, if two Sinornitho, each only from Families X and Y breed, then mutation chances in the offspring are put to 50%. This is because each parent belongs to 2 or more families, and they both belong to the exact same Families. Utilities. In conclusion of its abilities, here are some good uses for the Sinornitho. Hunter/Fighter: With group of Sinornitho you can use the screech to give huge buffs to damage, movement speed, and resistance. It is suggested you use a Sinornitho belonging to multiple families, that is if you have multiple families. Travel Mount: The Sinornitho takes zero fall damage and can glide as well as climb. This makes for a good Rock Drake alternative. Boss Fighter: With enough high level Sinornitho belonging to the same Family(s) you can use the screech to give tremendous buffs to allied Sinornitho. This is surprisingly effective against bosses. Also note that increased melee damage increases Venom effectiveness. And Venom works on bosses. Image from BBC's Planet Dinosaur
  2. My suggestion comes from the first known reptile to glide about 260 million years ago, the Coelurosauravus. I think Aberration could use another dino that significantly helps with early-game traversal. The Rock Drake is amazing, but it takes a while for the survivor to attain. The Draco Venenum will help traverse the map early on as it is proficient at gliding and climbing. I also think the taming of the creature is different than usual, as it is very similar to the Troodon. I also foresee the wild Draco employing hunting tactics like the Thylacoleo. Introducing a new tranquilizer from its venom could be interesting as well. Wild Card hasn't introduced a new tranquilizer with an even greater potency than the narcotic. Finally, I am fully aware that my version of the Coelurosauravus is significantly larger than what fossils have pieced together but consider the recently added Rhyniognatha. Wild Named for its potent venomous bite, this gliding reptile must be related to the much smaller Coelurosauravus. It's much smaller than the Rock Drake being about the size of a Parasaur. I will call it the Draco Venenum. Draco is capable of gliding flight via membranes formed by an enlarged set of ribs. It is one of the most agile creatures in this aberrant world. Taming The Draco cannot be tamed by conventional means. It is virtually immune to narcotics of any kind. To tame the Draco you must present it with a weakened tame of your own allowing it to paralyze it and then feast upon its corpse. The more powerful the tame, the more effective taming will be. Domesticated Once tamed, Draco's venom could become very handy in knocking out other creatures. Its venom is even more potent than the Basilisk's. Draco's bite will do the trick, but I've also been able to utilize the venom to make an even more potent narcotic. Draco proves to be a very useful companion early on in my adventure. Art Credit: https://www.dailymail.co.uk/sciencetech/article-11193661/Ancient-reptile-evolved-ability-glide-changes-tree-canopy.html
  3. Found in the Redwoods and the Southwest of Ragnarok this Small agressive "four winged" dinosaur can often be spottet hunting it's smaller relative the Microraptor. Hunting such a fast creature made it getting used to decent speeds aswell. It is too fast to be pinned down by a bola, but can easily be put to sleep by a lucky shot as it has very low torpor stats. Taming: passive Although being very vulnerable to tranq shots, this Dino cannot be K.O. tamed, as it will loose trust when being threatened. It remains a curious and playful creature non the less and loves to chase other creatures. In order to tame Changyuraptor yangi one must carry it's favourite prey on the shoulder while rushing threw the woods like a madman. The faster the survivor (on a mount) the easier it will be tamed. Utility: For this creature speed is everything! When put on the shoulder Changyuraptor will grant a significant speed buff to the survivor aswell as any creature the survivor is riding, making it a valuable tame for anyone wanting that sweet super speed to dash trew the air on a griffin in a fight, saving some stats in a mounted creature or simply to make that Ankylosaurus finally hurry up. Additionaly it will function similar to a gliding suit or Sinomacrops as it will allow the survivor to glide trew the air with incredible speed. Wiki link: https://en.wikipedia.org/wiki/Changyuraptor
  4. This oviraptor is found roaming the deserts hunting for small food to survive. Personality- These creatures are as tall as 9ft. The citipati is a very caring creature, often seen with a big nest full of an assortment of eggs. Or an unusual mix of creatures it has imprinted with and nurtured to form a small herd. These creatures would rather sacrifice themselves then see the young die. Using it's skills to attract the attacking creature and forcing them to follow the citipati away from the young. Because the citipati is still an oviraptor they love to steal eggs and add them to there nest to care for. If they do end up over whelmed with young or eggs they will often move the baby to a new place where it can be cared for by others. Every Herd Is willing to assist with each other, taking in babies or eggs others cant tend to and helping during Creatures invading the nests if nearby Other Citipati will jump in to help. You will often see many small nest around, this just means more help if needed down the road for the Citipati. Gender Differences- Often male citipati are smaller but speedier and often much brighter colors, they are usually the ones out collecting food for the herd. Female citipati are much bigger with larger tail feathers, often dull colors to blend into the environment. They are often found keeping the young together and protecting them. Out of the two, females are often the ones most aggressive but if the female does die the male will move the herd to a new area to find a new mate to protect the young or joining nests nearby. The citipati herd itself without any other species they collect, consist of one female and many males. Combat Strafing- With a light weight body and feathers to help push that thin body around, riders can command an agile strafe while in combat or on the move to doge attacks or objects in the way. Long range attack- Riders can store a verity of small items that the citipati can then use to shoot at enemies, a helpful tool when aggroing a creature away from a location! Depending on the item shot this can allow different outcomes. This includes rocks which can increase torpor per hit. With enough shooting at once this will force enemies to retreat due to being overwhelmed. Blindness- The citipati love to utilize the environment around them. quickly using their tails to fling sand into the eyes of enemies that get to close. Aggro Producer- These creatures when needed will charge at enemies and do a tail swipe, this angering the target and forcing them to attack the Citipati over any other creature. Tamed- When tamed this creature is one of the best to protect other tames more so babies, these creatures are best at getting attention and leading creatures away, then being able to lose the target thanks to its agile movement, gliding abilities and long range shooting. Untamed- The Citipati is a timid creature, often watching from afar and staying clear of harmful creatures, but when near a nest of one they change how they act quick! the Females Take charge and use all they have to take aggro to the invader, shooting at them until they take chase, they then run off with the enemies moving them away from the nest taking advantage of the terrain and environment to trick the enemy as well as trap them so that they cant come back this often being cliffs that the target can fall off of. As the males of the herd form a defense circle around the young, though smaller then the female this will not stop them from attacking anything that comes near, They have numbers after all and they will utilize that as much as possible, unionizing shooting scare off enemies. Utility Riding- Thanks to the thin body and small feathers they are able to glide short distances, the thin bodies allow fast movement and agile way to strafe when needed. Gliding- Thanks to there feathers both tail and arms this allows gliding, giving them a quick retreat when needed. Turret- being a turret that can shoot stores ammo at creatures, doing so with multiple can overwhelm targets and keep them away, more are needed to overwhelm bigger carnivores. Tame Helping- Thanks to its smart ability to imprint and caring nature on many different creatures, citipati is a great helper when taming, while taming citipati will watch you feed creatures and then mimic what you did as well as imprint your scent onto the creature and soothing it. The Citipati due to its Great tactics, it is able to aggro any who wish to harm the creature and chase it off. coming back after the chase to continue the taming care. because of its different shooting items, this creature can apply torpor depending on the ammo, this helps greatly and blend well with its agile nature to help with taking a creature down. How to Tame Citipati-due to there timid nature its hard to catch one but they are smart and if they don't see ill intentions to their young they will start to take a liking to you. Simply put wearing a ghilie and leaving food at nests will allow them to see you as a friend then after helping raise a baby to adult hood will allow you to tame the female, this entail means petting babies around the female or manually feeding them, as she sees you as part of the herd. For the males they are very loyal to the female of the herd and will not be tamed with out one, simply taming a female and then in turn throwing food to a male while mounted on the female, will entice them to join your herd instead. while mounted on a female the males will not run from you. Both cannot just be knocked out and tamed, they are far to smart and loyal to just give up on their herd. The citipati wiki and art concept that gave me the ideas! Thanks for reading and sorry for possible word soup. https://en.m.wikipedia.org/wiki/Citipati
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