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Found 13 results

  1. List of items id like to see in ark Drone upgrades: Resources Scanner Combat Weapons: Dual Pistols Laser Cannon saddles Tek handheld laser gun Rope Spear Misc: War horn Tek Diving Pod Sirens Electric Fence Spider legs (faster climbing) Best i could come up with but things ive wanted in game. And i know some of these things are unrealisitic. But so are bloodstalkers and volcanic dinos. But id love to see at least a few of these in the game. Let me know what you think.
  2. Primitive Plus not working on PS4 I am trying to play Primitive Plus on my ps4 and it’s not working. I clicked on PP under game modes, and it loaded and everything, but when I try to play a local game, there are no primitive plus items at all. I tried restarting the game, switching game modes, and nothing. Just regular ark SE stuff. All the engrams are the same as the regular game mode. I’ve never had this issue before. I played PP a few years ago and I’ve reinstalled ark since then and all the PP items are gone on my world.
  3. Ark Mechanics and Map Ideas All this has been in my google drive for quite some time and all this stuff has been discussed with myself and a couple of my tribe mates. Let me know what you think. I haven't edited it since December 30th, 2018 so if there are typos I apologize. (Also I don't know why there are weird spacing at the end, I can't figure out how to fix that.) New map: Since Extinctions final cut scene has been seen, what it looks like is that all the arks are making their return to earth. So for some kind of final map destination here are a few ideas that myself and some friends came up with. Since you are able to make a HUGE map for Atlas, why wouldn't you be able to do that for ark as well? What we were thinking is make all maps available on one server and have a player allowance of 150 to 175. Think about it; Ragnarok, Island, The Center, Scorched Earth, and Aberration. What would make them all mesh together is having large blended locations in between the different maps. Like everyone starts on one very large centralized location, maybe the island or multiple centralized spawning locations??? (YOU MAY NOT SPAWN IN THE OTHER KNOWN MAPS). In order to get to other maps you will need to traverse unknown land. For Example: If you would like to make it from the base spawn location to the Center, you will need to climb some huge hills and mountains with more difficult creatures to overcome. Or in order to get to the island(if this is already not a starting location), you either need to fly or travel across a large body of water(this will be dangerous on the way as well). This makes it more rewarding when you do finally get to the different maps. Of course make certain pathways unbuildable but you may build on the unknown locations in between the maps. Stuff like this in between the known maps would make the map itself very large and new. Something to add onto this, if we can and want to make the map continuous you could make the ends of the map procedurally generated so that when it is finally discovered, those locations are different on every server but are saved to that specific server. For example: You spawn in the center of the map, maybe on the equator or either poles of the earth. You build in those locations temporarily in order to move out into the world. Once you do that, you start moving and you discover procedurally generated filled land that you travel across. Finally you make it to, just for example, Scorched Earth where you can build and find new dinos, new mats, etc. You continue on and find more generated land and finally come to the bottom of a massive mountain with various paths(more than a handful. Enough to make it explorable). You start climbing and find yourself about halfway up and you look over the side of the cliff and see a massive waterfall that oddly resembles the ones on the center. Then you come to the peak of these hills and you are on the center map. You get the idea. With all this in mind, we want the map as an entirety to feel like it will take some time to travel. We want to know that it is massive. We want to actually have too much space to build. We want to travel and have to stop and gather mats to build and protect ourselves during the night and then demolish those structures and move on to our continue our travel. We want to feel like there is not enough time in the day to actually travel to various locations. We want the map to slightly resemble a planet. Land claiming: Use the same idea as the dino leash that would outline a certain area but use a square or a rectangle instead of the circle. Once you place these land claimers, people are not allowed to build within 50 foundations of the outline on all sides. There are only 2, 3, 6 or 9 of these land claimers allowed in a certain area. I will leave it up to you to decide how big these are and how many (maybe 100x100 foundations and you can build as high as the build limit will let you). Once you place one of the claimers, you have from 12 to 24 hours to build a structure with the dimensions of 10x10x12 or the land claimer will demolish and you have to replace it. The claimers, once demolished by the timer, cannot be replaced for 48 - 72 hours. This is up for debate. Once you have placed the max amount of claimers in the area, you will not be able to place anymore, AT ALL, within 1000+ foundation length. Depending on the space, this could be changed as well. Also once the max amount has been placed, you cannot place anymore outside of the perimeter of those for 72+ hours. This should prevent claiming too much land for no reason. I think this will prevent the pillar spam issue everywhere and prevent blocking land from others for no reason. I think with all this in mind, this can make claiming certain land fair for everyone.
  4. Is this game worth playing legit? Has anybody noticed that every time you look up how to do something in ark all the comments or instructional video makers are always voicing their disappointment or dislike of whatever their talking about. I’ve put over 850 hours into the game on default settings and i still have made no progress. Thought deep sea loot crates would be a good boost in progression but- -only two on map at a time -Mostly garbage -Lieoplueradon only lasts 30 minutes Thought breeding would help but- -Takes hours -Takes tons and tons of meat and veg -Air conditioners -Useless mutations Want to fight the bosses but -They don’t scale with difficulty -Still glitchy -Impossible for default settings for alphas I know Ark is a grindy game but 850 hours? And the game still keeps getting new glitches after four dlcs? The first of which still doesnt have an ending? The second of which is mostly reskins? I’ve committed alot of time into this but this is just miserable at this point.
  5. Anybody play default server settings? Has anybody here actually finished the game with normal default server settings? Asking for a friend. I’ve been playing on default non-dedicated server settings (0.2 difficulty) with some friends on one world and one character for years now and im only just starting to try to fight the bosses which may not even scale with difficulty, surely people have done it though? Like the Alpha bosses and all the caves and that? Every time i try to find video its always boosted server settings.
  6. A way to challenge ark players. Over the last couple of years ive play games because I like Getting achievements. But recently I shy away from ark because the Dlcs contain no new achievements. Like on scorched earth there should be one for beating the manticore or rockwell on Aberration. Or like say: "Beat the alpha king titan with each different titan or all of them in the arena." something like that. Yet nothing. So to all of those at studio wild card please make new achievements.
  7. New Servers WITHOUT transfers (char+items) Transfers has it pros and cons: Pro: - Ascend - "Gotta catch em all..and stuff" Cons: - Duping - Character Loss - Item Loss - Unbalanced world (many different creatures, that dont initially belong on a map). - Unbalanced gameplay The idea: Put your mind at ease, no one will be very likely to come here to CHEAT. What you see is what you get, no "out of this world" creatures. No players who join instantly spam the world with creatures and items created in another map. Everything that's on that map is "legit", and from that "world". To wildcard, i'd say, TEST this out, and see how well it does. If there is something thats fun, but also very very glitchy, buggy, unreliable, unbalanced and toxic is TRANSFERS. No worries when you have a server that has it disabled permenantly.
  8. Replace [OFFLINE] to last login time [DD.MM.YY] For additional control of TM, I would like to see when they last visited the server.
  9. CyberHunter

    stat ping

    stat ping Add "stat ping" command to screen
  10. Unique items and treasures Hello everyone, I got an idea. I think that Ark crafting sistem is great, but as an open world game there could be a great addition: uniquen items. I mean, I know that artifacts are already in the game, but they have a specific aim. What I suggest to introduce is the possibility to find unique items or tresures usable in the daily game life, i.e. unique weapons (swords, arrows, guns etc.), unique clothes and armours, unique plants and, why not, unique creatures (or their eggs) to be introduced lately. Unique items could have their own skin and a name, or an unique power. Moreover, it could be useful to introduce, with or without unique items, many or more "treasures": I mean useful ordinary (or unique) loot found in strange or difficult places to reach, randomly spawned not in the same place. So, if they would be useful, people can improve their experience moving like a treasure hunter, in addition to the ordinary gameplay. Thanks and try to survive!
  11. The implementation of the Turret cap has been frustrating and confusing. As it stands there is an indicator on turrets when you hit 100 but from there on out you are left alone to the wolves to figure out where you can place your next set of turrets. I propose an indicator much like the tek generator “show range” ability. This would make placing turrets less stressful, time consuming and bothersome. or... removing the cap all together would also help.
  12. I posted this on the old suggestion forum but can't find it now to copy paste. I don't know if its possible (depends on how the game is written) but I would like to see a change in the render/load order of the whole game, especially when logging in. Currently when you log in the game renders in this order: Mesh Scenery Dinos Player Structures what I would like to see changed is the Dinos and Structures swapped. This would help stop dinos and players falling through structures on load but also stop dinos running into your base on render when they have been activated but the structures haven't.
  13. Before if I typed "Raw M" in the search all that should show was Raw Meat, which is what I wanted. Now if I type Raw M it gives me every raw thing that also has an M some where in its name. If I wanted everything starting with Raw in my inventory I would not have typed Raw M I would have just typed Raw.
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