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Found 14 results

  1. Primitive Plus not working on PS4 I am trying to play Primitive Plus on my ps4 and it’s not working. I clicked on PP under game modes, and it loaded and everything, but when I try to play a local game, there are no primitive plus items at all. I tried restarting the game, switching game modes, and nothing. Just regular ark SE stuff. All the engrams are the same as the regular game mode. I’ve never had this issue before. I played PP a few years ago and I’ve reinstalled ark since then and all the PP items are gone on my world.
  2. New Servers WITHOUT transfers (char+items) Transfers has it pros and cons: Pro: - Ascend - "Gotta catch em all..and stuff" Cons: - Duping - Character Loss - Item Loss - Unbalanced world (many different creatures, that dont initially belong on a map). - Unbalanced gameplay The idea: Put your mind at ease, no one will be very likely to come here to CHEAT. What you see is what you get, no "out of this world" creatures. No players who join instantly spam the world with creatures and items created in another map. Everything that's on that map is "legit", and from that "world". To wildcard, i'd say, TEST this out, and see how well it does. If there is something thats fun, but also very very glitchy, buggy, unreliable, unbalanced and toxic is TRANSFERS. No worries when you have a server that has it disabled permenantly.
  3. Replace [OFFLINE] to last login time [DD.MM.YY] For additional control of TM, I would like to see when they last visited the server.
  4. CyberHunter

    stat ping

    stat ping Add "stat ping" command to screen
  5. Unique items and treasures Hello everyone, I got an idea. I think that Ark crafting sistem is great, but as an open world game there could be a great addition: uniquen items. I mean, I know that artifacts are already in the game, but they have a specific aim. What I suggest to introduce is the possibility to find unique items or tresures usable in the daily game life, i.e. unique weapons (swords, arrows, guns etc.), unique clothes and armours, unique plants and, why not, unique creatures (or their eggs) to be introduced lately. Unique items could have their own skin and a name, or an unique power. Moreover, it could be useful to introduce, with or without unique items, many or more "treasures": I mean useful ordinary (or unique) loot found in strange or difficult places to reach, randomly spawned not in the same place. So, if they would be useful, people can improve their experience moving like a treasure hunter, in addition to the ordinary gameplay. Thanks and try to survive!
  6. The implementation of the Turret cap has been frustrating and confusing. As it stands there is an indicator on turrets when you hit 100 but from there on out you are left alone to the wolves to figure out where you can place your next set of turrets. I propose an indicator much like the tek generator “show range” ability. This would make placing turrets less stressful, time consuming and bothersome. or... removing the cap all together would also help.
  7. I posted this on the old suggestion forum but can't find it now to copy paste. I don't know if its possible (depends on how the game is written) but I would like to see a change in the render/load order of the whole game, especially when logging in. Currently when you log in the game renders in this order: Mesh Scenery Dinos Player Structures what I would like to see changed is the Dinos and Structures swapped. This would help stop dinos and players falling through structures on load but also stop dinos running into your base on render when they have been activated but the structures haven't.
  8. Before if I typed "Raw M" in the search all that should show was Raw Meat, which is what I wanted. Now if I type Raw M it gives me every raw thing that also has an M some where in its name. If I wanted everything starting with Raw in my inventory I would not have typed Raw M I would have just typed Raw.
  9. Okay, so, I've tried crafting at the smithy, however I can't put items into the smithy. I don't have a craft tab or anything. And I can't find anything like this online to help me. Wait, I've fixed it
  10. iChefBae

    Desert Titan

    Is there ANY plans to remove the Desert Titan xfer to aberration? Or are we just in a meta where you HAVE to risk the 6x damage from caves?
  11. ADD TEK to ark mobile. Wildcard does not have to add the ascension and other maps but add TEK cave and stuff so there is more to do at higher levels.
  12. Hello everybody. I just want to ask if it's that possible to get some new small tribe EU official PVP server. to much tribe want to play on it and all the serv are 18hour full of person. we need at least 6 more to be availlaible to play. All our tribemembers are blocking in queue to connect, some time we shoudl wait 2 hours before connecting. It's not fair and competitive. Thanks for watching my post. GLHF
  13. we should have unofficial server hosting or something like a mod shop where sponsored mod are up for download for single play and servers can vote on a certain mod to be added, second we should have a choice if we want single player or multiplayer when were online like five players join, third and last shouldn't we have a dlc vote for servers so we can have the dlc on there. that is all
  14. Guest


    Today was an interesting day. In the Community crunch 154 Wild Card Team finally answered some real questions that are actually a big deal for the future of the franchise. The main news is the Cryopods. This new addition to the game play will help PVE in a mayor way. This is what they said: "We think that Cryopods coming in Extinction should help with this problem directly. When a creature has been captured into a Cryopod, it does not count against the tame cap of the server. In addition, Cryopods can be kept forever in a Cryofridge with power, arming players with a powerful tool to work around the limitations of the cap." With that being said, now the cap problems are over in a mayor way. Being able to store dinos and not have the dinos counting as part of the dino population while being store in the devise will allow PVE players to experience the servers once again as intended. No more waiting until cap disappears for taming or breeding. Also, it opens the game in a new way which is to build near your allies as now we will no longer need big spaces to keep our creatures safe. However, it is good to note that one mayor factor that is important that it hasnt been discussed officially is how many dinos can be stored per cryopod. This is actually a very important piece of the information because if the pods can only carry 10 dinos per pods then you will still need to build a big unnecessary structures to fill them with pods. Nevertheless, if each cryopod is able to store 100 dinos per devise this will be the best scenario as you will only need 5 per tribe to store every dino you can have! It is important to keep in mind that this new mechanic will impact pvp in a very different manner. IF the structure is broken will the other tribe own your dinos? if the structure loses power will all dinos die? There are many factors we still dont know about this so it is a good idea to keep our heads cool just in case we get one of those sad surprises. Another thing revealed today was the Gasbag...which is funny lol Other news revealed today was also the fact that this new DLC is not going to be focus in bodies of water...i think that is a good thing. This can allow maybe the option to wildcard to focus in a map that only focuses on water...like some type of atlantis...but that is just an idea for the future. There is plenty to grow in that area as ark's water world is empty and perhaps the weakest ecosystem in the game. Wild card also mentioned today that the Tintans will be tamable...but that is not the interesting thing. They mention that you can experience them in all servers in a different way "Our hope is that Titans bring a new type of PVE encounter to the game with in-world boss fights and interesting new mechanics that are interesting in themselves. Once tamed, Titans are very powerful. They can clear space and take down lots of dinos quickly making them good for area cleanup or meat runs. In addition, we’ve worked to make each of them fun to ride. I enjoy exploring the various maps on them for that reason." ....which begs the question... will they become permanent tames? and will they be transferable? i wonder if that is what they implied... "head scratching" Now with crypods on pve there is no reason to not have those dinos not as permanent tames... but like i keep repeating, pvp is a different beast... Last but not least, corrupted creatures will have other behaviors than the dinos we have experienced so far. Apparently they are more aggressive and perhaps far more dangerous than what the normal none corrupted counterparts. This might be a good reason to perhaps tame this new class of dinos... HOwever, if Ark Devs are ark devs these new corrupted dinos are just reskin dinos... I hope not...but... i mean tek dinos, right? lol Well, i just wanted to summarize what i thought was interesting about today's latest development. I hope everyone has a wonderful day in ark.
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