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Found 10 results

  1. Ragnarok FAQ

    Here are some frequently asked question about the map more questions will be added Source: Will the old bosses come back? NO, the old (Island) bosses were removed because they are Islands lore and therefore nolonger on other DLCs allowed. Will more Tek-engrams be added? NO. only the default Engramms from Dragon and Manticore are obtainable Will there be an other boss encounter? NO. There will be no more Tek Bosses but there will be more Bossencounter like the Icequeen and Lavagolem. When will the map be released? We currently aim for a release near the end of this year (2017) What´s in the next Update? Bugfixes also check the patchnotes: What about the "Dragon-flying-away" bug? We are aware of these but need more informations when it happens and videos showing it If you want to help tracking that bug down post Videos showing the bug in the discord, please include also informations of what mods you are using, your rates and other settings we mainly looking for videos showing the issue on offical servers Will there be another Wyvern Scar? most likly not When will the desert be complete? We're looking at 3 - 4 two week periods to release new parts of the Desert (Month and Halfish) Will there be more caves/buildable caves? Yes Will there be more dungeons? Yes, hopefully one for each artifact or at least a more difficult to reach area. Will there be new tamable Dinos on Ragnarok? Most likely no unless a new dino is added to the original Island spawns. Players will however see new boss battles much like the lava golem/Ice Queen that are not tamable. Unless there is a Bison or Owl added, then those will totally be added to the map Will Aberration spawns be on Ragnarok? No, but players I assume will be able to transfer them unless Wildcard changes something. Will the Ragnarok Team be able to use the Aberration assets? There is a good chance of yes to this given that they are released before the end of this year; 2017. We're hoping to create some new dungeons using these assets. Will the Phoenix make an appearance on Ragnarok? Right now we're a hard sell on this, and from a dev stand point want to keep it in Scorched Earth. We have however been told from WC that we can add the Phoenix if we would like to, so things could change in the future. Will the Ragnarok Team add any new biomes after the Desert? After the desert that will be the last of new Biomes. What is after the Desert Biome for the Ragnarok Team? We'll be adding new building caves (Caves players can build in) As well as creating new dungeons to give artifacts a new home. Will the Desert Biome have the same weather effects as Scorched Earth? Yes. We are looking to NOT have the effects on electrical structures meaning no effect on Generators or electrical hopefully these answers help you find answers easier also regulary check the original link as we add more from time to time and may need some time till its updated here too
  2. Welcome to the FAQ thread for Non-Dedicated Multiplayer Sessions on Xbox - ARK: Survival Evolved! Greetings Survivors! We’re making some changes to the way our trial experience works to better accommodate the high demand of everyone who’s eager to play ARK! In this thread you will find answers to things we think will be helpful to you guys while finding your way on the ARK including Tips, Tricks, and Questions that we see popping up frequently. This thread is LIVE and will be updated with more Questions & Answers in the future. Have a suggestion? Head on over to the “Game Suggestions” thread here: How do I create a Non-Dedicated Multiplayer Session? To create a Non-Dedicated Multiplayer Session, from the title screen you select “Host \ Local” which will then take you to a screen titled “Host Ark Settings”. From here you can select different types of settings to speed up or slow down progression of your game. Can I play while I host a Non-Dedicated Multiplayer Session? Yes, as the host of the Non-Dedicated Multiplayer Session, you will be partaking in the game along with your friends. Your friends will also be tethered to you for a 200m distance. How do I join a friend’s Non-Dedicated Multiplayer Session? Players hosting a Non-Dedicated Multiplayer Session can invite their friends (trial accounts or paid accounts) through the Xbox Live Friends list. Can my friends join my Non-Dedicated Multiplayer Session when I'm not online? No. The host needs to be running the client and hosting the game at the same time. If you're not on, your friends will not be able to join your Non-Dedicated Multiplayer Session. Why won’t you let me walk away from my friends?!?! I don’t like this guy anymore and I don’t want to build with this loser! Currently, hosting a Non-Dedicated Multiplayer Session requires all players to be with 200m of one another. The reason tethering exists is to ensure that there are enough resources for you, the host, to run both the server and the client at the same time. With better optimization, we can increase these limits in the future! I’m so lonely in this empty server, how many of my friends can I invite into my Non-Dedicated Multiplayer Session? Currently, a Non-Dedicated Multiplayer Session can have up to 4 players, that’s 3+YOU (the Host). In the future we plan on increasing the number of players that can be on at a given time in a Non-Dedicated Multiplayer Session after further optimization. Do I have to purchase ARK before I can host a Non-Dedicated Multiplayer Session? Yes, in order to host a Non-Dedicated Multiplayer Sessions for you and your friends to play on, one person will have to purchase the Game Preview for Ark: Survival Evolved so that they can invite their friends, who have ARK: Survival Evolved installed on their Xbox, to join in adventuring their ARK.
  3. Expectations and User Interface

    Post TWO, I've been told I have to post, I can't reply so it doesn't really matter if I've read every post out there, I still have to say something.... There doesn't really seem to be a clear user interface, or a place to learn about how to use this site. I only know I have to post because I asked a friend. I tried to reply to some posts but that doesn't appear to be possible, when you're new to the site. A FAQ page would be helpful or a place to register as a new user with the rules so that as a new user I would have a clue how to move forward and not be a pain or a bother...
  4. Offline Map Change So im kind of new to Ark, and a friend of mine that had been playing a while wanted me to play on the PC with him. So i decided to buy it on the Xbox One also so i could play it and get used to it myself. At my house i do not have high speed internet because i live in the middle of no where, so i have been playing single-player offline. I saw that only some Creatures can only be found on certain maps. So my question is, if i got scorched earth, could i use my current survivor on it? And if so, when i come back to The Island, will all of my stuff ive built still be there? I just dont want to start scorched earth and not have my current survivor and when i go back to the island everything be erased. I hope this makes sense lol and i hope someone help me out with this since im new to Ark! lol
  5. Cave creatures

    My game is updated to the latest Xbox update, i'm on single player but every time i go inside caves no creatures spawn, resources and artifacts are present but no dinos, so i cant hunt down a Megalosaur for example, any idea what could be causing this?
  6. My tribe and I are seriously considering starting a dedicated server. We're tired of the 13 year old antics from what seems like every player we run into. Between that and the thatch spamming I think we've finally hit the point of no return. I have a few questions that I cannot seem to find the answer to anywhere. Can transfer our current players from an XBox Official Server to a Dedicated Private Server? If not, is there a method to grant XP to players in order to quickly put them back at the same level they were at on the official server? Can we move the dinosaurs that we've tamed from the XBox Official Server to a Dedicated Private Server? If not, can you give a dinosaur to a player via the console? Can you utilize console commands on the XBox like you can on the PC? Is there a location for the current XBox Official Server settings to we can mimic what we currently play on? I think this is a good list to get started. Please let me know.
  7. Game saves seem to be a lot different here in this game compared to other Xbox One games I've played, especially for local player game saves. The new additions make it even more confusing. On the servers it seems to make sense to me, the user is saved there, but if I want to play local player how would I switch between playing regular Ark with my character that I've built up and then playing now on Primitive or Scorched Earth. There really doesn't seem to be any documentation on how it might work or even it it will. I don't want to lose the world I've built up and it seems like local player only has one game save. Even hosting is confusing, if I host will my local player get blown away. Hopefully someone's already written something up or can point me to a thread that better answers this. Thanks, Mike
  8. Updated FAQ Please.

    Hello Everybody. My name is Devilman, I am new to the forums, but i have been a long time fan of Ark, especially when I found out it was also headed to PS4. The only problem is, there really aren't any PS4 related questions in the FAQ and it just feels like it might be a little out of date. So here are some Questions I would like to post that I think people who have a PS4 would like to know. Playstation 4 related questions Release date: Is there anything more specific than June 2016? It is a pretty big month with 30 days in it. Servers: Will there be options to rent servers (similar to Battlefield 4)? Will we be stuck in a Local Server type mode similar to a PS4 Minecraft? Or will we have to go out and get another PS4 for dedicated servers? Graphics Options: Will there be similar graphics options on the PS4 as there is on the PC(Motion blur, FOV Slider, AA, Toggle HUD)? Beta Times: I remember hearing talk of a beta before PS4's release. With June right around the corner, is that something that is currently going to be worked on, or will the PS4 owners just get a "functional port"? Mouse and Keyboard Support: Will there be any?
  9. Welcome to the FAQ thread for the Xbox Game Preview of ARK: Survival Evolved! Greetings Survivors, in this thread you will find a few questions that have been asked previously. This thread is LIVE and will be updated with more Questions & Answers in the future. __________________________________________________________ Here are a few links worth bookmarking for any extra help and info! WikiPage: Twitter: Twitch: __________________________________________________________ I am unable to find ARK in my Regional Xbox One Store! Regional Availability: We know some of you are currently unable to play ARK: Survival Evolved and have questions about where the game is available and when it will be available in additional regions. This is because ARK: Survival Evolved is in the Xbox Game Preview program, which is currently available as a pilot program in Argentina, Australia, Austria, Brazil, Canada, Czech Republic, Chile, Colombia, France, Germany, Greece, Hungary, India, Ireland, Israel, Italy, Mexico, New Zealand, Portugal, Russia, Saudi Arabia, Slovakia, South Africa, Spain, Switzerland, United Arab Emirates, United Kingdom and the United States. Microsoft is working on rolling out Game Preview to additional countries and it will eventually be available worldwide. While they have not announced a specific timeline, they have assured us that it will be expanding to more countries soon and they will share more details as soon as possible. And as soon as they share them with us we will share them with you! Hey! If I purchase ARK now for the Game Preview price do I have to buy ARK again when its released? No. Once ark goes live you will not have to repurchase ARK at full price. By purchasing the Game Preview you gain early access to the game and will have the full game upon release. How do I fix my UI from being cut off on the edge of my screen? Under 'Options' find the slider labeled "UI Scale" and adjust it to fix your current resolution. When can we expect to see more servers? New servers are being added on a regular basis as the need for them increases. The process for creating an Official Dedicated Server takes a bit of time so with patience you'll see new servers throughout the days to come. Why can't I move more than 200M from my friend in a local hosted game? The tether distance is there for performance reasons. The host Xbox has to calculate all of the maps physics and creatures AI for all connected players while also running your characters current game view. Joining an Official Dedicated server or a Player Dedicated Server will allow you to get past this. Why does every servers ping show "N/A"? This is just a visual bug and in no way means you can not join this server, we're aware that this may seem confusing and are working on getting this fixed. Would I be able to play on a server if the host is not online? Unfortunately no, the host would need to be online in order for you or anyone else to play on it. Will there be Split Screen? This is a feature that is currently being worked on internally and is hoping to be released early on in 2016. You can read more about it here: Are there plans to have non-dedicated servers have more than 4 players? We're currently working on getting that up to 8 players by release after optimizing! Fingers crossed we can make that. How do I reset my ARK data / single player world? Please be aware that doing this will delete all of your ARK saved data, including any Survivors you have on servers. From the home screen navigate to 'My games & apps' (under My stuff). While ARK is selected, click the Select button (button with two squares) and here is where your saved data is stored. With your profile selected, press the Start button (three lines) and select Delete saved data. I have a different question about non-dedicated servers... We have a separate FAQ for that right here! How do I make a private / dedicated Xbox server? On your secondary Xbox, click Join ARK and choose your desired server settings from the provided list. Once your settings are entered, select 'Host Dedicated Server' from the top right hand side of the screen. You will be prompted to enter a sever password, admin password, and name (session name) for your server. Once set, your server will begin to launch which make take a few minutes the first time you do it. From this server screen you can broadcast a message to the players on your server, see who is playing on the server, and ban mischievous players. You can also invite your friends and access the admin manager. Can I have a single player character and Survivor in a non-dedicated server? If you are hosting your own non-dedicated server you would have to manipulate your save files to have one for each and transfer them when you are playing each mode (you would have to have save files on a usb stick that you are able switch out depending on what you are playing). By hosting your own non-dedicated server you are hosting your single player world and if you are not switching between data, they will overwrite each other. If you are joining someone else's non-dedicated server you can have separate characters for each without issue.
  10. Welcome to the Official Ark: Survival Evolved forums! This thread contains our Official Forum Guidelines, Official Server Guidelines, and FAQ. Community Forums Guidelines All Survivors are invited to join the forums and participate in discussions (not withstanding any VAC bans on Steam you may have). As a member of the community, you must abide by a few short rules: 1. Respect each other. Detrimental behavior such as flaming and derogatory/personalized harassment (outlined further below under 'Warnings') will not be tolerated. 2. Do not incessantly bump threads or spam. 3. Do not post topics discussing bans or warnings. Please use the Support Ticket Submission) to report in-game issues. Forum bans and warnings should be discussed via support ticket only, using the ticket type Forums and Forums Accounts. Posts regarding these topics will be removed by a moderator or staff. 4. Do not abuse the Forms (linked above) with multiple related submissions, or false reports. 5. No alternate forum accounts. Users found with multiple accounts will be subject to a 30-day forum ban. If you are unable to access your initial account, please submit a ticket on our support site. On top of these five simple rules, we also have a few guidelines: Community Officers: Community Officers (Moderators and Recruits) are the moderators of the Community Forums. They are trusted members of the community, here to keep the peace and help out as much as they can. They largely address issues regarding the Forums, and are unable to officially address in-game issue/bugs or reports against other players. Moderator applications are not accepted, and appointments of moderators are at the discretion of Studio Wildcard. Posting: Make sure when posting that your thread is being posted into the correct location. Your topic may be moved without warning by a Community Officer if it is placed in the wrong category. Avoid duplicate topics where applicable. Refrain from using all caps and extremely large fonts in your posts. Limit your topic post tags to a maximum of 10 total tags. Failing to do so may results in an edit from a Community Officer. If you would like your own topic removed, please report the topic and ask for it's removal in the description. If you are requesting a server advertisement post to be removed, please await the removal before posting a new topic to avoid receiving a warning for having duplicate advertisements. Topic removal can also be handled through a Forums and Forums Accounts support ticket however this option may result in a delay in processing. Warnings: As stated in rule one, harassment will not be tolerated. It is up to our discretion what derogatory and personalized harassment is. If it seems like what you're about to communicate seems like it's going to really offend or be harmful to another persons ability to be a part of our community without fear of being harassed, don't say it. Employ common courtesy. We understand that there are elements to our game which can cause things to get heated, however we request that you do not go overboard. In these extreme cases we will step in. Disobeying any of the rules/guidelines can result in a warning. You may receive a warning in the form of "warning points" for: spamming, inappropriate language, signature violation, excessive topic bumping, or generally abusive behavior. Multiple warnings can lead to site restrictions and eventual banning from the Forums. Inappropriate usernames: Racist, sexist, and generally inappropriate usernames will not be tolerated. You should also not use your username as a way to advertise. If deemed inappropriate your username will be changed by a Moderator, and you will be contacted to provide an alternate username which will be updated for you. You will be prevented from posting until your username issue is resolved. Reporting Posts: If you feel that someone's post(s) are detrimental to the community, you can report their post and your report will be sent to the Community Officers. Please be aware that we take these reports seriously, and you should report a post only when you feel like it is disobeying the community guidelines. Refrain from mini-modding/backseat moderating and contact a Community Officer where necessary. Topic Locking/Deleting: It is up to the Moderators discretion to remove replies and/or lock threads. Threads that are disruptive to the community and cause more harm than good (including but not limited to: flame wars, fighting, and trolling) will be locked. Reasons for locking the topic are generally provided by a moderator at the time of locking. We usually do not delete forums topics, and employ locking where necessary. However, if there is sensitive information that has the potential to negatively affect the game and it's community that topic may be deleted rather than locked. Wildcard reserves the right to change and/or add to these guidelines at our discretion where necessary. These rules ensure everyone has a safe and enjoyable experience here. With that said, we hope to see you as an active member of the community! Official Server General Guidelines Some general rules for official server conduct, so everyone is on the same page. As a warning, just because something isn't listed here doesn't mean that it's allowed and this list may be updated accordingly. Use your best judgement when conducting yourself on official servers. - Hacking or cheating of any kind is not tolerated. You will face immediate ban without appeal if you are found to be hacking. Evidence of hacking must be provided when reporting a hacker (videos are best for this). Wildcard reserves the right to remove bases, items, and dinos belonging to tribes caught cheating and/or hacking at any time without warning. - PvP can get heated sometimes, but personal, directed harassment is not tolerated. This includes but is not limited to: posting personal information, posting account information, racism or hate mongering, heavy/explicit sexual language, death threats, etc. If you are the victim of any of the above, please report the individuals responsible including screenshots to our Customer Support. - Impersonating a GM, which should be obvious, is not allowed. You will receive a warning if you are caught doing this. - Inappropriate or offensive names are not allowed. Ie. names containing vulgar, defamatory, obscene, hateful, racially, ethnically or otherwise offensive, including any usernames which are sexual in nature. - Any and all situations where you can build inside or under the terrain are not allowed. Wildcard reserves the right to remove bases, items, and dinos from these locations at any time without warning. - "Box Quetzals" as they are affectionally known in the community are not allowed. You are not allowed to use unintended building mechanics to box your quetzal (or other platform creatures) in to protect it from taking damage. Unintended building mechanics include floating structures of any kind. Wildcard retains the right to decide what is and is not intended game mechanics. If you use these mechanics, you will be asked to remove the structures from your creature by a GM or risk your creature being deleted. - You are not allowed to block player spawn locations on any official server. If your base resides on a one spawn point by accident you won't be penalised. This only refers to tribes blocking multiple spawn points for the purpose of not allowing any new players to play on the server (including cross server players). Wildcard reserves the right to remove these structures and if deemed necessary all structure belonging to offending tribes without warning. More information regarding spawn blocking can be found on our support article: - PVE specific: Blocking other tribes from building at their own base, blocking in other tribes dinos, blocking access in/out of a tribes base, obstructing pathways or waterways for the purpose of denying another tribe access, may be a cause for action by a GM. A GM may ask you to move or relocate if your structure is negatively impacting a server (ie. you block off a large portion of the map so that other members of that server cannot access it). If you are warned for any of the reasons above and fail to comply, you can be temporarily or permanently banned from all official servers. If you find a hack or exploit you think we should know about, let us know and we'll give you money! We want to fix issues, but we have to know about them to fix them. If you are dealing with someone using exploits or inappropriate behaviour against you, your best course of action is to report them to our Customer Support team and let them address it. Taking action into your own hands where you in turn break these rules can result in you being punished as well. Guidelines are subject to change without notification. Failure to abide by our server guidelines can result in the removal of your structures/creatures/items or in the banning of your account. In extreme cases, Studio Wildcard reserves the right to immediately suspend player accounts pending an investigation. All banning is at the Game Master’s discretion. Frequently Asked Questions This will be a mega-thread containing questions and answers regarding the game, as well as snippets of information that the developers and official members of staff have posted. Popular Questions Xbox One release date? Xbox One is currently in the Game Preview program. PS4 relate date? ARK is available on PS4. DX12 date? It runs, it looks good, but unfortunately we came across some driver issues that we can't entirely tackle ourselves :(. We’ve reached out to both NVIDIA and AMD and will be working with them to get it resolved as soon as possible! Once that’s tackled, we’ll be needing to do more solid testing across a range of hardware with the new fixes. It's disappointing to us too and we're sorry for the delay, but we wouldn't want to release ARK DX12 without the care it still needs at this point. Hang in there, and when it's ready for public consumption, it should be worth the wait! General Questions Will the game be limited to 30 FPS? No! Build as big and mean a rig as you want and pump out as much fps as you want! Will this game ever have a Pay 2 Win feature? There will never, ever be any monetization of this game whatsoever other than possible entirely new Expansion ARK's (whole new worlds as expansion pack). There will never be any pay items, not even cosmetics -- there WILL be tons of cosmetic "item skins" but they will all be earnable in-game rewards and time-limited free events to encourage gameplay, nothing ever to spend any $$$ on. The term Loot Crate simply was employed to denote high-value item cache. To be clear, we at Studio Wildcard are very much against any in-game monetization whatsoever. We've seen it distort too many otherwise good games. How many characters can we have? One per server. What languages will be available at full release? We plan to have English, French, German, Italian and Spanish available for full release. Anything else, we'll need to see. Will there be a FOV slider? Yes, you'll be able to slide between a 70 - 110 range. Does ARK: Survival Evolved support SLI? Currently with DX11, SLI is not supported - however when DX12 rolls around, it will be. Will the game support gamepads? Yes, the EA launch will have gamepad support. Can you turn off Motion Blur? Yes you can. Does the game have a Multi-player mode? The game is both online Multi-player (with persistent official and custom player-hosted servers), and with a Local Single-player option as well. Who composed the music? The composer is Gareth Coker, who also composed the music for "Ori and the Blind Forest" send him a shout out on twitter @garethcoker! How much will the game cost and will there be a price difference between Early Access and the full release? We haven't decided on the full release price yet, however it will not be as cheap as Early Access. As for consoles, that price is also still TBD. Will the game have VR support? Early Access has Oculus Rift VR support (and game-pad controls)! Beware, flying a pterodactyl with VR headset on may induce extreme fear of heights! (it certainly does Drake!) Will there be a tutorial? That's definitely an area of further work we'll be doing post Early Access to flesh that out. Will you guys support streamers and Youtubers when the game is released? Of course, we'd welcome any and all YouTube videos and streams you want to make of the game. Anything you want to do, have at it. How often do you plan to update the game during Early Access? Approximately once every two days. No kidding around! Are there any benefits to participating in Early Access? Well.. apart from seeing the game grow we can say that Early Access purchasers on Steam will get some exclusive in-game goodies that we'll be unveiling in the weeks ahead. Some nifty things to be proud of. Technology - How far do you guys plan to go? There will be a sci-fi tech tier with some pretty crazy stuff, and that aspect of the game becomes ever more prevalent towards the end-game, but we'll leave revealing more about that 'till a little down the road. Game Optimization + Specs It doesn't require a top-tier video card but it does require 4 GB system RAM currently. However, if you have a mid-to-low graphics card you will definitely have to reduce graphics to make the game not look as good as it can be. But yeah it has a TON of configurable video options so you can pretty much get it to run on any video card down to like a $100 budget card. That said, we plan to optimize, optimize, optimize as we head through Early Access. You can never be too optimized, and we're quite good at that. For Max settings at 1080p, I'd recommend a GeForce 980 or equivalent graphics card. 3.0 Ghz CPU and 8 GB system RAM. For Min settings at 720p, I'd recommend any DirectX 11 compatible graphics card with at least 1 GB video memory, 4 GB system RAM, and a 2.5 Ghz CPU. Can you tell us more about the VR? The DK2 implementation supports full range of motion freelook using all the sensors. Leaning in and using 3D virtual space to line up that arrow shot just right is suuuuuuper satisfying, especially when it results in a Dilophosaurus headshot, makes you feel like a real archery expert. How will we report bugs? Game related Questions Will there be more extensive character customization? Yes, you will be able to successfully change your gender, as well as: skin color, eye color, hair color, body and face proportions (about 30 different sliders), and character name (different than your Steam profile name). Also you can dye all clothing items (if you craft the appropriate colored dyes from a variety of seeds in a cooking pot), and some clothing items have optional visual skins that you can apply. Can survivors climb trees and build upon them? You can't currently climb trees, but that's an interesting idea that we'll consider as we progress. You can't directly make treehouses, but by building upwards with ladders you can make structures that are effectively nestled high in the trees. How many creatures can we expect to see? About 30 unique creature types (Dinos and other extinct creatures) at Early Access launch, and beyond that rapidly expanding up to 70+ for our full release. Dinos are the main draw for the game, however ARK itself is actually composed of a range of extinct creatures from all era. And there are far more non-dino extinct creatures both already in the game and being planned. More of them will be revealed with their own dossiers in the days ahead. We love dinosaurs, but we also love all sorts of extinct creatures and are intending to represent just about every major kind of extinct creature as the development continues! Spawn Items? As of now you do not spawn with any items, however you do have the Engram for crafting a Primitive Stone Pickaxe. You'll find that gathering the initial materials is fairly simple, as you can pick up stone and punch trees for materials. It won't take you long to craft the pickaxe! Is there anything you are looking at to make this game more enjoyable for the single-player community and smaller groups? Indeed one of our design priorities has been to provide more single-player or cooperative oriented goals for the game, such as an actual story expressed through in-game artifacts and quest items, character progression, bosses, dungeon-like challenges, and a definitive end-game (along with a rinse-repeat cycle so that the game can keep going as long as you want it to). We believe this will help provide more focus and player incentive than many survival games. How large is the Ark? Regarding the size of the ARK, it's currently approximately 36 square kilometers of walk-able land mass. There's also about 12 square kilometers of ocean, and of course that's just 2 dimensional measurement. There are very tall mountains that rise above the cloud layer, and oceans are quite deep with major underwater reefs, and there's a massive underground cave system that adds about 50% more traversable area to the ARK. The caves themselves are akin to dungeons in many ways, so while they can be inhabited by players, they are not easy places to survive long-term... As for other ARKs, currently they are just copies of the same ARK with different statistical variation of resources and creatures to make it easier or more difficult. But as we proceed past Early Access, we intend both to introduce new ARK physical layouts and also add the procedurally-generated world feature. And of course there will be player-created Steam Workshop ARKs! How does raiding work in Ark? On a live server, you can indeed be raided when you're offline. However the game has a few factors to mitigate this: Your pets can be set to help defend your base with various adjustable AI settings, and some pets can be very effective for this purpose depending on the species. At the later technology stages, you can build electrically-powered automated turrets. When you die in the game you will not lose everything, as your player character statistics and engrams (memorized blueprints) are retained after respawn. What can you tell us about building? You place a floor, then snap walls, doorframes, doors, ceilings, other floors, etc. At the moment, things are a bit gridlike, but we'll be updating that as we continue development of the game. You can make a thatch building, then upgrade it piece-by-piece with wood sections (I'd advise upgrading your walls first) if you'd like. No need to start a new building. Also, can we design the floor/foundation size and shape or it comes pre-designed? It comes designed as square units of a fairly small size -- with that you just snap the square units together to make larger shapes. You can also build pillars, etc, to reinforce your building via the structural integrity system. What can you tell us about Resources? They'll be fairly spread out, possibly with the exception of a few. To expand on this, some resources can only be found in specific areas like the mountains, caves, or underwater zones. After they're gathered they will respawn after a period of time. How do beds and sleeping bags work? Sleeping bags and beds are your in-game respawn points (if you have none, then you get a random point on the beach in your character's region). Sleeping bags are one-time-use and are locked to your specific character, and you can pick them up to move them. Beds are re-usable and are shared by your entire Tribe, but you can't pick the up to move them after placing. And yeah they have a cooldown timer indeed! How do you tame a creature? To tame a creature, you need to knock it out using a variety of possible methods such as blunt trauma to the head, tranquilizer, or certain other weapons (effectiveness of the various methods varies by creature). Then once it's in a torpor state, you need to feet it food that is appropriate for its kind of creature carnivore/herbivore and also some creatures have more specialized food preferences. After enough food to restore it to health, it'll awake as a tamed creature. However this is easier said than done, because while it is in torpor, its torpor status is decreasing and it may wake up too early -- and there are various methods you can use to keep it unconscious long enough to become tamed. Also you may have to be watchful of other predators while you're undergoing the taming process. The higher-level the creature is (and they do indeed have area-randomized levels), the tougher it is to tame. And the better job you do at taming it (less food utilized), the higher its resulting statistics after being tamed. How will Pet customization work? You can't change the skin color of your pet, that's determined by its genetics (i.e. random but also influenced by its natural level that you found the creature at, as well as its gender). So if you see a particularly cool looking Dino in the wild, you'll want to get it before it escapes!However, you can name the pet after you tame it, as well as level it up however you want. And yes there are cosmetics you can apply to the Pet, currently just choice of saddle which can be painted, and will have various aesthetic variations, as well as dino warpainting. Just grab a brush and some dyes, and swipe the brush on your dino to paint to your hearts content. I noticed Boss-type monsters in the trailer, are they tameable too? It won't be available during Early Access however beyond that... we'll see. Do tamed creatures suffer perma-death? Yes, Pets suffer perma-death if killed on the ARK. However we will have a feature in the game so that Pets can be digitized out of the ARK to transfer their data from online play, to local play. This can only be done at an Obelisk transmission point. Do Dinosaurs hunt and interact with each other? Yes, they do hunt and feed on each other -- according to a fairly complex predator-prey dominance hierarchy as well. For example, the Rex will favor attacking herbivores of a certain size, but will tend to ignore very small herbivores that aren't worth his time, and he will also attack weaker carnivores but only if there are no better targets around, etc. Herbivores, depending on their temperament, may defend or flee depending on their specific dispositions and their health status, and they may also come to the aid of allies of the same species, and especially their mates (yes most of the creatures have genders and it is very beneficial to have a tamed dino of each gender nearby, they will become mate-boosted). So as you travel through the ARK, you'll often see ongoing NPC battles play out... and you can use this to your hunting advantage! How else do pets interact with survivors? They have various AI states you can alter on each Pet such as: Passive: won't ever attack anything Neutral: will attack anything that attacks it Aggressive: Will attack anything not allied within sight range You can also use a ranged whistle to tell a specific dino or a whole group of dinos to follow you or another character/dino, stop, or attack. Based on their AI state, they'll also defend each other, nearby allies/structures, etc. Can you give us a general idea about the PvP in ARK and is there an effective way to fight back? PvPvE is definitely a challenge, but there are factors in the game that should make it a little easier for players to handle/avoid other hostile players. Specifically, you can choose a region to respawn in to help team up with your friends, and also the capability to tame creatures/dinos makes it a little easier to escape a combat situation if you have the right mount. Also, while physical items remain on your corpse when killed, your memory "engram" character progression and character statistics stay with you upon respawn. What is Ascension? It involves beating all the bosses, going into the volcano, completing an uber-hard dungeon and travelling through a stargate, beating a final fourth boss and discovering the true nature of the ARK, sacrificing your character and resurrecting as a new character containing a soul cube with a progressively level cap (and if done again, taking on bosses that are scaled even more difficult and have some changes each time). That about cover it? ;-) Can we build Underwater at Early Access launch? Underwater base building will be partially in at Early Access launch: you won't be able to build vacuum sealed underwater bases, but you will be able to build in underwater air pockets that are like mini-caves embedded in reefs along the ocean floor. However, building out the technology tier that will include vacuum sealed structures is a post-Early Access priority. I saw guns in the trailer! Are they easy to obtain? They can be found in loot crates but also crafted from blueprint items, or engrams that you learn via skill progression. Depending on the weapon it may require many kinds of components that also need to be crafted, rather than just raw materials. There's also a weapon attachment system so you can add scopes, sights, flashlights, and other accessories onto a gun. As for how many... too many to easily list off the top of my head but we got all the obvious types covered already (i.e. sniper rifle, machine gun, pistols, shotgun, rocket launcher, grenades, tripwire explosives, remote det c4's, among other weapons) and will continue to expand. Can you tell us more about the Vehicles? That's still in the conceptual phases for post Early Access, but we're thinking of jeeps, boats, and helicopters to begin with. Cannibalism..? Yes. Can you tell us more about Sleeping/Unconsciousness? When you log off your character, or if you suffer serious trauma, or eat the wrong thing, your body becomes unconscious. This will allow other Survivors to interact with you. They can steal your items, kill you, and even feed you! But there's something else you can do in ARK... you can drag their ragdoll sleeping body around... move it to wherever you want... even move it into a prison cell and enslave it (or just put it in a very dangerous position for when it awakes)... you can force-feed an unconscious person food & water to keep them alive.... and by enslaving, we mean: you can physically confine them and keep them alive indefinitely if you maintain their health. You can then do such useful things as extracting blood from them to create transfusion items, or using their poop as fertilizer, etc. Something to also keep in mind is that when you're logged-out, you don't lose water/food status. However, if you're logged-in, you do. So if someone is logged-in and is trying to starve or dehydrate themselves to death, you can force-feed them food to keep them alive in your prison. Is there a suicide key? Right now there is not a suicide key, however there are other means you can use to kill yourself - such as starving to death, eating your poop until you die, jumping off a high-cliff, punching a wall or a tree. Though if you're being held captive, there's a high chance that you'll be drugged continuously, so finding an opportunity to do these things can prove difficult. We are considering an option of having a suicide key added to each weapon, turning the gun on yourself for instance. However this won't be in Early Access and it's just a thought for now. How can I find my friends in game? There will be a number of tools available to you to help look for your friends, one of the early items you're able to craft is a Flare Gun which is incredibly useful. Also when you create your Survivor on a server, you get to choose a default map-area respawn region, and by choosing the same region as your real life friend, you'll spawn-in pretty close by... after that, it's all about crafting sleeping bags and beds in a little house together! Server Questions Are Survivors able to host their own dedicated server? Absolutely, the Early Access game ships with dedicated server EXE so you can host your own custom server. You can modify the configuration to affect lots of variables such as NPC difficulty scaling, Player vs Player enabling, weather patterns, whether voice or text chat is proximity localized or global, and many other factors. Furthermore, you can host custom maps as well from the Steam Workshop. We can't guarantee that unofficial servers aren't hacked/modified however, so we also will be launching with our own official server network that guarantees item security. But yeah, the game is being designed first and foremost for player-driven customization. It also has an offline single-player mode. How does travelling between servers work? Data download to and from Official Servers is currently not allowed, due to the potential for hacking. This keeps the Official Server network "clean" of any external potentially hacked data. Unofficial Servers have the option of enabling data downloads (default is enabled), which is between unofficial servers, or data from offline play. Note you can always upload data from ANY server (official or unofficial) for use in offline play. Because that's just for you! So yes a mod server could enable easy progression, but then it's just for your own benefit really, and if an unofficial server wants to be 100% "clean" without possibility for hacked data, they can prevent data downloads. Hackers and how will they be dealt with? The server is written to be 100% authoritative about the state of the world, meaning it doesn't trust the client with anything. The client only sends key input to the server, and the server determines all outcomes. This makes the game difficult, or potentially essentially impossible, to hack. The downside is that the server is much more resource intensive because it is doing all calculations for all clients -- but for a serious hardcore online game it is the only way. That said, aimbots and local graphics hacks could still be a concern, and for that we have employed VAC and also the capability for server hosts to perma-ban players by Steam ID. That said, the game should be less hackable than some of the other survival genre games because the server is 100% authoritative about everything in the world, including player movement and attacks. It's difficult, because for the most part, unless you've worked on games, or at least worked inside of a client+server architecture, the words "server-authoritative" are meaningless to you; it's even still a bit esoteric when you hear "the client just inputs commands to the server", or "the server just replays the movements and sends them to the client", because people don't really understand the consequences of this kind of architecture. Essentially, the way our game is structured, is such that your client, the thing you use to play the game, anything you input from your computer has to talk to our server, and our server serves as a referee. We set the rules, of course, on our server. On games like Rust, H1Z1, etc, they have their server "trust" the client with some things. For instance, it may trust the client to tell it where your character's position is in the world, or what direction your character is facing. It might "trust" the client to tell it how fast your character is moving, or it might "trust" the client to tell it when damage is taken. This architecture (Client+Server authoritative) makes it possible for hackers to "lie" to the server, because the server trust the client. So the hacker can make the client tell the server "I did not take damage" any time that the player takes damage, and so the server "trusts" the client, and just accepts that the player did not take damage, even if they did. With a server authoritative architecture (the kind we use), we do not trust the client about ANYTHING. The client does not get to say if you took damage, or how fast you are moving, or what direction your character is facing, etc. The client can only send your inputs to the server, so if you say "I'm flying", the server does not trust you, so you simply cannot fly. If you say "I did not take damage!" the server does not trust you, so you will still take damage. All of this information is calculated on the server, which is under our control (at least on official servers.) When you press "W", though, the server gets a notification that you pressed "W" and then goes ahead and moves your character in the way that pressing "W" would move your character, and then tells your client that you moved in a specific way. If you tell the server that you just fired your gun, and your target was someone who was behind you, the server will know that that action was impossible, and will simply ignore your impossible action. After all, the client is not to be trusted, so if the client SAYS it did something, but the server disagrees, the server is always right. Always. So, after we've established that nobody can convince the server to do anything that's impossible inside the game (such as flying, or shooting people through walls, or shooting them from a million miles away, or preventing fall damage, etc.) we've got to acknowledge that there are hacks that can directly target your software: Aim bots, edits that remove trees/bushes/walls/etc. The effect of these can be mitigated by the server-authoritative architecture (such that, for instance, if someone shoots at you from across the map while you are in the jungle, and they can see you, they still can't actually stop the trees that would be in the way from existing (server says they exist, server is always right.) so their bullet will be calculated by the server as having hit a tree, and that's that. But we have VAC! And VAC is extremely good at catching people who use these software-based hacks. These kinds of hacks, while impossible to prevent in an active way, can be dealt with passively (with bans by VAC and by server admins, and us!). So, these two things together will make it very difficult for people to gain any substantial advantage through hacking. Naturally, we'll be keeping an eye on this, and encourage users in Early Access to not just attempt to hack our game, but to tell us if they succeed, and to reveal their methods so that we can patch anything that might come up or be possible to prevent on our end. We'll probably offer bounties or other such encouragement to get people who enjoy hacking who decide to come to us with their methods, as well. Hope that helps. - The Right Hand Other questions from Survivors What are your plans for the community as a whole? We have several ideas in mind to help foster more of a cooperation-oriented community, though of course we'll have to see how they play out in practice and adjust accordingly: #1. The nature of ARK has more traditional RPG elements (such as statistical loot drops, levelling, raids, and bosses) which encourages partying and cooperation to successfully accomplish. #2. There are actual long-term game-play goals that involve things other than killing players, which in many other survival games ends up being one of the only long-form things to do after a while. In ARK, there's a definitive end-game that can be pursued by advanced players should they wish to take on the challenge. This gives an... alternative... channel to vent such violent intentions, and as will be unveiled the nature of the end-game further will encourage ARK-wide cooperation. #3. Having local play (with the capability to transition your local progress to online play and vice versa) and straightforward player-hosted servers (including blacklist and white-list support) right off the bat makes it easier for players to join a like-minded server or make progress alone, rather than being limited to a set of official or large-scale unofficial servers. We may need more systems, such as formal bounties (the Early Access version has a rudimentary bounty system but it's partially informal) and reputation aspects, but we'll see how things go over time. Regarding overall philosophy, we do intend to try to foster more cooperation than some other survival genre titles, both from a design and a community interaction standpoints. Hope that helps give an initial indication of where we plan to go and some of the ways we're designing ARK to be different than other survival games! Are you going to take Early Access seriously? We respect Early Access too and take it very, very seriously! Everything we have listed on the Features list is in the game and will be available at Early Access, but of course we intend to do a lot of polish and iteration through Early Access in addition to continually expanding the Feature set as well. But yeah, beyond simply hitting the feature bullet points, it's our priority that the game you play on Day 1 Early Access is a damn fun, polished, solid-as-heck experience that is only going to get ever greater. How do we make it happen? work work work work work work work We know that the track record on Early Access games in general and Early Access Dinosaur games in particular isn't good. Actually we have a little something in the works to make the wound of the Stomping Land a little easier for players who were let down by it, but more details on that a little later... We are set on being one of those Early Access exceptions, one of the teams that does it right. The developers behind ARK actually have quite a bit of veteran experience creating various well-known titles, so we're 100% aware of what we're getting into and fanatically committed to taking this all the way to the promised land... that would be, the land before time. Have you considered following Rust's approach to communication with it's player-base? Rust's consistent and daily community updates is an approach we intend to take as well. When players are engaged in Early Access, the developer really has an obligation in my view to keep the players constantly informed & involved in the development process, and the game also becomes better as a result. How much research have you done into pre-historic species? As for the research, basically reading a bunch of general audience books and online articles, along with having friends and family who are in the biological sciences fields. We've taken creative liberties in a few places for game-play reasons, but have an in-world context for why these species may have evolved slightly from their historical counterparts, and indeed where there is such a discrepancy we call that out via the in-game dossiers that you collect. So while I wouldn't run a college paleontology course off the basis of this game, a general audience player can definitely learn a thing or two by reading all the dossiers and seeing how those aspects are represented within the game itself What sort of experience does the team have? Various members of the team have veteran experience in the industry and some of the titles they have worked on include the Uncharted series, Primal Carnage and much more! What settings and platform was the trailer made on? Windows, Max settings, 1080p, GeForce 980 GTX. Will you guys support roleplaying? Yes, absolutely! It'll be something we encourage with the modding community too. Here are some thoughts in regards to it: I just want you guys to know that as a writer, roleplayer, and avid lover of DnD, every opportunity I can to get you guys tools that will make it more possible to weave a fiction inside our world, I will push for. I can't promise the world, but I can promise that there are multiple people on the dev team (myself especially) who can't wait to see what the players bring out in our game - The Right Hand FYI I want to note that as we proceed it is very important for us to support RP in the game! Whatever options and settings and mod functionality we can expose over time to encourage RP, the better. While some players are just gonna be in it for the sheer core gameplay experience, a lot of people are looking to create their own immersive Dinotopia and whatever we can do to facilitate that based on feedback from the community, we're gonna try to do. - Drake Where can I find some more in depth information about the Ark? Our large community has put together multiple spaces with lots of detailed information about the game and it's features! Here is a couple: Official ARK Survival Evolved Wiki Jurassic Ark Steam Guides