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Found 100 results

  1. Mindwipe Tonic Re-work

    Would you guys mind reworking the mindwipe tonic patch? As of now you can only wipe once per level and when you get to max level you are stuck with the engrams you have learned unable to unlock the new dlc engrams without creating a new character first. How about adding a system where you can only mindwipe once per real life month or after a amount of time, that way you cannot wipe constantly giving the older players access to new engrams with newer ways to play and balancing out gameplay?
  2. After the last patch, every engram point gained with new levels will disappear after exiting the game, the engrams learned since the patch are gone too. I've verified this bug on three maps: the Island, the Center and Ragnarock, also I was in singleplayer mode. This bug will make Aberration impossible to play, so i hope it will be solved soon
  3. you have an engram that you would like it to be in ark or you would like certain engrams to be modified and / or improved, then put your ideal in this topic so that I study wildcard itrodusca in the game I am going to share the few engrams that you might like for example: metal arrows: these arrows would have slightly more damage and durability would be learned at level 25 and would cost 2 metal ingot 4 wood 4 cementing paste 6 fiber 3 straw or feathers created on smity decrease the bow weight from 7 to 3 weight the rocket launcher from 20 to 12 the semiautomatic rifle from 25 to 10 to the cluster grenades redusi its weight to .06 weight the flamethrower from 20 to 9 also riot armor and pelage redusi its weight to lamitad and it increases the metal increase the distance, speed and decrease the projectiles drop of weapons like bow, harpoon launcher, crossbow, rocket laucher, ballista turret, spear, slingshot, darts and grenades (in real life the bullets have a certain velocity and a deflection by the distance an average bullet has a speed of 300 and so many meters per second a .50 takes approximately 5 seconds in travel a distance of 3km between more distance more factors affect the bullet for example: the top, wind, temperature, humidity, to the rotation of the earth is a factor a gun bullet in feeta to fall to 800m in the game to the time in which the projectile hits your target is less than a second anque this is far away so much that if you put the command slomo zero (0) the projectile already leaves the cannon before doing the shooting animation that the tek grenade does not simply adhere to and explode but is programmable to be thrown and exploded afterwards as any grenade, explode to contact, which is thrown and exploded when something comes closer, that when the grenade approaches, if it were a rpg adose and explode or that the grenade stun their enemies and the maneuvers to fly and porsupesto that the radius of the exploit is also scheduled a small and very powerful area and a very large but weaker area and that can be autoprogramas pa what the pomegranate creates convenient. that the sniper rifle remove the peephole and the camien the name to semi automatic rifle and that the current version of the rifle is that the blacksmith was created with 8 shots and an expanded magazine of 10 shots and that they put an improved version that I would call semi-automatic rife made with a base of 10 shots and expansion of 12 shots and with better pressure, a cushion head and with a hydraulic system to improve the rate of fire and that has more distance and durability that the current slide shotgun put you hunting shotgun design and change the design to that of the spass-12 (it is the shotgun that arises in jurasic park) with the characteristics of the semiautomatic rifle the harpoon launcher increase the terrestrial damage is similar to that of aquatic damage the handle also has to have a harpoon that works with elastics and what should be done in a forwarded smity a harpoon launcher framed and composite that works with elastics and with a pneumatic system adding damage durability precision with spear bolt compounds that work like the current compound arrows. E
  4. I have a primitive+ server running and when the update came out the other day it broke the engrams. If I install any mod that adds engrams it changes the engrams of the game. Instead of having the prim+ engrams, it changes them to regular vanilla engrams. The mods have not been updated since the big ark update but I'm not sure if that was the problem. Again, everything worked fine until the big update. PS: Every prim+ thing I made, like a wooden plank home, is still there.
  5. Hello, I have successfully used beer barrels in this game before, but I am trying to set a few up on The Island, and they just will not work. Looking at them, they say that they're irrigated, but when I open the inventory none of the engrams show up, and if I put the ingredients into the barrels nothing happens. Apart from the engrams not showing, I notice that there is not water bubbling from the cork on top of the barrels, as it did previously. They do show that they're fully irrigated (1000/1000), though. Any help, please!
  6. A Name Not To Be Forgotten

    SO I'M BACK AGAIN WITH JUST ANOTHER SUGGESTION!!!!!!!! This time, I want to talk about our tractable items.... Back in Minecraft or even Skyrim, did you ever have a sword, bow, shield, or even a live of armor that you named specifically just because it (May or may not have) held some meaning to you? Well, personally, as I go slaying Dodos with my bow every time I start a new sever, I often think to myself, "Self, don't you wish you could name your bow the Dodo Destroyer?" Often times, I find myself answering yes. Now a little silly, yes. But don't you wish you could personalize a pike's or chest niece's name, just so you'll always know that it was yours? Maybe this suggestion is for you! I think that it would provide a bit of entertainment as well as a small sense of pride if someone was able to name and rename a crafted item, you know, for the sake of customization. AGAIN, as I post every time, I'd love a little feedback, and as always guys, constructive criticism is always appreciated!!! Sincerely, Your Not So Amazing Neighborhood Zevaryian
  7. I was wondering whether it would be possible to setup a few official servers configured with a "no flying mounts" setting, ie can only ride/tame land dinos and sea creatures. This setting would create an entirely different ark experience, one where exploring would be a lot more time consuming, PVP would be very different and it would also solve some of the major dino balance issues affecting the game atm ie op Pteradon vs useless Gallimus.
  8. Ok, my character got bugged with the last update that came last weekend, ark version 1.28 I think it is. I didn't had time to play until today, so after I login in the official ark server # 647 on PS4 (server that I always play with my friends), I noticed that my character was still lvl 77. It was strange to me because my friends told me that with the update, they reseted everything (LVL and engrams learned) but gave back to you, your lvl points and engram points to reorganize your character. The problem is that when I enter the engram tree screen, it appears to me that I have 0 (ZERO) engram points to put and no engrams learned. So basically, I'm lvl 77 and can't place a campfire lol......................... This is driving me nuts, I don't know what to do and where to seek for help, I reported this in-game as "report abuse", also searched for this issue on the internet and no answers. Is there some way to contact official Ark Support in case this problem still persist and actually come to a solution for this? Is stupid to invest so many hours in this game and recieve this back to me. Maybe there's a way to return to lvl 1 but with all my lvl points available for putting them again and recieve engram points and re-learn everything.................... My ps4 tag is: Thekushie. PLEASE HEEEEEELP!!!!!!!!!
  9. Cannot Craft w/ Engrams

    This is my mortar and pestle, however the same is true with my fabricator and smithy. There is no crafting folder and the engrams button is grayed out. Does anyone have a solution? Thank you in advance.
  10. On PC and I use a controller and one thing that is really annoying is that: When the gamepad is enabled, if I scroll down the engram list using a mouse... I'm unable to learn the engram by double clicking on it. I'm forced to use the gamepad. This issue is made worse with the known issue of not being able to learn engrams when searching for them. Please fix asap. Thanks,
  11. At the moment the engram list shows all engrams unlearned. But I only have 373 free engram points at lvl 91. My personal crafting tab shows all the engrams I have learned before the chaos last night.
  12. Forget about the Mindwipe

    SO, there's a few things I'd like to cover regarding the need of the Mindwipe. I've been putting this off trying to find a way around it, and while yea you could sit at a level, mind wipe and learn what you want, the level up again, but you don't really get too much progress overall engrams wise doing that. Now I don't disagree that being able to mind wipe and reset your attributes is over the roof, but it really sets you back when playing as a lone wolf or on solo (with settings being that of an official server). Now first off, I'd like to mention that I play solo as almost a "training program" for multiplayer, and that being said, the only things I have boosted are difficulty, set at 1 with max difficulty checked, taming, set at 6, egg hatch speed and baby maturation speed along with a couple others not too relevant towards gameplay, just time spent playing. No loot boosts or any perks towards me beside a dino count of 3.5. Which, by the way, is just as detrimental as it is beneficial. This being said, I've found that the Mindwipe allows me to not have to worry as much as when I'm looking to get engrams or when I'm looking for blueprints, as my stat build is pretty solid and has yet to vary. Now for the second part... The mindwipe (in game) is supposedly used to forget things... Now correct me if I'm wrong, but don't you think the attributes such as health, stamina, oxygen, food, so on so forth, isn't really a KNOWLEDGE based thing??? Where as the engrams have everything to do with LEARNING, relative to the MIND? Hence the name MINDwipe. I don't necessarily think that you can just "forget" how your body has changed (ie. Attributes) Honestly, I'm not irritated at the actual nerf of the mindwipe itself, just HOW they went about it. So, this all being said, I honestly think the once per level mindwipes is too limiting, engrams wise. And here's where the game suggestion comes into play: THEY SHOULD ADD AN ITEM LIMITED ONE USE PER LEVEL FOR THE ATTRIBUTES, AND ALLOW UNLIMITED ENGRAM RESPEC ONCE MORE VIA THE MINDWIPE. AGAIN, I understand the frustration for both those who agree, and disagree, but there lies the problems for the lonewolfs, or small tribes in which you can't always have your tribemates around to make stuff for you that you haven't learned. NOW, I also posted about the idea for blueprint crafting as well, as a solution for the once per level mindwipes, though I doubt that will ever be implemented. Almost as much as I doubt this will be either. But it's a viable solution for the over limiting engrams progression for the previously listed situations. Of course no person should know every engrams at once, which is why the material cost for a mindwipes is pretty expensive when going for it by yourself, whether in solo or multiplayer, needless to say I'm sure that was to try and prevent over usage of such a useful item. But anyways, enough rambling from me... I want to hear y'alls thought on this proposal, and try to be open minded and consider both sides of the argument. As I say every time I post, constructive criticism is appreciated, as long as you're not being rude about it. Please guys, post away!
  13. Forget about the Mindwipe

    SO, there's a few things I'd like to cover regarding the need of the Mindwipe. I've been putting this off trying to find a way around it, and while yea you could sit at a level, mind wipe and learn what you want, the level up again, but you don't really get too much progress overall engrams wise doing that. Now I don't disagree that being able to mind wipe and reset your attributes is over the roof, but it really sets you back when playing as a lone wolf or on solo (with settings being that of an official server). Now first off, I'd like to mention that I play solo as almost a "training program" for multiplayer, and that being said, the only things I have boosted are difficulty, set at 1 with max difficulty checked, taming, set at 6, egg hatch speed and baby maturation speed along with a couple others not too relevant towards gameplay, just time spent playing. No loot boosts or any perks towards me beside a dino count of 3.5. Which, by the way, is just as detrimental as it is beneficial. This being said, I've found that the Mindwipe allows me to not have to worry as much as when I'm looking to get engrams or when I'm looking for blueprints, as my stat build is pretty solid and has yet to vary. Now for the second part... The mindwipe (in game) is supposedly used to forget things... Now correct me if I'm wrong, but don't you think the attributes such as health, stamina, oxygen, food, so on so forth, isn't really a KNOWLEDGE based thing??? Where as the engrams have everything to do with LEARNING, relative to the MIND? Hence the name MINDwipe. I don't necessarily think that you can just "forget" how your body has changed (ie. Attributes) Honestly, I'm not irritated at the actual nerf of the mindwipe itself, just HOW they went about it. So, this all being said, I honestly think the once per level mindwipes is too limiting, engrams wise. And here's where the game suggestion comes into play: THEY SHOULD ADD AN ITEM LIMITED ONE USE PER LEVEL FOR THE ATTRIBUTES, AND ALLOW UNLIMITED ENGRAM RESPEC ONCE MORE VIA THE MINDWIPE. AGAIN, I understand the frustration for both those who agree, and disagree, but there lies the problems for the lonewolfs, or small tribes in which you can't always have your tribemates around to make stuff for you that you haven't learned. NOW, I also posted about the idea for blueprint crafting as well, as a solution for the once per level mindwipes, though I doubt that will ever be implemented. Almost as much as I doubt this will be either. But it's a viable solution for the over limiting engrams progression for the previously listed situations. Of course no person should know every engrams at once, which is why the material cost for a mindwipes is pretty expensive when going for it by yourself, whether in solo or multiplayer, needless to say I'm sure that was to try and prevent over usage of such a useful item. But anyways, enough rambling from me... I want to hear y'alls thought on this proposal, and try to be open minded and consider both sides of the argument. As I say every time I post, constructive criticism is appreciated, as long as you're not being rude about it. Please guys, post away!
  14. Questions on engrams

    I have a few questions on engrams and about characters, you can probaly see I am new but I get the game perfectly well nevermind theres a lot to it. But anyhow, I have questions: can you cross ark to say: scorched earth, and learn the engrams and cross ark back with items and engrams? How do you cross ark tames? Any downsides to server hopping? Do you cross ark at obilisks? I want to go on an empty server and bring lots of phiomias onto a full server I like staying on my own server though, and I see posts about duping and ect, so I'm worried people are using it for bad stuffs and they're probaly jerks, I definetly wont ever use this feature unless I wanna see other maps.
  15. - When mindwipe or starting a new character, the campfire can not be unlocked with engrams. I've tried everything and it will not allow anything. - Inventory in general for person, Dino's, storage, in general all can not be organized/rearranged. If you click each item and transfer each individually, they are not in order. So say you have thatch, thatch, wood, stone, meat in that order and start by taking thatch, it will bounce around and do thatch, meat; wood, thatch, stone. - Worse lag than previous leak, now everything constantly yours back and forth like mini 5-10 second rollbacks. This happens even when no beer by structures or anything heavy load. - Character food consumption had increased a great sum. I only seen in the notes about certain Dino's being raised, but not human. - Glare has not changed, its ridiculous and blinding especially in the glacier/snow area which is just complete white screen. I am near the coast and building facing the ocean is impossible because you can not see at all nor can you even see the highlighted green outlines for preview placing. - dinos and animals glitching threw the foundations, walls and otherwise. Side Question: I'm in a PVE server which is relatively small and everyone is nice besides one tribe who is pillaring spawn locations for obsidian and threatening to pillar all valued resource spawns as well as building ceilings on them to kill spawns. Is there something that can be done since it's PVE? Side Question: Can you transfer data from a pve unofficial test server to any pve server?
  16. After the update that came out today, I came back onto the server I play on (Official Server). I look into my smithy and all of the crafting engrams are missing, but all my items in the smithy are there. Also, the items are all moved to the bottom of the inventory of the smithy. This is also happening to the mortar and pestle too. I haven't tried the fabricator and such because I don't have those, but I expect those to be glitched as well. I tried switching from folder view but that isn't working. Everything was fine prior to the patch.
  17. I just can't seem to figure out how to use the "Only Allow Specified Engrams" feature in the more section of host ark settings. I want to make a specific dedicated server similar to primitive but with some changes to engrams to balance out the PvP aspect of my server. Any help is greatly appreciated!
  18. Learn All Engrams button

    Would it be possible to add a backend option that adds a "learn all engrams" button on the engram screen? For those who play on unofficial servers and are able to learn all of the available engrams, would it be possible to have that as an available variable that can be toggled by a true/false boolean?
  19. ID: 64.79.106.170:27033 Name: Ark Addictions PVE Modded Mods: http://steamcommunity.com/sharedfiles/filedetails/?id=636628199&savesuccess=1 Map: Ragnarok Ark Server list: steam://connect/66.70.233.111:7150 Paste this into your google browser without ark running alternatively use this: https://arkservers.net/server/66.70.233.111:7150 Be sure to put this link ^ into a NON-game browser like chrome or internet explorer. It should auto-connect to the server if steam is running. Alternative login: https://arkservers.net/server/66.70.233.111:7150 Day is longer, Night is faster. All Engrams can be learned!! 10x Everything but maturation and hatching which are 25x and 50x respectively Rules: Don't be a complete ♥♥♥♥♥♥♥♥♥. Pillars + MUST be touching ground IE no floating bases. Failure to complies will result in a base wipe! Don't spam foundations/Pillar's everywhere with no intent to build IE reserving for "later". Have fun! Active ADMINS on server. Events: TBA Notes: This is a fresh server trying to get new players. It is PVE and has extinction which may make people take a little while to get into server
  20. Since the 259 update reset all stats again, after leveling stats, and attempting to relearn engrams when using a game-pad in conjunction with mouse and keyboard it is possible to scroll with the mouse and select an engram, however the learn engram dialogue never shows up at the bottom of the screen. In order to learn the engram you must scroll down the selector with the game-pad to the engram you want to learn. Once that item is highlighted the dialogue box appears to learn.
  21. Engram Named Tabs

    Since the bug with the engram list lag is still not fixed. May I propose a suggestion that maybe could circumvent the problem in another way. And help the user keep an overview of all the engrams there are to learn. Provide us an option to sort the engrams into several named tabs/pages via a game.ini config. And maybe even subpages per tab. (see example) That way we could limit the number of engrams that need to appear at the same time in the overview (which seems the cause of the lag, as using a filter reverts fps back to normal when sufficiently limited). This way we can create multiple categories Main tabs: Tools, Weapons, Toolstations, Structures, Saddles, Transportation, .... Subpages could be: e.g. Structures: Thatch, Wood, Stone, Metal, For mods: Medieval Structures, Settlers, Villagers, Keeps, ... Others maybe want to sort the engrams into professions. Hunter, Builder, Blacksmith, Weaponsmith, Carpenter, Tailor, ... I think this would provide users also with a more manageable overview of all the engrams and will be able to navigate to what the user wants to learn and what not. (If doing an engram overhaul for game.ini please consider my previous suggestion to be able to set our own engrams requirements aswell, instead of just being able to remove the prerequired engram). Thank you, Guinaro
  22. Engrams Account Based

    So I've ran into an issue where my character was lost while transferring to another server. While I wait on the ticket to be resolved, I'm playing on a back up character. While I have unlocked several tek engrams on my original character, I have not on this back up toon. I'm running into the issue where I can't use things like my Tek Transmitters because of the engram not being unlocked on this toon specifically. That being said, I feel like the engrams should be account based and not toon based. Sort of like how the achievements are account based. How do others feel about this?
  23. When I open my inventory and go to the crafting tab or directly to my crafting tab even with the folder view icon lit up I don't get the folder view until I turn the option off and back on OR my inventory updates either by transferring items into it or if I craft something and it finishes then it updates to the folder view.
  24. Feature Requests

    I have been playing ARK since it was released and had a few requests that might be useful in the game. I've asked the modders but I guess its not possible with some limits they have. 1. Add an option in the learning engrams screen to "Learn All Engrams Available" which would save a ton of time when you need to relearn 200, etc. Maybe an option for Dedicated Servers or both? Could be an option in the Settings too.I know you can get them all learned with the admin command but they do away on logoff and you have to enable the command each time. Would be nice for players and admins I think. 2. Have some way to communicate between the CrossARK *Cluster* servers. Maybe an option to merge the chats with an option in the Settings? IE: Chat Window: Doublee (The Good Guys) [The Center Map]: Hey Bob come over to The Center map! Bob (No Tribe) [The Island Map]: Hey whats going on Ill be right over! Doublee (The Good Guys) [The Center Map]: Great, Ill be waiting for you to CrossARK over. Bring your good dinos! Those are the few things I could see being useful. Also, you could have INI settings to enable/disable and in settings they could "Turn on Cluster Chat" or something Awesome work on the game! These last 2 patches have been AWESOME! Doublee Doublee Gaming (EE) www.doubleegaming.com
  25. I logged into my non-dedicated server today and my character had lost all his stats. He was back to starting stats, but still had his level 83. I closed the game and restarted and I got the stats back to where they should be, but I didn't get my learned engrams back and I also didn't get my engram points back. I can't craft anything at all, and my 800 or so points are all gone, so I can't even relearn them. Does anyone know what happened here? And is it fixable?