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Found 17 results

  1. When I started my nitrado server i wanted the engrams to auto unlock and so now ill be telling you how to make this happen on your nitrado server for xbox,pc or ps4 servers. So first if you want engrams to auto unlock make sure that you are under general then turn on expert settings and save changes now under the settings tab there should be a tab called expert settings you click that now there should be a slide box that says gameusersettings.ini change that to game.ini now scroll all the way down till to the bottom click at the ned of the last setting there and hit enter and type bAutoUnlockAllEngrams=true this will allow you to unlock every engram at your level when leveling up but if you spam something into like stamina the screen will be filled with the learning of the engrams also when you reach level 100 or higher you will unlock all the tea engrams i do not know how to fix this but if you use this be aware of that. Also make sure your server was stopped when you changed the settings in the game.ini and if your server is stopped there will be an option to save changes. This is all you need to know if you want to make your engrams to auto unlock in your server. Let me know if this was helpful and bye.
  2. Bring back “Survivor Upload” or give Genesis owners all prior dlc engrams. Hi, I know I can’t be the only one in this boat but the reasons why the option to upload characters was taken away from dedicated servers are somewhat understandable but the fact that it’s been completely removed is just down right heart breaking. Due to the inability to use engrams on new dlc maps from prior dlc, players are forced to rely on cheats to temporarily get the engrams for 100+ Items from scorched earth, aberration and extinction (I lost count after 110 when trying to see how many blueprints I’d have to cheat in). This all in all, is a great dis-service to your players. It’s obvious due to the ability to acquire the niché materials to craft the items, that they were intended to be used in the Genesis simulation. Instead, in the server options, we have the option to not allow downloaded survivors which is the perfect solution to one of the issues. As for shady server owners that might password lock the server while your survivor is still on it, add a redundant local/cloud backup of the survivors so if it does happen you aren’t SOL because at the moment, removing the option has caused more issues than it’s fixed for personal windows 10/Xbox server players. Instead it looks like the functionality has been forced behind a paywall in the form of a cluster server only accessible via Nitrado, which honestly is more shady than a admin keeping you from reusing your survivor (which can still happen) IMO. I just hope that before you release genesis part 2 this holiday season, that you at the very least, give the option back or give all engrams to anyone playing genesis, instead of forcing them to be learned on the map they originated from. Just like with the island.
  3. Engrams that should be available on Genesis Why are the creature on Genesis like the Thorny Dragon that are a Scorched Earth DLC not have the saddle engram available on Genesis since there are Thornys in the volcano biome
  4. Genesis Engrams Getting use to new dlc until I realise none of the genesis engrams are appearing to unlock. Im playing on a ps4 in a undedicated pc server . I even use the command to unlock all engrams yet they still don't appear. Everything else is there tho.
  5. Genesis Engrams Missing Genesis Engrams missing in single player as well as official. Reinstalled entire game and dlc, same problem. (Xbox)
  6. GameData files and Engrams with no labels Hi there, I am hoping someone more knowledgeable can help me. I use ASM to manage my ark server, however, recently i added a gamedata file for the mod gaia and structures plus (got them from here: https://github.com/Bletch1971/ServerManagers/tree/master/GameData). I noticed only after i moved to that particular ark that one or maybe more of the gaia engrams are placed incorrectly level wise... is there a way to remove the gamedata file effect on your game? removing it doesn't seem to resolve the issue. More importantly also noticed recently that many of my engrams have lost their labels... any idea on how to restore them anyone? ANY help would be deeply appreciated.
  7. SE and AB engrams on Genesis? I was wondering if there was any way by command or something to unlock the Aberration and Scorched Earth engrams on Genesis without unlocking every single engram along with it. I play on Xbox.
  8. Forced to relearn Engrams So all my players are losing all the engrams they learned from maps like Scorched Earth/Extinction and Aberration as well as the craft-able resources (Spark/gun powder/polymer and ammo) when transferring into Genesis. It's easy enough to relearn the basic engrams, but not the engrams from other maps. Having mods like S+ can make Scorched Earth resources like Propellant essential. For now we have a work around using TCs Reward mod but that's not a solution. Is this a WildCard bug or exclusive to my server/mod set???
  9. Musket Engram and Revolver Engram Hey Everyone, I am running a primitive server that really doesn't call for muskets and revolver to exist at all but I can't seem to find the right coding line to completely eliminate from Nitrado coding. Does anyone know the code to eliminate it? Thank you so much for your responses.
  10. Engrams/telgrams unlearning I have a level 105 character playing single player on the island on a PS4. I've been having issues where high level engrams I have learned unlearn themselves when I log out and back in. This was pretty whatever as I could just go and relearn absorbent substrate or gas mask easily, but now I recently defeated megapithicus on alpha and all the Tek grams I learned disappeared when I logged out and back in a couple days later. Just relearning a regular engram is one thing, but I can't just go and beat the boss every time I want to do something with Tek. Can someone help with this issue?
  11. Will there be engrams after 100 in genesis? Really no point leveling after 105, no engrams or no engrams points either. I’m max level on PS4 official PVE, Endgame rather boring.
  12. Is there only way to get them all is buy either an ini edit or mod?
  13. Character save If you cant fix the loss of characters do to roll backs and transfers why not just implement a character save option to game?
  14. engram options an option in settings to allow players to have all possible engrams for their level, (I.E., playerlvl37, they have every engram up to level 37, but not anything higher than their level) stat levels would be the same, but this would enable people who play single player, or play without a tribe to have access to all the engrams, maybe make it available for primitave+ as well
  15. Among the Aberration engrams, you are able to learn the Metal Cliff Platform when you reach level 51. However, in order to actually unlock it, there is a requirement that you first know the Metal Tree Platform engram, which can be learned at level 59. This obviously isn't making a lot of sense. What it says is basically that in order to unlock an engram at level 51, you need to be level 59. In order to solve this issue quickly and without a lot of changes, I would recommend simply removing the engram requirement for this particular one.
  16. Expanding Server Settings: Engrams Hello Everyone, I have posted this suggestion in the past as a link to others that it may work well with, and attempted to post it as one point as its own suggestion, but it was somehow linked under another. It was similar to the first, but goes into different details and has a few steps added that the one it was added to did not. The idea behind it, is to somehow be able to incorporate different mod engram sets without breaking the official-core gameplay. Essentially, opening up customization for unofficial, dedicated, and single player games/servers while allowing those who play on official servers the ability to continue doing so. First Part; Adding/Expanding the Engram Menu to all server setup varieties. Second Part: Adding Engram Selection Check Boxes. The idea is to make it so that when you open the engram menu or tab, you are give a few options as to which engrams you are going to allow access to your server/game. Those which are not selected would remain hidden. Examples: On a new Tab or Menu: (1) Select the starting engram set(s): The first set would be to choose which engram set you wish to build on, either official or primitive engrams. Both could be selected if the host wished, but the minimum would be one or the other. I arranged it this way so that those that wished to play as either one or the other could do so. This way both parties can remain pure to their style of gameplay if they wish. Official Gameplay Engrams Primitive Plus Gameplay Engrams (2) Select the add on engram set(s): Of those below, we have parts of one, but the rest is currently only available through PC mods. In the case of this suggestion, they are simply being used as an example as to how it would read. If used, those in this portion of the page would be optional. They could select all, a few, or none at all. Also, the engram sets listed could be added to or removed from as new mods approved for console use are added to the game. If this list were to grow, a limiter may be applied as to how many engrams can be used in game or how many sets could be selected. S+ Mod Engrams Automated Ark Mod Engrams Advanced Architecture Mod Engrams Armored Storage Stands Castle, Keeps, and Forts Medieval Architecture (3) Remove the following engram set(s): This is yet another example set. None are in game as of yet. It would simply add an additional function to help clean up the engrams previously listed. For example, for those that have their games set up where creatures cannot be ridden, hiding all the saddle engrams would clean up their engram screens. Hide all Saddle Engrams Hide all Tek Engrams Hide all Metal Structure Engrams (4) Removed Selected Engrams: Each individual engram from the sets selected for (1) and (2) above would show and could be checked on or off as preferred by the host.This would allow the host to remove engrams individually from the engram sets selected. For example, if they wanted S+ engrams, but didn't want the nanny to be able to be used in game, they could then hide it at this point so it would not show as an engram one could learn Reworking the menu to resemble this setup would be easy to navigate, easy to add new mod engrams sets - without breaking official gameplay as they are all optional - and give the unofficial, dedicated, and single players a way to experience the mods without a full course mod menu. Now one of the issues that could be seen is the additional resources that many mods add to the game. This could be addressed a few ways; Items used in the mods would have the recipes adjusted to use standard or primitive plus resources. Items used in the mods would be added to the game only if the mod is selected and the engrams therefore activated. As a console player who codes, admins, and plays on an unofficial server, I believe that adding something like this would give those in my situation more opportunity to customize our servers, include additional mods in the future- should ark wish to do so, and allow those who prefer to stay true to either the standard or primitive plus elements of the game to do so. It would also, by including the elements from both game modes, be a way to allow them to update together, but played separately so that if anything breaks the game, it does for both and as such will be fixed for both. It is my hope is that working it as described, all parties will be able to continue to play as they wish and those that wish for more, could have it without breaking the game for someone else. *An additional note to the inclusion of the primitive plus gameplay to the standard code set - I read somewhere that a primitive plus server that had been running for some time at one point had been accidental switched to standard gameplay. In doing so, the only things that were lost to the server were the primitive plus items. So creatures and items that were standard to both types remained. It was switched back, and rolled back and everything returned. Now my purpose of this retelling however, is to point out that it may be possible to change primitive plus servers to standard servers, allowing players to keep their mounts and anything created using standard items. It is not the best scenario where everything is kept, but it does allow players who have been strict primitive plus players to keep a portion of what they have created over the years and would require only the rebuilding or crafting of anything lost. Again - not the best scenario, but perhaps better than loosing everything? The last thing I want to do is have those who have worked for years on what they have to lose everything. And if this helps as all, it may be worth it. Now I am a firm believer that no idea is perfect and can please everyone. And that belief is strong with Ark. We all play different and therefore, see each suggestion and idea differently as well. So if you have an questions, concerns, suggestions, or perspective on this suggestion - please let me know. And for those of you who have taken the time to read over this - it is rather long. Thank you.
  17. Nitrado code for Element engram Hello I’m hosting a Nitrado server is there code for element so I can build it but I don’t want all engrams unlocked. Any help would be great thanks
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