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Found 10 results

  1. engram options an option in settings to allow players to have all possible engrams for their level, (I.E., playerlvl37, they have every engram up to level 37, but not anything higher than their level) stat levels would be the same, but this would enable people who play single player, or play without a tribe to have access to all the engrams, maybe make it available for primitave+ as well
  2. Dimst

    Engram XP system

    Engram XP system New idea don't tease me I only have about 400 hours in the game since release, and I am not exactly super active in the community so this may very well be a thing that has been suggested, or being worked on. (Because to me this seems like such a no-brainer) My idea for the game is something that I feel like I think about every time I start playing again: Make ENGRAMS, specifically, upgradable with an XP system. The XP is earned by crafting said item. The more you craft something the better quality you can build it at... I mean it makes sense right? The first time someone builds a club, who has never built one before, will build one that is pretty awful, or barely functional. Totally off balance (slow swing speed), Too heavy (high stamina drain), wrong kind of wood (low durability), etc. But if that same person builds a club 10,000 times.... that 10,000th club is going to be BLEEPING amazing. Bare with me for this paragraph: Blueprints could still be shortcuts to get to better quality items without the work. Though, a blueprint will never be better the more you craft it because it is essentially a recipe. Just because someone bakes a cake with a recipe, in real life, does not mean they can make one just as good, or better, without the recipe the next day. BUT they went from having no clue to having a memory to reflect on when trying again so their experience making it has gotten better. To elaborate on that point: Blueprints would help you make larger strides in the improvement of your personal ability to craft said item. Rather than beating your head against a wall crafting something you have never made before, you have some guidance, thus giving you MORE XP than you would have gotten just making one from an unleveled Engram. For example, you have a brand new engram for a club and craft one with your engram, you will get 100 XP, but you have a masterwork blueprint for a club from a drop and you craft one from said blueprint you will get 5000 XP toward your brand new engram. Or an amount mathematically figured based on how far behind your engram is from the blueprint you are crafting. If your blueprint is Mastercraft. You would get less XP toward your Engram if it were close to Journeyman level rather than being at a brand new primitive level. Lemme know what you guys think. Edit: I had an idea on how to add a sort of ‘Graduation’ system to this idea to prevent progression from being too rapid. With a new engram, it is in the Primitive bracket. Repeatedly crafting this item without the help of a blueprint will only allow you to raise the level of the item to the top of its level range. For example, Primitive hatchet could only be raised to level 10. Once it is at level 10, Progression would stop without meeting one of two parameters. 1. The players crafts the item with a blueprint that is at the quality bracket attempting to be achieved or higher. If you are trying to graduate from Apprentice to Journeyman, you would need a blueprint for the item that is at least of Journeyman quality. 2. There is a % chance the player will graduate to the next tier with every craft after reaching the top of that tier. 1-10: Primitive (10% chance to graduate to Ramshackle w/o BP) 11-20: Ramshackle (8% chance to graduate to Apprentice w/o BP) 21-30: Apprentice (6% Chance to graduate to Journeyman w/o BP) 31-40: Journeyman (4% Chance to graduate to Mastercraft w/o BP) 41-50: Mastercraft (2% Chance to graduate to Ascendant w/o BP) 51+: Ascendant (Once at Ascendant, the player only has a 10% chance that their engram will level upper craft)
  3. I don't know if this is already a known bug, but the Flexible Electrical Cables cannot be crafted anymore for some reason, also the engram appears as unlearned even if you unlocked it before. There is a possibility that this problem is also affecting some other engrams or items.
  4. When I started my nitrado server i wanted the engrams to auto unlock and so now ill be telling you how to make this happen on your nitrado server for xbox,pc or ps4 servers. So first if you want engrams to auto unlock make sure that you are under general then turn on expert settings and save changes now under the settings tab there should be a tab called expert settings you click that now there should be a slide box that says gameusersettings.ini change that to game.ini now scroll all the way down till to the bottom click at the ned of the last setting there and hit enter and type bAutoUnlockAllEngrams=true this will allow you to unlock every engram at your level when leveling up but if you spam something into like stamina the screen will be filled with the learning of the engrams also when you reach level 100 or higher you will unlock all the tea engrams i do not know how to fix this but if you use this be aware of that. Also make sure your server was stopped when you changed the settings in the game.ini and if your server is stopped there will be an option to save changes. This is all you need to know if you want to make your engrams to auto unlock in your server. Let me know if this was helpful and bye.
  5. engram changes new engrams, furniture pack, decoration pack lightpack, etc.... instead of single engram make them a pack so the could be used for decorating bases i would even like to see that stone, metal, wood, thatch structures in packs instead of single engrams, this makes it possible to add more engrams and have more points to spend. new items in the packs could be unlocked by getting the right lvl to craft them.
  6. I play ark on ps4 and after an update, my crafting menu went wonky. I'm playing survival, and all of the items show up, and I can craft things I haven't bought with engram points. I'm not sure if I messed with a setting accidently, but it's kinda annoying.
  7. Just downloaded the game and all of its expansions on PC. Played on PS4 prior to this. I DO NOT know if this is a bug VS. a setting for Single Player. I started a new Single Player game on Ragnarok, and changed maybe 5 settings total. (Harvesting, dino count, etc.) When I leveled up, the Engram for the cloth clothing showed weird requirements. Meaning: the shirt and pants wanted 6 hide, while I know that it shouldn't require any hide. Only the gloves and boots need it. I tried resetting the game settings. I tried a new map, a new character, so on and so forth and the only thing that made the Engrams go back to normal was re-installing the game. Even after that, as soon as I changed the settings, it did the same exact thing where the Engram Requirement would change and would not revert. Soooo I'm re-installing for the second time. Its like changing the values of the settings changes the Engram Requirements (which it shouldn't) because on my rented server on PS4 I did the same exact thing and it never changed. The only variable here that has changed is that I'm on PC single player VS PS4 rented server. Can someone please explain this to me? I have had no luck finding the solution. Thank you!
  8. So its been awhile now and i dont know what happened or why the Tek drake saddle was removed, but any one know when we will have it back? Its kinda depressing having Alpha Ab implant and not being able to use my own saddle...
  9. When I logged out of single player all of my engrams disappeared and my character only learned the base skills. I also had 0 points. I tried logging out several times and my points never came back. So now I am level 17 and cannot learn any skills. This bug is game breaking and makes it unplayable.
  10. Is it possible to customise the folders where engrams go in the crafting menu? Particularly items added by mods. I know I can create a folder in-game, but that keeps the engrams still out of the folder, and just adds them to the custom folder. For example, I want to be able to move the "Upgrade Station", added by that mod, from the standard Crafting menu, which in turn is behind Structures, and just put it in the direct Crafting spot that's on the top menu by S+
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