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Found 10 results

  1. Por favor, adicione o tubo de irrigação e o cabo elétrico em ASA.
  2. Wild: Wandering the most climate extreme environments in this broke earth, Sinotyrannus Radium has been able to harvest electricity from the environment thanks to its element mutations and use it offensively This Sinotyrannus' crest is usually used as the main outlet of electricity in his body, its able to use its electricity to either shoot out a lightning bolt which crosses among multiple enemies or a flash of blinding light made to stun them Taming Method: You must wait till it shoots its flashbang or lightning bolt, and either deflect it with either a metal shield (flashbang) or with the riot shield (lighting bolt), then it will be stunned, then you may feed it to gain taming effectiveness Tamed: Tribes upon the wasteland have been able to tame these predators by using their own attacks against them, stunning them by reflecting their respective attack and feeding them afterwards Some of these Sinotyrannus are fitted with generator saddles and used as mobile electric sources which dont need gas, this generators are also able to overcharge the Sinotyrannus and make them specially fast and agile compared to most creatures Sinotyrannus; Abilities: Regular bite: Fast bite with decent damage, comparable to carno Lighting bolt: When you enter turret mode you can choose on of two modes, the first mode gives you a lighting bolt shot, which has goes through multiple enemies dealing damage to all of em, a hard hitting attack which takes a couple seconds to recharge, the crest will be a bright yellow when doing this Flashbang: The second mode inside of turret mode is the flashbang, this attack stuns creatures and blind for a few seconds, this attack has a big cooldown and is easy to predict due to its animation, this is to prevent getting stunned all the time, whenever this mode is active the crest will be a bright blue Stomp: A stomp attack which deals moderate damage but leaves an electric field on the ground, this electric field deactivates Meks and other robotic creatures, also it does a continuous stream of damage when inside Passive Abilities: Generator Saddle: Its saddle acts as a mobile generator, this generator doesnt need gas but has a much smaller range Overcharge: When it has a powered generator saddle it unlocks the overcharge meter, this can be filled by attacking and running, when this is activated he is able to do 180 spins on the spot, mega jumps which explode with electricity when it lands and faster movement speed
  3. Clarification: this design is an Edit made based on the art of Dave Melvin, all the credits go to him thanks to his amazing art, this is used to illustrate the animal in the survey, but it is not something I have done since 0. Introduction Skills Weakness Taming References Introduction Good morning/afternoon/evening to all of you, today I come to introduce you to my proposal for the Extinction map, Jakapil! a curious real-life herbivore that will come to you to demonstrate its great power and use in combat and help players! He lives in the Sanctuary biome/zone, although he is also in the Dunes, leaving the great abandoned city, he adapted to survive the place by adapting the technology and the element to his body, helping him to better defend himself against the Corrupted and some How many powers that help him in combat, that's right, electrical powers! just like the creature they discarded for this map. In general, he doesn't have the need to attack you since he's not a threat, or well of course, unless you try to attack him, that's another story, so it's best to leave him alone. Skills As for his abilities, as already mentioned, they are electric, having a set of varied attacks to attack your enemies, here is a demonstration and description of each one of them. 1° Attack: Forward Somersault This attack is one of the simplest and fastest, apart from the bite, when performing this attack, you can push and damage the creatures in front of you (It does more damage to The corrupted ones) at the same time to be able to defend yourself against them, it has a 30-second cooldown so it doesn't happen Attack spam. 2° Attack: Electrical Barrier By raising its spines upwards, it begins to release a circular barrier of energy around it, in which no creature can get close to it without receiving some kind of damage, it affects corrupted ones more than anything, so it is a good option to bring it to the OSD! The Enforcer now have a good fella. 3° Attack: Rocket Electric Lightning Are you one of those who find it difficult to go to tame / kill the Titans? no problem! this creature, in its weak points, gives you the opportunity to go and attack it in the corruption nodes and do a lot of damage there, the cooldown it has is 1 minute, but the good thing is that you can shoot 3 of these remote-controlled rockets until it run out and start to recharge. 4° Attack: Terrestrial Explosive Spine The Jakapil can drop one of its spines from its back and/or tail! to be able to leave land mines on the ground and, if the enemy steps on them, they explode, to recharge them it has a Cooldown of 1 minute and 30 seconds. Other things to highlight: The first, with its bite, can help you farm a lot of scrap, Element Dust, Oil and Electronics from the corpses of Tek creatures. Also, when attacking him, you take damage similar to Kentro, so it's best not to melee him. Not only does he receive healing from the Daeodon, and the Owl, he can also be healed by the Drone! Weakness His biggest weakness, although it is not a good idea to attack him melee due to his spines, and also that he has a Set of Attacks that would make it difficult for you, shooting is his biggest weakness since he does not have much life, a player with a firearm, or even with turret mounts like the Andrewsarchus/Astrodelphis/Tropeognathus to kill your Jakapil. Taming To tame this creature, the size of Velona should be noted, you must have 2 important things, the first, pieces of an Enforcer or Drone, depending on the quality and level of these pieces, the quality to tame will be much better! and the second item, element dust, you have to approach him, and throw these Enforcer/Dron pieces at him, once he is collecting them on the floor, you approach him to give him the element dust, like this until you tame him. References -Jakapil (The real one, dah) -Tek Creatures (Specifically Stego and Raptor) -Enforcer -Dave Melvin Discarded Electric Creature, It should be noted again that for the design present in this proposal, art was taken and edited to create it, go follow him on Twitter and see his art! Go recommending the proposal to others! with your help, Jakapil will reach higher
  4. Authors Amanit and MUSH1 Hello survivors, I present to you Helicoprion. Jellyfish and eels have always irritated me when traveling underwater. Their electric shocks are just terrible. That is why I want to offer you a helicoprion, which will become a nightmare for electric creatures and, in combination, their king. I also want to offer a new craft, but first things first. Basic information: Common Name: Helicoprion Species: Helicoprion bessonowi Time: Permian Diet: Carnivore Temperament: Aggressive Wild Helicoprion from afar can be confused with megalodon. However, if you swim closer, which you should not do, you will inapplicably notice a huge disk of teeth on the lower jaw. In this case, you need to quickly carry your legs! These terrible predators are able to open any armor like tin cans. Especially dangerous are males who care for females. It is also important to remember about the ability of males to accumulate electricity in spikes, which begin to glow with the accumulation of charge. With this ability, they can perform electric shocks that incapacitate opponents. Domesticated To subdue this sea thunderer, the survivors will have to work hard and risk their lives more than once. First you need to charm the female by defeating several angry males in her presence. Females are weaker and do not have the power of electricity, therefore they are tamed in order to subsequently subdue the male. However, if you overcome all difficulties, you will have an incredible fighting companion. With his power of electricity and a disk of teeth, you can crush any opponents! Saddle: The saddle does not have special properties (except for the new craft, but more on that later), but it will cost quite a lot and be unlocked at high levels. Drops: Raw Fish Raw Prime Fish Fragment of a Dental Spiral A fragment of a dental spiral will be a guaranteed trophy from a helicoprion carcass. It will be used in the crafting of acne and jellyfish repellant. After drinking this decoction, you begin to exude helicoprion pheromones, so jellyfish and eels become shy and run away from you. The effect lasts 15 minutes. Passive Abilities: • Thanks to the dental spiral, the helicoprion is able to break the armor of survivors at twice the speed. This ability also allows him to ignore 50% of the saddle armor of tamed creatures, so be careful with him! • Helicoprions prey on other electrical creatures, so electrophoruses and cnidarians are terrified of them (if jellyfish and fish can be afraid at all), since their electric shocks do not cause any harm to helicoprions. Active abilities: • - a bite blow that quickly breaks through the armor of survivors and ignores 50% of the armor of the saddles of tamed creatures. The base damage from the bite of a male is 70 HP. The base damage from the bite of a female is 45 HP. With a bite, the helicoprion dismantles corpses, receiving such resources as: Hide Raw meat Raw prime meat Keratin Chitin Raw fish Raw Prime Fish Organic polymer Pelt - electric shock. Only males have them. The strength and range of the strike depend on how charged the spikes of the helicoprion are. From 0% to 100%, the energy scale fills in 50 seconds, that is, 2% per second. The higher the charge level, the greater the damage, range and stun time of the enemy. The maximum stun time is 10 seconds. Shock Damage - X3 bite damage at max charge, so base damage will be 210 HP. If the Helicoprion sticks its nose out of the water, the impact will be weaker (2X damage) and the electric wave will be shorter, but it will spread through the targets like a chain, creating an electrical circuit. If a Helicoprion with a fully charged energy bar strikes electricity vertically upwards, there is a small chance that a thunderstorm will start. There are ways to speed up the filling of the energy scale: • One bio toxin fed to Helicoprion gives it 4% energy bar filling. • The energy bar fills up when the Helicoprion is shocked by Electrophoruses and Cnidarians, however, since they run away when the Helicoprion approaches, they must first be chased and “rubbed” against them, causing a discharge. • If a saddle is put on a helicoprion, then out of 200 bio toxins in its inventory it will be possible to make a special elixir, which speeds up the recharge of the energy scale by half for 5 minutes. That is, from 0% to 100% the scale will fill in 25 seconds. Does not affect other energy sources. •[C] - release pheramones. This ability works only for the female and is needed to tame the male. When the pheramones are released, all nearby males begin to follow your female and are neutral towards you. Taming: Helicoprion females are weaker than males and do not have electrical abilities. Their dental spirals are smaller, and therefore bites are weaker. However, they are also afraid of electrophoruses and cnidarians. They have a neutral behavior. Short version of taming: You can tame a female by defeating a male in a duel and taking fragments of his spiral disk. After that, with the help of the female, you arrange a "tournament among males" in which the strongest will win and you can brand the winner. Full version of taming: If you want to get a male, you first have to tame a female. To do this, you need to prepare iron armor and a shield (several sets are better!). Also, items that restore HP will not be superfluous. Then you find a female who is courted by a male (females always spawn with males, only males can spawn separately). In order for the male to perceive you as a rival, you need to take a decoction of a fragment of a dental coil to exude pheromones. In this case, the male will start a duel with you, which will be watched by his female. A male that enters duel mode will deal half damage as usual and will not use electric shock. You need to block his attacks with shield and armor, the higher the level of the male (the level of the male corresponds to the level of the female), the more hits he can make before his spiral disk completely becomes unusable. During the duel, the male will break off his teeth, three of which will fall out in the process, and when he is left without teeth (10-25 blows), he will lose the battle and swim away. If you survive the battle, then you will need to pick up the fallen teeth and make a "necklace of helicoprion teeth", the crafting of which will open in the early levels of the game. After you give this necklace to the female, and she becomes yours. It is important to remember that the female will accept the necklace only if you defeat the male. Once you have tamed a female, you have the option to tame a male. When you find a suitable candidate, you release pheromones and he begins to follow your female. Together you find another male helicoprion and release pheromones again. The males start a duel and the one who first lowers the opponent's HP below 30% wins. The loser swims away and the winner returns to the female. Taming progress is filled at the winner after the end of the battle. The higher the level of the male, the more battles he needs to tame, the level of his rivals also plays a role. The difficulty is to find enough helicoprions, and they will not be very common. I hope you are not confused. Breeding: There is nothing unusual in breeding helicoprions. Approximate base specs: Health: 2200 Stamina: 750 Food: 3000 Weight: 800 Additional Information: Helicoprion can carry: Tusoteuthis Can damage: Thatch Wooden Stone Possible uses of helicoprion: • Excellent vehicle. Helicoprions are fast and strong, they are also not touched by cnidarians and electrophoruses, so you can comfortably travel on them across the ocean expanses. • Battle comrade. Thanks to the ability of helicoprions to bite through armor and electric shock over the area, they are able to compete with even the largest inhabitants of the depths of the island. • Resource collector. It will be convenient to get fish and other seafood on the Helicoprion. • Anti-aircraft gun against flyers. The electric wave of the Helicoprion does not work as well on land as in water, but it is still capable of shooting down unwary fliers flying close to the water. It seems to me that the use of most creatures in the Ark is limited only by the imagination of the survivors, so you can always experiment). Thank you all for your attention! You can find out about the real helicoprion here: https://en.wikipedia.org/wiki/Helicoprion
  5. Species: Lightning CaudiumTime: UnknownDiet: Hesperornis gold eggsTemperament: Territorial Wild Lightningtail is slightly larger than an otter. Lives in a winter biome, but it will be very difficult to find him as he lives in large trees. Its thick undercoat helps the baby cope with extreme temperatures easily. Usually, individuals of this species simply hide during the day and go out at night in search of food, but if the survivor invades the territory of the lightning tail, then the small animal will not be afraid to protect its home. He jumps on the intruder's head looking him straight in the eyes, his cute face may seem harmless, but this is a deception to hit the survivor in the back with a bolt of energy from the tail. When the baby wants to attack, his coat "swells" a lot, and his eyes, tail and horns begin to sparkle brightly. Domesticated Once tamed, the Lightning Tail will become your best friend and protector on your travels. These animals are very attached to their master and therefore will not tolerate their own kind in the house (you cannot have more than one). Also, because of their temperament, attachment to the survivor, the little animal will fight to the last if its owner is offended (it is very difficult to calm it down and this is possible only if you stroke the baby or put it to sleep. It is impossible to put it on passivity. Be careful with it). With this creature, taming other animals will become much easier. If you throw a small animal on the back of an animal, then he will stun him with a shot of a charge in the head. Only large enough beasts are immune to this Lightning Tail ability. With this beast it will be easier to raid enemy bases. Throwing the beast on the back of the enemy, he will stun him. Even the most persistent and hardened survivor will not be able to withstand such a blow. (Remember that after a powerful energy strike, the animal rests for several minutes and cannot hit in a row. If you throw it when it has not gained strength, then it will simply scratch the victim with its claws.) Taming Strategy It is not easy to tame a small animal. The Survivor needs to earn the Lightning Tail's trust. To do this, he needs to build a cage and put the bait there to catch the animal and feed it for several days until the baby gets used to human society. Lightningtail can only be tamed with golden Hesperornis eggs, as this is the only thing he loves and eats. Abilities and features - Strong, small, agile and fast. It will be difficult to hit him. -This animal cannot be cloned. Due to his ability to control energy charges, the cloner simply breaks. Be careful with him.
  6. Authors Amanit and MUSH1 Hello survivors, I present to you Helicoprion. Jellyfish and eels have always irritated me when traveling underwater. Their electric shocks are just terrible. That is why I want to offer you a helicoprion, which will become a nightmare for electric creatures and, in combination, their king. I also want to offer a new craft, but first things first. Basic information: Common Name: Helicoprion Species: Helicoprion bessonowi Time: Permian Diet: Carnivore Temperament: Aggressive Wild Helicoprion from afar can be confused with megalodon. However, if you swim closer, which you should not do, you will inapplicably notice a huge disk of teeth on the lower jaw. In this case, you need to quickly carry your legs! These terrible predators are able to open any armor like tin cans. Especially dangerous are males who care for females. It is also important to remember about the ability of males to accumulate electricity in spikes, which begin to glow with the accumulation of charge. With this ability, they can perform electric shocks that incapacitate opponents. Domesticated To subdue this sea thunderer, the survivors will have to work hard and risk their lives more than once. First you need to charm the female by defeating several angry males in her presence. Females are weaker and do not have the power of electricity, therefore they are tamed in order to subsequently subdue the male. However, if you overcome all difficulties, you will have an incredible fighting companion. With his power of electricity and a disk of teeth, you can crush any opponents! Saddle: The saddle does not have special properties (except for the new craft, but more on that later), but it will cost quite a lot and be unlocked at high levels. Drops: Raw Fish Raw Prime Fish Fragment of a Dental Spiral A fragment of a dental spiral will be a guaranteed trophy from a helicoprion carcass. It will be used in the crafting of acne and jellyfish repellant. After drinking this decoction, you begin to exude helicoprion pheromones, so jellyfish and eels become shy and run away from you. The effect lasts 15 minutes. Passive Abilities: • Thanks to the dental spiral, the helicoprion is able to break the armor of survivors at twice the speed. This ability also allows him to ignore 50% of the saddle armor of tamed creatures, so be careful with him! • Helicoprions prey on other electrical creatures, so electrophoruses and cnidarians are terrified of them (if jellyfish and fish can be afraid at all), since their electric shocks do not cause any harm to helicoprions. Active abilities: • - a bite blow that quickly breaks through the armor of survivors and ignores 50% of the armor of the saddles of tamed creatures. The base damage from the bite of a male is 70 HP. The base damage from the bite of a female is 45 HP. With a bite, the helicoprion dismantles corpses, receiving such resources as: Hide Raw meat Raw prime meat Keratin Chitin Raw fish Raw Prime Fish Organic polymer Pelt - electric shock. Only males have them. The strength and range of the strike depend on how charged the spikes of the helicoprion are. From 0% to 100%, the energy scale fills in 50 seconds, that is, 2% per second. The higher the charge level, the greater the damage, range and stun time of the enemy. The maximum stun time is 10 seconds. Shock Damage - X3 bite damage at max charge, so base damage will be 210 HP. If the Helicoprion sticks its nose out of the water, the impact will be weaker (2X damage) and the electric wave will be shorter, but it will spread through the targets like a chain, creating an electrical circuit. If a Helicoprion with a fully charged energy bar strikes electricity vertically upwards, there is a small chance that a thunderstorm will start. There are ways to speed up the filling of the energy scale: • One bio toxin fed to Helicoprion gives it 4% energy bar filling. • The energy bar fills up when the Helicoprion is shocked by Electrophoruses and Cnidarians, however, since they run away when the Helicoprion approaches, they must first be chased and “rubbed” against them, causing a discharge. • If a saddle is put on a helicoprion, then out of 200 bio toxins in its inventory it will be possible to make a special elixir, which speeds up the recharge of the energy scale by half for 5 minutes. That is, from 0% to 100% the scale will fill in 25 seconds. Does not affect other energy sources. •[C] - release pheramones. This ability works only for the female and is needed to tame the male. When the pheramones are released, all nearby males begin to follow your female and are neutral towards you. Taming: Helicoprion females are weaker than males and do not have electrical abilities. Their dental spirals are smaller, and therefore bites are weaker. However, they are also afraid of electrophoruses and cnidarians. They have a neutral behavior. Short version of taming: You can tame a female by defeating a male in a duel and taking fragments of his spiral disk. After that, with the help of the female, you arrange a "tournament among males" in which the strongest will win and you can brand the winner. Full version of taming: If you want to get a male, you first have to tame a female. To do this, you need to prepare iron armor and a shield (several sets are better!). Also, items that restore HP will not be superfluous. Then you find a female who is courted by a male (females always spawn with males, only males can spawn separately). In order for the male to perceive you as a rival, you need to take a decoction of a fragment of a dental coil to exude pheromones. In this case, the male will start a duel with you, which will be watched by his female. A male that enters duel mode will deal half damage as usual and will not use electric shock. You need to block his attacks with shield and armor, the higher the level of the male (the level of the male corresponds to the level of the female), the more hits he can make before his spiral disk completely becomes unusable. During the duel, the male will break off his teeth, three of which will fall out in the process, and when he is left without teeth (10-25 blows), he will lose the battle and swim away. If you survive the battle, then you will need to pick up the fallen teeth and make a "necklace of helicoprion teeth", the crafting of which will open in the early levels of the game. After you give this necklace to the female, and she becomes yours. It is important to remember that the female will accept the necklace only if you defeat the male. Once you have tamed a female, you have the option to tame a male. When you find a suitable candidate, you release pheromones and he begins to follow your female. Together you find another male helicoprion and release pheromones again. The males start a duel and the one who first lowers the opponent's HP below 30% wins. The loser swims away and the winner returns to the female. Taming progress is filled at the winner after the end of the battle. The higher the level of the male, the more battles he needs to tame, the level of his rivals also plays a role. The difficulty is to find enough helicoprions, and they will not be very common. I hope you are not confused. Breeding: There is nothing unusual in breeding helicoprions. Approximate base specs: Health: 2200 Stamina: 750 Food: 3000 Weight: 800 Additional Information: Helicoprion can carry: Tusoteuthis Can damage: Thatch Wooden Stone Possible uses of helicoprion: • Excellent vehicle. Helicoprions are fast and strong, they are also not touched by cnidarians and electrophoruses, so you can comfortably travel on them across the ocean expanses. • Battle comrade. Thanks to the ability of helicoprions to bite through armor and electric shock over the area, they are able to compete with even the largest inhabitants of the depths of the island. • Resource collector. It will be convenient to get fish and other seafood on the Helicoprion. • Anti-aircraft gun against flyers. The electric wave of the Helicoprion does not work as well on land as in water, but it is still capable of shooting down unwary fliers flying close to the water. It seems to me that the use of most creatures in the Ark is limited only by the imagination of the survivors, so you can always experiment). Thank you all for your attention! You can find out about the real helicoprion here: https://en.wikipedia.org/wiki/Helicoprion
  7. Wild "If you are ever swimming through the vast oceans, you'll want to keep an eye out for Tethysaurus. These galvanised proto-mosasaurs have electric capabilities similar to Electrophorus, being capable of shocking prey to corral them, almost like a sheepdog nipping at the heels of the flock. However, a singular Tethysaurus can only corral small fish. It is when they group together that they become a real threat. I once saw a pod of 20 or so Tethys manage to corral a Leedsichthys away from their breeding grounds! other survivors have also claimed that Tethys are capable of speeding just above the water's surface, but I myself am unsure if they speak the truth." Tamed "Adult Tethysaurus are nigh impossible to domesticate, with many who have attempted it having met a shocking end. The only survivors I have met who had tamed Tethys had made a daring journey to the bottom of the sea to steal Tethy eggs from their two breeding grounds; located within strange air pockets that shouldn't exist. However, those that succeded gained a powerful ally, with tamed Tethys being able to scare off even the most dangerous oceanic predators with their electricity. Some tribes even use them when raiding others, for despite their slow land speed they can emit a constant electric field to jam electronic devices." Taming To tame a Tethysaurus, you must steal an egg from one of the underwater domes deep in the oceans of The Center. Once you have done this, you must hatch said egg and raise the baby to adulthood, and voila, your own Tethysaurus. Abilities Left click: Bite (Low damage, quick, applies a very weak bleed) Right click: Electric burst (Can be used even when being stunned by electrophorus & jellies, deals moderate damage and pushes enemies back) G: Ability Wheel (Choose which abilities are assigned to C & X) Ability Wheel: 1: Directional Shock (Causes target to move in the opposite direction to the one you shocked them from for 3-6s) 2: Electric Field (Disrupts electronics within a certain radius which only the rider can see. Use carefully, as it also disrupts allied electronics) 3: Electric Bolt (Charge-up attack, deals anywhere from low to high damage, stuns enemies within drag weight limit) Space: Jump (Leap out of the surface of the water) Hold Space: Ionic Flight (Hover just above the surface of the water/the ground constantly moving; other abilities cannot be used) Release Space (Only in Ionic Flight): Ionic Burst (Launch yourself high into the air, disables Ionic Flight) Passive 1: Pack Boost (Tethysaurus gains a bonus to damage resistance and output when in the presence of 1-9 other tethys, with said bonus scaling with the amount in the pack) Passive 2: Drag Limit (Tethysaurus can only affect up to drag weight 20 creatures on its own, but that limit scales with the amount of Tethys nearby even if they aren't in a pack with one another, with the upper limit being 2,000) Saddle The Tethysaurus saddle is insulated with organic polymer to allow survivors to stay warm even in the coldest waters, while also protecting them from the shocks of cnidaria and electrophorus
  8. Authors Amanit and MUSH1 Hello survivors, I present to you Helicoprion. Jellyfish and eels have always irritated me when traveling underwater. Their electric shocks are just terrible. That is why I want to offer you a helicoprion, which will become a nightmare for electric creatures and, in combination, their king. I also want to offer a new craft, but first things first. Basic information: Common Name: Helicoprion Species: Helicoprion bessonowi Time: Permian Diet: Carnivore Temperament: Aggressive Wild Helicoprion from afar can be confused with megalodon. However, if you swim closer, which you should not do, you will inapplicably notice a huge disk of teeth on the lower jaw. In this case, you need to quickly carry your legs! These terrible predators are able to open any armor like tin cans. Especially dangerous are males who care for females. It is also important to remember about the ability of males to accumulate electricity in spikes, which begin to glow with the accumulation of charge. With this ability, they can perform electric shocks that incapacitate opponents. Domesticated To subdue this sea thunderer, the survivors will have to work hard and risk their lives more than once. First you need to charm the female by defeating several angry males in her presence. Females are weaker and do not have the power of electricity, therefore they are tamed in order to subsequently subdue the male. However, if you overcome all difficulties, you will have an incredible fighting companion. With his power of electricity and a disk of teeth, you can crush any opponents! Saddle: The saddle does not have special properties (except for the new craft, but more on that later), but it will cost quite a lot and be unlocked at high levels. Drops: Raw Fish Raw Prime Fish Fragment of a Dental Spiral A fragment of a dental spiral will be a guaranteed trophy from a helicoprion carcass. It will be used in the crafting of acne and jellyfish repellant. After drinking this decoction, you begin to exude helicoprion pheromones, so jellyfish and eels become shy and run away from you. The effect lasts 15 minutes. Passive Abilities: • Thanks to the dental spiral, the helicoprion is able to break the armor of survivors at twice the speed. This ability also allows him to ignore 50% of the saddle armor of tamed creatures, so be careful with him! • Helicoprions prey on other electrical creatures, so electrophoruses and cnidarians are terrified of them (if jellyfish and fish can be afraid at all), since their electric shocks do not cause any harm to helicoprions. Active abilities: • - a bite blow that quickly breaks through the armor of survivors and ignores 50% of the armor of the saddles of tamed creatures. The base damage from the bite of a male is 70 HP. The base damage from the bite of a female is 45 HP. With a bite, the helicoprion dismantles corpses, receiving such resources as: Hide Raw meat Raw prime meat Keratin Chitin Raw fish Raw Prime Fish Organic polymer Pelt - electric shock. Only males have them. The strength and range of the strike depend on how charged the spikes of the helicoprion are. From 0% to 100%, the energy scale fills in 50 seconds, that is, 2% per second. The higher the charge level, the greater the damage, range and stun time of the enemy. The maximum stun time is 10 seconds. Shock Damage - X3 bite damage at max charge, so base damage will be 210 HP. If the Helicoprion sticks its nose out of the water, the impact will be weaker (2X damage) and the electric wave will be shorter, but it will spread through the targets like a chain, creating an electrical circuit. If a Helicoprion with a fully charged energy bar strikes electricity vertically upwards, there is a small chance that a thunderstorm will start. There are ways to speed up the filling of the energy scale: • One bio toxin fed to Helicoprion gives it 4% energy bar filling. • The energy bar fills up when the Helicoprion is shocked by Electrophoruses and Cnidarians, however, since they run away when the Helicoprion approaches, they must first be chased and “rubbed” against them, causing a discharge. • If a saddle is put on a helicoprion, then out of 200 bio toxins in its inventory it will be possible to make a special elixir, which speeds up the recharge of the energy scale by half for 5 minutes. That is, from 0% to 100% the scale will fill in 25 seconds. Does not affect other energy sources. •[C] - release pheramones. This ability works only for the female and is needed to tame the male. When the pheramones are released, all nearby males begin to follow your female and are neutral towards you. Taming: Helicoprion females are weaker than males and do not have electrical abilities. Their dental spirals are smaller, and therefore bites are weaker. However, they are also afraid of electrophoruses and cnidarians. They have a neutral behavior. Short version of taming: You can tame a female by defeating a male in a duel and taking fragments of his spiral disk. After that, with the help of the female, you arrange a "tournament among males" in which the strongest will win and you can brand the winner. Full version of taming: If you want to get a male, you first have to tame a female. To do this, you need to prepare iron armor and a shield (several sets are better!). Also, items that restore HP will not be superfluous. Then you find a female who is courted by a male (females always spawn with males, only males can spawn separately). In order for the male to perceive you as a rival, you need to take a decoction of a fragment of a dental coil to exude pheromones. In this case, the male will start a duel with you, which will be watched by his female. A male that enters duel mode will deal half damage as usual and will not use electric shock. You need to block his attacks with shield and armor, the higher the level of the male (the level of the male corresponds to the level of the female), the more hits he can make before his spiral disk completely becomes unusable. During the duel, the male will break off his teeth, three of which will fall out in the process, and when he is left without teeth (10-25 blows), he will lose the battle and swim away. If you survive the battle, then you will need to pick up the fallen teeth and make a "necklace of helicoprion teeth", the crafting of which will open in the early levels of the game. After you give this necklace to the female, and she becomes yours. It is important to remember that the female will accept the necklace only if you defeat the male. Once you have tamed a female, you have the option to tame a male. When you find a suitable candidate, you release pheromones and he begins to follow your female. Together you find another male helicoprion and release pheromones again. The males start a duel and the one who first lowers the opponent's HP below 30% wins. The loser swims away and the winner returns to the female. Taming progress is filled at the winner after the end of the battle. The higher the level of the male, the more battles he needs to tame, the level of his rivals also plays a role. The difficulty is to find enough helicoprions, and they will not be very common. I hope you are not confused. Breeding: There is nothing unusual in breeding helicoprions. Approximate base specs: Health: 2200 Stamina: 750 Food: 3000 Weight: 800 Additional Information: Helicoprion can carry: Tusoteuthis Can damage: Thatch Wooden Stone Possible uses of helicoprion: • Excellent vehicle. Helicoprions are fast and strong, they are also not touched by cnidarians and electrophoruses, so you can comfortably travel on them across the ocean expanses. • Battle comrade. Thanks to the ability of helicoprions to bite through armor and electric shock over the area, they are able to compete with even the largest inhabitants of the depths of the island. • Resource collector. It will be convenient to get fish and other seafood on the Helicoprion. • Anti-aircraft gun against flyers. The electric wave of the Helicoprion does not work as well on land as in water, but it is still capable of shooting down unwary fliers flying close to the water. It seems to me that the use of most creatures in the Ark is limited only by the imagination of the survivors, so you can always experiment). Thank you all for your attention! You can find out about the real helicoprion here: https://en.wikipedia.org/wiki/Helicoprion
  9. Original Species (Diochus Electrus) Dossier Species: Diochus Electrus Magnus Time: Middle Eocene Diet: Carrion Feeder Temperament: Defensive Wild Diochus Electrus Magnus is a strange subspecies of Diochus Electrus I have discovered on this ARK, it is much larger than most rove beetle species I know but tiny compared to the other beasts here. They tend to simply wander about in the forests and surprisingly some of the cold mountainous areas of this place looking for carrion to eat. Due to its small size many larger creatures would want to prey on it so it has evolved a truly unique defence mechanism. Diochus Electrus Magnus has become incredibly bioelectric capable of creating shockwaves and shooting electric beams from its abdomen. These electric light shows are usually enough to scare most would-be predators from attacking, those that aren't are tased into unconsciousness. Domesticated Those who have earned Diochus' trust (by spoiling it with food for a while) will find an organic taser at their disposal. Diochus isn't large enough to be ridden but it's small enough to sit on one's shoulder (Who thought it was fine to have a giant rove beetle on their shoulder I don't want to know). Diochus can be trained to act as an electric sentry on both peoples' shoulders and on the ground shooting electricity at threats from a distance, on peoples' shoulders Diochus seems to instinctively resuscitate survivors when they are unconscious. I have also seen people train it to be a sort of living electric mine in that it'll be trained to create an electric shockwave when enemies come close to it. I have heard rumours that a certain advanced tribe uses a colony of Diochus as rudimentary bioelectric generators to power certain machinery, while that sounds useful I can imagine it would be pretty tiring for the beetles after a while. Technical Stuff This electric rove beetle can be found within the forest and snow biomes of Ragnarok, in the wild its passive until provoked, when provoked it will start doing electricity shenanigans to defend itself. In order to tame it you must passive feed it certain food, the best food to feed it would be regular kibble and raw mutton. Once you feed it enough just like that it tamed! As a tamed creature the Diochus can be your shoulder pet, similar to how the Mesopithecus will throw poop at adversaries the Diochus will electrocute enemies (fun fact, the electrocution will deal more damage to things in water), if you become unconscious and Diochus is on your shoulder it will electrocute you to get out of unconsciousness, just beware it can't do this consantly and the electrocution may hurt your character a bit. It can shoot electricity both on your shoulder and on the ground, on the ground you can make it go into turret mode and it actually has 2 types of turret modes, the first mode is the more normal one; it shoots electricity at a distance, the second mode is the shockwave thing mentioned in the dossier, whenever enemies go near the beetle it creates an AOE shockwave. The last major thing about is that it can act as a generator, you can order Diochus to power a single certain machine that requires electricity, one thing to note, the Diochus can't power something forever and eventually it runs out of energy and will need to recharge, if you want to have it power things for longer then level up the stamina stat.
  10. (All made by me) Longisquama- the living generator Name- Longisquama Species- Longisquama electrum Time- late Triassic Diet- carnivore/insectivore Temperament- territorial Wild- Longisquama is a strange sight among the creatures of the desert. I’ve often seen them in pairs or trios feasting on swarms of Insects. Don’t let it’s flamboyant colors fool you however, as attackers will be met with a shocking retribution. Longisquama has the ability to store bio electricity in its body, passively charging over time. Domesticated- I’ve seen many a survivor using a Longisquama to power appliances on the go. Where Longisquama really shines however, is its defense mechanism. It can create a barrier of electricity around itself and the nearby area, which wards off almost anything nearby. I’ve even witnessed a survivor shut down an enemy generator for a few seconds! The Longisquama is a medium sized midgame creature with both pve and pvp benefits. It will spawn in groups from 1 to 3. It’s abilities: Stores electricity in its spines with a “charge meter” similar to a light pet Passively generates electricity Infinite electricity during electrical storms Acts as a portable generator Electric bite Small bugs in radius will be insta killed Can create electric fields around small areas “poor man’s tek shield” Attack (with cooldown) that shuts down equipment and generators for a few seconds Immune to lightning wyvern breath attacks Rideable and size comparison bigger than a kapro but a bit smaller than a trike
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