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Found 61 results

  1. With the recent announcement of Extinction via a livestream trailer, I eagerly look forward to sinking time into it, but I wonder... Whats next for ARK? Past Extinction, I don't believe the community know anything yet, perhaps it will be revealed post Extinction or sooner. But in the meantime, its always fun to have a brainstorm. So, I ask you, what do you think or hope is coming to the game next? Personally, I'm hoping for more maps in the vein of Ragnarok - large open wilderness maps to explore, without all of the Tek aesthetic. Let me know, let's start a discussion! -SneakyMcGee
  2. DarkRaptor13

    Mini-maps

    Hi ! Looking at the lasts maps added to ARK, they all are huge (Ragnarok, Aberration &, as you said, Extinction will be too... ) So why not making SMALLER maps for future DLC but with more dynamic maps (weather, events or change...) and different focus ? More diversity but smaller... A frozen land, a sea with many small islands, a lost valley, a modern city... many possibilities for more diversity !
  3. ImagineThat

    Countdown Timer help

    I know im a noob but can someone tell me how to see the timer.
  4. Keram

    The free add dlc

    Will the free dlc be added to the mobile version with, the option to buy the expansion?.
  5. The Ark Extinction DLC is not going to be at all what anybody expects it to be like. There have been a whole host of hints regarding what we can expect this DLC to look like. The first hint is in the following video by Anthomnia. You don't need to watch the whole video. Just skip to 15:50. That's where he reveals a supposed map leak. "The zones that you're seeing right now that...look like they'd be water: I believe, and a couple of people on my discord server believe that that is actually molten element or some kind of element inside inside the planet or on the surface of it. It's not water." -Anthomnia I'll have to disagree. That is, in fact water. I believe this because of what the Extinction DLC is going to be. The Extinction DLC will be a MOSTLY AQUATIC DLC. Many people have been asking for an overhaul of Ark's underwater environments and a diversification of its oceans. This DLC will be the answer to that. Now you may be thinking "What evidence could there possibly be for that!?" To be honest, there isn't much, however if you go on the Ark wiki and look at the section that says "Upcoming Features" there are many features that could very much be added in what would be an underwater DLC. Under the Weapons section "Torpedoes" are mentioned, under the Environment section, "more underwater harvestables" are mentioned. I don't really know how you would fit more harvestables into the base game without adding a significant amount of items that would require those resources to craft, therefore a mostly underwater DLC would be logical. Now these two things alone wouldn't make anybody look twice. Here's the clincher: under the Map section it mentions a "Sunken Obelisk with Underwater Boss." Does anybody actually think this would be added into the base game? Where would there be room?! Judging by the past two DLC's we know that a new boss warrants a DLC. My final piece of supporting evidence is the fact that before the Aberration DLC was released, under this same section I believe that there used to be something referring to a broken obelisk, which then turned into what we know as Aberration. I’m not entirely certain in that, though. It oils be my mind playing tricks on me. The Extinction DLC is when Studio WildCard will take the opportunity to create diverse and spectacular underwater environments with lots of smaller islands all around the map. Just knowing this we can already take some pretty good guesses as to which creatures will also be included on the map. Definitely the following either because they're underwater dinos and there's no obvious reason to exclude them or because they are the best/only dino that harvests a specific resource: Ankylosaurus Ammonite Angler Baryonyx Basilosaurus Beelzebufo Carbonemys Castoroides Cnidaria Ceolocanth Diplocaulus Doedicurus Dunkleosteus Electrophorus Eurypterid Giant Bee Hesperornis Ichthyornis Ichthyosaurus Kaprosuchus Leedsicthys Liopleurodon Manta Megalodon Mosasaurus Otter Pelagornis Piranha Plesiosaurus Salmon Sarco Spino Trilobite Tusoteuthis Probably the following: -Achatina, Dimetrodon, Kairuku, Leech: Often seen near water. -Araneo, Arthropluera, Dung Beetle, Megalania, Onyc, Pulminoscorpius, Titanoboa: I at first figured that these guys would be a definite, however since the Obelisk on this map would be underwater, it makes sense that the caves would be as well, which means that it is possible (though not probable) that most common cave creatures would not appear on this map at all. That's the reason they're only a 'probably' rather than a 'definitely.' -Archaeopteryx, Terror Bird: No obvious reason to exclude it. Can make transport across some bodies of water easier. -Compy, Dimorphodon,Mesopithecus, Pegomastax: Easy to transport across large bodies of water since it's able to be carried on a player's shoulder. -Direbear: Although it is not particularly fast in water, Direbears are technically amphibious due to their large oxygen stat. Their lack of speed in water is the main reason that they're only a 'probably.' -Dodo, Meganeura, Titanomyrma: No obvious reason to exclude it -Carno, Oviraptor, Parasaur, Phiomia, Procoptodon, Raptor, Trike, Stego, Troodon: Fills a very unique niche. No obvious reason to exclude it. Totally Unsure: Allosaurus Chalicotherium Daeodon Dilo Direwolf Gigantopithecus Hyaenodon Iguanodon Kentrosaurus Lystrosaurus Megaloceros Megalosaurus Megatherium Microraptor Ovis Pachy Pachyrhino Purlovia Yutyrannus Aberration Creatures (other than The Nameless and Reapers): Some Aberration creatures would actually make sense in an aquatic map such as lamprays and Karkinos, however so many of these animals seem to be bioluminescent/very adapted to a very specific environment. Especially the shoulder pets. Fliers: I'm unsure as to whether WildCard will decide to include all of the usual fliers (Ptera, Argy, Tape, Quetzal) in this DLC. It would make sense if they didn't because they'd likely want to make an aquatic DLC more...ya know...aquatic. The downside to that is that I could definitely see them getting a lot of backlash from the fanbase about disregarding fliers again. (As I expressed above, I HIGHLY doubt that they'd leave Pelagornis out of an aquatic DLC, however the other fliers are all...well...wildcards BADUM BUMP NOTSORRY- ahem...anyway) Probably not: These dinos would be too big of a burden to transport on a map layout that is mostly separate islands either because of size, their lack of aptitude in swimming, or because they're usually meant to be good for land transport, a niche that will not be useful in this DLC. Bronto Diplodocus Equus Gallimimus Giga Mammoth Moschops Paracer Rex Sabertooth Therizino Thyla Titanosaur Woolly Rhino Definitely not: Scorched Earth Dinos: It just doesn't make sense for something that lives in a place as dry as SE to also be able to exist in a place as damp as the Extinction DLC. This also includes Wyverns. There's not a lot of room on the map for an above ground Canyon for the Wyvern eggs to be kept in. The Nameless and Reapers: These creatures are anomalies directly connected to the transformation of Rockwell into the Element-filled monster we all know and hate. Therefore there'd be no reason for them to be on Earth (which is where the DLC will be occuring in case you weren't aware).
  6. Extinction DLC Dino Discussion I believe they will have the same basic dinos as always but just like scorched and aberration there will be new creatures unique to the dlc my theory is since this is earth and you can clearly see a massive city made from tek that the new creatures will be ai tek based high probability of a tek flyer or glider like the drake or the wyvern from scorched and aberration and also I think there's a good chance we'll get a big tek fighter like the reaper king on aberration just my two cents what are your thoughts
  7. SoloNightmare

    Need a game changer

    Umm , wonder whats the next dlc,please please please make me wanna buy the next dlc, plus I'm solo but the best damm solo player you know,I can never own a wyvern take this into consideration please I want a powerful mount but I don' have time for my baby wyvs to starve while I'm at work
  8. The servers 11, 12,8(legacy prim servers) disappeared. You promised us that you will bring us the abberation's engrams on prim plus, but we haven't it. When will the miracle happen? When will everything be fine after your regular update? My advice: you need to think about your staff, who is negligent to the project. Thank you
  9. Subotai

    DLC Leaks?

    Hey, i would like to know if there were any leaks on a DLC release date or if I missed ads or presentations?
  10. majorhamilton

    New Maps suggestion

    Hello guys, I had a dream today, such a dream... It gave me some ideas for the future dlcs, hope your guys will like it Before everything, in my dream the game had seven maps (it does have 4 right now? i've not played for a while), each one had it's own difficulty and the last one was locked so I couldn't see it 1. Pangaea like map http://prntscr.com/j56ley Features: a middle mountain rich of resources, dry and high relief corners (desert), low water around the map except in sea (you not say?) or center; scorched earth creatures Difficulty: medium-hard, high competitiveness 2. Permafrost http://prntscr.com/j56nxn Features: a middle land with very wealthy resources, a green and safe land to start in with forced migration to the cold lands to avoid pvp; new mythical ice creatures that provides new sets to protect the players from the coldness Difficulty: hard 3. Underwater world http://prntscr.com/j56p40 Features: very scarse safe land, it will force the players to go deep, literally. The underwater is filled with new water creatures and underwater bubbles (like in The Center); some of precious resources can only be obtained in safe land Difficulty: insane
  11. DarkRaptor13

    "ARK 2"

    Hi ! I read some news about a potential sequel. I love ARK, it's an awesome game but please... NO sequel. Sequel is the kind of thing that kill a game. You start everything from zero, you forget the old version... If you restart from zero you'll have less content than the old one. Game Sequel are like an eternal restart and it's boring. An "ARK 2" would be great only if it keeps as much creatures, maps and items as the first one, all of that at the LAUNCH day and then add more things... but a NEW game with LESS content would be truly sad. I suggest big updates (free or paid) maybe changing many gameplay things, adding new things to the original game BUT still keeping most of the old stuff. ARK don't have to be replaced by SEQUEL, ARK has to SURVIVE by EVOLVING, by getting updates. If you truly want to make an ARK 2... It has to have all creatures, locations and items that the first one already have, or better version of them. Losing content between the first one and the sequel would be a shame. Believe me, I used to be a FIFA fan, they make new games but keep losing content... Keep making it bigger, don't restart !
  12. Every time I try and join a dedicated or non dedicated server that is on a DLC map (Ragnorok, Scorched Earth or The Center) my game crashes and displays the message: Please Help I would really like to play ARK but I'm bored of the base map
  13. Deadpool00012

    Aberration PVP

    I'm really interested in how pvp is going to work on the new dlc. I'm guessing it will be mostly players and weapons and less tames. Sure the Reaper Queen seemed powerful when it got forcedtamed during the demo, but how is it useful if everyone has super high up cliff bases? And how will the Rock Drake be able to stand against an army of auto turrets? I'm super excited, I just don't know how the new tames will be useful. I hope they make them useful for raiding, because sometimes rockets and longnecks get boring after a while. Let me know what you guys are thinking.
  14. Firstly, I feel that there's a lot of hate toward ARK and I'd like to take a moment to let the developers know that I really do enjoy the game since I've been getting help from friends to enjoy the experience. It's not really a single-player oriented game, as I've come to discover. Now, with people to help me I've really been loving the content as we work to build bigger, better things. You can speculate about Early Access paid DLC all you want or fling names but I bet you'd not have logged hundreds of hours into this game if you really disliked the devs work that they've done on the game. TLC updates aren't free and in fact cost in the neighborhood of thousands of dollars. Artists and modelers have to feed their families, too. Thank you WildCard, and Snail Games. I appreciate the effort you've put into ARK and I'm happy to see you revisiting old content when you could have just told us to take our fork and enjoy what we had. Should you add more DLC, I'd be happy to support you. The Extinction expansion. Can't wait! The Case for TLC and Balancing Canotaurus So, I've seen some suggestions about the TLC and I've been trying to stay a little reserved as it's been stated that while WildCard would love to swing through and do a few updates that they're not going to update every single dinosaur. What comes to mind though, are the vanilla dinosaurs. The dinosaurs we got when Early Access was out. Even more so- what comes to mind is the Carno. There are a few tweaks to be made here and there. Firstly, the proportions are a little out of balance in terms of the dinosaur's model though they're not grossly disproportionate to looking like a dinosaur out of Disney's "Meet the Robinsons." A Carnotaurus would be a smidge smaller though they should be known for their damage and speed. Despite this, there's a rather large trade-off there. Being that Carnotaurus was was built to be fast and particularly deadly they have far less capacity to take as much abuse than other dinosaurs. Carnotaurus fighting a Tyrannosaurus would be akin to a cheetah fighting a lion. What also looks rather wonky about them, is that they run like a wind-up toy in how their tail whips back and forth as if it's their main method of propulsion. Having less tail movement and longer strides would give the model more appeal in my opinion, even if nothing else changes in terms of stat balance. The only other dinosaur that immediate comes to mind that needs a facelift is actually a flying reptile. Two of them, in fact. Both the Pteranadon and the Quetzelcoatlas could both use model updates. Next to something like the Griffin and its amazing model, they pale in comparison. Those Skins- Take My Money! You've added the bionic skins to the PS4 and Xbox stores, along with the Windows 10 store for $0.99 USD. They're no longer for people who pre-ordered the console copies or whichever reason they were initially made console exclusives. There have been rumors that Jat said they'd be hitting Steam in 30 days for free and that we'd just have to use the admin control panel to spawn them in. I'd just like some clarification and the chance to nab at least my three favorites of those skins. I know a lot of people will feel let down (including me) that those skins didn't immediately come to PC and that there's been a delay in porting them over. Honestly, it doesn't seem very difficult and I know that some other early access players from Steam probably feel the same way in that we feel that we didn't get much (if anything) for supporting the game while it was in its earliest stages. It was buggy, and optimization was laughable at best. Despite that, the game was still fun. We grinned and decided to bear it and as more content came out we even bought the Scorched Earth DLC. I even run a server for the game now. I'm not going to continue on and try to throw ARK or Jeremy or anyone else under the bus but I do love the game and if you offered those same skins on Steam for $0.99 I bet it would pay off. It's a dollar for a really nice skin. A nod to a creative team that put forth a little extra effort to make something nice. Even with the impending TLC update I doubt I'd tame a raptor. I've done it once in the entire time the game has been out. The bionic skin, though? Sign me up! I've not tamed a single Mosasaurus because they have a face only a mother could love. Bionic skin? I'd jump off a cliff in-game just so I could have another one that pops up in my inventory and tame two! If you're going to give the skins to console players and the people who play the game on Windows 10, at least add the DLC to Steam as well even if we have to slap down $0.99 for it. It's not much and I enjoy the game enough that I'd still be happy paying for them so that I might get to use them just like the other 3/4 of the ARK community. On top of that, it furthers the development of a game I play every day.
  15. I've been playing singleplayer on Scorched Earth a lot recently, but now suddenly I can't find the map, it's missing. How can I get it back?
  16. Is it possible to have ark launch directly into aberration, giving the aberration menu & theme when starting? Currently, it always loads default ark, until I connect to some aberration server and then go back to the menu
  17. guntotingatheist

    New map ideas for future DLC

    Carboniferous: the whole map is a giagantic forest with patches of swamp where rivers pool into. Not just redwoods, but other gigantic trees as well. In Scorched Earth you compete for water, in Carboniferous, you compete for treeline territory because the ground is so hostile. Wildfires occasianally sear the oxygen-enriched landscape. See also; multiplayer map Guardian on Halo 3 Snow Ball Earth: takes place at the end of the Snow Ball Earth period and tribes compete over "hot spots", pools of lava or volcanic activity with ambient temperatures high enough to support plant life. You spawn in with a fortitude buff, and there are snow elementals which die if on SE for too long, but can turn themselves or snow into water for you. End Times: takes place in an alternate history of Earth, in an abandoned and polluted city and its surrounding badlands. Water is toxic and landfills can be harvested for some clothing and metal. Fertile Crescent: land full of colorful flowers, crystals, and giant mushrooms. Venus: a hot jungle map inspired by the early predictions that Venus was covered in rainforests. Intelligent NPCs who work against us or can ally with us.
  18. arrojado1200

    RAGNAROK WAS AN ERROR

    I feel stolen. I paid for DLC Scorched and months later WC launches Ragnarok with all Scorched content for free. I hope you do not do the same with Aberration. This is lack of respect with your customers.
  19. Before we get started, this title is not clickbait, and I will elaborate as time goes on. However, some things need to be addressed before I get to that point. For starters, I must say that, with whatever I am about to say about this game, there are some positive aspects about it that I should point out. This game, fundamentally speaking is phenomenal. This game is one of the few times in gaming history (perhaps the first to do it pretty well?) where you can explore a world of extinct or mythical creatures, tame them, and survive a very fascinating world. It started out on a map called The Island, where dinosaurs roam the world and you can choose to tame them to help you survive, craft items and structures to better improve your survivability or simply just explore, and let me tell you, exploration is the end game in this game, assuming of course you haven't looked up any videos about Ark. However, this premise is assaulted by so many different issues that I may skip over a few simply because there are far more dangerous issues that exist in this game. Let's start with a few of the less malign ones. For starters, the PvP and PvE modes are balanced together and not seperately; a warlord vrying for "alpha" status or "mega" status on a server (or servers) that are labelled as PvP, and a person who simply wants to tame creatures, wander around, or fight bosses in PvE are given the same buffs and nerfs when they are applied. Remember the grand flyer nerf? For PvP, it was, arguably, necessary to prevent the flyer spam in raids or when killing players. However for PvE, all it did was serve as an annoyance as loved flyers like the Argentavis and the mighty Quetzal became very frustrating to use. Then there's the frustrating building system. Although, again, this issue isn't a massive problem in PvP, where the most concerning things about building is whether or not something vital is sticking out. In PvE, there's the massive issue of pillars jutting out of ceilings (unless you build in a specific way), walls with the "inner" portion of the wall facing out (unless you build in a specific way), awkward electrical wire and pipe placements (again, unless you build in a specific way), and so much more. Let's not forget the issue with pillar spam in official PvE servers as well! There's so many issues of this type, that I could end up writing an essay for a doctorate if I really wanted to, but the ones above are the ones that came to mind and they are the only ones I will list. Because now, I must get to my point. Simply put, there are three things that are extremely dangerous in this game that have yet to be addressed. Three things that make the previous issues pale in comparison, and if left unchecked, can spell doom for Wildcard. The first issue primarily revolves around consoles, but I have also seen this issue pop up and get reported by PC players as well. This issue is the terrible optimization and lag that still exists in this game today. If you're lucky, one day you can get through a session on Ark without any technical issues. However, for many players, and especially console players (regardless of if they have the more powerful version or not), what ends up happening is, if you're playing on a server, you suffer immense amounts of lag, rubberbanding and rollbacks as the server chugs along trying to keep up with whatever god awful coding and invisible technical issues that have yet to be addressed. However, lag is not the only issue! Should you be playing on a server or playing on singleplayer, you will seem to always suffer a crash, regardless of console. And these crashes in particular are what I consider dangerous, because when they occur (at least in the case of the ps4) you typically are forced to hold the power button, effectively forcing the console to shut off. I think everyone at this day and age understand the danger of doing that repeatedly. In fact, I have already seen forum and reddit posts stating that their console is struggling to do normal things now because of the sheer amount of times they have had to force their console to shut down. This is one reason why I am uninstalling this game, because this happens a lot in singleplayer. I can be on a world with two tames and barely any structures, and if the game wants to load something or save some data to the console, there's a chance that the console will crash in the way described above. Then there's the second issue, which revolves around unhealthy gameplay. You may have already read or heard about this, but timer heavy aspects of the game like taming and (especially) imprinting are downright unhealthy for players. Should you be brave (or unfortunate) enough to tame a high level, high quality dino with the lowest quality food, expect your ENTIRE DAY to get consumed by watching over it (on official servers). If you're imprinting a medium quality dino or higher, expect not only your entire day to get chopped up into 3 hour 30 minute bits where you need to return to the baby to imprint on it, but expect YOUR SLEEP TO BE AFFECTED. While I'd rather not bring medical science into this post, I will at least say that when your sleep gets chopped up into bits as you get on and imprint a tame, your performance gets affected later on in the day and it's safe to say that we have all experienced this at some point in our lives. This personally made me shift to playing single player, where I set really rapid rates for everything, and boy oh boy is imprinting hectic now. With 45 seconds between imprints and only a few minutes until full maturation, if you get the "walk" request, you better be sprinting with that dino on follow Unfortunately, as you may have already seen, I no longer play singleplayer because of the crashing and the danger it poses to my console. Even if it turns out that your sleep getting affected does not have any adverse effects on you, it is still absurd that a game that we had to PAY FOR was designed to require more attention from us than free-to-play games, which are known to consume more of your time if you choose not to spend money on it than most other paid games. And sure, these rates can easily be changed to satisfy a player's desires in custom worlds. However again, the fact that the game was balanced so that it requires an immensive amount of time to do anything throws off a lot of players, including myself. Also, I think it's safe to say that the "fun" factor that exists in taming, breeding, and imprinting really only exists in the exhilirating knock-down process of taming, but even that gets old after a while. The fact that the taming, breeding, and imprinting systems have yet to be overhauled is beyond me, which leads me to my final point. Struggling Developers I personally do not like bashing on people who put a lot of time and effort into something, so I will do my best to watch my terminology, but it's going to be really hard considering some of the things Wildcard still struggles with to this day. For starters, let's begin with feedback. Should staff read a post like mine or honestly anything that could be utilized to better the game, there's typically no response, which is understandable. However, when there is a response, it's typically a response like "we're taking this into consideration" or it's an excuse from a developer because of the short-sights in development. I think all console players remember the tether distance dilemma, where we were allowed to adjust our tether distances in local games. However the devs quickly removed it, stating that the setting could have adverse effects on the console, and sure, there should be concern for that. However, the irony in that is even without the tether distance, or even split-screen in general, a player's console is at risk from just playing the game, as blue screens still plague this game to this very day! Then there's the obvious lack of desire to improve the techinical and funamental aspects of the game that truly need help, but instead a desire to promote DLC and additional content, as if Wildcard thinks the playerbase is stupid enough to forget the issues that still plague this game. And yet, the DLCs themselves even have issues surrounding them. The first two we received were already plagued with issues. Scorched Earth was released while the game was in early access (the morality of this is still controversial), but then proved to be a nearly useless DLC as it contained very little content, received little additional attention, and some of the content can now be accessed for free on Ragnorok. Then there's the terribly planned DLC known as Abberation, the first DLC after the game was released, that was planned to be released in October, but ended up getting delayed for two months! Honestly, I feel bad for some of the devs at Wildcard, because whoever is in charge of priorities, deadlines, and projects obviously has no clue as to not only what their consumers want, but what their employees can accomplish. And until they change, or until they get replaced, this game will continue to be plagued by numerous issues. Not just the ones discussed, but many others as well. This will continue to shrink the playerbase, until there's not enough money going to Wildcard to support the game. And THAT is the final reason why I quit playing. Why should I continue to put my console at risk to play this game if the devs will never fix the issue? This game has been around for years, and yet no one has thought that the game has been optimized correctly? Has anyone tried looking at the code of the game? Who thought it would be a brilliant idea to make a game as ambitious as this with a pre-made engine? Epic Games got it right with Fortnite: a game as big as that needs its own engine and it operates as smooth as butter. And even if the technical issues FINALLY get sorted out, there's still so many issues that need attention from these devs that unless their wallets are being put at risk, they will never change anything. Thankfully, the playerbase is much more critical to these devs than other playerbases in other games, where they will literally wait until the game is nothing more than a donation box before they start critiquing the game. And that is the only hope that still remains for me about this game. Unfortunately, the playerbase doesn't seem to be at the forefront of Wildcard's decision making, so the hope is miniscule, and not enough for me to continue to support this game. I already held back on buying Abberation and now it is time for me to delete the game. Maybe in the future I will come back and see that the developers are as passionate as their original vision once was. Maybe in the future I will actually be excited about the upcoming DLC rather than suspicious or frustrated. Until then, I need to remove this very addicting game from my console, because the more it pulls me back in, the closer my console gets to an early death.
  20. adrianewbu

    Basilisk Bug

    So I play on local singleplayer and have traveled quite a bit and have searched for a basilisk(and ik it can be burrowed underground and you can see the tail spikes aboveground) and havent found any. I’ve played on an official server and have come across a basilisk before. I’ve even tried spawning one, and as soon as I unpause the game it shows its tail and its burrowed underground and then instantly vanishes.
  21. Hello Forum, Does anyone know if purchasing a season pass for a primary account on a PS4 allows all other sub-accounts to access the DLC? I started my PSN account when I was in the UK but have since moved back to Australia. Sony won't allow me to change my region so I need to have two accounts, one to play and one to purchase games. Usually, it isn't an issue, I buy things on my Australian PSN and I can play them on my UK PSN, but I'm unsure as to how this would work with a season pass DLC pack like Ark:SE and Ark:A since it uses servers etc. I don't want to purchase it on one account and then not end up being able to access the content on the account I want Hopefully, that makes sense but let me know if you need more info Thanks in advance, CptLovebone
  22. hay guys i got aberration brought form a usa psn account and im downloading from Australia and keeps saying content unavailable. Any help from the community would be most welcome.
  23. TheConstructor

    Featherlight kibble

    Hello. I started breeding on new DLC and intended to imprint baby. It asked for featherlight kibble. I google it how to make it. Put all ingrediens in cooking pot. Voila! Nothing happened. So we cant do 100% imprinting on babys if they ask for this kibble? Kibble cant be made or what? So. Fix? Maybe? Please?
  24. Dear Studio Wildcrad, I think Voice acting can be a very good idea for the last DLC because it will close the story of ARK and it must be a little more "Narrative" with maybe the voice of the very end boss or something really scary and epic ! I am very disappointed that Abarration doesn't have any voices for Rockwell, I mean you could have made the boss more terrifying and more epic with a voice for /!\ WARNING SOILER /!\ the mutant Rockwell who is much stronger and bigger than us and the most important: he was HUMAN ! Instead, I just feel like I have an ordinary mob who is a "Boss" and nothing else, just an empty shell.... And also, he CAN speak because he wrote a note (the one that is the last mysterious mystery). So please, make sure that the last DLC is EPIC and VOICE ACTED. By the way... I really like Aberration ! You did an absolutely great job with this DLC, but I'm just disappointed by the end boss So now, you have to do something better and more fantastic than Aberration and Scorched Earth !
  25. Hello, so I've mostly been a single player gamer, but in recent weeks, I've been playing on a pve official server. And I've noticed some major issues. Currently, these are the bugs I am suffering from on the Xbox. 1. Rubber banding. This is more of an annoyance than game breaking, walking for 15-20 seconds and doing stuff within that time window, just to go back in time as if I didn't do anything in that time frame. Like I said, this is more of an annoyance, but annoy someone enough and they stop playing, and as far as I can tell, this has been going on for a while. When will this issue be fixed? Are there any plans of a fix? Or is this going to go down in history as one of those notorious bugs that there are just no intentions of fixing, like I see many developers doing with their games and certain bugs. 2. Structures not placing where they say they will. Side note, the construction in this game needs an entire overhaul. It works, but it's lacking important features, like the ability to place down an object and preview it by walking around it without it turning with me or moving, and then lock it in place. But aside from that, there is a major bug, that I do think is borderline game breaking. And that's when i try to place a ceiling, pillar, fence foundations, mostly anything, more than half the time, it places somewhere else than it says it would. Example: trying to place a fence foundation, straight line. I place one, then go to place the other, it's shining green and snapped where it would be going straight with the other one, but then when I click to place, it goes angled and I'm forced to destroy it, wasting resources. This is really bad with things like walls and pillars. I will build some pillars going from a ceiling down to the ground, and when I get to needing one more to connect the pillar tower to the floor, it'll be green, I click the button to place it, and suddenly it's sticking out of the ground, 2 feet away from where it says it would place. I say this is borderline game breaking because I created a platform that consisted of 364 ceilings. A quarter of which would be connected to pillars, and then the rest not, because they would have the support from the ones connected to the pillars. Out of 364, I lost 40 because they kept snapping to the pillars in a way they weren't showing they would in the preview and I would be forced to destroy them. That's a lot of wasted resources and was very irritating. I have not heard anyone talking about this issue, but I know this is an issue affecting everyone I play with. Is this another bug that will be swept under the rug? 3. Won't load Primalgamedata_BP, stuck at Joining Sessions. This one I have kind of heard talks about. I've heard you guys talking about issues with connecting to the servers, but you're not describing the issue that me and 3 others are suffering from on Xbox. And that's when I click to join a server, it tries to load primalgamedata_bp, then when it gets to the end, it goes to Joining Session, and just stays there til it times out. I've figured out a fix for this, while it says Joining session, go to setting, go offline for about 5 seconds, reconnect, go back to game, and it's already loading The Island. Just sucks have to do this every single time. Only started happening after the Halloween event. I've tried with different accounts, uninstalling, reinstalling, I've even tried different console's, since I just got the new Xbox One X. Still has the issue. You recently sent out a 200mb patch, that I thought was suppose to fix this issue, but as far as I can tell, it's as if an update was never handed out. I have submitted a ticket for this about a week ago, and have not heard any reaponse. Time frame on fix? These are the 3 bigger issue bugs currently on Xbox I have personally suffered from. There are other, more minor ones, like how I try to roll away from a sabertooth on a doedicerus, but suddenly the sabertooth becomes hollow, goes into my doedicerus, then becomes solid again, and we are basically stuck together and I cant move. Not sure if things like these are actual bugs though or just the way the game is designed and will always be an issue. But the rest need addressed. And when I ask for more transparency, that's all we want as a community. To us, right now it seems like 99% of you are working on making this new doc, when your current thing is broken and you have one person, working one hour a day on the bugs. That's just what it feels like to us, because all we see is you pushing for people to buy this dlc, but aren't acknowledging how your base game should actually still be in early access, with the bugs it has. A few examples. You showed off the 4k features of ark on the X but that's NOTHING how it looks like in real life. When you go up in the clouds, you can't see ANYTHING. Everything is pure white. Not only that, when it rains or is foggy, I get like 1x1inch pixels outlining things like trees, Dino's, and structures that become very visible and just look like they're trying to show what they are suppose to, and also trying to show me what's behind the item at the same time. It's hard to explain. But you don't see these issues in your demo. It's as if you super tweaked just that version, or it was rendered on a super duty computer, not an actual Xbox. And that to me, seems like false advertising, and again, an example of just not caring about the current issues. Another example, your CEO, Dave Kennedy, recently had an interview with PC Gamer. And the whole interview just feels detached from reality. He talks about the mixed reviews on steam, and blames it on people getting the game in early access and and expecting a polished game. Nobody gets a game in early access, and expects it to be polished. But also, nobody gets a game in early access, and expects to be sold DLC for it while it's in early access. And when your team got heat from that during the time of Scorched Earth, you excused it by bringing up how many free updates you give us. But it was in EARLY ACCESS. We already prepaid for a complete game, and those free updates were you fulfilling your promise of completing the game. Also, he brings up how he wishes there would be a way to show all time ratings and ratings after launch, but we are so far out of launch that, there is a way. The most recent reviews, are also mixed, because this game is still broken. To say this is currently a polished game would be a joke. So again, the CEO in that interview doesn't even once mention that it's still buggy, and acts as if it is now polished and should be getting 5 star reviews. Here is a quote from him about the future of Ark "“We’re very concerned about quality, experience, and making sure we’re not just tossing stuff out there.”, but that's what it feels like. Because the base game feels like it was tossed out so you could rush out Aberration. The interview makes him sound like he is selling this game as a complete and polished game, when it isn't. And because of that, sounds like the CEO of your company just lied to your entire player base (at least on the Xbox, since I don't know how the PC/PS4 experience is). We need more transparency, we need these bugs addressed so we KNOW we are being heard. Saying "We are listening", doesn't mean anything. Actions speak louder than words. Address the bugs. Don't sweep them under a rug like you don't care about the people who have already given you their hard earned money.
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