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Found 42 results

  1. BUG DLC c'est impossible pour moi de jouer sur toute la carte elif l'ile mais j'ai telecharger tous les dlc! i am on linux but my friend on windows has the same bug
  2. New Game World - The Zoo there are now several game worlds, both official and official mods. there are many dinos now as well. more than enough to fill a zoo. i suggest a new game world expansion - the zoo (or whatever more awesome name you give it). in this world, building will focus on paved paths, metal cages and dino habitats as well as objects to decorate the habitats with, such as rocks trees plants etc, and some objects for the dinos to interact with so they arent just standing there. this will also require a roam/natural behavior ai pack for the dinos that is a bit more immersive that walk, turn, eat, poop, attack. but i think this has great potential for those who would like to combine a building/survival game with a zoo tycoon type world. im sure there is a legit way to tie it into your main game storyline too. i mean from what i have seen by playing the game (but not looking at story spoilers yet) i have a decent idea of what the overall story seems to be and i dont think it would be far fetched that whatever is engineering these survival testing areas would also keep a zoo of specimens.
  3. Bionic Skins are Gone? Exactly what the title says. I bought all 6 skins awhile back and they worked fine initially but apparently there have been issues with them since late 2018 I’ve read? I don’t know but my friend also bought the raptor skin and it doesn’t give it to him either. I’ve tried reinstalling and resetting cache data but there’s still no bionic Dino skins when I spawn in. I play on Xbox btw.
  4. Suggested Map Name: Rip Tide The idea is to have a mostly ocean map (similar in size to Ragnarok) with a few small scattered islands (or one relatively large one). - islands will be very tropical, though some will be volcanic, mountainous, or snowy There should be large underground caves to build in (many of which are also underwater). Varied underwater biomes and areas such as: - Giant kelp beds - Sea grass plains - Oil fields - Steam vents - Underwater lakes (highly toxic and will harm creatures and players; possibly kick players off mounts?) - Ship graveyard - Sunken forests - Cypress or mangrove swamps (large redwood-sized trees growing in shallower waters) - Abyssal plains (very deep, very dark waters) - Coral reefs - Bioluminescent caves - Sunken Tek city - Molten element lake (located in the abyss?) New weather events: - Hurricanes - Tides (could tie dino spawns to tide events where certain creatures only spawn during low/high tides) Dinos - Trilobytes, Spinosaurus, Baryonyx are common around coastal areas and shallow areas where fish hide - Sarcos and kapros relatively common (kapros more-so by the swamp areas; they should be fairly uncommon elsewhere) - Otters - Obviously water dinos such as ichthyosaur, megalodon, plesiosaur, mosasaur, etc. should be common - New water dinos - New water-based wyvern: capable of swimming and flying; has a poisonous barbed tail (torpor); breath weapon is ?? - Breath weapon possibilities - Sonic blast that stuns mounts (and dismounts players); could only be used underwater - Stream of super-heated water; deals damage ignoring some armor and also causes player temperature to rise; uses a water stat rather than stamina; has vastly increased damage and range on land/flying or on the water's surface - Cloud of toxic gas - nest in toxic underwater lakes and therefore immune to toxic effects of said lakes - Limited mobility out of water due to water stat drain - Sea drakes: variation of rock drakes better adapted to water - Hippocampus: Equus of the ocean; tames and acts just like an Equus - Nothosaurus: Basically an amphibious version of the plesiosaur - Aigialosaurus: basically a prehistoric iguana; possible oxygen shoulder pet - Eonatator: Small version of mosasaur - Goronyosaurus: An amphibious version of the mosasaur; ambush predator - Temnodontosaurus: Ichthyosaur with very large eyes to see in dark, deep waters - Helicoprion: Spiral-toothed shark; give it the "gnashed" ability - Kronosaurus: Very similar in appearance to mosasaur, but was able to crawl on land - Archelon: The largest sea turtle to have existed - Archegosaurus: Small amphibious salamander-like creature; possible oxygen shoulder pet - Eogyrinus: Large amphibious salamander-like creature - Ophiderpeton: Basically an amphibious version of titanoboa; has a constricting attack - Proterogyrinus: Basically an amphibious komodo dragon that lived in swamps and rivers - Gerrothorax: Basically an aquatic purlovia - Anatosuchus: "duck-billed crocodile"; very small, not rideable - Pakasuchus: "cat crocodile" SWAMP CAT!! small, not rideable - Desmatosuchus: Kapro with shoulder spikes; also an herbivore - Postosuchus: Kapro capable of both quadruped and biped stance - Terrestrisuchus: very small crocodile that inhabited wooded areas - Anomalocaris: Prehistoric crustacean; Essentially an aquatic version of Moschops (can be taught to harvest many resources) - Bacculite: Ammonite with a straight pointy shell - Bananogmius: A sail-finned fish - Xiphactinus: Large fish with large upturned jaw and lots of big pointy teeth - Astraspis, Cephalaspis, and/or Doryaspis: armored fishes; some (especially doryaspis) look like tadpoles - Ceratodus: lung fish, capable of breathing air and "walking" on its fins - Mud Dragons (Phylum Kinorhyncha): These are tiny creatures, but a larger fictional form could make for a terrifying enemy on the beaches, can burrow and move underground (similar to Deathworms) - Giant octopus or cuttlefish - Giant ride-able crab (Karkinos? maybe with brighter color patterns) - New land/flying dinos - Moeritherium: Large hippo-like creature equally at home in water as on land - Thalassoleon: Large primitive seal - Anteosaurus: Basically a larger, predatory moschops - Hatzegopteryx: slightly smaller than quetz, but much more aggressive (to fill the flying apex predator role) - Dive bomb attack like the griffins - Amargasaurus: Smaller amphibious version of Bronto Water tames that supply oxygen - Diplocaulus (should be very common around shallow waters) - New kind of fish (Bladderfish? This would obviously be a fictional creature) - This would be a "shoulder pet" type of tame - Cannot leave the water; oxygen drains slowly while "held" and recharges when swimming free Bosses: - Livyatan melvillei - Kraken - Giant electric ray New resources - Existing DLC resources: Sand, green/blue/red gems, and element ore - Corkwood: used in flotation oriented recipes, such as life vests and lighter/faster rafts - Bamboo: could be used as a snorkel; bamboo could also be used for a new building tier between thatch and wood - Bamboo buildings would have the main benefit of being much more resistant to hurricanes than wood or thatch - Underwater oil veins (and accompanying pumps; similar to SE) - black variation of the clams that give pearls; found only in deep water and give black pearls - Seaweed/Kelp; could be used to tame aquatic and semi-aquatic herbivores - Aquatic version of berries for taming aquatic and semi-aquatic herbivores - Algae or Coral (technically coral are animals, but could work) Plant Species W - Found underwater - Harvest for seeds/fruits; seeds must be planted underwater in order to grow - Fruits, when eaten, allow player to breathe and regen stamina underwater; also give boost to swim speed - This might limit the usefulness of Lazarus chowder, so some drawbacks need to be added to give the player viable choices: - Shorter duration (ex, 3 mins vs 10 mins) - Much more difficult to obtain (wild plants only found in hostile bio-luminescent underwater caves or especially deep water) - Shorter spoil time (ex, 10 mins vs 5 hrs) - Another possibility is to modify the Lazarus chowder recipe so that it requires these fruits - This could allow the plants to be more common and in easier to reach waters - Also provide oxygen while near them (like Plant Z heals) New forms of electricity generation - Underwater turbines similar to windmills in SE; would need to add ocean currents to the map (similarly to wind in SE) - Geothermal pump to generate energy from steam vents More raft styles, plus add ways to fend off the infamous Leedsichthys (armored raft?) - Small/Light Raft: made from corkwood and is lighter and faster than the normal raft (just fast enough to outrun a Leedsichthys) but is not buildable except for storage containers - Armored raft: requires corkwood and metal; same stats as standard raft but takes much less damage from a Leedsichthys - Large raft: larger, slower version of standard raft; has much higher build limits and takes slightly less damage from a Leedsichthys (perhaps an armored version as well?) Craftable items that aid in swimming: - Primitive flippers: crafted from hide and wood or bamboo - Diving pump: airhose/mask and pump combination to allow limited range/depth but unlimited duration (provided pump does not run out of fuel) - Simple flotation device (life vest): crafted from fiber, hide and corkwood - Perhaps a "hazard suit" version of scuba gear to be able to survive the toxic underwater lakes - craftable mini-sub device (similar to seaglide in Subnautica); player can "ride" it by holding onto it; used to propel the player in areas where even small water mounts don't fit - runs on gasoline Primitive forms of the Tek vacuum chamber - Leak over time, requiring continuous pumping - Tek chamber does require continuous power from Tek generator, but I believe they fill with water immediately if the generator runs out of element. These primitive ones must be on a "decay timer" to enable hand pumping every so often (or even better, if there's a way to partially fill them with water, gradually increasing the water level over time if not pumped out). - Start with stone tier - Simple 2x2 sized room with moonpool; no other options/pieces - Metal tier - 2x2 rooms with no pre-built entrances - Can snap moonpool or air-lock style entrances - Has tunnel pieces in straight, corner, t- or x- configurations - Glass variants of tunnels and rooms - Water pumps to empty them - Hand pump: most primitive, requires significant stamina to use; snaps to inside of exterior walls of stone or metal rooms/tunnels - Electrical pump: requires electricity - These should be able to be built anywhere (excluding underwater) and will have hose attachments that can be built down to the vacuum chambers to pump out water - Once a chamber is emptied of water, pumps and other electrical/gasoline items can be built there (and fully function) - Submersible pump: can be built anywhere, even underwater, but still requires electricity to run - limited range/number of chambers any one pump can handle - These primitive chambers also have the disadvantage of running on normal generators, which cannot operate while submerged like the Tek generator - this requires players to either hand pump or build a generator on land to empty the chambers initially or if they get flooded - Add more Tek pieces such as sloped chambers, tunnels and an air-lock style entrance - Add Tek vacuum platforms (like the cliff/tree platforms) that can attach to underwater cliffs and columns Other notes: An interesting mechanic would be the ability to bury small storage chests in the sand
  5. if you go in Creative mode (GCM) using console commands and type "gfi Sniper 1 1 0" you will be given the TekGram for a Tek Railgun. i play on the switch with 0 DLCs and this railgun is only on Aberration. it is currently unusable even with "learnengrams" on. try this for yourselves and see what i mean. this 100% hints to a new boss and/or new Tekgrams. Have a nice day and thanks for reading also
  6. I found a fix to the GENESIS DLC NOT WORKING Ok, so I know this works for PS4, I havent checked elsewhere, but it has to be the same....I bought the DLC for Genesis way back forever ago, and I downloaded it like everyone else and it said that I needed to BUY the DLC, I went to my library of games bought and it already showed that I purchaed AND installed the dlc already.... So this is how you FIX IT! 1-GO TO THE STORE AND SEARCH "ARK" 2-CLICK ON- "ARK: Genesis Part 1" and on the PS4 it showed that it was "FREE" I didn't click on this originally cause it has another one called "ARK GENESIS SEASON PASS" for $34.99.....That was the one I thought I needed cause obviously it wasnt FREE lol. YOU HAVE TO DOWNLOAD THE FREE "PART ONE" for it to actually work! I hope this helps, it shoud be similar to PC and Xbox
  7. GENESIS IS NOT SHOWING UP WITH OTHER ARK DLC'S Back in August of 2019 I purchased the Genesis Season Pass from Steam as that is where all my other Ark games are. When I play on the other Ark DLC's Helena follows me. At this moment I still don't see Genesis with my other DLC games. I haven't even seen a download for the game yet. However when I go into Steam it says the game is in my Library. If it is I don't see it.
  8. Why wasn't ark on the wii u port? If ark was released in the same year as breath of the wild why didn't it make a wii u port would it have the same as nintendo switch with the same graphics and terrible gameplay?
  9. Getting DLC chibis? Do I just need the DLC installed, or do I actually have to be on the map they come from when I open the easter eggs? For example, if I wanted the Karkinos chibi would I need to go to aberration? Or if I wanted a Wyvern Chibi would I have to go to Scorched? Or could I just go to Valguero and, as long as the DLC is installed on my console, I could get one on there?
  10. So every time i try to load the extinction dlc ether it be a single player server or an official multiplayer server a pop up come up saying "Required Dlc not installed would you like to go to the store to install it?". Problem is i DO have it installed and going to the stor page does nothing but let me read a small bit of text saying " This product is installed". i have tried uninstalling/reinstalling the dlc and re booting my xbox the issue still persists, non of the other dlc have this issue only extinction. Any suggestions or help would be greatly appreciated.
  11. I would like a way to pay for custom audio and/or graphical themes as little DLC add-ons I can purchase. I play on console and don't have a way to install such mods. I would prefer buying and using them in a simple, legit way. I'm bored of the same old ark music, too. Such minor things would also help players enjoy the game more, while they wait for fixes to on-going bugs and whatnot. Thanks.
  12. Tek Suggestions {potential spoilers} Important notice: Some suggestions might reveal or refer to spoilers to some degree. I ask that criticism is creative, instead of saying an idea is a bad one, explain how it could be a good one. Some ideas may be impractical or excessive, but judging from the direction the story is taking Tek technology it doesn't seem far off. Let us begin: Stealth Suit: A tek suit featuring armor pieces designed for stealth: Headpiece: A modified tek helmet retaining its night vision but with a new vision mode that picks up footprints, allowing users to track down specific survivors and dinos. Also features a zoom mechanic. Chestpiece: The main piece of the Tek stealth suit, cloak yourself in a similar manner as rock drake's hiding yourself from all but tek sensors. Gauntlets: Stealth gauntlets will allow users to quietly scale walls in the same manner as climbing picks. They also feature a deployable energy dagger, activated with melee to deliver a quick blow if caught. Leggings: Use the stealth leggings to leap to an accurate pinpointed spot, allowing users to navigate enemy bases right above their heads. Boots: Silence your footsteps with Tek stealth boots to quietly creep around enemies. When used alongside the gauntlets, crouching while climbing with them will allow you to stand and walk along the surface of what you were climbing. While less stealthy, it allows for clever ambushes. Tek Protector Suit: With all the tribal war and competition for land there a few things as admirable as high level tribes that are dedicated to helping new survivors. Using a new Tek Protector suit, these tribes can adequately prepare and assist new players in even the most hostile environments. Helmet: Utilizing a built in GPS and 3-d mapping system, users can accurately pinpoint survivors and tribemates in need. While it doesn't have the variety of vision modes as the original helmet, it can scan survivors to determine their needs at a distance as well as highlight their attackers. Chestpiece: No protector is complete without this chestpiece, offering the ability to project an energy barrier in the direction the user is facing. This barrier blocks all but primitive projectiles, and can release a kinetic knockback upon releasing it. It can also be used as a personal dome shield during explosive or overwhelming attacks. Gauntlets: Utilize electrically charged punches to sedate and subdue unruly or troublesome survivors without damaging their health. Survivors knocked out by these have protected inventories, shocking those who try to take from it. Leggings: Utilize these tek leggings to rapidly traverse the ark with jet assisted jumps and glides. They also offer protection from dangerous environments like lava rivers and tranquilizing attacks. Boots: While not in combat, these boots can provide healing and comfortable climate to those in the users vicinity. While not as powerful as using tames for healing and insulation, its particularly useful for escorting new survivors through hostile areas. Tek Missile Silo: The ultimate show of a tribes economic might, build a massive missile silo out of multiple very expensive structures. Requiring an unbelievable amount of resources, any tribe who manages to build one could put an end to any tribe war on the map. Once constructed, an authorized user can then use an accurate targeting system to choose a target. Upon activation, a countdown will be announced to all survivors. At the end of the countdown, the missile will launch and will creep along the top of the map to its target. The missile strike can be thwarted either with a force field or a heroic survivor and their flyer, however the missile will still leave a radioactive fallout featuring occasional nameless swarms. Tek Incubator: An advanced structure that will incubate any egg placed inside at its specified temperature. Pick and choose what mutations carry over and influence whether it'll be male or female. Tek Bow: A super advanced bow, the tek bows strength comes from its versatility. Use it as a stealthy raid weapon by using element bolts, to quietly dispatch enemies without alerting their tribe. Use energy bolts to rapidly engage multiple targets during battles or ambushes. And finally use the tek tranquilizer bolts to stun and tranquilize unlucky survivors and potential tames. Tek Javalin: A direct upgrade to the pike, a tek weapon with long reach and armor penetration. Dealing heavy damage, it can also be thrown very far after which it returns to the users hand. Tek Satellite: An extremely advanced and late-game support structure, build a satellite that must be fueled then launched. When launched, it sits at the top of the map and provides a wide range of information and support to all tribe members. Each function can be blocked or allowed for certain tribe members, as certain functions use up on board satellite resources that cant be replaced. All tribe mates receive detailed map information, replacing the paper map with a digital one that details a 3-d map, coordinates, climate and temperature of different areas, cave and collectible locations, and large collections of structures (small bases and tribes won't be revealed). Additional support functions that require additional onboard satellite resources include supply drops, real time satellite imaging, small airstrikes with energy projectiles, teleporting personal dinos, and a one-time energy beam that will destroy the satellite upon firing. Tek Mobile Base Platform: A huge ground-based platform with a built in generator and manned turret emplacements that unfold from the sides. Build a fortress on the platform, and when ready to move it will unfold a series of mechanical legs allowing it to slowly creep to a new spot. Creep up walls, cliffs and ceilings and settle there, as the platforms own gravity will ensure it remains a comfortable experience. Tek Food Processor: A tek cooking structure, can produce recipes in bulk with less resources. When meat is left in its inventory, it creates element infused jerky. A much more nutritious food item, it provides brief bonuses to food drain, health regen, and a resistance to torpor damage. Connect to a farm plot and refrigerator to automatically harvest, cook, and deposit recipes. Tek Seige cannon: A direct upgrade to the primitive cannon, construct a huge energy cannon for seiging other alpha tribe bases. It features a long charge up time, consuming massive amounts of resources. However it all pays off with a long range controllable energy beam to devastate walls and structures. Deals bonus damage to tek forcefield, absorbing its energy to replenish a portion of it's own. Tek Mine: Initially looking like a grenade, the tek mine can be deployed by hand or by tek launcher. When hitting a surface, it burrows into the surface awaiting a target. Possessing a wide range of targeting options, when an enemy is in range it will emerge, firing a directed energy blast at its target. This can be adjusted to be purely knockback or lethal, and can be equipped with a warning similar to turrets. Tek Serum: A transformative serum that infuses the user with element. Not unlike the ferox, repetitive use increases addiction, with the transformation becoming more and more corrupted resembling nameless, until %100 addiction. At this point the user temporarily loses control. Tek Environmental Controller: Generate a controllable environmental field. Create a comfortable area in a hostile environment or turn the area of your base into a brutal environment that would deter any unprepared raiding party. Adjust gravity to your liking for unpredictable defense and interesting bases. Tek Storage and Logistics: A series of different tek storage containers, ranging from resource storage, bulk refrigeration storage, and specialized dino pens that securely hold creatures keeping them fed and healthy. Set up rails along the ceilings of your storage rooms with a manned crane to move storage and dinos in an organized and efficient manner. This is an excellent method of loading platform saddles and skiffs with resources or dinos for distant transport. Use the same rails to build a monorail system with a passenger transport for quick, safe transport between mildly distant bases. Tek Dropship: An aerial vehicle not unlike the one featured at the ending cutscene of genesis, this ship cannot have a base or building peices constructed on board, however storage and crafting structure can. It has a number of unique internal stations, including one that allows for a preset loadout to be instantly equipped, health stations, a tek sleeping pod, and a weapons terminal in the cockpit that provides access to a turret on the bottom. The ship has escape pods that can be used to rapidly reach the ground for surprise attacks or emergencies. The ship is slower and less agile than the skiff, and does not possess a tractor beam. However the pilot has access to an air-to-surface missile barrage that must be manually reloaded further into the interior, as well as an operable cargo bay in which medium sized creatures can fit. Tek Construction Mek: A tek vehicle with the sole purpose of gathering materials and building bases. Equipped with material harvesters designed to quickly gather the most base building materials and cutting their weight down. The vehicle can refine the collected materials as well as rapidly manufacture building pieces in its modified tek replicator. When ready to construct bases, it will greatly increase placement range and allow rapid cycling through different structure pieces. It also introduces a variety of placement and building options for the most intricate and functional bases. Tek Drill Rig: A structure that when placed, will consistently mine basic resources such as stone, sand, unrefined metal, crystal, etc. from underground. It has a chance of producing occasional biome specific* resources such as seeds, cactus sap, Pearls, etc. Tek Droid Constructor: An advanced manufacturing structure that can create android's not unlike survivors. Obviously only capable of simple tasks, they can be directed to perform harvesting, refining, and simple crafting. When armed, they can be directed to guard a perimeter path set by the player, man a turret, or ride as a supportive passenger. Not immune to tranquilizers, if captured androids can potentially reveal information pertaining to said androids job, whether its details on available resources or strength of security. Tek Drop Pod Launcher: Rapidly back-up tribemates or call it in from the field, Load a drop pod at your base with resources and equipment, utilizing armor and weapon slots to fully equip the receiver instantly. Use a variety of targeting options from coordinates to player targeting and determine whether its contents will be shielded from other players the drop isn't intended for. Tek Attachments: A variety of tek weapon and armor attachments changing their specified function: Tek illuminator: A highly advanced flashlight that illuminates a large area while highlighting creatures. Can be placed on a chestpiece or weapon. Tek Chaff: A defensive attachment that can be placed on a players armor or saddle that when activated temporarily blocks tracking, highlighting, and turret targeting. Tek Scanner: Attached to a weapon, provides detailed information on a target and will provide a damage boost to scanned targets for the first shot. Tek Energy Shield: An over shield for player armor and saddles, when active the player cannot fire ranged weapons or attacks, but damage will be soaked up by the over shield until reaching a threshold at which it breaks. Tek Targeter: A targeting laser for weapons, use it to reveal a target for all tribemates, revealing them on player maps and highlighting them on screen. Tek Harpoon Trap: A relatively well hidden trap that can be placed across all surfaces, it can be set with a variety of targeting parameters, even targeting only a very specific creature or player. When a target comes within a decent range of the trap, an ensnaring harpoon will fire and tether the target to the placement point. It can be set to reel in a target to a certain point, sound an alarm, or fling the target away. Tek Bait: A specially developed device that can be set to attract a specified creature or player. Creatures will venture far to seek out this bait, and when set for a player it will disguise itself as a player corpse featuring a corpse locator beacon. Tek Hydroponics: A tek farming plot that can hold multiple different plants and grow them at an increased rate, depositing the results into a refrigerated storage. Can process any organic matter into fertilizer. Tek Humidity Harvester: A tek structure that can generate a stable supply of water and remotely direct it where needed within a radius of the structure. It can also dispense consumable water bottles for water on the go. Tek Hellfire Turret: A versatile missile turret, is capable of autonomous anti-air making short work of air raids with rapid firing guided missiles. However when manned from a remote station, it becomes more effective by locking onto multiple targets at once and allowing ground barrages. Requires missile packs that have to be separately manufactured and reloaded.
  13. Genesis Engrams Getting use to new dlc until I realise none of the genesis engrams are appearing to unlock. Im playing on a ps4 in a undedicated pc server . I even use the command to unlock all engrams yet they still don't appear. Everything else is there tho.
  14. Can I play with no dino downloads on official So I was playing ragnorok for about a week now. Pvp, doing fine. I decided to snoop around and all of a sudden I'm getting frozen. Argy died and i hop off and i got frozen and killed, by a level 423 magnimir. Now.....I dont have the dlc to get thr dinos and quite frankly I dont want to buy them online. My question is.....is there any "ark official servers" that dont have dinos from other dlcs. Example....a server that only allows island center ragnorok and valguero downloads. I've been looking for an answer but cant find one. It just kinda wrecked it for me cuz I know if they're online theres really no way to beat the thing I know nothing about. And my max tame without playing on a pvp server and hoping not to get killed just to breed breed breed would take me months. Also I dont want to spend money on an argy or whatever that's gonna maybe die and I cant replace it. So if anyone has the answer please help me out. Willing to try unoffical as well but none of the crazy rules that are like 292929101 taming speed etc etc
  15. Amissa : Am I A Joke To You? I am surprised they picked ISO Crystal which felt horrible last time I tested it rather than Amissa which felt GODLY Can someone explain how ISO Crystal is better than Amissa?
  16. Not Able To Play Non Dedicated Me and my boyfriend recently downloaded Genesis the day it came out, and I was able to host a non-dedicated session, but whenever I invited my boyfriend to play with me on my server, he would get a message saying “Genesis not installed” when he does have it installed and is able to play singleplayer on his own, but not with me. He is NOT able to host his own non dedicated session either, he says the option isn’t even on the screen for him. We both have already gone to the Ps4 store already and installed the map separately, and he also tried to restore his licenses on his playstation as well and restarting it. Nothing worked. And fix to this? Or is there a plan for the team to fix this? My and my boyfriend bought the season passes months ago and have waited so long to play together, only to find out we can’t. Please help.
  17. This game (and the devs) never change Got a wild hair to boot up ark after having quit shortly after extinction proved underwhelming upon launch (imho). This was a week ago, no idea what genesis was or that it was almost out. Reconnected with folks on my aberration server and had a decent time exploring the new to me quality of life improvements added in over a year. Then the massive update for the new DLC hits, 200ish gigs separated into many updates. Get that all done while I sleep. Try to log into the ab server as I’m still on the fence about giving someone money for something new when the old stuff never worked 100%. Over half the ab servers are missing including where I was playing. Ok whatever it’s day after launch these guys never been good with updates I’ll wait. Start on a character I had on scorched and get a Adobe hut up in a few hours and log out on a bed so I can run errands. Hours later try to log on, ab servers still missing. Ok load scorch with 1 player on it. Raptor attack sounds while loading and fail to join. Great. Try again same result. Third time the charm but must respawn as was killed on the bed. Respawn with my body under the bed and naked, none of my gear on it, explore around the base no raptors anywhere to be seen. Lost metal tools and a desert armor set, nothing if you’re established but sucks if you have nothing. These developers are terrible, they always have been and I can confidently say that with about 7000 hours (wasted?) in game. This game as a concept is one of the best ever but the people at the helm cannot execute on its potential now and never could. Thats my rant, enjoy genesis if you like it I guess.
  18. What DLC to buy? Hello. My brother has been playing a lot of Ark on the Ps4 lately, and I was thinking about buying one or two DLCs for him. He only plays PvE, singleplayer, and I‘m personally clueless about the DLCs. Would be great if you could help me decide :)
  19. WC please Make more ARKs like ( Scorched Earth , Aberration) with their own content.
  20. MARKETING Team needs a change! Clearly Ark's new DLC has hit a bump on release day. It is normal, however, to my surprise is the lack of professionalism on the marketing team. We all understand that problems are a part of making games but continuing to lie about the release day and push ads on a false release date after they know it's wrong shows the reason why ark gets so much unnecessary hate. If the date failed just change the freaking date. Send an apology to the fans and problem solved. Instead we have ads, no apologies, and constantly exposing photos to which ruin the experience of ark for the upcoming DLC. At some point they need someone who knows what that hell is going on. This great game needs someone who knows how to talk with people. Not prepubescent adults who have no idea how to work marketing campaigns. It angers me because ark is constantly missrepresented. I have been part of the hate mob. But only to realize that is because of the TERRIBLE COMMUNICATION sent by the marketing campaigns and not to mention the lack of not having a single person who takes all responsibilities to send one clear message to the costumers/fans. We need a single voice. Not 10 tweeter accounts who have no idea what is going and to top it of telling us missinformation.
  21. Add more dinos into ARK I personally believe that ARK is a wonderfull game of endless possibilities and a bright future if Wildcard keeps going as they have done since release. All DLC's are great ( with SE as an exception ) and the graphics are amazing, BUT... I do not like how the Genesis DLC is looking so far, from what I've seen it's more about mythical creatures and fantasy than actuall history accurate dinosaurs. I really like ARK and want it to stay the way it is with slight changes such as bug fixes and updates. I don't know if Genesis it the ending for ARK and that ARK 2 is going to contain more of the Dinosaur content as a whole but I don't want ark to change into Monster Hunter. Anyways awesome game Wildcard, keep it up.
  22. Hey, my name is Zack. I was just wondering, What dlc is the best in your opinion
  23. Ark roleplay, Anthology RP We are recruiting for Anthology RP! We would like to see new faces, join us today to make new friends, new experiences, and create a new story! https://www.anthologyrp.com/
  24. Best way to start on Official PvP? Disclaimer: I am experienced at Ark but not the best by any means! I know my way around the map and basic mechanics along with a good sense of PvP. So please if I say something that doesn’t make sense to you experienced players please correct me! Alright so there is probably a lot of controversy over what the best way to start Ark is. Reason for it is due to random chance, some luck, and some more luck. But since Friday is 2x XP I’m planning on hoping on all 4 DLC maps and doing a note run with a few of the x4 notes I figure I can get level 80 in one day (possibly 100 if I take a easy 100+ ptera to go to areas a lot faster) now I am a solo player (2 sometimes) and I would like to know if it’s better to also go on ARKpocalypse or small tribes? I don’t have intentions to becoming alpha and all of this. I just want to be able to have fun with the game have a base with Rexs, Argys, etc. Now with that being said which map would also be the best to start on or try to start on? I know every map really well except Ragnarok, and Abberation.
  25. Ark Genesis Release Date? So, I know Ark: Genesis part 1 is suppose to come out this December. And since I am really hyped about it I was wonder when was the exact release date for it on ps4 this month or is the release date indefinite.
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