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Found 133 results

  1. Boss Arena Creatures

    I have heard tell from some players that you can take wyverns into the boss arenas on ragnarok, but looking it up, is it just the manticore/dragon arena for them? or any flyers?, and i was wondering on the opinions of my group for boss fights, 3 packs of allos so 9 allos total, 4 rexes, 2 daeodons, and if wyverns can be utilized in at least the one arena then 2 lightning and 2 fire wyverns and a yutyrannus. Otherwise, in the other arenas, i would use 4 packs of allos, 12 total allos, 4 rexes, 2 daeodons, 1 yutyrannus and either a thylacoleo or equus. So what do you think? i would love some feedback, on the creature choices and some confirmation on the wyvern info.
  2. Favourite Dino/Creature

    What is your favourite dino? Abilites,look and stats. Or a dino that you would love to be added! My favourite Dino is the Yuty for how amazing it looks and it’s abilities, it has good stats and colours to! I would love Eyotyrannus a 5 meter British tyrannosaur. It would be colourful and have decent stats plus a pounce ability! Follow, GamingTrex180
  3. More colors in ARK

    Hey, do you think ARK will ever add more colours to the game? I never can find a purple I like and sometimes the colours look way different then what they should. Viedo is Funny and shoes a script for brighter random colours in wild dinos.
  4. Is there anyway at all, (server config modification, mods, sorcery) to get non-ridden dino to use their primary attack instead of secondary(looking at you, Megalosaurus)? We've got a bunch bred up for a boss fight and we just found out they prefer their "grab" attack over their standard "bite" attack, which is poop for us... Any way to change this at all. We're on an unofficial server and I have keys to the kingdom. Any help would be great,
  5. I created new tribe on rag. 162 server 'Run Forest Run' and left no one else in tribe nd I can't access my 4 dinos i transferred over from my tribe the 'outcasts'tribe on server island 211. I created same tribe name twice and you help me get my dinos back please. I am SloanTOPdog23 gamer tag. My dinos are Sausage (tapajara), ButterBall( argy), Buddy and fifi (pterdon) all are in 1 of two Run Forest Run tribes with no one in tribe because i left the tribes. Fist time transferring dinos to rag. From island. I wanted to start and try taming wyverns.two dinos around 44 75 and one is at blue obleske. Please help I am in the 'outcasts' tribe one island server 211
  6. Ark Dino Ideas

    WELL HELLO THERE: Today I feel like talking about the process of coming up with ideas for new dinos. It's been far too often that I look at a fan-made dossier and read it and at the end just think to myself. " it's another large carnivore" or "So it's another berry gatherer...." Contrary to popular belief, Ark still has an innumerable amount of untapped niches to fill in its ecosystem, and especially in terms of taming utility. In my opinion the way that dinos should work is that every dino should have some kind of unique use and should never become completely useless, not even in late game. A good example of this is how the Raptors and Trike now have at least some sort of new utility late game thanks to the TLC pass. Anyway, my point is that I tend to focus more on the utility of dinos as tames than how they will act in their environment, though some unique environmental behavior wouldn't be a bad thing. The main point of this topic is for me to hear you guys' ideas for new dinos, without hearing about things that would either be useless as tames or would make other tames totally useless, so here are some niches that have yet to be filled by Ark. Niches: A fast multi-terrain herbivore (we have the Spino and Baryonyx, but both are carnivores), A carnivore larger than T-rex, but actually has a roughly equivalent and reasonable downside (i.e. not being able to swim in water at all)(This in my opinion was not done well with the Giga), a spoiled meat gatherer, a step between Brontosaurus and Titanosaurus w/ some unique ability to make it useful late game, a dino that can mine all stone-based resources equally, a flying egg thief, living preserving bin, an animal that gathers exclusively prime meat (a lot of it) but also eats exclusively prime meat, a small dino that draws all AI aggro away from the player until it dies, amphibian that can jump directly upwards out of the water and pull fliers down, an underwater animal or flyer with echolocation, an animal that generates salt from sea water (likely aquatic), an underwater multi-seater, an aquatic animal that can deliver a bleed effects, an animal with an adrenaline boost whenever it's attacked, an underwater animal that will sense nearby danger and warn you, an underwater animal that has omnimaneuverability like the Tapejara does, a small animal smart enough to only attack larger threats from behind, an animal that acts as a repellent to other animals either due to sound or smell, an aquatic dino that can smell injured creatures in the water, an aquatic animal with an Allosaurus-like pack boost, an animal that can lead players in the direction of loot boxes, artifacts or explorer notes, a construction dino useful for taking down structures without destroying them (can only be used on the structures of one's on tribe). I like thinking about coming up with new dinos for Ark, even though I'm pretty sure none are planning on being added to the game past the third DLC, it's still fun. What I try to do with every dino is make it unique. Let me know what niches you guys think could be filled or what dinos could fill the niches I've mentioned. I have a full list of more ideas in terms of which dinos could fill what roles.
  7. Sorry moderators, I realize that this should probably be in the Aberration category. Please move this post if it isn't okay to be here. There are harvesters for every material on Aberration, so generally that isn't an issue, but there are plenty of other creatures that have useful functions that aren't present. As such, I suggest that following creatures be added. Please note that there are mods that add these creatures to Aberration. - Thylacoleo This would function as a sort of cross between a Rock Drake and a Ravager, and would undoubtedly be a survivor favorite. I would suggest this to be radiation resistant. - Procoptodon TLC Patch #1 made the Procoptodon have an ability to improve breeding statistics and rates. As they are not present on Aberration, those playing on Aberration will miss out. I would suggest this not to be radiation resistant. - Alpha Raptors and Alpha Carnotaurus Alpha Karkinos, Basilisks, and Reapers are currently the only Alpha Predators present on Aberration. If the Raptor and Carno variations were added, that would provide opportunity for better loot, and easier XP grinding, both of which are currently somewhat of a pain. - Hyaenodon The Hyaenodon is a unique creature to ARK, and it's eerie laugh would feel quite nice on Aberration. In addition to this, it would be great for meat storage as there is no Preserving Salt on Aberration. I would suggest this not to be radiation resistant. - Megalania Similarly to the Thylacoleo, but with the ability to go upside-down for more versatility. If I recall correctly, this is already in the game file and therefore would not be hard to implement. I would suggest this to be radiation resistant. - Megatherium The Megatherium is a great beast. This would be extremely useful for the fact that Glowbugs are present in great numbers, allowing the Bug Killer buff to be activated consistently. I would suggest this to be radiation resistant. - Oviraptor The usefulness of this little guy cannot be overstated. It's absence on Aberration can be felt strongly, and it would be of a great help to have it on the map. I would suggest this not to be radiation resistant. - Daeodon This creature is slightly less useful that it is on other maps due to the presence of Plant Species Z, but it's healing factor would be a great help when attempting to steal Rock Drake eggs, fighting Reaper Queens, or fighting Rockwell himself. I would suggest this to be radiation resistant. - Pachyrhinosaurus This is not the most useful dino in the game; it would be far more useful on Aberration if it was capable of preventing Nameless from rising up. As such, I would suggest this to be radiation resistant. - Microraptor As much as I hate this little demons, they would be an excellent addition to the map. Mainly used for PvP, they would probably mostly just pose a challenge to survivors rather than being a useful tame. I would suggest that they only spawn in the Bioluminescent regions of the map, and not to be radiation resistant. -Dimorphodon The Dimorphodon are definitely in the game files, like Araneomorphs and Megalania, but they do not appear to spawn despite rumored reports of sightings. I would like them to be added, with radiation resistance.
  8. So starting yesterday I have developed the bug where I cant leave my base due to being unable to interact with doors, storage etc. Also am unable to ride dinos or enter there inventories. The only thing I can interact with is my beds. This all started after a fatal error crash while playing on a unofficial server. The server has boosted rates and structures plus. I have read that laying down in a bed, fast travelling between beds or picking up beds can help this but no luck. Have also tried just pressing "E" as soon as spawning into the server but does not help. have tried verifying my game files to no avail and problem still persists, I also tried deleting all mods and reinstalling them. ( I run more mods on my single player file). I have found that this happens on single player and official servers as well. Does anybody know a fix for this short of uninstalling ark and reinstalling? ( I would uninstall and reinstall but have reached my data limit on my internet plan and wont be able to try this for a couple weeks).
  9. I just realized there are two significant niche's missing in the ocean: a predator that go on land and be more swift than sarcos, as well as be swifter underwater, and a biotoxin harvester. I feel that, since the game has neither a seal nor a sea turtle, that both the Acrophoca, everyone's favorite cuddly fish and penguin farmer, and the Protostega, everyone's favorite jellyfish hunter, would be nice additions to Ark's ever growing cast. Any thoughts and suggestions?
  10. Elite Dinos

    Relatively new to the game and just heard about elite Dino’s. I’ve never seen one before (I play PVP, don’t know if that makes a difference), so I was wondering if anybody knows the spawn rates on them as well as resources needed to tame them compared to their normal versions?
  11. Extinction DLC Dino Discussion I believe they will have the same basic dinos as always but just like scorched and aberration there will be new creatures unique to the dlc my theory is since this is earth and you can clearly see a massive city made from tek that the new creatures will be ai tek based high probability of a tek flyer or glider like the drake or the wyvern from scorched and aberration and also I think there's a good chance we'll get a big tek fighter like the reaper king on aberration just my two cents what are your thoughts
  12. Crippling The Alpha!!!

    Hey Guys i just thought I would share a story that was actually incredible and it happened on an Official PvP server. So me and my friend started on A Ragnorock Official PvE server. It was just the 2 of us so it was pretty difficult to get started. Luckily we had a friend that picked us up and took us to a nice island Location on the end of SW3. He was part of the alpha tribe on the server so he could give us a bit of stuff to get started. We had also started on a special 3x weekend event that carried us to lvl 30 in 1 day! Our friend gave us enough stone structures to build a half decent base in a cove which was located on the island. The island was pretty big but it wasnt insane and the alphas had raided the only base located on the island so we could inhabit it. he donated us behomith gates and we sealed of the place so we could store dinos. After a week of hard work we had 10 plant species X lined up on pillars around the base, a minture hanger at the top of the cove which stored pteranodons and a taming pen. The only dinos that spawned on our island were herbivores (except Pterandons) so for carnivores we had to get rafts and sail them over from the main land. Our tribe name got spread around the server but we were under the firm protection of the alphas so we never got raided. Our Dinos were: 4 Pteranodons that were lvl 50+, 2 ankies, 1 lvl 80 argie, 3 stegos, 5 dilos, 1 100+ carno, A dung beetle, 2 phiomias and a lvl 220 Parasaur. We were typicaly low level and couldnt get saddles for most of the creatures. But life was good and we were growing at an extremely fast rate. 3 weeks later A Japenese alpha tribe entered the server they had different time zones to us so we didnt really have any problems with them. and the alphas on our server let them grow. 1day however they kicked up a fuss because they wanted to build on the island that we had our base on. By this time we had 14 High level rexes, 2 decent spinos, a bronto with good HP, 10 turtles, 2 quetz, and 1 Lvl 10 Giga. Even though we had never been raided and the alphas were protecting us we still built a well defended base. We had built on the entire island had surrounded it with an extremely tactical wall. The outide of the island we had surrounded with metal foundations, leaving a gap for the metal behomith gate. On the side of the foundations facing the water we built doorframes going all around the island and they were 5 high. This project took an enitre week of constant grinding, but we did raid a base that had an insane amount of cementing paste so we really only had to get metal. The other side of the foundations we put walls. walking out of the doors we had cat walks with turrets on them. (most had Psx seeing as we werent that rich with resources). The bottom had so many spikes and turrets so they couldnt run up to the wall and C4 it. The friendly alphas said No and they should be happy with there spot (Some place in a giant hidden grotto around Blue Ob) Eventually the Japenese tribe got mad at the alphas and launched a heated attack, We were sure the alphas could defend it No problem. Only they didnt, The alphas base was on the "spiral" an area near the quarry. They had heaps of high lvl dinos and turrets. but the japenese tribe had another settlement on another tribe and they brought more forces from there. It turned out they were alphas on a different server so they had alot of dinos. The alphas had been beaten back and there remaining dinos was behind the 1 wall they had left. They didnt run but fought bravely, calling for help and the server erupted. There were 2 big tribes that came to help the alphas. Both of the tribes forces were killed on the way and there bases got pushed too. We were both on at the time and decided to help. I was lvl 99 and my friend was Lvl 100. We got on our battle quetz and brought 2 high lvl rexes. The battle quetx had a minigun turret and good hp. The alphas were making there last stand and our quetz was stupidly slow. We got there just as ther forces breached there wall. We unloaded our rexes and realised another small tribe had come to help. The alphas gigas were munching there way through the japeneses brontos. The alphas wyverns had taken out the japenese wyverns and our mingun quetz came in handy. The alphas pushed and claimed there 3 defensive walls back. The japenese were beggining to run and we had transferred around 7 rexes at that time so we pushed after them. The brontos had along way to run and we were way faster then them. Wekilled 2 of there brontos when 2 gigas came running out from there base to help defend them. We pushed back after that and ran back to the alphas. The alphas were already planning a push. Our job was to take out the turrets on the inside once the aphas had blown through. One we had breached the first gate me and my teamate were to sent in our high lvl turtles to soak bullets. It was all planned for the next day. Sadly A Huge tribe from another server wiped all 3 of us the next day. I am sorry for the time you just used reading this huge anticlimactic ending. But the tribe went on to be known as "Megaomega" They got wiped shortly after however.
  13. I had always been told that kiting dinos into another persons base was a bannable offence. It recently had it happen to me and was able to record it and got a response "Hello Survivor, Thank you for contacting Studio Wildcard Customer Support. I am GM Fury and I will be addressing your issue today. I would like to thank you for taking the time to reach out to me about this issue. I am sorry to hear that you are having an issue with the players luring dinos into your base. As a fellow survivor, I know how heartbreaking this can be and how much time, effort, and love goes into each base and tame. Unfortunately, this is not an issue that customer support is able to take action on, due to internal policy. Being a mature rated, survival game where dinos can wander into a base at any time, we advise players to build defensive bases in order to prevent this from happening. I am again sorry that you have had to experience this. I am here for any further questions you have for me at this time. Sincerely, GM Fury Studio Wildcard" This is god news and bad news. bad news, I got kited and WC wont do anything about it. Good news is you can kite people and WC wont do anything about it. And invite the whole server to watch... Game on...
  14. Hi, let me start off by saying thank you to Wildcard for making an awesome game and putting forth all the continued hard work into making new and improved content. One of the biggest problems i see in both pvp and especially pve is performance issues around large structures or bases housing hundreds and hundreds of dinos from the huge alpha tribes in pvp to the ever expanding bases built next to each other in pve. Each server will have countless plant/mechanical turrents and 100's of raised boss dinos as well as endless dinos for kibble. This will always contribute to the overall performance of each server. My idea is simple and hopefully Wildcard will take the time to read this. Ark should develop a "kibble farm" type structure that would look similar to the raptor pen in the first Jurassic Park movie. This would be a preshaped structure that you can build in different sizes similar to crop plots to house or upload medium, large to gigantic dinos into kinda like a transmitter that would collect eggs from all the dinos placed in there. By adding an Oviraptor you would increase the yield amount for the eggs and be able to pull them out to store them or let the egg count grow. The structure should be a fairly large but simple caged building with barbwire or bars running across the top area and a few dino animation like the Rex's head poping out every now and then or a bronto reaching his neck over to pick at a tree, what ever you want. Much like a transmtter you would be able to pull out any dino and place them back in any time you want without the timer of course. You would be able to create some kind of easy to make grain or nutritional supplement for the animals to eat that would last a long time so we are not constantly feeding them and this could act as the "feul or gas" this kibble farm would run off of I know that having this "kibble farm" will mean that every farm that is built would be like a personal cloud for each tribe and would result in huge memory consuption but imagine if you will how much that would improve server performance and stability and how easy it would be for ark to keep track of lost dinos if they were lost in the kibble farm. How much easier it would be to collect kibble and not build giant elaborate structures to house and collect the kibble from each of the dinos. How much room would be saved at each base and how having less populated basses would greatly decrease the lag or performance issues of each server. Thanks again for taking the time to read this. I hope this sparks some kind of discussion on how this would help and benefit both the developers and the players.
  15. Hi all, So by now many of you have probably subconsciously noticed bases and rows of rows of dinos all lined up like vehicles in a fleet/hangar. Standing there days/weeks at a time even not in use but somehow eating and poopting. Ark has basically become maps full of dino car parking lots and this just seems stupid. Would it kill the developers to add more logic into tames to make them seem more like animals and less like Unreal 4 vehicle objects? I have a few suggestions that would actually improve overall game play. All tames get socialization and loyalty stats. The more they are used the more they will obey commands and keep loyalty to their tribe. loyalty to players who tame or imprint never goes away. Socialization is a combination of using an animal frequently, petting it and avoiding excessive damage / abuse to it. Severely injured tames may refuse to follow commands or flee. If socialization drops to zero they go back to being a wild animal though they can be retamed quickly and passively by anyone who finds them Other tribes / enemy tribes can befriend tames similar to how some burglars befriend guard dogs over time by feeding them and petting them. Tames would have separate loyalty stats for players and tribes and others could not see them. It would be possible for a tame to be friendly to both its owning tribe and whoever outside the tribe passively counter tamed it leading to scenarios where tames refuse to attack enemies or scenarios where people who imprinted or spent a lot of time with tames in a tribe who get kicked could still use the tame or take it with them. You could no longer simply unclaim a tame. You would have to go through a period of abandonment or allow other people to passively befriend a tame you want to get rid of/trade. Anyone who works up enough trust with a tame could claim (steal) a tame from its owning tribe but only those who have imprinted on it or earned enough loyalty with a tame could permanently use it Tames should be able to move around unless kept in cages or chained up. However doing this for certain tames will decrease loyalty and socialization. Tame health will also go to 75 % of its max HP and stamina if they aren't allowed to move around on their own. Ie there should be a default "graze" mode for tames. A marker object is dropped in a fenced area and tames never wander off outside a certain radius. Poorly socialized tames will attack others randomly, damage structures and even eat other tames. A poorly socialized Argy for example could potentially fly off and do its own thing if you refused to socialize with it leaving you potentially stranded on the side of a mountain. A Giga would be the absolute worse tame to keep unused. A new brew similar to mind wipe could be crafted that allowed an enemy tribe to knock out a tame and forcibly tame the animal as it was originally tamed so long as it was narced up. Some 1st gen tames could never be trusted. I.e never turn your back to them alone or get in the way of them and whatever they want to eat. Some tames could only be personal tames and not to be trusted with other tames outside of its own species or other tribe mates who haven't earned enough trust with it. In summary features similar to these would reduce overall tame counts and require tribes to actually use all of their tames instead of stockpiling them like tanks in a military base.
  16. VDay Event Dinos

    So my friends and I had a blast finding pink, red, and white dinos. And I caught a male, pink Thyla and I have two females, one orange and one grey. I was wondering if I breed them, would the vday color be given to the kids? Something I've been thinking about ever since I caught the pink one. Just some help would be nice.
  17. TLC Creatures

    Hello there, since wildcard's doing amazing job with their TLC Pass i was wondering of what's gonna be next after sarco. So there are my suggestions: 1.Parasaur: To be honest, Parasaur i useful only in early game as a berry catcher,quickly replaced with trike. So i recommend to add an "guard option" i mean,you know how early survivors can be terrorized by other players and wild dinos, parasaur could stand still and if it gets damage from a ranged weapon or just unallied player/dino/wild dino will get too close to parasaur in guard stance, parasaur will make a loud noise using it's horn which is basically made for making noise(it's empty inside) Which all basically means that parasaur would be more useful as a early-game alarm system. 2.Next..we're going to Liopleurodon, honestly i don't like this guy from the beginning. Do not get me wrong, i love liopleurodon as a creature,mostly the version created by BBC's WWD. in-game liopleurodon due to it's powerful passive is very rare dino in seas, in my about 700hs of game i maybe saw him only twice and all thanks to S+ Tek Replicator. My idea is to make liopleurodon more common,larger,much stronger,and able to be rided in saddle, of course with model and texture overhaul. You ask me then " what will happen with our liopleurodon magicus charlieee?" IMO magical variant of liopleurodon would only get a visual update, there's no need to change magical liopleurodon itself,just make non-magical version common and strong. Magical liopleurodon variant would be comparable with unicorn variant of equus. NEXT! 3.Triceratops, it's really understimated dinosaur and in my opinion should be more useful mount, used even in raids. I would give our beloved trike a option to protect him and dinos&people behind him by it's large skull and block half of damage dealt to them until it's defence break. Of course it would only affect creatures max. little bit larger than trike, so dinos like paracer or rex wouldn't even see the difference. 4.Diplodocus Yep, i know diplo isn't kind of warrior or fighter, but it just have no sense if 30 meters-length beast can be defeated by couple of compys or dilos just becasue Diplo has literally 0 defence mechanism(excluding that head-butt,but let's be honest, it's useless until you're fighting on a cliff. For me diplo should have one or two attacks-stomp and tail swing(anyway i'll suggest to add stomp to bronto arsenal too) Stomp would be a short ranged area attack, and a tail swing would be long ranged knockback attack. 5.Cnidaria There's not really much to tell,after rightful electrophorus nerf, this is the satan of seas. it's stun should only affect creatures smaller than plesio(megalodon,ichtyo,baryo etc.) for large sea dinos(mosasaurus,plesiosaurus,dunkle,spino) cnidarias would just give weakness debuff like in electrophorus' case. As for the moment, my job here is done. Say what do you think about my suggestions and maybe wildcard will notice this thread.
  18. new map idea!

    Im new so dont shoot me if this has been said or suggested yet, anyway i think it would be awesome if you guys did an all robotic map, have everything in the world be mechanical such as trees, dinos, buildings, all life in the map in general would be like your awesome dlc skins you have on the PSN store. i would pay a kings ransom to have a map like that.
  19. Achatina: Trail of slime much longer and lasting, but lighter. Ability to climb large trees and cliffs. Possibility of breaking its shell with strong blows and get it as decoration. Allosaurus: Allosaurus solitaires (New aspect for these, more worn and wounded), more fragile beeing alone, but more aggressive (more range of detecting preys). This ones could attack other Allosaurus, since there is evidence of cannibalism among this specie. Ammonite: Empty shells in the depths of the sea or in caves, being a good source of keratin if it is destroyed, or decoration if it is caught. Angler: Real-time shine on the ocean floor and rocks. This brightness could causes the attraction of small fish like Coels, Ammonites, etc. Open mouth idle animation, and idle animations for the lures. Ankylosaurus: Much less damage to the shell and much more damage to the bottom without a breastplate. Defense animation protecting its weak parts. "Bone fracture" effect causing momentary lameness. Only in a special attack, more dangerous, and slow, therefore easier to dodge than normal attack. Araneo: Ability to put cobwebs covering the paths of caves. (Burned using torches) Ability to climb any surface and throw cobwebs to hang them. Archeopteryx: Better animations of interaction with trees. Add idle animation resting in the back of a player. Argentavis: Complete remodeling (Animations too). Ability to detect corpses at long distances. Change the spawns appearing also in the sky, not only in the mountains. High enough not to be easily detected, but low enough to detect corpses in the ground. Arthropleura: Animation for the appendices. Add small ones in the forest, beeing this ones more calmer, running away if they see a player, but attacking if that player annoys them. Baryonyx: Vertical diving animations to go up or down. Improve the animation of rotating attack under water. Ability to get fish prime meat. Basilosaurus: Improve rotation animation. Improve water particles when expelled by Basilosaurus. More variety of animals swimming around them. Beelzebufo: Animate the insects when they are caught by the frog (That perform this attack in the wild too). Brontosaurus: Complete remodeling (Animations too). Damage by his footsteps and the fall of the body after his death. Attacks with their legs. Carbonemys: Complete remodeling (Animations too, and slower) Ability to hide under its shell. Immunity to jellyfish. Carnotaurus: Visual remodeling (skewers from head to tail). Charge attack, more powerful but easier to dodge. Castoroides: Animation to harvest plants, and another animation to harvest wood breaking trees. (A Castoroides biting the tree, and getting wood progressively. You can cut the animation to scape or something or wait to finish getting a lot of wood.) Chalicotherium: Causing a clean cut by the claw attack. (Explained below) Capacity to throw you rocks in the wild. Cnidaria: Possibility of remaining baradas in the coast if they leave too much of the water. Coelacanth: Ability to catch small fishes with their tentacles. Compy: Running away when they listen some big dinosaur roaring. Running away sometimes if a member of the group dies. Daeodon: Delete area particles. Put an effect icon only or an indicator like the Yutyranus. Dilophosaur: Visual remodeling (Larger) Improve the effect of being under the influence of their acid liquid. Dimetrodon: Remove the fins from the sides. Attack with the tail. Visual remodel adding wounds in the fin. Dimorphdon: Visual remodeling. Improve the animation of being caughted on a player. Ability to hook on cliffs. More appearances on the coast. He was piscivorous, so he could hunt like the Ichthyornis. Travel in groups. Diplocaulus: The bones of his swings grew with age. Make them larger or smaller depending on the level of the animal. Diplodocus: Capacity to attack using their long tail or their legs... Direbear: Improve the intimidating animation on two legs. Enlarge the area to confront animals. Dodo: Less spawns on the beach, and more in the jungle. Ability to be catched in the wild, but he bites you to try to escape (Using this to use them as a bait for example, this would be helpful to you to evade megapiranha). Doedicurus: Much less damage to the carapace. Let the arrows bounce on it (they can be picked up). Dung Beetle: Spawns in the jungles. Ability to detect poop, drag, and eat it (In the Wild, and tamed but recolecting poop, not eating). Dunkleosteus: Special bite to break certain types of rocks and get stones. Electrophorous: Recovery time when performing electric charges. Equus: Less spawns, appearing only in large meadows. Be in groups, with babies. Euryperid: Why can they get out of the water? Ability to engage an attacker or limb preventing walking, swimming or attacking properly. Gallimimus: Flee when seeing large enemies, but facing insects, small animals (Dilos, Compys, etc.) And ability to detect and catch eggs. All this was part of the Gallimimus diet. Bee: Fastest wings movement. Giganoto: Visual remodeling. Shorter and slower, due to its enormous size it was not able to reach high speeds. Prioritize the sauropods (their preferred prey) ahead of any other animal. Gigantophitecus: Capacity to walk like a quadruped. Apply contusion effect on preys. (Explained below) More armor protection means less chance of causing contusions. Hesperornis: Improve idla animation beeing on a player. Hyaenodon: Detect corpses from longer distances. Ichthyornis: Maximum amount of theft of objects (For example: 20x Fish meat, 10x Raw meat, etc.). Prioritize fish meat above the other food. Ichthyosaurus: These marine reptiles needed oxygen, add that need, and an animation of taking oxigen out of the water to, when its oxygen is below "x%" Ability to capture Coels with the mouth and nibble them. Animations of jumping over water. Iguanadon: Bigger and corpulent. Improve the animation of the arms walking with 4 legs. The animation of change between 2 and 4 legs doesn't give weight sensation . Change the roar Animation to catch berries with the mouth, not with the thumbs. Kairuku: Add animation by sliding through the ice / snow. When you punch one of them under water, they stand for a moment, fix that. Increase their speed a lot in the water. Kaprosuchus: Add a better animation for when the Kaprosuchus is in the air jumping. Shorter jumps, it is biologically impossible with their anatomy to perform those jumps. Kentrosaurus: Once impale an enemy, start running and hiting them on the ground, instead of going around. Leech: Ability to remove them yourself using a torch. Possibility of extracting contaminated blood while the individual is in the swamp fever. As a consequence, if someone takes such blood, will be contagious. Leedsichthys: Instead of setting the minimum time to regain meat, establish a probability that the Leedsichthys will get angry the more meat the player harbors. If you get angry, make a strong blow to get rid of all the creatures around you. Steal 10x of meat each time, instead of 50. Liopleurodon: Can you make a normal and possible animal? Lystrosaurus: Visual remodeling. Mammoth: Visual remodeling. Travel in groups with a larger and more powerful alpha, and babies. (In these the predators would focus). Ability to shake trees without throwing them with their fangs and making the creatures fall to him. Manta: Attack curved sting from more complex angles. Animation to move by land. Megalania: Slower. Megaloceros: Visual remodel (Female). Breakable horns. More difficult to hunting them, running away from more far distance. Or maybe reacting aggressively defending himself only when he is enough strong to fight the hunter (Depending on the lvl). Megalodon: Complete visual remodeling (Bigger and scary). Ability to charge at great speeds from the depths, against an enemy swimming on the surface, thus jumping over water due to speed. If the enemy is big, it will hurt him, if he is small, he will swallow it whole. Decrease its range of prey detection. But increase it if an animal enters the water in a state of bleeding. Megalosaurus: More energy, it's a dinosaur that all it does is sleep. Improve the waking up animation. Spawns (rare) outside the caves during the night. Meganeura: Ability to perch on trees, cliffs, shrubs, etc. Animation of death and attack. Megatherium: Best animation when putting on 2 and 4 legs. Change to territorial creature. Slower. Mesophitecus: Ability to climb trees, cliffs, etc. And throwing feces. Microraptor: Ability to hook in trees and precipices. Mosasaurus: Visual remodel. Oxygen. ADD THIS, it would be raptoring incredible to see a mosasaur going out to get some air. With its 100 vertebrae, it had a lot of flexibility, it could turn more faster, and swim completely vertically. Onyc: Resting position on the roof of the caves. Otter: Movement of the whiskers by the wind. Better animation when is launched. Oviraptor: Ability to catch eggs in the wild fleeing from the parents, to later eat the egg. State of "alert" being domesticated to collect eggs in a range around. Pachy: Visual remodeling. Pchyrhinosaurus: Improve running animation. Add charge attack. Paracer: Visual remodeling. Attack with the neck (like the giraffes of today, since due to his skull, this behavior could very possible) Attack also with the hind legs. Parasaur: Visual remodeling. Difference in the size of the ridge between genre. One thinks that it could use it to stun the predators and to flee to the water, since it was not bad swimmer thanks to its tail was flat. Severe sounds in the males and sharpest in the females. He could walk both 2 and 4 legs as well as the Iguanodon. Pegomastax: Its spines established the function of making the pegomastax look bigger bristling the spines. Add an animation for that when their are in combat. When stealing, set berries priority over other objects. Pelagornis: Animation of attacking underwater without having to stop the flight. Phiomia: Complete remodeling. Change the attack animation to use your fangs instead of biting. Piranha: Longer teeth. Less quantity of them in the rivers, but more concentrated in groups. Ability to detect prey at greater distances if they enter the water with bleeding. Don't lose an objective until it is dead or out of the water. So that can be used to deceive the piranhas. Plesiosaur: Visual remodel. More area to attack the enemies using his long and flexible neck, bending it to reach the victims. And the hability to catch small fishes, since it is known that his mouth was perfect to that. Procoptodon: Capacity to walk like quadruped. Pteranodon: Visual and animated remodeling (skin of the wings vibrating through the air, wings folding when flying, etc). Distinction of the size of the crest (Larger in males, lower in females). Hunting system similar to Ichthyornis, since fish was also the preferred food of Pteranodon. Pulmonoscorpius: Ability to catch small prey on its claws. Purlovia: Catch small prey. Quetzal: Complete visual remodeling and correction of the land posture (supported mostly on its hind legs). Possibility of locating it in the ground taking small prey and killing them in the air. Raptor: Complete visual remodeling including full feathered body. Move in small groups, lowering the damage and life of the Raptor to compensate. Ability to hook on the sides of sauropods or backs of medium sized dinosaurs such as Stegosaurus or Triceratops. Attack with the claw, which causes bleeding. T.Rex: Visual remodeling (No spikes, plates or fancy things). Sabertooth: The teeth of Smilodon were somewhat fragile, so they could break. If this happens (unlikely), the sabertooth flees leaving behind his tooth as a decorative element or trophy. Bigotes shaking by the watching. Sarcosuchus: Visual remodeling. Usually they're sunbathing with an open mouth (or not) or lurking calmly inside the water. The Sarcos could have this two behaviors: Beeing calmly inside the water, waiting for a small prey to catch it the water and drag it into the water. (Like the Kaprosuchus, but better) (It would be awesome if they could catch medium preys, like the Parasaur). And just fight when they have to defend themselves from a big animal. Better capacity of movement and fast turns. Spinosaur: Visual remodel. Improve swim animation (Something similar to the Baryonyx). Change the roar. Less circular shape of the spine, more "S" neck form... There are a lot of images showing how the spinosaurus was. Stegosaurus: Visual remodeling (larger body, smaller head). Slower. Their plates were not connected to the bones directly, but were held by muscles. Because of this, it was possible that they were torn off. This can be used (like the Saber Tiger) for decoration or trophy. And of course you can find one of them without one plates in the wild. He had the ability to change the color of his plates. This would cause a more threatening aspect to make smaller hunters like the Raptor flee. Tapejara: Ability to hook on cliffs and move while caught up to them, or to the Redwood trees. Terror Bird: Visual remodeling. Improve running animation. Apply contusion effect to small preys. (Explained below) Therizinosaur: Visual remodeling. Passive attitude if it is not disturbed. Apply clean cut using their claws. Thylacoleo: If the prey you hunt is small, drag it to a tree to kill it and devour it in the trunk of the tree. Titanoboa: Visual remodeling. Remove the poison. Ability to trap with your body and swallow whole small prey. Titanomyrma: Movement in the wild (They are always quiet). Ability to climb any surface. Add anthills (Titanwyrmas permanent spawns). Titanosaur: Slower and heavier. Less agile to climb, to facilitate its capture. Triceratops: Complete remodeling. Ability to load and impale small prey or push large. Possibility to break their horns, and find those same horns in the wild or Triceratops without horns in the wild too. Trilobite: Visual remodel. They weren't like that, in ARK the trilobites looks like aliens. Create two grups. On of them would be Trilobites that lives swiming at shallow (Actual Trilobite, thos ones). And the other group would be Trilobites that lives in the floor, in the coasts, or in the depths. This ones can bury themselves under the sand, so they have antennas, and eyes at the end of these to see out of the floor when they are burried. Tusoteuthis: The real Tusoteuthus was 6 - 11 meters long. How much long is the ARK Tusoteuthis?... Wooly Rhino: Visual remodel. And improve the animations. Braking animation (Same to dinosaurs with a charge attack.) Human: Particles when the human get in contact with the water. Capacity to swim faster (new animation), or slower pressing shift. Blood textures. Ability to climb streeper hills, rocks, cliffs, using their hands. Improve character creation. Improve animations. Capacity to use a torch at the same time you're using some tool. Stop breaking bones when you have little life. Capacity to take medium objects like chests, morters, etc. General changes: State of "clean cut" caused (sometimes) by creatures such as Therizinosaurus, Iguanodon, Chalicotherium, etc. Being clean, it costs to close it, so if you don't apply prongs, it can cause temporal bleeding. State of "contusion" caused (sometimes) by creatures like Terror Bird (In small prey), Pachirynosaurus, Pachycephalosaurus, Gigantophitecus, etc. That causes a momentary decrease (2-4 seconds) of the speed, which increases progressively until it returns to normal. Something similar to a momentary dizziness. State of "fracture" that causes lameness, lack of mobility in some arm, etc. Depending on the location. Decrease the effect (60-50) seconds by half (30-20 seconds if prongs are applied). Need for water for all dinos that needs water to survive. Including drinking animations. (To to this you can do that when a dinosaur have less than "x%" of water, they go to the closest river or lake. And when they get in contact with the water, they would start drinking animation) This means adding of course a water sprue for tamed dinos. A minimum of 3 new idle animations for all dinosaurs. Sniffing, scratching, looking around, eating, resting, etc. Dinos destroying trees hitting with their bodies, when they get caught on that trees. Less and better blood textures in the bodies. Located in the area attacked, and not by the full body. Blood particles, drip, etc. Effect of blood particles under water. Specific animation of tearing meat from a cadaver instead of biting. Hunger going down much faster in dinosaurs (They needed huge amounts of food). Less detection range for carnivores without hunger and get tired faster chaseing a prey. Movements in the plants when some animal are walking through them. Roar for ALL dinosaurs (Performing these in the wild too) Herbivores Alpha Footprints. Visual differences in alphas. Water rain particles with hit anything. (Currently it throughs everything) Ability to plan for all the fliers and plummeting animation. Animation to when some dino falls, causing fractures in big dinosaurs (showing weight, not like now). Or death animation if the drop is too big (Similar to the death Raptor animation in ARK Dev Kit). Let peaceful wild dinosaurs look at you as they pass by and even make sounds. A lot of more ambiental sounds. An specific animation to when a dino is catched by a flyer.
  20. This is a long post so get your coffee out and maybe slap yourself in the face repeatedly so you don't fall asleep. Ok, so recently wildcard has shown us the second set of previews for the Dino tlc pass coming later this year including some much needed model improvements and abilitys to make these animals more useful ingame and asked us players for feedback and suggestions so I unable to keep my mouth shut(as usual) have come up with a few if you can I'm open to suggestions for what creatures could do and what you think of the stuff I've come up with, epithet if you can't believe the utter bullsh*t you just read or whether you think they're feasible. The Carno: This is a creature that I and many others feel has become rather useless in the game for a long time now it's almost no match for other dinos of simular size (even that slippery little baryonyx DireWolf is stronger than it) so I think some adjustments are needed and I've gathered some idea's I've thought of or that have been suggested by others but nit given much attention. 1.The Carno should get a speed increase something to put it on par with the gallimimus and the roo, carnotaurus is renowned for being one of or the fastest carnivorous dinosaurs. Now of course we can't have the gallimus overlor... ignore that "cough" or the roo become useless so the Carno should be slightly slower aswell as having poor manoeuvrability while sprinting and a slow acceleration(I'll explain why when I get to the next ability). So of course with a faster speed it would need new animations ones with which it takes longer strides and the model may need some touch ups to make it look the part.(also the carnotaurus had osteaderms running down its sides make sure to include them when you redo the model it would add to the aesthetic) I'll leave a silhoutte/skeleton below 2. Ramming attacks, now what could I mean by this? Well I'm talking about turning our docile little "Cowno" friend into a living breathing battering ram capable of damaging structures. (Im unsure whether these would be wooden or even stone it all depends on where balancing would put it) what I'm thinking of is while it bpgradually builds up speed the damage it would deal increases I'm thinking that it would have two options while sprinting the regular bite, a lowering of the horns(damages structures) and a move where it slowly opens its mouth while charging exposing its teeth and then slamming into creatures like a pool que dealing damage. Also can you imagine how satisfying it would be just watching it begin its charge while slowly opening its mouth... I don't know maybe I'm just getting carried away.. Triceratops: make it almost comparable to a sword and shield has a basic attack(left click) and a block that reduces/blocks attacks (right click) buff it to be onboard with the Rex, size increase, remodel to look less messy maybe more like an actual triceratops, new animation set. The DireWolf: Ok next up The dire wolf (this'll be short just some aesthetic suggestions) since the last time a direwolf design was shown a few weeks ago its improved drastically which I am very happy about "Finally no snarl lines!" "Yay" The ears look much better along with the overall geometry of the face which all I can say against is it looks a little plain that that's most likely of the bland texture on it right now. Now I still do have a couple ideas that could improve the overall look namely adding fur onto the actual face I think it's needed for something as large as the wolf, some fur on the forehead and then some pointing out words on the sides of the face(I'll leave a sketch showing what I mean later) would improve its overall look and finally I think the entire body should get fur. Usually it just has a mane which looks very oatchybright now but I am aware it's still wip, but something like the brilliant job in the direbear in terms of fur would add to the design. The direbear is my second favourite tlc overhaul so far only being beat by the Death roo, but that's mainly because I have many find memories of threatening people from the back of my trusty roo..sniff" I get emotional when I talk about this stuff sorry. So recap give us a floof wolf or something..yeah, oh and also dogs and wolves also tend to have this droopy little black thingy in the corner of their mouth I don't know if this one has that or not since it was obscured by shadow. The Plesiosaur: Me and others have given up on using this little DireWolf on many occasions namely because of two things, it's has a terrible aoe(area of effect) when attacking and it turns like a literal truck..So what could be done to improve the experience? Well making it the complete frikin opposite of course! What if the plesiosaur became almost an underwater acrobat able to turn on the spot and becoming super manoeuvrable how it would do so I'm hypothesising(making up) is by using its long neck to help it turn. Below I have linked an image of the angle which a plesiosaur can move its neck laterally there are the conservative ones in dark grey and andnthe mkre insane ones in the light grey and since ark has always been about going insane with the designs why the hell not? So I'm suggesting the animations get changed up for turning so that the neck curves around with the camera and that the plesiosaur can turn on the spot and essentially do little underwater donuts as it's neck curves around..hehe Then give it a larger aoe and I think many would use it just for how easy it is to get around with. As for the design change I like everything so far except it's ugly little face and the skinny little weak flippers it has. (Dude needs to work out) The Utahraptor: Whete to begin... well alot has happened to utahraptor since the original model and I mean ALOT discoverys have been made and the utahraptor has changed into a very different animal with stocky legs and a powerful build this things looks like a raptor trying to be a trex. So I suggest you go with this new info make the Utah beefier (I'll put a skeletal down below) and maybe even making it fully feathered is a possibility it's already a powerful animal and the size a coat of feathers add makes it appear all the more formidable (I plan on leaving concept sketches when I can) I beg of you one thing though...please don't break the poor dudes wrists...leave them unpronated..with the palms facing inwards..following this model change I think a stat buff would be needed and remember a thick layer of feathers would still provide protection to the animal it would muffle the blow when attacked that's why fur is also so predominant it offers more protection than you would think a thick layer matted fur is often stronger than a set of scales. akright enough of this boring "design" stuff let's get to the abilitys! Starting with it's something that's been suggested more times than I can count, since nearly the start of early access...a raptor pounce/latch mechanic please...we need this. Then just a thought that cam across my mind if you ever did decide to make the raptor fully feathered would be a tail fan that springs forward when threatening(and no I don't mean some crazy peacock poop) to make it appear larger I'm not sure what use that would have ingame but that's why suggestions are appreciated. The Megalodon: The megalodon sadly has become a bit redundant overshadowed by things like basilosaurus(water sauasages) or baryonyx(slippery bastards) which come with their own abilitys and outdo the lonely ol shark. And with everything else so grossly oversized in the game the megalodon appears small so I think a 10%size buff is in order. When the game was new the megalodon were a thing to fear and would chomp players at every instant but now they seem just like over grown fish and in a game where everything f**kin repeatedly kills you, this isn't good enough so I've thought of a solution! To royally f**k you up when swimming! They idea is that megalodon would be able to dive out of the water with players/mounts in its mouth and drop them when reentering the water but only after dealing bleed and damage, I've got a twitter link here: that leads to a gif of behaviour like that I'm suggesting being performed by a great white. Now I'm not sure how this would work Ai because if every single shark could do this you'd be dead all the time but maybe a 10%chance of Ai doing it is needed to instill fear into players that their day might come to an end early. Visually the megalodon looks i but like a plump sausage and I wouldn't mind seeing it being updated for bonus terror points. The Argentavis: I find the Argent is in a relatively good place right now in terms of balancing while it may seem a bit slow it makes up for it with relatively good stats for weight health and melee I'm looking forward to the updated model the current one..well..let's just say it hasn't aged well. However there still is one gripe I have with it though flying down from any height, it is so painful to just fly down you couldn't believe in fact I find this is a problem with many flyers so I'm proposing that you add swoop mechanics to all of them not like griffin level of madness I understand you can't do that but something along those lines, it could be noticeable slower and without know..insane damage buff or speed increase just mainly as a way to fly down. And you must admit when you watch a griffin gracefully come in to land and then see a pteranodon flapping it's hardest just to get down it looks very unpolished. The Pteranodon: while im speaking of flyers I may aswell mention the pteranodon the textures and overall model are in dire need of replacement, fix the wings, get rid of the teeth, change its carry animation to pick things up with its mouth instead of its legs which were not adapted to carrying anything at all, fix the legs, remove the teeth, narrow down the head or at least the weird growth that you've made out of its crest or actually give it a proper crest with maybe variations in size for males and females and maybe a covering of pignofibres(hair/feather resembling coverings) on its body? Or scaly either one works. And as I stated above some sort of dive mechanic would be great as long as it's in a better state than the griffins, pteranodon are strong enough as it is. The Sarcosuchus: Ai sarcosuchus should bask in the sun, sarcos should receive a death roll attack and have that goofy grin wiped off their faces The Spino: A less wimpy roar that doesn't remind me of my teenage years when I first hit puberty. Maybe make it last longer while your at it to satisfy the fanboys/girls inside us all, then I have two suggestions for what direction you should go in visually (a) stick with the giant pupper Spino we have learnt to know and love make the face lest "crusty" and fix some skull proportions so it looks more like a Spino also the sail needs changing and would actually be a thicker and more than just a skin membrane I like the style used for texturing the current one with bold lines that make the scales pop so maybe keep that and I've got some speculative idea over the inside of the mouth being spike lined, there are certain birds that have adapted something like this to keep fish in and it looks pretty sick not gonna lie and I mean the more badass a non realistic creature looks the better amirite?I'll do a little sketch to show what I mean later. (b) go with a bipedal spinosaurus the quad Spino is very unlikely since it wouldn't be able to move its arms like quad Spino requires without dislocating them, secondly it's wrists were very thin and wouldn't be able to support that weight and obviously weren't made for doing so(I am of course taking about the knuckle walking Spino theory, your design has got some weird other thing going on entirely) so if you did go for a biped Spino I have some weird ideas I'll start with the Spinos mouth being lined with spikes(shut up I'm addicted to the idea now!) the legs are rather short to keep in line with recent discoveries(but no knuckle walking!) and it hold its neck arched like a pelican which helps it keep upright but also has evolved to be incredibly muscular and it uses it to sort of slam its head down onto something and pins it to the ground the teeth and skull have changed to resist impacts which allows it to take in this behaviour. an unusual idea I know but it's cool to think about I'll do a sketch or something when I can be bothered not being lazy and stuff. and so if you lasted this long drank all your coffee to stay awake or your face is red from slaps then as I've already said I would love to hear feedback from anybody and what you think of my ideas aswell as suggestions. AND FINALLY!! Nearly forgotten but the most important entry here the Parasaur! parasaurolophus for two long have been pushed around by dirty apes or little raptors..pshaw! I say! Incredible new findings have shown that parasaurs were much more remarkable than we ever imagined! COME ON JEN YOU KNOW YOU WANT IT! Make it happen
  21. So I have quit ARK....again....for the 4th time in the last two-ish years. It seems like a reoccurring theme in ARK that I play for 1-4 weeks (grinding hard at least 4-8 hours on most days) but end up leaving and taking a 6 months to a year off? I play on unofficial pvp servers fyi because I enjoy playing as a solo tribe and being a pain to other tribes with lots of small hidden bases and lots of explosives Some even 'hire' me as a bounty hunter to kill certain tribe members or attack satellite bases. Funny enough most contracts come from tribes that are allied with the tribe I am attacking so they can take the farming spot or base location etc without coming off as the aggressors. Anyway, now that you know my play style, I still wonder why I always quit within a month of playing. I think I have compiled a list why I and maybe others quit as well only to play again later. 1. Takes up too much time/game is in real time - grinding resources, upkeep of dinos, base, defenses etc 2. Glitches, lag, rubberbanding, disconnects - all of which usually lead to a death and loss of good gear and items. 3. Getting raided - once in awhile one of my bases will get discovered and you can't stop 2-5 tribe members that want to kill your base, especially offline. (seeing a base that took 2-6 hours to make to only get destroyed within likely 3 mins can suck, as well as losing 2-4 hours of gathered resources and items) 4. Sleep schedule gets destroyed IRL - this is a personal thing but I have caught myself playing til 4am. I would be tired at 2am but I had to the spend the extra 2 hours to make sure that my bases were secure, turrets had enough ammo, generator had enough gas, dinos were hidden/in pens, made sure I had lots of idle items going (making metal, cp etc) This goes hand in hand with #1 but since the is in real time, you feel obligated to login a lot to make sure all your poop is still there. 5. Eventually gets stale/stagnate - I have caught myself getting bored at times spending 20% of time upkeeping, 30% gathering, 20% traveling to/from places and only 30% enjoying the game. Things that used to be fun aren't anymore such as taming dinos (just adds upkeep time and traveling back to your base with it can take hours), pvping can get stale since most bases have 1000 auto turrets, and you eventually end up spending your time doing a lot of...nothing. 6. You realize none of it matters/you wasted a lot of time - eventually the game gets stale and you spend more time flying around looking for SOMETHING to do/interact with that is different. All it takes is one base wipe, one glitch or DC, one death to undo hours upon hours of play time and then you think "Why tf am I still playing this? Putting in tons of hours only to be undone in mere seconds." All it takes is that one death or raid for you to then close the game, and proceed to uninstall it. I love this game, I do but for these reason and more, I just can't bring myself to play it long term at all. Why do you guys stop and start playing this game again and again?
  22. I am the owner of a PS4 Dedicated server that is up 24/7 on Ragnarok This server is run on a pc and will show up under PC session. We do pay for a nice server to optimize the experience of our players. The server is 4x XP/Harvest BOOST-PvP CHAOS-TRIBAL WARFARE. We eventually will like to expand our server to have multiple servers with maps connected through cross Ark. That way you can travel to the island, scorched earth, and aberration. SERVER RULES: There are NONE! Build WHEREVER you would like, tame any dino, raid and make allies! We want to create a world full of collaboration with your friends, allies or even enemies SERVER STATS: The following days have been allocated events with changes and boosts. SATURDAY/SUNDAY-PURGE. TUESDAY-HARVEST BOOST. THURSDAY-TAMING/RAISING BOOST. Settings have been changed to make it more fun and challenging. Events, collect rare colored dinos: I will be holding events throughout the server where Rare colored dinos and competitions will take place. Compete for great prizes and be the first to tame a one of a kind dino! The competitions will start when we have enough players. Competitions such as boxing, gladiatorial combat, dodo fights, a hunt for the golden dino, racing and many more!
  23. My tribemate and I have been breeding squids and gigas since legacy and up to now in new servers and always hit 100% on all of them. We play in official PVE so no boosters and such. Now with the imprint timer change a few months ago, my tribemate was excited to hatch a squid, get it to 100% imprint without losing sleep. He hatched it right when the imprint timer changed to 8 hours, but despite always been on time, coming online 15 mins before care and bringing all imprint kibble with him, the imprint always gets lower than the growth. As in the imprint is 3% for 3 cares and for 4th care its only 2%. The imprint gets higher than growth for the 3rd care but on 4th care its lower than growth again. After accepting the fact that this squid won't hit 100%, a few days later they release a patch claiming to fix the imprint since some dinos can't hit 100%. Our squid was about half grown by then but still after being always on time the imprint per care was the same 3% then 2% on 4th care. The squid ended up with only 97% imprint. You can see the disappointment and frustration with investing 2 weeks time and not hitting 100%. Thinking it was only because the patch was released when squid was half grown, we hatched another but still same thing happened and only hit 97% before full grown. THIS IS AFTER THE PATCH THAT CLAIMS TO FIX THIS. Now I wanted to test it on gigas since i'm the one who breeds gigas. I hatched 4 gigas YESTERDAY (AS IN AFTER THE PATCH), and same as squid it was 3% imprint for the 1st 3 cares. but on the 4th care, when it was 11.6% maturity, my imprint only gave 2%, so my imprint was 11% while growth was 11.6%. So I already know that it will just be the same as the squid and they won't hit 100%. People might say that they are op anyway and 97% is practically 100% but we do not waste our time always doing care on time just so we get 97%. if we knew it was always 97% i just wouldnt go on time anymore since i can waste 8 hours since it wont count on the last care. Should we just accept this bug and always just get 97% on the biggest dinos where the imprint counts the most? Please fix this since its been going on since the imprint timer patch release @Jatheish @Jen @Chris tagging admins too and hopefully you let the higher ups know as well @GP @invincibleqc
  24. Pets should be able to defend your structures while your away. So if they detect one of your structures getting damaged they spring into action. I thought the neutral command does this but after some testing it doesn't seem like they do.
  25. My personal opinion on reasons why most Ark players die. #1 - Server crashes, lag, & glitches brought to you by Studio Wildcard #2 - Dinos #3 - Turrets/other Players #4 - Fall Damage #5 - Environmental Elements (Cold/Heat/Drowning) #6 - Starving/Thirst #7 - Killing self on purpose (eating poop, punching to death) #8 - Pissing off the wrong dodo...