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Found 7 results

  1. Luux

    Saddle Upgrades

    An idea for saddle and equipment upgrade/customization that is different from just the quality system and is more primitive and tribal theme friendly. Would let you get access to saddle Upgrades a different way and differs between creatures etc, good for maps that have an absence of tek or Industrial technology and want a more paleo, tribal, medieval or Ancient feel to the game. War Saddle - A war saddle is a saddle version that can be crafted for many creatures that are rideable and comes with many ways to upgrade and augment it visually and functionally. Made by crafting an Artifact of any kind with a saddle, War Saddles have the unique ability to give a tribe-wide Alpha buff to all your dinos nearby when the creature uses their Roar ability, whether or not it has mechanics. They also can be upgraded with Trophies found from slain creatures. All the leftover bones, skulls, eyes, tentacles, feathers and scales you collected can now be used to decorate and customize the saddle, which also adds additional armor, damage or speed to the dino (depending on the piece). These are either added directly onto the saddle or crafted into items able to be added in the case of ones requiring multiple of a trophy such as Vertebrae, Feathers, Teeth or Claws. Examples being Alpha Raptor Claw - Damage Alpha Rex Skull - Defense and Damage Alpha Rex Tooth - Damage Alpha Megalodon Fin - Speed Alpha Mosasaur Tooth - Damage Alpha Tuso Eye - Decoration Alpha Basilisk Fang - Damage Argentavis Talon - Damage Sauropod Vertebrae - Defense Therizino Claws - Defense and Damage Thylacoleo Hook-Claws - Damage and Speed Sarco Scales - Defense Megalodon Tooth - Damage Tuso Tentacle - Damage and Speed Basilisk Scale - Defense Rock Drake Feather - Speed War Saddles can be somewhat customized beyond just the Trophies too. They each have 4 Slots. A head slot, a spine slot, and one for the sides (or hips/thigh/flank region on most dinos), and a 4th for banners or flags, the first 3 can be equipped with either a trophy or other items that can be used for armor, augmentation or pure decoration, which can all be individually painted before putting them on. Shields are another item that can be equipped onto the Saddles, working as you might expect one too realistically, they block and stop projectiles entirely, and are subject to the strengths of the material they're made of, meaning they may need to be repaired and some will be better than others. Shields tier Riot and above cannot be equipped onto War Saddles.
  2. Spawns in the wasteland as a rare spawn, around sulphur pools and in medium difficulty areas. Size- Slightly larger than rex and spino. Attacks Bite- A slow bite that deals 3x damage to corrupt creatures, harvests 50% extra corrupt nodules, can harvest stone and damage even metal structures, but deals reduced damage to structures. Toggle Extended Spines- When enabled, replaces the bite attack with spine slash, and reflects 25% damage back to attackers while reducing incoming damage by 30%, but reducing movement speed to half. The rider of Spinax cannot be damaged or dismounted while active. Spine Slash- a 180° slash with hardened spikes, can be aimed forward or backwards, deals 2x damage to corrupted creatures and does not damage any structures, including OSD and element node. Jump/Slam- Despite its size, Spinax can jump, and decently high too. While airborne, this key can be pressed again to make the Spinax focus its weight downwards, slamming into the ground for big aoe. Deals 2x damage to corrupt dinos, and deals damage a second time near the feet where it lands. The shockwave does not damage structures, including osd or element nodes. Sonic Roar- Aesthetic roar, but deals damage to corrupt dinos around it and slows them. Spine Fling- Throws a pair of spines from its tail, damaging enemies with the tail whip, but not structures, including osd and element nodes. The spikes themselves deal 5x damage to corrupt dinos. Abilities Corrupt Enticement (Passive)- Upon killing corrupt creatures, Spinax infuses corrupt nodes into its skin, extending the range of if its attacks (except bite) and gaining a buff to movement speed and stamina regen, lasts 30 seconds after killing a corrupt dino, regenerates 2.5% maximum health over every 15 seconds while active Heavyweight- Spinax cannot be knocked back, and can harmlessly knock around smaller creatures to move unimpeded when sprinting. Heavy Armor- Spinax cannot be outfitted with a saddle, but it possesses a hard exoskeleton that has a base 50 armor, increasing 1 armor for every 2 levels the Spinax has, but this respects server armor cap. Immune to sulphur burns and reaper acid blood. Has a turret mode, where the Spinax will be in a constant extended spines state, and automatically spine slash at enemies that get too close, but otherwise will not move. Taming Method- Spinax is peaceful with non corrupted creatures unless provoked, but don't seem to care about survivors unless they hold black pearls, in which case it will become aggressive when close. To tame one, you'll need to calm it down by using the aroma of a rare flower... They actually find the scent very soothing! With the rare flower debuff active, a survivor can passive feed them a black pearl, allowing the tame progress to begin. After being fed a black pearl, the Spinax can be continously passive fed, but only while the rare flower buff is active, you'll have to survive anything else that comes your way while passive feeding it black pearls. Corrupt hearts can be used instead of black pearls, providing 50% better taming. Roles- Corrupt dino hunter, OSD/Node completer, Corrupt node gatherer, boss fighter, tank, spam clearer, meat shield, damage reflector, travel mount Weaknesses- Has low damage for its size without corrupt dinos around, not great at dealing with ranged or agile attackers, low stamina without corrupt dinos, vulnerable to managarmr freeze, armor doesn't protect from wyvern breath, cannot swim, will sink like a golem(still has oxygen stat). Natural Enemies- Carcharodontosaurus, Managarmr Because it can't be knocked back, Spinax is an excellent defense dino, able to keep enemies away from allies or structures it wants to defend by knocking them back without being knocked around itself. It also can sprint through enemies unimpeded, preventing it from being swarm locked. The spike armor of the Spinax combined with a high health pool means that heavy hitters like the giganotosaurus may possibly end up damaging themselves more than the Spinax by attacking them. Damage reflect does not work against titans though, but does work against bosses. Six spinax surrounding an osd on turret mode could completely block almost every threat to the osd from any angle, granted they're strong enough to survive the onslaught!
  3. DINO FOLDER Wild It seems that in the depths of these bio-enlightening caves, survivors have found a Mylothrite-like creature. These monstrous creatures may at first glance resemble Lymantria and will seem harmless to you, but be careful. This place seems to have transformed his temper. This hidden creature lurking in the shadows of crystalline swamps, will not hesitate to ambush you to slaughter you despite its herbivorous diet most of the time. If I can give you any advice, get out of his way. Although it does not fly very high, it has the annoying habit of spreading spores in its path, making the surrounding creatures aggressive towards the unfortunates who have been covered by these spores DOMESTICATED All survivors who have attempted to tame the Mylothrites have failed. Some managed to approach the creature with bug spray and a mushroom concoction that seemed to give the Mylothrites confidence in the survivor who had consumed it, but not enough for them to ride on its back nor enough to follow them out of crystalline swamps. We were able to see however that some survivors had domesticated a Mylothrites caterpillar. We do not know where the nests of these creatures are. All that is known is that to possess this caterpillar the survivors forced a Mylothrite butterfly to lay an egg by exhausting it enough so that it no longer had the strength to go to the hidden nest. Mylothrites. With a mixture of silk harvested from Mylothrite butterflies and sap, the Mylothrite caterpillar is able to secrete a kind of sticky web perfect for creating paths where there are none. Above the canyons for example and perfect for creating web walls between two rock faces close enough together to allow it. If you come across an enemy Mylothrite caterpillar, I don't recommend attacking it. This caterpillar appears to have spikes coated in a very deadly poison. ABILITY 1 web wall: If you have 2 rock faces close enough together. You could create a web wall in front of you that will protect you from your enemies until they destroy it or until your wall disappears after a while. This ability can give you time to flee without your enemies being able to follow you for a while. We can also imagine that this ability could be useful for base defense in caves to slow down the advance of your enemies. ABILITY 2 web bridge: If you find yourself facing a canyon or simply two cliffs separated by a large void. You could create a web bridge allowing you to cross to the other side and it would destroy itself after some time. We can very well imagine this ability as a great utility on aberration given the number of cliffs linked by zip lines. The web bridges could perhaps even be used only on the zip lines that can be found naturally in the map and with those placed by the players. One can imagine that the bigger the bridge, the shorter it would last and the more web the Mylothrites would have to secrete. This ability would greatly facilitate the movement of survivors through the aberration map. ABILITY 3 puddle of web: This ability allows you to spit a web on the ground which will form a kind of puddle of web. All wild creatures, enemy creatures and enemy survivors who walk in this puddle will find themselves greatly slowed down. We can imagine that this ability could be useful if you are in combat and find yourself at a disadvantage and want to run away. This ability can even be useful for trapping creatures you want to tame. example: you spit a puddle of web where the creature you want to tame is. He will find himself very slowed down and you can, by hurrying, build a trap around him. ABILITY 4 Bio-net: Thanks to this ability, you could, as for a net, immobilize the survivors and the creatures for a certain time which will be less long than a real net. Obviously this ability would have a cooldown so that it is not abused too much. ABILITY 5 Deadly Poison: This ability is a passive which means it is always active Mylothrites have spines on their backs. These quills are coated with a very deadly poison. If you attack Mylothrites with one of your dinos, it will die after a while unless you give your mount an antidote before it's too late. Note that the cryopod will not stop the disease but it can pause it. We can therefore easily imagine this creature as an additional defense for your base. Something else to know: With Mylothrites, many of you can ride on his back. One can imagine that 4 or 5 people can ride on one and the same Mylothrites. We can also imagine by the very fact that it carries so many people at the same time that it could see its weight divided by two or simply have a very important weight statistic Wild, Mylothrites move on the ground and can fly at low altitude. When you have killed a Mylothrite butterfly, you can harvest the silk from the corpse. By mixing this silk with sap, you can create a sort of slimy web that your Mylothrites caterpillar secretes in a variety of ways allowing for a multitude of uses. Wild This creature, in nature, is not found in the form of a caterpillar but rather in the form of a butterfly. Mylothrite Butterflies are found in the Blue Aberration biome or more specifically in Crystalline Swamps. Wild mylothrites are quite aggressive and difficult to distinguish in the dark. However, if it detects your presence it will attack you and at the same time try to spread spores on you and your creatures which will give you effects similar to what rare flowers can cause.Wild, Mylothrites move on the ground and can fly at low altitude. Taming To be able to approach wild Mylothrites without getting attacked, you can use insect repellent, but that won't be enough to enter the taming phase. You will also have to consume a mushroom soup so that Wild Mylothrites has confidence in you then so that the taming phase can finally begin you will have to give a rare flower to Wild Mylothrites. This one will start to spread its spores but the rare flower effect will be attributed to the wild Mylothrite. The wild dinos will therefore try to kill the wild Mylothrites. Your goal will therefore be to protect it as much as possible by killing the approaching enemies. After a while, the Mylothrite will rise into the air and two large glowing eyes will appear on its wings. You'll need to fire with a gun at those eyes to knock the Mylothrite to the ground.
  4. Hello survivors! For the Aberration creature vote I’d like to introduce to you the PVP/PVE jack of all trades Cretophasmomima! (Pictures at the bottom) With how outlandish a lot of aberration creatures are, I’ve decided to submit a creature that’d be as equally weird. Yes, we just got the Rhyniognatha for the Island, but I feel like if there was any creature that’d fit Aberrations aesthetic it’d be a giant stick bug. Like the Rhyniognatha, the real-life Cretophasmomima was not very big. Yet seeing that this is ARK many creative liberties can be taken with its creatures, which is why I imagine that this bug would be way bigger than it was in reality. Serving as a mid to late game tame, this creature would function like a hybrid between a Stego/Theri in terms of usefulness, but it’d also have some additional abilities to make it stick out from the rest of the Aberration creatures. Being an herbivore, the Cretophasmomima would be useful as a gatherer like the Stego and Igua. This doesn’t mean it’d be a pushover because like the Theri this creature would be able to hold its own in a fight just as well. Below is a list of suggestions that I think would fit this creature (this isn’t to say that this creature would be capable of doing ALL of these abilities, these ideas are just ones I think would work well with this creature). Some of the possible ideas/abilities behind this creature include: · Able to harvest a variety of resources such as berries, fungal wood, element ore, Aberrant exclusive plants, rare flowers/mushrooms, biotoxin, nameless venom, reaper pheromones, etc. (can harvest a wide range, but some creatures can harvest a specific resource better than it can) · Invisibility and wall climbing like the Rock Drake · Immunity/Resistance to certain status effects like torpor, Cnidaria shocks, and the Basilisk poison breath. ·Immunity to radiation (its saddle would also protect the rider from radiation without the need of a hazmat suit) ·Acidic projectiles that bypass armor, damage structures, and slow enemy targets ·An AOE gas cloud that effects enemies based on what kinds of mushrooms you feed it ·Venomous spikes that apply torpor to small enemies (does not work on creatures larger than a Ravager) ·Pick up and move structures like the Exo-Mek/Rhyniognatha ·Can be passively harvested for some exclusive items Dossier Info: Common Name: Cretophasmomima Species: Cretophasmomima Invisibilis Time: Early Cretaceous Diet: Herbivore Temperament: Defensive Wild: A creature that’s as bizarre as its name, the Cretophasmomima or giant stick insect is a reclusive herbivore that makes its home in some of the most hostile areas of Aberration. Scaling the sides of cliffs, the Cretophasmomima prefers to forage for food way up high and out of reach of most predators. Due to its shy nature, most survivors may not even encounter one, and when they do, they might have already walked right past one without even realizing it! True to its name, this big bug is surprisingly good at camouflaging itself from danger. If you do manage to somehow provoke one, it’ll be more than happy to respond with violence. Feeding on mostly toxic mushrooms and fungus, the Cretophasmomima can expel a noxious gas from its body that contains trace elements from its diet onto those unfortunate enough to provoke it. If that wasn’t enough, if truly riled up it may even retaliate with acidic globs launched from its mandibles. Domesticated: If one were somehow able to find one of these, or even tame it for that matter, they may find themselves with a creature that can go almost anywhere. Being adapted to the harsh environments of Aberration this bug does not seem to be affected by radiation, making it a great choice for traversing some of this ARKs more dangerous areas. If attacked, there’s little to fear thanks to the Cretophasmomima’s highly advanced chemical warfare. The wax and spikes produced by its body can be harvested for multiple uses, and the range of materials it can harvest are nigh unmatched. With a creature like this one, a survivor would be lucky to have a tame as reliable as this. Taming Process: ·A passive tame, the Cretophasmomima can be found scaling the cliffs and ceilings of the Fertile (rarely), Bioluminescent, and Molten Element regions. They can be a bit tricky to find, however, because on occasion they might have their active camouflage on so make sure to look out for any unusual movements. When you do manage to find one, you will have to access its inventory and feed its preferred food like most other passive tames. However, there is a catch. Depending on where you find one, that Cretophasmomima will want a specific kind of mushroom found in that region. So, if you find one in the Bioluminescent region it’ll want cold mushrooms (you’ll still be able to tame it with other kinds of mushrooms, but its preferred kind will have the most taming effectiveness). Outside of mushrooms, it can also be fed plant species z seeds (this will take longer than feeding it any kind of mushroom however, so this is only preferred if you don’t have any mushrooms on you). Generally, the harsher and more dangerous the environment is, the more likely you’ll be able to find higher level Cretophasmomima. Cretophasmomima Saddle: · A saddle that can be crafted at a mid-level, this saddle would have the ability to protect the rider from radiation and from being dismounted by other creatures. By itself the Cretophasmomima would have a natural weight reduction of 50% on resources, but with the addition of its saddle this would be increased to 90%. Its saddle could also possibly serve as an Aberrant version of the Argys smithy saddle letting you to use it on the go during your travels. Attacks/Abilities: · Claw/Tail Attack (Left Click): A standard claw swipe that deals moderate damage and applies short knockback to small creatures. This attack can be aimed with a multidirectional crosshair depending on where you’re facing. If aimed behind, the Cretophasmomima will slam its coiled tail into the ground that deals around the same damage as its claw swipe. Useful for harvesting resources as well. As a bonus, the claw attack can be used to move structures (even when climbing a wall or upside down). The claw attack cannot pick up creatures. · Acidic Projectile (Right Click): The Cretophasmomima will launch two sticky globs of caustic acid from its face at opponents. This attack works like the Arthropleura’s and ignores armor (in addition to slowing enemies). This attack can be aimed with a crosshair by holding down right click, but it will not auto target enemy creatures like the Rhyniognatha’s resin shot. Deals low damage but can be applied for a small duration of time. Uses a small amount of stamina with every shot and has a short cooldown. ·Gas Cloud (Space): The dangerous mushrooms that produce poisonous spores can now be harvested to feed your Ceratophasmomima. Depending on what kinds you feed your Cretophasmomima it can apply their status effects to enemies via an AOE gas cloud around its body. Once fed, a small bar will appear at the bottom of the screen that you’ll have to fill up (once you feed it a certain mushroom, this bar can only be filled with that specific kind). When full you cannot feed the Cretophasmomima any more mushrooms until you deplete this bar. There will be a long cooldown on this attack for every time you use it. The status effects that can be applied to other survivors and creatures are as follows: -Standard: If not fed mushrooms, the Cretophasmomima can still release a gas cloud from its body that can drain stamina and blind enemy survivors/creatures for a short period of time. Be careful though because this attack will drain a large amount of its own stamina with every use. -Red Mushroom: If fed poisonous red mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will distort the vision, cause extreme defecation, and suffocate enemy survivors/creatures for a short period of time. -Cold Mushroom: If fed poisonous blue mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will inflict hypothermia with rapid health loss onto enemy survivors/creatures for a short period of time (regardless of whether they have hypothermia protection). - Element Mushroom: If fed poisonous element mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will force extreme defecation and rapid hunger loss onto enemy survivors/creatures for a short period of time (can work on knocked out creatures too to speed up the taming process). ·Invisibility Cloak (X): Can be toggled on and off by pressing X. The Cretophasmomima cloaks itself and its rider like a Rock Drake. Hostile creatures will ignore you as long as you’re cloaked. However, creatures that have already aggroed onto you will not be affected by this ability. ·Venomous Spines: A passive ability, the spines that cover the Cretophasmomima’s body have the power to apply small amounts of torpor to creatures attacking it. This ability does not work on creatures larger than a Ravager who’ll just outright ignore it. This ability also does not work on creatures that have ranged attacks or survivors who have weapons besides their fists. Purposes in PVE: · Harvester: Like most herbivores, the Cretophasmomima would have the ability to harvest resources like fiber, thatch, fungal wood, berries etc. It could also possibly be able to mine other resources like ores or gems. However, being a jack of all trades, it’s mostly good at harvesting many KINDS of resources, but not so much in large amounts like a few other creatures. Even if it can’t harvest some resources in the same quantities as other creatures can, it can also harvest resources like rare flowers, rare mushrooms, and Aberration exclusive plants (like aggeravic mushrooms, ascerbic mushrooms, aquatic mushrooms, etc.). Due to its affinity with poisons and status effects, it may be useful in harvesting copious amounts of resources like bio toxin and nameless venom too. With its high weight reduction, the Cretophasmomima would be the best for harvesting resources on the fly during your travels through Aberration. · All Terrain Creature: Able to climb anything with no stamina cost and immune to radiation, there’s almost nowhere you won’t be able to go with a Cretophasmomima. While it can’t travel as fast as say a Rock Drake, its ability to climb walls and harvest a variety of resources make it a good choice for those hard-to-reach areas of the map. Being a bad swimmer, this creature would instead be able to walk on the bottom of lakes and rivers akin to the Karkinos, allowing you to harvest underwater resources at your leisure (just remember to keep track of your oxygen, because unlike the Karkinos this creature can still drown if you’re not careful). · Base Helper: Being able to pick up structures (but not creatures) the Cretophasmomima would be of great use around your base. Its claw attack in tandem with its climbing abilities means you can place structures wherever you please. The Cretophasmomima can even carry structures while upside down. With Aberrations difficult and hazardous layout, placing structures would be made a whole lot easier with the help of your Cretophasmomima. ·Taming Aid: With its ability to apply special status effects and its special camouflage, this creature would be the perfect choice for taming creatures. Its element gas attack can be used to rapidly increase the hunger of knocked out creatures, letting you constantly refill their inventories with food. The torpor inducing spines can be used to knock out smaller tames like Ravagers and Raptors. Its camo ability is also useful for stealing Rock Drake eggs (for taming Rock Drakes/Basilisks) or the ores dug up by Rollrats without being detected by them. · Exclusive Items: Tamed Cretophasmomima can be passively harvested for some exclusive items, which are as follows: -Cretophasmomima Spines: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Collected spines can be grinded down into narcotics or used for crafting tranq arrows needed to tame other creatures. Has a short cooldown before it can be harvested again. -Cretophasmomima Wax: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Serves as a more efficient combination of organic polymer/cementing paste that can be used in identical ways. It may also be used in place of wood as fuel for fires, torches, fireplaces, and forges to greater effect than most other resources (lasts for a longer period of time). Has a long cooldown before it can be harvested again. Purposes in PVP: · Status Immunity: With its exceptionally high immunity to torpor, poison, and other status effects the Cretophasmomima has little to fear. Its rider is also protected by its saddle and cannot be harmed by all status effects. They are also immune to the status effects applied by other Cretophasmomima (except for their acid shot), as are their riders (riders are still completely immune). Note though that the Cretophasmomima itself is not immune to all status effects, like being set aflame or being hit with Reaper/Basilisk projectiles (it will take reduced damage from these attacks however). · Ranged Fighter: Able to climb any surface, the Cretophasmomima can attack from afar with its acidic projectile, allowing it to splash enemy structures and creatures in a corrosive acid that bypasses armor. Its damage is low, but it can be stacked if you keep track of your stamina. Be careful though as enemy Cretophasmomima can do the same thing to you too. · High Health/Defense: While not as combat oriented as the Reaper, Megalo, or Rock Drake in a straightforward fight, this creature would compensate with an extremely high health pool and strong defenses. It’d be able to shrug off most attacks by smaller creatures with relative ease, and its status effects would be ideal for disorienting/confusing enemy riders to allow your other tames to gain the advantage. · Raids & Boss Battles: A creature that’s great for use in raids, its status applying abilities and ranged attacks make this creature a good alternative to the more physical brawlers like Reapers and Rock Drakes. If forced into close ranged combat this creature is not completely defenseless, as its high health and decent damage makes it more than capable of holding its own long enough for you to get away or for backup to arrive. It also can be used in the Rockwell battle too; its status effects can be applied to Rockwell’s minions and its acid shot can be used to damage Rockwell’s tentacles (or his heart) from a safe distance. Being an herbivore like the Theri, its inventory can be packed with veggie cakes to keep them going for the rest of the fight. Weaknesses: · Master of None: Being a jack of all trades, this creature can do a lot of things. However, this does not mean it would render every other creature worthless. Despite its long list of abilities, it is not intended to be an overpowered death machine. It has high health and good attack, but creatures like the Reaper, Rock Drake, and Megalo can fit this role just as well if you want them too. It can harvest an absurd number of resources to great efficiency, but creatures like the Stego and Anky will generally harvest more resources of the same category. It can climb walls and crawl fast thanks to its high weight reduction, but a Rock Drake will always cross the map faster than a Cretophasmomima will. Its AOE is large but has a long cooldown and it can’t apply any status effects unless you fill the bar first. This doesn’t mean the Cretophasmomima would be useless itself either, as the point is that it is able to all the fill all roles that other creatures can’t. It can fight, harvest, help tame creatures, and move structures, it may not be exceptional at one thing but it’s great at filling all the roles you’ll need it for. Bonus Pictures (for reference of what it’s design might look like if implemented):
  5. One of the largest arks, and one with the largest stretches of land, there are many things to see on Ragnarok, and many dangers scattered around the various biomes. One creature however, has adapted to live comfortably in any of the many environments on Rag, and has worked its way up the food chain not through brawn, but through intelligence. Introducing Caudipteryx! One of the most intelligent, diverse, and surprisingly ruthless creatures on Rag! Caudipteryx are medium sized creatures, about the same size as a carno. When wild, they can be found walking, running, flying, or even swimming around, often hunting smaller creatures- or avoiding larger ones. Though they usually see a survivor as food, the intelligence of this creature isn't to be underestimated. If they sense danger or take too much damage, they'll simply run away. Likewise if they observe survivors cooperating with other creatures, it can peak their interest... Just don't get too close to one, or you'll be faced with their razor-sharp beaks and the weaponized feathers on their necks. Taming method- Caudipteryx will become nuetral and avoid, but watch the player if they have a shoulder pet. If they observe the player feeding their shoulder pet, they may come close and accept food, though each Caudipteryx prefers a different food, ranging from sarco skin, allo brain, yuty lung, basilo blubber, and tuso tentacles. After feeding a Caudipteryx enough, they will enter a passive state and allow the player to mount them, causing the player to have time exact key presses to avoid being thrown off. Survive the ride and you'll earn the trust of the Caudipteryx to be your own. Abilities Bite- Their sharp beaks can harvest wood, berries, meat, and have an affinity for gathering special drops. Defeating a creature such as a sarco with the bite attack has a chance to double the tribute items you receive. Double Jump- Caudipteryx are able to do a sort of double jump by flapping their wings, and attacking while airborne causes them to slash at the ground, dealing extra damage while avoiding the attacks of other creatures. Flight- By holding spacebar, Caudipteryx can fly and glide, though these actions use a lot of stamina. Swimming- Caudipteryx are excellent swimmers, and have adapted to be able to breathe underwater, still able to bite and use their feather projectiles underwater. They can even harvest pearls! Feather Throw- Caudipteryx can aim and fire off the feathers from their necks, which are surprisingly durable and sharp! Being struck with a feathery slows and bleeds those hit. Defense Mode- Caudipteryx are intelligent enough to be excellent defense creatures, you can mark an allied tame or player, yourself, or your own structures in defense mode, and even help your Caudipteryx record a path if you want to. By default, Caudipteryx will remain still around their marked target, but if they sense any hostility toward the target, they'll enter a turret mode and fire off feathers at the hostile, they can even shoot down explosives! If they or their target take damage in this state, Caudipteryx will actively attempt to avoid incoming attacks and keep firing their feathers, making them incredibly deadly on defense. If an enemy player or tame gets too close, they'll resort to using their bite and claw attacks, and do everything they can to defend the marked target. If a path is marked, they'll even patrol the path and perform the same actions. Caudipteryx that get separated from their marked target will even automatically make their way back to it. Scout Mode- When commanded into scout mode, Caudipteryx can lock onto any creature, player, or structure and identify levels, health, torpidity, food, and armor levels of their target! When placed on scout mode without a rider, Caudipteryx will enter a form of turret mode and remain still, identifying nearby hostiles by locking onto them and revealing them to allies until the enemy gets too far away. They can't detect multiple creatures like a parasaur, but the target they lock onto will be permanently visible to their allies until unmarked! Crouch- While on the ground, Caudipteryx can crouch very low to the ground and use their flexible limbs to sort of "slither" forward. They can fit through crouch spaces! Passive Defense- If a creature tries to dismount their rider, be it a flyer, purlovia, or even a thyla, Caudipteryx will instead launch an automatic counter attack and stun the offending creature. And the last ability of Caudipteryx, is their rest ability! Caudipteryx feathers, just not the ones on their necks, are very soothing and soft. If a Caudipteryx cuddles up to an allied player or dino and uses their rest ability, all the allies in range will start to get a slight healing buff, and players will be completely insulated from the elements while nearby! If Caudipteryx has extra food, it will even feed starving allies by 10 food points to prevent them from starving to death. And that's it for Caudipteryx, all terrain and with many uses, I hope you like them! The image is an ai generated representation of what I think they should look like.
  6. Archaeoceratops Falliciter This skittish little herbivore spends its days foraging for silk to make its nest. It posesses a variety of astonishing abilities, and able to deal with creatures much larger than itself. It is often mistaken for a baby ceratopsian, and at its call triceratops, morellatops and pachrhinosaurus rush to defend it. This call can buff tamed pachyrhinos, morellatops and trikes and make wild ceratopsians defend you. It is more efficient than any tool at harvesting silk, making this vital desert resource easier to obtain before heat kills new survivors. It also scares off attacking herbivores with a scream and flash of its frill. Additionally it is a cute shoulder pet. It has other abilities not in the dossier. It can force ichthyornis and pegomastax to disgorge stolen food and weapons using its scream. The scream also causes microraptors and compys to flee. Its silken nests (craftable in its inventory) are great at insulating eggs! Perfect for raising wyverns. So how do you tame one? Well, it prefers crops, then mejoberries, then berries like any herbivore, but appreciates silk most of all. It is a passive tame, but will call for help if you get too close. What makes this good for scorched earth? SE is fraught with dangerous creatures, so having something that can call for backup is the difference between life and death. Early game, silk is somewhat hard to get, despite how important it is for staying cool. Also, placing a crap ton of torches or AC units looks unappealing, so a compact nest does the trick instead and has better aesthetic taste. Real life comparison: Archaeoceratops in real life was known as Archaeoceratops Oshimai, but Falliciter (trickster) better represented what it would do in game. It was discovered on the silk road expedition and thus its silk-related abilities. See the relevant wikipedia page for info concerning the real life creature: https://en.m.wikipedia.org/wiki/Archaeoceratops Regarding the buff, triceratops, morellatops, and pachyrhinosaurus will have their damage doubled, their speed and damage resistance increased by 50%, and a 10% increase in oxygen. The damage resistance does stack on top of the triceratops carnvivore buff.
  7. As you know, in Ark we have the Titanomyrmas that we always find in the ecosystem, they only appear to bother us at the beginning of the game. These annoying ants do not have a single function in the game, other than being sacrificed to get their chitin.but now with Queen Titanomyrma they can be useful:Queen TitanomyrmaA queen always has to have subjects that follow her everywhere, either to defend her or to get resources for her. The arrival of the Queen Titanomyrma in the Ark is perfect to bring order and put to perfect use the lost normal titanomyrmas that wander aimlessly through the forests.Wild: they will be found in where many resources abound, these queens will always be found within their anthills, if any creature approaches them, whether hostile or not, a small army of tytanomyrmas will come out of the anthill (flying and not flying) to get rid of it.Tame: - Option 1: Although getting closer will be a bit difficult, with the help of the queen bee's honey we will be able to get closer to the anthill, we just have to throw the honey in a place and the whole army of ants will go after it. The queen Titanomyrma will see your goodness by not killing any of her subjects and she will begin to trust you, she will come out of the anthill and you can have her on your shoulder, the wild ants will not attack you, here begins the taming: you must start killing the enemy natural of all Ark insects: The Megatherium. Once several megatherios have been killed, the queen will have placed all her trust and will decide to be your adventure companion.- Option 2: Approaching the anthill, killing the entire army of ants that comes out of there, and mercilessly destroying the anthill, this will make the Queen Titanomyrma storm out, determined to attack you, continuously taking out minions that will drain your stamina with each attack. Once we manage to kill the ant queen, we will have a chance to get an egg from her inventory, which if we incubate it well, will result in a Queen Titanomyrma larva.Domesticated: PVP: - The queen Titanomyrmas, once tamed, can climb on their owner's shoulder and when ordered to do so, they can release pheromones that will attract all the wild titanomyrmas that are nearby, putting them under their control. When the pheromones wear off, the titanomyrmas will revert to their original state and become hostile.- Also the Queen Titanomyrmas can create their own minions, from time to time, which can drain the stamina of our enemies and make them slow, this will serve as a lot of support when we are in the middle of a fight with another tribe and they have fast dinosaurs and ours are slow.- anthill mode : anthill modelike the queen bee it can become a honeycomb or hive. The queen titanomyrma can become an anthill, it will have 2 modes:- The first mode will be the turret mode, which will help in some way to defend the base by continually taking out ants, they will not drain stamina with each attack but they will reduce speed and health by a small percentage.- The second mode is the farm mode, which I will explain in the pve part.PVE:- Option 1: The farm mode is simple, when the queen is in the form of an anthill, she can be told to farm all the resources in the area (the queen will order her subjects to do so and the resources will appear in the anthill's inventory) but in quantities it will be very small when we collect them ourselves with our hands, this mode will also make trees, bushes, rocks, metal and any other resource appear faster as the Stryders do, of course you could also indicate some specific resource that we want it to collect.- option 2: instead of collecting resources, they just collect all the products of the crops of our farms.
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