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So I play on the Xbox and I usually just get on a local non-dedicated server with my friends. However, every time I’m on I always get dragged off cliffs or I’m trying to tame a Dino and the host is wandering. I understand the reason the tether distance is in place but there should still be an adjustable slider so we can keep our ping and tether distance regulated. Also, I thought I would mention that in this server we have if you barely hit a rock or do a tiny fall you take so much damage. We have over 1000HP and it’s just ubsrurd dying from the smallest falls. Anyone have suggestions?
Dragon Maximum Fire Damage? Does the dragon's fire attack have a maximum damage output? The official wiki page for the dragon (https://ark.gamepedia.com/Dragon#Alpha) makes this statement: The firebreath-attack yields up to 2000 damage (probably depending on the amount of flames the target is covered with) and is applied over a time of 10s. The flame-damage is not affected by the Melee Damage-Stat and thus cannot be increased by level-ups. Is this old, outdated information? Is it just plain wrong? I've searched everywhere and can't find anywhere else that talks about the Enflamed status effect having a maximum damage output. All I find is people complaining about 20% in 10 seconds is ridiculous. BUT if it does have a cap at 2000 damage over 10 seconds, then any creature over 10,000 health doesn't actually lose 20% health when Enflamed. I'm asking because it determines how I level my rexes. All melee or split between health and melee. Thanks
Hey guys! So, one of the big things that I noticed missing from the Wiki was exactly how quickly different tames attack, and what the overall resultant DPS is. I therefore spent the past hour-and-a-half (I had nothing better to do) doing some testing, and I have results to share! Method: I placed a Training Dummy and summoned a level 1 creature for every mountable tame. I proceeded to "cheat infinitestats" to ensure that Stamina was not a limitation for special attacks that drain large amounts of it (i.e. Rock Elemental's boulder throw), and spammed each attack. I continued this process until I achieved a stable DPS number from the Training Dummy (for example, if attacking initially gave me a DPS of 180 but subsequently gave me 192 four times in a row, I went with 192). I divided this DPS number by the individual hit number (dDPH, or dummy damage per hit) to achieve an overall RPS (rounds per second). I then multiplied this number by the base damage for each creature. Limitations: Because of the nature of my tests, I did not experiment with any creature that could not be mounted. Additionally, for simplicity when calculating DPS, I assumed 100% Melee Damage on the mount. In actuality, relatively few tames start at 100% Melee Damage. To calculate your creature's DPS, just divide its Melee Damage by 100 then multiply by the theoretical DPS. I also want to place a large emphasis on theoretical. These tests were done in an environment where I could continuously and successfully land attacks at maximum RPS. In actual ARK combat, you aren't necessarily going to do so, so consider these numbers as maximum possible values. Additionally, these numbers should be considered as valid for ridden creatures only. Unridden tames likely deal Damage at different RPS and consequently different DPS, so these numbers should not factor into your decision for boss fights unless you intend to ride your tames. Finally, some attacks (i.e. Megalosaurus's Gnaw attack on Grabbed creatures) could not be tested for one reason or another. I'll discuss these in the individual creature note. Fair warning, I'm bullet pointing these, so this will be a long thread. I'm listing them alphabetically, so if you're interested in a specific tame, it's a little easier to find (or, you know, just Ctrl + F). I'll also include some overall comments and interesting findings at the end of the thread. If anyone sees data (particularly Damage) that appears out-of-date, please let me know and I'll update it. ||EDIT|| Shout out to @Palenor for creating a Google Doc with all the numbers in it! It lacks commentary but gets straight to the point, so if you just want the numbers, check it out https://docs.google.com/spreadsheets/d/1l8J1yeFnnxXx9a744hXFN8wNdWmV9JjsC12JhRliwFg/edit?usp=sharing Allo. Primary: 1.4 RPS / 35 DPH / 49 DPS. Alpha Primary: 1.4 RPS / 52.5 DPH / 73.5 DPS. Alpha Secondary: 1.0 RPS / 37.5 DPH / 37.5 DPS. Because of the 50% Damage buff as an Alpha, I automatically included this in the calculations for the Alpha Secondary, but I did not include the Bleed Damage for obvious reasons. Ankylo. Primary: 0.6 RPS / 50 DPH / 30 DPS. Secondary: 1.4 RPS / 30 DPH / 42 DPS. Angler. Primary: 1.0 RPS / 30 DPH / 30 DPS. Araneo. Primary: 2.0 RPS / 10 DPH / 20 DPS. The Araneo also possesses a Secondary Attack, but this Attack deals 0 Damage on hitting the Training Dummy and therefore does not generate a measurable RPS. Argentavis. Primary: 1.2 RPS / 25 DPH / 25 DPS. When landed, the Argentavis attacks at the same RPS and DPS as when flying. Arthropleura. Primary: 0.8 RPS / 18 DPH / 14.4 DPS. Secondary: 0.8 RPS / 30 DPH / 24 DPS. Baryonyx. Primary: 1.2 RPS / 35 DPH / 42 DPS. Secondary: 0.6 RPS / 25 DPH / 15 DPS Basilosaurus. Primary: 1.4 RPS / 47 DPH / 65.8 DPS. Beelzebufo. Primary: 1.6 RPS / 12 DPH / 19.2 DPS. Secondary: 1.6 RPS / 20 DPH / 32 DPS. Bronto. Primary: 0.6 RPS / 60 DPH / 36 DPS. The Bronto also has a Secondary Attack that functions identically to the Primary Attack. Carbonemys. Primary: 1.0 RPS / 13 DPH / 13 DPS. Carno. Primary: 1.2 RPS / 35 DPH / 42 DPS. Secondary: 1.4 RPS / 35 DPH / 49 DPS. Castaroides. Primary: 1.2 RPS / 28 DPH / 33.6 DPS. Chalico. Primary: 1.2 RPS / 36 DPH / 43.2 DPS. Secondary: 0.4 RPS / 100 DPH / 40 DPS. Tertiary: 1.2 RPS / 36 DPH / 43.2 DPS. The Chalico Secondary Attack has the potential to deal greater DPS if the boulder hits a target multiple times; however, this occurrence is unlikely and therefore not calculated. Daeodon. Primary: 1.2 RPS / 29 DPH / 34.8 DPS. Diplocaulus. Primary: 1.0 RPS / 10 DPH / 10 DPS. When fighting Trilobites, the Diplocaulus receives a 3300% Damage buff, so its Primary Attack rises to 1.0 RPS / 330 DPH / 330 DPS. Direbear. Primary: 1.2 RPS / 50 DPH / 60 DPS. Secondary: 1.2 RPS / 65 DPH / 78 DPS. Direwolf. Primary: 1.6 RPS / 33 DPH / 52.8 DPS. When benefiting from a +4 Pack Bonus and an Alpha Boost, the Direwolf Primary Attack becomes 1.6 RPS / 79 DPH / 126.4 DPS. Doedicurus. Primary: 0.6 RPS / 32 DPH / 19.2 DPS. Dunkleosteus. Primary: 0.8 RPS / 60 DPH / 48 DPS. Equus. Primary: 1.2 RPS / 9 DPH / 10.8 DPS. Secondary: 1.6 RPS / 11 DPH / 17.6 DPS. Oddly, the Equus Secondary Attack appears to deal massively increased Damage to the Training Dummy. Gallimimus. Primary: 1.4 RPS / 8 DPH / 11.2 DPS. Giganotosaurus. Primary: 1.0 RPS / 400 DPH / 400 DPS. Giganto. Primary: 1.4 RPS / 40 DPH / 56 DPS. The Giganto also has a Secondary Attack, but using this attack ejects the rider, rendering effective RPS immeasurable. Griffin. Primary: 1.4 RPS / 27 DPH / 37.8 DPS. Because of the mechanics behind the Griffin Secondary and Tertiary attacks (Ground Slam and Flying Swipe), RPS cannot be determined for these attacks. When landed, the Griffin Primary Attack drops to 1.2 RPS / 27 DPH / 32.4 DPS. Human. Primary: 3.0 RPS / 8 DPH / 24 DPS. These measurements do not consider the use of weapons. Ichthy. For some reason, the Ichthy has significant difficulty consistently hitting the Training Dummy, so a reliable RPS could not be calculated. Iguanodon. Primary: 1.4 RPS / 25 DPH / 35 DPS. Kaprosuchus. Primary: 1.2 RPS / 25 DPH / 30 DPS. Because of the significant bounce to the Kapro Secondary Attack, a reliable RPS number could not be calculated. Liopleurodon. Primary: 1.0 RPS / 40 DPH / 40 DPS. Mammoth. Primary: 1.0 RPS / 42 DPH / 42 DPS. Secondary: 0.8 RPS / 60 DPH / 48 DPS. Manta. Primary: 1.0 RPS / 28 DPH / 28 DPS. Mantis. Primary: 1.4 RPS / 34 DPH / 47.6 DPS. Secondary: 0.8 RPS / 120 DPH / 96 DPS. The Mantis Secondary Attack is calculated oddly, as it is separated into 80 + 40 Damage. The 80 Damage scales with Melee, but the 40 remains static for all Melee Damage. Additionally, these measurements do not consider the use of weapons. Megalania. Primary: 1.0 RPS / 16 DPH / 16 DPS. The Megalania uses a different attack while running. I do not have RPS/DPS for this attack, but it appears to be significantly weaker. Megaloceros. Primary: 1.2 RPS / 30 DPH / 36 DPS. Megalodon. Primary: 0.8 RPS / 40 DPH / 32 DPS. Megalosaurus. Primary (Day): 0.6 RPS / 37.5 DPH / 22.5 DPS. Primary (Night): 1.4 RPS / 75 DPH / 105 DPS. The Megalosaurus can also perform a Gnawing attack on Grabbed creatures; however, a measurable RPS for this attack could not be obtained. Megatherium. Primary: 1.2 RPS / 32 DPH / 38.4 DPS. Primary (Enraged): 1.2 RPS / 80 DPH / 96 DPS. Primary (vs Bugs): 1.2 / 48 / 57.6. Primary (Enraged vs Bugs): 1.2 / 120 / 144. Secondary: 0.8 RPS / 49 DPH / 39.2 DPS. Secondary (Enraged): 0.8 RPS / 122.5 DPH / 98 DPS. Secondary (vs Bugs): 0.8 /73.5 / 58.8. Secondary (Enraged vs Bugs): 0.8 / 183.75 / 147. Morellatops. Primary: 1 RPS / 32 DPH / 32 DPS. Secondary: 0.8 RPS / 32 DPH / 25.6 DPS. Mosasaurus. Primary: 1 RPS / 100 DPH / 100 DPS. Ovis. Primary: 1 RPS / 5 DPH / 5 DPS. Pachy. Primary: 1.2 RPS / 10 DPH / 12 DPS. The Pachy also has a Secondary Attack; however, this attack appears not to damage the Training Dummy and therefore gives no measurable RPS. Pachyrhino. Primary: 1.4 RPS / 28 DPH / 39.2 DPS. Paracer. Primary: 1 RPS / 45 DPH / 45 DPS. Parasaur. Primary: 1.2 RPS / 12 DPH / 14.4 DPS. Pelagornis. Primary: 1.4 RPS / 16 DPH / 22.4 DPS. While landed or swimming, the Pelagornis Primary Attack drops to 1.2 RPS / 16 DPH / 19.2 DPS. Pelagornis also deal 10x Damage to fish, boosting the swimming Primary Attack to 1.2 RPS / 160 DPH / 192 DPS. Phiomia. Primary: 1 RPS / 10 DPH / 10 DPS. Plesiosaur. Primary: 1.4 RPS / 75 DPH / 105 DPS. Procoptodon. Primary: 1.4 RPS / 20 DPH / 28 DPS. Pteranodon. Primary: 1.2 RPS / 18 DPH / 21.6 DPS. While landed, the Pteranodon Primary Attack is boosted to 1.4 RPS / 18 DPH / 25.2 DPS. I did not collect data for the Pteranodon aileron roll. Pulmonoscorpius. Primary: 1.8 RPS / 15 DPH / 27 DPS. Quetzal. Primary: 1 RPS / 32 DPH / 32 DPS. When landed, the Quetzal attacks at the same RPS and DPS as while flying. Raptor. Primary: 2.2 RPS / 15 DPH / 33 DPS. Rex. Primary: 1.2 RPS / 62 DPH / 74.4 DPS. Rock Elemental. Primary: 0.8 RPS / 120 DPH / 96 DPS. Secondary: 0.4 RPS / 300 DPH / 120 DPS. Tertiary: 0.4 RPS / 80 DPH / 32 DPS. Sabertooth. Primary: 1.2 RPS / 29 DPH / 34.8 DPS Sarco. Primary: 0.8 RPS / 35 DPH / 28 DPS Spino. Primary: 1.4 RPS / 50 DPH / 70 DPS Stego. Primary: 0.6 RPS / 41 DPH / 24.6 DPS Tapejara. Primary: 1.2 RPS / 18 DPH / 21.6 DPS. While landed, the Tapejara attacks with the same RPS and DPS as while flying. Terror Bird. Primary: 1.8 RPS / 18 DPH / 32.4 DPS Therizino. Primary: 1.2 RPS / 52 DPH / 62.4 DPS. Tertiary: 1.2 RPS / 52 DPH / 62.4 DPS. The Therizino also has a Secondary Attack, but because of its extremely low Damage, I did not calculate RPS or DPS for it. Thorny Dragon. Primary: 1.4 RPS / 40 DPH / 56 DPS Thylacoleo. Primary: 1.2 RPS / 40 DPH / 48 DPS Titan. Primary: 0.6 RPS / 1000 DPH / 600 DPS. The Titan also has a Secondary Attack with the same RPS and DPS as the Primary. Trike. Primary: 1.4 RPS / 32 DPH / 44.8 DPS Tuso. Primary: 2.4 RPS / 65 DPH / 156 DPS. The Tuso Primary Attack has an RPS of 0.8, but hits three times per attack. The Tuso also can Crush enemies it has Grabbed, but I did not calculate RPS or DPS for this attack. Woolly Rhino. Primary: 1.2 RPS / 40 DPH / 48 DPS Wyvern. Primary: 1.4 RPS / 80 DPH / 96 DPS. The Fire Wyvern and Lightning Wyvern are incapable of damaging the Training Dummy with their Secondary Attack, so I could not calculate RPS for these attacks. The Poison Wyvern Secondary does deal Damage, but the Training Dummy will not display a dDPS number, so I could not calculate RPS for this attack; however, it does hit extremely rapidly on the Training Dummy and can stack with other Poison Wyvern Secondaries. Yutyrannus. Primary: 0.8 RPS / 55 DPH / 44 DPS General Findings and Thoughts: Barring error from human variability (my finger does get a tad tired), all creature RPS appears to be in multiples of 0.2. Additionally, for the vast majority of creatures, overall DPS at 100% Melee appears to range between 25 and 40, meaning relatively few creatures hold the potential to deal significant DPS, even in ideal settings. Unsurprisingly, we find creatures like the Titan, Giga, and Rex at the top, though a few other unexpected creatures, such as the Mantis , Direwolf, and Megatherium, manage to sneak into the higher tiers of DPS. There is also a trend of many older creatures (particularly the original creatures from ARK's pre-alpha release) dealing much less DPS than newer creatures. Nevertheless, these numbers are a little esoteric as they ignore the broader utility of many of these creatures, so they alone aren't particularly useful in determining which creatures are the best fighters in ARK. Surprising Findings: The most surprising finding that I noticed was the tendency for some flyers to actually deal different DPS when landed than when flying. Even more unusually, there wasn't a consistent trend of dealing less DPS, as the Pteranodon consistently dealt more DPS while landed than flying with its Primary Attack while the Pelagornis and Griffin dealt less. A few other creatures performed surprisingly poor in DPS, most significantly the Rock Elemental, whose agonizingly low RPS leads to a (relatively) low DPS despite its enormous DPH. Even so, it's still overall one of the better DPS creatures. The Bronto, Stego, and Doedicurus suffer this same problem, though their lower DPH numbers lead to truly less-than-ideal DPS. On the other hand, we find some shocking contenders for the top DPS monsters as well. The Plesiosaur, for example, appears to out-perform the Mosasaur, and the Thorny Dragon and Mantis also both substantially out-perform many other widely used fighters (this doesn't even consider that the Mantis can further boost its DPH with Swords, Pikes, and other tools). The Direwolf, too, reaps significant rewards from the Pack Boost and Alpha Bonus. A few niche creatures (Diplocaulus, Megatherium, and Pelagornis) also deal inconceivably high DPS, but because of their fairly limited scopes, I'm not as blown away by their performance as some other tames. Anyway, that's all I have Any insights you have are welcome ||EDIT|| Currently, there appears to be some discrepancy with the Therizino and its RPS, as some people are citing 1.4 RPS rather than 1.2. In the interest of clarification, I re-tested both the Rex and the Therizino and got the same results as I previously found. I also uninstalled all mods (S+ and Platforms+, which shouldn't have affected anything anyway), and also tested with a macro set to 5, then 10, then 30 ticks per second. The resultant 1.2 RPS for the Therizino remains unchanged at this time.
So I was wondering this, having found a nifty niche in an SE Server's canyon system, but what exactly causes certain areas of the map to have damage increases to either structures or tames? I'm mostly concerned regarding if areas of the cliff system in Scorched earth, by the artifact cave, are treated as 6x damage zones. Dn't want to build a small well hidden base and then find out I can be raided with a single grenade. Anyone able to advise, or link a post that has checked into the areas where damage is increased on the maps, would be of great help.