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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

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Found 84 results

  1. Fatal Errors

    Fatal error! VERSION: 279.252 UnknownModule!UnknownFunction (0x000001ff3a430256) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x00000000ffffffff) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x00000000ffffffff) + 0 bytes [UnknownFile:0] Fatal error! VERSION: 279.252 UnknownModule!UnknownFunction (0x000001e9aeba0256) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x000001e97b480cf0) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x000001e97b480cf0) + 0 bytes [UnknownFile:0] Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\PC\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 1 from an array of size 1 VERSION: 279.243 KERNELBASE.dll!UnknownFunction (0x00007ffc625e4008) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6f5b8b5f8) + 159 bytes [d:\build\pc\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6f5b8bb95) + 178 bytes [d:\build\pc\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!UAnimInstance::SlotEvaluatePose() (0x00007ff6f670f57b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:1323] ShooterGame.exe!FAnimNode_Slot::Evaluate() (0x00007ff6f6751538) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_slot.cpp:58] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_Slot::Evaluate() (0x00007ff6f67514fd) + 34 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_slot.cpp:51] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6f6719d98) + 9 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49] ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff6f675095e) + 34 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff6f6750526) + 45 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6f671ac1e) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff6f6719a99) + 34 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff6f6717c26) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff6f6726441) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6f6719888) + 36 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff6f675095e) + 34 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6f671ac1e) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6f671ac1e) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6f6717bb6) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6f6709a14) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6f655a324) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1138] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6f65737ea) + 90 bytes [d:\build\pc\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1574] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6f6567f46) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6f5afc746) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6f5afc49e) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6f5afaf5b) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6f5bdb336) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6f5bdb1f8) + 8 bytes [d:\build\pc\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffc652e1fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc6565efc1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffc6565efc1) + 0 bytes [UnknownFile:0] The past three logs I've had in the past week. The long one was right after I launched the game. The other two was when I was swimming. So it didn't end well. I've tried verifying the file and nothing. Hope this helps with the fixes we've been promised.
  2. It would be nice if Wild Card would fix the issues before giving us new content. Instead they work really hard to give everyone on official servers Dodobunny's and pretty colored eggs while we are still crashing on Ragnarok ,because once again wildcard epically fails to fix the things that are relevant. Dodo Bunny's rather than take care of problems, The Server list is unachievable , yet you can not find anywhere where someone tells you how to get on it. I was on it for about a week then they had an update and i was kicked off it. havent been on it since. My server host gamertag is Gp_pearldrummer if there are any Admin that can help to put it on the list. I cant seem to transfer between characters anymore from player ded to player ded. we've tried almost everything. So hopefully, wildcard will give us some new fireworks for the fourth of july rather than fix the issues like usual!!!!!! SMH
  3. Hello I'm having a big issue that's really destroying my fun of ARK atm. Every time I leave base and come back I just crash and need to rejoin, I have to use "KickPlayer Nka19" in the console to even get back to the server as my character seems to always stay there being "active" when i'm not even on the server (maybe that's another different issue), but yah no idea why this is happening, here's the screenshoot of the crash: https://www.dropbox.com/s/j0ly9ynmw6ptnry/Screenshot 2018-04-09 07.36.26.png?dl=0 Sometimes even when i re-join i instantly crash on load and have to re-join once again and it's fine. Don't know what to do. I'm using the following mods: 543859212 , 806480270 , 854186603 , 756389708 , 731604991 and I have the easter event active. Playing Abberation, but I also think i crashed the same way on the Island map when i loaded it for 1 day. So might not even be an abberation bug but all maps, I'm just playing abberation only right now, and it just started happening after the big new patch with new dino models etc. tho wasn't as frequent as it is right now, as I leave base a lot and coming back just to crash it's hell of annoying and unfun to play ARK. It doesn't always happen tho, but it's very frequent that's starting to be almost unplayable. Any ideas or info if someone has similar issue would be much appreciated. Cheers, Nka19
  4. Constant Crashing on Xbox after Update

    On my ark on Xbox I’ve been playing a lot on ragnarok for the past week. I’ve gotten up to the point where whenever the game try’s to save it exits the game completely put me back on to my dashboard/Xbox home screen. It’s been a problem for a while now and it’s really annoying. Could anyone help?
  5. I am having an issue where if I join my Windows 10 Play Anywhere server, after about 5 minutes the server shuts off. I can join with the same character from my Xbox and the game works just fine. But as soon as I join from the PC, the server shuts off. Anyone else have this issue? Feeling really frustrated that I cannot play from my PC! Thanks!
  6. I am playing single player and hosting nondedicated server on my ps4: This post is regarding the Jungle cave on the Center: I Have cleared the South Jungle cave multiple times but the spawns in this cave cause the frame rate to drop when in this area. With dino kills on topside at any location on the map, the re-spawns seem to be concentrated in the South Jungle cave and at its entrance. To get them to re-spawn as they should in this cave all dinos must be destroyed, but that solution is short lived because looking for and killing dinos on the topside, cause more to re-spawn in the cave. As the re-spawns occur in the cave, the overpopulation causes the frame rate to drop significantly above ground and somewhat in the cave. When entering the cave via the water entrance, the system simply crashes. See attached photos of the convention of spawns in the jungle cave.
  7. xbox Constant Crashing on Xbox after Update

    On March 1st, I bought the digital copy of Ark for Xbox. EVERY TIME I try to play, the game lasts about five minutes before completely crashing, and shutting down my xbox completely. I tried every troubleshooting method I could think of, and nothing worked. Microsoft refunded me, so I used the money to buy a disk copy of the game... SAME ISSUE YET AGAIN. EVERY other game of mine works flawlessly, weather it be disk, or digital. No updates available, hard reboot failed, factory reset failed, multiple uninstalls failed, trying a different profile failed.. please help.
  8. xboxone Constant Crashing on Xbox after Update

    Okay, so I crash about every 20-30 minutes on the map rag, I am on Console: Xboxone, and when it crashes It dashboards me without saving, sometimes it crashes within 5 minutes as well. I live in the mountain near the castle but it also crashes when we weren’t even by Viking bay. Please help and estimate when the patch might be out to fix it, it gets annoying when my friend and I try to play ark. If you need any more details please ask. @Jatheish
  9. This game is a joke

    So, that's three wyvern's 180 or over we have lost to fatal errors, not one has been lost to actual game play , just errors on arks behalf. This game has become a joke, we fatal crash everyday! The most dangerous thing in this game is YOUR scripting and performance issues. We cannot breed as servers are constantly on cap, we cannot go to scorched and ride wyvern's as fatal errors just take you out right over the crack, consistently! You cannot reach boss runs, as you cannot breed the dinos you need to do it. Your expansion made it even worse, now able to have pretty light goats of uselessness being moved to the other servers to cap them more! Its fast becoming a game where you hit rocks and gather mats to jerk off over how many you have, unable to do anything with it. OHH yeah you can pay the mass breeders who have hundreds of dinos across multiple servers to play the game for you and take their left overs. I forgot that great fun bit there. Great game, keep working on your other expansions, because that's important! No one will be left to play it, but maybe that's the goal here?
  10. Okay... I have a very nice computer and it runs very well. I am trying to make a dedicated server for me and my friend to play around in, on PS4. I am hosting the dedicated server on PC but I will actually be joining it on PS4. The problem is that, (I have no mods enabled) the second that I click the host dedicated server button, the game immediately crashes and shows the picture on this post. I have tried doing the dedicated server on the maps, The Island and Ragnarok and neither of them work. I have restarted my computer, done updates on ark and my computer and nothing works. PLEASE HELP!!!!!!
  11. Game freezing

    Game freezes every few minutes. I have a top of the line computer that hasent had any problems with Ark before. Update: Game allowed me to play for much longer than normal, but after Wyvern egg hatch went back to crashing.
  12. Hey guys, Since the update 277.0 was released I haven't been able to join this modded aberration server that I've been playing because of these 2 mods: - Bulk Crafters & Platforms Everywhere I would assume the server admin doesn't want these mods removed for just 1 person. When I try load the mods in separately on either single player or on this aberration server once it attempts to load in either mod the game instantly crashes, and relaunches the game and leaves no trace of an error message in-game or in the logs. I've tried everything i could to try and get these mods to work again but i can't. Can someone please give me some guidance on how i can get these 2 mods working again, (just an fyi) before the update happened, everything was working perfectly fine so i'm not sure what happened or what to do, please help Things I've attempted already: 1. Reinstalled the whole game 2. Uninstalling all mods deleting them from my ark folders and having them install by joining the server and letting them be automatically download 3. Verifying the game files 4. Uninstalling the DLC's -> Restarting Computer -> Reinstalling the DLC's
  13. I run a player dedicated ragnarok server with 20 people daily. Theres never lag bronto saddles are banned. Its been up for about 2-3 weeks and it just started to crash. Alot daily like 5 times were it gets annoying. I own the server i dont abuse. The stats arnt op were its bad or were it lags server. Speed is about 250 bit lower. Its on ps4 and this is a bluescreen ce dashboard error (game crashes) every reset this has happened after 2-3 weeks after 5 total resets so far can anyone help? I will also include screenshots of my base my dino count etc. And the error code when it happens which will probaly be really soon.
  14. Hello, today i was playing ark and i tried closing the game and it was not responding and the computer started doing a grrrrr sound.After that i held down the power button to force close the pc as it was not responding and the computer closed.After i opened it,i tried opening the game and playing in my singleplayer world.After waiting on the loading screen,the game crashed.I tried renaming the latest save in SavedArksLocal folder to TheIsland.ark and i tried to play and the the world was ok, didn't crash but i have to make a new character and can't access anything that i made with my official character.This is the window that popped up when the game crashed https://imgur.com/a/E7PwD All of my mods are loaded correctly.Also i would like to have a solution that doesn't make me start all over again.Also i tried watching at bottom left corner what is loading when it crashes and the thing that is loading when it crashes is: TheIsland_Ruins Edit: I Tried verifying files with steam and the game still crashes.Also i tried removing mods 1 by 1 but still nothing. This is the thing that it says when it crashes: --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Assertion failed: ActualIndex >= 0 [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\WorldSerializedObject.cpp] [Line: 128] VERSION: 276.46 KERNELBASE.dll!UnknownFunction (0x00007ffd300b3fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff79ac26b98) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff79ac27135) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FSaveFileObjectReader::operator<<() (0x00007ff79ad17005) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:130] ShooterGame.exe!operator<<() (0x00007ff79ac9561f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:74] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff79aca292a) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:757] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff79acd7608) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff79acd750c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!AInstancedFoliageActor::Serialize() (0x00007ff79b489b9a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedfoliage.cpp:2442] ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff79ad18b15) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:680] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff79b714cb9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:6448] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff79a2acf7b) + 722 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1547] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff79a2a1a08) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:949] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff79b70922a) + 43 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3181] ShooterGame.exe!UEngine::LoadMap() (0x00007ff79b6de794) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:10164] ShooterGame.exe!UEngine::Browse() (0x00007ff79b6d93e2) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8873] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff79b6da0c0) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9045] ShooterGame.exe!UGameEngine::Tick() (0x00007ff79b41f28f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1143] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff799ea6425) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff799ea086c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff799ea798a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff799ea7ab8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff79c6cfa71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd32991fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3334efb1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd3334efb1) + 0 bytes [UnknownFile:0] --------------------------- ΟΚ ---------------------------
  15. Every time I try to load up my dedicated server on Windows 10, which was working completely fine for a couple of days, it crashes while loading on "Volcano Entrance." Anyone got any answers or solutions/suggestions?
  16. I just installed ark. When I try to join a server it'll say joining then close out and restart itself. Can' even get past joining to play. I've tried reinstalling and it doesn't help. Tried restarting computer and that doesn't help either. Any ideas and solutions would be appreciated.
  17. After a random amount of time playing Ark crashes. i've tried different combinations, full screen, windowed, different resolutions, but after some time ark will stop responding and i have to kill the process. This is on a pretty much brand new clean windows install. Sys specs are : i7-7700 @ 3.60 16gb memory Radeon rx 570 (i've tried a few different drivers same issue, currently using drivers 17.12.2 256gb samsung ssd When it crashes (hangs for ever) windows event viewer has this same error pretty much being constantly generated until i kill the shootergame process. Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: UE4-ShooterGame P2: 4.5.1.0 P3: 5a3ce166 P4: KERNELBASE.dll P5: 10.0.16299.15 P6: 00000000 P7: 00000001 P8: 0000000000013FB8 P9: ! -CULTURE=en!AssertLog="Ensure condition failed: GameViewportWindow.IsValid() [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\GameEngine.cpp] [Line: 550] ##" P10: UE4!C:/Program Files (x86)/Steam/steamapps/common/ARK/ShooterGame/Binaries/Win64/!Game!0 Attached files: These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_UE4-ShooterGame_49d78efd0e9d264a5151fffbdde8077239d638c_00000000_3f977a20 Analysis symbol: Rechecking for solution: 0 Report ID: 144cb307-f46c-4a51-b7fe-06b9715a06d1 Report Status: 4 Hashed bucket: Suggestions/help please, driving me nuts. Works fine on my other computer
  18. Vikings Bay (Ragnarok) Corrupt

    I've been working and building around Ragnarok's Vikings bay and have crashed multiple times in nearly the same area. Some pals and I have determined that it must be something in the map itself causing the crashes, and in a post dated Oct 17th, OP talks about the lava golem boss being the sole reason why the crashes are happening. They even outline the area in Vikings bay that is causing people to crash. Here's that post:
  19. Going under the map constantly

    Hello, Muggleborn server here!! The 2nd and the 3rd Jan we have had constant issues, with drakes going under the map.. Before the update it was fine, never happened to us.. Now its happening and it also happens on other maps too.. It was the Radio-active zone where it keeps happening....!! Will this be fixed in the next update? I don't know if it was happening before the update but for us it started after the update.. And we have been in and out of that area for a while.. We really want you to look into this because people are losing their hard work under the map.. And not able to get it back.. I understand this is just a "game" but.. You don't expect it to constantly keep happening for two days on the trot.. ?!? That's just to much in my opinion! I really love the game, but really hope these get fixed... Also there is issues with the water supply and we had to put the S+ in to work around it... By using the input pipe and tap so they didn't have to pipe all the way down to the ground floor for water.. We are a vanilla map and didn't want to put mods in full stop, so kind of annoying when you have water areas but can't use them then put in mods to help to situation.. I really would of thought the water would of been a main issue to be sorted first with the game been so intense on the characters food and water supply... These are the only two BIG issues we have on our server, other than this the map is amazing.. I just wish these issues wasn't there.. ♥ Hope for better updates!!
  20. Greetings my fellow survivors!!! On NA-317-Aberration, we seem to have been having a problem the last 4 days or so. The server keeps crashing and rolling back. There are suspicions of a group duping, but nothing can be confirmed unfortunately. Anyways, has any other Aberration server been having this issue as well? Anywhere from 2-10 times a day crashing with a lengthy rollback?
  21. I've been seeing a lot of this issue being posted and not seeing any responses from those who can offer some insight or... sympathy... for this issue. I've bought the game, the DLC, played on a hosted server with friends, had no issues of game crashing. Update goes out, I start a Single Player and now, like most on here, game is crashing every 15 minutes or so. When this happens, I lose progress back to whatever the last save was, which I can't seem to find what those settings are. I'm playing Single Player, Non-Dedicated Server, Ragnorak, XboxOne. As we speak - I have started the game, set a timer and not moved my character from the position it loaded into. Timer is at 26:52 with no crash yet. This tells me there is a loading issue. Previously, game would crash every 15 minutes or so no matter what task I was doing, if I was riding or flying, or even location did not seem to matter. Game crashes and sends me back to the Xbox Home screen. I have reached out to Wildcard on Twitter, no response. I see others have reached out to technical support, no response. Is this a problem they plan on fixing??? This is a full release game now. People need to know that they haven't paid for something that doesn't work properly and that the developers aren't just ignoring this. Do they even have a Community Manager??
  22. Assertion failed: Object [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8060] VERSION: 276.12 KERNELBASE.dll!UnknownFunction (0x00007ff86c773fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff692373828) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff692373dc5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!UEngine::GetWorldFromContextObject() (0x00007ff692e22e92) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8063] ShooterGame.exe!UKismetSystemLibrary::execIsStandalone() (0x00007ff693176690) + 128 bytes [c:\svn_ark\engine\source\runtime\engine\classes\kismet\kismetsystemlibrary.h:62] ShooterGame.exe!UFunction::Invoke() (0x00007ff6923f9c3f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::CallFunction() (0x00007ff6924445a2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6924478ac) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::execLetBool() (0x00007ff692447614) + 28 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff692444bcf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6924449a2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6924478ac) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff692444bcf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6923f9c3f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff692445d38) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff692a741e2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623] ShooterGame.exe!AActor::BeginPlay() (0x00007ff692a7b6cd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2651] ShooterGame.exe!APrimalEmitterSpawnable::BeginPlay() (0x00007ff6917c5fde) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalemitterspawnable.cpp:193] ShooterGame.exe!APrimalBuff::BeginPlay() (0x00007ff6916ca264) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalbuff.cpp:190] ShooterGame.exe!AActor::PostNetInit() (0x00007ff692a7b61d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2625] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff692b1f54b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1802] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff692b1a37f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff692b1aaf0) + 11 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff692b1a5c9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff692c6fe0a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff692c6ec47) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff692a297ee) + 24 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff691714cc4) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff692c4fe13) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784] ShooterGame.exe!UWorld::Tick() (0x00007ff692c440e5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095] ShooterGame.exe!UGameEngine::Tick() (0x00007ff692b6be75) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6915f63a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6915f07ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6915f790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6915f7a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff693e1c501) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff86e721fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86f56ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86f56ef91) + 0 bytes [UnknownFile:0] Crashes and gives me this as the error every time I try to join a private non-dedicated game on the same network. I verify my cache after every crash and it says it failed to verify 2 files and that they will be reacquired. I've verified twice in a row and it fails 2 files first time then it's a success the next time, but it still crashes when I go to connect. I've reinstalled and still having these problems. Also we've been experiencing a problem with the host distance. No matter what we set it to I can't go past 200m whereas in the past we've been able to go up to 5000m away without any problems.
  23. Ce Error code ps4

    Okay here the problem. I run a host dedicated ragnarok server thats 24/7 or atleast when it doesnt crash. Ill get the ce error with the like 34683 number error thing i cant remember the numbers. But im not home alot and all the server does is crash. I mean it is not like 30 a day but it is around 2-5 sometimes more a day. I have a avg player acount of about 20+ daily. I have my game all updated system etc. I own the game fully with season pass. The ps4 never gets hot but a little warm. Its not dusty or anything and it keeps crashing it never used to do that after abberation came out. So it is not a big problem but it does annoy me as im not always home and it always crashes when im not. So my players have to do other things while the server is down. I have psn also and id love to know why it keeps doing this. Please let me know thanks. My Server ip 50xICEDPVP247 ( idk if you need this so here it is ) My Psn : FishinBuddy1 // Icicled_ ( either works )
  24. No rhyme or reason I don't know what more i can say about it. Just randomly crashing since aberration was released. I would absolutely love to play the game i bought but i cant even safely step out of my home without risking a random crash.
  25. Since the update that introduced Aberration I have not been able to play the game. At first I thought it was just the DLC, or perhaps Aberration-related things causing my crashes. I was most certainly wrong. Now I cannot play on any map of any kind, regardless of whether it is multiplayer or single player. Sometimes I can go up to five minutes without a crash, but more often than not I crash before I can even get through the wake-up animation. The crashes do not offer an error message whatsoever. The game either closes out entirely, instantly, or the screen goes white and I am forced to force-quit the game. To make a few things clear- Before the Aberration update I could run the game fine. 40 to 60 fps on a mixture of high and epic settings. I still do, in the 10 to 15 seconds before I crash. I have never had an issue with crashes unless they were due to out-of-date drivers or poor server quality. I have checked my drivers and all of them are up to date. I have reinstalled the game three times, verified my game files more times than I can count. An interesting note is that when verifying files it always states that two files failed to be validated - this occurs even if the game was just installed moments before. I run a server group and my inability to play is affecting the server in the form of postponed and cancelled events, and I'm starting to become concerned that my server's population will suffer if I don't find a way to fix this soon. So, any ideas on what could be causing my issues? Could anyone offer any help? I can say I'm more than unsettled that, in my research, I have found people who have been affected by something similar to this, and haven't found a way to fix it since last year's release of Scorched Earth.