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Showing results for tags 'crash'.
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I'm running the game on the lowest settings possible, literally the lowest and yet I'm still getting crashes once I go up to the sky with a Pteranodon. My specs should be enough for at least mad/low presets on 60 fps but unfortunately I can't play the game at all. I got a 3060ti, 40gb RAM, Ryzen 5 5600 and Samsung 980 pro for SSD. I'm able to play many AAA games on high or ultra settings but ASA won't even let me play on the lowest settings possible. Not a mix of medium and low, lowest of everything lol. This is the error I get; Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000242243c3178 CL: 483613 0x00007ff679cc0bb0 ArkAscended.exe!UAnimBlueprintGeneratedClass::GetMutableNodeValueRaw() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp:365] 0x00007ff679d0c146 ArkAscended.exe!FAnimNodeData::GetData() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeData.cpp:57] 0x00007ff679cc2169 ArkAscended.exe!UAnimBlueprintGeneratedClass::LinkFunctionsToDefaultObjectNodes() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp:831] 0x00007ff679cc14b9 ArkAscended.exe!UAnimBlueprintGeneratedClass::PostLoadDefaultObject() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp:623] 0x00007ff6780c237a ArkAscended.exe!FAsyncPackage2::Event_DeferredPostLoadExportBundle() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6516] 0x00007ff6780bdaa7 ArkAscended.exe!FEventLoadNode2::Execute() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:3984] 0x00007ff6780bddf3 ArkAscended.exe!FAsyncLoadEventQueue2::PopAndExecute() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4125] 0x00007ff6780c2f10 ArkAscended.exe!FAsyncLoadingThread2::ProcessLoadedPackagesFromGameThread() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6739] 0x00007ff6780c3fe5 ArkAscended.exe!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7003] 0x00007ff6780baeb1 ArkAscended.exe!FAsyncLoadingThread2::ProcessLoading() [C:\j\workspace\RelB\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:3143] 0x00007ff67a053e1d ArkAscended.exe!UGameEngine::Tick() [C:\j\workspace\RelB\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1827] 0x00007ff6777353c3 ArkAscended.exe!UShooterEngine::Tick() [C:\j\workspace\RelB\Projects\ShooterGame\Source\ShooterGame\Private\ShooterEngine.cpp:162] 0x00007ff674f14a39 ArkAscended.exe!FEngineLoop::Tick() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5906] 0x00007ff674f0251c ArkAscended.exe!GuardedMain() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Launch.cpp:195] 0x00007ff674f183ea ArkAscended.exe!GuardedMainWrapper() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] 0x00007ff674f18e58 ArkAscended.exe!LaunchWindowsStartup() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] 0x00007ff674f18f2b ArkAscended.exe!WinMain() [C:\j\workspace\RelB\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299] 0x00007ff67b32beaa ArkAscended.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00007ffcd9c4257d KERNEL32.DLL!UnknownFunction [] 0x00007ffcdb6caa58 ntdll.dll!UnknownFunction [] Please help.
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From day one when i bought this game, this crash has plagued me. I have tried every single fix suggested to me, after this recent 300 mb update the crashing has gotten even worse, i can barely play 5 minutes before it crashes, and given how you are vulnerable when you are logged out, its impossible to do any exploring. Is this something that is going to be fixed? If there is anyone who has gotten this same message and fixed it, please let me know how.
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Hi guys, we have been running a server on our windows root since noon yesterday. Everything was running fine until I wanted to insert the saves from the old server. Console opens, server loads and then the console closes. We deleted the solution saves and everything set to 0, everything works again. Now 8 hours later and with 70 active players and over 300 player saves we had to restart the server because of a hacker. When restarting, the same problem as at server start. It does not load your own save files. Save files deleted? everything works. Now we have inserted all the save files one by one and found that the player saves and world saves work and the server starts. As soon as we insert the tribe saves the server does not start and the console closes by itself. Does anyone have any idea what the problem could be? We're getting this error: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000d0000000e CL: 449352 0x00007ff79b1f35de ArkAscendedServer.exe!FWeakObjectPtr::operator=() [E:\ASAContinuous\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp:30]message 5.numbers message 5.txt
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LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 649] Invalid BufferCount=0 while reading ../../../ShooterGame/Content/Mods/2808736867.mod. Pos=0, Size=0, PrecacheSize=2147483647, PrecacheOffset=0 VERSION: 0.0 KERNELBASE.dll!UnknownFunction (0x00007ff8ca19cf19) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7ac137bf5) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!FArchiveFileReaderGeneric::InternalPrecache() (0x00007ff7ac0bdb5c) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:651] ShooterGame.exe!FArchiveFileReaderGeneric::Serialize() (0x00007ff7ac0bdbfb) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:688] ShooterGame.exe!FSteamWorkshop::LoadInstalledMods() (0x00007ff7ad925df8) + 3 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamworkshop.cpp:800] ShooterGame.exe!FOnlineSubsystemSteam::Init() (0x00007ff7ad9101de) + 45 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesubsystemsteam.cpp:514] ShooterGame.exe!FOnlineFactorySteam::CreateSubsystem() (0x00007ff7ad90e4b1) + 60 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesubsystemmodulesteam.cpp:47] ShooterGame.exe!FOnlineSubsystemModule::GetOnlineSubsystemAsShared() (0x00007ff7ac6e9238) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystem\private\onlinesubsystemmodule.cpp:223] ShooterGame.exe!FSteamEOSCompositeFactory::CreateSubsystem() (0x00007ff7ad9678d2) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteameoscomposite\private\steameoscompositemodule.cpp:27] ShooterGame.exe!FOnlineSubsystemModule::GetOnlineSubsystemAsShared() (0x00007ff7ac6e9238) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystem\private\onlinesubsystemmodule.cpp:223] ShooterGame.exe!FOnlineSubsystemModule::GetOnlineSubsystem() (0x00007ff7ac6e8b28) + 14 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystem\private\onlinesubsystemmodule.cpp:191] ShooterGame.exe!FOnlineSubsystemModule::StartupModule() (0x00007ff7ac6e7f03) + 17 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystem\private\onlinesubsystemmodule.cpp:83] ShooterGame.exe!FModuleManager::LoadModuleWithFailureReason() (0x00007ff7ac14c563) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\modules\modulemanager.cpp:291] ShooterGame.exe!FEngineLoop::AppInit() (0x00007ff7aa11c76c) + 60 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:3097] ShooterGame.exe!FEngineLoop::PreInit() (0x00007ff7aa118f35) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:1134] ShooterGame.exe!GuardedMain() (0x00007ff7aa1161e9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:112] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7aa11cf4a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7aa11d099) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7adcd3de1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8cbea7344) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8cc5626b1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8cc5626b1) + 0 bytes [UnknownFile:0] How do i fix this ive reinstalled 4 times and validated 3 times. What should i do?
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So after last patch something happen with tranfers can you pls fix and roll back pls?
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Since TSOTF came to PS4, my Single Player game on Valguero crashes every time I quit to the main menu screen which causes my game to not save. I'm really not enjoying the amount of in game crashes recently, even on Single Player which is supposed to be less "crashy" Please help!!
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So basically I started playing ark a while ago and now when i load into a server everything works ok. It lags a bit and then the graphics turns black and rainbow pixely, freezes and then crashes. Then after I can't even load into my game and I get an error when I go into the files location in properties on steam. I've tried many solutions with reinstalling the game, validating files, updating drivers but nothing works. Anybody that might know a working solution to fix my problem? I did check and I have better than the minimum requirements.
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Bonjour, mon jeu crash et je ne sais pas pourquoi voici un capture du crash la photo que je n'ai pas réussi à insérer je suis sur steam mon materiel est un ryzen 5600 et radeon rx 6650 xt
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I play ark on the ps5 and recently whenever I exit a world, the game crashes and I lose all of my saved data. It's very disheartening because I physically cannot play the game which I paid £40 for due to this bug... In order to reproduce this bug you simply have to exit a world. It happens around 75% of the time. Please fix this but so I can enjoy the game which I love. 🙏
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Ongoing Server Instability & Crashes
TitanKyojin replied to balistikas's topic in General Discussion
Server EU-PVE-Official-GenTwo988 - (v345.25) Downtime since May /12 /2022. Today May /15 /2022 server is still down. Questions: Has this server been deleted? Don't come back ?? I lost my CHAR Level 108 was playing on this server?? Where can I open a ticket complaining about the server being OFF for too many days?? Please help... I have 2 ARK accounts purchased on steam, with all the paid and free DLCs installed in my pc and my son's. We play on other official PVE / PVP servers, where these servers rarely get downtime. We live in Japan, our Computers are state-of-the-art. Here in Osaka our internet is super fast, above 2 Gbps (with fiber). Most fixed internet in Japan is pretty much uncapped, or unlimited (no blocking of any kind). Thank you very much...- 6,682 replies
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Ongoing Server Instability & Crashes
AKDestroyer1962 replied to balistikas's topic in General Discussion
I am fairly new to this game and finally found a server I could build on. I have spent hours learning and building and putting up with the worst lags and glitches I have ever seen in a game. I can't count the number of times I was kicked out of the game with an error message. But now the worst! It seems na official the island 892 server has completely disappeared!!! Has this happened to any one else? Will it ever come back?