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Found 76 results

  1. Ark crashes while starting since last update Hi, when I try to start A RK on steam it starts with the usual sound and image but after some time crashes. I will post the chrash report. Would like to get some help! Thanks in advance! Crash report: Assertion failed: ARRAY_COUNT(CompareName) == ARRAY_COUNT(JumpURL) [File:H:\Trunk\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 9505] VERSION: 298.3 KERNELBASE.dll!UnknownFunction (0x00007ffaa2cca839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7d05187e8) + 159 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7d0518d85) + 178 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!MissingMapReport() (0x00007ff7d0ffe495) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9507] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7d10000c6) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10028] ShooterGame.exe!UEngine::Browse() (0x00007ff7d0ffb342) + 38 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881] ShooterGame.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7cf99eae7) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:276] ShooterGame.exe!UGameEngine::Init() (0x00007ff7d0d392c6) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:744] ShooterGame.exe!UShooterEngine::Init() (0x00007ff7cf991eda) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterengine.cpp:361] ShooterGame.exe!FEngineLoop::Init() (0x00007ff7cf4b8610) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2093] ShooterGame.exe!GuardedMain() (0x00007ff7cf4b39e3) + 20 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:128] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7cf4bac2a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7cf4bad58) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d204a891) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffaa4a97bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaa5a2ce71) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffaa5a2ce71) + 0 bytes [UnknownFile:0]
  2. Ark keeps shutting down with no comment So Ark had been working perfectly fine and I played it daily for a long time up till now... So today I decided to head into single player and get the Corrupted Skins and once I got em all and got out of single player, my game crashed immediately... I logged back in, went onto the server I play on and after about 5 mins on the server my game crashed again! And no reason or message or popup giving the reason for it to crash in some code language or anything. | how do i fix it?
  3. Cryopod Crashing I need help. I play PS4 single player and whenever I try to throw out a creature from a cryopod the game crashes. This is happening on all maps and I don’t know how to fix it. I have bunch of good tames in cryopods. I need help figuring this out.
  4. Game crash non-dedicated server [Crash log included] Me and my friend have been enjoying Aberation for hours on end, but out of the blue now our non-dedicated server crashes after the game loads. It's been months like this now and it still keeps crashing, so it's now impossible to play the Aberation map at all. Been trying to change server settings and nothing works. We do not use any mods. Please if anyone would be kind enough to help, here's the crash log: -------------------------------------------- Assertion failed: CaptureIndex >= 0 [File:F:\build\Trunk\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp] [Line: 666] VERSION: 295.108 KERNELBASE.dll!UnknownFunction (0x00007ffba0ab9129) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff68d4fa288) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff68d4fa825) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FindOrAllocateCubemapIndex() (0x00007ff68eb20d2f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:667] ShooterGame.exe!UploadReflectionCaptureRaw_RenderingThread() (0x00007ff68de9d455) + 5 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1540] ShooterGame.exe!`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand::DoTask() (0x00007ff68de9d89f) + 31 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1593] ShooterGame.exe!TGraphTask<`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand>::ExecuteTask() (0x00007ff68dec8c1b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff68d469ad8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff68d468c8d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff68d96fd39) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff68d9700a0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff68d54b4e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff68d54b3a8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffba3f07974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0]
  5. On our server at least EU 63 RAG lag, dc’ng and crashes, or dashboarding, have become out of control. I fell bad now for complaining for so long when we would disconnect a few times a week back in the day, but with every new update this problem gets much worse. On our server now disconnecting 20 + Times a day is the norm for most and some even upwards of 50+ times a day. This is disconnecting, or crashing and being sent to main Xbox screen. Also lag is well lol, I hate to even complain about as so many do but really it’s absolutly crazy. And it seems like certain areas of the map are triggers or hotspots that are guaranteed to crash your game. As we have been hoping for sometime maybe this will get better instead of becoming increasingly worse as generally the only time most die or lose gear is because of this issue.
  6. Title Says all but on the ps4. Often when I'm on a flying dino the game has "crashed" by closing itself on it's own and sending me back to the dashboard WITHOUT the PS4 recognizing it as an error. I can't find anything specific related so I just reported it here. It's so frustrating because when I get back on the game it left off to my last, last save. Not the save before but the one before that. I LOST 3K OF METAL AND ITEMS FROM TRANSFERRING BECAUSE OF IT! Ark on the PS4 is so buggy and sluggish it pisses me off.. Please fix the bugs and the performance BEFORE adding in new dlc's. Not hating on wildcard if I seem like it.
  7. I crash every 10 20 30 minutes to the dashboard on scorched earth my friends and the entire server crash in the exact same way. Countless others have responded with the same issue. my server is 174 na offical se. But its on every server. This would be a normal post. Except we as a community have received no reply from wildcard about a fix. From what I've researched and read Xbox can not help us and Nitrado has done their part. Uninstalling and reinstalling the game does nothing. I have placed tickets as have others and they have not responded. My friend and i crash 30 to 40 times a day of playing on scorched earth. We love this game and want to play. We love the creatures and the time you put into making them life like. We have lost many items time and tames to this. However I don't know why we bother. The fun of playing with this is tarnished by all the crashing. We paid money for this dlc and we cant play it. I cant enjoy it. I cant play your game it doesn't work. As a business you sold us a faulty product and the lack of response for a month has been disheartening and unprofessional. Not even Jat or an admin has confirmed this to be in issue. Not even a twitter post. If you do not respond to this I will consider this to be a statement to us as a ark community. That we are not worth a simple response saying that you understand. Some of us paid hundreds on this game. I speak for them too when I say this has been a real disappointment. I remember growing up and wanting to live with dinosaurs this is the closest I can get. I genuinely just want to play as do others. Please give us a response. Thank you - Ark community.
  8. Hey I've still been getting the issue on Ark Survival Evolved: Aberration of the d3d device being lost even with the registry editor fix that Jat mentioned on his twitter and forum. ---> He says that this was a fix although mine and some others are still having trouble with this bug. For some reason if my game doesn't encounter this bug report my whole computer just freezes and I have to hold the power button on the PC itself as task manager won't even open. I don't know if this is a separate bug so I might not go too much into it. It does however happen in like 10 min. to 2 hours depending on how long I let the computer shutdown sometimes. So I'm just waiting on feedback from wildcard on the d3d issue. I also have tried using different launch options such as -USEALLAVAILABLECORES -sm4 -d3d10 . This is version 280.115 for those that are wondering. PC Specs: OS Name: Microsoft Windows 10 Home Version: 10.0.16299 Build 16299 Graphics Card: Radeon (TM) RX 480 Graphics Memory: 8 GB Ram Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 4 Logical Processor(s) System Type: x64-based PC If you have any way around this or you have an update on the problem that would be great.
  9. Linux version of ARK does not work, i mean like when i run ark it crashes instantly since december 2018. For first i thought that is just bad pc but i asked community and most of them said "ark should run 100%". Please devs.. I know that there are more windows users than linux users, but.. I paid the same money!!!
  10. Client game crash reporting Hello, Some other games have it implemented. After the game crashes a report window appears in screen allowing to send the crashstack along with player written info to developers. It would be very nice if WC could implement that, would help them identifying some repetitive crashes. Example (this is taken from GW2 game):
  11. (Apologies if a similar topic thread has already been created!) By this point, I am very far into the game. I have just recently began to face the Alpha Broodmother. However, it seems that whenever I exit the arena after defeating it, the game crashes and I get booted out into the Xbox main menu. When I load the game back up, the Tekgrams I unlocked stay, but I'm essentially back before I even faced the boss. I have now defeated the Alpha Broodmother 7 times, each with the same result: Wait for timer, teleport out of arena, crash. I don't particularly worry about minor bugs, but when said bug prevents progression, it's disappointing. EDIT: It seems with the Valguero update, I am finally able to leave the arena without crashing. Here's hoping it stays that way
  12. I recently started a new game on Aberration and it ran without crashing for approximately 25 hours. As soon as I tamed a Spino that I felt confident could survive a wave of Rock Drakes I made my way down to their nests, grabbed an egg and made my way back up again. I was maybe 25 seconds away from making it out of the Radiation Zone when the game crashed. And it keeps crashing. I have attempted to start the game maybe 6 times now and each the game crashed within 15 seconds of loading the map. I have used the "Verify integrity of game files..." option on steam twice, but still it crashes almost right away. I included a screenshot of the crash report, I apologize that it's crude but I hope it is still intelligible.
  13. Friends game keeps crashing Hi all, my friends game keeps crashing whenever he loads an existing save or makes a new one on any ARK, (and extinction), with the following crash: https://pastebin.com/AvmqbALS Any help at all, would be greatly appreciated! Thanks!
  14. I started playing on Ragnarok but after an hour, the game started to crash at about once an hour. I have a small base on viking bay 1 and 4 dinos. I did not use any cheat. I play on a Xbox one S.
  15. Weird crash Sooooo... aparently double clicking both the left and right mouse button (at the same time) on a folder in the fabricator crashes your game. nice job wildcard (btw don't ask why i double clicked both the left and right mouse button (at the same time) on a folder in the fabricator )
  16. Keeps crashing within a minute of Launch A bit of background first, So I haven't been playing Ark for around a month or so (DAMMIT EXAMS AGAIN!) and now I've started it up today and I am receiving this error message within 1-2 mins of launch.
  17. Game crash non-dedicated server [Crash log included] Me and my friend have been enjoying Aberration for hours on end, but out of the blue now our non-dedicated server crashes after the game loads. Been trying to change server settings and nothing works. We do not use any mods. Please if anyone would be kind enough to help, here's the crash log: -------------------------------------------- Assertion failed: CaptureIndex >= 0 [File:F:\build\Trunk\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp] [Line: 666] VERSION: 295.108 KERNELBASE.dll!UnknownFunction (0x00007ffba0ab9129) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff68d4fa288) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff68d4fa825) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FindOrAllocateCubemapIndex() (0x00007ff68eb20d2f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:667] ShooterGame.exe!UploadReflectionCaptureRaw_RenderingThread() (0x00007ff68de9d455) + 5 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1540] ShooterGame.exe!`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand::DoTask() (0x00007ff68de9d89f) + 31 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1593] ShooterGame.exe!TGraphTask<`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand>::ExecuteTask() (0x00007ff68dec8c1b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff68d469ad8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff68d468c8d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff68d96fd39) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff68d9700a0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff68d54b4e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff68d54b3a8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffba3f07974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0]
  18. Procedurally Generated Maps were introduced in 248.0. This feature allows players to let the game generate a random map, based on parameters or a seed.But After extinction came out it keeps crashing.and I haven't made another sense.
  19. I play on the Ragnarok map on Ark Survival Evolved, I spawned in a few aberattion creatures (Rock Drake, Basilisk, Glowtail) to try them out before i bought the dlc, And i have not despawned them/killed them yet. And ever since the update i am always crashing every 30 or so minutes back to the Xbox Dashboard and losing alot of progress causing me to have to do it all over again, which is extremely annoying and frustrating, even when using the "saveworld" command. If anyone has a possible solution to this let me know please, Also one last thing, I have already tried uninstalling the game and my account, i've tried clearing the cache, i've tried clearing peristant storage, i've tried hard reset, i've tried turning off and on normally. It still doesen't work, But for some reason other maps like the island do not have this issue and it seems to be a problem on Ragnarok only as far as i know. Any solutions to this problem would be greatly appreciated. Thanks. The Crash looks like this by the way; black screen and crash to dashboard. (not my video using for reference) P.S. (I tried deleting my save aswell, It didn't crash until i had about 40+ creatures and a fairly medium-small sized base with a few walls and about 50-60 tames inside, my base is at Viking Bay 1, On a offline singleplayer server, if that helps.)
  20. Fix the random crashing of dedicated servers on console and prevent console dedicated servers from becoming corupt.
  21. Hello, This 2 servers are on the same physical machine (85.190.155.144). They are crashing at least one time a day. Sure the ragna is the server to be blamed because the scorched one rarely has more than 10 players online at the same time. This last crash I've lost a 185 wyvern. This wyvern deserves some kind of tribute, it passed 99,99% of its life time in a pod just to be released and die almost instant. I released in another server and leveled it, cryoed again and uploaded to transmitter. After downloading it in scorched 193 I just killed 2 dinos and while killing the third one the server started to behave clunky and crashed.... Ofc sent a outage report and support ticket. Oh and I had a phoenix location detected and because of the crash It is gone...
  22. So I load onto my non dedicated server with a friend, we will play for maybe an hour maximum and out of no where the screen goes black and the game crashes. I re-load the game and server only to find out I’ve been set back to a different save and end up losing all the previous work I did before it crashed. It’s a massive ball ache as I and many others members of ARK enjoy the game but we’re not satisfied because everything we do just gets reset and practically taken from us, I’ve spent many hours on this game trying to build a decent world only for it to crash every couple hours. It’s not fun and it’s not fair. Pay attention to all platforms and not just PC!! News on ‘updates’ supposedly coming out to fix this would be great.!
  23. Ok so I got a strange crash happening to me in Aberration and it only started to start happening today Imma just cut the filler and say that I have already tried to verify the game files and it just says that it failed to initialize 4 files Error message:Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:FAbuild Wrunlangine \Source \RuntimeWore WublicWontainers \Arra y.h] [Line: 572] Array index out of bounds: 14 from an array of size 10 VERSION: 295.102 KERNELBASE.dII!UnknownFunction (0x00007ff80f2da388) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice:logf_VAD (0x00007ff7391f6dc8) + 159 bytes [MbuilchtrunI4engine \ source \runtime \core \private \ misaoutputdevice.c pp:145] ShooterGame.exe!FDebug::AssertFailed0 (0x00007ff7391f7365) + 178 bytes Mbuilcatrunk \ engine \ source \runtime \core \private \mist\ outputdevice.c PP:2201 ShooterGame.exe!APrimalBuff::AddBuff0 (0x00007117382efdce) + 68 bytes [f:\builatrunk \ projects \ shootergame \ source \ shootergame \private \prim albuff.cpp:1175] ShooterGame.exe!APrimalCharacte•:TakeDamagea (0x00007ff7383021 d9) + 0 bytes [Mbuilatrunk \ projects \ shootergame \ source \ shootergame \private \prim alcharacter.cpp:1172] ShooterGame.exe!ATogglePainVolume::CausePainTo0 (0x00007ff738879da8) + 0 bytes [Mbuilatrunk \ projects \ shootergame \ source \ shootergame \private \toggl epainvolume.cpp:229] ShooterGame.exe!ATogglePainVolume::PainTimera (0x00007ff738879686) + 0 bytes [Mbuilatrunk \ projects \ shootergame \ source \ shootergame \private \toggl epainvolume.cpp:189] ShooterGame.exe!FlimerManage•:Ticka (0x00007ff739cbcbbf) + 35 bytes [fAbuild\trunk \ engine \ source \runtime \engine \private Vimermanager.cpp :1077] ShooterGame.exe!UWorld:ffick0 (0x00007ff739af0e37) + 0 bytes [f:\build\trunk \ engine \ source \runtime \engine \private Veveltick.cpp:12&3] ShooterGame.exe!UGameEngine::Ticka (0x00007ff739a18b52) + 0 bytes [fAbuild\trunk \ engine \ source \runtime \engine \private \ gameengine.cpp: 1170] ShooterGame.exe!FEngineLoop:Mckl) (0x00007ff7381e94d5) + 0 bytes [Mbuilatrunk \ engine \ sourceVuntime \launch \ private \launchengineloo p.cpp:2421] ShooterGame.exe!GuardedMain0 (0x00007ff7381e390c) + 0 bytes [f:\builatrunk \ engine \ source \runtime \ launch \ private \launch.cpp:140] ShooterGame.exe!GuardedMainWrapperQ (0x00007ff7381 eaa3a) + 5 bytes [f:\builcatrunk \engine \source \runtime \launch \ private \windows \launch windows.cpp:125] ShooterGame.exe!WinMain0 (0x00007ff7381eab68) + 8 bytes [Mbuilatrunk \engine \source \runtime \launch \ private \windows \la u n ch windows.cpp:209] ShooterGame.exe!_tmainCRTStartupa (0x00007ff73ad247d1) + 21 bytes [Mdavctoolsgrtgrtw32\dllstuff\crtexe.c618] KERNEL32.DLL!UnknownFunction (0x00007ff811d4034) + 0 bytes [UnknownFile:0] ntdlIcIll!UnknownFunction (0x00007ff812df3691) +0 bytes [UnknownFile:0] ntdlIcIll!UnknownFunction (0x00007ff812df3691) +0 bytes [UnknownFile:0]
  24. Hey guys! So I'm a ark player since before The Center was a DLC and recently I thought into coming back. In the meantime I had completely forgot about the loading screens that take ages even before start playing. Yet something worse has happened! I've been getting a crash on the map loading screen that has a couple of people talking about it a couple of years back. "LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 509] " I've been trying to google my way out of this pickle and while doing so I tried pretty much everything I could remember/search. Being that removing all previous mods from Steam Workshop. Erased old files and verified the integrity. Checked if my firewall was allowing ark to play. Tried even with the firewall completely off. Eventually I erased every trace of the game with Revo Uninstaller and reinstalled back, still same crash all over again. Like many people reporting the issue I can play single mode but thats pretty much everything. I have a Nvidia 1060 which usually holds pretty fine in medium/high specs but seeing a guy saying that lowering to low just to launch the map would help also did nothing on my situation. So I decided to come here and see if any kind soul has the answer I'm looking for. I'll finish this by pasting the full error report, I'm not a programmer so I dunno if that can help anyone or not. Any suggestion will be much appreciated PS: I double checked and all my drivers are up to date and ark's patch that I'm running is the 294.101 LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 509] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 294.101 KERNELBASE.dll!UnknownFunction (0x00007fff92dfa388) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6173e0286) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff617cfbb75) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:511] ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff617cfd4b7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1241] ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff617cfdb3c) + 49 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1370] ShooterGame.exe!UControlChannel::Tick() (0x00007ff617b9d5cf) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1213] ShooterGame.exe!UNetConnection::Tick() (0x00007ff617cfe302) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1615] ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff617d002bb) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:351] ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff618bb386e) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152] ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff617d35a7a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\pendingnetgame.cpp:521] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff617ebbc27) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9065] ShooterGame.exe!UGameEngine::Tick() (0x00007ff617bfba2c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6163d94d5) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6163d390c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6163daa3a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6163dab68) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff618f04041) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff95b33dc4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff96893691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff96893691) + 0 bytes [UnknownFile:0]
  25. Hey all, I have a dedicated server for Ragnarok that I host on my Xbox for all my friends. As soon as Exctinction dropped, I have been unable to load up said server without it just going back to the dashboard after it finishes loading up the map. I don’t want to delete the world, as we have worked really hard on it and have made significant progress, but I have no idea what to do. Any suggestions would be greatly appreciated.
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