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Found 8 results

  1. I have my own server with friends, so I put a mod in it, but now I can't craft anything and all the engrems are gone, it's completely empty.. Mod: Castles, Keeps, and Forts Remastered How to solve this? https://imgur.com/sHUAxbP https://imgur.com/1U9sWx8
  2. As it currently stands in ASA, the new industrial cooker and dye overhaul has, in mine and my tribes opinion, ruined brew crafting. Example; The other day, my tribemate attempted to craft medical brews in our industrial cooker. He placed the tintoberries and narcotics in the cooker and turned it on to begin crafting. Unfortunately, no brews were made because all the tintoberries auto-crafted into red dye and used up the water in the cooker before it could make any medical brews. As such, he had to disable auto-crafting and sit there, stacking 10 medbrews at a time because the cooker can only hold 1,000 water and each recipe takes 100 to make so he cant chain more at a time. In conclusion, i propose a few potential solutions: 1) most preferably, have a setting in the cooker ui to specifically enable/disable dye crafting, so we can make dyes and brews seperately to one-another 2) Increase the amount of water a cooker can hold at a time/increase the speed at which it refreshes [maybe having it be irrigated register as unlimited water for the purposes of chain crafting] 3) decrease the amount of water needed for recipes down to say, 10 instead of 100 Please, I don't want to have to stay with a cooker for 8 hours to make 1,000 med brews as if it were a baby giga
  3. Engrams should be able to be better sorted and ordered according to what your looking for besides just the maps and dlcs. Now instead of just DLC you can also sort by Category and Technology Level. Using these 3 together as well as the search bar can help you find things especially when their names may be just a bit off from what you think and don't want to scroll through the huge wall of engrams to find it. - Category - These sort items based on what they are and the various uses and type of item they are. Like the craft able Resources in a Fabricator, or all the ammo types, or the tools for painting, or every saddle. You can even add Subsections to be more specific. Structures - All peaceable structures, this includes all normal building pieces, Platforms, stations, systems like pipes or electricity, containers, decoration and deployable harvesters like Oil Rigs, Sap Taps and Gas Collectors. Construction - Alternative version of Structures that only has building pieces that are not stations or containers, wires, pipes or the sort except for Ladders and Elevators. Only has building pieces of the Thatch, Wood, Stone, Metal, Greenhouse and Tek tiers. Equipment - Every player wielded, used or equipped item that is not just a consumeable, including Blood Syringe, all handheld tools and weapons including their ammo, all armor, GPS, dino tracker, waterskins, explosives. - Subsections - Ammo, Weapons, Armor, Tools, Gadgets, Explosives, Misc Saddles - Saddles - Subsections - Aquatic, Terrestrial, Aerial, Platform, Industrial, Tek. Resources - Everything that can be crafted as a resource that is used by other things or in crafting stations by the player like Mortar and Pestle, Fabricator and Element conversions. Decor - Every item that doesnt have an immediate or very important obvious use in the game besides rpg value or decoration or just gas good decorative application, including chairs, tables, torches and lighting, mirrors, paintings, maps, rugs, trophy stands. - Subsections - Furniture, Lighting, Wall Mounted, Floor. Pilotables - Rafts, canoes, and manned seige weapons like ballistas and Catapults that players have to use manually. Tools - Smaller section directly for all the useable non weapon items like paintbrushes, whips, scissors, pickaxe and axes, magnifying glass, spyglass, binoculars etc. Smaller and more specific than just Equipment. Agriculture - All subsection items related to crops and plots, compost Bins, re-fertilizer, pipes, greenhouse, Beer Barrels. Industrial - Has every Fabricator or Industrial tier item including all electrical components and electricity powered objects. Taming - All weapons use able for taming like the Club, Slingshot, all Bow types, all tranqing ammo, includes Catapults and such for Golems and Karkinos, Harpoon and its tranq Bolts, darts and long neck rifle, anything that aids in taming or is a taming food like Bug Repellant, Bola and Prod, traps like Bear Traps. - Technology - This sorts things by the tag or definition of what tier of technological advancement they are. For example - Spears, Campfires, Cloth Armor, and Stone Tools are all in the Primitive or Thatch tier. Each tier is represented by a material, or an item quality, depending on what fits the best. Primitive/Thatch - Thatch building tier, Stone Tools, Cloth Armor, Campfire, Cooking Pot, Slingshot, Bow, Mortar and Pestle, Small Storage Box, Hide Sleeping Bag, Raft, Wooden Shield, Saddles below level 20. Ramshackle/Wood - Wood building tier, Hide Armor, Large Storage Box, Bed, Refining Forge, Smithy, All metal Tools, Ammo and Weapons below level 40, Ghillie Armor, Flak Armor, Saddles below level 40. Apprentice/Stone - Stone building tier, Stone Fireplace, higher tier metal tools and weapons above level 40, guns and ammo, fabricator, Bunk Beds, saddles below level 60 Journeyman/Metal - Metal building tier, more guns and their ammo, industrial stations, turrets, seige turrets, Saddles below level 80, Mastercraft/Polymer - Tek-like industrial items that are not Tek and dont require boss kills or Element to unlock/power like the Incubator. Very advanced items that are near basic level cap. Highest level Non-Tek saddles. Ascendant/Tek - All Tek items and engrams.
  4. Wild: The Elephant Bird is a majestic sight to behold. Gentle and serene, these giants are solitary and ignore everything around them. However, they seem to become highly agitated and territorial around a member of the same species and gender. They also seem to show a particular aggression towards Terror Birds. If an Elephant Bird does become aggressive you have only a few seconds, as it raises its tail feathers in a display of aggression, to run as far as you can. Though large, its powerful legs help it move great distances very quickly, closing most gaps before you know what hit you. Domesticated: Its descent health, weight, and damage allow for a good all-around tame. The real strength comes with being able to run for long periods of time before needing to rest. With a multipurpose saddle that acts as a smithy and preserving bin with two seats, tribe members can be away from base for long periods of time. The trump card is a guttural trumpet call that causes all surrounding herbivores to be aggressive towards its target. This allows a fight to be either tipped in its favor or enough of a distraction to get out of dodge. Blurb: This is the all-terrain scout transport of Ark. Everything I’ve drafted is built around making it the best one possible. You’re not going to be fighting gigas with it, but it will easily take on anything its size or smaller. The Elephant bird is designed for travel and survival on the road, that’s the general concept. Spawn: Either Sunken Forest or Desert Taming: Elephant birds are omnivorous and while they mostly eat plants because of availability they love a good buggy meal. Bring any dead bug creature (arthro, scorpion, ant, araneo, etc) and it will gobble it up and become your best friend. The bigger the drag weight, the better the effectiveness. Also, make sure there are no other Elephant birds of the same gender or terror birds near by. Saddle: For travel and helping to make this creature really shine I think it needs a highly specialized saddle. My initial thought was smithy plus preserving bin. Could also make an argument for either swapping preserving bin for mortar and pestle or having all three. Abilities: High Stamina This creature can run at high speeds for long periods of time. While this may seem op, remember this isn’t a flier so it is restrained to the terrain and all creatures in its way. It can’t fly and land above all dangers. Well-rounded stats Again, you’re not meant to win any competitions with the stats that come out of this thing, but the idea is to be able to be adept at general survivability. Whether that’s having just enough speed and health to get away when confronted with a larger enemy or having just enough damage that anything smaller shouldn’t be too much of an issue. Tail Feather Flair This one is the lowest on my list of things. I thought of it because of the images of ostriches puffing themselves up for mating and intimidation. Was thinking could be a buff giver for speed. Again, the idea being either that you can attack quicker and therefore gain damage for smaller foes or have that little edge to quickly boots away for a few seconds from something bigger that would normally either match or outpace you. Trumpet Call The final trick up the survivability sleeve. You run around two rexes, or a rex and a spino, or two spinos, or a carcha or giga, or an enemy tribe. Now, you’ve got no choice but to give yourself enough space to run. So, you use the trumpet call and immediately all herbivores in the area begin attacking your target. Unless you get lucky and pull in a bunch of high-level trikes and stegos you’re not gonna get much firepower, but what you will get are meat shields. Now you puff your feathers, get that speed boost, and immediately turn and run the other way pouring one out for your new fallen brothers on your way. Closing thoughts: I wouldn’t take a fresh tame one on one with a wild 150 rex, but if you’ve got two, then your odds are good. And even if you can’t take your enemy, you’ve got all the tricks to make it so you never have to. Survivability and scouting are the names of the game.
  5. Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living in it's many environments both here and across other arks, This cave has water everywhere it's the perfect place for these things to thrive, and seeing it live in the swamp waters, and even the artic has quite a few though they prefer to stay submerged in mud underwater. I have even seen this thing swim in element and thrive it's a very adaptable creature. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, in the caves. until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using a vast amount of wood, and platfibers we managed to make a malleable mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Variants: The Glypheoidea being the ancestor of the modern Crayfish It has the potential and capabilities to live in nearly any environment. Crayfish having Gender Dimorphism With females being smaller with lower damage, faster speed, wider tail, and males having larger claws for damage, slower speed, and narrower tails. Variations would be strictly male as the females need a strict environment to actually lay their eggs. Deep Ocean variant found at the bottom of the ocean, Capable of giving off a faint glow around the sides of its legs similar to aberrant creatures. Artic Variant, The spit attack instead of being normal water it is a slowing ice effect like the snow owl except a breath attack like the Managarmr, and the Corrupted Variant being much faster and having 2 Crusher Claws rather than a Crusher Claw and a Pincer. Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of its water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on its back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is mostly a traveling mount capable of carrying a large amount of items and being a mobile home for an extended period of time, and if Male it could even be a combat mount. A Female could make this a very useful Siege Dino as well As The Enlarge Tail Allows for a Siege Platform to be made providing additional armor and converting the saddle into a pillbox cannon. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. Additionally Female Variants are capable of being tamed with babies already inside shown by a few eggs being visible by the abdomen, and by the female curling the back of the tail under itself. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Both Genders Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water. Both Genders Combat Saddle: 2 Slots and 2 slots, Provides additional Armor, and Has a Slot at the back for (Minigun Turret, Catapult Turret, Cannon, and Rocket Turret.) Male Exclusive. Traveling Outpost: 7 slots and 1 slots. Wider Platform saddle decreases movement speed and climbing speed greatly, when unfolded, creature is completely incapable of movement and will dig into the mud to save energy. Sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water Female Exclusive. Images shown are from the following: Elden Ring Wiki, Wikipedia official, and Youtube TenFold Engineering.
  6. Dryopithecus: The Spelunking Crafting Companion! Disclaimer: I am well aware that this is taking inspo from other prehistoric apes/apes in general/media, that's the point 😛 General Concept: A tree swinging, cave roof climbing, and about as much all terrain as you can get for an ape. Being more of a support attacker, their ability to pitch a wide variety of projectiles makes it a useful battle mount. They are also a crafters friend, being able to autocraft some items and possibly give some higher crafting experience! Main Concepts An upgrade to the all-terrain mount concept. Can climb, swing, and even do some pitches while hanging from a wall. First mammal Baby grab: Instead of having to just grab an egg and run, you have to make off with the baby on your back. Cryoing it will cause the taming process to fail. An upgrade to the rather boring smithy saddles: Has a custom sit and crafting animation. Can possibly autocraft/grab needed items to make things. Possibly be able to make stuff from like Mortar and Pestle as well. Round out the Ape family and give us some more orangutan rep! Dossier Concept: Common Name : Dryopithecus Species : Dryopithecus Megaprimatus Time : Late Miocene Diet : Omnivore Temperament : Territorial Wild “I was quite surprised to see such a large primate in these caves. Dryopithecus’ ability to climb and swing their way around the caverns makes them very hard to catch by the rather dangerous wildlife. They are incredibly protective of their young, going into a rage if even the most docile of creatures gets too close to them. I am unsure if this is mere instinct, or if something happened in the past with other survivors.” Tamed While getting one of the young away from its parents was difficult, it proved to be a worthwhile venture. The young Dryopithecus forms an incredibly strong bond with the person who raises it. They are so full of wonder and curiosity, it almost felt like it rubbed off on me as well! Once it matured, it became quite the helpful hand around the workshop! It wanted its own smithy and tools to help out, and quickly could make any of the things I taught it how to craft some recipes (some said even better than me, but it's best not to boost its ego). Outside of the workshop, Dryopithecus make amazing mounts, and if needed, quite capable defenders. Their long limbs seem to make it amazing at closing the gaps in close range and being able to hurl ammunition from long distances. I must do some testing to see the capabilities of this, maybe some of the things it crafts could prove quite useful… Abilities: Mobility is its biggest feature. They can climb in all directions and swing while on ceilings/cliffs above it. While attached to trees or cliffs, it can boost or swing to the nearest surface and chain the process to travel quite large distances. Swinging Able to swing from tree to tree, Can boost off of walls/redwood trees or do more powerful swings to close gaps. Can gather decent speed while swinging, possibly can build up/can be chained. Can use Ziplines and Vines to climb across or swing to/from. If you line up the rhythm of the swings, you can go faster (minigame?). Climbing Can climb in any direction. Able to climb up trees, redwoods trees, and cliff faces. Able to do some attacks while climbing. Able to climb on ceilings/cliffs. Pros Perfect for the rather vertical environment of Aberration and forests of other maps. High mobility and decent speed while swinging. Cons Incredibly slow in water. Pretty slow when on the ground. Can’t really sprint. It will have a smithy saddle and able to craft items Crafting Smithy saddle, possibly some weight reductions. Able to autocraft items if it has the materials in its inventory. Will need to be on the ground and will have a small animation of it setting up its smithy and crafting. Could be set as a sit ability. Possibly have the ability to collect nearby materials from storage if it can reach them (?). Babies when worn possibly give a crafting bonus. Adults when crafting might be able to have a crafting bonus (possibly have a crafting stat instead of speed). autocraft can maybe use bps for items not in the smithy or be able to also craft mortar and pestle items (?). Combat Attacks Main attack- hard hitting forward slam. The Dryo slams both of its long arms forward, hitting a decent sized area and knocking creatures back. Decent cooldown, can’t be spammed that well. This can only be performed on the ground and not grabbing anyone. Could launch someone if they are grabbed. Secondary attack- side punches/possible grab. The Dryo will punch/swing its arm on either side. This can possibly grab players and small creatures. They will be trapped until they break out or the rider holds the second attack down or does a main attack on the ground. This can be performed while climbing as long as an arm is free, so long as it is not hanging from a ceiling or already holding a player. Special attack- Pitcher There are two versions of this attack: the underhand and the pitch Underhand Is activated by just tapping the attack button. No windup, low distance, low damage, but does have decent knockback. It is more for closer ranged enemies. This attack can be performed on the ground or while hanging, as long as an arm is free. Pitch Is activated by holding down the attack button. Charge windup, mid-high distance, high damage, (possibly a stun/knockback/torpor). This attack is more for long ranged attacks. This attack can only be performed while on the ground and both hands are free. Ammo Would like Boulder: possibly able to be broken up to be more of a shotgun shot (hehe funny anime monkey reference) or throw the whole rock. Useful to tame crabs. Cannonball: use more as a stun/knockback. Doesn’t do much underhand but hits like a truck when pitched. Possible Jar of Pitch: would be useful to give ground cover underhand or devastate from long range. Chain Bola: would be good to cause distractions or be a mobile taming companion. Do not want Ballista bolt: doesn’t really make sense with the kit. Pros High damage output at longer ranges. Versatile with its ammo and able to use some while hanging around. Good knockback/possible stuns/possible torpor. Cons Low DPS, most heavy hitting attacks have wind-ups or don’t do as much damage. For pitcher attacks, a bit of a sitting duck. Will need to have defenders or be in a safe position. Can be easily swarmed if on the ground. Is not designed to be a crowd controller. Taming/babies Dryos cannot be tamed by normal means. Once fully grown in the wild, they become fiercely loyal to their Troop and will refuse to leave them. However, as babies they are highly imprintable. You cannot harm Dryos as you attempt to get one of the babies, and you cannot attack them while trying to escape with one. Cryopoding them as babies will cause them to freak out or flee as they cannot comprehend them. Similar to human babies, they are rather fussy and need to be entertained. They will need to stay on your back if you don’t want them running off and trying to return to their troop (even if they are from tamed parents, they will freak out and try to flee). They will need to ride around with you or stay in the care of their tamed parents. They are incredibly curious creatures and enjoy watching you crafting things. Imprint quality will be based on the crafting xp you get while on your back and they will occasionally demand to see certain items from your inventory to be crafted. If you are using a tamed Dryo, they will need to have their smithy out and will need materials in their inventory/smithy to craft the needed items. If you stop crafting for a while, the baby Dryo will get grumpy and hop off your back. You will have to catch it, otherwise it will wander off and become wild. If possible, I would like for the babies to be able to latch on/sit on the saddle/smithy when in the care of an adult Dryo. Other tidbits: Realllly want the sit animation. Would live for the custom saddle/smithy being put down, but really want the sit animation. Would love for them to have a cosmetic roar. Size would probably be about twice the size of a survivor, noticeably bigger but not massive. Would love to have the sexual dimorphism (Males have the cheek pads/flanges and be slightly larger, Females have less hair on the face.)
  7. Okay idea started with how obnoxious it is to stand around all day and craft ammo. Idea included how obnoxious it is to figure out which machine / in-your-inventory you have to have. This while I'm crafting Net Projectile on a 10x server where life is easy and still finding it all to tedious. But what if we could get a machine that did it all? Like if you reached an ultimate player level (whatever that is) and not related to boss fights (I don't fight instanced bosses and feel to much revolved around the boss fights leaving the common world exploration unloved beyond a few haircuts). What if we had an ultimate high level machine that did everything like smelt and craft and had an insane inventory but could only hold mats in relation to what it was able to craft? Alternatively, an ammo only crafting machine. Anything ammo like or projectile like could be crafted in this freeing up the player to move around while their arrows and net projectiles are being made.
  8. Hi everyone , I think everyone who has a long time playing this game in pvp know the struggle of crafting gunpowder , i'm of course not talking about crafting 10K gunpowder , i'm talking about dedi's and dedi's of it , for that matter , you need to first process stone and flint into sparkpowder ( wich is already so long to fill all the chembench you have ) and supply again all the chembench with spark and charcoal . I think the best thing Wildcard added to the game for that part is tek leggings , it made our crafting way easier to be able to move slotcapped and fill all the chembench but , If i have no problems farming all the ressources ( i literaly have dedi's and dedi's of them ) for the proccessing part , it just takes way way too long and it is really lame to do . My suggestion would be to add a tek chembench to the game , so instead of having 50 chembench u have to fill one by one , you would have like 5 tek chembench who got 300 slots and craft faster ( also just need to be powered with tekgen would be amazing ) It also could be directly linked to multiples dedi's to straight craft without having the need to put anything inside ( but that is more like a dream to me ) To have talked about it to many people , i can tell you 100% that it would make the game way more enjoyable with more quality of life . Also , by being " TEK " it also add more end contents wich is amazing too . Thanks for reading me , i hope my suggestion will be added
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