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  • ARK: Extra Life 2017

Found 24 results

  1. More Playable Races

    Wouldn't it be cool if their were other playable, sentient races on the Ark aside from humans? Here's a few examples: Neandrathal: Physically stronger than humans and have naturally greater topor, cold resistance, and ability to eat raw meat unharmed however they suffer much worse from heat than humans. Reptilian: Can run faster and jump better than any other race. They can handle extreme heat but cannot stand cold weather. They can also only consume meat. Pygmy: Can ride many creatures that are too small for humans such as hyeanodon and dilophosaurus although they have less than half as much carry weight as a human and are generally very weak compared to the other races. Their small size gives them more stealth however and can make them valuable snipers and great cave explorers. I feel these races would not only be an awesome roleplay element but an interesting part of PvP strategy given the natural gifts and curses of each race (all the races can be in the same tribe) and how they can be used in different situations.
  2. How to stop trolls! - Concept

    How to stop trolls! - Concept
  3. PVE Land Claim mechanic

    On PVE servers, claiming land is both an important factor and an easy way for trolls to disrupt regular players. A single player can craft a hundred thatch foundations, and block off significant base locations, resource spots or access to the ARKs. Because it's PVE, you can only hope that they never log on again, and wait for the buildings to be demolished. As such, I think a good idea would be for the act of claiming land to become a mechanic. The amount of land you can claim would be based off of your character level, time spent on the server, number of dinos, amount of resources, and size of your tribe. The obvious problem with this idea is that a transferring tribe could easily take over large swaths of land, and any new players or characters would just get the scraps. I think this could be avoided using the following: The amount of land you can claim is based on the factors I mentioned above: Character level, Tribe size, number of dinos, etc. However, the most important factor is the Time spent active on the server. It could act as a multiplier, like so: Time X (level + tribe size + dinos + resources). All of the factors barring the time value could have an upper limit, so that a simply gigantic tribe couldn't take over the island through sheer numbers. The Time Value would degrade at a slow rate, so the land claimed by a now-dormant player would shrink, as the land claimed by active players grow. It might wait an hour after the player logs off to start to shrink. To prevent a very large tribe from growing too large, the time could degrade at a faster rate: If there are 12 players in a tribe and only 1 is online, the Time would degrade at the rate for 10 people offline (11 offline- 1 online). As a tradeoff, time would obviously increase at a far greater rate if multiple people are online: If 8 people are online and 4 offline, then the Time value increases at the rate for 4 people. This would also prevent Trolls from logging on for a few seconds every day in order to reset the destroy/claim timers. This wouldn't reset the Time value, merely postpone the decay for perhaps an hour. ------ The issue with this system is the original setup. The concept relies on people being spaced out, and not bunching up together (which is the instinct in a survival situation). Also, there is the issue of what happens if, due to a mistake or just bad luck, you lose a large number of dinos, or you do a lot of crafting and run low on resources. We'd need a figure that represents the clans wealth and power that does not instantly lower if you happen to run into this scenario. I only came up with this idea today, so there are probably dozens of issues that this would cause. I haven't thought them all out, so please, let me know if you see an issue that would come from this. ------ The idea needs to be properly fleshed out, but I can think of a couple of positive effects based on this mechanic. 1. It would force Trolls to choose a base, and maintain it. They wouldn't be able to simply build and block. They would have to claim a place, and then spend time active on the server in order to prevent their buildings from being destroyed. While some may try to come up with more devious or active forms of trolling, it might encourage others to just settle down and play the damn game. (Side note: I also think that there should be no-build areas in resource spots and at choke points for Ark access. I know you can't build at the entrance to caves in PVE, but people shouldn't be able to build on rich metal nodes, regardless of how justified the reason is.) 2. It would encourage players to build conservatively, preventing lag. As the system is now, players often build on the outer limits of their claimed land, knowing that they only have to log on every once in a while in order to stop their structures from being destroyed. As such, it means that space becomes limited for newer players, and encourages sprawling buildings. But what if your claimed land slowly shrunk as you were offline? What if you had to be offline for a week or two because you went on a vacation? You'd come back to find all your walls unclaimed and probably destroyed (unclaimed buildings would be demolishable by other players for the resources, and would naturally lose health before they decayed), leaving your base exposed. So rather than build on the extremities of your zone, you'd build a core base, and maybe some disposable buildings on the edges. 3. Potential for another trading commodity. Though it's not an official system, trading is a big part of any active server. Item for Item, Service for Item, Dinosaur for item, etc. What if we added the ability to transfer a set amount of your claim? How much would that be worth? This would mean that the claim border would have to be visible. You'd also have to decide how claims are made in the first place. A large, semi-invisible object that would work like a foundation but ignores terrain difference? ------ I've written the basis of my idea here, but I'd love to know if you think there's something that could refine it further, make it more fair, simpler, etc.
  4. War Drums - BOOM!

    From the album Artwork

  5. Concept: Ruins

    From the album Artwork

  6. Pachycephalosaurus

    From the album Artwork

  7. Gallimimus

    From the album Artwork

  8. Elevator

    From the album Artwork

  9. Dimorphodon

    From the album Artwork

  10. Concept: Ballista

    From the album Artwork

  11. Welcome Home

    From the album Artwork

  12. Concept: Swamp Cave

    From the album Artwork

  13. Concept: Snowy Biome

    From the album Artwork

  14. ARK Snowy Biome Concept

    From the album Artwork

  15. Concept: Snow Cave

    From the album Artwork

  16. ARK Mammoth Travelling

    From the album Artwork

  17. Concept: Mammoth Armour

    From the album Artwork

  18. Concept: Snow Mountain

    From the album Artwork

  19. Bronto Platform

    From the album Artwork

  20. ARK Boss Arena Concept

    From the album Artwork