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Found 27 results

  1. More Playable Races

    Wouldn't it be cool if their were other playable, sentient races on the Ark aside from humans? Here's a few examples: Neandrathal: Physically stronger than humans and have naturally greater topor, cold resistance, and ability to eat raw meat unharmed however they suffer much worse from heat than humans. Reptilian: Can run faster and jump better than any other race. They can handle extreme heat but cannot stand cold weather. They can also only consume meat. Pygmy: Can ride many creatures that are too small for humans such as hyeanodon and dilophosaurus although they have less than half as much carry weight as a human and are generally very weak compared to the other races. Their small size gives them more stealth however and can make them valuable snipers and great cave explorers. I feel these races would not only be an awesome roleplay element but an interesting part of PvP strategy given the natural gifts and curses of each race (all the races can be in the same tribe) and how they can be used in different situations.
  2. How to stop trolls! - Concept

    How to stop trolls! - Concept
  3. PVE Land Claim mechanic

    On PVE servers, claiming land is both an important factor and an easy way for trolls to disrupt regular players. A single player can craft a hundred thatch foundations, and block off significant base locations, resource spots or access to the ARKs. Because it's PVE, you can only hope that they never log on again, and wait for the buildings to be demolished. As such, I think a good idea would be for the act of claiming land to become a mechanic. The amount of land you can claim would be based off of your character level, time spent on the server, number of dinos, amount of resources, and size of your tribe. The obvious problem with this idea is that a transferring tribe could easily take over large swaths of land, and any new players or characters would just get the scraps. I think this could be avoided using the following: The amount of land you can claim is based on the factors I mentioned above: Character level, Tribe size, number of dinos, etc. However, the most important factor is the Time spent active on the server. It could act as a multiplier, like so: Time X (level + tribe size + dinos + resources). All of the factors barring the time value could have an upper limit, so that a simply gigantic tribe couldn't take over the island through sheer numbers. The Time Value would degrade at a slow rate, so the land claimed by a now-dormant player would shrink, as the land claimed by active players grow. It might wait an hour after the player logs off to start to shrink. To prevent a very large tribe from growing too large, the time could degrade at a faster rate: If there are 12 players in a tribe and only 1 is online, the Time would degrade at the rate for 10 people offline (11 offline- 1 online). As a tradeoff, time would obviously increase at a far greater rate if multiple people are online: If 8 people are online and 4 offline, then the Time value increases at the rate for 4 people. This would also prevent Trolls from logging on for a few seconds every day in order to reset the destroy/claim timers. This wouldn't reset the Time value, merely postpone the decay for perhaps an hour. ------ The issue with this system is the original setup. The concept relies on people being spaced out, and not bunching up together (which is the instinct in a survival situation). Also, there is the issue of what happens if, due to a mistake or just bad luck, you lose a large number of dinos, or you do a lot of crafting and run low on resources. We'd need a figure that represents the clans wealth and power that does not instantly lower if you happen to run into this scenario. I only came up with this idea today, so there are probably dozens of issues that this would cause. I haven't thought them all out, so please, let me know if you see an issue that would come from this. ------ The idea needs to be properly fleshed out, but I can think of a couple of positive effects based on this mechanic. 1. It would force Trolls to choose a base, and maintain it. They wouldn't be able to simply build and block. They would have to claim a place, and then spend time active on the server in order to prevent their buildings from being destroyed. While some may try to come up with more devious or active forms of trolling, it might encourage others to just settle down and play the damn game. (Side note: I also think that there should be no-build areas in resource spots and at choke points for Ark access. I know you can't build at the entrance to caves in PVE, but people shouldn't be able to build on rich metal nodes, regardless of how justified the reason is.) 2. It would encourage players to build conservatively, preventing lag. As the system is now, players often build on the outer limits of their claimed land, knowing that they only have to log on every once in a while in order to stop their structures from being destroyed. As such, it means that space becomes limited for newer players, and encourages sprawling buildings. But what if your claimed land slowly shrunk as you were offline? What if you had to be offline for a week or two because you went on a vacation? You'd come back to find all your walls unclaimed and probably destroyed (unclaimed buildings would be demolishable by other players for the resources, and would naturally lose health before they decayed), leaving your base exposed. So rather than build on the extremities of your zone, you'd build a core base, and maybe some disposable buildings on the edges. 3. Potential for another trading commodity. Though it's not an official system, trading is a big part of any active server. Item for Item, Service for Item, Dinosaur for item, etc. What if we added the ability to transfer a set amount of your claim? How much would that be worth? This would mean that the claim border would have to be visible. You'd also have to decide how claims are made in the first place. A large, semi-invisible object that would work like a foundation but ignores terrain difference? ------ I've written the basis of my idea here, but I'd love to know if you think there's something that could refine it further, make it more fair, simpler, etc.
  4. Bird Game Mechanic Concept ~Haku Topics~

    Hello All, I've got another concept idea I wanna pitch for you all. There is a game mechanic I would love to encourage from a picture I found in Arks steam gallery that someone posted. I'll put the photo at the end. Essentially, the mechanic would be a Avian only Dino Whistle. The whistle would have your Argent/Ptera/Quetz/Etc "Sprint" to your character, do the grab animation and instead of putting you in the Talons, it would put you on the saddle. THIS RIGHT OUT THE GATE could be game breaking or just Overpowered in general. So I like a compromise of Bred Avian Dinos can do this ONLY with their imprinted owner. This way it helps add features that make you feel more attached to your painstakingly catered for babies. We all know how hard breeding can be, with the new perks and concepts they have added it is quite rewarding now. But this feature really makes you want an arsenal of bred argents or pteras for their life saving abilities. Let me know what you guys think! Feel free to message me at my account here and discuss more concept ideas! I'm more than happy to post things and accredit anyone who wants me to push their ideas. Feel free to leave a like and comment below, look forward to hearing from you all!
  5. Hello All, this week I'm presenting an idea for those of us who quite enjoy showing off our artwork, intimidating our foes as well as signifying ourselves from far away for others in the game. I'm sure this sounds confusing at first, but my idea is for those of us who play Ark Survival Evolved and Survival of the Fittest. There is a cool flag that is attached to the saddle of every dino you tame ~Even the little Dilos and Dimorphodons~ to which while on my OfficialServer one day in Ark Survival Evolved I thought, "Hey, why don't we get to do that in this game mode as well?" So If you guys support this concept yourselves back me up when saying we should show our support to add this feature in game. It could be a saddle attachement crafted from the existing flags in the game. Then using the paintbrush allow you to paint custom paint jobs onto these banners. Because if you have yourselves a symbol for your tribe why not make that apparent! If you like this idea, please give me a thumbs up and mention in the comments below your feelings on this as well! That's all for this post guys, keep in touch and feel free to shoot any other ideas to me and I'll forward them into new posts as well as create concept ideas for them!
  6. So admittedly, this was written with a sequel in mind (which is why the flavor text is there), which I know is kinda stupid given that Survival Evolved isn't even released yet, but I am a dreamer and a forward thinker... So without further ado, here's my concept for a revised Taming System. Please let me know if you have any questions and leave a comment on what you think of it! (Note: This was designed in the context of several other revised game mechanics including overhauled Stat Systems, overhauled Alpha Creatures, and an overhauled research and technology progression system, so some things may seem slightly disjointed, bear with me... I know this probably isn't an even remotely practical thing to try and do in a Mod or anything like that, but this was largely a creative exercise on my part, so not meant to be taken completely seriously. I enjoyed brainstorming it and writing it and I hope you enjoy reading it. If you DO take it seriously however, I shall consider it an honor. ) Flavor Text - “Our Ancestors discovered but a small portion of the truth about these ARKs. We, their progeny, were born Ascended. Born able to perceive things they never would have suspected. We have refined and mastered the three Psions, Discipline, Serenity, and Cunning. Now, we finally have the power to reach towards freedom, towards the Creators…” Ark: Survival Unlimited’s taming mechanics differ from the original game in that they are based primarily around a three attribute system. The attributes consist of Discipline, Serenity, and Cunning and are called Psions in context. The Three Psions are honed by enduring the harsh elements of the Arks and steeling one’s mind to overcome environmental and ecological challenges. · Discipline is the Psion developed through physical conditioning and governs your Survivor’s Stamina, Health, Weight, and Nutrition. o Discipline can be developed by running for extended periods of time, carrying heavy burdens over long distances, depriving one’s body of food and water for an extended period, or recovering from grievous injuries and other physical conditions such as diseases or sicknesses. · Serenity is the Psion cultivated with the development of one’s mental strength and willpower; it governs the Torpor, Fortitude, and Oxygen stats of your Survivor. o Serenity is developed through ingesting hallucinogens or poisons and enduring their effects, subjecting the body to extreme temperature variations for extended periods of time, holding one’s breath beneath water for extended periods, and meditation. · Cunning is the Psion born from one’s adaptability and cleverness and it governs Ingenuity, Tactics, and Speed. o Cunning is developed through researching flora, fauna, artifacts, and ruins, through creating new technologies using available resources, through killing, deceiving, or evading physically superior wildlife, and through escaping from animals that are aware of your presence and in active pursuit. The idea behind this taming system is that in order to gain mastery of a beast Survivor’s must “Challenge” them by obtaining their complete and undivided focus and getting close enough to use their cybernetic implants and establish a direct mental link between them and the creature so that they can attempt to govern the beast by juxtaposing one or more of the Three Psions against its own Primal Instincts. There are many ways to Challenge a creature depending on what species you are dealing with and what you have at your disposal. For a Dilophosaurus, a Challenge may be as simple as using yourself as bait and dodging the creature’s attacks for a short time, while for a mighty T. Dominum one might require the assistance of an entire tribe to restrain and exhaust the creature before approaching it to establish a link. Once a link is made, the Survivor must then attempt to override the creature’s Instincts using their Psions thereby establishing either Dominion over or Respect between the creature and its master. A Challenge can last several minutes and may involve keeping track of the animals movements and dodging it’s attacks while simultaneously keeping an eye on its Dominant Instinct moment-to-moment and shifting between active Psions to compensate. Dominating a creature is achieved by using an extremely powerful Psion that directly opposes its Instincts and leads to the most immediate benefits and the most stable relationship. Dominated tames will immediately receive a large bonus to their physical attributes and will submit to you without question, however, their potential for long-term growth is extremely limited due to their Instincts being forcibly repressed. Gaining a creature’s Respect is achieved by using one or more Psions that correspond with the Creature’s Instincts and leads to the most long-term benefits but with the caveat of a less stable relationship. A tame that has a relationship built around Respect will receive only a small bonus to their physical attributes at first and will usually submit to your will, continue proving yourself worthy of that Respect and the long-term growth potential is astronomical compared to a Dominion tame. As an added twist to this new set of mechanics, the Artifacts found around the island can be used during a Challenge to rapidly alter the standing of the Survivor and his Quarry, and each one has different effects from maxing out one particular Psion, to forcing a shift in the target’s Dominant Instinct; some might even be required to tame certain kinds of Creatures. Perhaps the best part of the system is that Dossiers would be filled-in overtime, through studying creatures, and would contain information necessary to carry out a successful Challenge. In this way, throughout the whole process of taming most of the time invested is spent actively doing something and working towards something rather than dropping an animal and waiting for a meter to fill up. The Challenge system would mean that you can tame even the mightiest beasts in five minutes or so, but the build-up to the Challenge itself might take days; honing your Psions to match the specific beast you want, collecting Artifacts that might help you, figuring out the creature’s habits and territories and how best to force a confrontation, etc… If you really wanted to shake things up, you could even make it so that after a certain threshold of Psionic training you receive a point to add to one Psion, which acts as a “level-up” and extends the cap on how much energy you can be outputting in that Psionic Frequency during a Challenge. Then as a cherry on top, make certain creatures only respond to one Psion, so that depending on how you distribute them you can only tame specific creatures. This would bring a whole new meaning to the term “specialization” in Ark.
  7. Welcome Home

    From the album Artwork

  8. War Drums - BOOM!

    From the album Artwork

  9. Concept: Ruins

    From the album Artwork

  10. Pachycephalosaurus

    From the album Artwork

  11. Gallimimus

    From the album Artwork

  12. Elevator

    From the album Artwork

  13. Dimorphodon

    From the album Artwork

  14. Concept: Ballista

    From the album Artwork

  15. Concept: Swamp Cave

    From the album Artwork

  16. Concept: Snowy Biome

    From the album Artwork

  17. ARK Snowy Biome Concept

    From the album Artwork

  18. Concept: Snow Cave

    From the album Artwork

  19. ARK Mammoth Travelling

    From the album Artwork

  20. Concept: Mammoth Armour

    From the album Artwork

  21. Concept: Snow Mountain

    From the album Artwork