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So quick question about the new Extinction DLC. Can Charge Batteries be charged on the new map or will we have to go over to Abberation to charge them up?
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Hello, I have a level 42 pachy with a journeyman saddle, I know how to run with it, basic attacks, but I cant figure out the charge function. Apparently it is the reason why most people get pachys, but without it, it is basically useless (not mentioning the damage reduction to head damage and torpor inducing attacks) does anyone know how to activate this on mobile?
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Hi there! I just tamed a Pachy. The reason I tamed it was for its CHARGE attack. I set the multi-tap left and right to alt attack 1 and 2. I mounted on to my Pachy but it is not doing the CHARGE attack. Is that ability removed from the game? Or is there something I’m doing wrong here. Already did basic troubleshooting, nothing seems to be working. It almost seems like either that ability is not registered or the charge attack is being covered up by the JUMP and registered on alt attack 1 instead of alt attack 2. Now I don’t know if other mountable creatures are experiencing this but all I know is my Pachy is not doing its CHARGE ATTACK like on other consoles.
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Hey all. While Charge pets are of undeniable importance in Aberration, the question I am pondering atm is which of the 3 stats are the best to invest in? Charge Capacity is pretty straightforward, as it's the amount of time a Charge Pet can emit it's light before it needs to regen. Of course, this has me wondering, do the 4 different pets consume Charge Capacity at a different rate, or do all pets have the same Charge consumption? Charge Regen seems to be how much Charge the pet regenerates every minute - I.E at 600 Charge regen, the light pet regens 10 charge per second, near as I can tell. Charge Emission Range is, of course, how far the range goes. This makes me wonder though, what does the %age increase? The radius, diameter, circumference, area? As for my current thoughts... #1 - Charge Capacity. You want enough Capacity to last you through a fight with a reaper, with the best indicator being a Alpha Reaper Surface King, since it can get ugly without one. This, of course, depends on your weaponry/mount of choice, so can vary. #2 - Charge Range. You want enough range so that your weaponry/mount of choice hits charge-affected nameless/reaper - If you are using, say, a Direbear, the charge range can be much smaller then if you are using, say, a Spino, who's large hit distance means that you need a larger range. Of course, you may need to take into account the aggro radius of burrowed nameless, since if the charge light is covering the nameless, then it won't hop out of the ground, and with a large enough radius, you could potentially not have to deal with Nameless in an area. #3 - Charge Regen. You want enough Capacity to last through a tough fight, but you likely will want enough Regen so that you can fight more often with the Charge up. For instance, if you are hunting Alpha Reapers for XP on the surface, and 6k capacity is enough to get you through the fight, but you only have 600 regen, that means you can only afford to fight an alpha once every 10 minutes, and this DOESN'T include the constant pestering of the regular kings and nameless. Also, on secondary note, how do you keybind the light emote? So, thoughts? Am I misunderstanding how the Charge mechanics work?
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It would be neat to have some sort of gauge for your charge pet indicating what the charge is at while on your shoulder, maybe even just pressing "H" to see what the capacity is out of it's max on the "Charged" buff icon, like how you can see the rest of your stats, hp stamina ect., if not an entirely new meter showing what the charge is, as it goes down.
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