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Found 3 results

  1. Model Rework

    I can't remember if a similar topic was made; if so, this one can be combined/forgotten. After the Devs had redone the Smilodon model, it made me want to see more of the older, and maybe some of the new(ish) creatures get a model update. The Smilodon went from looking like a plastic toy, to actually looking pretty badass (IMO). Firstly, the Tyrannosaurus looks pretty dopey. Its head is too big, its run animation is pretty silly, and the model could look more pleasing than it currently does (it could have some feathers, yay or nay?). Secondly, the Carnotaurs would look a lot better with some scutes/osteoderms on its back/neck. Other than that, it's pretty good (maybe more colour?). Thirdly, the Triceratops could do with a size scale, non-crooked tail, more pronounced horns, and just a general model update. The animations need tweaking, particularly, the running animation. Fourthly, the Brontosaurus needs better animations (especially for sprinting). Finally, the Quetzalcoatlus' neck should be upright when no platform saddle is attached. Its animations could use some changes (hovering, more pronounced flapping, more neck movement when walking/attacking, attacking gives a stabbing motion instead of a bite). These are just some of the creatures. Give more if you want, and tell me if you agree/disagree with anything I've said. Edit: I would also suggest more customization options for our characters (beginning with hair, different voices, etc).
  2. Since the release of the patch that released the Yutyrannus into the game, the creature itself seems to be the replacement of the T.Rex spawns in the tundra biome, accompanied by three carnotaurs to make a pack. However, in The Center map, there seems to be an overlook where even though the rexes in the snowy grasslands have been replaced with yutyrannuses and their carno packs, the change doesn't seem to have work on the t.rexes on the two snowy mountains in the map itself. The t.rexes in those two areas are spawning with the three carnotaurus pack in which in-turn, attack each other to the death. The rex is often overpowered by the three carnotaurs as soon as it attacks them first, and the carno spawns are the exact same spawns as they would with yutyrannuses. All the information is even proven in the "Spawn Map (The Center)" page in the Gamepedia wiki of the game. The image below is an in-game proof shot I have taken in my singleplayer save game while enabling the spectator command. I believe the t.rexes in the snowy mountains were to be replaced with the feathered tyrannosaurs, but it didn't work so well in the end since the release of the patch that brought the new dinosaur into the game. Just something I felt like pointing out in-case no one has ever noticed. Stay cool to all those who read this!
  3. Carno

    From the album Dossiers

    Common Name: Carnotaurus Species: Carnotaurus pressor Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Carnotaurus pressor is an interesting creature that falls between medium and large predator. It lives primarily on flat clear ground, where it can capitalize on its speed. Additionally, it seems to have no qualms about running from larger predators instead of fighting. The horns of the Carnotaurus seem to be used more for fighting rival Carnotauri (Carnotauruses?) than actual hunting. This doesn't mean the horns aren't dangerous, though; they can still eviscerate larger prey. Carnotaurus is one of the smaller and more compact of the large predators. If Tyrannosaurus is the "Lion" of the island, Carnotaurus would certainly be the "cheetah". The real threat of a Carnotaurus is not being able to escape it once it sees you. Were it not for the creature's extremely long down-time after sprinting, it might be among the most capably balanced mounts. Domesticated: Carnotaurus fills a very specific role. Larger and almost as fast as a Raptor, smaller but much faster than a Tyrannosaurus.