Search the Community
Showing results for tags 'buggy'.
Found 3 results
My idea is to choose what Dinos to spawn on your pgmap. The dlc exclusives will be grayed out,unless you got the dlc.there will be icons for creatures and you can select and drag them to a certain part of the map.Also can you fix the pgark on xbox?
I think it is time for Wildcard to hand over ARK to a game company that actually knows what they are doing. Both Aberration AND Extinction were delayed, and lacking optimisation for many players. Don't set a release date unless you KNOW that the game will be ready and optimised by said release date. On top of that, if you're going to delay it at the last minute to fix some things, make sure that everything actually is fixed, because there are so many game-breaking issues in Extinction it's ridiculous. You have put this game out as a Triple A Title, and a full release. The game is in alpha, let alone full release stage. You constantly add more content, instead of going back and fixing the content you already have that doesn't work properly. Instead of getting a huge hard-on for '$$$, fix the damn game first. Never once have I played a game with something as unfinished as Extinction, to begin with, the Element Veins, you didn't ensure that they were working, and because of that, they destroyed peoples bases, like honestly what on earth is wrong with you WIldcard? You rollback the update, and "fix" it, and re-release it yesterday along with Purple OSDs and Meteor Showers being added again, the servers are crashing because of Purple OSDs now. Breeding is a mess, baby managarmrs jump off at like 10000 mph as soon as they are born making it a near impossible task to claim them, let alone raise and imprint them. Honestly, you need to pull your damn fingers out of your asses and fix this sorry excuse for a game, it has SO MUCH potential, yet you are holding it all back, honestly, you're close to the level of incompetence and idiocy of EA. If you can't do this, then you need to sell the game rights to someone else who actually can allow this game to reach its true potential.
Every 1-6 Hours my Nitrado Server Crashes and its your Server Code as i was already Told. Worse then when you brought Aberration out ? Fatal error! ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff6bfd93fff) + 0 bytes [e:\build\extinctionxbox\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45] ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff6c03b6eee) + 693 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\replayout.cpp:350] ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff6c03b7357) + 40 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\replayout.cpp:556] ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff6c024ad1f) + 77 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\datareplication.cpp:1252] ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff6c024061e) + 24 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\datachannel.cpp:1961] ShooterGameServer.exe!UNetDriver::ReplicateClientActors() (0x00007ff6c0351223) + 10 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\networkdriver.cpp:2973] ShooterGameServer.exe!UNetDriver::ServerReplicateActorsParallel() (0x00007ff6c0351e9b) + 0 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\networkdriver.cpp:3209] ShooterGameServer.exe!UNetDriver::TickFlush() (0x00007ff6c034a028) + 15 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\networkdriver.cpp:191] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6bf0bc737) + 0 bytes [e:\build\extinctionxbox\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6c0328d39) + 14 bytes [e:\build\extinctionxbox\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837] ShooterGameServer.exe!UWorld::Tick() (0x00007ff6c032253b) + 16 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\leveltick.cpp:1407] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6c02810ec) + 0 bytes [e:\build\extinctionxbox\engine\source\runtime\engine\private\gameengine.cpp:1270] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6befa761f) + 0 bytes [e:\build\extinctionxbox\engine\source\runtime\launch\private\launchengineloop.cpp:2569] ShooterGameServer.exe!GuardedMain() (0x00007ff6befa31fc) + 0 bytes [e:\build\extinctionxbox\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6befa861a) + 5 bytes [e:\build\extinctionxbox\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6befa8750) + 8 bytes [e:\build\extinctionxbox\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6c1243ef9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8713513d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff872fa54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff872fa54f4) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整捁潴慔数慪慲䍟慨慲瑣牥䉟彐彃㈱ഴ䰊獡⁴敒潭整䘠湵瑣潩汃敩瑮捁䝫潯䵤癯