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Found 5 results

  1. GrandpaghostPS4

    nerfs More balancing needed

    Anyone else think Shotguns need a range Nerf? Or how about Mek not just melting from flame arrows considering it's a Tek structure? I feel like there's still a lot of balancing that needs to be done. Sorry if this has already been brought up I don't really use forums much.
  2. RazorFire390

    Official Server Wipes

    Hello survivors and devs, I've played alongside a massive amount of players and communities within Ark for its past lifetime on PS4 and console. Playing alongside PC players and mega tribes such as Space Cowboys, UC, Dothraki, etc, I've come with some suggestions that have been agreed upon with majority of the ark player base. I no longer play game, due to the decisions and changes that have been implemented by the developers over time. Ark has been served with quite progression that has brought good, however, they always bring their own individual problems along with it. I believe, that these suggestions are a massive help to game balance and stability SERVER WIPES Consoles, such as the PS4, aren't built well enough for games such as Ark, and due to the game being in early access, the game faces a lot of lag, graphical issues, bugs, stutter, and a lot more to list. However, the game isn't majorly responsible for all of this, I feel that tribes have gotten so developed, that they give no chance to new coming players and cause a massive unbalance in the game. My own tribe, being a sub divison of a mega tribe, are holding alpha on a majority of servers and containing a huge amount of players (around 1000 not including allies), game content (wyverns, gigas, etc) and don't give new players the opportunity to actually attempt to enjoy and build up. The *changes by the developers such as turret reduction, tame limit, and a lot more DO NOT HELP OPTIMIZATION. Tribes are continuing to just ally themselves with second tribes bumping up the tame limit, creating 40x40 bases that cause HUGE framerate lag. Turret changes ARE NOT balancing the game when you have dinos like stegos and trikes that drains bullets more than a bronto* Ark is a game where players are supposed to socially interact with a hierarchy such as beta, omega, alpha, and survive, correct? December of 2016 had this kind of gameplay which is no longer seen, as the game is dominated by mega tribes and I repeat, do not give the game an objective. Server wipes will allow a stability to the game, you no longer need to make turret reductions, nerf dinos, and decrease the game content when these changes will stabilize how much a big tribe can actually have. Try and follow what other survival games such as RUST do. *Server wipes should be every season* BUFFS/NERFS/FLYERS Dear devs, I feel with the changes you have accommodated to the game, some things, such as the flyer nerf, should have never been so dramatically changed, you should give the players the opportunity to have flyers with enough speed that turrets are able to lock on and shoot, especially with all the unnecessary buffs that have been made for land dinos and a lot more. If the server wipe method, ever comes to thought, then turrets should be back to the way they were, and maybe make them harder to get? Wyverns need to be buffed, they are supposed to be the lead of flyers yet can't go over small distances without running out of stamina Server Transferring, Duping, and Exploiting A better way to put a decline to server duping, is to maybe script something that ties a code with the item you have, if the same item is duped, then it would have the same code and will be removed from your inventory. A fifteen to thirty minute timer on your items in order to transfer is ridiculous when you need to have tasks done on other servers, such as transferring milk and such Ddosing has RUINED the game, do a change about this, you rarely ever see ddosing on games like rust, dayZ, h1z1 Ark currently has the most players of survival games, but yet we have the most insecure servers? Item tiers Adding nerfs to player health, levelling, and such would be a much better addition to the game, rather than having short players and tall players running around the map with tiny hitboxes that are always almost out of render due to ps4's horrible optimization and arks combat controls on ps4. Allow on foot pvp to be much better, by giving all players the same health, and getting rid of item tiers, and just buffing them to a certain extent, for example, a fab sniper shouldn't have to take more than 30 clips into a person with mastercraft flak just to kill them? Like DILO? this is a somewhat a game issue, doesn't really matter though. Undermapping Glitching under the map has also caused a huge amount of players to lose their progression with no retrieval from ark support due to no proof or evidence being there. Also a factor and bug of the game that has been discussed for several years now, and still hasn't seen the day of light to change https://www.youtube.com/watch?v=wKujk3lEUus https://www.youtube.com/watch?v=wKujk3lEUus https://www.youtube.com/watch?v=yCGJhs5uJsc https://www.youtube.com/watch?v=GmyyorGXRBg <<<< Raising There has been debate on reddit with staff from Wildcard about how long raising takes and how unhealthy it is for the human body. Having to be awake in the middle of the night for several hours in order to be able to raise certain dinos and for imprint is quite irresponsible of the direction that the game has taken. This was being debated for a long time, and still has yet to see actual improvement. It is also the cause to the player decline on PC for the past months (spartans quitting). http://steamcharts.com/app/346110 https://www.youtube.com/watch?v=IhW2f5n0u5Q Traps The addition of traps to the game rather than just turret variations and plants, would be a new way to counter attackers and add a new set of gameplay I know that there are a lot of players that would be returning to this game if it had just some sort of change like this, I do not expect a change, but I do hope the developers read this and take some sort of thought on this Thank you
  3. 1Sonder

    Rex means KING!

    I think the Rex has lost its edge over the Spino, making the Spino the significantly better mount after the TLC 2 pack. Since the Rex probably actively hunted other dinos while the Spino focused more on fish with the occasional small dino, I think the Rex needs to be fixed. My suggestions for what the Rex could benefit from are as follows; >Pack Bonus Why? Because recent discoveries have led scientists to believe T. Rex was actually possibly as intelligent as CHIMPANZEES and hunted in packs of 3-4. Doesn't need to be a huge boost, just something that would level the playing field between a Rex and a Spino by increasing attack and defense. >Switching the roar to tertiary attack and providing a secondary attack. Why? Mainly to make it more interesting as a mount. My suggestion would be some sort of tackle, where the Rex would sprint at a target dino and ram into them dealing melee and stamina damage. If the dino was under a certain size (if no pack bonus I would like Spinos to be included in this catagory) to be bowled over, which the Rex would then plant a foot on and pin to the ground for a certain amount of time, allowing the Rex to get free damage (Similar to the Raptor's pounce attack). I'd recommend this attack use a lot of stamina to discourage player from spamming this attack in PVP situations. That's just my opinion. Ever since TLC 2, the Spino is capable of outdoing the Rex in damage, speed, and versatility as a mount. I've been a fan of T. Rex since childhood, but as things stand right now, I would choose a Spino as a mount over the Rex every day of the week.
  4. Do you guys think the Megalania is in a good spot? When they first came out I personally was expecting a cave Thyla, something with monster stats to rival the Megalo. Got one recently and thought it kinda sucked, so I went out, found another, and bred them. The baby was certainly better than its parents, but it was still... lackluster to me. Its probably the late-game survivor in me talking, so I want your thoughts and opinions on what roles the Megalania fills and whether or not it needs buffs.
  5. Qwertymine

    Mammoth sized Buffs

    The mammoth was once one of the star creatures in the game. They were virtually a must tame thanks to their wood gathering capabilities, but ever since the introduction of creatures like the Therizino and Beaver, they have fallen out of favor. The most mammoths do anymore is serve as a decent berry gatherer. It is my personal belief that such a large creature shouldn't be attacked by everything in its home. Dire Wolves, Daeodons, and even Purlovias attack mammoths. This is almost unacceptable, seeing as how the Mammoth dossier states the only predator that would attack them was Tyrannosaurus(Which was replaced by the Yuty). So, I have a few proposed changes for this dethroned king. 1. New model and animations. The extra tusks kinda bother me, and the fur looks like it has been covered in paste. Animations are kinda stocky(Except for the attack ones, some of my favorite in the game) 2. Classify it as a large creature so that things like Dilos, Wolves, and Raptors won't attack it. 3. The mammoth has extremely thick fur, let's make that into an ability. Perhaps the mammoth gives a boost against temperature, and makes it immune to status effects(Fire, Bleed, Stuns, Sandstorm, etc.) 4. Maybe a platform saddle? The mammoth seems big enough to have a platform a tad bit smaller than a Paracers. 5.Carry small creatures on its tusks, much like the Gigantopithicus, maybe a max of four or five? 6. Slightly better stats, to help it achieve more use 7. Tad bit higher resistance to Yuty fear roar, or complete immunity Some of these might come with nerfs, like probably not being able to be picked up by a Quetzal What do you guys think? I personally really like the Mammoth, and think even a few of these changes would make it a really good creature, especially for travelling the Snow Biome. Comment below, I love constructive criticism.
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