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Found 115 results

  1. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  2. Having trouble finding those top stats for breeding? Lost your tames? If you play single-player or have access to the saved ARK then Larkator can locate tamed or wild creatures and display them on a map. It's a stand-alone PC app that utilises the lovely new savegame reader from Flachdachs. Features: Find both wild and tamed creatures Filter based on species, gender, min and max levels Show the results on a map with full coordinates Creature stats are shown to help you find that elusive next tame Automatically re-reads your save file when it changes Supports The Island, Scorched Earth, The Center, Ragnarok, Aberration and Extinction. Install from here, then help out by reporting bugs and suggestions in the Issues section on GitHub. Thanks!
  3. Campi

    Breeding 101

    First a disclamer - No one except the devs (and i highly suspect even most of them don't really know any more) knows definitely 100% how it works. Some of the numbers/formulas are just by observation. The stats on a dino are determined by a base value in each stat and level-up points which add a certain amount of values. Dino-Levels are the sum of those level-ups plus one. Lets look at a Rex for example. A level 1 Rex has the following stats: Health 1100.1 Stamina 420 Oxygen 150 Food 3000 Weight 500 Damage 122.1 Speed 90 Torpidity 1550.5 Now a level 2 Rex has one point in eighter one of those values. Each point in Health adds 220 so one point in Health would be 1320.1, two points 1540.1 and so on. Stamina: 42 per point Oxygen: 15 per point Food: 300 per point Weight: 10 per point Damage: 5.7 per point Speed: 0 per point (on speed its 0 on all species - this is no error - wild points don't increase speed on any dino) Torpidity: 93 points per level-point on any of the other stats This way you can "extract" the points in any given stat (or use a tool like "ARK Smart Breeding" to do that for you). The values are different on the many species so best to use a tool so you don't have to know them. The distribution of the wild-points among the 7 stats is purely random and can be eighter average or in favor of one or two stats. Those which uneven distributions are the ones you want for breeding. Because a average dino level 150 after taming around 220 will have about 30-35 points in each stat. But if you are lucky you can find 45+ and even above 50 in the wild (I only recently tamed a ptera with 51 in damage and i have a rex with unmutated 54 in food). Those are the ones you want since you can breed them with other dinos which are specialized in another stat to combine them into your super-dino. And do not only go for 150s when taming. The 51 damage ptera for example was a 145 only. You can get lucky on lower ones also. By pure luck you could even find a wild 150 with 149 points in one stat but the chances are higher for you to win the lottery 20 times in a row rather than that happening to you The only point to mention is that speed is always the same on any level no matter how many points went into it. But the points still get applied (except for flyers). Those are hidden points which can only be extracted by knowing the points on all other stats and the difference to the actual dino-level are the speed levels. You can say they are lost points. But keep in mind they still increase the dino-level and therefore the torpor-level which means they increase the resistance of your dino to stuns etc. which can make a difference in close combat situations. Also you'll need them to show off on your server to have the "highest level rex" Also for the offspring only the points a dino had in the wild + the extra levels he got from taming-efficiency count for the offspring. Any level-up you did after taming has no effect on the babies. This also means you don't have to level up your parents before you breed them further. If you really want to breed a "super-dino" its important to know how these level-points are inherited to the offspring. On each stat the game chooses between the father and mother value with a higher chance to get the higher one of the two (55% for the higher and 45% for the lower one). In addition there is a 3x 2,5% chance to mutate one stat which increases its point-value by 2. This can happen only as long as at least one parent has less than 20 mutations. Thats the value you see if you go to ancestry on a dino on top. It's listed for father and mother sepparatley. For the offspring of a dino the sum of both gets inherited over. For the following example I'll only look at health: You breed these 2 Rexes: Father: 40 Points in HP (9900.1) Mother: 30 Points in HP (7700.1) Possible Childs: 1: 40 Points in HP - Points from the father carried over (55% chance) 2: 30 Points in HP - Points from the mother went over (45% chance) 3: 42 Points in HP - Points from the father went over + random mutation in HP (2,5% chance of mutation + the 55% chance of getting the stats from the father) 4: 32 Points in HP - Points from the mother + random mutation (2,5% chance + 45% chance for the mother side) 5: 44 Points in HP - Points from the father + 2 random mutations - 0,034375% chance (55% + 2 times 2,5%) 6: 34 Points in HP - Points from the mother + 2 random mutations - 0,028125% chance 7: 46 Points in HP - Points from the father + 3 random mutations - 0,000859375% chance 8: 36 Points in HP - Points from the mother + 3 random mutations - 0,000703125% chance Options 3 to 8 are only possible if at least one of the parents has a mutation counter of less than 20 in their ancestry. The percentages stated on 5-8 are if both parents are below 20 if only one of them is below 20 you have a lot less chance for it to happen. 7 and 8 are such a rare case that for most people its a once in a lifetime thing - by probabilities one out of roughly 1500 babies gets this mutation. Also the Mutation-Counter does not mean actual mutations. If you have a male with 1 mutation point with a female with 1 mutation point the child will have 2 mutation points even if none of the stats that were mutated went over to the child because the one from the other parent was chosen. With this kept in mind if you want to get the maximum out of your breeding line I advise to first get a "clean" pair of base dino whom have all your highest stats of your breeding-dinos in but a mutation-counter of 0 => one male and at least one female. Then you start breeding those 2 together in hopes of getting more females (for faster breeding) and mutations in certain stats. After you have a mutation in lets say HP you breed the mutated dino with your unmutated base-dino so your mutation counter does not increase. This gives you a 55:45-chance to get an offspring with the mutation. The ones without the mutation you should let go since its a wasted mutation point. If you tame a new dino with one stat higher than you have in your base-pair already breed it with the base-pair - not the mutated ones - to get a new base-pair without mutations. Now lets get to color-mutations. Colors are chosen the same way as stats on the offspring with the slight change that its always 50:50 on each color-region to get the color of the father or mother. In addition every time you get a mutation (2.5% chance) you can get a different color in one region which might not even occur naturally on those dinos (cyan, yellow, red, blue etc.). You do get a color-mutation with every stat mutation but it can happen that it mutates to the same color as the parent had or that its in a region where it looks the same so you might not really see it. Lastly imprinting: Imprinting improves all stats except stamina and oxygen but it has no effect on the offspring of those dinos. So only imprint on the final line you will actually use in boss-fights, harvesting or whatever you do with your dinos. No need to imprint on the breeding-dinos themselves. PS: Personally I use this tool to keep track of all the dinos stats I own but there are several good ones out there I guess: https://survivetheark.com/index.php?/forums/topic/39942-tool-ark-smart-breeding-extract-breeding-stats-dino-library-pedigree/ Update: Changed the probabilities since with my observations over the last years it seems to be 55/45 and not the common believed 70/30 split on higher/lower stats! Breeding-Example with live data from my current server: I'm aiming to increase DMG as much as i can on those Tek Rexes without increasing any of the other stats to get the most out of the first 20 mutations (higher chance for new mutations as long as both parents are below 20). 82 is a clean male and 83-105 are clean females all level 334 - meaning none of them have any mutations on them. 115 already has 6 mutations in DMG and is level 346. Now to continue i start to make lots of eggs between 115 and the females. This can result in the following offspring: male/female level 334 - mutated dmg stat was not chosen => KILL (wasted mutation counter) male/female level 346 - mutated dmg stat was chosen but no new mutation => KILL (wasted mutation counter) male/female level 336/338/340 - mutated dmg stat was not chosen and 1-3 new mutations happened => KILL (wasted mutation counter) male/female level 348 - dmg value 63 - new mutation but not in DMG => KILL (wasted mutation counter) male/female level 350 - dmg value 63 or 65 - 2 new mutations but not both in DMG => KILL (wasted mutation counter) male/female level 352 - dmg value 63 or 65 or 67 - 3 new mutations but not all in DMG => KILL (wasted mutation counter) male/female level 348 - dmg value 65 - new mutation in DMG => KEEP male/female level 350 - dmg value 67 - 2 new mutations in DMG => KEEP male/female level 352 - dmg value 69 - 3 new mutations in DMG => KEEP If the dino in options 7-9 is a male it replaces 115 and instantly gets to mate with 83-105 again to get the next mutation. Should it happen to be a female it gets bred with 82 (the clean male) until i get a male copy of it with the dmg value in to continue the lineage. This way i ensure that only mutations in DMG go ahead and the 20 mutation points are reached only when i actually have 20 mutations in DMG to make everything go "faster".
  4. Ok I assume that this topic has been covered somewhere but I am not able to find an answer. So here it goes. I have a somewhat strong boss rex line. decent males and female tames. not perfect tames but got decent points into hp 6700 after tame, and the breed out gave me 385 melee. I am currently breeding for mutations with a single stud stacked with the 3 hp mutations and 1 melee mutation. My system is to mass breed with same blood line 0/0 female “breed group” until I get a mutation. If it is male hatched with a mutation I simply replace the current stud.. If it is a female hatched I will breed her into a 0/0 male from the same blood that is Two generations away from the 0/0Wild Caught Male. This will ensure the stats are equal except for the mutated stats. This gives me a one sided mutation stack that I continue into the same female “0/0 breed group” all females were bred with no mutations and mirror images of the less desired stats for the purpose of maintaining a x/0 ratio of mutation. I maintain records of all the stats for every single dino utilized in this boss bloodline so far. I have pulled and bred a few cotton candy rexes but they are not registered as members of the boss line due to mutations that I deem undesirable for the boss blood line Ie. Food mutation and a pink belly region. And if anyone would like me to post the current stats of my blood line I would be happy to. OK I hope I have explained my system so here is my question. I have noticed a sharp decline in desired mutations. I used to get one mutation on average every 6 to 8 hatches (24 eggs a hatch), now I haven’t had one in at least 14 hatches. With each clutch of eggs there are 4 or 5 different lvls 225,227,229,231,233 Here is what I think is happening. I have one male carrying 2 different mutations, one in health one in melee. He is getting bred against 6 females that have almost the same stats minus health and melee so now there are two rng rolls for each stat. 1.to see if the offspring will inherit the mutated stat, then 2.there is a roll to see if there is a new mutation. I think I am mathematically slowing down the desirable effect of the system. This creates in my a larger portion of less desirable offspring lowering the probability of gaining the desired mutations. In my opinion I should upgrade my female group to mirror the current studs stats to remove a bit of the randomness. But how can I do this, all my attempts of creating a “clean female” stack the mutations. Do I need 0/0 females or could I breed a new group from my blood line that are 0/8 and have the same effect. I would love to hear what you advanced breeders have to say. Phishfry out
  5. Hello, Everyone that venture into The Island start to breed Rex for the boss fights. Wrong. The way super dinos are breed is on Ragnarok this is how players advance to a full Tek unlock in less than 30 days. Here is how I tamed six Therizinosaurus wild 135-150 combined the stats and saved 12 Therizinosaurus all male with 0/0, 0/0 mutations. After that I combined the mutation I got into a past 20/20, 20/20 limit all mutations are combined, even oxygen stat, after zeroing with a 0/0 male the female with all the best mutated stats are breed with the 0/0 male again. I then can get mutations from female and the zero male. Breaking the real 20 mutations as fast as possible. Once this is done the male produce almost all mutations with a much higher rate than 5%. If not swith out the male from the 12 saved 0/0, 0/0 males. This is why I saved them. In total I have less than 12 living and eating Therizinosaurus in my tribe. More dnos leads to less baby mutations. Babies are cryoed and thrown to enemies turrets as soon as possible this keeps your trube log clear of red and maximise future mutations. How to get all the best stats into babies. Well chance is always in there and not all I say is true but here is how I do it. Never ever level the zero male. Level food stat in the females as soon as they get a level up. This method is used by everyone however I also keep the females hungry 1-1000 food no more. The zero male is 100% food. What this does is producing babies with female stats. the mutated stats. The wanted stats. So once the male give a mutation the female higher stat is mutated two levels. Once I get borh melee and health mutated I combine to produce the next generation of mutations. Myths. Egg healrh matter for mutations. Otters and other creatures with ac properties helps mutations. So with this reviled info. The truth is out. No more mysterious mysterious. 30 days or less you have concured Ark. Well you need to fight the hard arena on both Ragnarok and the Center. Using sweet veggie cake 10 or more un each Therizinosaurus. Health and melee on zero male as a guide line. 8300 health and 330 melee. Boss ready with 63% saddle Therizinosaurus BP, 9700 health and 432 melee. Level the Therizinosaurus to 22000 health MUST be below 23000 health due ti boss mechanics. All other levels are put into melee. How level: put the boss imprinted fully grown Therizinosaurus into cryopods and wait. Or use caves to level also using cryed Therizinosaurus. On the Island you need a 100% Therizinosaurus saddle BP and health approx 15000 melee 550-580 baby stats. For the same outcome. All the Tek. How trolls try to fool you: "I breed for one stat Melee" "I breed for color and stat mutations" Well and so on. Happy 1 of April to you all. / Ari
  6. I’m breeding managarmr but I can’t seem to get 100% imprint, I can’t imprint at all actually. What would the best settings be like cuddle interval and mature speed for mana specifically so I can spend the least amount of time raising it but also getting 100 imprint. is there a way to get 100% imprint on the first imprint right away without mods?
  7. MatingIntervalMultiplier=0.01 EggHatchSpeedMultiplier=150 BabyMatureSpeedMultiplier=40 BabyImprintingStatScaleMultiplier=5.0 BabyCuddleIntervalMultiplier=0.1 BabyCuddleGracePeriodMultiplier=0,1 Can someone help me with these settings? It takes 9 days for imprinting on my server. I want imprint every 3 min and want them to grop up in 30 mins :-) Tried to google it, but im very new to having an server and i dont want to make 10 restarts to adjust them, since i got 30 players online.
  8. Awol1047

    Breeding and Mutations

    Ok, so I’m currently in the process of breeding manas on an unnofficial server. I have a female which has 6/0 mutations stats of 7260 hp , 355melee (mutations in health and melee) I’ve recently acquired a new Male mana that has a BASE stat of 378 melee and has no mutations either side. If I breed that new Male with the 6/0 female is there a possibility that the melee mutations that are on the females side will carry and increase the base melee ? I’ve had no luck so far and the 1st baby came out with 12/0 mutations ! Taking the health mutations but not the melee but taking the higher melee value - Is this because the new base melee is higher and therefore Ignores the mutations or will it eventually take all melee mutations that originate from the 355 female ? all help much appreciated #FREEHOD
  9. Zorata

    Breeding Rex help

    hi i was just looking for some info7tips on breeding i play on legacy pve and im stuck with Rex 23k sta 679 melee, have one rex fem with 40k hp and 1k melee, have been mating them but i havent been lucky with a male 40k 1k, any adivice to get better than 23k hp676 melee? what is better get a clean male or fem ty PS i got the 23k traded 11 Valentine's chocolate boxes and the 40k was luck was gifted because the fem rex mated with the wrong male rex
  10. Cyberknight

    breeding Mobile Breeding & Mutations Guide

    Hi Guys I've done a lot of reading on breeding and watching youtube and have bred my fair share of dinos, so why not try to make a guide from what I've learned and applied... (note some of the information may be incorrect so any rectifications are welcome as Wardrum loves to let us figure stuff out for ourselves) Whats Max Wild levels your find on official serves? Easy - Level 30 Medium - Level 150 Hard - Level 300 Exceptions are inside Ice & Swomp Caves where higher level dinos spawn So how does stats work on wild dinos? Simple it's all random... random... random... all dinos have fixed Level 1 Stats, so when a wild dino spawns it is randomly given a level... lets say level 15, Ark will randomly apply 15 level ups to be added randomly any of the dinos level 1 stats either Health, Stamina, Oxygen, Food, Weight, Melee Damage & Speed (Note: Speed, when wild dino gets tamed, will revert to 100% and any random level ups will be lost levels)... So knowing this and you want to become a breeder know that STATS is Everything! and your Wild Breeders (Generation 0) dinos are key. So, knowing that stats are randomly allocated you want to trank & tame dinos as close to the Server Max Level you can find to gain the spawn level ups (The Golden Taming Rule is "IF ITS LOW ITS NO") and when wild dino tamed you also gain more random taming level-ups depending on the efficiency you tame it at. e.g: I find a level 30 Argie, Perfect Trank it then Perfect Tame it Argie will wake up tamed and Level 44 with all 44 level-up randomly allocated. Now you can check its stats and really see how good it is and how many stats lost to Speed, Food & Oxygen. What is perfectly Trank & Tame? Perfect Trank is when tranked dino takes No further damage after it becomes unconscious, either from you firing another trank dart or arrow, you accidentally punching it or a wild dino taking a bite. Every time an unconscious dino take damage its taming efficiency will decrease thus you will start losing taming level. Perfect Taming is when you tame perfect tranked dino with best possible efficiency losing no taming levels, this is only achievable by using the correct kibble/super kibble and usually soothing balm to speed up tame time (e.g. Argies prefer Stego Kibble). So if you feed a Tranked Argie one of its lesser preferred food its taming efficiency will be affected and it will tame to a lower level. Ark has made the game that if a tamed wild has lost levels due to taming efficiency its babies will regain those levels (randomly) and only for Generation 1 Avoid losing taming efficiency as it will just add another few rounds of breeding that can cost your days, weeks or even months Breeding Base Stats & Generation 1 Breeding Base Stats is the Stats a Wild Dino (Generation 0) has after Perfect Taming (before any leveling up by you or a Baby Dino has at birth (before imprinting by you ) this is the raw stats your breeding to improve and is the only stats important when breeding. So you now have your Generation 0 (Wild Tame) Male and Female (Both Lvl 44) and each have their own random stats, so now its time to breed them to get the all best stats from both parents onto one baby e.g Male HP 600 and Female HP 720 baby has a 55% chance to be born with a higher stat from Female (same goes for everything except speed which will always be 100% at birth) So, oh let's say, after 4 attempts of breeding your generation 0 male and female a baby female is born with the best stats from both parents and it is born level 52 (not level 44 like parents)... this is because levels of dino are determined by Level 1 Base Stats plus the random level-ups... you have now just combined the highest random level-ups from both parents into 1 baby so its level will be higher than parent and this is your First Generation 1 key breeder and the backbone of your breeding program. Next step is to get a perfect pair Generation 1 breeder so you now use the born female (daughter) and breed it with your generation 0 male (father)... they will have some stats exactly the same but you're now looking to breed a male with exact same stats as Generation 1 Female (daughter), why so you can start breeding for those crucial mutations you will need to breed your super dino. Good breeders kill babies, sad but true, don't keep babies you don't want to use, sell or kill them off you have limited dino slots and breeding can use up a lot fast Mutations Let's talk mutations now before we get to Generation 2 Breeding as it is possible that a mutation can occur while you breeding your Generation 0 Wild tames or your Generation 1 and Generation 0 parent to create your same stat perfect pair. Every egg hatched from Generation 0 wild tames has a very slim chance for a baby to have a mutation and can be hard to spot, every mutation has 2 parts a color mutation and stat mutation, but one of these mutations can be dormant in the baby and only pop in a future generation. So, a baby born with a color that parent doesn't have, but stats the same or one stat higher than either parent but the color of baby same as parents become a tricky thing to spot before you have your perfect breeding pair and this is where those Breeding Base Stats you are keeping a record of comes into play, compare both parents stats with babies stats and compare the baby color with parents color. Generation 2 (Perfect pair breeding) Ok so you have now bred your Generation 0 (father) with your Generation1 (Daughter) and a baby is born with exact same stats and level as Generation 1 (Female) now you have a perfect breeding pair, why because their babies will be born with exact same stats and level as the Generation 1 (Daughter) and Generation 1 (Son), because they are identical. Thus breeding them will give you either more identical stat female to breed with the male to increase your chances of mutation, now you keep breeding them and wait for a mutation to occur. You will immediately see that baby has mutation as it will be born 1 or 2 levels higher than parents (1 level for stat mutation & 1 level for color mutation, if neither stat dormant), now you compare baby stats with parents and if the mutation is a stat or color you want to keep it to become a generation 3 breeder but still continue breeding the generation 2 perfect pair for more or different stat or color mutation. Generation 3 (Specific Stat/Color breeding) Ok so lets say baby born from Generation 2 parents has a cool colour mutation and the weight mutation your were looking for now its time to start breeding it to get another mutation, so breed Generation 3 with mutation and one from Generation 2 (zero mutation) untill you get another mutation and from this point you ALWAYS use a Generation 2 opposite gender zero mutation to breed with the mutated one. Why here Ark mobile breeding become vague because on other other formats (PC, Xbox, etc.) breeding history and mutation stats are available and a 20/20 mutation rule apllies, which in all likelyhood applies to mobile also. It is that if both parent have 20 out of 20 mutations (which were unable to see on mobile) no further mutations possible. so be using a Generation 2 zero mutation as one parent the other can go to well over 20/20 mutations (174/20 possable) and becase one parent mutation free mutations will continue occur. Generation 3 breeding is where you split breeding do a breeding line HP another Weight etc. and once you want to combine them you Breed those mutated ones with each other and you will have your Generation 4 super good or super dino. Backbreeding Backbreeding is used when you want to remove wasted stats from your breeding line and only is used when breeding lines get close to the max dino level (Bred Dino Level 379 + 71 Level ups = Lvl 450 and dino will despawn). So to clear unwanted or wasted stats breed you high level super dino with a level 1 wild tame untill a baby is born with the specific stats you want to keep as a lvl 1 wild tame has no waisted stats... Very few breeders ever take breeding to that level and those that do know a lot more about the subject than me. General Does and Dont's Keep records of Breeders Stats. Dont kill off Generation 0, 1 & 2 Breeders they can be used to breed different mutation Line or fix a line if you pass 20/20 mutation. Hatch in bulk. Alway be on the lookout for new blood either from wild tames or another tribe on server. dont level or imprint your breeders (false basic stats will just make your own life difficuilt Finally I truley hope this answeres a few quetions out there and give some of you a better understanding about breeding and if your wondering the process to breeding a crazy good or even super dino take a lot longer than days or weeks it will take months and even years on official servers that dont have breeding multipliers.
  11. So i have been told that i should start farming, or breading, or building. I don't know what is the most beneficial to beating bosses. Breading never sounded very enjoyable to me, i prefer to just tame animals. I also have been told to invest in making kibble, which i have no idea how to do I play PS4 singleplayer, lvl 52, 6 raptor army, and a fabricator What plan would benefit boss battles
  12. LegacyBandits

    New Kibble Rework/Imprinting

    So basically I was wondering what's the best way to farm eggs now on the new kibble system is there a specific dino from each category that quickly lays eggs, of course not as fast as dodo and kairuku but efficiently enough to tame high levels at a decent rate. I also want to know if there's different imprinting kibbles now? Or is that the same.
  13. So I have an adolescent mana. She's sitting 80% and I've been cryoing her every night coz I'm terrified some assholes come along and wipe out my lady before I even get a chance in her. Tinight I want to leave her out whilst I sleep but I'm worried she starves before I can wake up. Basic feeding trough, no salts.
  14. Could take me for a walk be "turned off" in imprint options until the seriously bad lag since the S+ update is addressed and some corrections are implimented? Thanks for the new kibble system, that's great. Thanks for the improved imprints. But it shouldn't take 45 minutes of rubberbanding, lag spikes and getting kicked from the server and rebooting the game to accomplish imprinting a handful of babies. Going for a walk is brutal under this much lag. Thanks.
  15. Teoballo

    Breedable griffins

    With all the new powerful extinction dinos the regular dinos simply do not compete. One dino that can compete with the deadly managarmrs is the griffin but griffins take much longer to tame and cannot be bred. Griffins should be breedable and given random genders because there is no longer any reason for them not to be able to breed like any other mammal.
  16. NextWorld

    NEW Breeding Calculator!

    One random day after playing Ark for about a year and breeding almost every day, I was pondering why there wasn't already an easier more friendly tool to help me out. That is when I decided to build ArkWorld. It will be a portal full of useful, no fluff and always free tools to help Ark players grow. The first tool I have built is a Breeding Calculator. Please check it out and let me know what you think https://notalltalk.com/arkworld/breeding.html
  17. Candlr

    Scorpion Breeding

    Is it possible to breed scorpion in this game? I just see that they have breeding function in their inventory ,and know that they can laying standart no fertilizing eggs .Also they have female and male gender ,but when i try to breed that scorpions there is just nothing happened with them.Maybe it is bug .If anyone knows what the problem is,please tell me .
  18. Hi everyone, i have made a A-Calc taming calculator and companion app for Android devices, iOS devices and Windows Apps (Windows UWP / Windows Mobil). The Dino Taming Stats from last Ark Dev Kit are included. I hope that Tool can help you. Check it out A-Calc Taming Calculator Main Features at a Glance: • Taming calculator and guide for every tameable creature or dinosaur in ARK Survival Evolved, Ark: Scorched Earth and Ark: Aberration • Compatible with Ark Survival game for PC, Xbox One and Play Station 4 (PS4) • Dino taming and foodrate multipliers for unofficial ARK Survival Evolved servers - e.g. "0.5" / "2" / "5" / "0.25" • An all-in-one cross-platform Ark wiki guide & taming calculator • Always newest ARK Dev Kit data and personal testing data • Knockout details and calculations • Torpor timer and starve calculated timer for starve taming • Dino stats, dino trainee level calculation and Ark Wiki links • Overviews for dinos and creatures: carryable, dmg, stun and fits through • Admin commands (cheats), engrams, breeding times, 3rd party breeding calculator, recipes and dyes, patchnotes for PC, Xbox One and PS4 • Ark Maps (Custom maps for the survivor evolved game – created by A-Calc - ARK Community Taming Tools) • Available in different languages: English, Spain, French, Italian, Russian, Polish and German • Clean and neat design with fresh and intuitive interface Die Hauptmerkmale des Zähmung Rechner auf einen Blick: • Taming Rechner und Guide für jede zähmbare Kreatur oder Dinosaurier in ARK Survival Evolved, Ark: Scorched Earth und Ark: Aberration • Kompatibel mit dem Ark Survival Spiel auf PC, Xbox One und Play Station 4 (PS4) • Zähmen Geschwindigkeit und Futterrate Multiplikatoren für individuelle ARK Survival Evolved Server - z.B. "0.5" / "2" / "5" / "0.25" • Ein All-in-One cross-platform Ark Wiki Guide und Taming Rechner der keine Wünsche übriglässt • immer das neuste ARK Dev Kit und persönliche Testdaten • Schläfrigkeit - Knockout Details und Berechnungen • Narkose Timer und Aushungern Zähmung Rechner Timer • Dino-Statistiken, Dino-Ausbildung Level Berechnung und Ark Wiki Verlinkung • Übersichten für Dinos und Kreaturen: tragbare Kreaturen, Schaden, Betäubung und Passt durch • Admin-Befehle (Cheats), Engramme (Skilltree), Brutzeiten, 3rd Party Brutrechner, Rezepte und Farben sowie Patchnotes für PC, Xbox One und PS4 • Ark-Karten (Benutzerdefinierte Karten für das Überleben Spiel – created by A-Calc - ARK Community Taming Tools) • In verschiedenen Sprachen verfügbar (jederzeit umschaltbar): Deutsch, Englisch, Spanisch, Französisch, Italienisch, Russisch und Polnisch • Sauberes und ordentliches Design mit einer frischen und intuitiven Benutzeroberfläche Showcase & Changelog http://www.a-calc.de/showcase.html Downloads: www.a-calc.de Google Play Store Apple Store Windows Store Fröhliches Zähmen alle
  19. GumboChamp

    Optimal breeding strategy?

    I am putting together a mutations breeding optimizer but because I have no experience mass breeding I do not know what to appropriately value some parameters and what to constrain. What proportion of maturation time requires hands on work? For example is it 10% such that a Rex requires ~10 hours of hands on work? How many females typically can mate simultaneously with a male? To what extent is the number of females used in breeding constrained by the number of lines currently being developed i.e. the tame cap, and to what extent what is the number constrained by the time needed to raise them? I am making the optimizer using R, and I am optimizing on man hours and on real time hours. Any information from breeder experience would be much appreciated, and hopefully I can return valuable info on optimal breeding strategies.
  20. I am running Ragnarok on a dedicated LAN server and I have trouble finding the correct Maturation/Imprint settings. I read a lot of posts but the suggested values were never near what I have experienced. I got settings in game.ini of: BabyImprintingStatScaleMultiplier=1.000000 BabyCuddleIntervalMultiplier=0.400000 BabyCuddleGracePeriodMultiplier=0.500000 BabyCuddleLoseImprintQualitySpeedMultiplier=1.500000 BabyMatureSpeedMultiplier=2.000000 Which should mean babys grow twice as fast and can be imprinted in 2/5 of the time while getting a higher imprint percentage per imprint. But with these setting Rexes grow to full size in about an hour!? They normally do in more than 3 days, so I have no idea why the period is so much smaller… Imprinting can be done about ever 30min and gives 50% imprint, which is fine for the rexes but pteranodons grow faster to full size than the 30min timer is over. How do I change my settings for rexes to take about 4 hours and to be able to fully imprint ever dino without its maturation time being shorter? Are there any settings that interact with these topic that i missed?
  21. Orangeo

    Breeding and mutations on mobile

    I have bred 2 of my beezlebufos about 30 or 35 times, and I haven't yet seen the baby get the better stat from the parent. I also haven't seen any mutations come. Do the stats work differently from PC or am I just incredibly unlucky. Also is there a counter for mutations in mobile? Thanks for taking the time to read this :) Edit: One of my beezlebufos have extremely good stamina and one of them has a ton of damage.
  22. MidnightMooon

    How do I pick things up with the kangaroo?

    I have a procoptodon that was recently tamed, and i can't really pick things up. I have tried swiping, tapping, double tapping, but nothing seems to work. Can someone inform me of my dilemma?
  23. Our server is primarily directed at people who love to build out their bases/breed dinos for stat/color mutations. Search [US] Miami in PVE search in PS4 to find us! Only 10 slots now(will be extended if for some reason we're constantly full), not sure if anyone is even interested, but if you are, please come by! We have a Discord too for easy communication offline. Guidelines: * Do not leave dinosaurs breeding while you are offline. * Cryopod/upload all unused dinos. * Extremely laggy bases may be destroyed without warning. * You are allowed a maximum of 2 bases on the entire map. * If your base blocks a main pathway, please provide a way around or keep your doors unlocked to allow people to pass through. * Destroy all unused structures. Overview- - PVE only - Roleplay-Friendly / Global Voice Chat - Community Events. - Easter Event Dinos Temporarily enabled until February 1st - Faster hatch/mating intervals - Instant tame/faster knockout - Aberration Exclusive and Aberrant Variant Spawns - Extinction Spawns coming soon! - Modified Drops, including Tek/Element/Extinction/Abberation Drops ( Cryopods and Cryofridges can be found in every drop, there is no excuse to not cryopod your extra dinos!) - Max Wild Dino Level 150 - Admin shop opened every Monday (Polymer Payment) - Discord at /NY4BNBN If you are having trouble getting into Discord, you can friend me at Owl#9358 If you are having trouble finding the server, you can friend me on PS4 at SePhrein .:EVENTS:. Parasaur Breeding Event (December 3rd - December 21st) Catch or breed a fully color mutated parasaur (normal or tech) and submit an image of them-or show them-to Sephrein! Three winners will be selected to choose from the creature prizes, and all entrants will receive 3000 Polymer for entering.
  24. loafinator11

    Giga Hatch Melee

    Just some basic questions here. Does anyone know how high the melee of a giga at hatch can get, or at least what is the highest you've seen yourself? Does it get much over 300? I'm looking into buying giga eggs and want to get some pretty good ones and not waste time on ones with mediocre stats. Also, does anyone know about how much a really good egg is worth in terms of turrets? I'm on xbox if that matters.
  25. When you bring out the kibble rework, change breeding timers to match the valentines event. Use the same mechanic for limiting turrets to limit an amount of babies in an area (prevent troll mass breeds). Make wyverns and drakes breedable. But make them non-mutatable. And set the breeding interval to 3-5 days for Dino’s like them. I havent seen servers this active in a long time, this breeding event gives people a reason to play. Nobody wants to waste 2 weeks raising a giga, especially in a game where you can be wiped in 48 hours even if you have the most op base.
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