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Found 96 results

  1. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  2. With the advent of tames like the snow owl and mana which can be given high end saddles and bred, we need to buff the older non-saddled dinos to have other counter options and so the meta doesn't stagnate Making wyverns breedable or a saddle option similar to equus (ride with or without) would mean more effective and varied counters to manas maneuvering Griffins similarly would be pull out of just being a quick flight tame and become properly effective again
  3. Babies not maturing and egg timers reseting Hey I would like to report a glitch that has been happening since they changed the tick rate for babies and eggs. Baby dinos will randomly stop maturing and fertilized eggs will not hatch. Picking up the egg resets the timer at x amount of minutes. The imprint timer will continue to go down when the baby is not maturing so this can hinder people from getting 100% imprinting. This doesn't happen all the time but randomly happens to some dinos being raised.
  4. What do you raise baby crystal wyverns on pls? only gone on there recently and realised you can breed them so was unsure on what they are fed on from a baby?
  5. One random day after playing Ark for about a year and breeding almost every day, I was pondering why there wasn't already an easier more friendly tool to help me out. That is when I decided to build ArkWorld. It will be a portal full of useful, no fluff and always free tools to help Ark players grow. The first tool I have built is a Breeding Calculator. Please check it out and let me know what you think https://notalltalk.com/arkworld/breeding.html
  6. DKAF ACTIVE PLAYERS REQUIRED DKAF ACTIVE PLAYERS REQUIRED Minions, the time has come our tribe is making big progress and is currently working towards an alpha boss fight, we are looking for active player with experience from NA/OC/EU and are looking for around the clock coverage.Steam/Epic games. Mic not required. Join our discord for more info! https://discord.gg/vwRRrmK AUSSIE TRIBE BTW
  7. Having trouble finding those top stats for breeding? Lost your tames? If you play single-player or have access to the saved ARK then Larkator can locate tamed or wild creatures and display them on a map. It's a stand-alone PC app that utilises the lovely new savegame reader from Flachdachs. Features: Find both wild and tamed creatures Filter based on species, gender, min and max levels Show the results on a map with full coordinates Creature stats are shown to help you find that elusive next tame Automatically re-reads your save file when it changes Supports The Island, Scorched Earth, The Center, Ragnarok, Aberration and Extinction. Install from here, then help out by reporting bugs and suggestions in the Issues section on GitHub. Thanks!
  8. ARK Overhaul "Tame your Game" First I would like to make sure I apologize at least once for the times I have lost my temper on these forums... I get that this is a massive game and it is probably extremely difficult to keep it all running smoothly... but never the less we paid for a product that should work as intended and advertised. Especially when it was your decision as a company to create such a massive game and build such hype around that very concept, not to mention building, taming, breeding, etc... I'm sure we can agree on that. So my suggestion, and I can't speak for the whole community when I say this so I hope they would make their opinions heard in the comments... Is to postpone the next Genesis DLC, and the TLC, until a complete overhaul of the games internal problems is completed... Crashes, Bugs, Glitches, Optimization, everything... On every map... Servers AND Single Player... PCs, Xbox AND PlayStation... With it being ported to consoles by professionals that specializes in that specifically and can do it correctly... Like I said I can't speak for the entire community, but I'm almost positive most would agree... This game had grown beyond your grasp a looong time ago... and I don't mean that as an insult... It is a beautiful thing and I commend your concepts for growing into such a force of nature with a life of its own... But just like we do in this game for hours on end. Most of them being lost completely due to these same bugs and glitches... You need to Tame your Game... You need to get it under control and working correctly... From building, to taming, to breeding, to just exploring the map, gathering the artifacts, and fighting the end bosses all the way to ascension. All the way through each map... You need to fix ALL the MAJOR issues that keep you from simply playing the game as intended... Tested Thoroughly and Ported Professionally... There is no need to put this off any longer considering your almost at the games end life and have grown into such a vast company... unless you decide to add more to it passed the DLC and TLC which would be nice but I don't even see how you could... but I really believe all your future game's sales will hurt if you ignore this, and explode beyond your dreams if you actually listen... I'm pretty positive people would be much more inclined to jump back into the game for the last DLC and TLC, and for years on years afterwards, if you did this. I'm also pretty sure they would not mind waiting for the DLC to get something like this taken care of... It would probably save this company's reputation if you fix what needs to be fixed with ARK... I guarantee you will not regret it if you do and the community would love you for it if you gave the game a real "Tender Loving Care" Overhaul... Nothing has to be changed except it actually running correctly... Then Fixing what ever may go wrong with Genesis II and the TLC should be a lot less work and would open up a lot more time for you to focus on whatever your next endeavors are without trying to continually chip away at the bugs and issues overtime while also trying to work on future projects... It makes complete sense if you actually think long-term and I hope you guys really make the right choice. Thank you for your time. PS- Please don't just think of this in terms of money either, which most find it impossible not to do... Even though this would make you much more money in the long run... Think of this in terms of where you started and where you are now... and above all, the community that got you there... And if you do want to think of this in money... We have really gave you enough to simply get our games fixed...
  9. Update Advice 1 Day Before I was playing as usual and suddenly there was a shutdown in my city, when i logged in again the game was updating, I had my best giga and mana rising. They are gonna run out of food just because of how bad the update system is, you should either send the warning like 6, 8, 12 hours before the patch or make a system where "time" stops until one of the tribemembers log in. Xbox Player.
  10. Hatching my Parasaur So I found my first egg on the floor and since I'm new I'm trying to hatch it. How many standing torches do I need and how should I set it up? 3 campfires wasn't working for me.
  11. Breeding and imprint settings for everyone So I’ve been on the numbers for a couple of days now and have noticed that most don’t fully understand the breeding and imprint settings so I’ll post them here . for my example I’ll use the ptera with its specific breeding times. So to start the ptera base growth times are 134976 secs total 37 hours 29 mins 35 secs And 8 hour imprint times you can get 4.6866667 imprints with 5 hours 29 mins 36 secs now say you want it 10 times faster you set the growth time to *10 and leave the imprint interval at 1. But you still have 8 hour imprints. The calculation for imprint timer is x = how much faster(example above uses 10 so we’ll keep that) imprint interval = 1/x 0.1 = 1/10 this sets interval exactly at a fraction of 10 and gets full imprints. All the times are then divided by X. example 2 57 times growth time 0.01754286 = 1/57 putting 0.01754286 will get EXACTLY the imprint you need. If you do not put 0.01754286 and put something like 0.0175 you WILL mess up your imprints!! Put the entire number! Hope this helps anyone that wants to mess with imprint timers. fyi 57 times growth will equal 39 mins and 28 secs growth time. Make sure to increase your egg hatch timer edit 2 if you sue these settings it will work for ptera and EVERY other animal.
  12. Imprint All Button Claiming babies individually is a pretty annoying process when hatching large numbers of babies, so I'd like to be able to claim many at once in a similar fashion that they added the pick up all option for dropped items. It would just imprint all the babies in a small radius and skip the naming process.
  13. Hi everyone, i have made a A-Calc taming calculator and companion app for Android devices, iOS devices and Windows Apps (Windows UWP / Windows Mobil). The Dino Taming Stats from last Ark Dev Kit are included. I hope that Tool can help you. Check it out A-Calc Taming Calculator Main Features at a Glance: • Various calculators and guides for every tameable creature or dinosaur in ARK Survival Evolved, Scorched Earth, Aberration, Extinction and the new DLC Genesis • Dino taming and foodrate multipliers for unofficial servers - e.g. "0.5" / "2" / "5" / "0.25" • An all-in-one cross-platform wiki guide & companion app • Always newest ARK Dev Kit data and personal testing data • Knockout details and calculations • Torpor timer and starve calculated timer for starve taming • Dino stats, dino trainee level calculation and Wiki links for extended informations • Overviews for dinos and creatures: carryable, dmg, stun and fits through • Admin commands (cheats), engrams, breeding times, breeding calculator, recipes and dyes, patchnotes for PC, Xbox One and PS4 • Ark Maps for cave locations, creature spawns and resources • Available in different languages: English, Spain, French, Italian, Russian, Polish, German and Portuguese-Brazilian • Clean and neat design with fresh and intuitive interface Die Hauptmerkmale des Zähmung Rechner auf einen Blick: • verschiedene Taming Rechner und Guides für jede zähmbare Kreatur oder Dinosaurier in ARK Survival Evolved, Scorched Earth, Aberration, Extinction und das neue DLC Genesis • Zähmen Geschwindigkeit und Futterrate Multiplikatoren für individuelle Server - z.B. "0.5" / "2" / "5" / "0.25" • Ein All-in-One cross-platform Wiki Guide und Taming Rechner der keine Wünsche übriglässt • immer das neuste ARK Dev Kit und persönliche Testdaten • Schläfrigkeit - Knockout Details und Berechnungen • Narkose Timer und Aushungern Zähmung Rechner Timer • Dino-Statistiken, Dino-Ausbildung Level Berechnung und Wiki Verlinkung für erweiterte Informationen • Übersichten für Dinos und Kreaturen: tragbare Kreaturen, Schaden, Betäubung und Passt durch • Admin-Befehle (Cheats), Engramme (Skilltree) Rechner, Brutzeiten, Brutrechner, Rezepte und Farben sowie Patchnotes für PC, Xbox One und PS4 • Ark-Karten für Höhlen Eingänge, Kreaturen Gebiete und Ressourcen • In verschiedenen Sprachen verfügbar (jederzeit umschaltbar): Deutsch, Englisch, Spanisch, Französisch, Italienisch, Russisch, Polnisch und Portugiesisch-Brasilianisch • Sauberes und ordentliches Design mit einer frischen und intuitiven Benutzeroberfläche Showcase & Changelog http://www.a-calc.de/showcase.html Downloads: www.a-calc.de Google Play Store Apple Store Windows Store Fröhliches Zähmen alle
  14. What's a good mature speed & cuddle interval amount? I was breeding some direwolves and while doing so i realized i was only getting like 5% imprint every time i cuddled with the baby, my mature speed amount was maybe about 50 so it's impossible to get a 100% imprint, so i made several different changes for a while to my config and none of them were good and i just can't find the correct settings for a 100% imprint without the mature speed taking forever. (10-20 mins is forever to me.) So i'm asking people for their advice, whats your recommended stats for baby mature speed + baby cuddle interval? BTW I'm looking to end up with a 100% imprint within 1-6 mins. Thanks!
  15. Giga Breeding Hello, so tomorrow, I will be buying a giga egg from this one person. I was wondering, if I could incubate it with campfires and standing torches, I’ve heard this works for a wyveren, and they need much higher heat. Any other advice is appreciated
  16. Hand feeding babies to 10% Standing around or running up and down baby dinosaur untill 10% when can auto eat from trough. It's a waste of time and effort and should be made optional It stops you enjoying do much more the game offers
  17. Parents leveled stat on the baby Hi fellow survivors. Last night i had a baby ravager born with the same stamina stat as the mother who has been leveled quite a bit. The same as the leveled stat not the original. All other stats were the same as original just stam nearly doubled...i was under the impression babys would only take the parents original stats. I have been breeding extensively & even breed less bred things like lystro lol but iv never seen a leveled stat passed on like this. No extra mutations & the increase in stam is much more than a few extra levels. Im not complaining or upset im actually very pleased but just wondering if this happened to anyone else & how to trigger it again haha.
  18. Quick start guide to using Ark Smart Breeding to extract dino stats and get a breeding plan then share the database with your tribe mates.
  19. Campi

    Breeding 101

    First a disclamer - No one except the devs (and i highly suspect even most of them don't really know any more) knows definitely 100% how it works. Some of the numbers/formulas are just by observation. The stats on a dino are determined by a base value in each stat and level-up points which add a certain amount of values. Dino-Levels are the sum of those level-ups plus one. Lets look at a Rex for example. A level 1 Rex has the following stats: Health 1100.1 Stamina 420 Oxygen 150 Food 3000 Weight 500 Damage 122.1 Speed 90 Torpidity 1550.5 Now a level 2 Rex has one point in eighter one of those values. Each point in Health adds 220 so one point in Health would be 1320.1, two points 1540.1 and so on. Stamina: 42 per point Oxygen: 15 per point Food: 300 per point Weight: 10 per point Damage: 5.7 per point Speed: 0 per point (on speed its 0 on all species - this is no error - wild points don't increase speed on any dino) Torpidity: 93 points per level-point on any of the other stats This way you can "extract" the points in any given stat (or use a tool like "ARK Smart Breeding" to do that for you). The values are different on the many species so best to use a tool so you don't have to know them. The distribution of the wild-points among the 7 stats is purely random and can be eighter average or in favor of one or two stats. Those with uneven distributions are the ones you want for breeding. Because a average dino level 150 after taming around 220 will have about 30-35 points in each stat. But if you are lucky you can find 45+ and even above 50 in the wild (I only recently tamed a ptera with 51 in damage and i have a rex with unmutated 54 in food). Those are the ones you want since you can breed them with other dinos which are specialized in another stat to combine them into your super-dino. And do not only go for 150s when taming. The 51 damage ptera for example was a 145 only. You can get lucky on lower ones also. By pure luck you could even find a wild 150 with 149 points in one stat but the chances are higher for you to win the lottery 20 times in a row rather than that happening to you The only point to mention is that speed is always the same on any level no matter how many points went into it. But the points still get applied (except for flyers). Those are hidden points which can only be extracted by knowing the points on all other stats and the difference to the actual dino-level are the speed levels. You can say they are lost points. But keep in mind they still increase the dino-level and therefore the torpor-level which means they increase the resistance of your dino to stuns etc. which can make a difference in close combat situations. Also you'll need them to show off on your server to have the "highest level rex" Also for the offspring only the points a dino had in the wild + the extra levels he got from taming-efficiency count for the offspring. Any level-up you did after taming has no effect on the babies. This also means you don't have to level up your parents before you breed them further. If you really want to breed a "super-dino" its important to know how these level-points are inherited to the offspring. On each stat the game chooses between the father and mother value with a higher chance to get the higher one of the two (55% for the higher and 45% for the lower one). In addition there is a 3x 2,5% chance to mutate one stat which increases its point-value by 2. This can happen only as long as at least one parent has less than 20 mutations. Thats the value you see if you go to ancestry on a dino on top. It's listed for father and mother sepparatley. For the offspring of a dino the sum of both gets inherited over. For the following example I'll only look at health: You breed these 2 Rexes: Father: 40 Points in HP (9900.1) Mother: 30 Points in HP (7700.1) Possible Childs: 1: 40 Points in HP - Points from the father carried over (55% chance) 2: 30 Points in HP - Points from the mother went over (45% chance) 3: 42 Points in HP - Points from the father went over + random mutation in HP (2,5% chance of mutation + the 55% chance of getting the stats from the father) 4: 32 Points in HP - Points from the mother + random mutation (2,5% chance + 45% chance for the mother side) 5: 44 Points in HP - Points from the father + 2 random mutations - 0,034375% chance (55% + 2 times 2,5%) 6: 34 Points in HP - Points from the mother + 2 random mutations - 0,028125% chance 7: 46 Points in HP - Points from the father + 3 random mutations - 0,000859375% chance 8: 36 Points in HP - Points from the mother + 3 random mutations - 0,000703125% chance Options 3 to 8 are only possible if at least one of the parents has a mutation counter of less than 20 in their ancestry. The percentages stated on 5-8 are if both parents are below 20 if only one of them is below 20 you have a lot less chance for it to happen. 7 and 8 are such a rare case that for most people its a once in a lifetime thing - by probabilities one out of roughly 1500 babies gets this mutation. Also the Mutation-Counter does not mean actual mutations. If you have a male with 1 mutation point with a female with 1 mutation point the child will have 2 mutation points even if none of the stats that were mutated went over to the child because the one from the other parent was chosen. With this kept in mind if you want to get the maximum out of your breeding line I advise to first get a "clean" pair of base dino whom have all your highest stats of your breeding-dinos in but a mutation-counter of 0 => one male and at least one female. Then you start breeding those 2 together in hopes of getting more females (for faster breeding) and mutations in certain stats. After you have a mutation in lets say HP you breed the mutated dino with your unmutated base-dino so your mutation counter does not increase. This gives you a 55:45-chance to get an offspring with the mutation. The ones without the mutation you should let go since its a wasted mutation point. If you tame a new dino with one stat higher than you have in your base-pair already breed it with the base-pair - not the mutated ones - to get a new base-pair without mutations. Now lets get to color-mutations. Colors are chosen the same way as stats on the offspring with the slight change that its always 50:50 on each color-region to get the color of the father or mother. In addition every time you get a mutation (2.5% chance) you can get a different color in one region which might not even occur naturally on those dinos (cyan, yellow, red, blue etc.). You do get a color-mutation with every stat mutation but it can happen that it mutates to the same color as the parent had or that its in a region where it looks the same so you might not really see it or it can go to a color-region that is not used on the dino (like region 2 and 3 on a rex). Lastly imprinting: Imprinting improves all stats except stamina and oxygen but it has no effect on the offspring of those dinos. So only imprint on the final line you will actually use in boss-fights, harvesting or whatever you do with your dinos. No need to imprint on the breeding-dinos themselves. PS: Personally I use this tool to keep track of all the dinos stats I own but there are several good ones out there I guess: https://survivetheark.com/index.php?/forums/topic/39942-tool-ark-smart-breeding-extract-breeding-stats-dino-library-pedigree/ Update: Changed the probabilities since with my observations over the last years it seems to be 55/45 and not the common believed 70/30 split on higher/lower stats! Breeding-Example with live data from my current server: I'm aiming to increase DMG as much as i can on those Tek Rexes without increasing any of the other stats to get the most out of the first 20 mutations (higher chance for new mutations as long as both parents are below 20). 82 is a clean male and 83-105 are clean females all level 334 - meaning none of them have any mutations on them. 115 already has 6 mutations in DMG and is level 346. Now to continue i start to make lots of eggs between 115 and the females. This can result in the following offspring: male/female level 334 - mutated dmg stat was not chosen => KILL (wasted mutation counter) male/female level 346 - mutated dmg stat was chosen but no new mutation => KILL (wasted mutation counter) male/female level 336/338/340 - mutated dmg stat was not chosen and 1-3 new mutations happened => KILL (wasted mutation counter) male/female level 348 - dmg value 63 - new mutation but not in DMG => KILL (wasted mutation counter) male/female level 350 - dmg value 63 or 65 - 2 new mutations but not both in DMG => KILL (wasted mutation counter) male/female level 352 - dmg value 63 or 65 or 67 - 3 new mutations but not all in DMG => KILL (wasted mutation counter) male/female level 348 - dmg value 65 - new mutation in DMG => KEEP male/female level 350 - dmg value 67 - 2 new mutations in DMG => KEEP male/female level 352 - dmg value 69 - 3 new mutations in DMG => KEEP If the dino in options 7-9 is a male it replaces 115 and instantly gets to mate with 83-105 again to get the next mutation. Should it happen to be a female it gets bred with 82 (the clean male) until i get a male copy of it with the dmg value in to continue the lineage. This way i ensure that only mutations in DMG go ahead and the 20 mutation points are reached only when i actually have 20 mutations in DMG to make everything go "faster".
  20. What to breed? Hello, I have recently found a decent PvE server. After seeing everyone else’s dinos, I have decided I want to start breeding. I was wondering what a good Dino to breed was. I have been playing this game for a couple of weeks, and have raised an argy. Granted, I did not incubate the egg. Does anyone have any suggestion for good dinos to breed? Thanks in advance!
  21. Boss help Hi. Im a pretty new player playing single player on the Island. Ive been through a few caves and have the necessary items for a first boss fight. I read guides that say I will need extremely high level rexes and yuty to beat Broodmother but as Ive tried not to alter the default settings, my 5 legitimately bred rexes are all coming to adulthood shy of lvl 20 with less than 2k hp. Obviously nowhere near the basic requirement. Do I need to increase the difficulty to get higher level spawns only, or are there other settings I will need to make it possible to beat Broodmother on lowest difficulty? If I beat all the bosses on lowest difficulty will I still get full credit for winning? Doesnt raising spawn level make dinos much harder to knockout?
  22. Random level gain Ok so, I've been playing this game for a few years now and i'd like to say I'm a veteran at it. But something happened that I don't really understand and I was hoping someone else could give me an answer. I was breeding allosaurus' and hatching about 20 eggs at a time. All the parents from the eggs shared the same level and the same exact stats (I was breeding for mutations at the time) and every now and then I would get an allo that had 9 extra levels or 9 fewer, but there was no noticable stat change and no mutations. Does anybody know what happened?
  23. Hi Guys I've done a lot of reading on breeding and watching youtube and have bred my fair share of dinos, so why not try to make a guide from what I've learned and applied... (note some of the information may be incorrect so any rectifications are welcome as Wardrum loves to let us figure stuff out for ourselves) Whats Max Wild levels your find on official serves? Easy - Level 30 Medium - Level 150 Hard - Level 300 Exceptions are inside Ice & Swomp Caves where higher level dinos spawn So how does stats work on wild dinos? Simple it's all random... random... random... all dinos have fixed Level 1 Stats, so when a wild dino spawns it is randomly given a level... lets say level 15, Ark will randomly apply 15 level ups to be added randomly any of the dinos level 1 stats either Health, Stamina, Oxygen, Food, Weight, Melee Damage & Speed (Note: Speed, when wild dino gets tamed, will revert to 100% and any random level ups will be lost levels)... So knowing this and you want to become a breeder know that STATS is Everything! and your Wild Breeders (Generation 0) dinos are key. So, knowing that stats are randomly allocated you want to trank & tame dinos as close to the Server Max Level you can find to gain the spawn level ups (The Golden Taming Rule is "IF ITS LOW ITS NO") and when wild dino tamed you also gain more random taming level-ups depending on the efficiency you tame it at. e.g: I find a level 30 Argie, Perfect Trank it then Perfect Tame it Argie will wake up tamed and Level 44 with all 44 level-up randomly allocated. Now you can check its stats and really see how good it is and how many stats lost to Speed, Food & Oxygen. What is perfectly Trank & Tame? Perfect Trank is when tranked dino takes No further damage after it becomes unconscious, either from you firing another trank dart or arrow, you accidentally punching it or a wild dino taking a bite. Every time an unconscious dino take damage its taming efficiency will decrease thus you will start losing taming level. Perfect Taming is when you tame perfect tranked dino with best possible efficiency losing no taming levels, this is only achievable by using the correct kibble/super kibble and usually soothing balm to speed up tame time (e.g. Argies prefer Stego Kibble). So if you feed a Tranked Argie one of its lesser preferred food its taming efficiency will be affected and it will tame to a lower level. Ark has made the game that if a tamed wild has lost levels due to taming efficiency its babies will regain those levels (randomly) and only for Generation 1 Avoid losing taming efficiency as it will just add another few rounds of breeding that can cost your days, weeks or even months Breeding Base Stats & Generation 1 Breeding Base Stats is the Stats a Wild Dino (Generation 0) has after Perfect Taming (before any leveling up by you or a Baby Dino has at birth (before imprinting by you ) this is the raw stats your breeding to improve and is the only stats important when breeding. So you now have your Generation 0 (Wild Tame) Male and Female (Both Lvl 44) and each have their own random stats, so now its time to breed them to get the all best stats from both parents onto one baby e.g Male HP 600 and Female HP 720 baby has a 55% chance to be born with a higher stat from Female (same goes for everything except speed which will always be 100% at birth) So, oh let's say, after 4 attempts of breeding your generation 0 male and female a baby female is born with the best stats from both parents and it is born level 52 (not level 44 like parents)... this is because levels of dino are determined by Level 1 Base Stats plus the random level-ups... you have now just combined the highest random level-ups from both parents into 1 baby so its level will be higher than parent and this is your First Generation 1 key breeder and the backbone of your breeding program. Next step is to get a perfect pair Generation 1 breeder so you now use the born female (daughter) and breed it with your generation 0 male (father)... they will have some stats exactly the same but you're now looking to breed a male with exact same stats as Generation 1 Female (daughter), why so you can start breeding for those crucial mutations you will need to breed your super dino. Good breeders kill babies, sad but true, don't keep babies you don't want to use, sell or kill them off you have limited dino slots and breeding can use up a lot fast Mutations Let's talk mutations now before we get to Generation 2 Breeding as it is possible that a mutation can occur while you breeding your Generation 0 Wild tames or your Generation 1 and Generation 0 parent to create your same stat perfect pair. Every egg hatched from Generation 0 wild tames has a very slim chance for a baby to have a mutation and can be hard to spot, every mutation has 2 parts a color mutation and stat mutation, but one of these mutations can be dormant in the baby and only pop in a future generation. So, a baby born with a color that parent doesn't have, but stats the same or one stat higher than either parent but the color of baby same as parents become a tricky thing to spot before you have your perfect breeding pair and this is where those Breeding Base Stats you are keeping a record of comes into play, compare both parents stats with babies stats and compare the baby color with parents color. Generation 2 (Perfect pair breeding) Ok so you have now bred your Generation 0 (father) with your Generation1 (Daughter) and a baby is born with exact same stats and level as Generation 1 (Female) now you have a perfect breeding pair, why because their babies will be born with exact same stats and level as the Generation 1 (Daughter) and Generation 1 (Son), because they are identical. Thus breeding them will give you either more identical stat female to breed with the male to increase your chances of mutation, now you keep breeding them and wait for a mutation to occur. You will immediately see that baby has mutation as it will be born 1 or 2 levels higher than parents (1 level for stat mutation & 1 level for color mutation, if neither stat dormant), now you compare baby stats with parents and if the mutation is a stat or color you want to keep it to become a generation 3 breeder but still continue breeding the generation 2 perfect pair for more or different stat or color mutation. Generation 3 (Specific Stat/Color breeding) Ok so lets say baby born from Generation 2 parents has a cool colour mutation and the weight mutation your were looking for now its time to start breeding it to get another mutation, so breed Generation 3 with mutation and one from Generation 2 (zero mutation) untill you get another mutation and from this point you ALWAYS use a Generation 2 opposite gender zero mutation to breed with the mutated one. Why here Ark mobile breeding become vague because on other other formats (PC, Xbox, etc.) breeding history and mutation stats are available and a 20/20 mutation rule apllies, which in all likelyhood applies to mobile also. It is that if both parent have 20 out of 20 mutations (which were unable to see on mobile) no further mutations possible. so be using a Generation 2 zero mutation as one parent the other can go to well over 20/20 mutations (174/20 possable) and becase one parent mutation free mutations will continue occur. Generation 3 breeding is where you split breeding do a breeding line HP another Weight etc. and once you want to combine them you Breed those mutated ones with each other and you will have your Generation 4 super good or super dino. Backbreeding Backbreeding is used when you want to remove wasted stats from your breeding line and only is used when breeding lines get close to the max dino level (Bred Dino Level 379 + 71 Level ups = Lvl 450 and dino will despawn). So to clear unwanted or wasted stats breed you high level super dino with a level 1 wild tame untill a baby is born with the specific stats you want to keep as a lvl 1 wild tame has no waisted stats... Very few breeders ever take breeding to that level and those that do know a lot more about the subject than me. General Does and Dont's Keep records of Breeders Stats. Dont kill off Generation 0, 1 & 2 Breeders they can be used to breed different mutation Line or fix a line if you pass 20/20 mutation. Hatch in bulk. Alway be on the lookout for new blood either from wild tames or another tribe on server. dont level or imprint your breeders (false basic stats will just make your own life difficuilt Finally I truley hope this answeres a few quetions out there and give some of you a better understanding about breeding and if your wondering the process to breeding a crazy good or even super dino take a lot longer than days or weeks it will take months and even years on official servers that dont have breeding multipliers.
  24. Breeding for mutations am i doing it right ? Ok i had two clean 275 pters same stats which i bread and got a 277 male mutated melee, i replaced the 277 male with the 275 clean male and continued to breed with the clean females, i have 24 clean 275 females, im expecting 279 baby is that correct because if so im not getting them im only getting 277 or 275 babies.
  25. Breeding Stats together Hello... Iam Breeding my Theriz in 2 lines.. one with Melee and one with Hp.. now i have 25 melee mutations and 19 Hp mutations... when i try to breed these 2 togehter i only get a theriz with the clean stats lvl 265.. does anyone know how this works?
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