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Found 115 results

  1. How to breed gachas? Hello everyone, I find very little information about breeding gachas. Almost all info is about adult feeding or taming. The wiki says it is able to feed through an adult gacha but the baby I tried it with starved to death. I also noticed even the baby picks up items beyond it's carry weight. That means one doesn't have to hand feed him at all, right? I'm currently using Cooked meat to minimize the waste. The wiki says with a berry only - Diet the babys starve. Is that still true if I fill up the inventory by letting the baby pick the berrys up? I also wonder if structures would be a good diet for the babys. Any Gacha-Breeding pros could help me out here? What is the best way to breed them and bring the babys to adulthood?
  2. Rub3n

    Dung Beetle TLC

    Dung Beetle TLC Hello! I think the Dung Beetle needs a TLC pass. To make it more realistic, it should be able to fly like its real life counterpart. And also it should definitely be breedable. Since real life dung beetles form a dung ball and lay their eggs in it, breeding should be possible by putting feces into the beetle's inventory and then making two beetles mate. After that, the beetle with the feces should form a ball and lay an egg into it. The egg should then hatch into a larva that eats its dung ball, so survivors wouldn't even need to feed it. It should then turn into a cocoon and after half an hour it should hatch into a Dung Beetle. I think it would be nice to have a rework of insects and invertebrates in general!
  3. Lymantria breeding Hi there! I have a suggestion regarding Lymantria breeding. First of all, I did't understand if they're actually breedable because on the Ark Wiki it says they're not, but if you look for Moth Eggs on the Wiki it says they are. Also I've never seen a Lymantria live in game because I've never played on a map with Lymantrias yet. But anyways: it would be nice if you introduced a metamorphosis process. Fertilized eggs shouldn't hatch into mini moths, but into caterpillars. You should then feed them crops to make them grow and eventually they would make a cocoon. They should stay in the cocoon state for around half an hour and finally they should hatch into a Lymantria. This would make the game much more realistic and I think it would really be fun!
  4. Having trouble finding those top stats for breeding? Lost your tames? If you play single-player or have access to the saved ARK then Larkator can locate tamed or wild creatures and display them on a map. It's a stand-alone PC app that utilises the lovely new savegame reader from Flachdachs. Features: Find both wild and tamed creatures Filter based on species, gender, min and max levels Show the results on a map with full coordinates Creature stats are shown to help you find that elusive next tame Automatically re-reads your save file when it changes Supports The Island, Scorched Earth, The Center, Ragnarok, Aberration and Extinction. Install from here, then help out by reporting bugs and suggestions in the Issues section on GitHub. Thanks!
  5. Mutation Bloodlines? So I'm kinda new to mutation breeding, I've researched it, and I understand some of it, I've heard you shouldn't mix two different mutations together till they're "maxed" (I assume 20 marks?) so I'm wondering, one of my dinosaurs have a health mutation, if I want to stick to health mutations, do I have to tame another two dinosaurs, breed them till they get a health mutation baby, then breed those two mutation dinos together, then repeat till it's max?
  6. Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  7. Campi

    Breeding 101

    First a disclamer - No one except the devs (and i highly suspect even most of them don't really know any more) knows definitely 100% how it works. Some of the numbers/formulas are just by observation. The stats on a dino are determined by a base value in each stat and level-up points which add a certain amount of values. Dino-Levels are the sum of those level-ups plus one. Lets look at a Rex for example. A level 1 Rex has the following stats: Health 1100.1 Stamina 420 Oxygen 150 Food 3000 Weight 500 Damage 122.1 Speed 90 Torpidity 1550.5 Now a level 2 Rex has one point in eighter one of those values. Each point in Health adds 220 so one point in Health would be 1320.1, two points 1540.1 and so on. Stamina: 42 per point Oxygen: 15 per point Food: 300 per point Weight: 10 per point Damage: 5.7 per point Speed: 0 per point (on speed its 0 on all species - this is no error - wild points don't increase speed on any dino) Torpidity: 93 points per level-point on any of the other stats This way you can "extract" the points in any given stat (or use a tool like "ARK Smart Breeding" to do that for you). The values are different on the many species so best to use a tool so you don't have to know them. The distribution of the wild-points among the 7 stats is purely random and can be eighter average or in favor of one or two stats. Those which uneven distributions are the ones you want for breeding. Because a average dino level 150 after taming around 220 will have about 30-35 points in each stat. But if you are lucky you can find 45+ and even above 50 in the wild (I only recently tamed a ptera with 51 in damage and i have a rex with unmutated 54 in food). Those are the ones you want since you can breed them with other dinos which are specialized in another stat to combine them into your super-dino. And do not only go for 150s when taming. The 51 damage ptera for example was a 145 only. You can get lucky on lower ones also. By pure luck you could even find a wild 150 with 149 points in one stat but the chances are higher for you to win the lottery 20 times in a row rather than that happening to you The only point to mention is that speed is always the same on any level no matter how many points went into it. But the points still get applied (except for flyers). Those are hidden points which can only be extracted by knowing the points on all other stats and the difference to the actual dino-level are the speed levels. You can say they are lost points. But keep in mind they still increase the dino-level and therefore the torpor-level which means they increase the resistance of your dino to stuns etc. which can make a difference in close combat situations. Also you'll need them to show off on your server to have the "highest level rex" Also for the offspring only the points a dino had in the wild + the extra levels he got from taming-efficiency count for the offspring. Any level-up you did after taming has no effect on the babies. This also means you don't have to level up your parents before you breed them further. If you really want to breed a "super-dino" its important to know how these level-points are inherited to the offspring. On each stat the game chooses between the father and mother value with a higher chance to get the higher one of the two (55% for the higher and 45% for the lower one). In addition there is a 3x 2,5% chance to mutate one stat which increases its point-value by 2. This can happen only as long as at least one parent has less than 20 mutations. Thats the value you see if you go to ancestry on a dino on top. It's listed for father and mother sepparatley. For the offspring of a dino the sum of both gets inherited over. For the following example I'll only look at health: You breed these 2 Rexes: Father: 40 Points in HP (9900.1) Mother: 30 Points in HP (7700.1) Possible Childs: 1: 40 Points in HP - Points from the father carried over (55% chance) 2: 30 Points in HP - Points from the mother went over (45% chance) 3: 42 Points in HP - Points from the father went over + random mutation in HP (2,5% chance of mutation + the 55% chance of getting the stats from the father) 4: 32 Points in HP - Points from the mother + random mutation (2,5% chance + 45% chance for the mother side) 5: 44 Points in HP - Points from the father + 2 random mutations - 0,034375% chance (55% + 2 times 2,5%) 6: 34 Points in HP - Points from the mother + 2 random mutations - 0,028125% chance 7: 46 Points in HP - Points from the father + 3 random mutations - 0,000859375% chance 8: 36 Points in HP - Points from the mother + 3 random mutations - 0,000703125% chance Options 3 to 8 are only possible if at least one of the parents has a mutation counter of less than 20 in their ancestry. The percentages stated on 5-8 are if both parents are below 20 if only one of them is below 20 you have a lot less chance for it to happen. 7 and 8 are such a rare case that for most people its a once in a lifetime thing - by probabilities one out of roughly 1500 babies gets this mutation. Also the Mutation-Counter does not mean actual mutations. If you have a male with 1 mutation point with a female with 1 mutation point the child will have 2 mutation points even if none of the stats that were mutated went over to the child because the one from the other parent was chosen. With this kept in mind if you want to get the maximum out of your breeding line I advise to first get a "clean" pair of base dino whom have all your highest stats of your breeding-dinos in but a mutation-counter of 0 => one male and at least one female. Then you start breeding those 2 together in hopes of getting more females (for faster breeding) and mutations in certain stats. After you have a mutation in lets say HP you breed the mutated dino with your unmutated base-dino so your mutation counter does not increase. This gives you a 55:45-chance to get an offspring with the mutation. The ones without the mutation you should let go since its a wasted mutation point. If you tame a new dino with one stat higher than you have in your base-pair already breed it with the base-pair - not the mutated ones - to get a new base-pair without mutations. Now lets get to color-mutations. Colors are chosen the same way as stats on the offspring with the slight change that its always 50:50 on each color-region to get the color of the father or mother. In addition every time you get a mutation (2.5% chance) you can get a different color in one region which might not even occur naturally on those dinos (cyan, yellow, red, blue etc.). You do get a color-mutation with every stat mutation but it can happen that it mutates to the same color as the parent had or that its in a region where it looks the same so you might not really see it. Lastly imprinting: Imprinting improves all stats except stamina and oxygen but it has no effect on the offspring of those dinos. So only imprint on the final line you will actually use in boss-fights, harvesting or whatever you do with your dinos. No need to imprint on the breeding-dinos themselves. PS: Personally I use this tool to keep track of all the dinos stats I own but there are several good ones out there I guess: https://survivetheark.com/index.php?/forums/topic/39942-tool-ark-smart-breeding-extract-breeding-stats-dino-library-pedigree/ Update: Changed the probabilities since with my observations over the last years it seems to be 55/45 and not the common believed 70/30 split on higher/lower stats! Breeding-Example with live data from my current server: I'm aiming to increase DMG as much as i can on those Tek Rexes without increasing any of the other stats to get the most out of the first 20 mutations (higher chance for new mutations as long as both parents are below 20). 82 is a clean male and 83-105 are clean females all level 334 - meaning none of them have any mutations on them. 115 already has 6 mutations in DMG and is level 346. Now to continue i start to make lots of eggs between 115 and the females. This can result in the following offspring: male/female level 334 - mutated dmg stat was not chosen => KILL (wasted mutation counter) male/female level 346 - mutated dmg stat was chosen but no new mutation => KILL (wasted mutation counter) male/female level 336/338/340 - mutated dmg stat was not chosen and 1-3 new mutations happened => KILL (wasted mutation counter) male/female level 348 - dmg value 63 - new mutation but not in DMG => KILL (wasted mutation counter) male/female level 350 - dmg value 63 or 65 - 2 new mutations but not both in DMG => KILL (wasted mutation counter) male/female level 352 - dmg value 63 or 65 or 67 - 3 new mutations but not all in DMG => KILL (wasted mutation counter) male/female level 348 - dmg value 65 - new mutation in DMG => KEEP male/female level 350 - dmg value 67 - 2 new mutations in DMG => KEEP male/female level 352 - dmg value 69 - 3 new mutations in DMG => KEEP If the dino in options 7-9 is a male it replaces 115 and instantly gets to mate with 83-105 again to get the next mutation. Should it happen to be a female it gets bred with 82 (the clean male) until i get a male copy of it with the dmg value in to continue the lineage. This way i ensure that only mutations in DMG go ahead and the 20 mutation points are reached only when i actually have 20 mutations in DMG to make everything go "faster".
  8. With the advent of tames like the snow owl and mana which can be given high end saddles and bred, we need to buff the older non-saddled dinos to have other counter options and so the meta doesn't stagnate Making wyverns breedable or a saddle option similar to equus (ride with or without) would mean more effective and varied counters to manas maneuvering Griffins similarly would be pull out of just being a quick flight tame and become properly effective again
  9. Question about breeding I apologize if this is not in the correct forum. I can't access the breeding forum for some reason to post this question. I hatched a baby Rex and am wondering if I breed in a higher stat from another Rex I have if it's level will remain at or below 376. Assuming I get all the stats from the baby and only the health from the other Rex of course. Current baby stats are Level 335 23,540 health 2,982 stamina 150 oxygen 3,000 food 500 weight 1,125% melee The other Rex I plan to breed it with has 38,060 health, other stats are irrelevant as they are not desired in the offspring. Basically I can't figure out if the difference between 38,060 hp and 23,540 hp is 41 points on a tamed dino. Please help. Thanks in advance.
  10. About breeding and mutation stacking So i have a clean pair of same stat rexes and by breeding a while i got a male breeder with 15 mutations, male breeder is breeding with clean base female. I'm getting new babies with 15/20 patrilineal and 0/20 matrilineal mutations.Question is when i cap the mutations on 20/20 patrilineal side. How can i go on breeding to cap both sides 20/20?
  11. Hi everyone, i have made a A-Calc taming calculator and companion app for Android devices, iOS devices and Windows Apps (Windows UWP / Windows Mobil). The Dino Taming Stats from last Ark Dev Kit are included. I hope that Tool can help you. Check it out A-Calc Taming Calculator Main Features at a Glance: • Taming calculator and guide for every tameable creature or dinosaur in ARK Survival Evolved, Ark: Scorched Earth and Ark: Aberration • Compatible with Ark Survival game for PC, Xbox One and Play Station 4 (PS4) • Dino taming and foodrate multipliers for unofficial ARK Survival Evolved servers - e.g. "0.5" / "2" / "5" / "0.25" • An all-in-one cross-platform Ark wiki guide & taming calculator • Always newest ARK Dev Kit data and personal testing data • Knockout details and calculations • Torpor timer and starve calculated timer for starve taming • Dino stats, dino trainee level calculation and Ark Wiki links • Overviews for dinos and creatures: carryable, dmg, stun and fits through • Admin commands (cheats), engrams, breeding times, 3rd party breeding calculator, recipes and dyes, patchnotes for PC, Xbox One and PS4 • Ark Maps (Custom maps for the survivor evolved game – created by A-Calc - ARK Community Taming Tools) • Available in different languages: English, Spain, French, Italian, Russian, Polish and German • Clean and neat design with fresh and intuitive interface Die Hauptmerkmale des Zähmung Rechner auf einen Blick: • Taming Rechner und Guide für jede zähmbare Kreatur oder Dinosaurier in ARK Survival Evolved, Ark: Scorched Earth und Ark: Aberration • Kompatibel mit dem Ark Survival Spiel auf PC, Xbox One und Play Station 4 (PS4) • Zähmen Geschwindigkeit und Futterrate Multiplikatoren für individuelle ARK Survival Evolved Server - z.B. "0.5" / "2" / "5" / "0.25" • Ein All-in-One cross-platform Ark Wiki Guide und Taming Rechner der keine Wünsche übriglässt • immer das neuste ARK Dev Kit und persönliche Testdaten • Schläfrigkeit - Knockout Details und Berechnungen • Narkose Timer und Aushungern Zähmung Rechner Timer • Dino-Statistiken, Dino-Ausbildung Level Berechnung und Ark Wiki Verlinkung • Übersichten für Dinos und Kreaturen: tragbare Kreaturen, Schaden, Betäubung und Passt durch • Admin-Befehle (Cheats), Engramme (Skilltree), Brutzeiten, 3rd Party Brutrechner, Rezepte und Farben sowie Patchnotes für PC, Xbox One und PS4 • Ark-Karten (Benutzerdefinierte Karten für das Überleben Spiel – created by A-Calc - ARK Community Taming Tools) • In verschiedenen Sprachen verfügbar (jederzeit umschaltbar): Deutsch, Englisch, Spanisch, Französisch, Italienisch, Russisch und Polnisch • Sauberes und ordentliches Design mit einer frischen und intuitiven Benutzeroberfläche Showcase & Changelog http://www.a-calc.de/showcase.html Downloads: www.a-calc.de Google Play Store Apple Store Windows Store Fröhliches Zähmen alle
  12. Maiasaura, meaning good mother lizard, should be added to make breeding easier, and add more biodiversity to the in game ecosystem. (I know one dinosaur isn’t exactly more diversity, but it does technically count. And anyone who’s ever tried breeding on an online server knows that even if your a big name tribe, unless someone is on 24/7, meaning unless you have a ton of members, and/or free time, it’s nearly impossible to do successfully. And I’m not even including the imprinting.). Tamed females could make a nest upon command, only once. This nest could hatch any one fertilized egg at a time, much faster than normal, and the hatched Dino could remain in nest until adolescences to receive a similar boost to maturation speed. Mate boosted Males set to wander with food in the inventory could act as a feeding trough for babies and juveniles only. Obviously with this skill set it would be in huge demand as a tame, so of course it should be more difficult to tame. I was thinking breeding only, wild Maia nests could be found on plains, banks and beaches, and maybe occasionally in deserts and forests. Each could contain up to 5 fertilized Maia eggs, taking them would enrage two nearby untamable Maiasauras. If you manage to kill them or escape, it’s as easy as hatch and raise, depending on luck and if you can raise them and keep them alive, you could conceivably only have to do That once.
  13. Data: How to tell if a stat is statistically good. EDIT: There are now multiple statistical data sets in this post, please check whether the data is for 180 max wild tamed to 269, official rates of 150 max wild tamed to 224. or for pre-tame chances for 150 wild or 180 wild. I have looked around and have not seen much information about how to tell if a stat is good based off statistical data. I decided to investigate it myself. Now, before I present my findings I am assuming you know how to do the following: Tame a Dino, and Enter Its Stats Into a Level Calculator. This means you know how many Level Points are distributed into each stat. Most creatures have 7 stats to distribute into (this includes wasted speed distributions). That being said, I originally hypothesized that stats form a bell curve around the average distribution of the tamed level points. I made a computer program to randomly roll stats for 1 million creatures and tally the 7 million stat rolls to see how often they appear. To explain this in detail: My server has a max wild level of 180 that will increase to 269 when tamed assuming 99% taming effectiveness. 269/7 = 38.4 average levels in each stat Now, assuming you want the best stats possible, I suggest taming all high level dinos regardless of pre-tame stats, but if kibble is scarce, I suggest still taming any high levels because you can make more kibble with effort, but you can't make high level dinos appear. Now, onto statistical data to help you decide if you got a good or rare stat roll. Once the program tallied all the stats of the 1 million, level 269 tames, these stats were converted into percents. These percents are as follows and tell how rare it is to get that roll or higher(PERCENTS OVERLAP AND ARE FOR 180 MAX WILD DINO KIBBLE TAMED TO 269): 52 or higher = 1.37% 51 or higher = 2.06% 50 or higher = 3.00% 49 or higher = 4.30% 48 or higher = 6.03% 47 or higher = 8.25% 46 or higher = 11.07% 45 or higher = 14.55% 44 or higher = 18.72% 43 or higher = 23.60% 42 or higher = 29.13% 41 or higher = 35.25% 40 or higher = 41.82% 39 or higher = 48.68% 38 = average for level 269 37 or lower is not something you want to stop at. You can use this info to determine if you want to continue looking for better stat rolls or start breeding. Note: Anything higher than 52 only appeared 0-3 times out of the 7 million stats rolled and anything higher than 60 wasn't even seen. That being said, aim for 48-50 on after tame stats if your servers max wild dino level is 180 because within a few mutations you're at 54-56. That's a jump from 1/20 or 1/33 chance (rare) to a stat that is 1/171 or 1/443 chance (Not impossible, but easier to breed). Thank you for your time. If you have questions, want data for a different max wild dino level, or would like a different format for the data, feel free to leave a comment. Edit: All statistical data was run multiple times to make sure the sample number (1 million dinos, 7 million stats) was large enough to produce consistent data and it was consistent. NOTE: I saw it suggested somewhere that there is a limit on how many points can be distributed into a stat when a dino is tamed. There is no way to prove this exists or what the cap is unless you go into Ark's source code. I will say that statistical improbability puts a sort of soft cap on how high you can get a stat to be without mutations. EDIT: The following is statistical data is about OFFICIAL SERVER RATES. That is a max wild dino level of 150 which can be kibble tamed to 224. Hopefully, this information is useful to the brave souls who play official. The average value for a 224 dino is 224/7 = 32. The chances for different stats on official dinosaurs tamed to 224 are as follows: 46 or higher = 0.67% 45 or higher = 1.08% 44 or higher = 1.69% 43 or higher = 2.57% 42 or higher = 3.83% 41 or higher = 5.57% 40 or higher = 7.90% 39 or higher = 10.92% 38 or higher = 14.72% 37 or higher = 19.34% 36 or higher = 24.80% 35 or higher = 31.04% 34 or higher = 37.93% 33 or higher = 45.30% 32 = average for level 224 31 or lower is not something you want to stop at. Again, shoot for as high of stats as you want, but 40-42 is a good place to stop taming for official servers and start breeding to get better stats. EDIT: Pre-Tame data for those whom it may concern. Sometimes kibble is scarce and people look at pre-tame stats to see if they want to tame an animal. That means knocking out the animal, putting its current stats into a calculator to get the point distribution. They then decide whether or not to tame it based on how 'good' the stats are, but how high is 'good'. For official rates, max dino level is 150. This means the average stat is 150/7 = 21.4. The following data is for UNTAMED level 150 dinos: 33 or higher = 0.70% 32 or higher = 1.23% 31 or higher = 2.07% 30 or higher = 3.39% 29 or higher = 5.37% 28 or higher = 8.18% 27 or higher = 12.01% 26 or higher = 17.02% 25 or higher = 23.27% 24 or higher = 30.70% 23 or higher = 39.15% 22 or higher = 48.25% 21 = average for 150 wild dino stat 20 or lower is not something you want to tame if kibble is scarce. For unofficial rates with a max dino level of 180. The average stat is 180/7 = 25.7. The following data is for UNTAMED level 180 dinos: 38 or higher = 0.82% 37 or higher = 1.37% 36 or higher = 2.21% 35 or higher = 3.46% 34 or higher = 5.26% 33 or higher = 7.76% 32 or higher = 11.10% 31 or higher = 15.39% 30 or higher = 20.73% 29 or higher = 27.09% 28 or higher = 34.38% 27 or higher = 42.39% 26 = average for 180 wild dino stat 25 or lower is not something you want to tame if kibble is scarce. Hopefully, this pre-tame information is useful to you. Happy hunting!
  14. I need breeding advice Is it possible to breed for a lv450 spino with 20/20 matrilineal damage mutations and 20/20 patrilineal health mutations. If so, how would I go about doing it?
  15. One random day after playing Ark for about a year and breeding almost every day, I was pondering why there wasn't already an easier more friendly tool to help me out. That is when I decided to build ArkWorld. It will be a portal full of useful, no fluff and always free tools to help Ark players grow. The first tool I have built is a Breeding Calculator. Please check it out and let me know what you think https://notalltalk.com/arkworld/breeding.html
  16. Looking for a small tribes tribe I’m a breeder and grinder, over 1000 hours breeding alone, if you need a really good tribe mate that will help as much as possible while making the best dinos possible HMU on PlayStation, PSN: Murphlez42
  17. Hello, My tribemate and I are avid otter breeders and we are at a point with the project where we would like to mutate the 47+ stats we have. Our count of wild tamed females was over 250 the last time I checked and all would be used for mutations. Considering we will have so many "shoulder pet" dinos down, we are worried we will be violating the Code of Conduct, specifically the following portion: Intentionally filling the server tame limit via spamming tames (such as Dodo, Jerboa, or easy to ‘tame and maintain’ dinos) and/or rafts There have been reports on the forums here for tribes receiving punishment via wipes for large quantities of other shoulder dinos like glowpets, but its hard to distinguish fact from fiction in an open forum like this. It would be devastating to lose all that hard work between stats (300+ level clean) and event colors. Would love to hear some feedback on this topic, if any mods or GM's have some input that would be appreciated too!
  18. Help with cuddle interval? Hi all! Im guessing a lot of people are asking this question, but I've never really understood it so I'm hoping someone is able to help me. I'm running a newly started cluster and I'm having some problems with maturespeed vs. cuddleinterval. Seems like the calculator I used is out of date or something. My settings are Babymaturespeedmultiplier: 25 Babycuddleintervalmultiplier: 0.1 How do I make it so most dinos get 100% imprint without to much hazzle? Pteradon to giga. Thanks!
  19. Help a breeder out I don't have pictures [ because I have xbox] but I got a female dark green body mutation so I was excited when I got a green stomach but it is a female do I need to wait until I have the green spine and it's male please help me
  20. Are the rexes good enough for boss fights? Hi I'm raising rexes for boss fights mine are popping out about 17 -19 thousand health and about 600 to 700 melee just wondering if that would be good enough for easy broad mother or if I should keep breeding out the stats.
  21. Just some basic questions here. Does anyone know how high the melee of a giga at hatch can get, or at least what is the highest you've seen yourself? Does it get much over 300? I'm looking into buying giga eggs and want to get some pretty good ones and not waste time on ones with mediocre stats. Also, does anyone know about how much a really good egg is worth in terms of turrets? I'm on xbox if that matters.
  22. Question about Breeding Mutations Hello all, first post here and I couldn’t find a way to post to the PS4 Ark Breeding Forum so I figured I’d ask here. My question is simple: when breeding you ultimately want to get to one single male with perfect stats, no mutations and a plethora of females with perfect stats with no mutations and then mass breed for mutations. If one pops a male with a mutation, replace the breeding male. If one pops a female with a mutation, breed her with the 0 mutation breeding male until you get a male and then replace that guy with the breeding male. My questions is, say you get lucky and have two females each pop out a male with mutations. How do you consolidate both of those mutations onto a single male to continue breeding?
  23. I'll keep this very brief because lets face it, we have mods that do this, I just feel its something that should be officially done, especially given it would allow "balancing" to be accounted for. If anyone really wonders why I say this its largely because of some of the new Extinction creatures which are very powerful are are breedable, that and I think it would be good for QoL, it would after all mean All Dino's get Baby and growing up states So yeah the basic premise is this, create official breeding methods for ALL Dino's currently implemented into the game except perhaps the Titans (I'll leave that for another discussion lets get past this one first). These conditions being more complicated depending on the DIno itself and on top of this give us the ability to choose which Dino's are/ aren't breedable. This way official servers can still restrict breeding on DIno's where required for the sake of balancing. I'll give some examples of these below, obviously you can argue they may be too simple or difficult to implement but the basic ideas seem sound enough and just need improving upon hopefully and where I'm struggling I'll just say where I'd start for searching for the involved mechanics / conditions. Invertebrates such as the Araneo, Arthropluera, Dung Beetle, Lymantria, Mantis, Pulmonoscorpius for example. I'm going to stick with some basic things I know about Spider and Mantis' and base my suggestion on the fact that the Females tend to like to eat the Males in a more realistic application and go for the in game application of, when a Male and Female are breeding the Male gets Health Degeneration, so you have to do something to keep the Male alive, such as heal it, equally while this is happening just for the sake of imitation you could have the Female get the relevant Buffs from eating. Next Basilisks and Titanboa's, not gonna lie I don't know much about snakes, all I can really say is base Titanboas a bit more off actual snakes and add a more difficult element to the Basilisk. For Robots (Scout, Enforcer and dare I say it MEK?) I'm not really sure what you could do either as they are not really Dino's I'd say you'd have to find a Versioning or Revisions system on them that replicated breeding with the end result being a New Blueprint (Maybe you have to make a station and put the Blueprints in them? It is throwing out new revisions) or maintain them not being "unbreedable" I find this one a difficult call to be honest. Griffins are another difficult example especially when I consider the Snow Owl which uses a similar flight mechanic is just straight up breedable so I would say they have to be bred perhaps at high altitude? or depending on the mythology your going with they might need to be given a "valuable" thing to encourage them to "Nest for breeding" Karkinos being mutated crabs makes me imagine we would have to ensure we have the correct type of environment, so temperature management and access to water would probably be on my list of conditions. Onyc, I'm going to be lazy here and go, its a bat, it only breeds at night time. Phoenix, another difficult one, I would opt for it has to be very hot, it can't be in the rain and perhaps for the fun of it it either has to be in an area where there is the Extreme Heatwave weather effect or its given a food if on another map such as I dunno, Fria Curry? Piranha, dunno? Just give them it I don't know how much them being breedable would cause issues normally to be honest. Reapers, these I really can’t think of anything for outside of us being given a way of doing what some of us already do and trapping a Reaper Queen, your kind of on your own here as far as suggestions go. Rock Drakes I would associate with requiring Radiation so perhaps we would need to give them a unique food, or craft a structure that allows us to create an area that effectively replicates a Radiation heavy area like their nests, so a shelter with a "Radiation Generator" for example. Rock Elementals are one of the more fun things I suppose as they are mineral based, honestly, I wouldn't even have them as Baby Rock Elemental, I'd have them as a Sand Elemental or something and when they are fully grown, they become a Rock Elemental. AS for breeding them I couldn't say I imagine you would have to give the Rock Elemental something to encourage it to replicate itself, naturally you'd need at least 2 Rock Elementals. Wyverns, well I'm going to go back to a similar concepts to the Phoenix / Rock Drake and say we want to try to recreate some of the environmental Factors depending on the Wyvern or reply on the map having a natural weather effect so say the Super Heatwave for Fire / Poison Wyverns, the Electrical Storm for the Lightning Wyvern and Rain / Snow for the Ice variant, each of these requiring Temperature management on top of this and perhaps have a food to allow breeding on other maps where these weather effects don't exist. All in all, you hopefully get the ideas I’m going for at a minimum even if you don’t agree with the suggesting methods or believe they can’t be implemented. I’d say they are OK starting points and again I want to reiterate that while I’m suggesting All Dino’s have the ability to breed, I also want us to be able to set which of the Dino’s that spawn on our servers are actually able to breed. That way if we don’t want people to breed Rock Drakes specifically, we can turn it off for example. Of course, there is more than just this to consider such as Imprinting as well as what unique mechanics you might want to add to some of them as they grow up (Looks at invertebrates and Rock Elementals) and what I've suggested as mechanics are literally just that, suggestions to get ideas flowing.
  24. Some palyers on my server have gigas with 70-200k hp. We are an easy pvp server on ark mobile, so i dont know how theyve done it. My gigas are when hatched normal stats with 17k hp and fully imp 34k hp. So how tf do they get soo much hp? Do i breed gigas wrong? Pls help me!
  25. Most creatures should be able to breed. With that said I understand some things like Mantis/griffin/wyvs/golems/reapers ect for rarity and balance reasons. It was not too long ago that water breeding did not exist. But why can we not breed something like Achatina, Araneo, Lymantria, Pulmonoscorpius, and even Arthropluera / Onyc? The dinos are already in the game, this seems like an easy win for WC. Just make them able to pop out a baby and we will play and breed them for MONTHS on Ark. I'd say 95% fo your player base doesn't care how the breeding happens (baby/ a cocoon/ an internal raise) just make it happen. You can think of something
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