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Found 8 results

  1. If not completely remove then I would suggest making some of the following changes: -Reduce the range of which the parasaur detects -Reduce the range of which the pararsaur notifies -Remove the "XX parasaur has detected an enemy" at the top of your screen and leave us with the red dot. -Remove turret mode and have the parasaur only work if it is being mounted and using right click. -Only detect enemies that are in line of sight, still see people in the mesh but could not have parasaurs in a 1x1 box. Would let us knock it out/kill it. -Make the red dot an egg hat. Discord bots and cave meta sucks and parasaurs are big contributors to that
  2. Let's face it, PVP is not for everyone. NPCs would give incentive to build like you would in PVP but not require the same insane time commitments.
  3. johntappe

    Inbreeding

    To balance players who just breed from the same line of creatures when proper breeding of any animal youd never want to do that. Rage- increase damage in general but also given the giga rage effect Unstable genes- Increased damage received and output Blackouts- Loss of control at random short duration not to often baisicly like when you're taming the horse Gigantism- model size increases, increased damage, health and carry capacity decreased speed and stamina
  4. They take away from the Rock Drakes that were designed to rule the map and make it so painfully easy to survive now. Aberration is my favorite map because it is so very difficult but with the addition of Managarmrs that rush of survival has been dashed. I found myself fleeing to classic just to evade Manas but Aberration could too be this haven free of Mana spam pvp. Remove Manas from Aberration and let the Rock Drake take back its spot as ruler of Ab.
  5. Wyverns have been neglected due to the Mana spam on Scorched Earth. They make the map too easy. Let Scorched Earth be the place where Wyverns can be king again.
  6. A community poll done by ShaneTheShadow on his Youtube channel reached a pretty large subset of the Ark player base. 8400 People. (*current average player count at 33,802) With all the hype about S+ and the Modding Contest, we see little talk of PvP Balance. Just a quick scroll through the comments of this poll highlights even more issues then Managarmrs, Titans. How has this been overlooked for so long, and how long will it continue to push players away from the game before being addressed? Personally, I've had an entire cluster get closed over Titan raiding. Continuously seeing friends leave for other games, not Atlas, because how stale PvP has gotten in the new Mana Meta. What's worse is, server owners are cutting the cord and the Ark player base is half of what it was for Extinction's launch. https://steamcharts.com/app/346110 Now I can't say everyone left because of PvP, but I can say a 100% of those I was playing with, have. https://www.youtube.com/channel/UCBj51z6msFQiX4pfmDejeZw/community?lb=Ugz55g-wl_oJt9rxEq94AaABCQ At what point will PvP be looked at?
  7. I understand I'm probably beating a dead horse here but hear me out. Microraptors aren't just powerful, they're OP (IN PVE). They have the ability to knock you off your mount, which is already bad enough, but to make it worse they stun you for ten seconds making you susceptible to everything around you, including the environment. For example, once I was carrying a recently tamed Bary home on my Argy. Since my base was all the way across the map, I decided to take a stamina break, however, three of these little demons decided it was high time to do something about my life, and subsequently knocked me off my Argy. I thought, "oh, ten seconds, no big deal", right before my face was chewed off by a nearby Alpha Raptor. So, any sane person might think "Oh, just don't go to places they spawn at on mounts they can knock you off of, or just don't fly low". While I partially agree with this, I also think that someone shouldn't be that limited in exploration, seeing that most of the mounts they can't knock you off of are large and slow. As for the "don't fly low" part, they cover so much of the map (particularly Ragnarok (for reference, use this https://bit.ly/2MZw8R6) that stopping to get stamina in their territory is almost inevitable, even if you have a high stam mount. Some might also say "Just keep your mounts on neutral". This is a good point and I think it's a great way to lower your chances of death but it is in no means foolproof. Keeping your mounts on neutral might mean you kill that Rex that's decided it would love a taste of your blood, but with how many aggressive things tend to be in the areas where they spawn (ex. Redwoods and the Canyons) there's a high chance that another dino will get the drop on you, leading to your inevitable death. Another common argument is "Just dismount before they reach you and they won't be able to do anything". This can work and has worked for me multiple times but you've gotta keep in mind that these things are some of the smallest creatures in the game and as shown by this video (https://bit.ly/2LTjyac) outpace every other land creature by a mile. Not to mention that they seem to have a tendency to come out of nowhere. It's just unrealistic to think that people will be able to consistently do that. Conclusion: Microraptors are OP (IN PVE), with such a powerful move in their arsenal and almost no way to consistently counter/defend against them, they have become a serious problem to me and almost everyone I know that plays the game. They deserve a nerf or something to make playing with them in the game more fun. I only say this because, in their current state, I'd rather play in an ARK where they never existed, and that's my breaking point for when I know something needs some serious adjustments. Some possible fixes I think could work great: Make it so if you have a microraptor on your shoulder or any other shoulder mount on your shoulder they will block the microraptors stun and proceed to fight that microraptor (if they aren't on Passive or Passive Flee, in which case they would do nothing). Another version of this that would probably make microraptors much less annoying is the same principle but the shoulder mount never leaves your shoulder or fights the microraptor but simply blocks the stun. I feel this would be good because it takes some sort of effort to acquire a shoulder mount but not so much that it makes countering microraptors a mind numbingly boring process. Another fix might be adding a "Spiked Helmet" at level 15-35 and making it cost materials that aren't necessarily hard to get but just rare enough that early game players will find this helmet valuable. I think a perfect candidate for this is Chitin/Keratin, costing about 75-150 for each helmet. This helmet would stop the microraptor from throwing you off and as an added bonus would damage any creatures that melee you that seem to be hitting you head, for example, compys wouldn't be damages but Vultures and Rexes would.(by amounts going up as the quality of the helmet goes up (ex. Primitive 2 dmg, Ramshackle 5 dmg, Apprentice 7 dmg, Journeyman 10 dmg, Mastercraft 15 dmg, Ascendant 20 dmg) Some other notable, however less exciting mentions include lowering their aggro range, decreasing their spawnrates, lowering their speed, etc., etc., As the title may suggest, I'm looking for discussion, so please, if you think I'm an idiot who deserves nothing but scorn for this heinous, wretched post, tell me why. And if you want to reinforce my already massive ego by reaffirming my beliefs, please do so. Have a good day!
  8. Hi there, I was wondering if some experienced PvP player could help me with an inquiry. I have heard a lot of talk on discord, forums, reddit, etc. about pvp balancing and how important it is to whether a server is successful or not. So, I was wondering if you some experienced PvP players could share with me what they look for in a balanced in a server (i.e. what makes or breaks it for you)? What, in your mind, equates to an imbalanced PvP server? Also, specifically on flyers in general, what do you believe is balanced? For example, if a server included Classic Flyers mods, what do you believe is a balanced way to configure this mod? If you're willing to discuss in more detail over discord or in PMs, please let me know. I appreciate all replies in advance. I hope everyone has a great Sunday.
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