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Found 10 results

  1. Native Dinos only Servers Managarmr on Aberration? As a long-time player of this map on unofficial and official, they alter the way the map plays completely. - They remove the aspect of difficulty that makes that map appealing. - They allow players to circumvent the gameplay of the map by skipping a lot of it. Working your way up to a rock drake and waiting for it to mature is no longer necessary. - They are a DLC creature, giving players with that DLC a pay-to-win advantage. - The map was supposed to be no flyers. That's what makes it unique and interesting. Manas diminish that greatly. Why does new content have to make older content less enjoyable? People like me still play this map, it's just much harder to enjoy with these tames present. My suggestion is this: Since some people like using manas on AB, and some don't want them there, why not make some official servers (Especially pvp servers) native dinos only and designate them as such? This could apply to all maps, not just Aberration. That's the best way I can think of to accommodate as many players as possible. Thanks for reading.
  2. They take away from the Rock Drakes that were designed to rule the map and make it so painfully easy to survive now. Aberration is my favorite map because it is so very difficult but with the addition of Managarmrs that rush of survival has been dashed. I found myself fleeing to classic just to evade Manas but Aberration could too be this haven free of Mana spam pvp. Remove Manas from Aberration and let the Rock Drake take back its spot as ruler of Ab.
  3. Reduce MAXIMUM tames even more Ok, everyone wants UNLIMITED creatures, unlimited PILLARSPAM, unlimited, ...well basically people want the WHOLE map for themselves......... Problem....LAAAAAAAAAG, and performance issues. No one needs 500 creatures. If anyone could have 100.000 creatures, and it would be reduced to 90.000 they would freak out just as much as they would, if its lowered from 500 to 200. So I hope wildcard does understand this. I walked up to a neighbor who had about 20 WYVERNS and maybe 100 PTERAS...just "for FUN AND BREEDING".... Also many could be disposed, which they dont have time for, meanwhile the LAGS AS poop. Lets be realistic: 20 rex for battle (if you are in a tribe, you only need 20) 5-10 for breeding Most creatures are for breeding, and ...becuase you can. And because we can we MAX it out, and you can have 70*500 creatures IN A GAME (+Wild + Players thats 45.000 ENTITYIES + lets say 500 wild, and + 70 Players. thats a whole lot of calculations. So yes, a pretty self explenatory summary, but Wildcard lower the max creature count to maybe 300. More creatures = MORE LAG More creatures = BIGGER BASES = MORE LAG MORE LAG * MORE LAG = .....Ark. So much times i fly though the map, and getting stuck to wait 5 minutes, and REALISE THE BASE DID NOT SPAWN YET..... The game becomes a slide show of popping walls and gates all the bloody time.... We get used to it, but it's a HORROR SHOW, and it can be improved, and Wildcard knows this. Reduce the absurd lag, reduce the "limitless" structures and entities, and people will have such a better time playing.
  4. If not completely remove then I would suggest making some of the following changes: -Reduce the range of which the parasaur detects -Reduce the range of which the pararsaur notifies -Remove the "XX parasaur has detected an enemy" at the top of your screen and leave us with the red dot. -Remove turret mode and have the parasaur only work if it is being mounted and using right click. -Only detect enemies that are in line of sight, still see people in the mesh but could not have parasaurs in a 1x1 box. Would let us knock it out/kill it. -Make the red dot an egg hat. Discord bots and cave meta sucks and parasaurs are big contributors to that
  5. Balance and item Mega suggestion for PVP These balance suggestions are for helping the PVP landscape to improve and be more fun and give more ppl a chance to succeed in it. -goals are for improving the chances for small and medium sized tribes and over all making game less about spamming titans as an attack. -Increase species X hp by 3x -gives the little guys more survivability, introduce stone/metal crop plots -Make Titan transfer cost to be 1000/2000 element. (you can farm 900 in 15 minutes according to my sources from 50K vein) . -Remove Parasaur / wolf purlovia detection ability while flying (too easy to spot peoples stash) or introduce some kind of non scannable small stash (like rust) - Allso too many ppl use ini files which makes finding your box stashes too easy. Purlovias get scanned too easily how it is atm. -Introduce Metal storage box with 120 slots of space 15K hp like a medium item between vault and the wooden storage box. (smaller than vault and relatively cheap to make) -3x hp to cryofridges. (ppl have lots of value inside - they are tek looking things .. so make them stronger) -Make levelling food and water to give 15 attribute points per level. (these stats are not used by most ppl) - make them mean something more by the 1.5 change. -While developing maps for the new expansion make it so that there are nice hidy holes for small bases .. the island map is the worst in regards to cool hiding holes/ areas. -Consider introducing a 10 man tribe game mode in place of the removed 25 man tribes servers. (OFC region lock asia away just like 6man servers) -Implement Mesh police plugin into the game. research can it work for blocking a player entering into a base from inside the mesh
  6. Let's face it, PVP is not for everyone. NPCs would give incentive to build like you would in PVP but not require the same insane time commitments.
  7. Remove transfer of Desert Titan to Island on Arkpocalypse This is day 3 of the arkpocalypse server and already my tribe with over 50 turrets was wiped by a desert titan brought from a DLC map when Island is Non-DLC this is unfair and broken and it is way to easy to tame to be allowed for transfer so early and is creating a cancerous game play, It cant be stopped on island so for arkpocalypse please make changes so the Desert Titan either... 1. Can't be transferred. 2. Takes Double damage. 3. Can't be uploaded/downloaded till day 5-10 of wipe. 4. Can't be tamed on Arkpocalypse period!!!! 5. Make it so it is wayyyyy harder to tame as it is way to damn OVERPOWERED!!!!!!!!! *the cost to stop a Desert Titan far out ways the cost to tame it this needs to be fixed/balanced* *KEEP IN MIND THIS IS FROM THE STANDPOINT OF SOMEONE THAT BOUGHT ALL YOUR DLC*
  8. johntappe

    Inbreeding

    To balance players who just breed from the same line of creatures when proper breeding of any animal youd never want to do that. Rage- increase damage in general but also given the giga rage effect Unstable genes- Increased damage received and output Blackouts- Loss of control at random short duration not to often baisicly like when you're taming the horse Gigantism- model size increases, increased damage, health and carry capacity decreased speed and stamina
  9. Wyverns have been neglected due to the Mana spam on Scorched Earth. They make the map too easy. Let Scorched Earth be the place where Wyverns can be king again.
  10. A community poll done by ShaneTheShadow on his Youtube channel reached a pretty large subset of the Ark player base. 8400 People. (*current average player count at 33,802) With all the hype about S+ and the Modding Contest, we see little talk of PvP Balance. Just a quick scroll through the comments of this poll highlights even more issues then Managarmrs, Titans. How has this been overlooked for so long, and how long will it continue to push players away from the game before being addressed? Personally, I've had an entire cluster get closed over Titan raiding. Continuously seeing friends leave for other games, not Atlas, because how stale PvP has gotten in the new Mana Meta. What's worse is, server owners are cutting the cord and the Ark player base is half of what it was for Extinction's launch. https://steamcharts.com/app/346110 Now I can't say everyone left because of PvP, but I can say a 100% of those I was playing with, have. https://www.youtube.com/channel/UCBj51z6msFQiX4pfmDejeZw/community?lb=Ugz55g-wl_oJt9rxEq94AaABCQ At what point will PvP be looked at?
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