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Found 19 results

  1. When any one connects to my ASA Server it just shows blackscreeen with where it says "player 1" and nothing happens I tried twice on windows server 2022 and once on Debian. Same result each time. Any1 know what to do server just list: Platform Memory Stats for WindowsServer Process Physical Memory: 188.10 MB used, 221.21 MB peak Process Virtual Memory: 191.74 MB used, 191.74 MB peak Physical Memory: 1951.55 MB used, 22586.94 MB free, 24538.48 MB total Virtual Memory: 1701.96 MB used, 26420.53 MB free, 28122.48 MB total ARK Version: 38.26 SetSettings called: { "defaultLanguage": "en", "gameId": 83374, "apiKey": "*****1aZe", "maxConcurrentInstallations": 3, "modsDirectory": "ShooterGame/Mods", "modsDirectoryMode": "CFCore", "userDataDirectory": "ShooterGame/ModsUserData", "isServer": true, "isServerPcOnly": false, "throttling": { "diskWriteBytesPerSec": 0 }, "premiumMods": { "publicKeyPem": "*****" }, "logger": { "enabled": true, "history": 8, "maxSizeInMB": 2 } } User context not loaded from disk Query server result: 2 mods Mod: Gigantoraptor (975282) requires upgrade/downgrade (5158337 -> 5220726) Mod: Dear Jane (983782) requires upgrade/downgrade (5199957 -> 5230746) Request to Install mod 'Gigantoraptor' (modId=975282, fileId=5220726) Request to Install mod 'Dear Jane' (modId=983782, fileId=5230746) Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5158337 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up possible 2 output dirs ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5199957 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Cleaning up possible 2 output dirs ... Starting to download: https://mediafilez.forgecdn.net/files/5220/726/gigantoraptor-windowsserver%2021.zip, file id: 1 Starting to download: https://mediafilez.forgecdn.net/files/5230/746/dear%20jane-windowsserver%2035.zip, file id: 2 WriteBufferWithThrottling: left_to_write 4430767 Successfully completed chunked download for: https://mediafilez.forgecdn.net/files/5230/746/dear%20jane-windowsserver%2035.zip Verifying mod (983782) download ... Cleanup temp directory ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... Unzipping mod=983782 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... WriteBufferWithThrottling: left_to_write 512 WriteBufferWithThrottling: left_to_write 87 WriteBufferWithThrottling: left_to_write 76736 WriteBufferWithThrottling: left_to_write 10030014 WriteBufferWithThrottling: left_to_write 26858 Successfully completed chunked download for: https://mediafilez.forgecdn.net/files/5220/726/gigantoraptor-windowsserver%2021.zip WriteBufferWithThrottling: left_to_write 1073056 Verifying mod (975282) download ... WriteBufferWithThrottling: left_to_write 38755 WriteBufferWithThrottling: left_to_write 31 Cleanup temp directory ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... WriteBufferWithThrottling: left_to_write 74 Unzipping mod=975282 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... WriteBufferWithThrottling: left_to_write 3715328 WriteBufferWithThrottling: left_to_write 508 Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5199957 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Cleaning up possible 2 output dirs ... WriteBufferWithThrottling: left_to_write 79 Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... WriteBufferWithThrottling: left_to_write 82694 Cleaning up (modId=983782, fileId=5230746) ... WriteBufferWithThrottling: left_to_write 31336 WriteBufferWithThrottling: left_to_write 5485568 WriteBufferWithThrottling: left_to_write 43269 WriteBufferWithThrottling: left_to_write 74 WriteBufferWithThrottling: left_to_write 4800663 Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5158337 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up possible 2 output dirs ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up (modId=975282, fileId=5220726) ... Mod valid: Gigantoraptor (975282) Mod valid: Dear Jane (983782) UShooterEngine::LoadGameMods with 2 mods UShooterEngine::LoadGameMods Loading Mod ShooterGame/Mods/83374/975282_5220726/Gigantoraptor/Content/PrimalGameData_BP_Gigantoraptor.uasset : 975282 UShooterEngine::LoadGameMods Using mod asset Package /Gigantoraptor/PrimalGameData_BP_Gigantoraptor as PrimalGameDataOverride. UShooterEngine::LoadGameMods Loading Mod ShooterGame/Mods/83374/983782_5230746/AnimatedSkinPack1/Content/PrimalGameData_BP_AnimatedSkinPack1.uasset : 983782 UShooterEngine::LoadGameMods Merging mod asset Package /AnimatedSkinPack1/PrimalGameData_BP_AnimatedSkinPack1 with PrimalGameDataOverride. Initialize Primal Game Data Override. Added Explorer Note Entry: DEARJANE_EXP_NOTE_1 Added Explorer Note Entry: DEARJANE_EXP_NOTE_2 Added Explorer Note Entry: DEARJANE_EXP_NOTE_3 Added Explorer Note Entry: DEARJANE_EXP_NOTE_4 Primal Game Data Took 0.00 seconds Server: "Sandkassen" has successfully started! Commandline: TheIsland_WP?listen?SessionName=Sandkassen?ServerPassword=HIDDEN?Port=7780?QueryPort=27015? -log -server -NoBattlEye -mods=975282,983782 Full Startup: 79.69 seconds Number of cores 4 Attempting to spawn additional explorer notes Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_1 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_2 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_3 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_4 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_1 Index: 1,248 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_2 Index: 1,249 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_3 Index: 1,250 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_4 Index: 1,251 FNetGUIDCache::PeriodicCleanAndCompact: 0.03ms total time [ 0.01ms CleanReferences() and 0.02ms compacting]; ObjectLookup.Num()=0 [0 removed]; NetGUIDLookup.Num()=0 [0 removed] FNetGUIDCache::PeriodicCleanAndCompact: 0.02ms total time [ 0.00ms CleanReferences() and 0.01ms compacting]; ObjectLookup.Num()=0 [0 removed]; NetGUIDLookup.Num()=0 [0 removed] F
  2. Hello! @acekorneyaI'm getting an error on my PS5 when trying to login to the server. It seems everything is setup correctly and I can find it in the server browser but when trying to login I get a connection timeout error. Any clue on what my issue might be? Thanks!
  3. 🦖 New Update for Ark Survivors! **Introducing POK-manager.sh: The Ultimate Ark Survival Ascended Server Management Script** We are excited to announce the release of POK-manager.sh, a powerful and user-friendly script for managing Ark Survival Ascended Server instances using Docker. Whether you're a seasoned server administrator or new to the world of Ark Survival, POK-manager.sh simplifies the process of creating, managing, and maintaining your server instances. **Key Features:** - Easy setup and installation with step-by-step instructions - Intuitive command-line interface for managing server instances - Create, start, stop, update, and monitor server instances with simple commands - Customize server settings, mods, and configuration through the script - Send chat messages and execute custom RCON commands on server instances - Schedule automatic server restarts using cron for optimal performance - Backup and restore server instances with ease - Comprehensive documentation and troubleshooting guide POK-manager.sh is designed to streamline your server management tasks, allowing you to focus on enjoying the game with your community. With its extensive set of features and user-friendly interface, POK-manager.sh is the ultimate tool for Ark Survival Ascended Server administrators. **Getting Started:** To get started with POK-manager.sh, follow these simple steps: 1. Ensure you have the necessary prerequisites installed (Docker, Docker Compose, Git) 2. Go to the repository from GitHub: https://github.com/Acekorneya/Ark-Survival-Ascended-Server 3. Follow the installation instructions in the README file 4. Start managing your server instances using the provided commands For detailed usage instructions, examples, and troubleshooting tips, please refer to the comprehensive README file included in the repository. **Support and Feedback:** We value your feedback and are dedicated to providing the best possible experience with POK-manager.sh. If you encounter any issues, have questions, or would like to share your thoughts, please join our Discord server: KNY SERVERS: https://discord.gg/9GJKWjQuXy We look forward to hearing from you and seeing the amazing Ark Survival Ascended Server communities you create using POK-manager.sh! 🎮 Join Our Community Cluster Server: Join Our PVE ARK Cluster Server: POK-PVE-Community-Cluster - Running Both Map in Cluster and More to Come as they release and added to the cluster - PVE: A peaceful environment for your adventures. - Flyer Carry Enabled: Explore the skies with your tamed creatures. - Official Server Rates: Balanced gameplay for an enjoyable experience. - Always Updated and Events run on time of released - Active Mods: We’re here to assist you whenever you need it. - Discord Community: Connect with our community and stay updated. - NO CRYPOD RESTRICTION USE THEM ANYWHERE!.. Make sure to select "SHOW PLAYER SERVER" To be able to find it in unofficial 🔗 Join Our Discord: Stay connected and get the latest updates: https://discord.gg/9GJKWjQuXy
  4. Are there any ASA servers out there for PS5 that haven’t been pillared to death?
  5. Me and my friends have this non-dedicated server on ASA that I host that we used to play everyday with no issues for 2-3 weeks when the game first came out, then took around a one month break from the game only to come back to the screen prompting one of my friends to "Create A New Survivor." We tried loading his survivor from the load option but there was nothing, we tried restarting consoles, closing app and waiting multiple hours but still the same screen prompting him to create a new survivor. Is this a local file issue due to the fact it's a non-dedicated server I host or? Is this related to the character transer glitch going around in offical servers? If it is my friend doesn't even know how to transfer a character nor has he ever attemped to transfer a character. *We've been using mods the entire time with little to no issues gameplay wise and they are all up to date every time we've got on the world *We've played official/public servers maybe three or four times collectively and none of us have attempted to transfer a character
  6. Today, I finally tamed Titanosaur as dino of final tame in local single-play (but single-player mode is off when titanosaur taming). But I couldn't be unlocked "Mastar Zoologist". I want to finish "Mastar Zoologist" with afterglow of Titanosaur tame. I certainly checked Complete Tame Dialog with dinos tamed by Non-Violent and Unique tame. So only knock-out is remained, and I tamed again all suspecious dinos. But I couldn't unlock it. I confuse and I despair because I didn't know what's dino that I didn't check tame complete. And I think I'll be not able to tame all KO taming dinos until end of today. So I use command, and my Master Zoologist is disgraced. Why this is happend because there is not checklist or command check what dinos are tamed. I know checkbox of explorer note. But it's need to get before tame and it's freaquently reset all explorer note. (I've already get reset 5 times only ASA) It's so much useless. Therefore, I want checklist or command checking what dinos are tamed. Thank you. EDIT: Another way, add a mark as tamed or not to wild dinos tip
  7. Some various suggestions: Read your suggestion forum, tweets from users, discord comments from users, and so forth. The information aside from the general complaining, is valuable. Listen to your consumers. Hire an intern to cheaply provide updates/interact with the community. The silence, occasional offhanded comment in discord or tweet, does more of a disservice then anything. No matter how big or small Wildcard may be, there are no shortages of interns that would love to be the "frontline" person for a company. ANY interaction is better then none. View PVP and PVE as two different forms of gameplay. Blanket fixes and changes dont always work in one setting. Render Distance: In an attempt to help server lag/issues, this was changed (it hasnt helped). In the process the new render range has created new issues. Namely, getting dinos to follow you correctly. With poor AI follow already an issue, this has exasperated the issue even more so. Please revisit this. Make reporting actual in game problems that arent related to exploits, easier and more clearly stated. As of right now, I cant see anywhere I can report an actual problem with something in game that isnt related to griefing or an exploit. Are there no "customer service" options? Or is it so hidden it's difficult to find?
  8. When starting the game and going to the server list, no servers show up and after about 15 seconds it just kicks me back to the main menu. Anyone else experiancing this issue?
  9. I'm on ps5 and looking for a tribe.
  10. So I was playing sp going in and out changing some settings around. Just difficulty and norm odds and ends. But then it got to the point where every time I tried to load up single player or non dedicated it crashes on me, Everytime. So I went back to default settings just in case and still crashing every time. Looks like I might have to go back to pc. Anyone else have this problem? I did see a post on reddit from yesterday that seemed to be the same problem but no answers. Thanks.
  11. Who are we? So last month the same as most individuals me and my tribe members (also close friends irl) made the jump to ASA. There are currently three of us in total (myself included) with the later addition of two others. Myself and my tribe have over 3k hours combined. We are all very advanced players through both PvP and PvE servers. Having killed all end game bosses and taken part in numerous alpha tribes, as well as taking down a lot also. 😜 Recuitment: What are we looking for you may ask? The truth is, we aren’t like other players. We don’t care if you’ve been playing since release, played 1k hours or if you and your new local buddies Bob and Human have just started out and tamed your first lvl 8 dodo. Right now we’re looking for numbers, opportunities to grow. We want to go on this experience together. With the end goal becoming an alpha tribe to then becoming thee alpha of all alpha tribes. Every single one of of us is not scared to get our hands dirty, we all understand the mechanics of the game l. With the main mechanic being grinding. Unfortunately for the games sake, we all have a weird like for this mechanic. All we ask of you is that your willing to chip in, grow our PvP empire with us and most of all have fun. Over to you; So if you (solo), a couple or a group of you are interested in merging with both ourselves and others, then don’t hesitate to message me and reach out. I will always reply as soon as possible. Just send me a little bit of information on yourself/ves and we can get on our way.. - Nationality. - Age. - Experience. - Hours played. We look forward to hearing from you all and potentially making future friendships! Feel free to hit me up on my discord: Wanglock#8577
  12. Ran the update that released this morning and ever since, my server has crashed every couple hours. I have not added any other mods to my server made any changes to the settings or anything for the last 2 days. Yesterday it was running just fine but then after this update, crashes a bunch. I can upload my most recent crash report but I don't know which file I would need to upload here for someone to tell me what is going on.
  13. ASA did bring some improvements to the UI but it still feels annoying to navigate at numerous occasions. I will make a list of things I'd like to see added/changed: -------------- Inventory / Crafting / Engrams -------------- - Split Stack into X stacks (hover the option directly focus the textbox, use scroll wheel to increase/decrease, hold SHIFT for increment of 2, hold CTRL for increment of 5) - Better Split Amount (hover the option directly focus the textbox, use scroll wheel to increase/decrease, hold SHIFT for increment of 2, hold CTRL for increment of 5, hold SHIFT + CTRL for 10% increments ), accept %. - Allow splitting in Target Inventory (why not?) - Search bar hotkey, clear search button (and hotkey) - Remember your previous input in searchbar - Searches history - Crafts History - Favority Crafts ( Allow us to favorite crafts) - Better highlight of available crafts (enough resources) - Track Craft hotkey (when hovering an item / engram) / clear tracked crafts hotkey - Show tracked crafts first in Crafting tab - Allow us to directly craft a tracked item by clicking on its icon in the tracking popup - Fix Transfer and Drop all so they respect the selected filter. - Allow us to repair our equipments without the need to un-equip it one by one. EDIT : 2 Sorting settings so we can sort by Weight + Alphabetical EDIT : Per Container Sorting settings (individual sortings for different containers) -------------- Tracking Tab / Dino Group -------------- - Remember Filter and previous search input - Searches History - Allow renaming dinos from there - Allow us to see dinos levels distribution That's about it for now, if more comes to mind, I'll edit.
  14. I recently bought the game from Steam from the store page and have run into a 2 page error screen, then the game crashes. I performed an update, scanned the local files in steam, reinstalled the game, windows and security windows updates, along with going to the device manager and reinstalling the display driver manually. Everything apparently current* The error along with a popup that asks me to install the latest nvidia graphics driver (though I have the app GeForce Experience which adds any updates to my card, and it's current*). I have done this a couple times along with clearing the steam cache, starting the game without Anti-cheat, which almost worked, but still ended doing the same scenario with the 2 page error and request to update display driver popup. I've kind of reached a crossroads debating on requesting a refund.
  15. https://imgur.com/a/Xn9lOBA Screen steam User Reviews I won't talk about optimization or anything like that, mainly because my PC doesn't meet the minimum requirements, and yet it opened up and I was able to play. My comment aims to highlight that a reputable company should not do what was done to the public and the players. The game was set to launch at 4 AM here in Brazil on October 26, 2023, with a advertised price of 121.99 with a 10% discount, bringing it down to 109.79 reais. Out of nowhere, with no prior notice, the company changed the price at 11 AM on the same day to 220.00 with the same 10% discount, making it 198.00 reais. Those who love the game and were lucky enough to win it as I did should stand up against the company and demand a return to the previous price and keep November 1st as the deadline for the promotion. It's not fair, and far from just, for those who didn't have the opportunity to buy the game at the promotional price of 109.79 reais. Anyone living in Brazil knows that this price is already a significant barrier to acquiring a game, especially when considering the full price, which is practically 18% of the country's minimum wage. The vast majority of the gamer population has outdated hardware due to our tax policy, which has worsened recently. Therefore, I would like to ask everyone who found the company's actions "dishonest" to push for a return to the previously advertised price https://imgur.com/wShUMvT Screen steam User Reviews ² Report the game for 'Violations of Legal Terms' here on the Steam page. The company launched the game with a promotion for R$ 109.79, valid until November 1st. However, before the date set by the company itself, they changed the price of the game, almost doubling it, which constitutes a violation of Articles 35 and 66 of the Consumer Protection Code here in Brazil. Constituting false claims about the value and non-compliance with the published promotion. ART. 35. If the supplier of products or services refuses to fulfill the offer, presentation, or advertisement, the consumer may, alternatively and at their free choice: I - demand the forced fulfillment of the obligation, according to the terms of the offer, presentation, or advertisement; ART. 66. Make a false or deceptive statement, or omit relevant information about the nature, characteristics, quality, quantity, safety, performance, durability, price, or warranty of products or services: They are REQUIRED to fulfill the initial offer until the specified date, as per Brazilian legislation. Any change in price could only be made after November 1st. Help us in the SA region, we want to play but the game is ridiculously expensive
  16. What is one of the most important factors for an online game? The popularity! Nobody wants to play in an empty online game, right? Well, let's start by saying that even before ASCENDED was announced, EVOLVED was already dead. ARK is a game that has population loss as a natural consequence, because half of the players that lose everything don't want to start from zero or don't have chances because it's hwrd for a new tribe to compete with the old ones. Another reason that made the game dead was the ever-increasing opening of new types of servers like SmallTribes and many others, that divided the population, making the official servers more and more dead. The novelty of the ASA announcement that excited many was the possibility of playing in complete crossplay, because the servers would be SUPER populated. But now, for fear of unbalanced games and PC cheats, Wildcard wants to create servers only for consoles and this way will divide the console community into 4 parts! (also considering SmallTribes Fullycrossplay and SmallTribes console-only crossplay) Console tribes are now confused. They don't know where to go to play. Full crossplay more populated but perhaps unbalanced and with cheats or just console less populated but more "safer"? This split is the worst thing Wildcard could do. With new servers we have a great opportunity to populate the pvp community and we are wasting it. 🔸 MY ADVICE IS THIS: set the console-only servers as if they are like servers of new maps you opened on EVOLVED. That is, with partially limited transfers. - Can transfer characters from full crossplay to console crossplay; - Can transfer characters from console crossplay to full crossplay; - Can transfer items from console crossplay to full crossplay; - CAN'T transfer items from full crossplay to console crossplay. In this way, anyone that decides to build a base on consolle-only crossplay (because they are afraid of unbalanced play and PC cheats) will still be able to have bases on fully crossplay servers too and in the future will be able to transfer everything from the console-only crossplay. To do full crossplay if the cheats are indeed fixed. Console-only servers cannot be attacked by the PC but as also PC players will not be disadvantaged by this situation: why would console-only players attack PC servers if they can't bring back their loot and items? And, PC players would still have significantly better dinosaur stats than console-only players. 🔸 Another idea is to eliminate SmallTribes to encourage players to find/create large tribes in the official. Or connect also SmallTribes servers with official servers (removing the 3x and leaving only the tribe member limit). In this way, whoever attacks those servers will only be able to do so by creating tribes of 6 players. In short, it's important to build a HUGE PvP community.
  17. https://en.wikipedia.org/wiki/Wakaleo_oldfieldi Bigger then thylacaleo, with 2 types of saddles, regular one and tek one with uses element ore as fuel, wall climbing, jump as karkinos, imune to radioactivity. powerfull bite, imune to purlovias stun attack. taming as regular thyla. breedable.
  18. Hi, i know im just one of the thousend players. But i want to share my opinion about ark official servers. I played many games and got many expirience, so i want to share it with you. About what i mean... Its be better if when u open ARK: Ascended servers there will be some PVE servers with x1 rates, x3 rates(like on EVO event right now on official server, but constantly), and like x5 or x10 and it will be always constantly. Often meet server rates like this, because there play a lot of ppl and all of them have different opportunities and different time to play the game... So if you start some event - rates no need to change(its easier to you and better for other players), this is better because players dont get confused like - " oh no there is event, i want to make it... But there is also better rates than usually, i need to get some more exp... no i need to breed my dinos faste... no no no i need to farm some more resourses... ahhh i need clone myself" So if rates will be always constantly people can make their time, choose what they want to do, plan something, and when some event starts they can calculate more easier what they want from event and do changes in their usually game plan. And one more moment i wish to add, its about building and collision. For now people cant build anywhere they want, because if there is some bumpy surfaces, as example u cant put the wall or doorframe and u must do the base on other place just because u cant close that 1 hole on ur base and other people can get in. Can u make something like "flexible wall / floor / ceiling" or allow to build only 1 wall / floor / ceiling into textures, so people can close the holes they can have in building process. This makes a lot of multiplicity in building.
  19. These are some QoL Improvements I think could really set this new upgrade apart from the original since we are all paying for a brand new game. I believe you should have some focus on things like: -Mechanics First has to be Fixing Meshing, Hit Detection, Hit Boxes, Longneck Rifle Reload and fixing other Glitches the community has been begging to be fixed for years. I don’t want to list them all because I know you have enough YouTube videos and posts full of them. I’m pretty sure you guys have them all listed already. So I tried to think of some others I haven’t heard as many people mention but have heard demand for in the community or just thought they could help myself: Please make sure all Taming Mechanics, Boss Battles, Caves, Orbital Drops, Element Veins & Genesis Missions (1&2) are tested, balanced and actually understandable, playable, and passable. Please not just good ideas on paper but great ideas in-game and all running properly. This is massively important. There are not many creatures that need to be rebalanced taming wise, but a few. Like Amargasaurus for example. Boss battles/caves (especially Tek cave) could use some minor tweaks. Orbital Drops & Element Veins are more just a suggestion for a double check on balancing between tribes and solo runs. But Genesis (1&2) Missions could definitely use a rework, rebalance, retest, and some of the more repetitive missions replaced altogether with ones that are more fun to complete. Multiple Map Saves and 1 Back-Up Save on single player. 3 separate saves per map would be best but at least 2 separate saves per map. Allowing us to keep an original playthrough while being able to start over without losing past builds and progress. Plus One Back-Up Save of our current playthrough in case of a glitch that breaks our game or something so we have a save that we can roll back to. Keeping split screen couch-co-op is highly suggested also. As well as, if possible, to make the non-dedicated servers on our consoles run any better with its 4 player count. Anyway to use the Next Gen Hardware to make them a more viable option. Not increasing the player cap, just making the 4 player count run with no issues, no lag, and no no distance limitations between players. Re-Arranging Console Choice Wheels like the whistle command wheels and creature option wheels on consoles, to have the options be easier directions of up, down, with left, right, etc. instead of mostly sideways/diagonal directions, (having options be more on the compass directions of: N, S, E, W, for majorly used options and NE, SE, etc. for secondary used options) allowing to be chosen quicker and just set up to be used more efficiently for controller joysticks and game pads. An example would be having “All Follow” as left and “Stop All” as right while switch “Follow One” to up and “Stop One” to down, etc. Making the most chosen options easier to choose quickly, and preventing accidents like hitting up make every tame you have placed perfectly all run toward you and have to be put back in place. Left or right would be less likely to be accidentally pushed in a hurry. -Servers Adding a “Stack-Size” Server Setting that keeps the ratio of the original stack size (50 cooked meat, 100 raw meat, etc.) but allows us to multiply the stack size by: x2, x3, etc. allowing us to decrease them to x0.1 and raise them all the way up to x10 if we choose to play that way. I can understand the different sizes per item but we should be allowed to have a multiplier on at least unofficial and single player to give us more difficulty options to make the game harder or easier depending on the experience we want. More understandable, balanced, and equaled out Baby Server Settings. More in depth descriptions on Individual server settings over all as well is much needed. But I’d like to have, say baby growth rate and imprint rate settings being equal. Where if I have growth rate at x3(3.0), and also have imprint rate at x3 or 3.0 or whatever I have growth rate on, I should be able to get 100% imprint on all Dinos, and so forth… So they are easier to use and understand. Because I for one could never find a good guide on those settings or ever find a good balance I was happy with in-game. Maybe I just need better explanations on them as I said. Just something to make the server settings more user friendly. Basically making Altering Mutations in Dinos to not boost stats as drastically per mutation. So official servers can’t end up with an enormous power gap in stats between built up established tribes and newer tribe’s fresh tames. At least not as massive of one. This will help keep the one-shot-kill bullying down on official servers so newer players aren’t deterred from servers because of bigger already established tribes with unbeatable power gaps to their breeded tames. We still need to be allowed to make our Dinos stronger and add color mutations through breeding, just not as much of a gap between the best perfect-tamed Dinos, and the fully-mutated ones on official. Where it is still worth the effort but not as unbalanced for fresh players. At least on official. Being able to change the setting on single player and unofficial should still be possible but to make official a more fun experience it would help to decrease that power gap so new players can still have, at the very least, the possibility of escaping griefers. An "Era" Server Setting to pick the Era for which creatures spawn in as an option. Some check boxes with “Carboniferous”, “Triassic”, “Jurassic”, etc. and only the creatures from the boxes we have checked would spawn in. Maybe an “All Eras” box to turn the setting off altogether, but unchecking it would highlight the other Era-Checkboxes, and which ever Eras are checked, only creatures from those Eras would spawn in. Could be used for everything from Educational to Role Playing purposes. -Builds Split item size-classifications between small Physically Movable Structures like: small storage box, mortar & pestle, and other items that you could easily pick up, and separate them from the Physically Immovable Structures like: buildings (walls, foundations), the larger structures like smithies, forges, etc. that can’t just be readily picked up. Please allow us to pick up and move small objects with no time restrictions while keeping the larger structures as they are where they can’t be moved after a short time unless by another means like a creature ability. It just makes sense and would be a real QoL improvement. Pretty much just making the smaller structures operate like the wooden chair/bench or fish trap. But you can exclude the little firepit from the objects/small-structures list because it makes sense that you could not pick that back up. New Building Options added along with Raising/Lowering Foundations like: Half Height Wall Sizes, Flipping Slopped Walls Upside-down, a Shorter Double-Door Gate-Entrance for Fences, and another Gate Size in-between the Double Door and the Dinosaur Gate. The ability to Save Whole Bases (not items and appliances inside, just the connected building structures like walls, foundations, ceilings, etc.) as Blueprints that we can place and then build up a highlighted skeleton where ever it is correctly supported to be placable. Like newer survival games do with some of their building systems. Anybody in the tribe adding built walls, foundations, etc. that are needed until it is completed. Being able to save and trade base builds and make building more of a community project if they want to work that way. Still giving us the ability to be creative while being able to more freely share that creativity with others. Although making it only possible for the tribe leader, or specified tribe mate by the tribe leader (a gifted “Architect” title), to create and copy said blueprints. Maybe with a new Architecture Desk-Structure that copies whatever building it is built in. Creating a Blueprint out of whatever is connected to the foundation/ceiling that it is built on. (Not including zip lines in blueprint because that could make them much bigger than intended sometimes) Adding in Placable Structures like Gather Pits (lumber pile, stone pit, thatch bin, oil tank, etc.) that we can access while on our gathering-mount and unload all of that particular resource with the click of a button to get back to gathering quicker and more efficiently. One thing I think this game makes you waste a lot of time with is gathering and storage management. If there were ways to streamline that process with options like this I think it would be widely appreciated. They would be like primitive versions of the Tek storage boxes that the Stryder can transfer resources to, but these would have to be traveled to, all be unique, and the resources transferred in manually, but keeping it as simple as a button click while on mount when you are in its range to unload all of that specific resource. With a very high storage limit for that one resource in the new structure. It would also give us more to build around our base for aesthetics and immersion. Especially if there were visual cues of resources being in them or not. Being able to see a Glowing Outline of where Water Pipes & Electrical Wiring are in foundations and through walls. Blue for Piping and Yellow for Wiring. Making placements easier. A toggle option to have them snap inside and then slide side-to-side on walls and foundations, while seeing the glowing outline inside, would be great also. After pipes or wiring are placed they should be highlighted when you go to place more. To easily keep track of where out-of-sight piping/wiring are. Better Ship Building Options made specifically for the raft. We all eventually try to turn them into giant ships anyway. The ability to improve on that would be awesome. Not Atlas level ships by any means. Just the ability to build better ships. Adding placable masts, sails, ropes, etc. would benefit also. Not necessary but the addition of floating-dock-foundations that connect and move with the water without needing a million pillars (foundation size version of the floating platforms that connect together and with floating platforms & regular foundations to anchor to land) that would be so useful as well. Buildable Fish Tanks like the Vacuum Compartments but clearer to see through and reversed to fill up with water when piping is connected & irrigated. Being able to build it out cube by cube and stack them to make it deeper. Releasing fish from fish traps in it or aquatic creatures from cryopods if they space allows it to release them inside. Can be used as terrariums or baby nurseries when not putting water in also. Could be extremely interesting to add to our builds and see what people do with them. Choosing to have the top open or covered, and only being able to access the inside from the open top, or a hatch on the top when covered. Should also be able to add Vacuum Compartments as doors to the sides where wanted. Builder’s choice. Paintable Wood/Stone/Metal Wall Patterns. Allowing us to put stock image visual patterns on our built walls with the necessary dyes available in inventory. You could do flowers and polka dots or whatever you would want to add with it, but my ideas on it would be things like Aztec & Egyptian style hieroglyphics. Pagoda Wall Paint Patterns, Viking Runes, Neanderthal Cave Paintings, etc. Giving our bases more of the aesthetic that we are going for with the build. The ability to Grow More Crops like rare flower/mushroom, cactus, Aberration mushrooms, fungal wood, and maybe some new crops from other maps in our greenhouse if certain requirements are met to sustain them. New Decorations for bases like new furniture pieces and mounted fish/more trophies to hang up, etc. A Larger Fire-Pit like a Bonfire option as well that makes charcoal faster. A Large Surveillance Screen that can be placed on walls and connected to the surveillance system from Genesis if possible that allows us to see whichever camera we have it set to without having to go inside the terminal. Just a large live feed on the wall. -Item Mechanics We should be able to keep Milk and any Other Food or Ingredient in a Refrigerator… If we can’t for balancing reasons, please change the balance issue and not reality as we know it. Please lol. It just doesn’t make sense to have food products in a game with refrigerators that you can’t put them in. Piggybacking of the refrigerator would be Adding New Foods for our Characters like Bread, Scrambled & Hard Boiled Eggs, Sausage, Biscuits, just having more cookable foods that make use of food ingredients we already have in the game, that could also give us unique special buffs and abilities, would really add a lot more to the game. A similar suggestion is using the Trophies from Certain Creatures as Crafting Materials to incorporate them more into the game rather than just offerings to the bosses. Boa & Megalania Venom for example could be used as narcotic. Or an inferior alternative to narcotic, or even an intermediate between narcotic and bio-toxin. Either would make it more useful throughout the game. Raptor or Rex Claw necklaces that give our a character a buff of some kind and so on… I just feel there are a lot of trophies that could serve dual purposes in game beyond just merely being boss offerings. So many opportunities for those trophies to be a lot cooler and more useful. Piggybacking off of that is a side idea to just add jewelry like Necklaces that we can Create out of the Trophies. They could be used for trade, give us buffs, or just look cool. Making them customizable by what trophies you use would make them even better. Even if we could only make necklaces. Adding a sauropod bone would turn them into bone beads, adding T-Rex arms or raptor claws would have the claw tips hanging from the bottom of the necklace, etc. or just having different color beads depending on what trophies are used to represent the bone, ivory, scale, or claw used or something. It could be a way to give our characters small buffs, be used as a in-server currency, or something to challenge a survivor to a contest of skill for. it’s not necessary. I just thought it was a fun idea I wanted to throw in. We use small storage boxes at the moment, but having An Actual Mailbox we can put in front of our base that people can put notes in would be such a great feature. Having an animation of the little flag going up when something is deposited and only allowing the person who built and placed the mailbox to check the inventory and take everything out with the flag going down would be perfect. -Creatures If the Pathfinding is going to be so much better, then maybe having the ability to set a “Home” point for creatures and flyers to return to and land on command. Maybe with resources or just because you want them to head back while you continue on your way. The option to say “Go Home” and then them actually making it there would be a great option to have. Setting Guard Routes for tamed creatures that they will follow passively or defend depending on their setting without wandering off of the route. Would be useful for so many different reasons from just base defense, to aesthetics, to setting scenes for videos. Wild Creatures having Better Stalking AI. Reminiscent of the forest/sons of the forest. Investigating us for a second before they rush in, wolves circling survivors before they strike, sabercats creeping up slowly, dire bears doing mock charges. Any way mechanics like these can be implemented would be much welcomed where they would make sense in ARK’s gameplay. Wild Creatures having some More Idle & Resting Animations, even drinking animations and giving wild creatures a thirst meter would vastly improve immersion in a playthrough. Being able to have a “lay down” or “sit” command for all our Tamed Creatures would do a lot for that as well. Unclear how hard this would be to do, but it would be nice if there was a way you could Whistle Flyers to land and they land specifically where you are pointing your cursor when you whistle, instead of them choosing some random place. Even if it is a wall for the Tapejara or the ceiling for the Desmodus. Could be used to make Onyc land hanging from ceilings also. I know as of now it would be difficult to choose which creature lands where if there are multiple flyers in the air, etc. but if it was possible it would be a nice option. Bosses having 3 Segments Added to their Health Bars (33%-66%-100%, etc.) That change the dynamic of the battle slightly accompanied with an animation from the boss representing a new phase of the battle being hit. This would add a lot to the experience of the boss battles. Also TLCing at least the original 3 Island Bosses animations and models would help. All the bosses, even Moder, could benefit from cleaned up AI, animations, mechanics, visuals, etc. Finally, this is kind of QoL but more TLC. It is the ability to train the Oviraptor to only wander in a certain radius, while Collecting Eggs and maybe depositing them in a specific, egg-safe holding-bin or creature also. Would really fit in with the Oviraptor and would help tremendously, especially on single player, to have a breeding assistant with egg gathering that fits so well with the game itself. - I could keep going but I feel this has already gotten much too long. Including a Legacy Dino TLC and New Content, with a lot of these QoL Improvements, could really Set AS:A apart from AS:E and make it truly feel like a more over-all polished version of the original game. As the community always felt it was intended to be. P.S. Any Ideas the Community Has, feel free to leave them in the comments.
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