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Found 3 results

  1. Platano

    Mosa Update

    I love the mosa and continue to love, i would love if it had better swim control like swimming backwards, side by side and pls dont dismount with jellys(cindria). pls support this if your a mosa lover
  2. Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living in it's many environments both here and across other arks, This cave has water everywhere it's the perfect place for these things to thrive, and seeing it live in the swamp waters, and even the artic has quite a few though they prefer to stay submerged in mud underwater. I have even seen this thing swim in element and thrive it's a very adaptable creature. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, in the caves. until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using a vast amount of wood, and platfibers we managed to make a malleable mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Variants: The Glypheoidea being the ancestor of the modern Crayfish It has the potential and capabilities to live in nearly any environment. Crayfish having Gender Dimorphism With females being smaller with lower damage, faster speed, wider tail, and males having larger claws for damage, slower speed, and narrower tails. Variations would be strictly male as the females need a strict environment to actually lay their eggs. Deep Ocean variant found at the bottom of the ocean, Capable of giving off a faint glow around the sides of its legs similar to aberrant creatures. Artic Variant, The spit attack instead of being normal water it is a slowing ice effect like the snow owl except a breath attack like the Managarmr, and the Corrupted Variant being much faster and having 2 Crusher Claws rather than a Crusher Claw and a Pincer. Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of its water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on its back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is mostly a traveling mount capable of carrying a large amount of items and being a mobile home for an extended period of time, and if Male it could even be a combat mount. A Female could make this a very useful Siege Dino as well As The Enlarge Tail Allows for a Siege Platform to be made providing additional armor and converting the saddle into a pillbox cannon. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. Additionally Female Variants are capable of being tamed with babies already inside shown by a few eggs being visible by the abdomen, and by the female curling the back of the tail under itself. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Both Genders Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water. Both Genders Combat Saddle: 2 Slots and 2 slots, Provides additional Armor, and Has a Slot at the back for (Minigun Turret, Catapult Turret, Cannon, and Rocket Turret.) Male Exclusive. Traveling Outpost: 7 slots and 1 slots. Wider Platform saddle decreases movement speed and climbing speed greatly, when unfolded, creature is completely incapable of movement and will dig into the mud to save energy. Sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water Female Exclusive. Images shown are from the following: Elden Ring Wiki, Wikipedia official, and Youtube TenFold Engineering.
  3. ING (IMÁGENES ABAJO TODAS) VAMPYRONASSA MOVILIDAD. Agua: Hembra: impulsar Puedese con fuerza, dando un impulso muy poderoso (requiere mucha resistencia). Sin embargo, su velocidad de natación normal no es tan rápida. Macho: Este es muy ágil, maniobrando como un avión de combate en el agua gracias a su potente chorro de propulsión y sus grandes aletas. Aire: Mujer: Vampyronassa puede lanzarse por los aires a una altura considerable y descender lentamente como un paracaídas, girando como un helicóptero. Si aumentamos significativamente su resistencia, puede realizar hasta 3 lanzamientos en el mismo aire. Macho: Similar a la hembra, puede impulsarse por el aire, pero la diferencia es que se desliza como un pez volador, cubriendo distancias medias a baja altura gracias a sus grandes aletas y cuerpo plano. Puede volar sobre pequeñas islas. Terrestre: Hembra: Puede moverse libremente en tierra, aunque lentamente. Se defiende bien con sus tentáculos, pero cuidado, no aterrices demasiado lejos de la costa ya que en tierra no podremos usar el chorro de propulsión y las cosas se pueden poner feas. También puede atascarse en las paredes del cañón. SALVAJE Puedes encontrarlos en aguas poco profundas por la noche con sus distintos patrones de color, o durante el amanecer/anochecer cerca de las islas mientras buscan presas que puedan llevarse, ya sea en el aire o en la costa. No son agresivos con los humanos, solo territoriales. Mientras no nos acerquemos demasiado, no habrá ningún problema. Si te acercas a una hembra y te encuentras con un grupo de estas criaturas, puedes matar a la hembra y todos los machos salvajes te protegerán. Sin embargo, si te acercas con un macho, simplemente te ignorarán. De vez en cuando, puedes encontrarlos muertos y varados en la costa, de forma similar al basilosaurus.Si los cosecha, puede recolectar mucha carne cruda, mucha pasta de cemento y un poco de tinta vampyronassa. Esta tinta se puede usar para fabricar una granada de tinta para ahuyentar a los depredadores, tanto dentro como fuera del agua, independientemente de si la criatura enemiga tiene un jinete. DOMESTIZACIÓN Esta especie es excelente para cultivar aceite y quitina/queratina de los cuerpos de otras criaturas. Si deja quitina/queratina en su inventario junto con la piedra, producirá pasta de cemento, aunque de manera menos eficiente que en un mortero pero más que en un banco de química. Gana daño rápidamente pero resistencia lentamente, y tanto machos como hembras tienen visión nocturna. MUJER: Agua y Tierra: Ataca con tentáculos, lanza bolas de piedra, muerde (agarra y atrapa criaturas más pequeñas con sus tentáculos) y usa un chorro de tinta para ahuyentar a los depredadores. Aire: si está equipado con una silla de montar, causa un daño significativo al acercarse a otros objetivos aéreos. Además, puedes lanzar granadas y usar armas de mano mientras lo conduces. La plataforma del sillín está diseñada para deslizarse, por lo que no gira con el calamar. MASCULINO: Agua: Puede causar un daño considerable al atrapar o atrapar criaturas con su pico. También puede desmontar a los jinetes de sus monturas usando sus tentáculos y liberar su infame tinta tóxica para asustar a los depredadores. Se puede equipar con un pequeño lanzagranadas. Aire: Mientras está en el aire, no tiene ataques. Puedes usar armas de mano mientras estás en vuelo. MÉTODO DE DOMA El primer paso es encontrar un grupo de estos calamares. Luego, concéntrate en matar a la líder femenina y dejar solo a los hombres. Una vez que los machos no tengan una hembra, puede proceder a la domesticación pasiva atrayendo presas vivas para ser atacadas. Si trae presas grandes que varios calamares machos pueden matar, puede domesticar más de uno a la vez. Para domar una hembra, es necesario tener ya dos machos. Acércate a otro grupo y mata a todos los machos para dejar libre a la hembra. La hembra no se volverá agresiva ya que pensará que están luchando por tener la oportunidad de aparecer con ella. Una vez que tengas la hembra libre, puedes aparecer a tus machos con ella. Una vez que estés embarazada, tendrás que esperar a que pongas huevos, que luego podrás robar. Incube los huevos en aguas poco profundas (o ríos) y, con suerte, algunas hembras eclosionarán. ESP VAMPYRONASSA MOVILIDAD. -agua: Hembra: Puede proyectarse cuidadosamente, dándose así un impulso muy poderoso (gasta mucha estamina) Aunque luego bucear normal no es tan rápida. Macho: Este es muy ágil pudiendo maniobrar como un caza de bf dentro del agua gracias a su poderoso chorro de impulso y sus grandes aletas. -Aire: Hembra: Vampyronassa puede proyectarse hacia el aire a una altura considerable cayendo lentamente como un paracaídas dando vueltas como un helicóptero. Si le subimos bastante la estamina, podremos proyectarnos hasta un máximo de 3 veces en el mismo aire. Macho: Este al igual que la hembra puede proyectarse al aire pero con la diferencia de que planea como un pez volador recorriendo así medias distancias a bajas alturas gracias a sus grandes aletas y cuerpo plano pudiendo sobrevolar pequeñas islas -Tierra: Hembra: Puede usar desgastado por tierra aunque lentamente, se defiende bien gracias a sus tentáculos pero no te confíes, no aterrices muy alejado de la costa ya que en tierra no podremos usar el chorro proyector y las cosas se pueden poner feas ahí fuera. Esta también puede quedarse enganchada en las paredes de los barrancos. SALVAJE Estos los podemos encontrar en aguas poco profundas por las noches con sus fuertes patrones de color o en el amanecer/atardecer pegados a las islas cazando aquellas presas que se pueden llevar a la boca, ya sea al vuelo o en tierras costeras. Estos no son agresivos con los humanos, solo territoriales por lo que si no nos acercamos demasiado no pasa nada. Si vas con una hembra y te encuentras con un grupo de estos puedes matar a la hembra y así todos los machos salvajes te protegerán, y si vas con un macho simplemente pasarán de ti. Nos lo podemos encontrar de vez en cuando muertos varado en la costa como basilosaurio, si lo picamos podremos farmear de la mucha carne muerta, mucho cemento y un poco de tinta de vampyronassa.Con la tinta podremos crear una granada de tinta para ahuyentar a depredadores, DOMESTICADO Esta especie farmear muy bien el aceite y la quitina/queratina del cuerpo de otros animales, ya si le dejamos en el inventario la quitina/queratina con la piedra empezará a producir cemento de una manera más eficiente que el mortero pero menos que la mesa química . Este sube rápido de daño pero lento de estamina, y lo que más falta nos hace es estamina, además tanto macho como hembra posee visión nocturna. Hembra. Agua y tierra: ataque tentáculos con bolas de piedra, mordisco (quedándose enganchado (si es grande) o atrapando con sus tentáculos al animal(si es pequeño)) y chorro de tinta espantando así a depredadores. Aire: esta si dispone de la montura, al acercarse a otros objetivos aéreos causará mucho daño, además podremos lanzar granadas, disparar con ballesta/armas desde nuestra montura, está montura está creada de tan forma que la plataforma del jinete deslice para que no gire con el calamar. Macho. Agua: este puede atrapar o quedarse enganchada causando mucho daño con su pico a otras criaturas, también puede desmontar a jinetes de sus monturas con sus tentáculos, además de echar su famosa tinta tóxica que aullenta depredadores. Tenemos la opción de equipar al macho con un pequeño mortero de granadas. Aire: en aire este no tiene ataques, simplemente podremos usar nuestras armas de mano el tiempo que este en vuelo MÉTODO DE DOMESTICACIÓN. El primer paso de todos es encontrar un grupo de estos calamares, posteriormente nos centraremos en matar a la hembra líder y quedarnos solo con los machos, una vez los machos estén sin hembra podremos pasar a domesticarlo pasivamente, atrayendo presas vivas para que ataquen, por lo que si traemos presas grandes que consigan matarlo varios calamares machos estaremos domesticando más de uno a la vez. Para domesticar a la hembra necesitaremos tener ya dos machos, nos acercaremos a otro grupo y tendremos que matar a todos los machos para dejar a la hembra libre, la hembra no se pondrá en peligro ya que pensará que se pelean por reproducirse con ella.Una vez tengamos a la hembra libre podremos aparear nuestros machos con ella, cuando esté fecundada habrá que esperar hasta que la hembra ponga los huevos para robarlos, X
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