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NAME: NEOBATRACHIA SPECIES: NEOBATRACHIA AJAJU TIME: UNKNOWN DIET: CARNIVORE TEMPERAMENT: AGGRESSIVE WILD THE NEOBATRACHIA IS A TERROR OF THE JUNGLE IN ABERRATION, A MASSIVE SIZED TREE FROG DESCENDANT THAT STALKS THE CANOPIES AND CLIFFS BY LEAPING AND CLIMBING TO PURSUE ITS PREY. GIVEN IT’S SCIENTIFIC NAME AFTER A MYTHICAL BLOOD DRINKER THIS FROG USES A SERRATED TONGUE TO GRASP ITS VICTIMS AND AS THEY STRUGGLE BLEED THEM OUT. EVEN WORSE DUE TO THEIR LOVE OF HALLUCINOGENIC MUSHROOMS IF YOU ATTACK THEM TO MUCH WITH MELEE AT CLOSE RANGE YOU WILL GO FOR A LITTLE TRIP. THIS BEAST IS A THREAT ON LAND, WATER, AND EVEN SKY AS IT CAN USE ITS GIANT WEBBED FEET TO SLOW ITS FALLS AND GLIDE FOR A SIGNIFICANT DISTANCE TO CHASE GLIDING SURVIVORS. IN THE WATER THEY ARE SLOW AND EASY TO EVADE AT LEAST, BUT NEVER LET YOUR GUARD DOWN IF YOU THINK ANY ARE NEAR, THERE’S NOTHING LIKE HAVING A NICE SWIM ONLY TO HAVE A GIANT FROG SLAM INTO YOU AT HIGH VELOCITY FROM SOMEWHERE HIGH IN THE CANOPY. THEY DO HAVE A SPECTACULARLY BEAUTIFUL SONG WHEN COMMUNICATING THROUGH, FOR A CARNO SIZED AMPHIBIAN THAT WANTS TO EAT EVERYTHING. DOMESTICATED TAMING A NEOBATRACHIA IS THE CLASSIC, BOLA IT AND THEN BONK IT UNCONSCIOUS TO GIVE IT FOOD, WELL BLOOD, THEY LIKE BLOOD MIXED WITH HALLUCINOGENIC MUSHROOMS. ONCE TAMED YOU HAVE A BEAST THAT CAN CLIMB WALLS AND TREES, GLIDE ACROSS THE CANOPY, AND SWIM THE WATERS OF YOUR CAVERNOUS HOME! THEY LIKE RAVAGERS CAN CLIMB VINES AND ZIPLINES, BUT ONLY IN ONE DIRECTION. WITH A FLICK OF ITS TONGUE YOU CAN BLEED OUT MOST CREATURES YOU FACE, OR SEND OTHER SURVIVORS INTO A HALLUCINOGENIC STATE, AND FOR ANYTHING SMALLER THAN A REAPER YOU CAN POUNCE UPON IT TO PIN IT DOWN. THE ONLY DOWNSIDE IS THEY BREED SLOWLY AND KEEPING THE TADPOLES ALIVE IS A CHORE, BUT IF YOU MANAGE THEN YOU WILL HAVE A POWERFUL ALLY IN YOUR MISSION TO SURVIVE THE ARK. ANOTHER REASON SURVIVORS TAME THEM IS TO HARVEST THEIR MUCUS WHICH CAN BE USED TO RESIST RADIATION OR TURNED USED AS A NARCOTIC SUBSTITUTE. THEY MAKE EXCELLENT MOUNTS FOR AMBUSHING SURVIVORS ATTEMPTING TO GO FOR A GLIDE, EITHER BY PINNING THEM OUT OF MIDAIR TO THE UNFORGIVING GROUND OR A MUSHROOM TRUNK, OR DOING A TONGUE FLICK TO DISABLE THEIR GLIDER AND SEND THEM PLUMMETING TO THEIR DEATH. THESE FROGS TAKE NO FALL DAMAGE FROM GREAT HEIGHTS SO FEEL FREE TO GO WILD IN EXPLORING EVERY POSSIBLE HEIGHT OR DEPTH YOU CAN. UTILITY WAR MOUNT, NOT SUPER HEAVY ON HEALTH/DEFENSE BUT MORE THEN MAKES UP FOR THESE DRAWBACKS BY HAVING TWO STATUS EFFECT INFLICTIONS AND HIGH MOBILITY ALL TERRAIN MOVEMENT. NO FALL DAMAGE SO YOU CAN LITERALLY JUST LAUNCH YOURSELF INTO A MASSIVE FALL AND JUST DROP OR GLIDE AWAY. GLIDING IS MORE EFFICIENT THAN THE GLIDER ITEM AND OTHER GLIDING MOUNTS IN DISTANCE AND STAMINA, AND IT CAN LAND ON VERTICAL SURFACES LIKE A TAPEJARA. THE PIN CAN BE DONE ON GROUND OR WALL AND YOU CAN SNATCH SOMEONE FROM THE AIR, WORKS JUST LIKE A RAPTOR PIN.
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Dryptosaurus arcus - Cavern Scaling Scourge
Plasmalizard posted a suggestion in Creature submission archive
Dryptosaurus arcus Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive In short, I believe that Dryptosaurus could sort of act as a middle ground of Deinonychus and the Rock Drake, as it is a high mobility climber, but doesn't have any of the gliding aspects as the Drake. It would be a more mid-lateish game tame as opposed to the very lategame Drake. Wild: Found in the high craggy sections of the Arks, Dryptosaurus are masters of traversing the Abberation's caves. Able to leap great distances and scale walls, they effortlessy navigate the strange terrain. The quills lining their bodies can charge with electricity that they generate naturally, augmenting their claw and tail attacks with the ability to knock smaller prey unconscious, and in higher doses, damage Tek. Domesticated: Once Tamed, the Dryptosaurus becomes an incredible traveling mount. Their ability to scale the cavern walls and pin smaller creatures are invaluable against the dangers across the ark. As a last ditch effort, the Dryptosaurus can convert all of its bioelectricity into pure adrenaline, trading their specialized abilities for a burst of strength, speed, and durability. This only lasts a short time however, and the Dryptosaurus must rest and recharge afterwards. Spawning and Taming: The Dryptosaurus should be spawning up in the higher up areas of Abberation, but always in pairs, as reference to the Leaping Laelaps painting. The taming method is relatively simple, the Dryptosaurus has an electrical reserve much like the Morellatop's water, it needs to have used up electricity as attacks or in exchange for the adrenaline boost first. Only when recharging does the torpor actually effect it, as it is at its weakest. If you'd like to see Dryptosaurus added please vote!-
- dryptosaurus
- wall climb
- (and 3 more)
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Dryptosaurus arcus - Bioelectrical Scourge
Plasmalizard posted a suggestion in Creature submission archive
Dryptosaurus arcus Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive In short, Dryptosaurus used to be called "Laelaps" named after a mythical hound that Zeus gifted someone. Laelaps meaning "hurricane" and being from Zeus inspired this Dryptosaurus to have bioelectrical capabilities. This specifically fits Ragnaroks whole theme, referencing myths and deities and all that. Wild: Found in the high mountainous regions of the Ark, Dryptosaurus are oddly always found in twin pairs, dashing and leaping through the crags and snow like wild dogs. Although, like the direwolves of the tundra they have a similarly vicious temperament, and will pursue any prey relentlessly. The quills lining their bodies can charge with electricity, that they generate naturally over time, augmenting their claw and tail shot attacks with the ability to knock prey unconscious. Domesticated: Once tamed, the Dryptosaurus becomes an incredible travelling mount. Able to scale walls and pin smaller creatures with their rending claws, as well as leap great distances to close gaps. Their bioelectricty comes in handy for knocking out would-be foes, but also has a use against the survivors of the Ark. With enough concurrent electrified attacks, the Dryptosaurus can temporarily interrupt short-circuit and disable Tek. Finally, the Dryptosaurus can empty it's bioelectrical reserves into pure adrenaline, trading their abilities for a burst of enhanced strength, speed, and stamina, and durability. This only lasts a very limited time though, and must wait for the Dryptosaurus to charge again before it can be used. Spawning and Taming: The Dryptosaurus should be spawning up in the highest peaks of Ragnarok, mostly in the snow biome, but always in pairs, as reference to the Leaping Laelaps painting. The taming method is relatively simple, the Dryptosaurus has an electrical reserve much like the Morellatop's water, it needs to have used up electricity as attacks or in exchange for the adrenaline boost first. Only when recharging does the torpor actually effect it, as it is at its weakest. If you'd like to see Dryptosaurus added please vote!- 1 reply
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- dryptosaurus
- bioelectric abilities
- (and 4 more)