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Showing results for tags 'venomous'.
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wild Skorpiovenator toxicus is a venomous predator that roams the deserts. This predator is truly a unique hybrid as it combines the traits of a modern-day scorpion like the stinger tail with a speedy abelisauroid. Its venom is not to be underestimated as it its known to weaken the defences of the largest of creatures if injected enough. In order to survive along with the apex predators on the ark Skorpiovenator has adapted to a pack hunting lifestyle. domesticated Skorpiovenator toxicus produces excess venom that can improve weapons when it consumes meat. Skorpiovenator venom is also a deadly weapon if it is used by the creature itself as it can bite and sting with venomous ferocity weakening its opponents’ defence and hurting them a substantial amount. The Skorpiovenator also has a natural resistance to all toxins. A tribe told me that they fed one enough narcotics that it temporarily converted its venom to a knockout toxin without knocking out the Skorpiovenator this could be helpful for future taming. Venom attacks · Poison meter: Damage dealt by lethal poison attacks gradually fill up a circle above the targets head. When the circle fills up it applies a poison debuff for 30 seconds. This debuff makes the target take 30% more damage and they take some damage per second. The poison circle takes more to fill up depending on the size of the creature. · Poison bite: each Skorpiovenator bite fills up a small portion of the poison circle. · Poison Tailspin: This slower 360-degree attack fills up a larger portion of the poison circle, but it has a short cooldown. · Narcotic poison: Skorpiovenator is immune to the effects of narcotics. After consuming enough narcotics, it temporarily converts Skorpiovenator venom from lethal to knockout. Venom attacks in this mode don’t fill up a circle and just do instant decent torpor. In this mode Skorpiovenator also does 90% less lethal damage making it harder to kill things and easier to knockout tame things. Its narcotic poison is blue instead of green. · Barb shot: Skorpiovenator can quickly regrow its barb on its tail. It can shoot this barb as a projectile which causes a poison cloud on impact. This cloud deals some damage and slowly fills up the poison circle. · All skorpio venom is 50% more effective on corrupted creatures. Other abilities · pack boost: skorpiovenators receive a weak damage boost if in a pack of up to 3. · Exploration creature: Skorpiovenator has a built-in mortar and pestle on its saddle it is also has a low jump which can be useful for traversing the map. · Excess venom: Upon kill Skorpiovenator has a chance to produce excess venom in its inventory. This venom can be applied to various ammo types and melee weapons which makes them do 15% extra damage over 3 seconds and drain stamina. This damage goes through armor. · Badlands survivor: The Skorpiovenator has adapted to living in harsh hot environments. When riding a skorpio the player receives a 20% resistance to hot temperatures and the harsh conditions on extinction. A Skorpiovenator is similar size to a Carno. Spawns in the desert biome. Sorry for any Grammatical errors. I rushed this out. I can add suggestions from the comments to the main post.
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DossierEDAPHOSAURUS SPECIES: Edaphosaurus Pognias TIME: Late Carboniferous- early Permian DIET:Omnivore TEMPERAMENT: Aggressive WILD Edaphosaurus may not be fast on land, but it does have one hell of a bite giving of a venom affect which can paralyse anything within seconds. I’ve also noticed that Edaphosaurus’s teeth are able to crush rocks with just their bare teeth, this is probably to sharpen their teeth but they could also be very good creatures to assist in farming. WILD Edaphosaurus Pognias otherwise known as Edaphosaurus is an apex killer in this desolated planet, standing at the same height of a gigantosaurus it truly is amazing how two apex predators can share a territory and not start a war between species, this may be because Edaphosaurus has adapted to an omnivorous diet, allowing it to feast on both animals and different fauna. WILD Edaphosaurus poses huge amounts of body and leg strength allowing it to burrow and move at , incredible speeds in all types of terrain. WILD Standing high and mighty Edaphosaurus is a predator, with a landing crush being able to leave any creature on their death bed. DOMESTICATED I believe getting it will it leaves itself open may be the perfect time to strike, firing at its knee caps while standing tall may inflict enough damage to make it fall and knock itself out from the rough impact to the head, allowing you to feed it. Having one of these gigantic creatures could really help with advancing a tribes defences. ABILITIES .venom bite .burrow .standing position + crushing stomp . tail swipe standing position + fear roar (able to scare up to rex size) CREATOR NOTES: Edaphosaurus is a large carnivore that matches sizes with Carch and giga and almost has the strength of the both of them combined, but when standing on its hind legs it’s able to nearly double the size of both. When it stands on its hind legs u will be able to use abilities like a stomp which deals enough damage to kill up to a rex sized creature in one shot, while standing u will also have the abilities to activate a fear roar that lasts for half as long but affects up to rex sized creatures. to tame this Titan you’ll need to get its agro and get it to chase you around until it finally stands on its hind legs. After that step u will need to shoot it with any weapon that can shoot from a range until it falls over, u are then able to feed and tame this bellowing Titan. pls vote for the Edaphosaurus today so you can make extinction much funner and have more variety than just the Carch and Giga! there may be a couple errors in the writing in dossier pls try to ignore them TY!
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Majungasaurus The trickiest Chameleon (UPDATED)
Elrad posted a suggestion in Creature submission archive
I decided to make the Majungosaurus, from the other submission..but tweak it for aberration. LORE: These curious creatures inhabit the subterranean world Aberration, which caused a very unique evolution. Unlike their ancestors, The Majungasaurus has evolved not only camouflage, but bioluminescence, often glowing to communicate, or scare other creatures, even their own kind. Their tails are long and prehensile, used for wiping, or cutting with the sharp spines that decorate their tails. Beware, as those spines can make you question what’s real…and what’s not. Basically, it’ll have all its previous abilities, the skin shedding, camouflage, and stat reading. But I decided to give it venom, and bioluminescence…cause why not? I also thought giving them semi retractable teeth would be a nice touch. They would have evolved the chameleon like eyes, but be able to crawl like them to, using the element of surprise, and being able to change color, scale walls, and have a long tongue, and even mimic patterns. Their prehensile tails are covered in glowing venom, causing pain, hallucinations, and Paralysis. The teeth…more acidic in nature. Despite this, they have been known to be very curious, often not attacking unless they are attacked first….or if they’re hunting. BEHAVIOR : While they do share the same cannibalistic nature as their ancestors, this particular species do hunt in pairs, trios, or even packs of four, not eating each other unless one of them falls in battle. Or if it is an outsider not apart of the pack. They are found near the caverns of this sunken ecosystem, or in the fertile zones, and swamps. The Majungasaurus are a naturally curious species, often observing humans, or small animals while camouflaged, which triggers the feeling of being watched. They also like to use their unusually long tongues to swipe items when a survivors back is turned. This is all for either fun, or assessing weaknesses for prey, depending on its mood, and it will return said items. They are also known to shed, and leave their skin around their territories, permitting anyone to take them. Appearance:As I have mentioned before, their evolution has drastically changed their appearance such as their eyes. They now mimic the appearance of a chameleon, and can be moved in several directions and motions, and even zooming in and out at will. Their arms have also gotten larger, stronger, and a little bit longer, mainly used for grabbing, scratching loose skin, or even crawling on all fours like a giant chameleon. They have also evolved a form of bioluminescence, glowing blue, purple, green, red, orange, yellow, even green, used both for camouflage, and warning signals to both their own kind, and other creatures. They can also be used as a bright charge light to blind and scare away reapers and Nameless alike. Their mouths also glow as well. Their tails are long and prehensile, and covered in glowing, venom coated spines. ABILITIES: Stat reader: Their eyes have a function to see stats on the creatures around it, being able to zoom in and out, and even see the health and torpor of the creature. Edit: wall Crawling has been removed. Color changes: used for blending in to their surroundings for cover. If the creature is hit hard enough, it will cause their color to change, giving it away. Continued bashing will force the Majungasaurus to change color repeatedly. However, it cannot turn completely invisible like the rock drake. If charge light is shined on a Majungasaurus it’s pattern will disrupt and change, revealing the culprit instantly. Headbutt: Used for sending raptors, Nameless and other small creatures flying. Long Tongue: Used for grabbing, and sticking. tipped with venomous spikes. Tail: Used for shooting quills, or wrapping around something or someone. Bite: Standard bite. Acid bite: Used for venom, or breaking down armor. To tame: either feed it a dead Majungasaurus, or give it certain items it can play with. This is still a work and progress, but I am open to suggestions…plz. Also…maybe a dossier, if it isn’t too much trouble 😅 Link for my other Dino, Pyroraptor: https://www.pinterest.com/pin/jurassic-world-mattel-majungasaurus-by-freakyraptor-on-deviantart--781867185302360125/ This is what inspired me.- 21 replies
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Draco Venenum, GLIDING REPTILE (Magna Coelurosauravus)
allmightywizard posted a suggestion in Creature submission archive
My suggestion comes from the first known reptile to glide about 260 million years ago, the Coelurosauravus. I think Aberration could use another dino that significantly helps with early-game traversal. The Rock Drake is amazing, but it takes a while for the survivor to attain. The Draco Venenum will help traverse the map early on as it is proficient at gliding and climbing. I also think the taming of the creature is different than usual, as it is very similar to the Troodon. I also foresee the wild Draco employing hunting tactics like the Thylacoleo. Introducing a new tranquilizer from its venom could be interesting as well. Wild Card hasn't introduced a new tranquilizer with an even greater potency than the narcotic. Finally, I am fully aware that my version of the Coelurosauravus is significantly larger than what fossils have pieced together but consider the recently added Rhyniognatha. Wild Named for its potent venomous bite, this gliding reptile must be related to the much smaller Coelurosauravus. It's much smaller than the Rock Drake being about the size of a Parasaur. I will call it the Draco Venenum. Draco is capable of gliding flight via membranes formed by an enlarged set of ribs. It is one of the most agile creatures in this aberrant world. Taming The Draco cannot be tamed by conventional means. It is virtually immune to narcotics of any kind. To tame the Draco you must present it with a weakened tame of your own allowing it to paralyze it and then feast upon its corpse. The more powerful the tame, the more effective taming will be. Domesticated Once tamed, Draco's venom could become very handy in knocking out other creatures. Its venom is even more potent than the Basilisk's. Draco's bite will do the trick, but I've also been able to utilize the venom to make an even more potent narcotic. Draco proves to be a very useful companion early on in my adventure. Art Credit: https://www.dailymail.co.uk/sciencetech/article-11193661/Ancient-reptile-evolved-ability-glide-changes-tree-canopy.html- 2 replies
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mobile gene Campanile Giganteum , The giant Cone Snail
TorchuJACK117 posted a suggestion in Creature submission archive
Wild: - I first witnessed this specimen when traveling through the bioluminescent wetlands deeper. After careful study I realized it was in fact Campanile Giganteum, a large ancient sea snail. But due to this malfunctioned arks harsh subterranean ecosystem they had adapted to become land predators never wasting the chance for a fresh kill.. or hang out with the flowers they seemingly adore. And the beautiful biolumiescent glow they emit is so mesmerizing. I've heard other tribes refer to them as Cone snails. Which makes total sense them having a swirling ice cream cone of doom on there back. They have a real connection to flora, almost benevolent in nature. However, they protect their shoreline turf with great prejudice. They have a hidden probosic in their mouth that can launch a modified harpoon-like tooth at victims. Immediately it injects lethal venom which paralyzes its prey to be reeled to its’ bandsaw like teeth.. Domesticated: - I once came upon a tribe that specialized in breeding Cone Snails. Seeing how they use them to carefully tend to crops. Even this deep in the bio zone where sun light doesn't reach, the Snails charge energy can replicate sunlight to crops. Allowing them to have sull sunlight in its range. It even effects greenhouses! They also use the Cone snails natural charge abilities in a number of ways. They can help you to see down dark paths. Scare off Nameless. Light your home! However the charge They hold can also be used as a mobile generator that needs no wires. Able to power the tek crop plots their tribe had. I even saw one power up turrets on the outer perimeter. They have a large charge storage. But it does recharge slower if recently attacked or in combat. However you can recharge it manually if needed with charged batteries. To top it off.. the beautiful glowing patterns along the Cone Snails body and shell can brighten and pulse when they emit their God ray wave. A charge based light attack that pulses in a radius around the snail. When pulsed the flashbang like blast shines a godly bright wave of light and blares a high pitched screech that causes you to not only be blinded, but your ears ringing leaving you completely disoriented. The God Ray also seems to negate certain creatures natural abilities. Even being able to cause creatures to emerge from burrows in the ground and stop a roar. They are slow, with small bursts of faster movement they can use to close gaps. And they are at least twice as fast in the water. There attacks however... are like lightning They can traverse all terrain that there shell can fit. Even being able to climb vertically. They can enter a cemented mode which can be activated. Making them immune to being knocked back or picked up. They can also retract into their shells and stay put wherever you left them. Even on the roof. When retracted the snail can move or bite. However they can still harpoon as well as tend to crops with their light when retracted in its shell. Combat: - The Cone Snails are extremely durable. Shrugging off damage like a pro. Especially things that have to bite it. On top of being rugged all their spines have venom in them. So you may end up hurting yourself more than your target. Their bites and harpoon are also equipped with the same venom but dosed even more lethal to completely incapacitate anything it gets near. Their mouth has a retractable proboscis incorporated into that can extend a straw like tube out. The tube is loaded with a double barbed harpoon like tooth that's meant to hook targets. When grabbed by the harpoon venom is immiatley injected and you become paralyzed. Then being reeled in to the Snails mouth which is equipped with multiple rows of bandsaw like teeth all interwoven on movable muscles that allow it to break down whatever it takes in quickly. The Snail has another trick up its sleeve. They secrete a thick slimey mucus out of their skin that trails behind them. This guys slime that typically surrounds a small area around him an also trails good distance behind him, get thicker and somewhat hardens and it sets. Stepping into large puddles tend to slow you down and stronger dinos even sometimes struggle to push through. This allows what can either be considered a deterent to predators... or a way to slow your prey! They have two longer tentacle like appendages attached near their mouth that can fire off a mucus spray at targets further away from it. However when sprayed its almost ocelated causing it to spread better in an accurate way. So us smaller creatures covered in a hardening slime means stuck in place. Ive seen them hault larger creatures with consecutive sprays. Utilities: -Snail Venom -medicinal -poison -or maybe it can be used to substitute certain ingredients? Zhin in the garden: - the Snails can affect crops and wild plants with their passive light. Causing anything from citronel to trees to grow faster and more abundant in their presence. And making light for crops and greenhouses in caves? Yes please! Pvp: - not meant to be the new best anything. But have a creature fill a whole new role. It's attack and defenses are mostly status effects. Venom, slow, and concussed mostly. The primary thought was to make a whole new style of venom effect in game that lingers after being hit. -The defensive venom damage take from hitting or biting the snail will deal damage back similar to a kentro but will add a colorful trippy vision distortion along with the venom damage over time until either the effect ends or death. -The harpoons venom is very concentrated and will paralyze ( encumber status effect no matter weight. So no matter what you move as if moderately encumbered.) And give the colorful trippy vision distortion. -The mouth bites with decent damage but adds the venom damage over time and trippy vision. -Then slime around and behind the snail slows enemies all depending on distance to the snail itself (the closer the thicker) -The slime shooters spray in a tight area and can be aimed even above like the harpoon. When the slime is launched out of their face appendages it begins to harden on its target faster leaving them almost unable to move. Slime! -The God Ray is a badass wave of bright elemental charge light released in a strong wave in all direction effecting anything in its decent range. With it comes a very loud high pitched shriek. They effect causes you a most creatures to get a flashbang effect similar to species z but it last slightly longer and effect larger creatures. On top of that, I cancels most natural abilities creatures have. Invisibility, burrowing, bleeding, status effects like fear and courage roars. Mammoth trumpets and drums. It will ground flyers hit and stop wyverns from using their breath attacks as well as basilisks and magmasaurs .stops noglins and breaks mind tether with them. Will break carcharodontosaurus damage charge. Will stop velos shooting.If an ally is effected by any enemy given effect its will drop and will have a 15 second timer before they can use abilities other than bite and sprint and jump/fly. -It cannot ne poisoned or tranquilized and is not affected by basi or poison breath as well as lightning. When cemented it cannon be knocked back or picked up by creatures. It is however highly effected by fire and ice damage -This Snail while tanky, shines in team support. Being both a mobile tek generator. But also a good counter tame that can be pretty frightening with a coordinated team on the battlefield, or off adventuring! You can use it to assist FOBs during raids or as a fellow farmer. The thought process behind wanting to make this snail this way is mostly all about its ecosystem. Aberration has forced all inhabitants to adapt in extremes to its one of a kind ark. Which in turn forced the largest snail, specifically a sea snail, to adapt to be a be a ruthless hunter on its shores as well as having a symbiotic effect on plant life. Putting it at about stego size its definitely no slouch. Quite strong. But very slow. But the moment your too close.. its over. https://en.m.wikipedia.org/wiki/Campanile_giganteum -
Image from the world of animals Common name : Sinornithosaurus species: Dromaeosauridae Time: Early Cretaceous Diet : Carnivore Temperament:Reactive Wild : In the wild this dinosaur will tend to stay to itself but if provoked will defend itself. The sinornithosaurus is the size of a raptor . Having sharp claws like other raptor species , it is also fast and agile . Any survivors that should that comes across one on the wild should be careful of how it interact with the sinornithosaurus because it can chose between the choice to kill and tranquillise . Domesticated: After being tamed the Sinornithosaurus can be a helpful asset to any survivor because when riding you can chose to use its poison for either tranquillizing any Dino or for ejecting poison to kill leaving a status affect .
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VANCLEAVEA-The Wasteland's Worst...
EDGYDROMAEOSAURID posted a suggestion in Creature submission archive
I'll leave a brief summary here and add more as the submission vote goes on longer but it's Pretty much a Viper/Nile monitor cross it'll be a non aggressive scavenger comparable with with fast paced dps tames it's main trait being maneuverability being able to jolt backwards and slide down dunes at rapid speeds with its lanky body style and ofcourse its venom which works slowly over time but is highly potent. Vancleavea but trades the dps that most tames of its build have in their main attacks for a slow building venom instead Vancleavea's initial venom won't do anything at first except notifying the rider they've been bitten but if the animal's wounds open up more and you're spending alot of stam on said animal they'll eventually shorten on stam until they can go into a complete paralysis mode takes a little while tho, you'd have to be careful on how many hits you tank if you're inflicted with the venom it'll give a reason for people to play their cards right and use their animals sparingly. Concept Art here! 👇 -
Ark is in a late stage in its development where we have highly efficient methods of travel, DPS, resource harvesting, etc, so I felt like there was no need to create something that already fills these niches, as it will either outperform or be outperformed by existing creatures. The idea behind this tame is to significantly enhance dinos that already have their niches and spice up otherwise mundane activities, while posing a risk anytime they're used. Wild Found deep inside underwater caves (or general deep sea areas on maps without these caves), the Pohlsepia is an intelligent albeit highly venomous mollusk. It's skittish and will swim away from approaching players, but if a player/tame stays close to it for too long, it'll bite. The venom doesn't directly harm its target; instead it consists of a stimulant that buffs the melee damage of the target while increasing the damage it takes by the same factor. Resembles a cross between its prehistoric concept and a modern blue ringed octopus, while also glowing in the dark. Domesticated When tamed, it can sit on a player's shoulder and last for a long time out of water (can be hydrated with water containers). Players can either coax it into applying its venom to their tames or extract it for external use. They also make great pets with their striking, adorable appearance and bioluminescence as they peacefully swim around their underwater pens. Abilities When prompted, the Pohlsepia will detach from your shoulder and latch onto your mounted tame like a Noglin, and inject it with one of two types of venom: a stimulant or a relaxant. The color of its rings indicate which "mode" it's currently in. The stimulant has the aforementioned affects in that it increases damage dealt, damage taken, and movement speed, while the relaxant does the exact opposite: slowing the creature and reducing the damage dealt and taken. However, the player can complete a minigame to constantly inject their mounted tame and multiply these values even further! Fail the minigame and your tame will take heavy damage over time as you maladminister the toxins. Armor piercing damage is not altered by the venom. You can also extract both types of venom to apply to unmounted tames, as well as yourself! For players, this will also affect reload speed, allowing them to shoot faster when affected by the stimulant venom (soloable Genesis alpha gauntlets?). Maybe be able to manually control it to latch onto other tames that would benefit from damage resistance/damage dealing multipliers? The idea behind these features is to create a high risk/high reward tame that speeds up PvE dino-to-dino combat, spices up land traversal, as well as playing a role in PvP tanking/DPS. One might think the damage dealt/taken multipliers will cancel each other out. However, this isn't the case as skilled players can generally avoid getting hit too often and bring fights to a conclusion with the damage boost. Also, this is an alternative to having to tame different dinos for specific roles, now you can have one dino species serving as both tanks and damage dealers, by strategically applying venom doses! Its ineffectiveness against armor piercing damage might prevent tanks from being too strong in PvP, where therizinos and mantises with clubs can counter the relaxant's effects. The increased movement speed will simplify land traversal, should players succeed the risky minigame, simultaneously providing players with something interesting to do during otherwise mundane map traversal. Taming Swim up to it and feed it an Ammonite Bile while its swimming away, before it bites you. It will bite you anyway, but its curiosity is piqued and it will follow you. While envenomed, kill as many creatures as you can and feed/pet it throughout. This method is similar to an Amargasaurus but without the tediousness of it aggro-ing onto other creatures and getting itself killed. During the process, you may kill creatures with a mount as well. In fact, while mounted, the wild Pohlsepia will automatically latch onto your mount like a Noglin and you're free to kill things without waiting for it to catch up! Of course, you still have to interact with it occasionally, at which point it will automatically detach when you dismount.
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- octopus
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Aptenoperissus, The Giant Parasitic Nightmare Wasp.
Jtiderencel17 posted a suggestion in Creature submission archive
Aptenoperissus is a four foot long insect that resembles a mix between a wasp, a grasshopper and an ant. They are fast, mobile and highly aggressive with long stingers filled with paralyzing venom. Their jaws are serrated mandibles that can shred through many hard substances and the have long strong forelimbs that they use for digging burrows in the ground. The Giant wasp has an unusual sexual dimorphism wherein the females are wingless instead possessing strong grasshopper-like back legs enabling them to leap great distances as well as pounce upon and pin potential prey. The males possess wings and are more docile than the females and generally spends its time flying about searching for a potential mate. When a male wasp enters the close proximity of the female, she will release a pheromone into the air which drives the male wasp into a vicious frenzy. Aptenoperissus was the largest wasp in history but from casually looking at it you might think that it is more like a giant grasshopper. This would be a mistake because the wingless females are highly aggressive, diving upon and viciously stinging smaller creatures into paralysis. After the creature is paralyzed, the female injects it with eggs that incubate within the host. When the eggs hatch, the baby wasps begin to eat the host from the inside out, slowly killing it. The males have wings and are often found searching for a female to mate with, while still able to sting, the males are passive until they find a female to mate with. Upon finding a mate the male wasp becomes highly aggressive, attacking creatures near the female, attempting to aid the female in paralyzing nearby prey. The male will then mate with the female and upon completion, the female will kill and devour the male. If no paralyzed prey is nearby, she will instead paralyze the male and lay her eggs inside of him. Perhaps a strange choice, a giant wasp, however a flying or jumping mount with high maneuverability (Like the Desmodus or Tapejara) that can snatch up smaller creatures in its front claws and sting them into paralysis would be really useful. Tamed Wasps would only enter the mating frenzy when mating is activated and the fact that you would have to sacrifice a male wasp (or another tame) would be a drawback, however after gestation you would be guaranteed at least two baby wasps if you sacrificed a decent sized creature. Instead of taming wasps, you would have to kill the female after her eggs have been laid in a creature, then protect the wild creature until the babies are born at which time you can claim them. Invertebrate Arthropods are underused and underappreciated in Ark. There are no decent insects. Most are either cave dangers or just pests that plague Bob on the Beach. Giant Bees are tamed to become beehives. A fast nasty maneuverable mount that's useful for taming, PVP and exploring, the Giant Wasp is just what ARK needs! https://en.wikipedia.org/wiki/Aptenoperissus-
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This creature is smaller than a normal compy, but with longer tail, this "procompy" can be found in the jungles of the ARK, and maybe it is going to be your new fear when you enter the jungles; this creatures hunt in swarms of almost 30 small dinosaurs that can attach to their prey (like deynonichus) and can trap small creatures like a raptor but this si far for being the reason because this little creatures are a real threat, the reason is that exists 4 different kinds of procompys, with 4 different kinds of venom (that they inflicts when they bite you), these creatures have stripes in their skin that can show which venom have that procompy: -Purple stripes: maybe you guessed this one, inflicts torpor and can put to sleep even the biggest creatures in the ARK. -Yellow stripes: this venom, is a paralyzing venom that has a similar effect like the creatures that can stun. -Red stripes: this is a particular venom, it's an hallucinogenic poison, that can make you see things that are not real. -Black stripes: these is going to be your worst nightmare, all the other kinds are a threat in maybe 10 procompys, but with only one of this, you can easily die, this venom has a debilitating effect that can make you weaker, your attacks now does less damage and you take more damage, and it gets worse if this creature bites you more than one time. But this creature can be tamed in a weird way, if you can put to sleep a creature close to a swarm of procompys, they are going to start eating that creature alive, and when they are finally done, the swarm is tamed, but if the creature it's too small, only a few will be tamed and they are going to fight with the wild ones; in another case, if you interrupts their lunch these little critters are not going to be tamed and they are going to attack you. Once tamed, these creatures have a lot of utility, you can use many of the purple ones to tame creatures that can be tamed only by knockout, the rest of the colours can be used as an venomous army against your enemies, or like a trap, they are small and long weed can hide them, if you put red ones around your base, other survivors will not see them and an hallucinogenic trap awaits them; this creatures can also work as a shoulder pet but don't think that that's all with that part, if you are using arrows or darts, your arrows or darts are going to do the same effect that the procompy that is on your shoulder.
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From the album: Dossiers
Common Name: Megalania Species: Megalania Muruspede Time: Late Holocene Diet: Carnivore Temperament: Aggressive Wild: Megalania Muruspede is among the largest creatures found throughout the island’s complicated cave networks. Reaching up to three meters long, it can traverse vertically up the cave walls with little difficulty, using its claws as iron-strength grips. Fortunately, Megalania’s size means it is unlikely to sneak up on anyone. Unfortunately for spelunkers, it is an aggressive and dangerous creature nonetheless. Like other Varanidae, Megalania is a venomous creature.. Its poison is slow-acting, but will drain the victim’s effective strength and health until death unless cured by a rare antidote. That said, the Megalania’s prey are usually ripped apart well before they succumb to the poison’s long-term effects. Domesticated: The extremely rare ability of Megalania to effortlessly climb walls makes it a highly sought after mount. While it is by no means the fastest, strongest, or toughest mount -- the way it can effortlessly climb in the caves and scale mountains means it will always have a place in any advanced tribe’s stables.- 2 comments
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