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Allow players to port dinos from their singleplayer world to official...
Notian posted a suggestion in Game Suggestions
Make it possible to upload tames from certain player worlds to official servers. I know it sounds ridiculous but hear me out. This would make player worlds more worthwhile (better player retention and completion). It would give players more of a reason to populate official servers.(since that can help themselves with what they did in their own world) it allows players to engage in PvP without losing everything(the main detractor of PvP) Makes PvP have a bunch more "big dino fights" Some caveats: This player world would only ever be 'the island' or some small map with no real narrative and maybe small enough for no player tethering. The gather and tame rates would be the official rates. And very few of the roster of dinos would be available in this world. no wyverns, no dlc dinos, no mammoths or mantis or whatever wildcard chooses. And the max wild tame levels would be reduced. Those tames would only be available if you created a new character in a PvP or official server and upload those tames back to your single player world. Maybe you can disable mating for those dinos in the player world, idk. (also, maybe make players no longer able to transfer their character to other clusters? only tames. a fresh start of each new narrative but you can help yourself with tames) Ideally, I think there would be a level cap on wild dinos in the players world. forcing them to create a new player on official servers for better/new dinos that they can then upload back to their player world. This would make the game so much more about "dino collection" where I think it shines. Imagine having a staging base in Gen 2 to never run out of maewings. Pumping your dinos in the server to keep the base so that you can continue to tame and collect maewings that you send to other maps. For this reason, I think player transferring should be taken out, it would make choosing your first official map to expand to much more strategic. When you beat all the bosses on a map it gives access to those map specific engrams to every newly created survivor on each map. It also allows newer player to establish a foothold in PvP official servers since there arent massive clans transferring across the cluster nuking new bases. There is plenty of play-room with this: a level cap on wild dinos in the player's world. (Forces you to play in official servers if you want to get higher level tames) a level requirement for certain dinos (give yourself Parasaur at level 30 on official/give yourself a rex at level 100) a cap on the amount of dinos you can give yourself in official every week/month. I'm sure you can monetize that. Assign a value to certain dinos/its level, and make a "foreign tames value cap" on each official server. maybe you can spend "hexagons" for more "foreign dino slots" or more "max value". (hexagons that you get from beating bosses in official or doing missions in official) There are a million ways to play around. I feel like it would make the game less nerve wracking. Open more opportunities for more missions/more reason to do bosses. Everyone would have the same start. There would be a place for builder types. Everyone would have access to PvP. It might even open a large market for selling high level/specially bred tames. It opens the game up for way more game modes by making the dino collection process more engaging and concrete. Pretty much, think of this 'player world' as a town builder mobile game. Except its 1st person and ark. You run around and build stuff for your friends to maybe see and tame cool animals and fight dinos. But you know to really get the cool tames, do missions, fight bosses, and start getting "hexagons" for skins/unique dinos/more value cap, you need to make a base in official. there are a million ways to take it. There could be no more player character transfers across clusters. It could be a new narrative for every map. Only able to send yourself tames. More gamemodes could be added as ark would be focused a lot more of dino/tame collection rather than everything being about survival. I mean the dinos are already pretty much pokemon, maybe make bosses separate events from official PvP servers? or make all official servers PvP? idk but above is the general idea. Please consider.-
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I play single player, and I’ve tried twice to transfer a crystal wyvern over from the crystal isles to scorched earth and both times, within a few minutes of spawning in, the game crashed and deleted the wyvern both times and even when I saved the game beforehand it still didn’t work. Are crystal wyverns banned on SE or something?
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RECOVER greyed-out creatures in obelisk After searching and finding no real solution except to delete dinos in the obelisk I figured out how to recover greyed-out dinos from the obelisk without losing items in the obelisk, map data, explorer notes, or skins! First off I am using Classic Flyers mod on Singleplayer, patch 312.15 on Steam. No upload timers, transfer and upload enabled. I suspect that updating the game/mod bugged it. My other mods are Better Reusables, Auto Engrams!, Ultra Stacks, Structures Plus, Automated Ark 3, Meat Spoiler, Awesome Spyglass, and Dinotracker. Now, to do this you need 3 variables specific to each dino breed: 2 letters & 1 nickname. I haven't tamed nor uploaded all dinos so I don't know the specific letters and nicknames for each one, but you can find out if you upload a dino of the same species to the obelisk, then examine your "PlayerLocalData.arkprofile" for the corresponding letters and nicknames. I'll show you how to fix a stuck Argentavis and a Pteranodon on the Island map. First make sure you’ve exited ARK and downloaded Notepad++. This is important because it preserves the null characters in ANSI and allows you to enter some as well because you can't seem to copy/paste them. Backup your game save and local data profile in “C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Saved\LocalProfiles\PlayerLocalData.arkprofile”. Search (Ctrl+F) the dino’s name who is greyed out, and a few lines above the name should be 3 lines containing “/Game/Maps/TheIslandSubMaps/TheIsland” Above those lines should be “ObjectPropertyNULLBSNULLNULLNULLNULLNULLNULLNULLNULLNULLNULLNULLÿÿÿÿ” I’ve attached a photo of the text editor highlighting the specific line we’re looking for — “obbie,” in this case, is the Argentavis' name. Carefully, preserving every space and null character of the file, leave the first "NULL" after "ObjectProperty" and replace the null character “BS” with the first letter corresponding to your dino. In our case, the Argentavis, “p” after the first "NULL". Leave the next 7 “NULL”s, insert “SOH” using “Edit>Character Panel” and finding “SOH” under the “Character” column. Make sure not to click the "Value" or "Hex" columns as it will enter a number instead of "SOH". Leave the next 3 “NULL”s, enter the second letter corresponding to your dino. In our case, the Argentavis, “h”. After “h” there should be 1 more “NULL”, add 2 more. Replace “ÿÿÿÿ” with “BlueprintGeneratedClass”, a space, and the dino-specific blueprint file path. Underneath that line you should find what dino nickname it is that you’re working on but the Classic Flyer nicknames used in the file path can be found under the mod ID folder in “C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Content\Mods\895711211\Dinos”, are currently listed for me as Argent, Griffin, Harpagornis, Moth, Pela, Phoenix, Ptero, Quetz, Tapejara, and Wyvern. The file path format is “/Game/Mods/ClassicFlyers/Dinos/Nickname/Nickname_Character_BP.Nickname_Character_BP_C” For me, since it’s a Classic Flyers Argentavis, I replaced “ÿÿÿÿ” with “BlueprintGeneratedClass /Game/Mods/ClassicFlyers/Dinos/Argent/Argent_Character_BP.Argent_Character_BP_C”. Add a “NULL” after that, and make sure to keep the space after it and the 3 “NULL”s before “DinoData”. Your new line should look like this: “ObjectPropertyNULLpNULLNULLNULLNULLNULLNULLNULLSOHNULLNULLNULLhNULLNULLNULLBlueprintGeneratedClass /Game/Mods/ClassicFlyers/Dinos/Argent/Argent_Character_BP.Argent_Character_BP_CNULL NULLNULLNULLDinoData” Now save the file and make sure it is named “PlayerLocalData.arkprofile”. Open the game and test at the obelisk! The letters for pteranodon I used are "m", "e", and "Ptero" for the nickname. Cheers to this thread for leading me down the rabbit hole to find what file and section to mess with: I figured this out by uploading a flyer in the obelisk alongside my corrupted ones stuck there and compared the two files side-by-side to spot the difference. You should make sure Notepad++ is viewing the file as ANSI if it doesn't by default. I imagine this could be done with vanilla dinos but I haven’t uploaded any so I don’t know the specific letters and nicknames. Hope this helps!
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- stuck dino
- stuck dinos
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