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Found 7 results

  1. Stupendemys was a tortoise of titanic proportions that lived in the Miocene in northern South America, but this subspecies still managed to surpass that size. Wild: In the wild, stupendemys natator is a born hunter hunting animals from fish and mainly sarcosuchus which is her favorite dish, being an agile swimmer one can expect that her speed on land is not the best but on the contrary she is very fast on land. Domestication method: The taming of stupendemys natator is not the easiest you will have to find a stupendemys nest where you will feed a chick with meat and start a domestication process where if you give it a time when the stupendemys mother is on the prowl she will attack you after this process you will have a strong hoof companion by your side. Skills: Bite: Basic attack with moderate damage. Bite Throw: In this skill your stupendemys throws its neck forward grabbing with a bite and pull for heavy damage. Claws in sight: Attack with the stupendemys claws which only works in water and removes it from handling by argentavis, rhyniognatha and Quetzalcoatl. Liabilities: Crocodile Killer: This passive brings a buff that increases damage against sarcosuchus by 200%. Piranha Repellent: Scares nearby megapiranhas into fear and flees. Hardened Hoof: Decreases damage dealt to creature by 15%. Dossier: I saw few creatures with an affection for a certain type of prey as Stupendemys natator has, this giant is native to beaches, swamps and rivers and is a literal thick shell its claws prevent it from being caught in the claws of animals like Rhyniognatha and Quetzalcoatl, in addition to its swimming speed which is incredible, remember these animals are very jealous of their young but their domestication can only be done from them so it is necessary.
  2. Protostega is a genuis off prehistoric sea turtles. Wiki: https://en.wikipedia.org/wiki/Protostega Name: Protostega: Group: Reptile Diet: Pesketariane: ( Cinidra Toxin, prme fishmeat) Temperament: Skittish. Dossier: Wild: Protostega is a quite large and extremly skittish but then again when your so far down the food chain I guess yor best chance is to flee not fight. Protostega spend most off there days feeding on cinidras and sea weed along the sea bed and they seem to only come on land during nesting season. it`s shell is pretty primitive and leathery and do not provide much protection but thats not that needed when you can outswim any predetor and when they first get hurt it seems like there diet off the cinida helps them quickly recover. Domesticated: As a domesticaded creature Protostega`s primary roles seem to be scouting and transporting good trhu the ocean and as a medic for other creatures. there high speed in water even when carring plenty of cargo makes them great for transporting goods over long distances quickly. And while it itself isn`t a fighter protostega helps out in battle bye emiting a chemical it produces to help it`s ally recover quickly. The chemicals protostega produces is has great properties that many tribes use in there cooking to give it a boost to there imunsystem and recovery. Abillites: 1 Bite: Left click preforms a simpel bite attack (not very strong) 2 Healing: Rightclick to preform a burst off healing ( hold down to increas range and power). When protostega kills cinadras it stores it`s toxin for later use. Using Protostega`s healing abillity uses up toxin, holding down right click gives better range and effect but consume more toxin. 3 Spin: Protostega spins around (vertical) and creates a shock wave that pushes enemies away while giving itself and it`s ally a speed boost. Saddle: The chemist`s saddle. Protostega`s saddle comes with a chemist bench and allows you to create the Proto-chemical, a chemical made from cinidra toxin that can be used in any dish to give it a healing boost. up to 3 survivers can ride on the saddle ( 1 driver +2 passengers) at the same time. the passengers can use tools/weapons while rideing. Taming: Wild Protostegas can`t be tamed. Along the beaces off the center you'll find varius mounds called protostega nests. Interacting with thees allowes you to start a minigame to grab yourself a turtle. A hatchling wil emerge from the sand and start slowly make it`s way to the ocean while wild iththyornis wild start gathering and swooping down trying to kill and eat the baby. to succseed the taming you need the fend off the birds until the hatcling reaches the ocean where it will rapidly mature and become tamed. the baby can be feed cinidra toxin to heal it but it won't get back the taming effectiveness. The further a mound is away from the ocean the higher level hatchling and longer it wil take for the hatcling to reach the ocean. Thank you for looking at my idea.
  3. Concept Art Bonus Coloring and Color Regions 0: Body 1: None 2: Secondary shell patterning 3: Neck 4: Armor and beak 5: Armor highlights/patterning (Note: This submission has gained some popularity, which I do appreciate (#SpinToWin). With that being said, Please me ask for permission before using my artwork for Meiolania, as creatures tend to be resubmitted or showcased for these votes. You may submit Meiolania with your own idea in a future vote or showcase this creature, but either ask me for permission to include this concept art, or create your own art for the creature. Thanks.) Dossier WILD This lumbering giant is truly a sight to behold. Among the largest of the non-dinosaurian reptiles present on the ARK, Meiolania grows much larger than its distant, more common relative Carbonemys. With a reinforced shell, large cranial horns, and a bony fanged beak, Meiolania's appearance alone is enough to deter all but the largest predators of its habitat. Any unfortunate aggressors that do attempt to make a meal out of this creature will be met with the realization that one, the nigh bulletproof hide and indestructible shell of the animal isn't exactly the most pleasing to eat, and two, getting bitten by its razor sharp beak is even less pleasant. This also presents a few challenges when attempting to domesticate the animal. Not much happens when you shoot a tranquilizer at a wall, so expect similar results when attempting to tame Meiolania in a similar manner. DOMESTICATED Only the tribes that manage to domesticate such a hardy animal can truly grasp just how tough its carapace is. Meiolania is seemingly an immovable object in combat, and takes a serious amount of brute force to injure it, though is just as if not more susceptible to hazards such as gasses. Another drawback being, quite obviously, its mobility, though it's no surprise that a multi-ton stem turtle wouldn't be the best candidate for winning a race... or would it? Well, one survivor in particular designed a specialized saddle for Meiolania, of which is equipped with rocket thrusters and a platform connected using a gyro for stabilization. When activated, Meiolania tucks into its shell and begins spinning at rapid speeds. Its smooth underbelly allows the creature to be propelled with ease, not only making Meiolania rather speedy, but quite literally turning it into a mobile fortress of doom, capable of crashing into enemies and structures alike with unparalleled force. Introducing Meiolania Meiolania is an extinct genus of herbivorous stem-turtle that lived in Australia throughout much of the Cenezoic period, and is most recognizable by its two backward-facing head horns. While the animal's name means "Small Wanderer", the one in this submission is quite the contrary. With a size comparable to that of the game's Trike, Meiolania would be one of the largest non-dinosaurian reptiles in the game. Spin To Win The star gimmick of this submission, Meiolania's saddle would be equipped with rocket thrusters, while the platform you stand on uses a gyro to prevent the rider or potential passengers from spinning. Meiolania would be capable of tucking into its shell and spinning as extreme speeds (at the cost of gasoline), effectively turning it into a living Beyblade. An extra thruster attached to the top platform of the saddle moves the creature forward, but it acts much differently to a regular moving creature. Meiolania can be propelled in the direction you are facing, but it takes a bit of time to accelerate, and isn't very controllable, making Meiolania a much more reckless foe in combat, unique to the standard attack button spam most tames utilize. Meiolania can also be shot forward in a short burst. It has a cooldown and burns through Gasoline quicker, but can help with stabilization or makes the creature all the more deadly when ramming into its opponents. New, Realistic Knockback and Ricochet Physics The faster you crash into something, the more damage you deal, the less knockback you receive, and the more knockback the foe receives. Knockback is all determined by your base knockback and drag weight, the foe's drag weight, the foe's knockback, and the speed you are traveling. The faster you hit a wall or unbreakable terrain, the faster you will ricochet off of it. This makes battling feel less like button spam, and more like an actual Beyblade battle, and the presentation could be amplified extremely well through Unreal Engine 5 of which ARK: Survival Ascended will use. In-Depth Info Spawn Location Meiolania, being one of the ARK's tougher herbivores, often resides in areas with harsher climates or greater quantities of carnivores. It can be found along Ragnarok's desert rivers and canyons. Taming Meiolania is a more mid-late game tame, in a similar progression tier to Rex, Bronto, Spino, etc. To tame Meiolania, you first must battle it. With relatively high damage, armor pierce, and a significantly high natural resistance, Meiolania is difficult to take down without a larger tame or available explosives. When Meiolania drops to a certain health percentage, it will withdraw into its shell, akin to the Doedicurus. While withdrawn, Meiolania takes even less damage from creature attacks and completely deflects bullets. However, it's much more vulnerable to explosive damage and hazards. Poison Grenades in particular do heavily increased torpor to Meiolania, which can be used to knock it out. From there, it will require its preferred kibble or berries to feed. Attacks/Controls Bite - Primary (RT/Left Click) Meiolania extends its neck to bite the target, as a snapping turtle would. Has very little startup and damage comparable to a Spino, but with less AoE and a bit more cooldown. Can harvest bodies, but collects everything but meat from them. Also harvests fiber, berries, and primarily thatch from trees. Bypasses saddle armor. Withdraw - Secondary (LT/Right Click) Meiolania withdraws into its shell, granting it a 75% natural armor towards all affected attacks, and increasing health and stamina regeneration. Takes significantly more damage from explosives and torpor from Poison Grenades in this state. Bullets completely deflect off its shell, and auto turrets will not target it. Creatures will lose aggro after a certain amount of time, giving up their attempts to take Meiolania down. Rocket Spin - Tertiary (RS/C) whilst withdrawn and with Gasoline in Meiolania's inventory Meiolania begins spinning at rapid speeds via activating the thrusters on its saddle, damaging anything that touches it. Press again to stop spinning. This ability cannot activate underwater. Accelerate - Primary whilst rocket spinning Activates Meiolania's top thruster attached to the main platform, allowing for forward propulsion. Takes a bit of time to reach full speed, and not very effective at turning, but Meiolania's collisions will deal more damage the more it has accelerated. Meiolania will skim on the water's surface while spinning. Let go to stop propelling with the thruster. Rocket Boost - Secondary whilst spinning Using the same top thruster, Meiolania will launch in the desired direction with a short burst of speed. Helps with handling and collision damage, at the cost of burning through Gasoline quicker. Inspiration/References Bowser's Whirling Fortress - Super Smash Bros. Blastoise's Rapid Spin - Pokemon games/show
  4. Megalochelys: Info Name: Megalochelys' Diet: Herbivore Aggresion: Docile Timeperiod: Late Miocene-middle plesitocene Taming: Passive Megalochelys (great turtle) is one off the biggest tortoises that have existed. Turtles/tortoises is my favorite type off animal and as much as I like the carbonemys it feels like it can be done something more with a turtle tame. Dossier: Wild: The Megalochelys is a huge and heavly armourd creature and don`t realy seem to notice or care about the predators around it. It spends most off it`s days wandring in look for food and water in the harsh desert landskape it inhabit. Even tho it`s behavior might seem to indicate that the Megalochelys is to passive or oblivius to fight back this could not be further from the truth. In the rare occasions where this behemoth actualy feels threatened it will charge into battle using it`s huge weight to crush it`s opponent and in this instant thats not a figure off speech. Contrary to it`s weight and size Megalochelys can pick up incredeble speed.. well for a tortoise atlest. Domesticated: The tribes I have meet that have been abel to domesticate one off these behemoth has found a lot off ways to make use off it`s abillites. Plenty off tribes use Megalochelys as a beast off burden as it`s defensive nature attracts few if any predators. And in the case of a ambush from another tribe they have thougt Megalochelys to simply shut it`s shell close to keep all tools and materials safe. These tribes usly need to find ways to bye pass most water ways as like other tortoises Megalochelys aren`t effective swimmer. But this is far from the most bizzare people have done. Some people thought the best way to utilize it was to strap weapons to it`s shell. I even whitnessed a tribe who straped flamethrowers and rocket launchers. While as silly as straping a gun to a turtle`s shell the results don`t lie. These armed tesudins have became quite popular as seige beasts among certian tribes and feard amoungst there enemies. In game: Megalochelys is gona be the ultimate soaker/tank. Simular to the the carbonemys and other armoured creatures the Megalochelys`s heavy shell reduces incoming damge, but its legs are coverd in large hard scales that also reducses incoming damage ( less damage reduction than the shell). Pretty much only it`s head,neck and tail is not armoured. It will pretty much be a bigger, stronger and more defensive carbonemys. Movment: *Megalochelys is slow and heavy but can pick up speed when sprinting (moves faster and faster simular to rhino and dire bear but decently slower) *It can turn in place. *It is to heavy to swim but it has plenty off oxygen for itself and the rider. Walks along the bottom. *In return off beeing so heavy it can`t be knocked around or picked up exept for the rhyniognatha. Abiliets. *Bite: turtle go chomp. Decent damage *Snapper: the Megalochelys tucks in it`s head and charges up a attack where it shoots out it head in a fast motion and chomps down on it`s target. The longer you charge The more powerfull the attack. smaller creatures (including humans) will get traped in Megalochelys`s jaws where they can be carried around. *Block out: The Megalochelys tucks its head in and shouts it`s shell almost completly closed (only it`s legs sticks out) this increases it`s damgae reduction for incoming damgae including elemental damge like fire. This also protect the rider from whether and enviormental effeckts. I imagen the saddle is placed on it`s neck or in the front opning off the shell so when it closes the survivor is protected within. The Megalochelys can while slowly walk around in this state but it will drain it`s stamina over time. *Lock up: Hold e and a option to lock up will appear this result in the Megalochelys going into it`s shell. This result in it taking no damage but it won`t move or fight back against anything until it`s called back out. This also works as a safe way for it to regenerate it`s healt back up or keeping imortant items safe. *Belly flopp: Megalochelys uses it`s front legg to push up and it`s hind legs to push itself forward to slam it`s heavy body forward, this is a powerfull but slow attack. *Saddle: While Megalochelys is rideable without a saddle equiping it alows you to equip it with some extra fire power. Equipable tool/objects: *Cannon *Flamethrower *Rocket launcher *tek grenade launcher (maby more) No addition rider needed all weapons can be controled from the seat. Place ammo for the equiped weapon in Megalochelys`s inventory and the weapons will automaticly be loaded. Ammo like cannonballs, spear bolts and the likes get a weight reduction. Taming: When you find one you need to use rare flowers to get it`s attention then pretty much talk it for a walk while occasionally feeding it requested items like crops,berries, rare flower or mushroom. If you or it take to much damage the taming progress wil reset so keep an open eye for aggresive dinos. anyway thats my idea so far hope you liked it. Hope you consider give this a vote and help me get this bueatyfull creature into the game. Thank you for your time and have a nice day.
  5. Ragnorok to me has always been a really big PVP map, so I thought why not try to introduce another turtle-like creature that would give Carbonemys a little friend and try and saitiate the hunger that PVP players have for their shields. Thus the HENODUS Arks first ever weildable creature. Henodus was a Placodont lived in and around the shallow, brackish lagoons of Europe during the late Triassic period, around 228 million to 200 million years ago. It was herbivorous though has also been thought of as a filter-feeder, and would allow survivors to take on each other and provide another option in between tek shields and riot shields. WILD In the wild, survivors can find Henodus in the lagoons of Ragnarok; it likes to float around the bottom of these lagoons and look for any kind of plant matter it can scrape off and chew with its odd mouth. They are relatively docile creatures but will fight back before trying to make a hasty exit. Unfortunately, Megalodons, the Basilosaurs, and some carnivorous land creatures find these little Placodonts irresistible. The Henodus does try to fight back and, if in a group, can possibly take down a Megalodon, but will end up as an empty shell if left to a group of hungry Megalodons. They have been seen to travel out of their watery homes to try and lay eggs and bask in the warm sunlight, but then become prey to all the large carnivores that would like to get to their nutritious heno meat. TAMING PROCESS Certain survivors and tribes, especially those that live around the coasts of these lagoons that Henodus calls home, have had luck taming these little masochistic Placodonts. They say that if you go out and protect these little guys, they become fanatics of those that are helping them. They will swim around and follow the survivors like little water puppies until they finally find enough solace with the carnage the survivors inflict on those who wish to take a bite out of the tough Henodus shell and will then allow their saviors to pick them up. TAMED Once tamed, survivors have said that the Henodus likes to ride about on the backs of the ones that saved it but, given the command, will switch to their savior's arm to act as the shield for the ones that shielded them. Tribes have noticed that the shells of the Henodus are pretty sturdy to damage and can withstand taking barrages of bullets by having them deflect off the odd shape of their carapace. Their Henodus does not seem all too bothered by the impacts though enough sustained damage will eventually cause the Henodus to succumb to the damage inflicted. Survivors have also been seen having sword duels while using their specific Henodus as their shield during the fight and will bash into one another, stunning each other from round to round. Though for those tribes that do not wish to inflict pain on their little water friends, instead allow their Henodus to protect and reflect any damage from other survivors on their backside, allowing them to have a better chance of being able to then turn about and destroy those that dare harm their Henodus. OTHER Tribes that tamed and bred some Henodus have noticed that specific mutations allow for hardier carapaces that allow their little living shields more damage resistance and better overall durability before they need a rest to certain weapons and damage types, along with one tribe that had found a mutation that turned their Henodus into bright red living shields that inflicted fear among those that opposed them. Certain tribes that have tamed wyverns have also found that mutated Henodus had become more protected from the elemental attacks of their wyverns and became very important when fending off those attacks from other wyverns. Since no specific tame has ever operated like this, this will be a quick summary of what I just typed. Henodus is what I would call your very own customizable shield that your survivors can use to run turrets of others and fight hand to hand; it would be an in-between, most likely between tek shields and riots. Lower level/mutated Henodus could be all over the shield line, from wooden to possibly tek. They would work similarly to Sinomacrops; when you press the corresponding button, they would essentially flip from being a shoulder mount to your offhand and possibly have a bash attack that you could perform to stun particular smaller creatures and players. They would show up in first person just like standard shields but with their little head and eyes looking right at you as you use them to fend off bullets. When on your survivor's back, you would be shielded from bullets and damage that others might try and snipe you from the back. They are just shielding your back. You can also breed these little buggers to make them hardier to specific kinds of damage, like making them better at reducing melee damage but taking more damage from bullets and vice versa. While also able to do other general mutations for colors, health, and the like. So given enough mutations, you could have a Henodus shield that could soak hundreds or maybe a thousand bullets and protect any attack from the back or possibly even be able to withstand Rhyniognatha resin, Wyvern attacks, or Reaper attacks. On a final note, I want these guys to be little battle buddies and rewarding for PVP players that put the time in caring for and customizing their Henodus, so while not being ridable, hopefully their range of shielding capabilities makes up for them. Also I do not own the photos of Henodus, but they are pretty cool. Please give your own feed back, and try suggesting more things that could be cool for the Henodus.
  6. Jatheish

    Carbonemys

    From the album: Dossiers

    Common Name: Carbonemys Species: Carbonemys obibimus Time: Danian Diet: Herbivore Temperament: Defensive Wild: Carbonemys obibimus is one of the least aggressive creatures on the island. Were it not for the plethora of predators on the island, I'm certain it would spend its days basking in the sun, eating, or sleeping. Carbonemys leads a simple, solitary life. It seems to be one of the most peaceful animals I have yet encountered. With its slow walking speed, the only things that keep it safe are its surprisingly fast swim speed, and its incredibly thick shell. I would not be surprised to see a Carbonemys withdraw entirely into its shell and be completely safe from most predators. Domesticated: Carbonemys ' swift swim rate, fairly high strength, and lack of real threat makes it an ideal aquatic mount for many coastal survivors who shy away from violence. It can carry its rider to the ocean's resources at a fairly high speed, and are not particularly dangerous to tame.
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