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water tame Glaucus Atlanticus (Blue sea dragon)
JayA91 posted a suggestion in Creature SubmissionsIntroducing Glaucus atlanticus also known as the blue sea dragon. First, I understand its size and abilities differ from that of its real-life counterpart. Wild: Slug by name but not by nature. Its powerful spines propel it through the water faster than any creature in the sea. Its brightly coloured body servers as warning to even the most fierce of sea monsters. This Megalodon size critter posses a string so deadly not even the might Tusoteuthis dare challenge it. Covered in a slim it is immune to grab attacks and stuns of eels and jellyfish. It produces a toxin so powerful it can comatose the biggest and baddest of the seas. Domesticated: Survivors are able to charm this creature using a concoction of toxins from arks deadliest creatures. Its superior speed and ability to travel unhindered in arks oceans makes it the ideal travel companion. Its sling makes it a formidable combatant and its passively produced toxins serve as a powerful narcotic. Its enclosed saddle servers as both protection and source of oxygen to seep sea explorers. Taming: To tame this creature, you will need combine all the toxins, venoms, and poisons of creatures in Ark to make a gloop which can be passively fed if you can get close enough! Its best to wait until the creature comes to a rest on the sea floor before approaching. Abilities: Faster than the plesio, mosa and squid whilst being immune to all grab, stun or dismount attacks makes it the ideal underwater travel mount. Whilst it does not attract aggressive from any sea creatures any foolish enough to attack will be meet with reflective damage from its toxic skin able to apply a stun to smaller creatures. Its saddle is styled much like the starwing saddle but instead of shooting lasers it channels the creatures string into a barb like attack which either applies massive torpor with cooldown or smaller needle like barb attack with a bleed damage. It can traverse land by rearing up its spines much like a seal on its flippers being able to use its barb attacks on land creatures however it lacks any speed and if its skin gets too dry will begin to take damage and eventfully die. This creature produces a toxin passively in its inventory which powers its torpor attack or can be combined with narcotics to double the effects however once spoiled makes it totally unusable. Images from wiki: https://en.wikipedia.org/wiki/Glaucus_atlanticus Edit: Spelling.
We are excited for ARK 2 and have high hopes for it, but many wait with bated breath. Please read this for consideration and debate: I played ARK since release, after a few months my wife of 20+years who had always refused to play games was enticed by watching me play ARK, especially the taming and breeding. I turned her into a gamer using ARK as a steppingstone. She has played many different games now but still only has LOVE for ARK and we would grow old playing it... IF NOT FOR THIS: HEAR OUR PAIN.... As a husband-and-wife duo we have been daily marathon players for years straight and then casual players after returning from frustration quits. We finally quit for good, we still frequently get the urge, no the calling to come back, but knowing that nothing is different we don't even log on. It is utterly deflating to deal continually get wiped, eventually. Defending against big tribes, alpha tribes or even a motivated small tribe eventually it always ends in tragedy, especially when for whatever reason you're on someone's radar or hitlist; they will make it their goal in life to seek and eradicate you anywhere on the cluster. It is also deflating dealing with players/tribes/alphas who control artifacts or try to prevent "unauthorized" boss fights if you manage to fight your way to an artifact or find people to give access or trade artifacts. These game Nazis make it impossible for game progression even if your tribe survives. We are no strangers to the tricks of the trade, and we have tried many things: big tribes, small tribes, mature tribes, mods, offline raid protection, hiding like a rat, secret hidden start over stashes and even alphas over the years; we've been in long term tribes full of great people; but at some point, immaturity, defections, insiders, internal politics, toxicity and even real-life intra-tribe dating burns it to the ground and ends in soul-crushing tragedy with us standing on the beach naked with no possessions, not even the clothes on our backs. We got tired of spending months/years building bases, gear, dino breed lines etc. just to start over or to find a new cluster and start over. PVE gets boring quickly, PVP is lots of fun but not when it costs you everything, months of grinding and your sanity. So, we stopped playing, our kids loved it also but lost interest for the same reasons. We know many other people including other couples we talked into playing that feel the same way; others quit because they can't always log on due to work, vacations, families and life in general and continually lose everything due to decay. Obviously, lots of people love it how it is and that's great but include a game mode for those that find PVE boring and sick of PVP that becomes unplayable. PVP hard core players love to shut down the idea of a middle-ground game mode/type, citing things like the PVP player base will be diluted by adding another PVP game type. Legions of people quitting all together is way more devastating to the player base, especially considering the masses of casual PVP players that get ravaged and will never hang around long enough to gain experience, knowledge and skills. Surely the tracking numbers show the rate of attrition for PVP and the majority bailing on PVE after a moderate time period. Maybe it's a lot of whining and griping but these are realistic reasons the player base has shrunk and doesn't replenish. Servers are largely ghost towns, a timebomb to getting erased or toxic hell holes where even beach bobs get tormented. THIS POST MIGHT NOT GET MUCH AGREEMENT, BUT THATS BECAUSE THE LEGIONS THAT QUIT DON'T LOOK AT THE FORUMS ANYMORE We want to love ARK again! Give us the tools to love ARK 2! HIGH HOPES FOR ARK 2 HEAR OUR PLEA !!! A SIMPLE ADDITION Below are some suggestions that attempt to solve the problem of getting utterly wiped out due to the myriad of reasons listed, including unreasonable decay timers. Obviously decay timers are vital to unclutter the servers and other reasons but the repeated decay of possessions also causes casual players to quit. Some people just can't feasibly get on regularly enough due to work, family, vacation or the multitude of demands of life resulting in decay wipe of prized possessions. Losing structures is one thing but the valuable rarities and possessions is too time consuming to keep grinding and repeating. A SIMPLE ADDITION OF ONE OR A COMBINATION OF THE FOLLOWING: * Our favorite; a community town where you could own an apartment or build a small personal house/property with limited crafting and storage. * A game mode similar to 'PVE conflict' in Conan Exiles. A base that can't be damaged. Or has very limited things or scenarios that damage. * One main base on one map in the cluster that can't be damaged, and all other structures are fair game. * A small safe area somewhere in your base that's un-wipeable * A bank for limited items that lasts a very long time (no decay) * A no fight/no grief zone where you could store a few of everything
We cannot report them cannot see their ID. They pull a wyvern down on us. How report someone when you get killed and your base and pets are being destroyed. I was just putting in the water system to feed plant x but they are pulling high level wyverns to my base. Can you disable the wyvern's agro'ing for three months so we can build in peace on pve? FJORDUR MAP