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You can put souls in a gravestone which will then link to it and if you pick up the gravestone it will have the soul still in it and said soul cant be removed from the gravestone making it unusable for oasisaur But when the gravestone is placed down it will have a ghost of the dino that will walk around and do stuff that a wild dino would do It would be passive and have no hitbox but still not go through structures An idea for keeping it where you want it to is having a customizable radius like a dino leash, but having it more precise like the temperature gage on a incubator This would give a really good purpose for souls for people who dont have the dlc and a neat way to keep your fallen dinos with you in a unique way. (This suggestion is for ASA)
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Lately Ive seen a lot of people talking about some of the older creatures needing TLCs, so I just wanted to suggest some of the thing I'd like to see. They're meant to bring them kind of up to standard with a lot of the very strong and more ability-saturated new creatures. 1) Plesiosaurus I'm pretty sure everyone will agree that Plesios right now are not it at all; their attack hit box is basically not useable, and in every other aspect they're just a bad Mosa (which you can feel the age of too) attack hitbox change; the attack hitbox of the Plesio should be HUGE, simply because with its neck it can reach basically anywhere except straight behind it maneuverability change; the Plesiosaur with its 4 fins should be able to steer 3 dimensionally, like a Tapejara can in the air, swimming forward, backwards, up, down and turning on the spot new ability: detecting weakspots; the Plesio's small and agile head allows it to attack the unprotected areas of the opponent; once activated buffs the Plesiosaur to ignore the target's armor (and also natural resistances, like on Dunky) for 30 seconds Plesisos are now amphibious, they move extremely slowly on land, similar to sea turtles, but they can leave the water without instantly dying 3D model change (let's admit it, its really old) 2) Allosaurus Allos are just generally a bit underwhelming, which is a shame because they're quite a beloved apex predator bleed works independent from being in a pack (a solo Allo can use the right click attack), bleed damage reduced to 1.5% from 5% of the targets max health, but bleed can be applied 3 times to one target new ability: coordinated attack; the pack leader's roar encourages all other Allos in the area to attack its target. Allo pack leader already has a roar, this roar now applies a buff to every Allo in the area, this buff increases the damage of the bleed applied by the Allos by 50% new passive: big game hunter; the Allos' base attack damage increases gradually when attacking targets with a higher drag weight, up to +100% damage when attacking a target with a drag weight that is 3x greater than the Allos own weight as far as 3D model goes, I honestly think Allo held up well, but the animations look very stiff and should probably get reworked 3) Diplodocus Don't think this one really needs an explanation new attack: right click now does a whip-like attack with the tail, working the same as the whip weapon, staggering opponents, and harvesting resources, while dealing a low amount of damage (like 25 base damage would be ok for this) new passive: pacifist aura; due to the Diplodocus friendly nature, all carnivores around the Diplodocus deal 15% less damage 3D model rework 4) Araneo Not sure what to say, I like spiders, and the in-game areneos are not only bad but also some of the worst representation of spiders I can imagine added the ability to climb added the ability to use zip lines (like Ravager and Ape) right click web spray gets replaced with the ability to shoot silken zip-lines, that work like the Aberation zip-lines primary attack (bite) torpor removed, primary attack base damage reduced from 10 to 1 primary attack now envenoms the target with Araneomorph venom, dealing 10 damage per second, over 5 seconds, damage scaling with the Araneo's melee, and slowing the target down (like the web spray did previously); consecutive attacks apply additional envenomations, up to 5 envenomations per target new passive: vibration sensing; the spider senses of the Araneo pick up every moving creature around the araneo (every creature that moves in a set radius around the Araneo gets marked like the Parasaur detection, creatures that don't move don't get marked) new 3D model (holy moly this is SO needed) 5) Mosasaur It's a strong creature, but it does feel quite outdated compared to newer ocean additions base movement speed (not sprinting) reduced from 1100 to 600 sprint movement speed increased from 3520 to 4050 (tamed) and from 1540 to 2000 (wild) jellyfish still stun the Mosa, but don't dismount the rider new passive: ambush hunter; the Mosasaur's first attack against a target deals 3x as much damage and slows the target down by 35%; getting hit by the Mosa grants immunity to this for 120 seconds to avoid this applying to the same target over and over new ability: apex predator; the Mosa marks a rival creature, making that creature deal 10% less damage to the Mosa, and increasing the Mosa's damage to that creature by 10% These are just 5 creatures I like to see TLC'ed and I found I did a decent job at making them unique and interesting without making them too insane. Let me know what you think! Obviously I'm aware that the likelyhood of a developer seeign this is slim to none, but one can hope lol.
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As it stands, the Dimetrodon is one of those creatures that just isn't very useful. The idea of it being a living air conditioner is interesting. But you can just... build an air conditioner instead. It's also largely unportable compared to the Otter or Pyromane, which provide similar function while also being able to ride directly on your shoulder. To this end, the Dimetrodon feels like a good candidate for a TLC update. Which- I mean you read the title, that's why you're here. To this end, I propose the following changes: 1. Dimetrodon insulation no longer scales with melee. Base insulation possibly slightly increased to compensate. 2. Dimetrodons can now be trained to bias their insulation towards either Hyperthermic or Hypothermic insulation, the same way you train Moschops and Therizinosaurus harvesting. 3. Dimetrodons now spawn on Scorched Earth around the obelisks. 4. If used to hatch an egg, Dimetrodons will influence the sex of the hatched dino based on how they where trained. Hypothermic-inclined Dimetrodons will bias eggs towards female hatchlings, while Hyper-Thermic will bias the eggs towards male hatchlings. Needless to say, this TLC is largely focused on breeding QoL, with the Dimetrodon able to bias hatched eggs towards specific genders, making it easier to either build up a group of females for eggs, or to stack mutations by increasing the likelihood that the mutated babies are males. The mechanic itself is a reference to how the sex of Crocodiles and turtles is based on the tempature of the eggs while they're incubating. And as a bonus, being available on Scorched Earth in relatively safe locations would also make them an appealing option for early-game cooling, do to how hard it is to avoid the desert heat until you get Ghili equipment and air conditioners.
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I'd like to suggest that Wildcard add in more varied and better light fixtures to the game. We've only had Omni-directional and Lampposts for so long and they suck at lighting large areas. It would be nice if we could at least attach the omni's to the ceiling. Or at least release Tek lights sooner than Ragnarok. But honestly it would just be nice to get different types of lights altogether.
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So we all know and love our wolves but dont they kinda seem a little off? For me personally they do i never understood why they dont have any armor/saddle or why they chose the ability to sniff for explorer notes My first suggestion is to give them either a saddle or if thats unfit give them some kind of craftable armor like the player has that goes from hide to swat it would greatly improve theyre potential as cave runners and make them much more popular and viable also they live a little longer and not die almost instantly and i know they got a pack buff and a howl but just remember how strong the megalodon is in comparison For the ability i would rework it into sniffing out specific dinos because when if i think of canines i think of theyre abilitys to track down people or other animals and if you would be able to sniff for certain creatures or other players it would make them much more interesting when it comes down to taming things or even pvp To go further into the sniffing out creatures i would do it like this you must have 1 creature of what you look for tamed near your wolf and could then sniff it and you would then see every wild dino of that class in a certain radius For the pvp sniffing its the same but you could toggle between sniffing for wild or tamed creatures or enemy players and if you sniff for tamed dinos or enemy players you would not need to sniff the certain player or dino you could activate a turret mode like the Parasaur but with the advantage that the enemy would not be notified that they got detected Also i would raise the base attack damage from 33 to 35 and increase theyre base weight from 170 to 220 because its a huge strong wolf and in my eyes it just makes sense Thank you for your time reading all this and im open for feedback and i hope this reaches the right people
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Mesopithecus This TLC is balanced around Mesopithecus's unique trait of throwing poop from your shoulder allowing it to act as a pseudo-turret and enhancing it. It will now be able to take chunks of feces stored in it's inventory and throw them to deal better damage(or different effects) at a faster speed. Changes: Analysis of the Changes:
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Why can the snowy owl and griffon dive while flying but other flying creatures can't? pteranodons, argentavis, wyverns and similar creatures should have the ability to dive, there is no reason why they shouldn't be capable of it, I'm not saying they should add an attack like the griffin but the ability to quickly descend altitude Yes. I'm not talking about rideable insects, insects don't perform this movement
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Jerboas on ASE were pretty mid tbh, so let’s fix that First, being the main shoulder pet on scorched, they should have an insulation bonus when being carried, similar to an otter. But instead of mainly cold resistance with a little heat res like the otter, swap that around so they specialise at keeping you cool. This should be affected by the melee stat, just like otters as well. second, they should be able to spawn at the normal level ranges, rather than all of them being level 1 regardless of server settings.
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PLS make Scorched Earth the special desert which it should be!
fera posted a suggestion in Game Suggestions
ASA has the potential to become really good, but ASA content is currently lacking. existing content from ASE and, above all, new content. FREE new content. MORE content than just 1 new dino per map! So Wildcard... PLS do the right thing and add more new stuff the map, so there is more reason to play ASA in this early stage The Map The first DLC map. The First Map we got with a very special new challenge, survival in a desert. Scorched Earth was new, was harder and quickly felt the same every time because its a sandy place which looks quite the same over the whole map. Now you have the chance to create a stunning new enviroment. ASE Scorched have different biomes, but I didnt felt this way because everything looks the same. We have the dunes. the late game sandy graveyard. The biome which Fasolasuchus will live. The dunes was nearly perfect in ASE and very outstanding from the rest of the map. Only the citie there could need a touch. We have the Canyons... which need to get way more love! in ASE they were not really noticeable and were merely a difference in height Pls make them as outstanding as they are in RL... different rock patterns, echos, falling rocks, an oppressive feeling and the feeling of being tiny... THATS Canyons. We have the Mountains.. in ASE they always felt a bit out of place. they had a completely different texture that didn't match the rest of the map at all. If we look at the rocks and mountains on Island, I think we can expect a lot more. Mountains which will fit in the world! We have Oasis... The elixir of life for all players on the map. The special ability helper for Morellatops. One if the most dangerous places on the Map But outstanding? not really. They dont have any outstanding flora there and dont feel that special as they should. they should be the place where life flourishes. where you feel relief, where you can see from afar "this is not the desert, this is LIFE" But the Flora is spreading on the whole map... plenty of trees and stuff are everywhere.. so Oasis arent anything special, beside the water... We have the low and high desert.. which both arent really deserts.. there are plenty of green trees, bushes and even flowers. More bushland than desert. Thats kind of okay, cause I know there are deserts which looks like this... But survival is pretty easy than and it feels to much green flora for a desert map. There are some unique places.. a masive skelleton, sharp rock formations and the high desert even has two forests! An arid place with dead trees, dry bushes and plenty of sand, rocks and death would feel much nicer. and its something new! Instead of 80% green places there culd be more smaller oasis with green trees and stuff. A place where its hard to survive even without the different storms! We have the Badlands.. the place where the big bois live. where danger is right behind you.. The rock formations are a amazing idea and they are some of the few outstanding things on the map... A more special look of those formations would be awesome.. like the picture below And the last biome.. the Caves... this caves are AMAZING. For me the most beautiful caves on all maps!.. the fallen cities, the egyptian-inspired things.. lovely! Add more of this pls!!! More buildable caves with things like this. Buildable like Fjodur buildable, so we can place stuff inside this buildings without having our own foundations ❤️ these things would mean that the map would differ significantly from the ASE varante, the different biomes would stand out much more and the map would not become monotonous so quickly. The Weather I love the SE weather.. heatwaves, sandstorms... i wish they were more deadly and that there were more ways to avoid them in the lategame The Items we got some amazing new items to survive there... The Tent, to wait until sandstorms or heatwaves are over. A water well, the boomerang or the wind turbine.. But we have plenty of items, which we dont really need and should be in the basegame, instead of being map specific engrams.. a mirror, a chainsaw (should be a lategame method to harvest wood) .. Instead of this more map specific stuff would be great.. amored desert cloths for late game for example. The Dinos something i already found sad in ASE was that 90% of the time we only have the normal ark dinos on the maps... and of course the dlc creatures themselves. one idea for the paid DLC would have been to give these normal ark dinos a replacement. Similar to the ARCaeology skins for pachy, bronto and trike... just not skins, but creature replacements. Instead of an Anky, for example, a Tarchia. Instead of a Sabertooth a Smilodon. The abilities remain the same, but you just have something different on the maps and not always the same creatures. This as free content would be also great.. and its a fast way to give players something new and a different look Ankylosaurus - Tarchia Argentavis - Haast Eagle Hyaenodon - Dinocrocuta (could be a larger ridable verson) Megatherium -Nothrotheriops Direwolf - a desert version Rex - Tarborex Sabertooth - Cave Lion Doedi - Panochthus And so on And you could give the unique SE creatures a little touch up and TLC to their abilities. Jerboa - Could dig for meat, seeds, other consumeables like insects or even ressources. Would help beginners to dont starve so quickly. - Could sniff for water and mark water springs or oasis on the map.. or yould dig water out if the sand (like you do in Atlas) so you can get a little bit of water.. around 10 perhaps. - Could have burrows there player could find their younsters to tame, berries and other ressources like thatch, fiber or wood. together with a more arid enviroment this would help a lot without being useless or OP Vulture Pls make the inventory accessable like every other creatures and whistable to attack targets! - Could spoil meet faster, which would be a great addition for early and mid game. - could have a dead tree as a spawn (like the confuciosornis mod in ASE) where the whole gang chill and looking for food... and having their nests there - could have a corpes as a spawn with a cicle fly animation... could work as a way to get spoiled meat faster.. like the dead creatures at ragnarok beaches. making the vulture more useful against players and creatures and a faster(easier way to get spoiled meat and even to gather eggs faster. Jug Bugs they alrady useful for water, but you could make them way more interessting - make them tameable, give them different colour regions. - could passivly produke water or oil and could be "mliked" every now and then. - could come in diffeente sizes. bigger ones holds more water/oil.. smaller ones could be shoulder mounts Lymanria I never got why I should tame one in PvE.. they cant grab anything, they arent that fast and they cant fight... - could passivly generate "moth dust" in its inventory or players could geather it from tamed ones.. works as silk. - needs to have the ability to gather its foodsource! - could have thermo vision like snow owl - could be a passive air fresher... tell it to flap wings (cant move and attack than) and making the air around it a little bit colder.. could be helpful to incubate eggs. Morellatops its a quite nice mount for beginners until lategame. - could irrigate crops - should be immune to sandstorms as a desert creature Mantis - breedable - should be able to jump normaly - should have weight reduction on certain ressources cause its a havrester mount Thorny Dragons - spines from the spine attack should scale with meele and should have a crosshair to aim - should get less dmg at from everything attacking its armored back. Bleeding attack should cause no bleed than. - some ability to curl up like a doedi to get more ressistance against attacks or become invisible (dont draw any aggro) from wild aggressive dinos Deathworms Should be DEATH. But was weak "have to kill it for trophys" creatures in ASE. - WAY stronger - could have babies or different sizes.. babies are aggressiv too, could grab unmounted player under the sand and "drown" them. - Bigger sizes could to this with matching dinos too. - could be attracted with explosives and other loud sounds like war drums... or steps from larger dinos like gigas and carchas. - could drop bio toxin as there are no jellyfishs on the map Rock Elemental - should have weight reduction on certain ressources as they harvest from rocks and stuff - should get FULL dmg from doedis.. of course - could have a special C attack to harvest stones, crystals and stuff like this - should be immun to all elemental effects BESIDE fire and water.. could change between varaints in the future - But should take NORMAL Dmg from wyver breaths as the lore says. - should have no Oxygen stat. Phoenix - should be much stronger, as its very hard to tame and whould worth it. - give it the ability to land!! - weight reduction for certain ressources as it can harvest much of those things. - more accurate aiming for attacks - heater for eggs to incubate Just ideas of course Would make some of this creature more worth it to tame at least in PvE or in general. and provides some new things for players. I really hope this map which all its items and creatures will get the love it deserves and which ASA needs to show people, that its worth to buy it- 3 replies
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For aberration i whish that basilisks get the love and attention they deserve in form of a tlc to make them breedable. They are so unique and cool creatures and i really dont see why they shouldnt be breedable
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With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
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