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Found 13 results

  1. The Kosmoceratops has countless abilities that involve paint. For example, when you feed the Kosmoceratops paint it will a new ability to the dinosaur for a certain amount of time: 1: Red paint will boost your tamed creatures around you by 10% Lasts two minuets 2: Yellow paint will provide tamed creatures with a 20% defense against wild creatures Lasts two minuets 3: Blue paint will provide tamed creatures with a 25% gathering efficiency Lasts five minutes 4: Green paint will provide your Kosmoceratops with a poisonous bite which allows you to knock out wild creatures Lasts five minuets 5: Purple paint will provide your Kosmoceratops with a 10% crafting skill bonus to creatures and players around you. Lasts two minuets Taming To tame your very own Kosmoceratops you would have to make a certain amount of lazarus chowder depending on the level of the creature you find. 1. you would have to feed the creature 1 lazarus chowder for levels 1-20 2: you would have to feed the creature 5 lazarus chowder for levels 21-50 3: you would have to feed the creature 10 lazarus chowder for levels 51-100 4: you would have to feed the creature 15 lazarus chowder for levels 100 and up Once you have fed the creature the correct amount of lazarus chowder you will have to complete a minigame in order to fully tame it. To complete the minigame you have to collect from the correct bush that matches what the Kosmoceratops is craving. The way you know what bush to collect from, you will have to look above all the bushes in the area and the bush berries icon will show up. Special Abilities The Kosmoceratops can use its tail as cannon. Furthermore, if you put crystals in its inventory, you must press the attack button, trigger, etc. Moreover, it will shoot out a crystal cannon ball that can destroy structures up to the metal tier. Also, this attack can knock out karkinos and rock elementals (Each crystal cannon ball requires 100 crystals and 10 cementing paste to make). Also, the horns of a tamed Kosmoceratops can be used as a type of musical instrument which can be used to boost your herbivores defense and damage by 5%. However, if you use a wild Kosmoceratops horn, it will make the wild creatures around you become hostile towards you. (Horns break off over time and grow back) Common Name: Kosmoceratops Species: Kosmoceratops Richardsoni Time: Late Cretaceous Diet: Herbivore Temperament: Territorial
  2. Iani Smithi. It's an iguanadontian, but being known for having teeth rather than a bill and a strong jaw I thought it could be a cool pack-type dino. Since Carnivores have been so popular and people want more herbivores this could be a good in between. Like they get a buff of bleed and the broken bone thing when either in a pack or given a certain food(rare flower/mushroom or beer). They would be more the size of raptors than the size of the normal iguanodon. This would also mean being less bulky and more offensive stat wise. The inspiration for it being an aggresive dino is it's name being inspired by Janus, the two-faced roman god. And it's name also relates to change, this being the map where Rockwell went through his big change I thought this would be a fitting addition. Since it would be for ab, it could keep the iguanodon skill of not using stam, while also being able to climb on vines/ropes like ravagers. Also being in ab it could take advantage of the glow effect. It would have patches of skin that could be very vibrant and it's special ability would be to glow very brightly for a short amount of time confusing big predators and scaring off small ones. This would give it time to escape because it isn't built for fighting larger dinos(if they wanted to make it stronger they could make it able to jump on large dinos like deinonychus or even climb walls 😂). It's passive skills would be the unlimited stam buff and a weight reduction on crystal, gems, and gas. One suggestion I've seen is to make it immune to stuns so that it could counter shadowmanes. They have a glow affect like glow pets/bugs. They are attracted to light so you could use lamps or flares to lead them where you want. To tame them you will need to beat them to low health. once they are low health they will glow brightly and run to the nearest source of light (lamp, flare, glowbug, glow pet, aberrant dino, fire) as a source of comfort and lay down. Once they lay down you can passive tame them. This would take the form of taking care of them by feeding them or petting them till tamed. As offense based herbivores they would be territorial like a Therizino or chalico. They would aggro to anything that gets too close. When they get low on health they would use their flashbang ability to escape danger. Iani smithi
  3. Jatheish

    Titanomyrma

    From the album: Dossiers

    Common Name: Titanomyrma Species: Titanomyrma parvagigan Time: Paleogene Diet: Herbivore Temperament: Territorial Wild: Titanomyrma is one of the smaller creatures on the island; A frightening thought, when you realize it is the size of a dog. A hive-minded herbivore, Titanomyrma usually goes about it's business unless provoked. When attacked or threatened, it releases a chemical which alerts all Titanomyrma in a large range to help fight the aggressor. I've seen two varieties of Titanomyrma: Drones and soldiers. Drones are smaller, faster and land-bound, and they harvest for the hive. Soldiers are larger, slower and have wings; They defend the hive. If Titanomyrma is akin to other hive-insects, there must be Queens too, but I've yet to encounter such a variant. Domesticated: Because of its hive mentality, I've not seen any successfully tamed Titanomyrma on the island yet. Fortunately for lone survivors, separated Titanomyrma can be easily picked off for a small supply of Chitin among other valuable natural resources.
  4. Introduction: Hello, survivors! I introduce you to the wyvern killer, Rajaissa! The Rajaissa is known for climbing the mountains and also being around the wyvern den, so it can hunt down the wyverns and other creatures that cross its path. Wild: The Rajaissa stays around the wyvern den so it can find some other creatures, or wyverns to kill that cross its path to fill its hunger. The wyverns like to challenge The Rajaissa for the king because they are both very territorial creatures. There is some sort of tension between the wyverns and the Rajaissa for some sort of reason, it may have to do with the history between them. It's a mystery with the Rajaissa, but they also kill the wyverns for fun and even go far enough to steal their eggs so they can fill their hunger. Abilities: The Rajaissa can use its sharp claws to climb mountains and make creatures bleed. It is also known for its wings that can go diverse and vertically. The Rajaissa can use echolocation at night to see in the dark and other creatures that may lurk in the dark. Taming Process: You can tame the Rajaissa by trapping it in a metal-like cage, and after you trap it in your cage you have to bring it wyvern eggs. Then when you place It down, it will smell the eggs and then devour them. There will be a trust meter that'll pop up and you have to make it full so you can ride it. Then when you ride the Rajaissa, you will have to go to the wyvern nest and kill the wyverns in the den till you get the taming bar to the max, and then you will have your very own Rajaissa.
  5. Aerotitan is supposed to be a fun mid to late game dino that can be used in PvP and PvE as it is highly malleable and can be slightly modified to more match your playstyle. Originally, I designed it to be a Tropeo with a gatling gun instead of a grenade launcher (a fighter instead of a bomber) because I already love the Tropeo and I wish the Quetzal had a little more polish/utility. I also love playing with the Astrodelphis so why not bring that fun back into the world of dinosaurs? Before the idea of a customizable saddle came to mind, Aero was originally going to have a very small platform saddle, maybe enough for two triangle foundations, that you could put your weapon of choice on but then I remembered- you cant pilot your tame and mount a turret at the same time, so I changed it from a platform saddle to a modular saddle. I know things will be changed before anything gets in the game, so I'll put it simply; Aerotitan was originally supposed to be a machine gun version of the Tropeo. I've since revised it to make it more unique, but if everything gets cut in the end, I'd at least like it to have those sorts of traits. One last thing to note- above all, I spent most of my time and effort designing the thing to be Ark-friendly, so I hope- if it does get in the game- it keeps the markings / general design I made just for Studio WildCard! Now enough of this introduction, you guys want to see dinosaurs, not essays! Blank dossier by Hamfist on Steam. Huge Thanks! Aerotitan The Approaching Storm Wild Aerotitan Sudamericanus is a flying terror and a force to be reckoned with. Their eerie bellow will alert you to their presence, as well as your own presence in *their* territory. The skies of Scorched Earth are their domain, going so far as to rival the power of the fantastical wyverns that conquer this ARK. While they typically end up turning tail before being able to overpower these foes, creatures like pteranodon, lymantria, vultures, and especially humans should certainly watch their backs around these greedy animals. Strangely, their flying only seems to get better in inclement weather, making the desert the perfect place for them to roost. Tamed While this pterosaur is a highly formidable opponent, even they have their limits. Should their opponent outlast them in combat, Aerotitan Sudamericanus will make a temporary tactical retreat to land and recover their stamina. Some survivors have taken this opportunity to place saddles on them and, if they can last long enough, ride the creature til it accepts that their new master isn't leaving anytime soon. Their impressive size and strength allows for a robust saddle that can support an interchangable module with an ammo box base, as well as one gas-powered turbine under each wing. The customizability of their gear allows for any survivor to easily persist in the unforgiving environment of the desert, be it against the deathworms of the wastelands or the most dangerous game there is. Taming In Detail: The survivor would have to level their stamina along with their target in order to add this tame to their tribe. After staying in an Aero's airspace for long enough, they will make a distinct cry to indicate taming has begun. The goal from here would be to bear the brunt of the dino's attacks until it's stamina drains completely, forcing it to land. Attacking it can also lower it's stamina but it would reduce effectiveness. The survivor would have ~15 seconds to access it's inventory, equip it with a saddle, and ride it; gaining more taming progress the longer the survivor stays on the saddle. Staying on the saddle while it is untamed drains a survivor's stamina and they will be forced to dismount when their stamina reaches 0. The survivor will then have one minute to get back into the air with the Aerotitan, repeating the process until taming is complete. If the survivor does not reach the Aerotitan again within one minute, the Aerotitan will destroy the saddle and taming will reset. Unique Passive Ability: In rain, fog, electrical storms, or any other inclement weather, the Aerotitan gets a 20% speed boost. DJ4275 suggested this buff be called Stormchasing. Stats: Health 575 Stamina 600 Oxygen 150 Food 1400 Weight 450 Melee 24* Movement 710 Torpor 830 Saddle: The saddle by default is only two turbines and an ammo box that can store a limited amount of a single ammo type, the limit being the carry weight of the tame. The ammo will not count towards the overall carryweight on the Aero, but the saddle weighs 30 units without an attachment. Each attachment weighs an extra 10 units. Only one attachment can be used at a time. The Aerotitan can fly/sprint without powered turbines, but only slightly faster than a quetzal. Gasoline still goes in the Aerotitan's inventory. Saddle Attachments: Rocket turret attachment- Same ingredients/functionality as the rocket turret. Flak cannon attachment- Similar in functionality to the tropeognathus saddle, however, grenades can be retrieved from the ammo box on the Aero's back instead of it's inventory. Minigun turret attachment- A minigun that uses advanced rifle bullets from the ammo box part of the saddle. Controls: (WASD) Left Click: Bite Right Click: Rear Up (Standing) / Kick (Flying)(Can be used in combination with grab to throw things to the ground) X: Reverse (Standing (Makes the Aero turn around in place)) / Buck (Small, weak AOE attack) C| Call (Standing (Aesthetic)) / Grab (Flying)(Cannot pick players off saddles) Jet Controls: Left Control: Activate Turbines Left Click: Fire weapon (If not weapon equipped, bite) Right Click: Bite X: U-Turn C| Grab Design: Trivia: The design is generally based off a standard naturally-occurring jungle camouflage. The four feathers that stick out from the back of the head are meant to resemble the nose propellers of some of the first military aircraft that were commercially used in the US. The "mouth" on the neck is inspired by a combination of several things; false markings like some smaller animals have to scare off predators (like the eye spots on an owl moth), the red feathers of a ruby-throated hummingbird, and the livery that is typically painted on A-10 Warthogs. The eyes feature a red sclera and silver irises to look like those of a Bearded Vulture.
  6. Tetrameryx is an extinct genus of the North American artiodactyl family Antilocapridae, known from Mexico, the western United States, and Saskatchewan. The name means "four [horned] ruminant", referring to the division of each horn near its base into two prongs; in T. shuleri, the rear prong is much longer. Our ancestors hunted these animals very often and were great for their meat, hides, and horns. Some benefits to this animal are a super fast mount for early to mid game for getting across the deserts fast or getting up steep cliffs to escape the threats hidden in the sands. Another good thing this animal could be used for is it's horns. They could allow the player a substitute for the cantine or water skin. They could also be hollowed out to make war horns. As this animal is a relative of animals such as antelope and pronghorns, Tetrameryx would be able to turn on a dime and allow it to escape anything chasing it. Being able to out run gigas, carnos, and raptors, this beast would make for an excellent mount for across Scorched Earth, Lost Island, and even Fjordur. Tetrameryx are more often than not found in herds of up to six individuals with a large male looking over the rest. This is the beast you want as he is more likely to have higher stats than the rest. His horns would be fully formed and hardened to make even the boldest of carnivores think twice about messing with his herd. Attacks: Kick (Torpor inducing) Gore (Using horns as well as a charge to gore enemies) bite (Ungulates tend to bite a lot) Passive Abilities: Fast runner that can sprint for a good while Cliff climber Harvests fiber because why not Harvest Food: Fiber Sweet Vegetable Cake Honey Berries Longrass Possible Drops: Hide Tetrameryx Horn Spotted Hide (Cosmetic for leather armor) Taming Method: Knockout tame (Less effective) -Just knocking it out with Tranq arrows Breaking (Most effective) -Get on it's back and stay on to win the mount
  7. General Details: Rajasaurus is a ferocious predator, rivalling Allosaurus in size, but of a more stocky and armoured disposition. Rajasaurus thrive in the mountainous regions of the Scorched Earth. They do not generally mess with other creatures in its area, and as a result is also left alone, even by the apex Tyrannosaurus! Rajasaurus specialises in tanking, and fighting a certain species of the desert. Wyvern breath does not affect Rajasaurus, in fact their volcanic origins allows them to absorb the flames and use it as an extra layer of protection around their body. Rajasaurus’ massive spikes also deter any damage to it’s top and sides, and a ridged belly does not give much scope for an underside attack. Can proficiently harvest oil, sulfur and flint How to tame? Rajasaurus is not suspectible to normal tranquilizer darts, and as such the only known way to knock it out is by the use of large blunt weaponry, such as cannons or boulders. Rajasaurus are also not very aggressive, just territorial, and some intrepid survivors have been known to befriend baby Rajasaurus in the absence of their parents. (Since this will be in ASA, Wild Babies) Suggested Abilities: Left Click: Standard bite, recieves a slight damage buff if “fire” mode is active (~20%). Ignores Rock Golem damage reduction (no other native Scorched creature does this) Right Click: Tail Slam or Head Slam, depending which direction the camera is pointing at. Tail Slam generates a mini sandstorm that works like squid ink, blinding dinos and draining their stamina. Head Slam causes a 3 second stun, very minor, but gets rid of those pesky threats! Bith moves ground fliers on impact. C : Activates “fire” mode, anything attacking Rajasaurus recieves the enflamed debuff (Can only be used if there are jars of pitch or sulfur in its inventory). The fire loses 20% of health over 10 seconds X: Cosmetic Roar (maybe boosts gathering proficieny?) — ”Fire” mode can also be activated when attacked by Wyvern breaths, Phoenix, other sources of fire (including Magmasaurs) — Rajasaurus also recieves a 50% damage reduction to its underbelly and a 60% reduction to its tail (does not get bypassed by lightning wyvern breath etc.) — Immune to weather event debuffs My rendition of “fire” mode (very exaggerated take with a grain of salt) Reimagining of Rajasaurus from The Dinosaur Database Rajasaurus imagining by Nix Illustration
  8. (All made by me) Longisquama- the living generator Name- Longisquama Species- Longisquama electrum Time- late Triassic Diet- carnivore/insectivore Temperament- territorial Wild- Longisquama is a strange sight among the creatures of the desert. I’ve often seen them in pairs or trios feasting on swarms of Insects. Don’t let it’s flamboyant colors fool you however, as attackers will be met with a shocking retribution. Longisquama has the ability to store bio electricity in its body, passively charging over time. Domesticated- I’ve seen many a survivor using a Longisquama to power appliances on the go. Where Longisquama really shines however, is its defense mechanism. It can create a barrier of electricity around itself and the nearby area, which wards off almost anything nearby. I’ve even witnessed a survivor shut down an enemy generator for a few seconds! The Longisquama is a medium sized midgame creature with both pve and pvp benefits. It will spawn in groups from 1 to 3. It’s abilities: Stores electricity in its spines with a “charge meter” similar to a light pet Passively generates electricity Infinite electricity during electrical storms Acts as a portable generator Electric bite Small bugs in radius will be insta killed Can create electric fields around small areas “poor man’s tek shield” Attack (with cooldown) that shuts down equipment and generators for a few seconds Immune to lightning wyvern breath attacks Rideable and size comparison bigger than a kapro but a bit smaller than a trike
  9. Kentro-Style reflective damage scaling on a speed momentum. IE the faster it's running, the more biting it will hurt you, and the more it's Headbutt will hurt you too.. A massive War-Machine Sauropod for PvP/PvE both.
  10. Name:Polacanthus Time:Early Cretaceour Period Diet:Herbivore Temperament:Territorial Wild: The Polacanthus is a nodosauridae Herbivore that Adapt to live in the desert and he became a living tank full of spikes .he live in oasis in the dunes of scorched earth but you will find only 2 polacanthus per oasis because they are very territorial when they see another polacanthus.His temperament is Territorial because they do there nest in the oasis in the dunes looking for a rare mineral salt they will protect his territori with his life so if you see a polacanthus RUUUN Tamed: you can tame it but it wont be easy to tame it you will need to destroy the nest or separet it and shoot tran arrows to is back that is there is weak point and the only thing that he will eat to domesticat is salt. Ones tame you will have a good tank of medium size and for is mega natural armor return the damage that he recieve,a slash that produce bleeding ,Also the best farmer of all r the desert and more important a Loyalty friend that he will protect you for ever. INFORMATION some of the especial abilytis is that he protect you rom deshidratation like the Thorny Devil when he go into water the water condence in his skins and the survivor can drink from himalso of the polacanthus are that all the damage that he receives he return it.While his cousin the anky have a club in the tail the polacanthus have the tail sorrunded of spikes and he do a slash thta cause bleeding that to a good amount of damage .and in the farming he is the king he will farm SULFUR,SALT,CACTUS SAP,Sand,silk Stone and more If you have idea write it below.
  11. Jatheish

    Direbear

    From the album: Dossiers

    Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.
  12. Jatheish

    Gigantopithecus

    From the album: Dossiers

    Common Name: Gigantopithecus Species: Gigantopithecus fibrarator Time: Pleistocene Diet: Herbivore Temperament: Territorial Wild: Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth. Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked. Domesticated: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever brigands can use this "game" to vault over walls and small cliffs.
  13. Jatheish

    Spinosaur

    From the album: Dossiers

    Common Name: Spino Species: Spinosaurus aquareliga Time: Early-Late Cretaceous Diet: Carnivore Temperament: Territorial Wild: Among the carnivores on the Island that can match Tyrannosaurus in size, Spinosaurus aquareliga does not quite match its ferocity. Spinosaurus four legs and large sail make it fairly swift on land, and incredibly fast in water. The one comforting fact about Spinosaurus is that it seems more at home near water than away from it. While the creature is insatiable while near water, it tends to become more docile as it gets further away from it. On one occasion, I only escaped a Spinosaurus by getting far enough from its lake home to make it simply lose interest. Domesticated: Spinosaurus is an incredibly well-rounded apex carnivore. Faster than a Tyrannosaurus in water, able to travel on land unlike a Megalodon, and larger than a Carnotaurus, its all-terrain versatility may be unrivaled. For hunters who wish to have a well-rounded mount, Spinosaurus may be the ideal choice—If they can acquire one.
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