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Found 6 results

  1. 🐈 small cat shoulder pet tame helper Give your friends a good shot of Bourbon. IN THE WILD - 8 kg (18 lbs), about the size of a big house cat - looks like a Persian tabby or a Norwegian Forest cat, with glowing stripes or spots - found in the sunken forest, often napping in tree tops or high ledges - can jump very high and climb trees - about as easily spooked as a monkey - will flee if spooked, but if cornered, will bite (causing normal damage) and/or hiss (causing a paralyzing slow effect, like being webbed) and/or swipe (induces fear to animals / hallucinations to people) - passive tamed with combo of fish meat (prime working better) and the "ascerbic" mushrooms - the black ones with the narcotic effect* *If unavailable on the map, then narcoberries would be a reasonable substitute. - once tame, will eat fish or meat; can be fed ascerbic mushrooms (or narcoberries) for special attacks TAMED (all effects diminish on larger animals: the larger the animal, the less the effect) - hiss: 3 second paralyzing slow effect to animals that come within 1 meter - claw swipe: small amt of damage, but when cat has eaten black mushrooms (or narcoberries), poison induces 3 seconds fear to animals / hallucinations to people - purr (automatic while on shoulder): de-agros animals, induces torpor in wild or enemy animals and enemy humans not riding - lick (automatic while on shoulder): heals owner by cutting bleed damage/mushroom or radiation hallucinations/torpor up to half - the usual shoulder-pet weight reduction on inventory; in addition, acts as good as an electric fridge for keeping kibble/veggie cakes/ascerbic mushrooms/narcoberries/biotoxin/blood packs/Sanguine Elixir in its inventory - (NEW) gacha pal: when placed beside an unhappy gacha, it cheers up the gacha so it will produce again; when placed beside a single gacha, it will produce an effect equal to feeding the gacha owl pellets Bourbon Cat can be put on turret mode, to hiss and swipe at wild dinos and enemys. Not a light pet: Bourbon Cat glows like the aberrant variety animals, but does not have the glow pet passive damage to reapers and nameless, does not attract seekers, and does not light the area. Info from Wikipedia: Proailurus bourbonnensis was a smaller species [than Proailurus lemanensis], estimated to have been 7-10 kg. Of the teeth, the p1 is wholly missing, and the m1 was slightly less elongated and the m2 less reduced than in P. lemanensis.
  2. 🐈 small cat shoulder pet tame helper nickname: "Shimmer Kitty" previously submitted to the Aberration vote as Leptofelis IN THE WILD - 8 kg (18 lbs), about the size of a big house cat - looks like a Persian tabby or a Norwegian Forest cat, with glowing stripes or spots - found in the jungle or an Ab Green Zone, often napping in tree tops or mushroom trees - can jump very high and climb trees - about as easily spooked as a monkey - will flee if spooked, but if cornered, will bite (causing normal damage) and/or hiss (causing a paralyzing slow effect, like being webbed) and/or swipe (induces fear to animals / hallucinations to people) - passive tamed with combo of fish meat (prime working better) and the "ascerbic" mushrooms - the black ones with the narcotic effect* *If the Center doesn't get an Ab zone, then narcoberries would be a reasonable substitute. - once tame, will eat fish or meat; can be fed ascerbic mushrooms (or narcoberries) for special attacks TAMED (all effects diminish on larger animals: the larger the animal, the less effect) - hiss: 3 second paralyzing slow effect to animals that come within 1 meter - claw swipe: small amt of damage, but when cat has eaten black mushrooms (or narcoberries), poison induces 3 seconds fear to animals / hallucinations to people - purr (automatic while on shoulder): de-agros animals, induces torpor in wild or enemy animals and enemy humans not riding - lick (automatic while on shoulder): heals owner by cutting bleed damage/mushroom or radiation hallucinations/torpor up to half - the usual shoulder-pet weight reduction on inventory; in addition, acts as good as an electric fridge for keeping kibble/veggie cakes/ascerbic mushrooms/narcoberries/biotoxin/blood packs/Sanguine Elixir in its inventory Shimmer kitty can be put on turret mode, to hiss and swipe at wild dinos and enemys. Not a light pet: shimmer kitty glows like the aberrant variety animals, but does not have the glow pet passive damage to reapers and nameless, does not attract seekers, and does not light the area. Info from Wikipedia: Proailurus bourbonnensis was a smaller species [than Proailurus lemanensis], estimated to have been 7-10 kg. Of the teeth, the p1 is wholly missing, and the m1 was slightly less elongated and the m2 less reduced than in P. lemanensis.
  3. Arachnophobes beware, for the Mongolarachne is here! Coming from the Middle Jurassic time period, the Mongolarachne has gone through many classifications since its first discovery in 2013 as only two fossils of the animal have been discovered. The general consensus though is that the “Mongo” could be a stem-orbicularian meaning that the webs it would weave are closely resembling the orb webs certain modern spiders can weave. They have been noted on having a cribellum which would have allowed them to weave silk that is, although fine, could be relatively weak when slack but when prey is caught it could harden and stick to any prey caught in the webs as modern spiders with a cribellum operate. One of the more fascinating theories about the Mongo is that it could potentially also be a Deinopidae or a “net casting spider” also meaning that it is the latest Deinopidae ever discovered! Net casting spiders will weave a net out of their silk and after securing the net to their front legs, will launch themselves at prey before chowing down. (I cannot draw, just as a heads up) TLDR: Big spider with inspiration drawn from many spider species, found in both green and blue zones that pounces on prey with a web woven between its front legs. It can climb on surfaces to give it more verticality and can also leave web traps akin to bear traps or plant Y. Tamed by stunning it with a plant z fruit then hitting its underbelly with narcotic weapons. When tamed it can hold things down to make taming easier and scares off creatures that are hostile if smaller than the Mongo. It can have symbiotic relationships with other tames giving more use to the Mongo's diverse skill set. Can pry open locked gates and can spray a quick blast of webbing that slows and reduces stamina to give even more PvP use. The Mongo is resistant to all damage and is immune to fall damage and most debuffs unless stunned with a Z fruit. Dossier: Wild: Today I witnessed a truly horrifying sight. The Mongolarachne. As part of an exploratory party to survey parts of the Bio-Lum area of this Ark, one of the scouts we had flying ahead was brought out of the sky by one of these monsters and he was swiftly incapacitated, with even his suit having difficulty breaking the webbing. Before he was about to become lunch, I was able to stun the creature with one of the fruits of the strange plants dotted throughout the Ark. I noticed that unlike most creatures affected by the stunning effects of the fruit, the Mongolarachne was especially susceptible, being stunned for a considerable amount of time and even exposing its soft underbelly in its dazed state. We were able to deal enough damage to the spider and the webbing to free the scout before it was able to gather itself again. Just enough time for me to get tangled in the trap it had set in the direction we were retreating in. I am used to the obvious genetic and physical changes of the many species I’ve already catalogued, but I must admit this one will take some getting used to. Domesticated: Our group currently has no Mongolarachne in its ranks, but I do believe that taming is possible as it shows heightened levels of intelligence. I suspect that with a combination of the fruits of the plants here as well as the direct puncture of the underbelly with any number of narcotic weaponries, the rapid assault on its nervous system should send it in a shock in which it could then be nursed back to health. When tamed I suspect the Mongolarachne could be extremely useful for the taming of many of the creatures around the ark as well as a safe alternative to help bring down some of the more dangerous ones. Concept: While the real-world Mongo is only a few inches in length, Ark is not afraid to upscale creatures, so I say why not go all out and have the Ark Mongo be a bit bigger than the Spino and Karkinos, making it an apex predator in the Fertile and Bio-Luminescent areas of the map with them being rarer in the Fertile. Its appearance would take from a mix of real-world spiders including Tarantulas, Orb Weavers and others, while also retaining the elongated front legs from their fossils. (Wikipedia) Their main form of attack would be to weave a web net around their two front legs before doing a pounce not unlike that of the Raptor where it would then wrap the prey up before starting to attack. The Mongo would be a very high health, high damage creature with a large stamina pool but slow movement speed. To add a bit more utility and to help its lack of speed, the Mongo would be able to set web traps on the ground, acting like a bear trap or a Plant Y trap. In the wild it could leave a few in the area it is spawned in, and if a creature steps in the web, it is stuck but has the ability to attack out of the web such as players are able to break out of a Bloodstalker string before the web hardens. While tamed the Mongo could also passively generate spider webbing in its inventory which could be used as a replacement for fiber, but at certain thresholds it could craft and place the web traps with a player also being able to take it out of the Mongo’s inventory and place it themselves. For the web net, it could weave different sizes depending on how long the action key for the weaving is held going from small, medium, large, and extra-large, with the small web net being able to capture players and player sized tames. Like the Rhyniognatha, the size of the web woven could affect creatures of different drag weights with the extra-large webs being able to hold down Spinos and Reapers and other similar drag weight creatures. While pounced on a creature the Mongo is immobile and will not attack the webbed creature unless manually done by the rider or set on aggressive. The saddle of the Mongo will hold three players with the driver set on the top of the head and the other two along the sides of the torso so that they are able to attack webbed entities from range. It can also climb walls. Appearance: Male Mongos will be slimmer than female Mongos but the same size. The Mongo will be based mostly off a Tarantula with it being a bigger, thicker build than the other spiders of Ark. It will have a fuzzy coat like a Tarantula. It will have patterning and spikes like many Orb Weavers have and these will have the distinct Aberration bioluminescence that most creatures have. Its eyes will resemble that of a jumping spider but still have the Chelicerae(jaws) of a Tarantula. Its front two(2) legs will be elongated like the fossil and Deinopidae arachnids have but will be slightly slimmer than its other six(6) legs but still retain the fuzzy look. While weaving a web net before a pounce you can see a noticeable change in the Mongos movement where the start of the charge will be a slow movement of the front legs and as the size of the web net increases the faster the legs will move to help players visualize what stage the net is in. While in the web trap laying mode the spines at the back of the abdomen around the Cribellum will flash the color that they are to indicate to players that the Mongo is about to lay traps in the area. The idea: As both a PvP and PvE player and mostly PvE, one of the staple aspects of progressing through the game is the taming of new dinos. In PvP we are able to pick up creatures and drop them into traps in order to make the taming process easier. In PvE however the ability to move a creature into a trap in such a way is disabled, so my main focus was to create a perfect taming companion tame to help offset the inability of PvE players to easily trap dinos to tame, while also adding enough utility as to not have it be outclassed by other tames in PvP and to bring something unique to Ark. Another reason is that Aberration happens to be my favorite map out of the whole bunch, and I recognize that experienced players are able to reliably skip most of the progression a new player would have to experience while going through the Bio-Lum area, making the whole zone almost pointless besides the artifact and nameless spawns for rock drake raising. In bringing in the Mongo, it gives more of a reason for exploration and time within the Bio-Lum area to acquire such a useful utility tame. For PvP, there are so many really good offensive tames where there are little to no counters to them, with the skill set that comes with the Mongo, it is a high skill counter to many of Ark’s more annoying metas while not being an outright steamroller as with its many strengths it also has many weaknesses that can be exploited. Taming: You will be able to flashbang the Mongo with a Z fruit where it will be affected for a longer duration as many Deinopidae spiders are very susceptible to light and the Mongo will rear back exposing its underbelly where tranqs can be shot at into it to start knocking it out. In a lore sense most spiders have a large amount of their nervous system along their underbellies, so by flashbanging it, it overloads the nervous system allowing it to then be affected by narcotics. This will take several Z fruits to pull off as well as lots of tranqs as they will have a high torpor drain when not stunned, akin to a Giga’s torpor drain and it will have a very large torpor pool. Hunting: A wild Mongo will lay down traps surrounding the area as it wanders, waiting for something to trip the web where it will then aggro onto the trapped entity and weave a web to then pounce on it. Wild wandering Mongos will lay up to three(3) web traps on the ground. If flying or gliding in the vicinity of one it will attempt to launch itself into the air, where quick reactions to dodge the incoming giant will determine whether you are caught or not. It will also attempt the pounce on gliding tames but their speed should take you out of range before they are able to pounce on you but be careful not to land near it. It will always try to trap its prey first as being an intelligent being it knows its chances of a meal are higher when the odds are in its favor but if anything happens to escape it will chase and bite at entities until it is ready to weave another net. They can also be found on redwood trees in Fertile, and along the giant tree branches and walls of Bio-Lum, with them having one(1) web trap directly under the surface they are on. Maneuverability: The Mongo would be about the same speed as a Theri and much in the same aspect as a Theri, it will be able to outlast other large tames in a race but can still be run down if caution is not taken. The Mongo is able to climb as well as jump very high like a Karkinos giving it very good maneuverability throughout Aberration. Radiation: The Mongo WILL be hurt by radiation, and it will NOT spawn around the area between Bio-Lum and Molten Ele as I’m sure those who are Rock Drake egg hunting or Reaper Queen trapping will grow very aggravated by the Mongo coming out of nowhere and capturing you or the Queen you are leading away. Food Chain: The Mongo is an apex predator in the Fertile and Bio-Lum areas that prefer to lie in wait for prey to wander into web traps rather than outright pouncing on everything in sight, with the exception of flying and gliding entities. They will attack and pounce on everything caught in web traps even including Spinos, Karkinos, and Basilisks. Interaction with other creatures: The Mongo can utilize its webs differently depending on the drag weight of the creature with a drag weight of 600 being the largest a Mongo can successfully pounce and wrap up. Web Trap: Functioning similar to a small/large bear trap or Y plant trap, any creature that walks over the web trap will be stuck for a time with the ability to break out of the web with enough attack actions. If pounced while stuck in a web trap the Mongo will be able to wrap up a creature faster than it would if it was pounced on without a web trap. For creatures the Mongo cannot tie down in its grasp, creatures that walk on web traps have reduced movement speed for a short time period. As it is a spider web it will not have a decomposition timer like a Y plant trap does but a trap spotted before something is caught in it can be broken easily. Wild Mongos will approach the area of a broken web trap and will eventually re-lay more traps in the area as it wanders. The Pounce: When a wild Mongo senses a web trap has caught something or something in the air catches its eye it will weave a web net around its front elongated legs where it will create the right size net and then launch itself in the direction of the entity. An entity caught by the pounce will slowly be wrapped up by the Mongo where it will then start biting into whatever it caught dealing high damage as well as torpidity. Captured entities can still perform attacks for a time before the net hardens as most webs produced from a spider with a cribellum have the ability to harden and dry out after touching prey for a time. In this brief time a player can throw a Z fruit to instantly break out of any net/web trap they or any creature are stuck in, freeing them, and giving them time to escape while the Mongo pursues until outran. A mounted creature that is wrapped in a net before it hardens can be dismounted but if the creature is not dismounted before the net hardens the rider loses the ability to do any actions or be interacted with by any outside force. A mounted creature will be attacked first without the rider being attacked but if the mount is killed the rider will be freed to flee. A mounted creature that is in a net cannot do actions for a time that starts when the Mongo has fully webbed the tame, when the timer runs out the rider can then attack to try to break the web and rapidly decrease the Mongo’s stamina. When a Mongo’s stamina is depleted, any entity caught in the web net is freed. Mounted creatures will not be targeted by creatures that would aggro to it while caught in a Mongo web so as to not have a successful escape met by a group of Megalosaurus’ to immediately chow down on you and your tame. Players and creatures that escape the Mongo’s web are given the “Terrifying Presence” buff. A Mongo will raise its head slightly if it is pounced which can protect the rider from attacks from the front. Terrifying Presence (“Something horrible is near”): The buff given to any entity that is pounced on by a Mongo, a timer is started when an entity escapes the pounce webbing. Prevents creatures below drag weight 600 and NOT on the aggro list of the Mongo from being aggro’d to the entity. Knockout Taming Helper: A tamed Mongo can be manually made to start weaving a net with a crosshair indicating the direction the spider will pounce, no aim assist will be added like with raptors as the Mongo’s size will give it a large capturing radius. With the two seats on the side of the Mongo two passengers will be able to use ranged weaponry on whatever the Mongo has trapped in the net allowing for easy taming with the ability of the hardened net to prevent wild dino damage to be done to the captured creature as well as having smaller prey animals not be hunted by predators while caught in a Mongo’s net, preventing any reduction in taming effectiveness. As this is a tame and not a building, this living trap can help tame creatures in areas where other tribes’ structures are located. Structures: Cannot be placed in a small area around the front legs if an entity is pounced Frontline Disruptor: In tribe fights, a Mongo with enough silk in its inventory can produce a minefield of web traps that will stop anything that passes over it in its tracks, leaving things an easy target for attack. With its ability to fully capture a tame, it can force enemies to have to focus on freeing their comrade giving more opportunities to attack, with the Mongo able to retreat to the backlines to heal with its large jump. Backline Defender: If not on the frontlines trapping enemy tames, the Mongo could use its bulky defense to defend the flanks and rear of your tribe by setting traps around your friends and with its damage reduction it is able to stall out most high damage dealing dinos giving your friends time to react to the surprise threat. Weight Tame: With its high maneuverability and size the Mongo has excellent weight capacity for gathered resources and with only a few dinos being directly aggro towards it, you can travel in relative safety. Interactions with Reapers and Reaper Queens: Reapers can be fully tied down by Mongos but when damaged the Reaper’s acid blood can damage the web even when hardened, allowing for an easier but not free kill. A “Melting” bar will appear and fill as the trapped Reaper takes damage, when full the Reaper escapes. Reaper Queens cannot be fully tied down and are the one of the biggest creatures a Mongo can web down, they are able to bite, shoot from the tail and impregnate when health is low enough. Reaper Queens cannot move or tail spin while in webs. Reaper Queens can be damaged without risk of breaking the webs, but in return Reaper Queens acid blood will damage the Mongo in order to not give a free impregnation. “Dissolving” debuff will be shown when Reaper Queen is caught and damaged, Mongo will take damage over time not affected by the high armor. Perks: · High health pool · VERY high defense similar to Stego defense boost · Large stamina pool · High weight capacity · Far jumps · Can climb · Takes reduced damage from all sources when not stunned and not hit in the underbelly · No fall damage · Has tough plated chitin to reduce fire/megatherium bug bonus damage to normal · Immune to bleed when not attacking underbelly · Immune to Shadowmane poison, Cnidaria and Electrophorus shock · Immune to Freeze, both Mana AND Snow Owl (its fuzzy) Countermeasures: · Z plant: The fruit stun Mongos for an increased time, with them exposing their underbellies so that extra damage and torpidity can be done. Damage to the underbelly can only be done by projectiles, players with melee weapons, small to medium sized tames, bleed can be applied to underbelly. · Charge Pets/Charge Lanterns: As most Deinopidae spiders are sensitive to light, lit charge pets are a good choice to ward off wild Mongos from attacking, but if provoked they will still attack you even with the light pet lit. If a player or mounted tame with a charge pet active on the rider’s shoulder are caught in a web trap the Mongo will still be aggro to it and attempt to pounce. Set down charge lanterns will dissuade Mongos from approaching the area around it. · Immobile while pounced: While pounced on prey the Mongo cannot move and will not be able to until the net is broken, the Mongo releases the net, or the prey is eaten · Stamina drain while pounced: In order to keep something captured both immobile and defended a constant stream of fresh webbing is required to keep the net in top shape. The Mongo constantly produces a stream of fresh webbing and gets tired over time doing so if the prey is awake. Knocked out creatures will not constantly drain stamina as they are no longer fighting against the webbing. · Web Net cooldown: A Mongo both tame and wild will have a cooldown before it can weave another web net onto its front legs so as to not allow consecutive pounce attempts. · Slow speed: The Mongo is slow moving in both walking and sprinting with its main form of movement being large jumps allowing for quick getaways as long as you watch where the Mongo is launching itself · Very slow swim speed, can be attacked from below for extra damage in water · Affected by Large Bear Traps Breeding: Mongos are able to breed naturally and will produce an egg akin to the Araneo and Mantis eggs. Unlike most spiders the females will NOT eat the male after breeding. After the egg is hatched the baby Mongo will have the option to sit on a mother spider to rest on the abdomen with a maximum of three baby Mongos being able to be sat like a Maewing and fed until Juvenile where they are separated. Baby Mongos while on a mother’s back will have increased imprint done to it. Incubation and Maturation: An infant Mongo’s life cycle will take around over three(3) days on 1x including incubation and maturation Imprint: On 1x, imprints will count for 20% of the bar, with a baby on a mother’s back gaining 40% for an imprint. Baby Mongos on a mother’s back will only ask to be fed raw and cooked prime, raw and cooked mutton, cooked prime meat jerky, Superior kibble, nameless venom, narcotic, or biotoxin. If a baby Mongo is removed from the back of the mother, the extra buff will not be applied upon the feeding of the baby as to not allow rerolls for easier to obtain items. Button input (Console, can be swapped to appropriate key input for PC): · Right Trigger: Bite (High damage) · Hold Right Trigger: Narcotic Bite (Torpor attack, decent damage, good for a last-minute torp, will not be a free knockout on creatures as the torp/damage ratio will result in the creature dying before knocking out if only attacked with the Narcotic Bite) · Left Trigger: Quick pounce where camera is facing with small sized net. Pounce cooldown is shown in the bottom left of screen · Hold Left Trigger: Crosshair appears, and Mongo starts to increase the size of the web net over time with the size of the net displayed in the bottom left of screen with S, M, L, XL indicating the changes, release to pounce. · Hold Left Trigger after creature is Pounced: Cut webbing to set the creature free. Pounce cooldown is shown in bottom left of screen · A Button: Jump · Hold A Button: Charged Jump with crosshair · Click in Left Stick: Sprint, while sprinting can climb surfaces · Tap Left Bumper (Mine Laying Mode Toggle): Shows indication of how many web traps are in Mongo’s inventory, back spikes will start to pulse when active, tap again to toggle off and back spikes will no longer pulse · Right Trigger after Left Bumper (Mine Laying Mode is ACTIVE): will place a web trap directly behind the Mongo, if the Mongo is on a surface the web trap will fall as if a net projectile was shot downward but will become a web trap when it lands on a surface or if it collides with an entity, falling web trap will spawn relative to the rear end of the Mongo Taming Foods: · Favorite: Exceptional Kibble · Nameless Venom · Raw Mutton · Spoiled Meat · Raw Meat Drops when killed: · Spider Silk · Organic Polymer · Chitin · Pelt · Raw Meat Aggro’d creatures: · Basilisk · Karkinos · Spinos · Rock Drakes · Reapers, R-Reapers, Reaper Queens, R-Reaper Queens · Nameless · Rex · Gigas · Charcars · Rhyns · Wyverns (Not Crystal Wyverns) · All hostile water creatures · Deathworms · All bosses · Magmasaurs · Rock Golems, X-Rock Golems · Amargasaurus · Megatherium · Attack and Defense Drones · All Corrupted · Fasolasuchus? · Enraged Ferox · Giant Bees (if hive is broken) · Griffin · Insect Swarm · Lamprey · Leech · Seeker if charge pet is active · Summoner · Therizino · Voidwyrm Thank you for reviewing my creature submission! Sorry for the info dump but me and my friends brainstormed hard to think of mechanics that would make it unique while also finding ways to help balance the creature into a fun, fair, and useful tame, to be viable in both PvP and PvE as well as to help it stand out from the others currently in Ark. Any and all feedback is appreciated, and I will try to respond to comments whenever possible. Links: · https://en.wikipedia.org/wiki/Mongolarachne, Mongolarachne description and history · https://en.wikipedia.org/wiki/Cribellum, Cribellum description · https://en.wikipedia.org/wiki/Deinopidae, Deinopidae spider information · https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3889289/, speculation on Mongo traits UPDATED FOR SUGGESTIONS: Dossier: Domesticated: My thesis on it's intelligence seems to be correct based on its willingness to recruit other creatures of this ark as they can both mutually benefit from the relationship, mostly to make getting a meal easier. Symbiotic Relationships: Beelzebufo: Many tarantulas have been seen using frogs to guard their eggs from bugs that want a quick snack and in return protect the frog from its predators with its size. The Beelzebufo could sit on top of the back like the babies can and could obtain cementing paste at an increased rate. It could be a way for the Beel to get free food while protecting the main course the Mongo is trying to eat without any pesky Meganura getting at it first Araneo: Could help reduce the amount of time the spider silk produces in the Mongo's inventory for each araneo on the back and could possibly reduce the time the Mongo takes to weave bigger webs, but only SLIGHTLY less Bloodstalkers: Could help reduce the stamina drain per bloodstalker on prey a Mongo is holding down as they could help lighten the load, and help fight against the creature trying to escape Buffs would be shown with a percentage increase/decrease for the respective change Other Submissions: Maevia Eureka by Sovira: These cute critters seem to be one of the community favorites at the moment and I feel that a group of them on the Mongo's back could be great taming support with their tranq bolas as they could repeatedly increase torpidity of a trapped creature Phrynus operculatus by Er1c236: While this does seem similar to the Mongo, this is its own creature and unique in the fact that if paired together it could help the Mongo combat Nameless and Reapers with its light producing sprays and could help the Mongo navigate the map quicker using its grapple webs Rosamygale by RyuouShenron: Could be a more combat focused pairing with the charge light it produces as well as the blindness effect the spit of it has Arthrolycosa by oleg10000: Could send its torpor venom through the web, slowly and passively knocking the captured creature out but would be ineffective against tamed creatures to balance with pvp Wolf Spider by Zodie / Chimerarachne Yingi by Kage360 / Megarachne by JoPiMun077: Although too big to ride on the back of the Mongo these giant spiders could be great protectors against anything the Mongo doesn't scare away, helping protect the Mongo while its holding something down to tame. Please go support these fellow spider enthusiasts as well! We need some variety from the basic reptiles! RS (Right Stick, I'm on console) and could be held near doors to activate its ability to pry open enemy gates which would leave them open for a time so that enemies can't immediately close them after but they would gain the ability to close them after a time. Just pressing RS could do a quick spray of webbing that could be used as a last ditch effort to escape, draining stamina highly but slowing and draining stamina on anything hit, incorporating their other idea as well. Possible hold RS: send out a fishing net like web that could help with gathering more fish at once.
  4. Hello survivors! For the Aberration creature vote I’d like to introduce to you the PVP/PVE jack of all trades Cretophasmomima! (Pictures at the bottom) With how outlandish a lot of aberration creatures are, I’ve decided to submit a creature that’d be as equally weird. Yes, we just got the Rhyniognatha for the Island, but I feel like if there was any creature that’d fit Aberrations aesthetic it’d be a giant stick bug. Like the Rhyniognatha, the real-life Cretophasmomima was not very big. Yet seeing that this is ARK many creative liberties can be taken with its creatures, which is why I imagine that this bug would be way bigger than it was in reality. Serving as a mid to late game tame, this creature would function like a hybrid between a Stego/Theri in terms of usefulness, but it’d also have some additional abilities to make it stick out from the rest of the Aberration creatures. Being an herbivore, the Cretophasmomima would be useful as a gatherer like the Stego and Igua. This doesn’t mean it’d be a pushover because like the Theri this creature would be able to hold its own in a fight just as well. Below is a list of suggestions that I think would fit this creature (this isn’t to say that this creature would be capable of doing ALL of these abilities, these ideas are just ones I think would work well with this creature). Some of the possible ideas/abilities behind this creature include: · Able to harvest a variety of resources such as berries, fungal wood, element ore, Aberrant exclusive plants, rare flowers/mushrooms, biotoxin, nameless venom, reaper pheromones, etc. (can harvest a wide range, but some creatures can harvest a specific resource better than it can) · Invisibility and wall climbing like the Rock Drake · Immunity/Resistance to certain status effects like torpor, Cnidaria shocks, and the Basilisk poison breath. ·Immunity to radiation (its saddle would also protect the rider from radiation without the need of a hazmat suit) ·Acidic projectiles that bypass armor, damage structures, and slow enemy targets ·An AOE gas cloud that effects enemies based on what kinds of mushrooms you feed it ·Venomous spikes that apply torpor to small enemies (does not work on creatures larger than a Ravager) ·Pick up and move structures like the Exo-Mek/Rhyniognatha ·Can be passively harvested for some exclusive items Dossier Info: Common Name: Cretophasmomima Species: Cretophasmomima Invisibilis Time: Early Cretaceous Diet: Herbivore Temperament: Defensive Wild: A creature that’s as bizarre as its name, the Cretophasmomima or giant stick insect is a reclusive herbivore that makes its home in some of the most hostile areas of Aberration. Scaling the sides of cliffs, the Cretophasmomima prefers to forage for food way up high and out of reach of most predators. Due to its shy nature, most survivors may not even encounter one, and when they do, they might have already walked right past one without even realizing it! True to its name, this big bug is surprisingly good at camouflaging itself from danger. If you do manage to somehow provoke one, it’ll be more than happy to respond with violence. Feeding on mostly toxic mushrooms and fungus, the Cretophasmomima can expel a noxious gas from its body that contains trace elements from its diet onto those unfortunate enough to provoke it. If that wasn’t enough, if truly riled up it may even retaliate with acidic globs launched from its mandibles. Domesticated: If one were somehow able to find one of these, or even tame it for that matter, they may find themselves with a creature that can go almost anywhere. Being adapted to the harsh environments of Aberration this bug does not seem to be affected by radiation, making it a great choice for traversing some of this ARKs more dangerous areas. If attacked, there’s little to fear thanks to the Cretophasmomima’s highly advanced chemical warfare. The wax and spikes produced by its body can be harvested for multiple uses, and the range of materials it can harvest are nigh unmatched. With a creature like this one, a survivor would be lucky to have a tame as reliable as this. Taming Process: ·A passive tame, the Cretophasmomima can be found scaling the cliffs and ceilings of the Fertile (rarely), Bioluminescent, and Molten Element regions. They can be a bit tricky to find, however, because on occasion they might have their active camouflage on so make sure to look out for any unusual movements. When you do manage to find one, you will have to access its inventory and feed its preferred food like most other passive tames. However, there is a catch. Depending on where you find one, that Cretophasmomima will want a specific kind of mushroom found in that region. So, if you find one in the Bioluminescent region it’ll want cold mushrooms (you’ll still be able to tame it with other kinds of mushrooms, but its preferred kind will have the most taming effectiveness). Outside of mushrooms, it can also be fed plant species z seeds (this will take longer than feeding it any kind of mushroom however, so this is only preferred if you don’t have any mushrooms on you). Generally, the harsher and more dangerous the environment is, the more likely you’ll be able to find higher level Cretophasmomima. Cretophasmomima Saddle: · A saddle that can be crafted at a mid-level, this saddle would have the ability to protect the rider from radiation and from being dismounted by other creatures. By itself the Cretophasmomima would have a natural weight reduction of 50% on resources, but with the addition of its saddle this would be increased to 90%. Its saddle could also possibly serve as an Aberrant version of the Argys smithy saddle letting you to use it on the go during your travels. Attacks/Abilities: · Claw/Tail Attack (Left Click): A standard claw swipe that deals moderate damage and applies short knockback to small creatures. This attack can be aimed with a multidirectional crosshair depending on where you’re facing. If aimed behind, the Cretophasmomima will slam its coiled tail into the ground that deals around the same damage as its claw swipe. Useful for harvesting resources as well. As a bonus, the claw attack can be used to move structures (even when climbing a wall or upside down). The claw attack cannot pick up creatures. · Acidic Projectile (Right Click): The Cretophasmomima will launch two sticky globs of caustic acid from its face at opponents. This attack works like the Arthropleura’s and ignores armor (in addition to slowing enemies). This attack can be aimed with a crosshair by holding down right click, but it will not auto target enemy creatures like the Rhyniognatha’s resin shot. Deals low damage but can be applied for a small duration of time. Uses a small amount of stamina with every shot and has a short cooldown. ·Gas Cloud (Space): The dangerous mushrooms that produce poisonous spores can now be harvested to feed your Ceratophasmomima. Depending on what kinds you feed your Cretophasmomima it can apply their status effects to enemies via an AOE gas cloud around its body. Once fed, a small bar will appear at the bottom of the screen that you’ll have to fill up (once you feed it a certain mushroom, this bar can only be filled with that specific kind). When full you cannot feed the Cretophasmomima any more mushrooms until you deplete this bar. There will be a long cooldown on this attack for every time you use it. The status effects that can be applied to other survivors and creatures are as follows: -Standard: If not fed mushrooms, the Cretophasmomima can still release a gas cloud from its body that can drain stamina and blind enemy survivors/creatures for a short period of time. Be careful though because this attack will drain a large amount of its own stamina with every use. -Red Mushroom: If fed poisonous red mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will distort the vision, cause extreme defecation, and suffocate enemy survivors/creatures for a short period of time. -Cold Mushroom: If fed poisonous blue mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will inflict hypothermia with rapid health loss onto enemy survivors/creatures for a short period of time (regardless of whether they have hypothermia protection). - Element Mushroom: If fed poisonous element mushrooms until its bar is full, the Cretophasmomima will release a gas cloud from its body that will force extreme defecation and rapid hunger loss onto enemy survivors/creatures for a short period of time (can work on knocked out creatures too to speed up the taming process). ·Invisibility Cloak (X): Can be toggled on and off by pressing X. The Cretophasmomima cloaks itself and its rider like a Rock Drake. Hostile creatures will ignore you as long as you’re cloaked. However, creatures that have already aggroed onto you will not be affected by this ability. ·Venomous Spines: A passive ability, the spines that cover the Cretophasmomima’s body have the power to apply small amounts of torpor to creatures attacking it. This ability does not work on creatures larger than a Ravager who’ll just outright ignore it. This ability also does not work on creatures that have ranged attacks or survivors who have weapons besides their fists. Purposes in PVE: · Harvester: Like most herbivores, the Cretophasmomima would have the ability to harvest resources like fiber, thatch, fungal wood, berries etc. It could also possibly be able to mine other resources like ores or gems. However, being a jack of all trades, it’s mostly good at harvesting many KINDS of resources, but not so much in large amounts like a few other creatures. Even if it can’t harvest some resources in the same quantities as other creatures can, it can also harvest resources like rare flowers, rare mushrooms, and Aberration exclusive plants (like aggeravic mushrooms, ascerbic mushrooms, aquatic mushrooms, etc.). Due to its affinity with poisons and status effects, it may be useful in harvesting copious amounts of resources like bio toxin and nameless venom too. With its high weight reduction, the Cretophasmomima would be the best for harvesting resources on the fly during your travels through Aberration. · All Terrain Creature: Able to climb anything with no stamina cost and immune to radiation, there’s almost nowhere you won’t be able to go with a Cretophasmomima. While it can’t travel as fast as say a Rock Drake, its ability to climb walls and harvest a variety of resources make it a good choice for those hard-to-reach areas of the map. Being a bad swimmer, this creature would instead be able to walk on the bottom of lakes and rivers akin to the Karkinos, allowing you to harvest underwater resources at your leisure (just remember to keep track of your oxygen, because unlike the Karkinos this creature can still drown if you’re not careful). · Base Helper: Being able to pick up structures (but not creatures) the Cretophasmomima would be of great use around your base. Its claw attack in tandem with its climbing abilities means you can place structures wherever you please. The Cretophasmomima can even carry structures while upside down. With Aberrations difficult and hazardous layout, placing structures would be made a whole lot easier with the help of your Cretophasmomima. ·Taming Aid: With its ability to apply special status effects and its special camouflage, this creature would be the perfect choice for taming creatures. Its element gas attack can be used to rapidly increase the hunger of knocked out creatures, letting you constantly refill their inventories with food. The torpor inducing spines can be used to knock out smaller tames like Ravagers and Raptors. Its camo ability is also useful for stealing Rock Drake eggs (for taming Rock Drakes/Basilisks) or the ores dug up by Rollrats without being detected by them. · Exclusive Items: Tamed Cretophasmomima can be passively harvested for some exclusive items, which are as follows: -Cretophasmomima Spines: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Collected spines can be grinded down into narcotics or used for crafting tranq arrows needed to tame other creatures. Has a short cooldown before it can be harvested again. -Cretophasmomima Wax: A resource passively produced by a tamed Cretophasmomima that can be harvested for a variety of uses. Serves as a more efficient combination of organic polymer/cementing paste that can be used in identical ways. It may also be used in place of wood as fuel for fires, torches, fireplaces, and forges to greater effect than most other resources (lasts for a longer period of time). Has a long cooldown before it can be harvested again. Purposes in PVP: · Status Immunity: With its exceptionally high immunity to torpor, poison, and other status effects the Cretophasmomima has little to fear. Its rider is also protected by its saddle and cannot be harmed by all status effects. They are also immune to the status effects applied by other Cretophasmomima (except for their acid shot), as are their riders (riders are still completely immune). Note though that the Cretophasmomima itself is not immune to all status effects, like being set aflame or being hit with Reaper/Basilisk projectiles (it will take reduced damage from these attacks however). · Ranged Fighter: Able to climb any surface, the Cretophasmomima can attack from afar with its acidic projectile, allowing it to splash enemy structures and creatures in a corrosive acid that bypasses armor. Its damage is low, but it can be stacked if you keep track of your stamina. Be careful though as enemy Cretophasmomima can do the same thing to you too. · High Health/Defense: While not as combat oriented as the Reaper, Megalo, or Rock Drake in a straightforward fight, this creature would compensate with an extremely high health pool and strong defenses. It’d be able to shrug off most attacks by smaller creatures with relative ease, and its status effects would be ideal for disorienting/confusing enemy riders to allow your other tames to gain the advantage. · Raids & Boss Battles: A creature that’s great for use in raids, its status applying abilities and ranged attacks make this creature a good alternative to the more physical brawlers like Reapers and Rock Drakes. If forced into close ranged combat this creature is not completely defenseless, as its high health and decent damage makes it more than capable of holding its own long enough for you to get away or for backup to arrive. It also can be used in the Rockwell battle too; its status effects can be applied to Rockwell’s minions and its acid shot can be used to damage Rockwell’s tentacles (or his heart) from a safe distance. Being an herbivore like the Theri, its inventory can be packed with veggie cakes to keep them going for the rest of the fight. Weaknesses: · Master of None: Being a jack of all trades, this creature can do a lot of things. However, this does not mean it would render every other creature worthless. Despite its long list of abilities, it is not intended to be an overpowered death machine. It has high health and good attack, but creatures like the Reaper, Rock Drake, and Megalo can fit this role just as well if you want them too. It can harvest an absurd number of resources to great efficiency, but creatures like the Stego and Anky will generally harvest more resources of the same category. It can climb walls and crawl fast thanks to its high weight reduction, but a Rock Drake will always cross the map faster than a Cretophasmomima will. Its AOE is large but has a long cooldown and it can’t apply any status effects unless you fill the bar first. This doesn’t mean the Cretophasmomima would be useless itself either, as the point is that it is able to all the fill all roles that other creatures can’t. It can fight, harvest, help tame creatures, and move structures, it may not be exceptional at one thing but it’s great at filling all the roles you’ll need it for. Bonus Pictures (for reference of what it’s design might look like if implemented):
  5. Note: This creature was previously listed under the name of its currently living relative draco volans, which is so much easier to say. But the rules state it has to be a real but extinct creature. So here you are. Coelurosauravus elivensis looks like a tiny winged glowtail, about 8" in size. It is a warming shield that makes you invisible to wild dinos. This little carnivore spawns where sulfur is found, and is passively tamed with cactus sap or (less effectively) sulfur or raw meat; similar to the way sinomacrops are tamed. Once tamed, pick up Coelurosauravus elivensis and it goes into your inventory shield slot (so you can also have a shoulder pet). Visually, it holds onto your shield arm, wrapping its little arms and legs around your arm and resting its head on the back of your hand. (It peeks at you when you raise your arm to look at your implant.) Primarily, this tiny wyvern acts like a full ghillie suit + cactus broth + bug repellent + invisibility ala rock drake, shadowmane, or pachyrhino. It makes you completely undetectable to all dinos, unless you touch or hit them. Pegos will ignore you; sea gulls can't see you anymore. Monkeys won't spook. Cave adventures are a walk in the park, as long as you watch your step! Secondly, if you put sulfur in the "elf dragon's" inventory, it will start to glow and be able to breathe fire. The glow provides a source of light similar to a light pet. The internal fire creates a passive source of warmth equal to a campfire. It can also defend you, burning any attackers who hit you. It is breedable, usually laying 2-4 eggs with one breeding. In summary, the Coelurosauravus elivensis is a Bob's best friend. It's a living torch/invisibility shield that uses the inventory shield slot (keeping the hand and shoulder free). Note: The real Coelurosauravus elivensis were only a few inches long and could only glide, rather than fly. pic from https://www.popsci.com/science/first-flying-reptiles-dragons/
  6. Draco Volans looks like a tiny winged glowtail, about 8" in size. It is a warming shield that makes you invisible to dinos. This little carnivore spawns where sulfur is found, and is passively tamed with cactus sap or (less effectively) sulfur or raw meat; similar to the way sinomacrops are tamed. Once tamed, pick up draco volans and it goes into your inventory shield slot (so you can also have a shoulder pet). Visually, it holds onto your shield arm, wrapping its little arms and legs around your arm and resting its head on the back of your hand. (It peeks at you when you raise your arm to look at your implant.) Primarily, this tiny wyvern acts like a full ghillie suit + cactus broth + bug repellent + invisibility ala rock drake, shadowmane, or pachyrhino. It makes you completely undetectable to all dinos, unless you touch or hit them. Pegos will ignore you; sea gulls can't see you anymore. Monkeys won't spook. Cave adventures are a walk in the park, as long as you watch your step! Secondly, if you put sulfur in the draco's inventory, it will start to glow and be able to breathe fire. The glow provides a source of light similar to a light pet. The internal fire creates a passive source of warmth equal to a campfire. Draco can also defend you, burning any attackers who hit you. It is breedable, usually laying 2-4 eggs with one breeding. In summary, the draco volans is a Bob's best friend. It's a living torch/invisibility shield that uses the inventory shield slot (keeping the hand and shoulder free). Note: The real draco volans is a lizard that lives in Indonesia; both it and its ancient ancestor, Coelurosauravus elivensis, were only a few inches long and could only glide, rather than fly. real-world lizard from https://futurism.com/draco-volans-the-tiny-dragon-discovered-in-indonesia ancient relative from https://www.popsci.com/science/first-flying-reptiles-dragons/
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