Search the Community
Showing results for tags 'swimming'.
-
Electrorana the Giant Climbing Cave Frog with Kirby Powers
GhostCreep posted a suggestion in Creature submission archive
-SUMMARY: Common Name: Cave Frog Species Name: Electrorana limoae (Amber Frog of Mrs Mo Li) Suggested Name: Antrumrana valguerae (Cave Frog of Valguero) Group: Amphibians Time: Cretaceous Diet: Carnivorous Temperament: Languorous Design Inspiration: Blue Milk Frog with convergent evolutionary aspects of Poison Dart Frogs & Gliding Leaf Frogs. Main Uses: Great Mobility, Assists with Taming, Adaptable Abilities from Consumables. Map Relation: Native to Valguero’s Aberrant Cave-System “The Unknown” Main Diet: Glowbugs, Lampreys, Seekers, & Glow Pets Gameplay: Mobility, Taming, Cave Runs, Base Defense & Raiding Colors: Black, White, Grays, Blues, Purples, Pinks, Ambers, Oranges, Browns, Tans -WILD: Passive unless attacked. They rarely can be seen clinging to the walls and ceilings deep within the Unknown. They descend onto prey when they spot movement. Gliding across caverns to snatch a stray Glowbug or Seeker out of the air. A fully grown Cave Frog has few natural Predators within their Ecosystem. The toxins produced by their skin repels most would-be attackers. If attacked however, the Cave Frog will use their Shine Burst ability to stun them and try to retreat back to a safe elevation. Anything small enough to fit in its mouth that is foolish enough to attack one will quickly turn the Cave Frog aggressive. Making it lash out while most certainly trying to eat the smaller threat. Although they are passive, they are still attracted to the movement and glow of their prey, running with flashlights on, or with a lit miners cap is not advised. It could possibly lure them down to attempt to attack and consume you. -DOMESTICATED: The true champions of any 3D Environment. Cave Frogs can cling to any surface, jump great distances, as well as move at deceptively fast speeds on land and in water. Being able to also glide slightly with their large toe pads. This allows them to direct their decent when falling while also extending the lengths of their leaps. This mobility makes them unquestionably the best way to get around the Subterranean Caverns of this ARK and beyond. As well as being able to fire weapons from their saddles, and a constant supply of Bio-Toxin produced in their inventory, They are invaluable partners when Taming. Repelling many predators from attacking your tames during the process. Being able to turn aspects of their diets into defensive, or offensive capabilities doesn’t hurt their utility much either. From gaining effects from Rockwell recipes to being able to fire a cannonball from their mouths. Cave Frogs can be a Swiss Army Knife of a companion. Tamed by Good Ol’ Egg Snatching (with a Twist…) The Cave Frogs lay their bright amber eggs in moist sticky-clusters directly above water for the tadpoles to fall into. Being so sticky, if you can reach the cluster, (Climbing Picks, Grapple Hooks, Glider Suit, Parachutes, etc.) even just touching it, the eggs are so sticky that one will just stick directly to your back. Also able to stick to a tamed Cave Frog’s sides as well. This is the last instance that will turn a Cave Frog aggressive being that they are very protective parents. All Cave Frogs in the vicinity will turn aggressive, and being very fast when they want to be, they are not easy to escape. The Cave Frogs will not attack, but will attempt to snatch the egg off of your back with their long tongues. Quickly retreating back up to the cave ceilings when they retrieve it. However, if you win this intense game of keep-away by escaping and losing aggro on everything. You can then place the egg into your inventory. A tip is to toss torches and glow sticks to throw the Cave Frogs off of your trail by distracting them. Setting up Charge Lights beforehand along your route can help with this also. Although the mother and father are usually not so easily thrown off, their companions that accompany them are much more likely to fall for the rouse. An egg removed from its cluster can be placed in water to hatch afterwards. The tadpoles being fed Leech Blood until maturity. Then switching to a full carnivorous diet as an adult. Note: If escaping is just too difficult on foot in testing. The eggs could just stick to your back when on any mount other than just using the Cave Frog as the only mount they will stick to besides your own character. The idea was to make it very difficult unless skilled with Grapples, Gliders, & Parachutes to get your first Cave Frog. Pretty much by escaping from them with the egg to the entrance area of The Unknown. With your first helping to tame another stronger Cave Frog much easier afterwards. I just know how an idea can perform better on paper than in practice so just throwing it out there that any changes that need to be made to make that a fun experience you would want to do repeatedly are completely fine with me. As long as they eggs are fun to get. - Most basic original concept I had was to use Fishing Baskets to catch the tadpoles that fall into the water. Beginning the imprint and maturity process after releasing it from the basket. I just thought that didn’t sound fun enough to me. - Weaknesses: -Entering Deserts & Very Hot Volcanic Temperatures dries out the Cave Frog’s skin and begins to drain its health slowly. This is cancelled out while submerging in water or going into an underground area. Heatwaves intensify this effect. -Entering Freezing Temperatures makes Cave Frogs move progressively slower until Lethargic and unmoving. Needing to be left or put into a cryopod to continue. Although harsh penalties, these obstacles can be worked around with certain consumables. -Large Aberrant Predators (Reapers, Rock Drakes & Karkinos) are Immune to their defensive Toxins and not repelled by them. Large Predators like Rexes, Carchars, Giga, etc. are not familiar enough with the Cave Frog to avoid attacking it. Not being Immune, they will be knocked unconscious if the Cave Frog is attacked too many times with the right consumable. Note: Spinos, Sarcos, and most swamp dwelling creatures avoid Cave Frogs like the plague unless attacked multiple times. Even Non-Aberrant ones. Also All Predators smaller than the Cave Frog are repelled unless attacked. -BASIC ABILITIY IDEAS: (Super-Mobile Taming-Unit/Cave Explorer) -Tamable, Breedable, Mountable -Can Fire Weapons While Mounted on their Saddle -Matures from a Tadpole -Much Larger than Beelzebufo -Good Carry Weight -Hydration Boost -Specialized Bone Structure from knocking around cave systems provides No Fall Damage -Very Quick Sprinting Hop/Movement Speed -Can Jump Ridiculously Far, along with Aimed-Jump Option -Seamlessly Sticks to any Surface it Lands On -Can Stick and Climb on Any Surface -Descending-Glide using Toe-Pads -Can Float to Surface and stand on their Saddle like a Sarco, etc. -Same Turning Mobility as the Beelzebufo, even when Climbing -Creates Cementing Paste from Insects like the Beelzebufo -Acquires Charge-Light Reserves from Eating Glowbugs, Lampreys & Shine Pets -Can Emit Charge Light like a Shine Pet while Reserves Last -Can Emit a Shine Burst that Temporarily Stuns Attackers but depletes All Reserves -Colorful Pulsing that indicates when Hidden Predators/Enemies are near by (when Charged) -Produces Bio-Toxin (like Jellyfish’s) but Passively in their Inventory -Gives Slight Torpor Damage to Physical Attackers when hit by them -Can Repel some Predators from attacking during the KO taming process -Can Inflict Torpor Damage from Tongue Attack & Spitwads -Can be set to emit a quick Warning Alarm Shine when it, or an ally in its radius, is attacked. -Breaths Underwater -Radiation Immunity -Can be set to Warn of an Earthquake or Storms with a long Croaking Noise beforehand -Slick skin makes Rhyniognatha Sticky-Sap not effective on the Cave Frog. -4 (maybe 5) ATTACKS: Main Attack: (BASE) Tongue Jab Secondary Attack: (HOLD) “Kirby” Swallow that snatches targets with its tongue, swallowing and holding Survivors & Smaller Creatures (RELEASE) Shoots Survivors & uneaten Creatures Main Attack: (WHILE CREATURE SWALLOWED) Consumes creature to gain effect if possible. Shoots creature if no effect can be gained from it. Secondary Attack: (CONSUMABLE ABILITY USED WHILE ACTIVE) After the Consumable Creature/Item is consumed, Fires Consumable Effect Projectiles like Spitwads/Cannonballs or Activates/Deactivates Non-Passive Consumable Effects like Camouflage until timer runs out. Returning to the “Kirby” Swallow when Consumable Effects timer ends or Reserves completely run out. Third Attack: (IF NEEDED) Can be used to toggle between Sticky-Mode and regular Walk/Hopping-Mode. Kind of like the Megalania switching between being able to climb walls and not. Allowing the option to not stick to every surface you touch if its too hard to control for some reason. My hopes are that it could move between surfaces so seamlessly that it wouldn’t matter and it would just stick and walk up any vertical surface it came in contact with whether hopping along the ground or jumping/falling through the air. Roar: Stunning Shineburst/Booming-Croak (Just Croaks if No Charge Reserves) -JUMP Jump Button: (TAP) Jumps and Sticks to first surface it contacts. Jump Button: (HOLD) Aim reticle appears allowing for controlled Jump. (RELEASE) Jump. Jump Button: (HOLD) While airborne to allow for slight Gliding with toe pads/webbing. (Always sticks to first Surface it lands on) - -SPECIAL CONSUMABLE ABILITY: “Kirby”-like Powers: (+swallow animation needed) (similar to Gasbag’s inhale or a tongue grab) Swallowing and then Consuming certain Creatures provide effects like: Glowbugs/Lamprey/Light Pets: can use Charge Light until reserves run dry Meganeura/Titanomyrma/Achatina/Bee/Jug Bug/Glowbug/Swarms: Creates Cementing Paste - *Nameless: Temporarily intensifies Toxins on skin causing more Torpor Damage when hit Rock Drake Egg = Temporarily can use the Rock-Drake Cloaking Ability Wyvern Egg = Temporarily has Elemental Breath-Invulnerability matching the Egg eaten - Ferox = Temporary Frenzy with Attack & Speed buff (Will eat ANY wandering near by.) - Spiders & Scorpions = Temporary Torpor Damage inflicting Tongue Jabs & spitwads Lystrosaurus = Temporary EXP Buff for surrounding tames Oviraptor = Temporary Egg Laying Buff for surrounding tames & wild creatures Jellyfish = non-stackable Temporary x3 increase in passive Bio-Toxin Generation - Items Consumed from Inventory: *Nameless Venom: Temporarily intensifies Toxins causing more Torpor Damage when hit Bio-Toxin = Can stack for multiple Torpor Dealing spitwads (5-10) (Shocking-Tranq Equivalent) Stimulant = Very temporary minor Speed Boost. Rare Flower = non-stackable Croak that Attracts Herbivores Rare Mushroom = non-stackable Croak that Attracts Carnivores Bug Repellent = non-stackable Croak that confusingly Attracts Insects (For Cementing Paste) Sap = Consuming adds up to stack of 5 Sticky-immobilizing spitwad Oil = Consuming adds up to stack of 5 Sticky-flammable spitwad Propellant = Consuming adds up to stack of 5 Flaming-spitball Attack Wyvern milk = Temporary x2 Imprint buff to all surrounding babies Element = non-stackable Croak that emits a TEK disabling EMP-Blast Cannonball = Consuming adds non-stackable Cannon Shot (+Anti-Aircraft-drops flyers) Chainbola = Consuming adds non-stackable Chain-Bola-Capture-Shot (Moving Catapult) Medical Brew = Temporarily and slowly Heals Cave Frog over time Mindwipe = Can Respec Cave Frog’s Stats Shadowsteak = Cloaking Ability with Hot/Cold Temperature Protection and Weight Buff Tartar = Defense & Speed Buff Broth = EXP Buff for surrounding tames, survivors, and the Cave Frog Calien Soup = Temporarily Protects Cave Frog from health drain in Deserts & Volcanos Enduro Stew = Stamina & Weight Buff Focal Chili = Temporary Homing spitwads (Can also consume Rocks or Grenades. Can stack 5) Fria Curry = Temporarily Prevents from Slowing down and freezing in the Cold Lazarus Chowder = Temporarily provide Oxygen Bubbles for the Rider +Frog-Swim Speed Buff Cactus Broth = Temporarily Cancels out health drain in Deserts Mushroom Brew = Temporary provides Radiation Immunity for close surrounding allies. Soap = Croak that makes Bubbles that float around. Just for fun Dye = Marking/Tracking Paintball spitwad that covers target in bright paint the color of the dye- -also leaving foot prints of that color trailing behind. Hemoglobin Cocktail: Temporarily intensifies Toxins on skin causing more Torpor Damage when hit (Nameless Venom substitute, but slightly less effective) while simultaneously working for the Ceratosaur Taming Mechanic as well. Same pink cloud and timer to indicate effects just the addition of causing torpor damage to all other attackers besides Ceratosaurus. *Some passive consumable abilities should be stackable like buffs. Only having just 1 offensive ability at a time triggered by the secondary attack button. *Any other ideas for unique abilities or attributes gained from possible foods/resources, feel free to leave in the comments. - I just feel like a Giant Tree Frog would be an amazing addition to ARK. I originally submitted this for Aberration but I think this creature will fit very well into “The Unknown” Aberrant Biome of Valguero and would make traveling down to there very rewarding. The Unknown could use a little bit of a layout change to make it fit in perfectly but I think it would be worth it. This creature could benefit you on any map, and its maneuverability alone would make it very valuable. Adding the ability to gain effects from what it consumes like some Frogs and Toads do today, really just combines to create a mount I would be so happy with personally. Really hope other people share my enthusiasm for the idea of a mount option like this in ASA. Thank you for your time.-
- 1
-
-
- cretaceous
- tree frog
- (and 7 more)
-
>>>Timonya (ancient salamander or ancient axolotl???)<<<
AzulongM0N posted a suggestion in Creature submission archive
Timonya is an extinct genus of Temnospondyl caudate amphibian represented by the type species Timonya anneae from the Early Permian of Brazil. It was probably a small aquatic predator that inhabited lakes and swamps during the Early Permian. The center of tetrapod diversity was in the equatorial regions of the supercontinent Pangea, and Timonya was part of this fauna. This cute, strange-shouldered creature, which looks like a small mix of Diplocaulus and Kaprosuchus (between 30 and 40 centimeters long), with the gills of an axolotl on its head. It is a species of salamander that does not develop in the larval stage, remaining in this state even as an adult and only undergoes metamorphosis when it receives the necessary hormones from others of its species. They are good at swimming fast but very slow on land, they are friendly to players but hostile to fish like coelacanths, and they have enormous regeneration. This creature is very rare and popular among survivors due to its very useful abilities, especially because it is a lucky charm capable of improving the survivor's looting and crafting skills! Features: - they have several different colors ranging from the most common (Pink, Black...) to the rarest (... Green, Gold); - Wild Timonyas release hormones that in a certain quantity and from a certain level can be used to force the metamorphosis of your domesticated "axolotl"; - they can breathe in and out of water, but they need humidity to not dry out, so it's a good idea to have plenty of water in your inventory; - even wild axolotls regenerate very quickly, so to kill them you need to be "strong and fast"; - they are immune to torpor and due to their slippery body they are not hit by arrows or claws; Skills: - Healer: While on the Survivor's shoulder, grants a small bonus to Stamina health regeneration; - Itemfinder: gets agitated near loot; - Flashbang: when attacked, generates a flash that scares and briefly blinds any nearby creature, even its owner, unless it is on its shoulder (this ability prevents attacks, especially those from Purlovia, Thylacoleo, Raptor, Baryonyx...) ; - Larval Phase: can generate light like other luminous creatures, however, this light grants the status of “Luck” to everyone it illuminates. This “luck” generates a chance to improve its owner's fabrications according to their manufacturing skill, in addition to being able to improve loot, whether from Air drops or creatures, making, for example, a normal pickaxe or saddle become ascendant ( leaving a certain glow on upgraded items to show that they have been changed); - Salamander Phase: when it undergoes metamorphosis and assumes its adult salamander form, it transforms into a shoulder-bearing creature, similar to the sinomacrops, improving its swimming instead of flying! Its light changes and instead of granting "luck" it starts giving a small XP bonus to everything it illuminates (similar to, but better than, a lytrosaurus); -Underwater Collector: when it is in the water, in its adult form (like a salamander), it automatically farms the same resources as the beaver house such as cement, rare flower and mushroom, silica pearl, as well as black pearl! Domestication: It will be a passive taming, using a special bait made from insect remains (chitin), fish meat, rare flower, honey, organic polymer and worm horn. Interestingly, the taming meter tends to rise more easily at night or in places dark like caves, you must find them in some water sources in or near caves, and you must fish them with special bait to remove them from the bottom of the water and only then will they accept any drop of insects or fish to complete the taming (you can tame him without the bait, but if you try he will, every time, use the light grenade and run away, but if he is attacked the taming meter will be reset and you will have to start again);-
- 1
-
-
- farm
- cement paste
- (and 13 more)