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Madtsoia. Deadly snake with unique venom, live incubator
Fallengod posted a suggestion in Creature submission archive
Introducing Madtsoia! Initially, I wanted to suggest another creature, but it did not fit into the theme of the map in any way. Having decided to somehow connect this with the theme of the map, I remembered Jormungand and thought about adding a large snake, the choice fell on Madzoya. I tried to do it in an unusual and interesting way, fitting into the balance. I hope you like it. I don't know how to draw, so I won't be able to provide a dossier and a drawing of a snake. Only the description of the appearance and the text of the dossier itself. Sorry if there are mistakes in the text, I don't know English so well. Dossier: Common Name: Madtsoia Species: Madtsoia Simpson Time: Eocene Diet: Carnivorе Temperament: Aggressive Wild These snakes are hiding in the Ark jungle. They are excellent hunters, both day and night. Madtsoia are wary of animals that are much larger than them in size or pose a serious threat. They are found in small groups of 2-3 individuals, but single individuals are not uncommon. Few managed to survive a collision with them. Madtsoia waits for the victim in an ambush, after which he makes a swift attack. If the prey is still alive, he grabs it and begins to strangle it. The creatures can break out, but that's all the snake is waiting for. Her skin secretes a poison with soothing properties that will not allow them to escape far. The fangs of the Madtsoia contain a unique venom that softens the tissues, which makes their bites more deadly. They are also immune to tranquilizers. Domesticated I've seen tribes use a group of 3 snakes while attacking other tribes, often throwing them into battle with other creatures. They were not the main attacking force, they helped in the attack of another domesticated animal. I also noticed that the survivors use arrows smeared with poison. The use of Madtsoia to tame wild creatures has also been noticed. Madtsoia is an amazing snake when it comes to offspring. They can be called viviparous, although in fact this is a common delay in laying eggs. The egg is preserved and develops in the mother's body, as a result of which a small snake is born. Appearance: In fact, Madtsoia looks like something similar to a python or a boa, but the game already has a Titanoboa, so it needs some kind of external feature. I think the resemblance to a atheris could beautify it. Unlike the real Madtsoia, in the game it will be longer than Titanoboa. Gameplay: Let's look at the features of Madtsoia in more detail. I must say right away that a lot of things were invented by me, and a real animal could not have this. For example, this snake actually has no venom. I made it so that it would become much more interesting and useful. As indicated in the dossier, arrows and darts with tranquilizers have no effect on Madtsoia. To tame her, you need to use other animals. By feeding her a certain number of parasaurs or rexes, you can gain her trust. Madtsoia herself eats any meat, even rotten. A saddle on Matzoya would be a mid-game or late- game, but there is no need for it. You can use the snake functionality without it. Abilities: Lmb: Bite. A standard bite attack from a medium distance. Rmb: Swift attack. A long attack, but very powerful. During this, the snake curls up and prepares to strike. The harder you hold the button, the more powerful the attack is, but if you hit Madzoya when she is preparing for it, the attack will be reset. C : Thermal imager. The same as a Snow Owl. Ctrl: Grab. This attack is very similar to a swift attack. The snake also collapses when the key is pressed, but after releasing it, the snake will jump forward. The harder you hold down the key, the further the jump will be. If there is not too big or too small creatures in the way of Madtsoia, she will throw off the rider and grab the victim, otherwise she will simply attack. Utility and features: As I said above, the Madtsoia will be useful without a saddle. This is a big live bolas. He can link creatures slightly larger than Rex and those who are smaller. If you order her to attack with a whistle, she will grab the target, thereby making it easier for you to kill or tame another creature. In addition to immobilizing the target, Madtsoia, thanks to the sedative that her skin secretes, will help you put to sleep and save the number of spent darts or arrows. Madtsoia brings a new effect to the game. Let's call it "Softening". This effect increases the damage done and can accumulate. Each bite has a 40% chance of dealing it and increases damage by 10%. For example, your creature has dealt 600 units of damage, and under the effect of "Softening" it will deal 660 units of damage. With repeated application, the percentage of increase will increase by 10%. That is, if you apply the Softening Effect twice, the damage will increase by 20%. Maximum damage can increase by 50%. Each bite of Madtsoia has a chance to impose an effect. This effect does not increase the damage from bleeding, fire and other effects. Madtsoi have a herd effect and the main reason you have three snakes is to improve the "Softening" effect. The head of the pack will impose a "Strong Softening" effect. When applying a "Strong softening", it is impossible to apply the usual one. "Strong softening" works the same as usual, but the effect is superimposed with a 60% chance, and the damage can be maximized by 100%, that is, doubled. The dossier said about arrows with the same effect, but how to get them? Everything is very simple, you will need to approach the tamed snake and select "Collect poison" in the circular menu. It is impossible to collect Madtsoia poison from the dead. Arrows are made in a pocket when using a stone arrow and poison, and tranquilizer dart on a smithy when using ordinary darts and Madtsoia poison. Arrows impose a "Softening" effect with a 100% chance, but for a much shorter period of time. The food in Madtsoia's inventory spoils faster. Madtsoia has infrared vision, which can facilitate night walks. Also a nice addition to the snake is its ability to detect an alpha creature. If an alpha creature appears within a certain radius of it, then Madtsoia will emit a prolonged hiss. The closer the alpha creature gets, the louder the hissing. Another useful skill of Madtsoia is that she can become a living incubator for the eggs of your rexes and other egg-laying creatures. They can also carry Wyvern and Drake eggs. A snake can incubate only one egg, but they will not need certain conditions. In order for the snake to incubate the egg, it must be put in an additional inventory cell. I assume that you need to make a separate cell, approximately where the cells for skins and sedelas are. Conclusion: I hope you guys enjoyed this concept! I know that there are already snakes in the Ark, but why not diversify the game world with another and useful one. I will be glad of your comments and edits. If you liked my ideas, then I don't mind that at the next vote someone will suggest Madtsoia, because I'm thinking of suggesting different creatures for each vote.-
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My idea for Ragnarok is the “Sky Yuty” the Kalligrammatids, a way to get sap efficiently considering we’d not instantly have acces to the sap giving tree stumps when ASA launches so this would be a good substitute, a creature that works well with the other creatures that dropped with this map originally (Ice Wyvern and Griffin) and another useful flyer since there’s a con about basically every flyer. First off for spawns I’d feel like it’d be at home mainly in the large redwood forests aswell as perhaps the canyons and highlands/wyvern den they’d behave similar to a Quetzal and Tapejara at the same time, flying somewhat high in the sky and never landing like the Quetzal but being very skittish like the Tapejara, I also think that due to its aerial buffing nature it’d be interesting if it’d not get attacked by other wild flyers and perhaps receive protection from them similar to the Ammonite. Next up for abilities, Left click: simple attack with legs or sucky straw Right click: pickup in the air (can pick up similar things to an Argent or Desmodus) and wing flap on the ground similar to a Wyvern C button: a buffing call that’d mainly buff things essential for flyers like for example: weight reductions, stamina based buffs, reduced damage (especially for projectile based attacks) and maybe a speed buff for slowpokes like the Quetzal, Argent and Astrocetus (Space Whale) . X: taunt/debuff, would work similar to the Rhyniognatha’s taunt on small creatures and/or would give survivors a debuff where they take increased fall damage or can’t use parachutes, glide suits etc to increase the effectiveness of picking people off mounts with flyers. Passive(‘s): wouldn’t get attacked by flyers (possibly only for wild ones), could potentially buff other flyers passively for example a slight buff in resistance, stamina regen, speed or damage and the Kalligrammatids could maybe gain a small buff by being around other flyers maybe even from specific ones like gaining a slight fire resistance from Fire Wyverns or being able to land on water like the Rhyniognatha when near a Pelagornis. Movement: on the ground it’d be pretty slow and not agile similar to the Lymantria like real world butterflies but in the air also similar to real butterflies would have a speed in between the Tapejara and Pteranodon while also being very agile like the Tapejara, Griffin, Desmodus and Rhyniognatha allowing it to go sideways, up, down etc. Stats/Tier: in terms of health it’d be similar to the Argentavis due to its bulk and size (might drop a size reference later), the stamina would be in between that of a Pteranodon and Argentavis with it having similar weight to a Desmodus maybe slight higher due to its size and large wings, in terms of damage it’d only deal low amounts of damage similar to Gasbags although probably slightly higher damage. Diet: Sap, Blood, Rare Flowers also that being the order of preference when taming, sap being the Mejoberry/raw meat, blood being the crop/prime meat and the rare flowers being the kibble or at least similar to mutton in effectiveness. Drops: would definitely drop: Raw meat and Chitin and would also maybe drop: Prime meat, Silk and/or Sap. Sap production/gatherer: there’s 3 ways I can invision this critter collecting sap, number 1 being: it buffing already existing sap taps maybe working extra well with Amargasaurus (could also apply for the other methods in some way) number 2: it collecting sap from the smaller redwood trees when it destroys them similar to how a Desmodus collects blood packs from creatures unlike any other creature, number 3 (and my favorite one): it hanging onto redwood trees like the Tapejara and with that passively collecting sap at a faster pace than tree sap taps (since tree sap taps are slow and look boring) . Taming method: eat a rare flower, this causes the Kalligrammatids to smell said rare flower and/or your sweat (like real life butterflies sorry for exposing this weird fact) which causes them to want to come close, this causes a sort of minigame in which other creatures will attack u (which wouldn’t damage the Kalligrammatids) but it’s not like u can fight back because that would scare it off, when it comes close enough and if you’ve survived upto this point you can passively feed it the earlier mentioned taming foods. My reason for choosing this creature: we already have a butterfly (I know it’s a moth but they’re very similar things) but it’s useless so I thought it’d be cool to get a new one, besides that the only useful insect is still pretty much just the Rhyniognatha so why not add another one + a giant butterfly would look insanely cool and I feel like with the ground work of this submission and the creatures we’ve been getting lately (mainly the Rhyniognatha and Carchar) I feel like the possibilities for this thing could be endless, especially on a new engine, besides that I just really wanted to add a creature that’d fit the map and the other Ragnarok exclusive creatures (eventhough they’re not really exclusive atp) which brought me to a flyer that could buff others + sap is hard to get and this way it’s way more fun than waiting on your tree sap taps + it’d fit the map perfectly with it being a majestic high flying flyer that could possibly roam above the huge cliffs (the ones with the armies of Spinos at the bottom), roam around the red forest’s canopies and could fly around the wyvern trench (like other insects). Hope you like this submission, if I can I’ll get some art to get a perspective on design and size, leave suggestions down below if you want (sadly the only good picture I could find is too big to add to the submission so you’re gonna have to Google it yourself if u want but to be fair we all know what a butterfly looks like). Wiki page in case you’re interested in the real life creature: https://en.m.wikipedia.org/wiki/Kalligrammatidae
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I am attempting to set up a dedicated server with ports SP: 7777, PP: 7778, and QP: 27015 using ARK Server Manager However, whenever I try to apply the port settings, I get the "We're having some trouble" error message. I've tried adding the ports as an exception to my firewall, disabling Advanced Security, reinstalling the app, (Xfinity removed all support for the xFi website) disabling my firewall/antivirus, and making my IP static. I attempted to contact Xfinity support and attempted to resolve the issue there, but it was unsuccessful. (as you'd except) I am mainly posting this to see if anyone else using Xfinity has had this issue. If anyone has found a solution please let me know! Also resetting the router is an absolute no-no for me.
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Common name: Koolasuchus Species: Koolasuchus Caementus Time: Cretaceous Diet: Carnivore Temperament: Ambushing This dossier is made by me, also sorry for bad quality (only let me post 400 kB) Wild: Koolasuchus Caementus is the largest amphibian on the island and also the most gluttonous creature i have seen so far in the ark, sporting sizes of those of spinosaurus. It inhabits the freshwater areas of the island, being more commonly found in rivers where it ambush his preys..... These creatures stays buried in the riverbed almost all his life. Being the only sign of his pressence a column of bubbles that emerges from the riverbed. This titanic amphibian eats his prey whole, the creature opens his maws so quickly that it causes a vortex of water that leads his preys directly to his mouth. Like moderns abyssal fish Koolasuchus Caementus can double or triple the size of his stomach in order to eat preys that are even bigger than him, this sometimes leads to koolasuchus sofocating due to the extreme size of his prey. These creatures are so gluttonous that they eat everything that gets in his way, causing them to eat valuable resources, armors, weapons, etc.... Some survivor hunt them to get these valuable resources. Domesticated: When domesticated Koolasuchus Caementus proves itself as an excellent siege and support creature. It can swallow allies to save them from dangerous situations or, it can swallow enemy mounts or survivors!!!, but this incredible ability comes with his drawbacks, if Koolasuchus has swallowed an enemy or a ally, it becomes sluggish and more susceptible to damage. Also Koolasuchus can fill his stomach with acid and then it can shoot that acid as a mortar, disolving through metal structures and gear. But as said, Koolasuchus Caementus comes with probably his biggest drawback, Koolasuchus has to be wet most of the time or his skin will become fragile....... Now lets explain everything in detail: Taming: Koolasuchus can be found in rivers and is a passive tame, the only sign of his pressence would be a colum of bubbles that emerges from the riverbed, in order to make Koolasuchus emerge from the riverbed you will have to carefully place honey in front of him, or you will ruin the taming (i will explain this later), when Koolasuchus has emerged from the riverbed it will start to swim around, sometimes it will open his mouth, is then when you have to swim to his mouth and feed it with his favourite food honey or prime fish meat (I haven't deciced yet), after sometime you will have a tamed Koolasuchus. Now i will explain the two states of wild Koolasuchus: - Aggresive Mode: If you come to close to Koolasuchus when is buried in the riverbed, it will start attacking you, so you have to be extra careful when placing honey in front of him, when Koolasuchus is aggressive it can't be tamed, this means Koolasuchus will not reset, and will be aggressive for all eternity, disabling taming forever. But when this state is activated, Koolasuchus will drop valuable resources when killed like said in the dossier (The rarity, number of items and the value of the items will depend on Koolasuchus level). - Taming Mode: This state is activated when Koolasuchus have been unearthed from the riverbed with honey. As said Koolasuchus will start to swim around the area opening his mouth casually, letting the survivor to feed it and tame it. Fragile Mode: This state is activated when Koolasuchus dryes, the survivor will know the humidity of Koolasuchus thanks to a bar similar to giganotosaurus rage bar. When the bar reaches 0, Koolasuchus will dry, making it more succepteable to dmg and torpor, also slowing it greatly. You can recover humidity by going in water with Koolasuchus. But thanks to Koolasuchus special saddle you can carry water like a canteen, waterskin or water jar. This specialized saddle lets you carry great amounts of water that can be used to hydrate Koolasuchus when needed. This saddle lets the survivor rehydrate Koolasuchus up to 3 times. Abilities and attacks: - Left Click: Bite - Right Click: Swallow, Koolasuchus will swallow one enemy or ally, when Koolasuchus has swallowed anything his stomach will expand making him more vulnerable to all sorts of weapons and attacks, and also slowing Koolasuchus. If Koolasuchus swallows an ally, the ally will be save in Koolasuchus stomach, preventing it from receiving any damage (maybe it also heals allies inside his stomach???), to regurgigate the ally right click again, the ally can also free himself by clicking multiple times. When Koolasuchus has swallowed an enemy, the enemy inside Koolasuchus will start to receive damage gradually, the only way to scape Koolasuchus stomach is by punching from the inside of his stomach, when enough damage is deal Koolachus will regurgitate the enemy. Koolasuchus can also swallow allied and enemy mounts. - Space bar( Mortar mode): Koolasuchus will fill his stomach with acid, making it more vulnerable, and preventing it from moving. When this mode is activated, the rider of Koolasuchus will be granted a bird's-eye-view (like exo-mek). When this is activated Koolasuchus can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding (credits to Mangost for the idea) I've thought of two ways to make Koolasuchus fair for everyone, the first way would be that in order to shoot acid balls Koolasuchus would need a new item called Koolasuchus acid, this item would be passively generated inside Koolasuchus inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Koolasuchus shoots it would lower its food stat, something like daedon with healing allies. - Pressing C(Acid ball and acid pool): When pressing c, a bar will start to fill, when filled totally Koolasuchus will fire a short distance acid ball, that deals less damage than mortar mode. If this ability is cancelled while charging Koolasuchus will make an acid pool around him, preventing melee enemies or mounts to attack him. And thats my submission for Fjordur, this creature was also in lost island submission. I think we need more amphibiand in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on carpet sharks. Having Koolasuchus is Fjordur would be very cool as a sluggish winter amphibian, this would explain his massive size. Also it would be a neat reference to Walking with dinosaurs, specifically to episode 5 (Spirit of the ice forest), where a Koolasuchus makes an appearance.
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stun attack Guanlong Wucaii: The lizard of terrifying sounds
ZapPoto posted a suggestion in Creature submission archive
Guanlong Wucaii is a species of dinosaur that lived at the end of the Jurassic period, approximately 156 million years ago, in Asia. Its name means "Crown Dragon" due to the crest on its head, This was one of the first species of Tyrannosaurus, unlike this one, it had three fingers on its front legs instead of the two already known from the rex. From its hind legs you can see that it was a fairly fast and agile predator. Before we talk about its abilities, I'd like to highlight a couple of basic things I'd like this creature to have: -Its base Health is similar to that of a Thyla -Low weight: it is a light and fast animal, it cannot carry so much weight. -His skills use a lot of energy -It has a moderate base attack, but makes up for it with a 5 second duration bleed, which doesn't stack, but does reset after each attack. -is one of the fastest creatures on the Ark WILD: The creature will appear in the wild in groups of 3, which, like Raptor or Deinonychus, will have an alpha which will be the highest level Guanlong. When Guanlong detects a player, two things can happen, first: If guanlong is not in the player's field of vision, it will imitate a random roar of the strongest creatures on the island such as Rex, Carcha or Giga, in the case of being in the player's field of vision, Guanlong will begin to attack the player directly. Domestication: To tame a Guanlong, you must avoid being detected by it, be it with a camouflage suit or a hot soup, then you must separate it from its group, either killing them or distracting them, having him far enough away from his group, you must feed him rotten meat, which will raise his unconsciousness until he sleeps, after that just feed it meat until it is tamed. Tamed: He has a pack roar, when using it he receives 15% speed and 25% attack, it lasts about 100 seconds, but has a 30 second cooldown. Guanlong can emit high and low frequency sounds, it can even imitate animal sounds, the latter can be used to intimidate or annoy survivors with terrifying roars, or to specifically attract large creatures, such as Carcharodontosaurus or Yutyrannus, which will target Guanlong and start chasing him, which is perfect for putting creatures into traps or making it possible for another player to shoot at it from another side. High and low frequency sounds can make a big difference in PVP or PVE, as they will stun large and small creatures for a short amount of time, depending on the animal that you want to stun, you must raise or lower the sound frequency, the bigger the animal, the less stun time it will have, for example, a Giga would be stunned for 2.5 to 3 seconds, a Titanosaur might be stunned for 2 seconds, a Raptor for 9 seconds and a Dodo for 15 seconds (although I don't know why you would attack a Dodo), obviously this ability will have a cooldown of 20-30 seconds. Guanlong can also buff his allies using his ability, giving them 30% more stamina for 12 seconds. but then you may wonder: What happens if we put many guanlongs in a row? During the cooling time a player could get off one, and get on another... but the solution I came up with is the following: if there are more than 3 Guanlongs in an area (I didn't think of a specific radius), and one uses its sound ability, the rest of the Guanlongs will be stunned for twice as long as the stunned enemy creature, if there are only 3 guanlongs in the area, and one is on cooldown, when you get on another and use its ability, it will stun the enemy for 25% less time, in addition to depleting three times the stamina of the Guanlong used. Here a dossier that I had done a while ago sorry for my bad english