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For over a month now i haven't been able to join any official servers on windows 10, other than cross ark and small tribes. The new map servers have shown up in small tribes so im still getting those just not the normal official servers. I've tried redownloading multiple times and this problem is happening to a friend of mine too. Anyone know a solution?
Common name: Koolasuchus Species: Koolasuchus Caementus Time: Cretaceous Diet: Carnivore Temperament: Ambushing This dossier is made by me, also sorry for bad quality (only let me post 400 kB) Wild: Koolasuchus Caementus is the largest amphibian on the island and also the most gluttonous creature i have seen so far in the ark, sporting sizes of those of spinosaurus. It inhabits the freshwater areas of the island, being more commonly found in rivers where it ambush his preys..... These creatures stays buried in the riverbed almost all his life. Being the only sign of his pressence a column of bubbles that emerges from the riverbed. This titanic amphibian eats his prey whole, the creature opens his maws so quickly that it causes a vortex of water that leads his preys directly to his mouth. Like moderns abyssal fish Koolasuchus Caementus can double or triple the size of his stomach in order to eat preys that are even bigger than him, this sometimes leads to koolasuchus sofocating due to the extreme size of his prey. These creatures are so gluttonous that they eat everything that gets in his way, causing them to eat valuable resources, armors, weapons, etc.... Some survivor hunt them to get these valuable resources. Domesticated: When domesticated Koolasuchus Caementus proves itself as an excellent siege and support creature. It can swallow allies to save them from dangerous situations or, it can swallow enemy mounts or survivors!!!, but this incredible ability comes with his drawbacks, if Koolasuchus has swallowed an enemy or a ally, it becomes sluggish and more susceptible to damage. Also Koolasuchus can fill his stomach with acid and then it can shoot that acid as a mortar, disolving through metal structures and gear. But as said, Koolasuchus Caementus comes with probably his biggest drawback, Koolasuchus has to be wet most of the time or his skin will become fragile....... Now lets explain everything in detail: Taming: Koolasuchus can be found in rivers and is a passive tame, the only sign of his pressence would be a colum of bubbles that emerges from the riverbed, in order to make Koolasuchus emerge from the riverbed you will have to carefully place honey in front of him, or you will ruin the taming (i will explain this later), when Koolasuchus has emerged from the riverbed it will start to swim around, sometimes it will open his mouth, is then when you have to swim to his mouth and feed it with his favourite food honey or prime fish meat (I haven't deciced yet), after sometime you will have a tamed Koolasuchus. Now i will explain the two states of wild Koolasuchus: - Aggresive Mode: If you come to close to Koolasuchus when is buried in the riverbed, it will start attacking you, so you have to be extra careful when placing honey in front of him, when Koolasuchus is aggressive it can't be tamed, this means Koolasuchus will not reset, and will be aggressive for all eternity, disabling taming forever. But when this state is activated, Koolasuchus will drop valuable resources when killed like said in the dossier (The rarity, number of items and the value of the items will depend on Koolasuchus level). - Taming Mode: This state is activated when Koolasuchus have been unearthed from the riverbed with honey. As said Koolasuchus will start to swim around the area opening his mouth casually, letting the survivor to feed it and tame it. Fragile Mode: This state is activated when Koolasuchus dryes, the survivor will know the humidity of Koolasuchus thanks to a bar similar to giganotosaurus rage bar. When the bar reaches 0, Koolasuchus will dry, making it more succepteable to dmg and torpor, also slowing it greatly. You can recover humidity by going in water with Koolasuchus. But thanks to Koolasuchus special saddle you can carry water like a canteen, waterskin or water jar. This specialized saddle lets you carry great amounts of water that can be used to hydrate Koolasuchus when needed. This saddle lets the survivor rehydrate Koolasuchus up to 3 times. Abilities and attacks: - Left Click: Bite - Right Click: Swallow, Koolasuchus will swallow one enemy or ally, when Koolasuchus has swallowed anything his stomach will expand making him more vulnerable to all sorts of weapons and attacks, and also slowing Koolasuchus. If Koolasuchus swallows an ally, the ally will be save in Koolasuchus stomach, preventing it from receiving any damage (maybe it also heals allies inside his stomach???), to regurgigate the ally right click again, the ally can also free himself by clicking multiple times. When Koolasuchus has swallowed an enemy, the enemy inside Koolasuchus will start to receive damage gradually, the only way to scape Koolasuchus stomach is by punching from the inside of his stomach, when enough damage is deal Koolachus will regurgitate the enemy. Koolasuchus can also swallow allied and enemy mounts. - Space bar( Mortar mode): Koolasuchus will fill his stomach with acid, making it more vulnerable, and preventing it from moving. When this mode is activated, the rider of Koolasuchus will be granted a bird's-eye-view (like exo-mek). When this is activated Koolasuchus can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding (credits to Mangost for the idea) I've thought of two ways to make Koolasuchus fair for everyone, the first way would be that in order to shoot acid balls Koolasuchus would need a new item called Koolasuchus acid, this item would be passively generated inside Koolasuchus inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Koolasuchus shoots it would lower its food stat, something like daedon with healing allies. - Pressing C(Acid ball and acid pool): When pressing c, a bar will start to fill, when filled totally Koolasuchus will fire a short distance acid ball, that deals less damage than mortar mode. If this ability is cancelled while charging Koolasuchus will make an acid pool around him, preventing melee enemies or mounts to attack him. Here we have some old sketches and concept art of Koolasuchus Caeementus, this led to the dossier at the top of the submission: And again sorry for bad quality And thats my submission for Fjordur, this creature was also in lost island submission. I think we need more amphibiand in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on carpet sharks. Having Koolasuchus is Fjordur would be very cool as a sluggish winter amphibian, this would explain his massive size. Also it would be a neat reference to Walking with dinosaurs, specifically to episode 5 (Spirit of the ice forest), where a Koolasuchus makes an appearance.
Embolotherium was a large, rhino-like mammal that lived around 40-30 million years ago in Mongolia. The title is complete clickbait in that these animals weren't rhinos, but were close relatives. The most iconic feature of embolotherium is the unique horn like structure on it's snout, something that given some ARK magic could have an unforseen use. Staying Faithful The animal would remain physically similar to that of its real life counter part, but scaled up in the same way the Wooly Rhino is three times larger than its real counterpart. Embolotherium would thrive in the more open and arid parts of the map, spending its days grazing. It could possibly cross paths with Andrewsarchus, since both species coexisted. The Flashbang Horn I don't think its surprising to say that the idea of Embolotherium using its crest to blind enemies is a complete stretch, but who cares. While Embolotherium would excel at using its horn for hand to hand combat, its size could be exaggerated with some bioluminescence. This flash of light would have the exact same effects as plant z fruits, although there is still the drawback that both friend and foe can be affected. Heavy Artillery Saddle Now, the andrewsarchus already has a minigun loaded onto its saddle. How would the embolotherium's act differently. Well, the saddle would be able to fit four people in total. The main rider, a second back rider with a loaded machine gun facing behind the animal (covering all the beast's sides), and two riders on the sides. Little armored compartments on both sides of the creature allow for gunmen to shoot in relatively safety, being immune to damage while inside these compartments. However, the embolotherium's saddle will take damage, and once it breaks, the compartments break. The saddle will remain on the creature and behave as such. Important to note that the main rider will have a windshield, and since the side riders will be immune to any outside affects, all riders will be completely immune to both embolotherium and plant z effects. Also, I forgot to mention the shape of the animal's back allows you to ride it safely without a saddle. Thick Hide Embolotherium would have extremely tough and durable skin. It takes overall reduced damage, reducing bullet damage by 30% while reducing dino and melee weapon damage by 60%. The sheer thickness of the hide grants embolotherium immunity to bleeding from creatures like ravagers, carnos, thylacoleos, etc. Taming Method Taming yourself an embolotherium is quite the challenge. These beasts live to spar, establishing themselves dominant over other creatures. You, yes you, will have to fight the embolotherium one-on-one, beating it into submission. The reduced damage it takes from all sources will make this tough, but since they are more vulnerable to bullets than melee assault, you can outrange them. Using TEK gear isn't recommended, since it deals more damage and has less effectiveness than traditional firearms or melee weapons. If the embolotherium engages in combat with another creature, it will slowly lose its effectiveness. In conclusion, I feel embolotherium would make for an interesting creature. While at surface level it might just seem like another (not) rhino, but it would have utility as a blinding, breathing tank that would be a must have for all tribes. Dossier: