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Found 6 results

  1. Maip was a large carnivorous theropod, belonging to the Maastrichtian Cretaceous, and for now the largest known megaraptorid -art and description for gaborex Dossier description Wild -Temperament:cautious -Diet:carnivore -Time:cretaceous -Species:maip dynastes -Spawn: the wastland This place does not seem like a viable area for life, but somehow, organisms always find a way to move on, and maip is the perfect definition of this, this creature has shown incredible strength, and above all, intelligence even Most impressive, despite its size, it is incredibly agile and fast, thanks to this, it has achieved success comparable to or greater than most creatures I've ever met! Tamed Taming one of these is probably the hardest task I've ever come across, even harder than dealing with managarms, they are very smart and don't get fooled by any trick, but luckily, the result is worth it. I have noticed that its huge claws have a complex system of vessels and muscles that it can use as if it were a spur, releasing toxins or electricity in a controlled manner, as well as contracting its hands to maim its prey. Introduction Maip is created as a creature focused primarily for combat, both pvp and pve, armed with a skill kit made primarily for combat against groups of enemies, having a great ability to retain and damage multiple targets in a lethal way, as well as can easily withstand and recover from various types of damage without much trouble. Domestication To tame maip, we will have to challenge him to play his own game, to start it you will only have to approach and accept it it will consist of damaging wild creatures for 3 minutes in a game of three rounds, if you manage to win, you will be able to go to the next phase, if You don't succeed, Maip will become aggressive. after winning the 3 rounds, Maip will challenge you to a fight, in which you will have to damage him below 10% of his maximum life, when you achieve this, Maip will fall exhausted and will scream to attract to creatures which will go directly to attack maip, when asleep, maip will quickly lose torpor, so you will have to give him narcotics constantly. to tame it, you will have to feed it meat or kibble extraordinary. (saddle design) Food preference Abilities - Attacks -Basic attack: A quick and deadly claws -right click:a lethal stabbing This attack reduces the mobility of the target, causing a brief bleed, added to this, by dealing damage with attacks and abilities, you can charge your claw to use one of its modes. to change mode you have to hold ctrl + and to use hold ctrl + for special claws 1-Lethal contraction:This mode greatly increases backstab damage and grants 100% armor penetration, completely ignoring the target's defenses, as well as applying 15% bleed, greatly reducing the target's speed and preventing raise the gun flying or using movement moves, as with the other modes, when using this mode you will get a buff for 15 seconds that will increase your life steal by 10% and grant you the ability to inflict bleeding 2-Poison spur:This claw allows you to unleash a powerful toxin on your enemy as well as release a cloud of poison around you, this poison ignores armor and causes stamina loss and increased torpor, the buff allows you to inflict the toxin with your basic attacks and grants you immunity to poisons or bleeds 3-electrosock:By using this claw you will create a huge electrical discharge that will strongly paralyze the target on which you used it, if there are enemies nearby the shock effect will spread between them, the effect will stun them, causing the targets hit to miss attacks and have reduced damage , the stun effect will last 6 seconds on the main target and 1.5 on the targets hit, the buff of this claw will increase your speed and allow you to inflict small electric shocks on your enemies which will slow them down and reduce their damage. -C:jump of faith:you jump in a guided manner towards your enemy, damaging the rider and the mount, stunning them both. -X:razing rampage: a quick movement towards the direction you are facing, you have two modes, bleeding: when you move you cut, which inflicts bleeding on the targets hit and heals you. -X+ctrl:His other mode, instead of rending, you hit your enemy hard, which stun and slows them down, as well as weakens their armor. -z:reaping:The map slices into a cone-shaped area to everything in front, this inflicts blindness, reducing the target's mobility and armor, healing you in the process. -R:devastating blow:Maip spins around like a reaper, stunning all enemies around her and dismounting their riders. Jump:a big jump which can cover a long distance in a short time, this can be a simple and short jump by pressing space or it can be a charged jump similar to that of shadowmene, which can be maneuvered Buffs and passives -Q:hunting hour:maip roars which provides him with a series of benefits and weakens his enemies buffs:maip gains 35% resistance to all types of negative effects such as fire, bleeding and poisons, resistance that also applies to stuns, this improvement grants 20% damage and reduction of damage received during the 60 seconds of effect. This roar marks all nearby creatures, this causes the marked creatures to take 15% more damage and be more susceptible to the yutyrannus scream. When killing a marked creature, depending on its size, you will get a longer effect time which is cumulative By killing marked creatures you will get a hunting improvement, which will increase your life regeneration, life steal and damage, the increase in these statistics will depend on the size of the killed creatures, similar to the blood rage of the carcha, having a buildup maximum of 10 series, each series allows you to kill 10 creatures, by completing each series you will get a small bonus related to these 3 statistics -Passives pseudotek shield: maip can use the corrupted nodules to generate a barrier, which blocks stuns and damage, but when hit by a stun like shadowmane's it is automatically destroyed, to create it is enough to have corrupted nodules in maip's inventory and at doing damage with it will generate a barrier which, when active, prevents any creature from peaking you or maip(the barrier blocks any kind of bleeding) Beneficial Bleeding: When attacking a target under any bleed effect, you will be healed, this healing increases according to the amount and type of bleeds that affect the target you are attacking, likewise, when you are under any healing effect such as lethal contraction , this healing is increased by 18% trophies:maip can use parts of his prey as improvements to himself, thanks to this, depending on the part and type of creature from which the part was extracted, maip can obtain certain benefits, such as extra resistances, damage improvements and increases to his mobility These trophies are spent when receiving damage, as if they were pieces of armor, but they can be reinforced, as well as we can obtain better quality trophies by killing creatures of high levels or statistics. Breeding:maip has a different imprinting process than most creatures, its growth and spawning intervals are slow, but the important thing is in the hatchlings and their training, to gain the trust of their hatchlings, you will have to offer them domesticated creatures as a sacrifice , after that, they will be yours, but to be able to imprint them, you will have to take them to hunt wild creatures, depending on the size, level and danger that your wild rivals suppose, the hatchlings will receive a certain amount of imprint Conclucion:Thank you all very much for visiting my proposal and good luck to all those who participate in these votes!!!
  2. Species: Cameroceras Thalassapyro Time: Middle Ordivician Diet: Carnivore Temperament: Aggressive Wild Many survivors including myself have noted the extreme depth of the ocean on this Ark, apparently the western side of the ocean has no end but I seriously doubt if this is true. Many prehistoric marine life dwell in the strange abyss but one of them is significantly more flashier (fishier?) than the others, Cameroceras Thalassapyro. In a lot of ways it is similar to Tusoteuthis Vampyrus in that they are both cephalopods capable of spraying ink but that's where the similarities end for me at least. For one Cameroceras is much smaller that Tusoteuthis (I'd posit around the size of a Dunkleosteus) and well it glows and not just that, it's ink glows. Cameroceras ink seems to have many different properties depending on which colour the Cameroceras decides to glow and it can fire the ink in multiple different ways, either in a single big cloud similar to Tusoteuthis or multiple small bursts it can fire from a distance. Domesticated A tamed Cameroceras can prove to be one of the most useful underwater creatures to have at your (tribe's) disposal. Its large cone-like shell can be used as a big spear to just simply skewer other creatures but that's rarely why survivors tame them. The main reason Cameroceras Thalassapyro is tamed is due to its glowing ink that changes its properties depending on its colour, from what I have seen there are three "modes" Cameroceras can go into "heal" (green), "damage" (red), and "freeze (or just stun)" (cyan). What the ink does in these modes is pretty self-explanatory but as stated before Cameroceras can fire the ink in multiple ways either in a single large cloud or multiple small bursts that can be fired from a distance but I should warn you, Cameroceras is not an infinite well of ink, if too much ink is expelled it will have no ink in its body and will have to speed up its metabolism to make more ink, in non-biologist words when Cameroceras runs out of ink it gets incredibly hungry so make sure you brought a lot of snacks during your dives with this thing. Mechanics Cameroceras is the multi-purpose aquatic creature capable of stunning, dealing damage, and even healing things and its all because of its fancy glowing ink! Cameroceras' basic attacks include a bite and weird cone slam, similar to the Woolly Rhino you can turn this cone slam into a powerful charge attack though not as powerful as the Wooly Rhino's charge attack. Cameroceras can expel ink the same way in all of its modes either in single devastating cloud like the Tusoteuthis or it can fire pellets of the ink from a distance similar to a tek saddle. The three modes are heal (green), damage (red), and freeze (or stun) (cyan). Heal mode heals things that come in contact with the ink, Damage mode, get this, damages things that come in contact with the ink crazy right?, and lastly freeze mode stuns things that come in contact with the ink. Stun mode in particular deserves a somewhat deeper look, the ink bullets don't immediately stun enemies but only after many, many shots. The Single Ink Cloud does instantly stun enemies however. Cameroceras has a unique ink stat, this stat determines how much ink it can expel, when theres no more ink Cameroceras gets a status effect that increases ink replenishing however also making it's hunger drain a bit more. Taming Oops I forgot to add how you tame this thing, uuhhh you let it eat some honey i guess.
  3. Iani Smithi. It's an iguanadontian, but being known for having teeth rather than a bill and a strong jaw I thought it could be a cool pack-type dino. Since Carnivores have been so popular and people want more herbivores this could be a good in between. Like they get a buff of bleed and the broken bone thing when either in a pack or given a certain food(rare flower/mushroom or beer). They would be more the size of raptors than the size of the normal iguanodon. This would also mean being less bulky and more offensive stat wise. The inspiration for it being an aggresive dino is it's name being inspired by Janus, the two-faced roman god. And it's name also relates to change, this being the map where Rockwell went through his big change I thought this would be a fitting addition. Since it would be for ab, it could keep the iguanodon skill of not using stam, while also being able to climb on vines/ropes like ravagers. Also being in ab it could take advantage of the glow effect. It would have patches of skin that could be very vibrant and it's special ability would be to glow very brightly for a short amount of time confusing big predators and scaring off small ones. This would give it time to escape because it isn't built for fighting larger dinos(if they wanted to make it stronger they could make it able to jump on large dinos like deinonychus or even climb walls 😂). It's passive skills would be the unlimited stam buff and a weight reduction on crystal, gems, and gas. One suggestion I've seen is to make it immune to stuns so that it could counter shadowmanes. They have a glow affect like glow pets/bugs. They are attracted to light so you could use lamps or flares to lead them where you want. To tame them you will need to beat them to low health. once they are low health they will glow brightly and run to the nearest source of light (lamp, flare, glowbug, glow pet, aberrant dino, fire) as a source of comfort and lay down. Once they lay down you can passive tame them. This would take the form of taking care of them by feeding them or petting them till tamed. As offense based herbivores they would be territorial like a Therizino or chalico. They would aggro to anything that gets too close. When they get low on health they would use their flashbang ability to escape danger. Iani smithi
  4. Embolotherium is a very large estimated to be about 8feet tall species in the clade Brontotheriidae and was the largest of its group Brontotheriidae is a family of extinct mammals belonging to the order Perissodactyla, the order that includes horses, rhinoceroses, and tapirs. Superficially, they looked rather like rhinos, although they were actually more closely related to horses; Equidae and Brontotheriidae make up the suborder Hippomorpha it lived in North American and was found in deposits of the Oligocene Epoch (36.6 to 23.7 million years ago). In the Wild embolotherium would be a absolute units standing nearly as tall as a mammoth with the bulk to back up its monsturus size I would have it probably spawn in groups of 2 to 3 as they would be quite tanky and will defend eachother and will be hard to bring down They are quite friendly for their size as they have not many predators but when threatened they will charge what ever did it with and flatten it with their sheer mass and bulk and will hunt them down Tameing To tame such a beast you will need a huge stockpile of rockets as their hide is insanely thick and would resist most projects infused with toxins. It is just like a rockgolem standard knockout tame as it is pretty much a bigger wooly rhino but with less fur and and one strange shaped hore instead of a long sharp horn but you must be careful as the higher it's torp is the more rage it will have which buffs its speed and attack When tamed When tamed embolotherium is a power house able to go head on vs most of the apex carnivorous of the arks but will bearly scrape by most of the fights and will lose about 50% of the time it has a good amount of.speed for its size hits hard and can take a lots of punishment. It can also start a charge and when at max charge it can damage structures up to metal as its bulk and mass are so great it can do nice damage to structures. Abilities When charging embolotherium does something different it charges up a stun like a shadowmane/or trike as it gets faster the longer you run the longer the stun will last up to a maximum so that it doesn't become to op it also would have a buck ability by kicking behind it as to knock back and dangers that have got past its main weapon it can also when charging damage thatch wood Stine and metal structures it does more damage the longer the charge goes. Embolotherium also can be topped up to boost its damage and speed at the cost of its torpor it also gets a pack buff if their is more than 2 near by thx to everyone that votes
  5. The Pontolis is an extinct pinniped which can be found in groups, basking on the large beaches, or swimming around the shallows. Males of the species are larger and very territorial, they will fight each other in the wild. Females are smaller, have a different pattern, no tusks, and cannot be ridden. Basically these guys would be an early game water mount. Not terribly strong, you don't really want to be fighting with these guys, but great for getting around reasonably safely. If something big attacks then you can buff your defence and stun them to flee. They can be kept on land which makes keeping them safe easier in the early game. Mid/late game their use is more for their agility and speed than strength, and the fact that you can shoot while riding them. In the Wild Can be found on the large beaches along the south and west of Ragnarok, basking in large groups. The males are larger and have two pairs of tusks. The strongest male will have an 'alpha' glow and will fight all other wild males in the area. When attacked males will fight back. Females are smaller and will flee when attacked. They can also be found swimming in the shallows. Tamed Only males can be ridden. Form a pack (harem). A pack can only have one male, who will have the 'alpha' glow, and up to 6 females. Each additional female gives a small boost to all the pack's defence. They are very clumsy on land, but extremely quick and agile in the water, able to swim in all directions similar to how a tapejara can fly. Male's melee attack is a slash that causes bleed. Female's melee attack is a headbutt which stuns creatures and causes them to lose aggro (builds stun on large creatures like a yuty's courage roar) allowing you to flee. Males can 'bellow' to buff the pack's defence and speed. Can shoot from the creatures back. Taming Method You need to fight them to reduce their hp to <10%, at which point they can be tamed by feeding similarly to a Moschops. You can only tame the alpha male when there are no other males in the area. Abilities Left Click - bite (inflicts bleed) Right Click - bellow (buffs defence and speed of pack) Pontolis has very low oxygen drain, allowing it to stay underwater for long periods. Player character oxygen drain is greatly reduced while riding the Pontolis. Appearance Similar to a modern day walrus, but much bigger and males have two pairs of tusks. Males are larger, covered in scars and have different markings. Generally they are a mixture of browns, greys and dark blues.
  6. Attercopus fimbriunguis can burrow, while burrow removes effect of heatwave (you loose oxy while burrowed) Long Hairs on its leg capture moisture providing water to nearby crops, or drink the droplets Can attack from burrow grabbing human-small-medium size targets, stunning the target. can move over terrain with ease bite applies a stacking toxin that slows(or stamina drain) affect increases each stack (stacks to 5) at which point its trapped in place, with DoT affect flat dmg(%melee)+3% max hp. Poison provides similar affect as x-plant and at max stacks y plant affect. it passively produces silk Spider has a tail-like appendage, allowing it it whip up nearby silk/pearls/fiber, as well as remove topor (scales with melee), it also disarms enemy players. the secondary use of tail-like appendage will be to cast net like drag lines that will net nearby enemies at the cost of silk. (can shoot nets)
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