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Showing results for tags 'spiky boi'.
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Dossier Species: Styracosaurus Fortitudo Wild: I have heard tales of the Styrachosaurus during my travels through the desert, and having encountered a heard of them in the wild I can safely say that the stories are all true. This ceratopsid, despite being smaller than Triceratops, is remarkably strong and hardy! I've seen a juvinile dislodge a fallen rock three times its size to unblock a stream, knock over tree for a morning snack, and even overturn a small house just to get to the roots under the foundation, nothing seems to slow this stocky creature down! Even local predators seem to stay clear, out of fear of getting gored on its enlongated nasal horn, or perhaps this animal's mere presance is enough to encourage them to give this otherwise docile herbivore a wide berth? Domesticated: They may be short in stature, but their high weight tolerance and strong will make them ideal companions for hauling resources through the hot sands of this hellscape. Their spiky horns are a natural repeleant for smaller predators, and even if a battle was not avoidable it is more than capable of holding its own. The only downside to taming a Styracosaurus i would say, is... Cleaning up the mess after said battle. Be it rain, sun, or sandstorm, Styracosaurus is loyal to the very end. Taming: Interstingly, the styracosaurus in the wild is surprisibly shy around humans. But they can be swayed with its favorite food of Cacti. although you can knock it out if the need arises, though Survivors have seen much more sucess simply by hand feeding the animal. Just don't make any sudden moves, less you frighten it away. In game: Yes I know there's already a Skin (and a mod) for Styracosaurus. But Two things. Firstly We don't know if the model for said skin is even going to be in the remaster, or what skins will make it over at all for that matter. And Two, I'm yet to see any word that Kraken will port over their mod to the remaster. and even if they did we still got issue one to deal with in the fact we might not have the OG model to work with anymore. So I'm making this suggestion for the vote (doubt it will get far, kiddos don't like herbivores). My idea for Styracosaurus is for it to have an absurd amount of weight reduction, As I'm not entirely sure if anything in Scorched earth has it... and if there is then there's not many of them. It will also have a Charge attack like the Trike, but ublike our three horned friend, Styracosaurus will inflict bleed instead of knockback. This will become more potent on larger foes, and because why not it can also stack. It will be ridable, but the majority of its stats will be less than that of trikes, even being smaller in size. And as the dossier suggests, it's a passive tame, it will feed on cacti (or just the sap if not possible to add a new plant) to soften up to the one taming it, but survviors can't run or have too high movement speed or else it will scamper off, it CAN be knocked out (and tamed though such means like the diplo) but it will aggro if attacked. Also, I'd like to add that we have only TWO ceratopsians, in a game that has an unhealthy obsession with carnivore submissions that either "HAVE TO BE BIGGER THAN T-REX luls", Are identical to another creature, or already ARE a well known modded creature. We already had like 4 carnivores added in a row, let the veggi eaters have a turn in the spotlight.
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- ceratopsian
- desert trike
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Stethacanthus: The Giant Spike Shooting Sand Shark
Scout555 posted a suggestion in Creature submission archive
(Obviously not my picture/drawing) Species: Stethacanthus Arenicolus Time: Late Devonian(?) Diet: Carnivore Temperament: Aggressive Wild: Stethacanthus Arenicolus is perhaps one of the strangest creatures I have ever encountered on these space stations, even among giant lightning spewing wyverns and literal rock golems my biologist brain absolutely hates it specifically. The Stethacanthus of the desert are for one MUCH larger than the ones encountered in the fossil record and are almost fully terrestrial despite those same fossil record species being fully aquatic, i'm not sure how big these sand sharks are but I would say that they approach the height of Tyrannosaurus Dominum when peaking over the sand like a garden eel and that leads to the whole "almost fully terrestrial" thing I said a while ago. Stethacanthus Arenicolus are sand swimmers, swimming (or more accurately burrowing) through the sand dunes for prey while also trying to avoid being eaten by the bigger death worms, in order to defend themselves Stethacanthus are capable of launching spikes form their anvil like crests which create nasty wounds on whatever is unfortunate enough to get hit by them. When not burrowing or peaking out of the sand Stethacanthus will move by using its front flexible fins to haul itself over the dunes. Domesticated: Any tribe that manages to tough through the pain of attempting to tame a giant sand shark that shoots spikes will have an incredible desert war mount to lay siege to anything. Its sand swimming abilities make it easy to get to one place to another with powerful jaws to swallow entire groups of soldiers and its spiked anvil can be turned into a horrifying ranged weapon almost guaranteed to kill anything that is unfortunate enough to be focused on, however warriors riding Stethacanthus must be careful not to use up all the spikes or else they could quickly find themselves being swarmed by adversaries. For any tribe not (interested) in battle Stethacanthus still proves useful as its saddle can carry multiple people through the sand. Technical Stuff: Stethacanthus mainly spawns in the dunes where death worms spawn, they'll typically be in "sand swim" mode with most of their body beneath the sand with only they're anvil crests peaking above, at the cost of being able to move pretty fast they can't attack in sand swim mode and lose oxygen (pretty slowly) too. When it wants to attack something Stethacanthus will go into "Sand Peaking" mode where it will go into a similar position to the death worm and begin biting or shooting spikes at whatever its attacking but it can't move in this mode, the spikes cause the bleeding status effect but absolutely churn through stamina and have ammo meaning even if you have high stamina you can't just go trigger happy with Stethacanthus unless you level up a unique stat knows as the Spike Stat, levelling this up gives you more spikes to shoot. Finally theres "Surface" mode, surface mode is probably the worst mode for a Stethacanthus to be in as its both slow moving and slow at attacking (to add insult to injury it can only bite in this mode) but this mode is beneficial 2 ways, 1. This is the only mode Stethacanthus can breed in and 2. This mode allows Stethacanthus to swim underwater, underwater Stethacanthus is a bit more competent than the land Surface Mode Stetha but being underwater consumes oxygen. In terms of breeding Stethacanthus are unique in that the eggs spawn in their inventory, just take them out of the inventory and hatch/raise it as any other land creature. The taming method is the standard knockout tame, the best/recommended food to feed while taming it is exceptional kibble.- 2 replies
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- creature submission
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