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Showing results for tags 'speedy'.
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as an giant herrerasaurus adaptis is a great mount.herrerasaurus adaptis or herrera for short is a predator to all gasbags as there bladder is needed to make there poison.herrera can smell a gasbag as far as five miles away and its poison can even kill the element if given enough.herreras tongue has a sharp piece at the end of it that can be used as a spear.taming herrerasaurus adaptis is a mountain of a task.first you have to kill one to get its eye.then you have to combine it with a gasbag bladder to make a bladder broth.next feed it to a gasbag so when a herrera attacks it will get drunk.last feed it some gasbag bladder or some element then you have a herrerasaurus.
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- giant
- tamable/rideable
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Sauvage La falca est une créature étonnante, bien plus grosse que dans mes souvenirs. Ce dinosaure est rapide, même s'il est lourd. En fait, il est adapté au mouvement plutôt qu’à l’attaque ou à la défense. Il est également étonnant par sa capacité à reproduire des sons pour attirer ou effrayer les autres dinosaures. Domestiqué J'ai vu un survivant l'utiliser comme mangeoire pour les pattes, grâce à la boule sur son cou qui lui permet de stocker de la nourriture. Sa forme lourde, qui l'empêche de voler mais lui permet de courir et de grimper, la rend extrêmement utile pour la récolte. C’est imparable. Capacité : - il peut nourrir les dinosaures. Lorsqu'il se promène, il se dirige vers les dinosaures et les nourrit. - Quand tu le chevauches, tu peux voir les dinosaures affamés. - Il peut imiter le bruit des dinosaures pour attirer ou éloigner les dinosaures adverses. - Il dispose de deux modes de déplacement, ce qui est très utile pour l'agriculture - Mode lumière : il peut voler très vite - Mode lourd : il ne peut plus voler, mais peut courir et grimper - Il peut atterrir sur les montagnes ns pour gagner de l'énergie
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All art made by me! My creature is the Thoracopterus , a giant flying fish. The creature itself in real life wasn't much bigger than a modern flying fish, but this is ark, and the Rhyniognatha is a thing. It is big enough to ride, say Sarco length, and design wise if you have seen avatar 2 with the giant flying fish that they ride, it's lightly (but not entirely) inspired by them. Also, unlike literally every other creature submission, mine is not a 'giga counter but_________' it is unique and has a purpose. Abilities: - It can skim across the top of the water just like real life flying fish, tip of the tail in the water, top half out of water - You can use weaponry on it without having to enter first person mode, as long as you're not underwater - it can launch itself extremely high out of the water into a flight/ glide mix, gliding through the air but also flapping it's 'wings' occasionally to travel up - it can breathe oxygen indefinitely, but requires water every now and then to keep it hydrated, but the hydration does slowly go down, so luckily to now not have to stay near water at all times it has 8 water canteen slots on it's saddle, which fill up it's water meter when it's low, and can be manually refilled by hand, or all automatically refill upon contact with water, as well as it's water meter. - it can 'run' on land at about the speed of a parasaur, if not slower, which is uncanny because it moves on land by sort of shuffling and jumping forward, but to get airborne again it simply just does a leap into the sky and continues gliding - like the griffin, it has a divebomb/ swoop it can do while gliding, and if you dive into deep enough water from a high enough height it can stun nearby creatures - it can shoot water out of it's mouth like some species of fish, to dismount players off birds up to up to the size of an argy, stunning it if it is wild, at the cost of either being in water or using one of it's eight water pouches - it's 'wings' glow, and can produce a glowing dye that is by default white, but when mixed with any other dye becomes a glowing version of that color - immune to jellyfish/ eel shocks - counter shaded. not really an ability, just an adaptation that ocean predators often have for camouflage - like a dolphin, it can echolocate, highlighting all creatures in the area similar to the desmodus, but with further range underwater )because sound travels farther underwater) - weight reduction on raw fish meat by 75%, silica pearls by 25% all dyes by 50% hide and chitin and keratin by 50% angler gel by 25% and metal by 75% - it is not aggro'd by any sea creatures, excluding mosas and plesis So there you go. A midgame mount, good for pve & pvp, that isn't insanely overpowered, relatively fast, actually unique, so it's good for travel and would probably be used regardless of where you are in the game. Also it doesn't fit the description of 'just give _______ a tlc! This is it without any saddles This is the tek saddle (currently updating it to look closer to the new head model) Tek additional abilities: -A charged super bite attack (like shadowmane) -Legs to run mush faster on land, no longer having to lean on it's wings, now at the speed of a deinonychus -A jet to fly significantly faster in the air, and underwater -top and belly armour to take reduced damage on the top and belly, but still taking damage as normal from it's side Dossier- wild Something seems amiss with this creature. It's not just the size or the eerie uncanniness; it's the unsettling feeling that it simply shouldn't be. The anomalies are too pronounced to ignore; one could say the evidence points to genetic manipulation, but by whom and for what purpose, I cannot say. The Thoracopterus, as I've come to call it, defies conventional classification, blurring the lines between land, air, and water with an unsettling ease. This beast possesses an ability akin to that of dolphins, using echolocation to sense and locate anything within its vicinity. A sensory prowess usually reserved for marine life, yet this creature carries it with an unsettling confidence. But the strangeness does not end there. The Thoracopterus is no mere fish, for it can venture onto land and relentlessly pursue its prey. Escaping its pursuit is a futile endeavor; cliffs and parachutes offer no refuge, as it can pursue its quarry in the air with relentless determination. The creature's enigmatic intelligence adds to its eerie nature. It seems to comprehend danger, avoiding projectiles with an unsettling, almost preternatural awareness. Attempting to ward it off may prove only momentarily effective, for once it locks onto a target, it will persist until either the prey or itself meets its end. Moreover, the Thoracopterus possesses an astonishing leaping ability, scaling heights that defy reason, rendering the advantage of higher ground obsolete. Dossier- Domesticated tamed I stand astounded by the audacity of those who dare to tame such an enigmatic beast. The taming process, an underwater rodeo of sorts, is a perilous endeavor where merely holding on is a feat unto itself, given the Thoracopterus' unparalleled speed. Yet, for those intrepid souls who triumph in this endeavor, they will find themselves blessed with the ultimate traveling companion. Tamed, the Thoracopterus showcases its multifaceted nature, becoming an unparalleled asset in both PvE and PvP scenarios. A master of the aquatic realm, it navigates the waters with astonishing speed, becoming a swift and reliable underwater steed for any survivor seeking rapid aquatic exploration. But it doesn't end there. On land, the Thoracopterus runs with an almost inexplicable grace, defying expectations with its ability to move on terra firma. This incredible agility allows it to cover ground like a blur, making it an ideal choice for scouting missions and daring escapes from adversaries. The creature's flight capability elevates its prowess even further. In the face of a daunting confrontation with a formidable player and their powerful dinos, the Thoracopterus offers a unique advantage. With your weapons drawn and securely positioned on its back, you can unleash a torrent of firepower upon your foes, all while maintaining a stable third-person view. Yet, when a swift retreat becomes the need of the hour, the Thoracopterus becomes the ultimate escape artist. Its leaping ability propels it to unimaginable heights, from where it can gracefully glide away, leaving pursuers far below in awe and wonder. Adding to its mystique, this extraordinary creature produces a peculiar glowing dye, which, when mixed with any regular dye, transforms the colours into an eerie luminescence. The resulting spectacle can only be described as otherworldly, adding a touch of the fantastical to any survivor's creations. Proof it's a real extinct creature ^ How it would skim across water ^
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abilities: m1 bleed effect, m2 charged bite attack that builds more damage the longer it's held (with a pack of 4 max.) You gain 15% bonus damage reduction, speed, and attack boost. While holding shift, you can leap out of the water to gain a huge amount of distance. To be tamed, you would have to ride on its back for a certain amount of time. It'll eat out of your hot bar but will not gain taming effectiveness; it'll prevent it from eating you (they spawn in packs, so beware if you're solo). To breed, they'd act like your average dino on land; they just lay their eggs in the sand like modern-day sea turtles. That's all. Please vote for Dakosaurus if you find it cool for the center. ❤️😄
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Babibasiliscus - The item collecting Speedboat of ARK
Actionskank posted a suggestion in Creature submission archive
Welcome to my reworked creature submission. (Original submission will be removed based on rule issues.) Note: This is mainly a place holder to guage the interest of the submission, with artwork and additional info being added depending on engagement. Babibasiliscus are the ancestors of today's Jesus Christ lizard thats adorned with it's large iconic headcrest. A creature that prefers life near sources of water where it can pick up smaller creatures and vegetation to eat in the safety of its own domain but at the first sign of danger, will rapidly run across bodies of water where predators will have a hard time chasing them down. Habitat: Wild Babibasiliscus are omnivorous and prefer quiet bodies of water with plenty of fish, small creatures and or vegetation and can be seen frequently going back and forth, collecting it's meal to eat in peace or feed it's mate. Taming: A tame which has different methods for both sexes. Males - You would first have to sneak up and find out it's craving food, once fed and the lizards trust has been gained it will follow you around and require you to kill and leave carcasses for it to eat, any large creatures, damage, or lack of things to eat will scare the creature away and lower taming affectiveness. Females - Generally found nesting and looking for mates, and are always looking for the flashiest of creatures to pair up with. As such, a collection of dyes will be needed to tame them. On a slow approach to a female they will raise their head to guage the survivors intentions and ask for a colour, on knowing the colour, you need to quickly paint a piece of your armor to that colour to appease her, extra taming affinity is determined by tech progression of your equipped gear (Cloth lowest, Tek highest. I.e. the Shinier the better!) Using the wrong colour, applying too late or being scared off will lower taming affinity. Tamed: The lizard is comfortable living in all biomes and has very little offensive capabilities but more than makes up for it with its speed and agility to get out of bad situations or in a pinch it relies on the player to pick off enemies from its back with a stabilized roller saddle that allows the player to look and attack from every angle whilst mounted. Abilities: (Although none are guaranteed it will make it to game.) Bi/Quadrupedal - Quad for brisk land cruising Bi for running from danger Radiation immune - Being found in the three main areas of Aberration the lizard has become adapted to the harsh conditions of the red zone without fear of radiation damage. (Can still be damaged being submerged in liquid element.) Water runner/swimmer - The lizards iconic feature, being able to run bipedal over water and liquid element at high speed, gaining a buff like spinos from water sources which can also be taken to land. It is also a decent swimmer thanks to its large paddle tail. Item collector - With its natural instinct of grabbing and relocating it's food to safer areas, the lizard is able to pick up single static items such as eggs, dead bodies, bags, dropped items, artifacts (Able to hold a second artifact.) and loot drops to different locations so a survivor can collect said items in much safer areas. Tic tac - An ability that allows the lizard to jump from one surface to another in order to reach places it normally couldn't. (I originally wanted a climbing creature but didn't want to overshadow the Rockdrakes so a parkour style wall to wall jump is what I ultimately decided on.) I hope you like the ideas in my submission although I understand that my vision for the creature may not be for everybody. I'm always open to critique and constructive criticism, so if you see something that you think would work better or better fitting, then please let me know in the comments. (Artwork will follow if this submission picks up enough interest.)- 1 reply
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- radiation immune
- speedy
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Basilisk lizard - AKA The Jesus Christ lizard
Actionskank posted a suggestion in Creature Submissions
Welcome to my first ever submission and post! Note: This is mainly a place holder to guage the interest of the submission, with artwork and additional info being added depending on engagement. The Jesus Christ lizard, a very iconic reptile thats adorned with a large headcrest and fin-like sail across its back. A creature that prefers life near sources of water where it can pick up smaller creatures and vegetation to eat in the safety of its own domain but at the first sign of danger, will rapidly run across bodies of water where predators will have a hard time chasing them down. Habitat: Wild basilisks are omnivorous and prefer quiet bodies of water with plenty of fish, small creatures and or vegetation and can be seen frequently going back and forth, collecting it's meal to eat in peace or feed it's mate. Taming: A tame which has different methods for both sexes. With males, you would first have to sneak up and find out it's craving food, once fed it will follow you, as you kill and leave small carcasses for it to eat, any large creatures, damage, or lack of things to eat will scare the creature away and lower taming affectiveness. Females on the other hand are looking for mates and as such are always looking for the flashiest of creatures to pair up with. As such, a collection of dyes will be needed to tame them. On a slow approach to a female they will raise their head to guage your response and ask for a colour, on knowing the colour, you need to quickly paint a piece of your armor to that colour to appease her, extra taming affinity is determined by tech progression of your equipped gear (Cloth lowest, Tek highest. I.e. the Shinier the better!) Using the wrong colour, applying too late or being scared off will lower taming affinity. Tamed: The lizard is comfortable living in all biomes and has very little offensive capabilities but more than makes up for it with its speed and agility to get out of bad situations or relies on the player to pick off enemies from its back with a stabilized roller saddle that allows the player to look and attack from every angle whilst mounted. Abilities: (Although none are guaranteed it will make it to game.) Bi/Quadrupedal - Quad for brisk land cruising Bi for running from danger Radiation immune - Able to traverse the radiation zones without fear of hazard damage. (Can still be damaged by liquid element.) Water runner - The lizards iconic feature, being able to run bipedal over water and liquid element at high speed, gaining a buff like spinos from water sources which can also be taken to land. Item collector - With its natural instinct of grabbing and relocating it's food to safer areas, the lizard is able to pick up single static items such as eggs, dead bodies, bags, pearls, artifacts (Able to hold a second artifact.) and loot drops to different locations so a survivor can collect said items in much safer areas. Tic tac - An ability that allows the lizard to jump from one surface to another in order to reach places it normally couldn't but not climb. (I originally wanted a climbing creature but didn't want to overshadow the Rockdrakes so a parkour style double jump is what I ultimately decided on.) I hope you like the ideas in my submission although I understand that my vision for the creature may not be for everybody. I'm always open to critique and constructive criticism, so if you see something that you think would work better or might be better fitting, then please let me know in the comments. (Artwork will follow if this submission picks up enough interest.)- 1 reply
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- radiation immune
- speedy
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(and 7 more)
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