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"Thylacosmilus is an extinct genus of marsupial mammal belonging to the Sparassodonta. It was a saber-toothed apex predator that lived during the Miocene approximately 7 million years ago." -Wild- Thylacosmilus atrox became one of the creatures most adapted to such a hostile environment. Compared to its prehistoric counterpart, this predator is larger and has useful adaptations. Is very sociable, so it is normal to see them in packs of three to seven members, being capable of facing enemies that outnumber and outsize them. Although they have their limits. One of the most useful adaptations of Thylacosmilus atrox is its eyesight, it is capable of analyzing and finding weak points in both creatures and structures. At the sametime, it has a great intelligence which allows it to carry out ambushes and more complex attacks. -Domesticated- Obtaining one of these majestic creatures is very useful, being capable of dealing with complex problems as well as being a very useful body guard, Not counting his great leadership over other tamed also a good use is to give ityour worn weapons and tools to make them shine again. Thylacosmilus atrox is immune to torpor, as well as being very territorial makes it a complicated tame, however There are two particular ways of tame them, Whether dominating an alpha or gaining confidence with a cub. Just remember that either of these ways won't be easy. -Thylacosmilus Atrox is designed to be a complex creature for an environment as hostile as Extiction. From its vision to the loyalty it comes to have with the survivor, makes it stand out from other creatures of greater size and power. At the same time, it brings with it a new fighting style, being more strategic- There are two thylacosmilus variants, the "normal" being the most common, it is smaller, it will not be possible to ride it, but it will still carry out its attacks and abilities. The "alphas" are the largest, they are mountable having greater power and skill than their smaller companions. Even with these differences, both are very useful. -Abilities- Passive: Any Thylacosmilus has the natural ability to repair a certain percentage of a weapon/armor/tool, this at the cost of putting Element Shard in his inventory (Does not repair 100%, depends on damage and quality) Scratch: It is the main attack of any Thylacosmilus, it is not that powerful but it is fast enough to continue fighting. Piercing Bite: This is a natural ability of the Thylacosmilus, after a while and finding a weak point it launches towards the target where it attacks it and quickly escapes, leaving behind an enhanced damage, based on the target's maximum health Distraction Roar: The "normal" Thylacosmilus makes a short roar that provokes the enemy to attack it instead of its already locked target. (Example: If a Rex is attacking you the roar makes it target the Thylacosmilus instead of you) Mark Objective: The "alpha" Thylacosmilus in combination with its mount performs a charge, when it hits a target (Enemy or Structure) it creates for a brief moment a weak point that its allies can attack. The ability to create weak points has a cooldown and the charge is not subject to this. Alpha's Roar: This ability belonging to Thylacosmilus "alpha" allows other allied creatures to join its pack for a while, allowing allies to see and attack weak points while the entire pack gains a percentage of armor . Clarifications: Because "normal" Thylacosmilus are not mountable, they perform attacks and abilities independently, prioritizing attacking weak points created by an "alpha" and in turn follow where the "alpha" Thylacosmilus requires them. Weak points spawn naturally from time to time as long as a Thylacosmilus is near the target. Those created by an "alpha" are shorter (in time) than natural ones. Distraction Roar will be performed naturally when seeing an ally being attacked The "alphas" are different to the normal thylacosmilus, could say that it is a subspecies of the same creature. The "alphas" have a very low chance of being born, so they end up being rare to find. The normal thylacosmilus can reach a higher level but never get a benefit, that's because only "alphas" are born leaders. The weak points are marks that appear visually on the target (a creature/player or structure) when a Thylacosmilus is nearby, these marks are temporary and when attacking where the mark indicates it deals high damage, based on the target's maximum health The "Normal" thylacosmilus does not have a saddle, however armor can be created to provide greater protection in battle. (Thanks to those who suggested the idea) Domestication: In order to obtain an adult Thylacosmilus, you first have to approach the pack without carrying any weapons or armor (Cloth Gear, Desert Cloth Gear or Chitin Gear do not count as a threat). When these see that you do not represent a danger, they will approach you to smell and observe you. Once you are in this moment you will have to make a Thylacosmilus of your choice and offer him a tribute. Depending on its value, it will begin to gain a link with you. You must repeat this process until you form a bond and it accepts you as its leader. The other thylacosmiulus will not attack once you dominate the one you choose. To tame a young it has to be separated in a non-aggressive way from its pack, not killing or provoking its pack. (This can happen if the baby was abandoned or is an orphan). You must gain confidence with it by playing, giving it tributes to gnaw or even feeding it. These steps will be repeated until tamed. The "alphas" are somewhat more complex to tame if you don't want to wait to breed one. These, being natural leaders reject tributes and if you choose him to tame you have to be prepared with a shield because he will try to kill you, you will have to use the shield to stun him when he charges towards you, dodge his scratches and mount him when you can, this to break him to your leadership. The advantage of this process is that it is faster and more direct than the others. (The pack will not attack you in the process Thank you very much for reading my suggestion and I am open to your contributions in ideas. 💙🐺 All artwork by Me (Drawolf)
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Pyroraptor - the killer of giants! Let's get PVP back!
ZillaPlay posted a suggestion in Creature submission archive
Greetings! I want to introduce my being to you! MEET THE PYRORAPTOR! This is the most intelligent, agile and strong Raptor! And now I'll tell you what he can do! Temperament: Pyroraptors are gregarious. They sometimes live alone. But 80% of Pyroraptors live in packs. They always listen to their leaders. Pyroraptor behavior - this leads to a trait inherent in this warning. They can be either just neutral towards people or very aggressive. But sometimes there are quite curious and even friendly. If they are in danger, they will attack the whole flock. Agility: Of all the raptors, these are the most agile. Not only can they reach speeds close to gallimimes, even if not immediately. They can dodge attacks to the left, right, and even to the back. They also know how to slide on the ground after a run, like Andrewsarch. They can also bounce off the backs of bigger dinos or even rocks or trees. Combat: These are the strongest raptors! They have 3 attacks. Left mouse button - bite (with a 30% chance can inflict bleeding), right mouse button - strike with the front paws (may have a 40% chance to disarm the enemy), mouse wheel - strike with a large claw (with a 50% chance can inflict slow bleeding). They can also latch on to large dinosaurs and beat them. But unlike the Deinonychus, they can dodge attacks. They often use the following technique - they jump over a creature and hit it in the air. They simply press smaller creatures to the ground. Hunting: Pyroraptors hunt in a special way! They will lure large dinos, such as Rex, into the ravines and then kill them. And since the rex can't climb or jump, it can't escape death! Taming: Taming Pyroraptors is no easy task! It varies depending on the behavior of the Pyroraptor. If the Pyroraptor is friendly or curious, you can simply feed him meat or food. If Pyroraptor is neutral, then he needs to be interested, for this he can be given the corpse of a large creature or honey. Then he will become interested and will beg for food. But if the Pyroraptor is aggressive, then it will be difficult. If he sees you, he will join the battle, all the other Pyroraptors will watch the fight (and eat popcorn.) To make the leader surrender, you can throw a lasso at him, then he will get scared and try to run away. But you must keep it. Sooner or later, he will give up and approach you carefully. And you will need to feed him. Ideas Pyroraptor is open to your ideas. Do not be shy! Write your ideas for Pyroraptor. Perhaps I will add your idea to Pyroraptor! -
Description : The Sinraptor is an agressive dinosaur from the metriacanthosorid family , it has spikes on its back , a little crest on its head , sharp claws an teeth. Taming process : If you want to tame a Sinraptor , you first have to put some Narcotics in the last slot of your hotbar , then , you have to passively feed him one Narcotic while wearing a ghillie suit and ride it while it’s eating it , and after that , it will try to dismount you , and if you don’t want this to happen you will have to feed him Narcotics every twenty seconds so his torpor will go up , but if you forget to do this , it will dismount you and you will be stunned for five seconds what will give it the opportunity to attack you . And once you give it enough Narcotics , it will fall asleep , you will be able to access his inventory and give it meat because it’s an carnivore . (PS : You can use Narcotics or Narcoberries or biotoxin for its torpor to go up ) Tips and strategies to kill it : In case you want to kill a Sinraptor , it’s recommended to use a large mount like a Spinosaurus , Karkinos , Basilisk … etc , or you can use a powerful weapon like the shot gun or the sniper rifle . Attacks : Bite : The Sinraptor will bite with it's powerful jaws. Stomp : The Sinraptor will stomp with his back legs and do AOE damage. Roar : The Sinraptor will trigger a roar that will scare any creature that is smaller than him. The Sinraptor roar will scare the following creatures: • Achatina • Allosaurus • Ankylosaurus • Araneo • Archa • Arthropluera • Baryonyx • Beelzebufo • Bloodstalker • Bulbdog • Carbonemys • Carno • Castoroides • Chalicotherium • Compy • Daeodon • Dilophosaur • Dimetrodon • Diplocaulus • Dire Bear • Direwolf • Dodo • Doedicurus • Dung Beetle • Equus • Ferox • Ferox (Large) • Gigantopithecus • Glowtail • Human • Hyaenodon • Iguanodon • Jerboa • Kairuku • Kentrosaurus • Lystrosaurus • Mammoth • Mantis • Megalania • Megaloceros • Megatherium • Mesopithecus • Morellatops • Moschops • Nameless • Otter • Oviraptor • Ovis • Pachy • Pachyrhinosaurus • Parasaur • Pegomastax • Phiomia • Pulmonoscorpius • Purlovia • Raptor • Ravager • Roll Rat • Sabertooth • Sarco • Shinehorn • Skeletal Stego • Skeletal Trike • Stego • Terror Bird • Therizinosaur • Thorny Dragon • Thylacoleo • Titanoboa • Titanomyrma Drone • Trike • Troodon • Turkey • Unicorn • Woolly Rhino • Yeti • Zomdodo Thank you for reading Made by: Rexgaming
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This may seem to be just another rex clone but it is very different. Apposed to the blunt and beefy style of the rex this beast is fast and sneaky but has one major problem , heat. This scary behemoth is slightly smaller than a rex with less health but matching damage, this will help change how aberration is played as it won't just be rockdrakes and megalos/ spinos but now there will be a new monster. This dinosaur has a different style of hunting where it sneakily stalks its prey using its fur to blend into the bushes , then it pounces and opens it's jaws widely and bites down. As this dino is only slightly larger than the Allosaurus it's bite is so strong it sends it tumbling and it gets rather dizzy from this. Because the thick fur the radiation can't hurt it and neither will it hurt any shoulder pets or human in a 10 meter radius. This dinos major flaw is when in heat it has a sleep meter similar to the megalosaurus but for heat. If this goes down far enough it will be nocked out and will have a heat sickness. {not my art work} This beast has 4 attacks: bite(left click) , giga bite(right click) , tail slap(x) and a roar.(c) In the wild it'll stalk the player and attack with the giga bite , the player must dodge these attacks and make it dizzy once dizzy enough it'll fall asleep. This dino also has a rage similar to the giga but it won't hurt the player or any tames and it'll just attack everything in the vicinity. After this this rage the Zhuchengtyrannus will fall asleep with heat sickness due to the rapid speed of it in the rage. If it is damaged enough in a short amount of time it'll rage and do this. It will have w , a , s and d movement so it can move sideways directly and can crouch when ctrl is pressed. You can also sheer off the fur and it won't get any buffs or debuffs from it. With the a and d it can move left and right easily and it shows more advanced movement. It's giga bite has a charge up and does high damage. I don't know if this will come through but you can ride it without a saddle and you still have some armor as the thick fur protects it , unless sheared of course. It can also get a hair cut with scissors and give it a green afro or whatever. It can also blend in somewhat like a rockdrake in bushes when crouching down in bushes. It's foods are like a rex but it also can eat rockdrake eggs to deplete food. You can cut it's fur to create the new fur x hazmat suit which has armor of riot and immune to radiation sickness. Here are some stat estimates HP= ~600 STAM= ~400 DAMAGE BITE= ~20 DAMAGE GIGA BITE= ~120 DAMAGE TAIL SLAP= ~35 baby Adult