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Crazy Idea, but it would make the game have much more depth and engagement
Notian posted a suggestion in Game SuggestionsMake it possible to upload tames from certain player worlds to official servers. I know it sounds ridiculous but hear me out. This would make player worlds more worthwhile (better player retention and completion). It would give players more of a reason to populate official servers.(since that can help themselves with what they did in their own world) it allows players to engage in PvP without losing everything(the main detractor of PvP) Makes PvP have a bunch more "big dino fights" Some caveats: This player world would only ever be 'the island' or some small map with no real narrative and maybe small enough for no player tethering. The gather and tame rates would be the official rates. And very few of the roster of dinos would be available in this world. no wyverns, no dlc dinos, no mammoths or mantis or whatever wildcard chooses. Those tames would only be available if you created a new character in a PvP or official server and upload those tames back to your single player world. Maybe you can disable mating for those dinos in the player world, idk. (also, maybe make players no longer able to transfer their character to other clusters? only tames. a fresh start of each new narrative but you can help yourself with tames) Ideally, I think there would be a level cap on wild dinos in the players world. forcing them to create a new player on official servers for better/new dinos that they can then upload back to their player world. This would make the game so much more about "dino collection" where I think it shines. Imagine having a staging base in Gen 2 to never run out of maewings. Pumping your dinos in the server to keep the base so that you can continue to tame and collect maewings that you send to other maps. For this reason, I think player transferring should be taken out, it would make choosing your first official map to expand to much more strategic. When you beat all the bosses on a map it gives access to those map specific engrams to every newly created survivor on each map. It also allows newer player to establish a foothold in PvP official servers since there arent massive clans transferring across the cluster nuking new bases. There is plenty of play-room with this: a level cap on wild dinos in the player's world. (Forces you to play in official servers if you want to get higher level tames) a level requirement for certain dinos (give yourself Parasaur at level 30 on official/give yourself a rex at level 100) a cap on the amount of dinos you can give yourself in official every week/month. I'm sure you can monetize that. Assign a value to certain dinos/its level, and make a "foreign tames value cap" on each official server. maybe you can spend "hexagons" for more "foreign dino slots" or more "max value". (hexagons that you get from beating bosses in official or doing missions in official) There are a million ways to play around. I feel like it would make the game less nerve wracking. Open more opportunities for more missions/more reason to do bosses. Everyone would have the same start. There would be a place for builder types. Everyone would have access to PvP. It might even open a large market for selling high level/specially bred tames. It opens the game up for way more game modes by making the dino collection process more engaging and concrete. Pretty much, think of this 'player world' as a town builder mobile game. Except its 1st person and ark. You run around and build stuff for your friends to maybe see and tame cool animals and fight dinos. But you know to really get the cool tames, do missions, fight bosses, and start getting "hexagons" for skins/unique dinos/more value cap, you need to make a base in official. there are a million ways to take it. There could be no more player character transfers across clusters. It could be a new narrative for every map. Only able to send yourself tames. More gamemodes could be added as ark would be focused a lot more of dino/tame collection rather than everything being about survival. I mean the dinos are already pretty much pokemon, maybe make bosses separate events from official PvP servers? or make all official servers PvP? idk but above is the general idea. Please consider.
Help Unsolveable Crashes?
Boerkefourke05 posted a topic in General DiscussionHi, So ive been playing ark for a while now. This exact same problem happened to me ones before on my modded singleplayer playtrough of scorched earth but I dont remember how I fixed it. This time i have the same problem but on my modded playtrough of ragnarok, also singleplayer. Mid playtrough, for no apparent reason, just when I was about to start one of my daily ark gaming sessions the game just crashed while loading the map. This usually takes about 25 mind because of the amount of mods I use and the crash happened on the end of the loading process, when it was loading 'Ragnarok_proxy'. Ive tried everthing I could find online. Ive read numurous forums and posts about the same/similar problem but nothing helped. Ive tried several verifying checks, ive tried to role back my saves (the dated ones in my game folder), ive tried to adjust the steam ping rate or something (even tough its a singleplayer world), ive tried to mess with different launch options, ive tried to mess with the mod orders, ive tried to load it without any mods and that worked but all my modded structures and dinos were obviously gone, ive updated all my drivers with easy drivers and updated my graphics card drivers, ive updated and checked windows, ive tried less mods and without the sketchy ones, ive lowered my graphics, ive deleted all my installed DLC maps, my laptop isnt overheating and isnt overclocked, ive loaded all the mods on another map wich worked fine, there are probably other tiny things ive tried but i cant remember everthing. the last thing i tried was a complete and clean reinstall (yes, i first deleted the whole 'ARK' folder before the reinstall). All this to no avail. After 3 full days spent trying to fix this problem my ragnarok save wich I so darely want to save still crashes every single time at 'Ragnarok_proxy'. I am no IT expert so all this is everything i see that could be done to fix the problem so i scream for help from yall Ark nerds XD (its a joke). I hope yall can help me fix this. These are my laptops specs: Processor: AMD Ryzen 9 5900HX with Radeon Graphics 3.30 GHz RAM memory: 16,0 GB System type: 64-bits operating system, x64-processor GPU: AMD Radeon RX 6800M 1TB SSD on which windows 11 is installed These are the mods I use on Ragnarok (first loaded till last loaded order): Best Eggs! Death Recovery Mod (V1.13) Upgrade Station V1.81 Pearl Converter Castles, Keeps and Forts Remastered Additional Creatures: Roya Creations Monsters And More MR.Troodons Giga TLC (Shadlos Reupload) Awsome Spyglass! Dino Colourizer! Auto Engrams! Ark Additions: The Collection! Dragon Gods Kraken's Better Dinos Draconiasaurus Sumosaurus Dragonik GH Immersive Taming Immersive Flight Reborn Kavans Cryopods RR-Warweapons RR-Medievalroleplaydeco! The Limit of Species Lethals Reusables Cliffans Weapons: Base (CW) CDM RP Wardrobe Armored Storage Stands (V1.4) Creature Finder Deluxe Debellica's Animated Statues Loot Picker Upper Eco's Primordial Saddles Dino Hunger Meter BetterPVE Giga's Devious Creatures Structures Plus (S+) Nick And AL's Elemental Dinos BigAL's: Collection MHWMonster Hunter World Mods MOD (the chinese one) Pyria: The Second Chapter Zytharian Critters Additional Creatures: Grand Hunt Eco's Garden Decor Ark Nucleus - Ver. 0.101.0 Starry Beast Alfa Stack 10K - 90 V1.3 Additional Creatures 2: Wild Ark Pyria: Mythos Evolved Dragons Evolved Dragons Evolved: The Second Realm You can find a screenshot of the crashlog, I have also written them down here: Fatal error! VERSION: 357.9 UnknownModule!UnknownFunction (0x0000000000000000) + 0 bytes [UnknownFile:0] And the second one: Fatal error! VERSION: 357.9 UnknownModule!UnknownFunction (0x000002893dde9b50) + 0 bytes [UnknownFile:0] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff63203becf) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6976] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff630299e01) + 2619 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2754] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff63025eef4) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1525] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff63202ddba) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243] ShooterGame.exe!UEngine::LoadMap() (0x00007ff632003bb1) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374] ShooterGame.exe!UEngine::Browse() (0x00007ff631ffe60d) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff631fff300) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200] ShooterGame.exe!UGameEngine::Tick() (0x00007ff631d436e3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff62f4eba29) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff62f4e637c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff62f4ecf9a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff62f4ed0e9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff63309f871) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffea1ff26ad) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffea37ca9f8) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffea37ca9f8) + 0 bytes [UnknownFile:0] Ik this is a lot but I would worship anyone who could help me fix this for the rest of my life!!!!!
Game Crashes Exiting To Main Menu
TigerBlossom posted a topic in General DiscussionSince TSOTF came to PS4, my Single Player game on Valguero crashes every time I quit to the main menu screen which causes my game to not save. I'm really not enjoying the amount of in game crashes recently, even on Single Player which is supposed to be less "crashy" Please help!!
Will Ark 1 still be up for single player?
Yordy2D posted a topic in General DiscussionBeen reading a lot of information about ark but can’t find any that say if Ark 1 will still be compatible for single-player? Will the whole game be shut down on Xbox?
The Closing of Ark: Survival Evolved Official Servers
stephmb89 replied to ladymarina's topic in General DiscussionI’m still super confused on Ark 1 official servers shutting down. When everything goes to single player, will I still be able to keep my Dino’s and bases? If so, how does it work if you were in a tribe? Does all that stuff stay there or what? I’ve never been through this so if someone could really explain it to me I would appreciate it so much! 😅
Losing tek engrams and implant achievement
Samyoung505 posted a topic in General DiscussionHi all, i am playing single player island PS4 i have beat alpha brood mother and got the tek engrams and implant recognition i then beat alpha megapithicus on 3 occasions however as soon as i log off, i lose the implant and tek engrams. after a bit of research i tried fast travelling after the fight to autosave and managed to get the implant to recognise the alpha megapithicus but still the tek engrams disappeared. The second time i logged back on the alpha megapithicus disappeared off my implant and i can no longer use the tek rex saddle i crafted whilst i had the engram i also beat gamma dragon and that was never regonised on my implant too another thing that might be linked is whenever i fast travel back to base my hot bar loadout defaults to what i had on my hot bar when i killed the broodmother?? any thoughts as im sick of not progressing! thanks
I play single player, and I’ve tried twice to transfer a crystal wyvern over from the crystal isles to scorched earth and both times, within a few minutes of spawning in, the game crashed and deleted the wyvern both times and even when I saved the game beforehand it still didn’t work. Are crystal wyverns banned on SE or something?