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Common name: Koolasuchus Species: Koolasuchus Caementus Time: Cretaceous Diet: Carnivore Temperament: Ambushing This dossier is made by me, also sorry for bad quality (only let me post 400 kB) Wild: Koolasuchus Caementus is the largest amphibian on the island and also the most gluttonous creature i have seen so far in the ark, sporting sizes of those of spinosaurus. It inhabits the freshwater areas of the island, being more commonly found in rivers where it ambush his preys..... These creatures stays buried in the riverbed almost all his life. Being the only sign of his pressence a column of bubbles that emerges from the riverbed. This titanic amphibian eats his prey whole, the creature opens his maws so quickly that it causes a vortex of water that leads his preys directly to his mouth. Like moderns abyssal fish Koolasuchus Caementus can double or triple the size of his stomach in order to eat preys that are even bigger than him, this sometimes leads to koolasuchus sofocating due to the extreme size of his prey. These creatures are so gluttonous that they eat everything that gets in his way, causing them to eat valuable resources, armors, weapons, etc.... Some survivor hunt them to get these valuable resources. Domesticated: When domesticated Koolasuchus Caementus proves itself as an excellent siege and support creature. It can swallow allies to save them from dangerous situations or, it can swallow enemy mounts or survivors!!!, but this incredible ability comes with his drawbacks, if Koolasuchus has swallowed an enemy or a ally, it becomes sluggish and more susceptible to damage. Also Koolasuchus can fill his stomach with acid and then it can shoot that acid as a mortar, disolving through metal structures and gear. But as said, Koolasuchus Caementus comes with probably his biggest drawback, Koolasuchus has to be wet most of the time or his skin will become fragile....... Now lets explain everything in detail: Taming: Koolasuchus can be found in rivers and is a passive tame, the only sign of his pressence would be a colum of bubbles that emerges from the riverbed, in order to make Koolasuchus emerge from the riverbed you will have to carefully place honey in front of him, or you will ruin the taming (i will explain this later), when Koolasuchus has emerged from the riverbed it will start to swim around, sometimes it will open his mouth, is then when you have to swim to his mouth and feed it with his favourite food honey or prime fish meat (I haven't deciced yet), after sometime you will have a tamed Koolasuchus. Now i will explain the two states of wild Koolasuchus: - Aggresive Mode: If you come to close to Koolasuchus when is buried in the riverbed, it will start attacking you, so you have to be extra careful when placing honey in front of him, when Koolasuchus is aggressive it can't be tamed, this means Koolasuchus will not reset, and will be aggressive for all eternity, disabling taming forever. But when this state is activated, Koolasuchus will drop valuable resources when killed like said in the dossier (The rarity, number of items and the value of the items will depend on Koolasuchus level). - Taming Mode: This state is activated when Koolasuchus have been unearthed from the riverbed with honey. As said Koolasuchus will start to swim around the area opening his mouth casually, letting the survivor to feed it and tame it. Fragile Mode: This state is activated when Koolasuchus dryes, the survivor will know the humidity of Koolasuchus thanks to a bar similar to giganotosaurus rage bar. When the bar reaches 0, Koolasuchus will dry, making it more succepteable to dmg and torpor, also slowing it greatly. You can recover humidity by going in water with Koolasuchus. But thanks to Koolasuchus special saddle you can carry water like a canteen, waterskin or water jar. This specialized saddle lets you carry great amounts of water that can be used to hydrate Koolasuchus when needed. This saddle lets the survivor rehydrate Koolasuchus up to 3 times. Abilities and attacks: - Left Click: Bite - Right Click: Swallow, Koolasuchus will swallow one enemy or ally, when Koolasuchus has swallowed anything his stomach will expand making him more vulnerable to all sorts of weapons and attacks, and also slowing Koolasuchus. If Koolasuchus swallows an ally, the ally will be save in Koolasuchus stomach, preventing it from receiving any damage (maybe it also heals allies inside his stomach???), to regurgigate the ally right click again, the ally can also free himself by clicking multiple times. When Koolasuchus has swallowed an enemy, the enemy inside Koolasuchus will start to receive damage gradually, the only way to scape Koolasuchus stomach is by punching from the inside of his stomach, when enough damage is deal Koolachus will regurgitate the enemy. Koolasuchus can also swallow allied and enemy mounts. - Space bar( Mortar mode): Koolasuchus will fill his stomach with acid, making it more vulnerable, and preventing it from moving. When this mode is activated, the rider of Koolasuchus will be granted a bird's-eye-view (like exo-mek). When this is activated Koolasuchus can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding (credits to Mangost for the idea) I've thought of two ways to make Koolasuchus fair for everyone, the first way would be that in order to shoot acid balls Koolasuchus would need a new item called Koolasuchus acid, this item would be passively generated inside Koolasuchus inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Koolasuchus shoots it would lower its food stat, something like daedon with healing allies. - Pressing C(Acid ball and acid pool): When pressing c, a bar will start to fill, when filled totally Koolasuchus will fire a short distance acid ball, that deals less damage than mortar mode. If this ability is cancelled while charging Koolasuchus will make an acid pool around him, preventing melee enemies or mounts to attack him. Here we have some old sketches and concept art of Koolasuchus Caeementus, this led to the dossier at the top of the submission: And again sorry for bad quality And thats my submission for Fjordur, this creature was also in lost island submission. I think we need more amphibiand in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on carpet sharks. Having Koolasuchus is Fjordur would be very cool as a sluggish winter amphibian, this would explain his massive size. Also it would be a neat reference to Walking with dinosaurs, specifically to episode 5 (Spirit of the ice forest), where a Koolasuchus makes an appearance.
TLDR: carpet bombing, wall clinging, and leaping tank thats tamed with bugs INTRODUCTION: So I've always wanted a bomber type beast! And I had to find a creature that is real and could fill this niche so I searched far and wide and bam prehistoric pangolins (I was surprised they were a thing) it's cute tough and fits the carpet bombing if you use some imagination but anyway on to the beast. APPEARANCE: The ratayoskr is a large sluggish when walking brute slightly larger than a elephant covered in thick, heavy metal tough scales with a brown, bronze, or rust sheen. It has a bulky body and large hooked set of claws. It uses to climb and muscular back legs to leap onto cliffs and trees. Its back is lined with arrow shaped scales that it can shed on command. The beast can enter a "berserker" state if encountered by a predator, causing the gaps between its scales to glow red hot an it's scales to rattle as a warning before attacking BEHAVIOR: Eomanis uses its scales offensively as well as defensively during combat. It is capable of dislodging them at will from its body and quickly regrowing them due to the scales growing in layers with under layer being softer till exposed . Once dislodged, the scales that drop on the field will act as similarly to land mines and will explode when struck by anything. However, once Eomanis enters a berserker state when near predators, the scales will violently explode in a matter of seconds after the eomanis launches it's scales at the predator, causing substantial damage to all foes nearby. Eomanis is capable of releasing a short-range blast from its mouth by liking a surface leaving a reactive siliva, and will produce a explosive trap this way. Its sturdy, muscular stature allows it to tackle and batter other creatures into submission. Like most large beasts, Eomanis patrol's its territory with a vigilant eye. It will become hostile to any Survivor or predators that crosses its path in order to assert its dominance. Endlessly on the defensive, it will even actively seek out it's food in the most dangerous regions leading it to battle with creatures much stronger, and is generally assured victory when doing so due to its explosive personality. Eomanis will actively seek out any and all insects becoming extremely violent to eat them, usually recklessly leaping in immediately after a insect had been seen. It often starts fights with its bombing run attack, instead of slashing with it's hook claws or even pouncing. Eomanis has a major hatred toward draconis opting to attack them on sight. This can often end in a tragic death, though regardless of the winner it is incredibly dangerous to be in the middle of it's battle WILD: Eomanis gigantis seems to be a mush mash of different pangolin species but closestly resembles the traditional eomanis or dawn pangolin. Much like it's prehistoric smaller cousin. wild eomanis called Ratatoskr by the locals due to it walking all over the land just to deliver it's babies to the sulfor rich regions this beast could be found meandering along the ground, or perched high above the ground along cliffs or trees. This beast would dive bomb from the it's vantage points either crashing into the ground causing a shower of fragmented explosions causing knockback or if landing on anything the size of a raptor or smaller will do a (raptor like) pounce pinning it's target before discharging a small explosion. This helps them break the hard shells of most insects. If not dive-bombing they travel the World in search of it's favorite snack titanomyrma. if threatened It scatters explosive scales that explode on contact with anything based on how much sulfur and chitin it's eaten as ammunition it can spread scales over a wide area to escape most dangers and harming whatever gets caught in the blast (think carpet bombing) They will be easily found near sulfur deposits or bug rich areas due to this being the building blocks for how they use their bombing abilities. Destroying and harvesting it before taking to their journey again in search of food. TAMED This beast makes a great sturdy mount due to it's all terrain nature being able to climb walk and leap just don't expect it to swim very well, or it could be a fantastic beast of burden traders favor loading them up with goods and small camping amenities, such as crafting stations cargo bags and even tents. however some of the more violent tribes use eomanis gigantis as a living bomber climbing cliffs or trees to leap over a target and rain explosive scales onto them blanketing all in it's path the big ofe enjoying what ever it's tasked to do so long as you give it plenty of chitin and sulfur TAMING METHOD To tame this lovely on legs you will need to feed it live titanomyrma the amount depends on it's level by leading the titanomyrma to the eomanis this should be easy due to titanomyrma seemingly being attracted to the thing (increased spawn chance of titanomyrma near them) Brief history on our scaly boy: http://www.prehistoric-wildlife.com/species/e/eomanis.htm If y'all have any suggestions to change I'd love to hear I wanna see a BA mammal next and what's not to love about pangolins TWO TYPES OF SADDLE travel tent: a saddle that doubles as a small camp hosting a tent, bed, cooking pot crafting stations (smithy/morter),as well as plenty of storage Siege saddle: this saddle acts as a defensive cage that collects the Eomanis's scales to be dumped during a leap while protecting the rider from damage