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Common Name: Mastodonsaurus Species: Mastodonsaurus leviathanica Time: Middle Triassic Diet: Carnivore Temperament: Ambushing (This is my first ever digital dossier) Wild: Probably the biggest amphibian to have ever existed, Mastodonsaurus leviathanica can sport lengths of up to 32 meters. This gargantuan creature can be found on the pools of the crystalline swamps and luminous marshlands where it spends the entirety of its life. Mastodonsaurus doesn’t move much, mainly catching prey by ambush, or luring them with their set of biolumiscent spots alongside its body, this creature appears to be putting its prey in some sort of trance, and then mastodonsaurus burst out of its hiding location and swallows the victim whole, so be careful when travelling throug this locations as you and your mount can end up as a Mastodonsaurus meal. Mastodonsaurus seems to have adapted a very particular paladar, it mostly feeds of cnidaria and electrophorus which seem to have granted Mastodonsaurus some sort of stunning bite that can let its opponents paralyzed, making them an easy meal for this amphibian. Domesticated: When tamed, Mastodonsaurus becomes the greatest warmount in this cave system. Thank to his massive size you can even build a platform on the back of this amphibian! Mastodonsaurus is a very swift swimmer but in land it becomes a really sluggish creature, moving really slow and making it a easy target for enemy survivors and other creatures, but is here where Mastodonsaurus shines (literally…), this creature can flash its brilliant lights rapidly and in different colours, any enemy that directly looks at the creature while doing this light show can be subject to seizures. Also thanks to the two massive tusk in his lower jaw, Mastodonsaurus can impale his opponents and then shook them with his bioelectric capabilities. Now lets explain everything in detail: Taming: Mastodonsaurus leviathanica can be found in the pools of the crystalline swamps and luminous marshlands, where it will stay motionless in the deepest areas of these pools. First of all, Mastodonsaurus is a passive tame. To tame it you will need to swim to its gaping mouth and feed it its favourite food, Bio Toxin, but this is no easy task since Mastodonsaurus will be shining its bioluminiscent spots when wild (when looking at this lights the survivor will start to receive torpor overtime and will start to move iregullarly), and then you may ask how do i get close to it without looking at it?, thats where the red mushrooms (with red root and pointed cap) enter into play, if you get the effect “Dizzy Spore” (Obtained from entering a area where there are red shrooms spores) the Mastodonsaurus lightshow wont affect you. Meaning you can finally get close to its mounth and feed it. But this doesnt mean the threat is over, when feeded mastodonsaurus will start to move to repositionate in another area, during this it becomes territorial and if it senses something near it it will attack it, so you better start swimming away after you feed it. After sometime you will have a tamed Mastodonsaurus. Abilities and attacks: - Left Click: Stunning bite, just like cnidaria, Mastodonsaurus bites inducing torpor and dismounting survivors, this attack has some delay so cant spam it to stunlock a mount or survivor. - Right Click: Grab, Mastodonsaurus grabs a creature in front of it, impaling it with its two massive tusk, this bleeding causes the victim to lose 10% of its max hp over 5 seconds. If Mastodonsaurus has a grabbed enemy in his jaws it can still bite. It can grab creatures up to the size of a Spino. - Pressing X: Mastodonsaurus quickly turns back (like sarcosuchus) - Pressing c :Activates the bioluminiscent spots, when this spots are activated Mastodonsaurus will start to shine its bioluminiscent spots in a quick sucession and in different colours. To stop these lights just press C again. This “attack” drains stamina periodically (like daeodon). The effect of this lights varies depending on the victim: - Survivors: Survivors that directly look at Mastodonsaurus while the lights are active will get start to get dizzy, increasing their torpor as long as the are looking at Mastodonsaurus, they will also start to move irregullarly and will get limited vision. - Mounts: Mounts wont get any of the effects mentioned, instead if the stay close to Mastodonsaurus a bar will start to fill, when this bar is filled the mount will enter some sort of trance and wont obey any commands as long as Mastodonsaurus stays close. If you dont want your mount to enter this state, the only thing you need to is run away for a few seconds and let that bar drain, when is drained up, go back into action. Saddles: - Regular Saddle: Just a regular saddle for Mastodonsaurus - Platform Saddle: A saddle with a platform where you can build. - Platform Saddle with magnifying glass: A platform saddle with glasses that cover the bioluminiscent spots of Mastodonsaurus. This specialized saddle adds the effects of a flashbang after Mastodonsaurus activates its bioluminiscent spots, blinding opponents for a few seconds and also dropping whatever they were holding at the moment. And that my submission for Aberration, i think it feets really well with the aesthetic of aberration, also, Ark lacks amphibians. I think we need more amphibians in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on deep sea fish. This is also a direct succesor to Koolasuchus caementus.
Titanoceratops (Titanic horn face) This behemoth of a Ceratopsian lived in what is now New Mexico and fits right at home in any environment including Scorched Earth. I Discovered these creatures in my adventures on both the Island and here is this desolate desert, similar to the Morellatops and the Brontosaurus on the Island they have adapted to living in groups of 2-3 guarding their nests and periodically hunting and killing carnivores that dare venture close. Appearance: This behemoth of a ceratopsian stands a staggering 14 meters in height, 21 meters counting its huge frill. This creature from afar I would say almost matches the size of a giganotosaurus, though It's hard to tell when they are fighting and the giga is impaled to the ground. It sports 2 very large horns that it utilizes for both offense and defense as the female holds its nest on its horns when danger is nearby. The Males Frill is more decorative along the face, while it sports a row of spikes lining the edge of said frill. The female sports a similar frill, though it's noticeably dipped at the center, allowing for nests to fit easier I'd presume. Wild: In the wild it is very hostile compared to most herbivores I have met, yet they seem to only target carnivores and humans. Likely due to their nests. From what I have noticed the Female spends the day always near the nest, and even sometimes lifting it upon its large two front horns. It slowly lumbers around when carnivores are nearby and keeps the nest away, while the Male charges savagely at any carnivores in sight, impaling them to cliff faces, and I have even seen it impale a giganotosaurus to the ground though only briefly the giga eventually overpowered it, but the female took care of the leftovers and that giga was no more. I myself will simply observe from afar, though I would love to have some of the cactus they just completely uprooted. Domestication: This creature I thought would be slow, and therefore easy to tranquilize and domesticate, however after seeing it impale a survivor on just one horn and throw them from a cliff, I'd be much more careful. Being a ceratopcian its head is very durable and as survivors tossed dart after dart into it, it just kept coming. Id assume the best route of domestication is to fire at its body, as the head seems to not even notice the hits. Though some cunning survivors have done the unthinkable and stolen eggs. I'd assume the only way for this was to drop a convincing egg in its nest and steal it or knock out the slower female while she holds the nest, but I can't be sure. If you are to tame this I suppose bring some large fertile eggs or don't get impaled to a tree or cactus while firing at its body. Baby: They can only be raised from a baby if picked up by a support creature (Maewing, Procroptodon, Titanoceratops Mother, etc) Tamed: When you have finally claimed a Titanoceratops as your own, it has its many uses. In combat it's very large horns are the best thing for combatting creatures, though the spikes on males also act as a dual use Unstoppable battering ram, by charging forward for long periods it tends to slow down as a female when hitting objects, though a male is protected from these objects as its horns break trees and the spikes simple deflect them from flying back towards the body, I have even seen them used to break down entire building after charging for long enough, and proceed to keep running afterwards. Females however are more tame though still incredibly useful, Using the indented frill some cheeky survivor's attached a cannon to the top and knocked out a Rock Golem to be the battering ram for them, They simply stood behind the cannon protected while the golem failed to break the Titanoceratops's unbreakable guard. As I previously stated we can't forget about the food and defense, using those massive horns They seem to be capable of shoving anything away, or impaling things completely as they slowly bleed on its horns. Or as a more tasty aspect of those horns they Simply dig into the ground to completely uproot large cacti and trees allowing for easy water access and even easier food from tree leaves. Abilities: having very large frills allow to take very reduced frontal damage, and take zero torpor from the front. Horn attack: simple horn bash dealing very large amounts of knock back and great damage. Horn charged attack, It can bash its horns into any creature and impale them, this is enough to lift creatures up to a Carno off the ground let them bleed out on the horn. Or pin larger creatures either to the ground of to a wall making them immobile, and leaving the Titanoceratops to stand guard. This can be used to make a threatening giga stationary while another Titanoceratops charges its back side, though larger creatures can still attack while impaled, just slower and for reduced damage. Unbreakable stance: Using its massive body weight it stops moving and makes itself stationary, this allows for nothing to push it back unless it takes a significant hit to the front, or sides. Uproot: using its large horn it digs under trees and cacti lifting the entire plant out of the ground harvesting only thatch and sap and allowing water to freely flow from the cacti. Stationary Turn: Using its massive horns it can using the environment to spin on a dime allowing for increase maneuverability. Male: Unstoppable charge: using the spikes on its frill to shred fiber, trees and cacti, it chargers forward never stopping unless hitting a large enough creature that cannot be moved, or hitting an immovable object. Similar to a roll rat, this creature can charge at structures and damage, them, unlike a roll rat it will completely charge through a stone structure, and very quickly damage a metal structure though it needs to gain speed similar to a rhino charge. Tek can only be damaged by a full charge, and it will take multiple to break through after turning around and coming back. Female: Indented Position: using its indented frill you can attach a cannon onto the saddle that will not take damage from the front, only from the back or sides. Additionally this acts as both a second protected seat, and a place to store water if the frill is submerged or cacti is harvested to provide easy access to travel the desert. Similar to a Morellatops you can gather water from this spot, but only if you harvest cacti. Saddles: Male Saddle: Rider, and saddle bags allowing the player to store water in small pouches on the sides. Female Saddle: Rider, Frill Passenger. Empty Slot allowing a cannon, ballista, or catapult to be placed and used by the passenger or rider if in Unbreakable Stance. Nest Saddle: Rider Saddle and Nest Upon Horns: Disables sprinting when eggs are inside nest, acts as incubator for its young and the young of other dinos feeding off food added to its inventory. Idea: Seeing this creature initially in the first creature vote top 10, I had my own thoughts On what it could be, while the game already has a giga and a carcharo that do high damage and rule endgame, even in boss fights there is no real endgame big herbivore, and while I want an all powerful herbivore, as I mentioned above it would take 2 of these to kill a giga or carcharo, 1 to pin it down, the other to attack it. In terms of functionality it would still be a 3rd giga, as it would be better than a rex, but the Idea I had is it wouldn't be a giga in damage, but It combat ability, It would be more tanky, and sort of outlast its foes while they take its own type of bleed damage while impaled on its spike, making it useful for anything short of a boss that it cannot impale. Gigas in the wild would still outlast it however cause they do so much damage. 1st ARTWORK by Redbubble 2nd ARTWORK by DILONG
Common name: Koolasuchus Species: Koolasuchus Caementus Time: Cretaceous Diet: Carnivore Temperament: Ambushing This dossier is made by me, also sorry for bad quality (only let me post 400 kB) Wild: Koolasuchus Caementus is the largest amphibian on the island and also the most gluttonous creature i have seen so far in the ark, sporting sizes of those of spinosaurus. It inhabits the freshwater areas of the island, being more commonly found in rivers where it ambush his preys..... These creatures stays buried in the riverbed almost all his life. Being the only sign of his pressence a column of bubbles that emerges from the riverbed. This titanic amphibian eats his prey whole, the creature opens his maws so quickly that it causes a vortex of water that leads his preys directly to his mouth. Like moderns abyssal fish Koolasuchus Caementus can double or triple the size of his stomach in order to eat preys that are even bigger than him, this sometimes leads to koolasuchus sofocating due to the extreme size of his prey. These creatures are so gluttonous that they eat everything that gets in his way, causing them to eat valuable resources, armors, weapons, etc.... Some survivor hunt them to get these valuable resources. Domesticated: When domesticated Koolasuchus Caementus proves itself as an excellent siege and support creature. It can swallow allies to save them from dangerous situations or, it can swallow enemy mounts or survivors!!!, but this incredible ability comes with his drawbacks, if Koolasuchus has swallowed an enemy or a ally, it becomes sluggish and more susceptible to damage. Also Koolasuchus can fill his stomach with acid and then it can shoot that acid as a mortar, disolving through metal structures and gear. But as said, Koolasuchus Caementus comes with probably his biggest drawback, Koolasuchus has to be wet most of the time or his skin will become fragile....... Now lets explain everything in detail: Taming: Koolasuchus can be found in rivers and is a passive tame, the only sign of his pressence would be a colum of bubbles that emerges from the riverbed, in order to make Koolasuchus emerge from the riverbed you will have to carefully place honey in front of him, or you will ruin the taming (i will explain this later), when Koolasuchus has emerged from the riverbed it will start to swim around, sometimes it will open his mouth, is then when you have to swim to his mouth and feed it with his favourite food honey or prime fish meat (I haven't deciced yet), after sometime you will have a tamed Koolasuchus. Now i will explain the two states of wild Koolasuchus: - Aggresive Mode: If you come to close to Koolasuchus when is buried in the riverbed, it will start attacking you, so you have to be extra careful when placing honey in front of him, when Koolasuchus is aggressive it can't be tamed, this means Koolasuchus will not reset, and will be aggressive for all eternity, disabling taming forever. But when this state is activated, Koolasuchus will drop valuable resources when killed like said in the dossier (The rarity, number of items and the value of the items will depend on Koolasuchus level). - Taming Mode: This state is activated when Koolasuchus have been unearthed from the riverbed with honey. As said Koolasuchus will start to swim around the area opening his mouth casually, letting the survivor to feed it and tame it. Fragile Mode: This state is activated when Koolasuchus dryes, the survivor will know the humidity of Koolasuchus thanks to a bar similar to giganotosaurus rage bar. When the bar reaches 0, Koolasuchus will dry, making it more succepteable to dmg and torpor, also slowing it greatly. You can recover humidity by going in water with Koolasuchus. But thanks to Koolasuchus special saddle you can carry water like a canteen, waterskin or water jar. This specialized saddle lets you carry great amounts of water that can be used to hydrate Koolasuchus when needed. This saddle lets the survivor rehydrate Koolasuchus up to 3 times. Abilities and attacks: - Left Click: Bite - Right Click: Swallow, Koolasuchus will swallow one enemy or ally, when Koolasuchus has swallowed anything his stomach will expand making him more vulnerable to all sorts of weapons and attacks, and also slowing Koolasuchus. If Koolasuchus swallows an ally, the ally will be save in Koolasuchus stomach, preventing it from receiving any damage (maybe it also heals allies inside his stomach???), to regurgigate the ally right click again, the ally can also free himself by clicking multiple times. When Koolasuchus has swallowed an enemy, the enemy inside Koolasuchus will start to receive damage gradually, the only way to scape Koolasuchus stomach is by punching from the inside of his stomach, when enough damage is deal Koolachus will regurgitate the enemy. Koolasuchus can also swallow allied and enemy mounts. - Space bar( Mortar mode): Koolasuchus will fill his stomach with acid, making it more vulnerable, and preventing it from moving. When this mode is activated, the rider of Koolasuchus will be granted a bird's-eye-view (like exo-mek). When this is activated Koolasuchus can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding (credits to Mangost for the idea) I've thought of two ways to make Koolasuchus fair for everyone, the first way would be that in order to shoot acid balls Koolasuchus would need a new item called Koolasuchus acid, this item would be passively generated inside Koolasuchus inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Koolasuchus shoots it would lower its food stat, something like daedon with healing allies. - Pressing C(Acid ball and acid pool): When pressing c, a bar will start to fill, when filled totally Koolasuchus will fire a short distance acid ball, that deals less damage than mortar mode. If this ability is cancelled while charging Koolasuchus will make an acid pool around him, preventing melee enemies or mounts to attack him. And thats my submission for Fjordur, this creature was also in lost island submission. I think we need more amphibiand in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on carpet sharks. Having Koolasuchus is Fjordur would be very cool as a sluggish winter amphibian, this would explain his massive size. Also it would be a neat reference to Walking with dinosaurs, specifically to episode 5 (Spirit of the ice forest), where a Koolasuchus makes an appearance.