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Found 10 results

  1. Hey All, my partners is convinced that the wyverns on ASA are smaller than they were on ASE, what do you all thinks? Has anyone done a size comparison?
  2. I had just ko'd a beautiful 145 female tapejara, put spikes around it and added mutton. I flew out of render to get a yellow supply drop and when I came back 5 minutes later the tapejara was gone. There was a lightning storm and lightning was hitting the ground right where the tapejara was knocked out. Do lightning storms now do damage to dinos when they are in the ground effects? No way it woke up, it should be out for at least a hour and 10 minutes due to the torpor. Nothing hostile was anywhere near it, I had it on a empty tor. Was no corpse either. Trying to figure out what happened.
  3. Okay so the railway tracks are pretty cool. However, much like many things put out by wildcard, they're not perfect. So let's see what we can do to improve them. My first problem came when I tried to place them down. they work fine on the ground, but I ran into problems the moment I tried using them on a platform made of ceilings. The tracks don't snap to pre-existing support structures (foundations, ceilings, pillars, etc.). Why? I don't know about you, but I want to build an actual train station, with structures around it. But okay, we can at least free hand it. So I grabbed a ladder and lined it up, after which I found out that I couldn't snap another track to it, due to a lack of foundation support, despite being placed on a very supported platform of ceilings on pillars. No matter, they have a pillar snap on the corner. I'll place it again hanging off slightly so I can pull a pillar to the ground. Oh? Never mind then. The pillar snap point on the track, used to give it foundation support, is OBSTRUCTED by the track itself. This has likely been unnoticed as it only applies to tracks placed on platforms (even though the pillar snap was easily clear of the actual platform). So, how about we change a few things here; 1) I propose letting it snap to the edges of ceilings foundations, and the tops of pillars. This allows them to snap easily to pre-existing structures rather than having to build something around the tracks. 2) If you choose to snap it, or freehand on a platform, it should be counted as part of the building it was placed on, and be subject to the same foundation support as it. 3) The obstructed pillar snap point when it's place on a platform needs to be fixed, that's just silly. P.s. every time I mention a "platform", I'm referring to a large flat structure built from ceilings on top of pillars being used as support stilts. I am NOT referring to train platforms or platform saddles.
  4. so to preface this i want to say me and my tribe on official pvp of like 30+ actives just finished claiming our server completely yesterday, we've got hundreds of ele but only like 100 black pearls (not even enough for a rep let alone generators and tp's) after multiple days of farming desert for deathworms. but black pearls on scorched earth asa are absolutely terrible for the following reasons: 1, black pearls aren't a guaranteed drop from every deathworm and on the chance you do get a drop you get an insultingly low ammount of like 3 pearls. 2, the new fasolasuchus dino is taking deathworm spanwns even further reducing the insanely slow process of farming black pearls. something needs to be done because the rate you get black pearls on this map is just appalingly low, with how important tek is we need better pearl farming capabilities. either make black pearls a guaranteed drop and increase the amount that drops from deathworms, or add black pearl spawns to the oasis' and patches of tree's / resources out in the desert like there is on abb.
  5. with the recent release of scorched (and our previous favorite server now shut down), a group of friends and i are looking for a new place to call home! let me know whats avalible!
  6. Hello, Since Scorched Earth is next on the block for the UE5 migration now would be the perfect time for a wee quality of life change. I have a friend that loves ARK but when we play SE he always gets motion sickness from the heat wave effects. Can we get some setting please to lessen or disable this for our friends that suffer with motion sickness. It would be am amazing qol change for them!! Thank you for considering this change. We are really hyped for ASA and looking forward to a grand adventure through the story again! ❤️
  7. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  8. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  9. TERATERPETON Abilities: First ability: Impaling tongue Teraterpeton’s tongue is sharp, strong, and dripping with venom. This venom allows Teraterpeton to disable the abilities of creatures for a time. While pierced by the tongue Creatures up to a medium size can be completely prevented from fleeing, but larger creatures can be slowed or stopped depending how many Teraterpeton are using Impaling tongue. Second ability: All sensing tongue All sensing tongue is great for tracking creatures and resources. Using this ability will reveal the creatures (including their levels) and resource veins around you within a large radius. Third ability Crawling earth Teraterpeton is able to dig and create burrows much like the Basilisk’s and Deathworm’s. When digging, Teraterpeton is able to climb walls and cliffsides but at the cost of more stamina. When sitting still Teraterpeton will poke its beak out of the ground and is able to use Impaling Tongue to drag small creatures into its mouth. The exposed beak can still take damage. Passive ability: Resistant scales Every once in a while Teraterpeton will shed its skin this skin can be found inside of its inventory and can be crafted into cloaks which provide 70% damage resistance to Wyvern breath attacks and provides sandstorm resistance. Wild Behavior: Teraterpeton are typically nocturnal pack hunters. During the day Teraterpeton packs wait in silence inside of their cave, hoping for prey to wander in. When night falls,Teraterpeton packs will begin searching for anything to eat with their omnivorous pallet. Taming: You can incapacitate Teraterpeton by the old school tactic of tranquilizers. After knocking out Teraterpeton you can feed it any thing, its favorite food being plant species Y seeds. Tamed: When tamed, Teraterpeton make great pets for nighttime hunters. They benefit greatly from pack mentality and can take down the largest pray when together. Theirl saddle this saddle allows the survivor to craft the aforementioned cloak. Additional Information: Teraterpeton is approximately Thylacoleo height and Carnotarus length. Teraterpeton has similar speed to a raptor. Teraterpeton is mostly nocturnal but does not have the Megalosaurus debuff. Teraterpeton venom can disable SOME passive abilities for example one of those being Carcharodontosaurus's passive. Teraterpeton lives in the ruins and caves of Scorched earth. Teraterpeton is inspired by multiple creatures including the Argentine Giant Tegu, Giant anteaters, Komodo dragons and Canada goose. Conclusion: Teraterpeton is a fun new way to help assist with creature abilities An excellent addition to keep you on your toes in the deserts of Scorched Earth And if you like Teraterpeton make sure to… Credits: Art by @Annoyed_Persistence on Instagram
  10. Ark Maip Dossier and Render done by KasparHen Disclaimer Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor. After looking at some suggestions and comments, I tried to give it some things that would make it stand out more from the rest of Ark's carnivorous dinosaurs. I have changed its abilities, updated its dossier, gave it a unique taming method, and gave it new mechanics that help it fit in line with Scorched Earth. I now present to you all the revised version of Maip! Basic Info Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Utility Abilities: Primary Attack: - A simple bite attack that deals a decent amount of damage. Secondary Attack: - Pressing or holding down the corresponding button will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. Crippling Slash: [C] – Upon pressing the corresponding button, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the corresponding button, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Jump: [Spacebar] - Maip has the ability to jump upon pressing the corresponding button. If you hold the button down, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Aesthetic Roar: [Left-Ctrl] - An aesthetic roar that looks and sounds cool. Scorched Earth Theme After being on Scorched Earth for some time, Maip has grown to hate the presence of wyverns. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Roles Debuffer: With the ability to gain special properties when equipping wyvern talons, Maip has the potential to inflict multiple debuffs on opponents. It's also able to inflict a unique debuff, Crippling Wound. These debuffs can be used to a survivor's advantage by helping to weaken the enemy. Nest Raider: Due to its high maneuverability, reduced fall damage, and astonishing jump height, Maip is perfect for helping survivors to raid the nests of wyverns. It can assist them in more easily being able to obtain wyvern eggs. Anti-Flyer: Maip is able to forcefully land any flyer by using its Crippling Slash ability. This allows Maip to swiftly dispatch any pesky flyers. Wyvern Fighter: Able to effectively fend off and fight wyverns. Due to getting a 15-20% damage output and resistance buff when in the presence of wyverns, Maip is perfect for taking them down. Manticore Fighter: Since wyverns can be brought into the Manticore boss fight, Maip can be paired up with them to allow the dinosaur to gain its 15-20% damage output and resistance buff. This can help survivors defeat the Manticore as Maip will be dishing out more damage to the boss while also taking less damage from it. Guardian: Can be used to guard bases or slow moving transport tames. Its variety of attacks allow Maip to hold its own against most creatures. Travel: A relatively quick and agile dinosaur, Maip is able to help survivors explore the vast wastelands of Scorched Earth. The dinosaur is able to protect their rider against the many threats that can be found out in the desert. Artwork done by DILONG Taming To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to TanukiiTricks in the comments for this idea. I liked it so much that I decided to implement it here into the main post. Ark Fear Evolved Now you’re all probably wondering why there is a section involving Ark’s Halloween event here. Simple answer, the Dodowyvern. Since the Dodowyvern is something that spawns only on Scorched Earth and only comes around once a year, I thought it would be a fun little idea to add on a way Maip can benefit from it. What better way to fight the Dodowyvern than with a dinosaur that is built for countering wyverns. The crippling slash ability probably wouldn't be as effective on the Dodowyvern though, since it's a boss creature. I would probably make it to where hitting the Dodowyvern with the crippling slash ability would just grant the same effects as hitting a land creature with it. So, you wouldn't be able to instantly drain all of its stamina and force it to land. Upon defeating the Dodowyvern, it will drop the Dodowyvern Mask Skin. It would be preferable if the Dodowyvern just dropped its own special trophy or something but it currently doesn’t have one. Anyways, you can offer Maip the Dodowyvern Mask Skin (or trophy if that gets made) to have it become the ultimate frenzy machine for a couple of minutes. Maip will play a special “powering up” animation of sorts when you give it the trophy of the Dodowyvern. Fury of the Dodowyvern: Upon offering Maip the trophy of the Dodowyvern, it will gain this buff. This buff allows the Maip’s claws to randomly swap between the effects of the fire wyvern, lightning wyvern, and poison wyvern after every use of a claw attack (this includes crippling slash). Along with this, the Maip will gain the 15-20% damage output and resistance buff regardless of if there’s any wyverns around or not. Maip and its rider will also be immune to the effects of wyvern breath attacks during the duration of the buff. The Maip's claws and horns would rapidly change between the colors of red, blue, and green to visually indicate to players it has this buff. The caveat to this is that it only lasts a few minutes. Feel free to run wild and make everyone flee in terror before this buff runs out! Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip
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