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Showing results for tags 'qol'.
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add a grab toggle for unridden megalosaurus, or fix their AI.
dkr724 posted a suggestion in Game Suggestions
unridden megalosaurus will constantly attempt to grab creatures too big to be grabbed, instead of using standard bite attack, the grab has set damage, making unridden megalosaurus almost useless. it's been this way since 2017. simply adding a grab toggle to their radial menu, or fixing their AI so they don't use the grab at all while unridden. Either would be a huge QoL improvement for the dino. Their bite does a base of 75 damage, making their dps higher than a rex. Their AI grab attack does scale with melee but does a pathetic 10 damage base. so AI megalos do 13% of the damage per- 1 reply
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raising Decrease Weight of Raw Meat on Carnivores and Berries on Herbivores
WizarDcw posted a suggestion in Game Suggestions
So as we all know it takes ages to raise large carnivores like gigas , rexes .... and you have to hand feed them for hours before they hit 10% but there is a solution to make that easier just decrease the weight of its preferred food on it so it can hold more meat / berries before it starves it makes life easier for everyone. my opinion anyways -
Seeing as charge batteries have a really unique function to power remote buildings without a generator, it would be really interesting to see them be charged in some capacity from regular and tek generators (or even wind turbines). I'm not sure if there are negative balance outcomes from such a change, but I think it would be a pleasant QoL update that could improve their accessibility for people who don't have access to charge nodes/city terminals (either due to DLC ownership or due to tribes making such recharge runs difficult to impossible). Obviously this isn't anything urgent, but it feel
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- charge batteries
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Cryopod new display nice, but missing gender?
Jasminia replied to xPraetorianx1911's topic in General Discussion
Why reinvent the wheel with cryopods. You guys had the info screen in the animal perfect. Here are some suggestions on how to improve the new cryo UI. Also as an incentive to keeping dinos cryopodded. Why not cut the cooldown timer in half like the passive XP. Make it so that you only gain the bonus when in a cryofridge. Forgive the sloppy paintjob. It's 5am -
These days on official its important to keep all dinos neutered/spayed to avoid losing those lines you've worked so hard on, so it would be really helpful to have a Neutered/Spayed indicator on the Cryopod tooltip. This way you could just grab your tame and jump into PvP without uncryoing it to ensure its neutered. It would also facilitate bulk-neutering by allowing you to quickly scan through all your cryos. Maybe it could replace the "Weapon Damage" section on the Cryopod Tooltip, since nobody is wondering how much damage their cryopod is doing
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[Edit: This is a (one hopes) improved version of this suggestion. Based on feedback from other player the tone of my previous post was too hostile and unpleasant. I guess posting when you're irritated at a game mechanic is sometimes not a good idea.] There is no good reason (emphasis on good) why throwing down shoulder pets has to be so unpredictable. Ultimately it's a huge waste of the time of your players without offering any game play benefits. Comparing a game to the real world is always a big risky, since part of the point of game is that they're not the real world (especially g
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As an ab main the light emote is a necessary and important part of gameplay, however with the recent changes to the radial menu and emote tab it can be difficult to get to and use the light emote. Whether it be from nameless attack, the earthquakes, or just how quickly the seasonal emote tabs open up, the light emote is rarely what I end up using. I think either having the emote tab being customizable or reorganizing it so that the light up emote is not next to the seasonal tabs would help reduce that amount of times that a player needs to reopen the emote menu to try desperately to get their
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Right now on console the transponder nodes are buggy and disappear when you pod a tame making them not really useful. Maybe instead of just randomly throwing them they could be attached to a tame via the costume slot so they don’t disappear when the Dino is podded? thanks
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Hello! I believe most players from official always wanted a version of a Tek Giant Trapdoor, in the same way as Tek Gates work but so you can put on roofs and such. Easier to unload flyers or maybe even a skiff (oh well, you could do traps on pvp and all kinds of fun stuff too) If it could be adapted into Genesis 2 since it's very tek related, or maybe a Homestead 2, but I don't think there will be a version of that... There is already a mod with it only, easier to implement/adapt into official: https://steamcommunity.com/sharedfiles/filedetails/?id=2168419836
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- quality of life
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I've noticed while playing on aberration that megalosaurs without riders spend a ton of time trying to grab things around them. While this is fine if the target can be grabbed (because the grab is really strong), it makes the dps of the creature awful against ungrabbable targets and near useless against bosses. I would recommend at minimum a choice on the radial wheel to add the grab as an "AI special attack" like basilisk spit, etc. Alternatively you could update megalosaurus AI to not grab large targets but it may be an easier fix to make it toggleable for tamed megalosaurus.
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I have over 2000 hours on ark, I absolutely love playing this game, raiding, taming, playing the dlc's. The performance on xbox one ark is ridiculous, anytime you leave or enter a cave it takes 10 seconds or more to load, playing on genesis the ocean biome loading all the coral, and dinos melts your fps. Loading in the extinction city has a chance to lag you out. During pvp those 3 second fps drops, or load zones make the game really frustrating especially when your playing against pc window players who generally have the option to remove foilage and make the game run at a stable fps. The cont
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Event Improvement (perm skins and SP event activation)
Dinobros2000 posted a suggestion in Game Suggestions
Please make event skins permanently spawn in your inventory just like other content such as the new Sandigo skins and the achievement skins. This would be a very simple change, and would go a long way with people, as they don’t have to lose their skins every time they die, and can have different armor pieces/items with the same skin. Also so if for example your made a Santa hat, that as many dinos as you wanted could have it. All you would really have to do is copy a bit of coding from and achievement skin, and modify the item ID and stuff a bit. on another note, please keep events in -
Hi, Can we change the way the difficulty slider works? Can we seperate it into Min and Max levels for wild dinos or just add a min level slider so server owners can control the minimum level of spawned dinos without having to edit the config for every dino? Thanks.
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More possibilities to customize the appearance of a player. For example by adding the "Jack & Jill Full Character Replacement" mod to the regular game. More and more beautiful clothes. Colorful hats, a few fresh shirts or the fifth bikini set is boring ... You will surely think of something better. Take a look at the "Handsome Wardrobe" mod ... Since so many years all ARK characters look the same ... and as players on an official server we have to do without mods ...
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Allow an option when placing or once placed to toggle show range on troughs this way we can place Dino's around them or litter our base with them and not have any Dino's out of range. The mechanic exists with Dino leash or Tek generators, just needs implementing into the radial menu for troughs
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Similar to the recently added taming tracker. A big list with all the baby, juvenile and adolescent tames (excluding those that are in cryo of course). Possibly being able to filter between babies and the others You would get a screen showing per tame -Name -Maturation % -Imprinter/owner -Imprint % -Food bar You would be able to click on a dino card and track it. Placing a waypoint on the tracked tame just like it does with the taming counterpart.
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Tek cryo station A tek cryo station that is for maintaining cryo fridges within the station range.. So you would build an area with multiple cryo fridges and place one station in the area to maintain them all. Features: - Is able to recall ANY tamed dino on the map into a cryo fridge, you select from dinos on the map, and select which fridge, and it immediately is teleported into fridge (uses element, requires empty pod in fridge.), for example, may be used for rescuing lost or stuck dinos! - Is able to interact and show a full inventory list of all dinos inside cryo fridges within
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More Blueprints and More This is a Simple suggestion but i got this idea from when i was doing a supply drop run and i got A Large Adobe hatch and that made me think... Why can we get metal or stone? Aside from Commands you can't find those Blueprints. tools! In early on supply drops you should be able to find better Tool drops like say a white drop you may get a green Stone pick or stone pick Blueprint! and around purple you can find metal tools! Buildings: This is the big one! you should be able to find all structure BPs, from wooden triangle foundations to
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TLC pass 3 would be an amazing thing for the game right now. Many of water creatures have been neglected and they don’t have special abilities. Also many land dinosaurs like the carno have almost no purpose to tame. It would be better if TLC 3 could help some of these creatures get their usefulness back!
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Add ability to select an Electrical Outlet, and unplug/disconnect any powered/connected devices. To save wires going everywhere, etc ..
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- qol
- electrical
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Stop reward xp for contruction. This gives the idea that larger buildings are better. Big bases cause lag. Instead reward exploration. Give large clumps of extra xp for visiting caves, high mountain peaks, and discovering a new species dino. Reward a current flow of xp when player is mounted and moving. Do not give experience rewards for things that cause lag. Make players loose xp if they keep more than twenty-five dinos out uncryoed. Have players delevel if they keep more than 100 dinos out for over a week. Give an xp boost for wearing skins. Give a large xp boost for b
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Make the seeker a tamable shoulder pet that works as a set of glider wings. You could tame it with charge batteries. In addition it's stamina would drain as you use it to glide and when it runs out of Stam the wings would fold back up and you would fall.
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qol Perform character backups daily with automatic restore.
kues posted a suggestion in Game Suggestions
Losing character to glitch In case of losing your character to a glitch I believe we should be able to receive it back providing some kind of proof -
I really would love the option to lovingly pet my dino as I would my own dog. I know it seems silly but I would like it to appeal to the immersion of game play. I love to role play in game and I feel like it would add to the grand splendor of the game. I raise birds in the game and I'd love to hug my argies sometimes you know? I love my borbs.
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Disable cryosickness on dedicated pvp servers I suggest a feature to disable the cryopod sickness on pvp servers. Not much too say about it but it would be useful for people playing on a pvp server with friends who want a little bit of pvp fun or want pvp specifically to ease the process of breeding of breeding on high rates.