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  1. STOMATOSUCHUS was a stomatosuchid neosuchian that lived during the Late Cretaceous. It lived alongside some of the largest predatory Dinosaurs to have ever lived. DOSSIER - Name: Stomatosuchus Inermis Time: Late Cretaceous Diet: Piscivore Temperament: Aggressive WILD Stomatosuchus can be found in the Desert & River . Its diet consists mostly of fish however it may prey on smaller dinos if necessary. Despite its large size, it's still frequently preyed on by larger crocodilians and some large theropods. If provoked, the stomatosuchus will attack the survivor, possibly trying to swallow it whole. TAMING To tame a Stomatosuchus, the survivor must passively feed it dead fish, similar to an otter. The survivor must wait for it to go to land and fall asleep, which is when the survivor must feed it. Fish with larger sizes will boost the taming effectiveness and speed up the taming process. DOMESTICATED Stomatosuchus doesn't need a saddle to ride on, however it does contain natural armour similar to a shadowmane. This creature is also very fast in water, almost being as fast as a Sarcosuchus.The Stomatosuchus possesses a powerful bite that may be charged up while holding down it's primary attack. Stomatosuchus also has the ability to swallow smaller creatures and even survivors. Stomatosuchus is especially effective at helping the survivor obtain fish baskets. Fish will passively swim up to the Stomatosuchus where the survivor can easily trap them. Once tamed, the fish can then be stored in the Stomatosuchuses throat pouch and released when in another body of water. SADDLE Stomatosuchus doesn't need a saddle to ride on but if you wanna fight against any high level Creatures or Bosses then you must have to unlock it's saddle at level 85 and that saddle is the Armoured Saddle with 2 Automatic Turrets and need some Gasoline to use the Turrets. Equiped the Armoured Saddle on Stomatosuchus, then it is also 100% immune to Lava, Hot & Cold weather. Finally, While you riding Stomatosuchus into the underwater, then you don't need scuba tank or else because Stomatosuchus will give you 100% oxygen into the underwater without sacrificing of its health or anything. And Stomatosuchus is 100% immune to Electricity because of it's Armour. Also Stomatosuchus have unlimited Giga bite damage for some moments to use against the Bosses & any high level Dinos or else. It can gather & produce lots of Oils.
  2. introducing the ark most hated dinosaur's: raptors "Orkoraptor" Name: orkoraptor Species: megaraptoran theropod Time: Cretaceous Period Diet: carnivore Temper: aggressive *Shadow mode: Introduction: Let's take a look at the Orkoraptor the improved rex/ Yutyrannus Main idea and function of this new creature is to have a raptor that's relevant in the end game, ideas such as: - camouflage - a Shadow mode for a last resort - catch bite for different size of Dino's - a roar to remove all buffs from enemy and debuffs for allies. - bleed damage and torpor attacks - able to track down carnivores from a high distance and players from a medium distance in camouflage mode. -able to grab most flyers with his charged bite ... wild: Wild orkoraptor most of the times is hidden waiting for the opportunity to strike down his enemies, his ability to camouflage makes it near impossible to see, hear, or track down. Most of the time found roaming the volcanic area slaughtering mantis and fighting other rexes. Taming process: To tame this dangerous creature you'll need to have some preparation, a tamed Parasaur to detect the orkoraptor if needed because it will turn invisible the moment it spots you and stay like that until he lost interest in you.if you fully prepared then you'll need to force the creature into his shadow mode and surviving it without him losing aggression on you, and after shadow mode is done you'll need to feed it tames ,Parasaur being the best feed followed by his enemy the rexes. Feeding it will not fully heal it but it will heal overtime and you'll need to tame it before his health is maxed or you'll start losing taming effectiveness overtime. If not feed for a certain time it will turn wild again and start attacking you. *Outside of shadow mode: tamed: -complete camouflage until stamina is drained even if attacked or attacking. -the ability to pin down medium size Dino's such as a trike to the ground with the mouth while dealing bleed damage ( stacking bleed as long as the dino is pinned) -normal bite attacks stack until the meter is full to lunch a strong bite attack catching the enemy from different areas for 2 seconds depending of the size, making them unable to move for 5 seconds. Small Dino's from the back dealing very high damage. Medium size Dino's from the face dealing a toxic attack increasing torpor Big Dino's such as a T-Rex from the neck dealing bleed damage The charged bite against Some flyers will put them down to the ground with a stun effect. - after the orkoraptor gets to 5% health he enters a Shadow mode: gaining double attack speed, normal bites deal bleed damage and unable to receive damage for 15 second's, but unable to attack and receive double damage after shadow mode is finished unless it's healed up to 25% health - ability to roar outside of camouflage mode removing all buffs and debuffs from self and nearby tames. - in camouflage mode the creature is soundless to the enemy or wild Dino's. -the ability to track down other rivals such as rexes from a high distance making them able to plan an attack carefully and other players from a mediocre distance while in camouflage mode. utilities: - This creature is single handedly able to track down and make the life of other players a living hell, with his ability to camouflage and track down other players and their tames, exploring in pvp will never be the same. Will this force everyone to have a spare Parasaur while in the wilds? - his pen ability makes it very hard to deal with, you'll never know when you'll be pinned until you're in the ground. ( Jump scares?) Not suitable for the weak hearts. -even if you manage to beat it down to low health, you'll better have a tanky creature or his shadow mode will finish the job. Don't get close and shoot from afar , if you're able to see it . Conclusion: just a fun horror dealing raptor to change to mood of just bite bite bite and die normality of ark, could be very fun to try something new like this.
  3. Like its close relative the ankylosaurus stegourus is a great armoured dinosaur however its very aggressive and will try to fight almost anything. Stegourus tail is no joke it can cut any tree making it a great wood collector and fighter if its tail ever hits a dinosaur they will bleed out uncontrollably and if you think a large dino would easily tack it out well you’ll be sorely wrong if it ever hits the creatures leg the large creature will become crippled making it impossible to escape. Stegourus name means roofed tail and its tail is like a solar panel charging with the suns heat and when fully charged it will never run out of stamina, will become faster, and will do 3x damage however this doesn’t work during night. In order to tame stegourus you must wait till night for the dinosaur to fall asleep then you must feed the creature by hand but this is easier said than done because stegourus loves to move in its sleep and if you accidentally touched it, it will wake up and fight you. you will need to wait for the next night to start again as it won’t fall asleep again. it will also wake up if a threat is near.
  4. Ragnorok to me has always been a really big PVP map, so I thought why not try to introduce another turtle-like creature that would give Carbonemys a little friend and try and saitiate the hunger that PVP players have for their shields. Thus the HENODUS Arks first ever weildable creature. Henodus was a Placodont lived in and around the shallow, brackish lagoons of Europe during the late Triassic period, around 228 million to 200 million years ago. It was herbivorous though has also been thought of as a filter-feeder, and would allow survivors to take on each other and provide another option in between tek shields and riot shields. WILD In the wild, survivors can find Henodus in the lagoons of Ragnarok; it likes to float around the bottom of these lagoons and look for any kind of plant matter it can scrape off and chew with its odd mouth. They are relatively docile creatures but will fight back before trying to make a hasty exit. Unfortunately, Megalodons, the Basilosaurs, and some carnivorous land creatures find these little Placodonts irresistible. The Henodus does try to fight back and, if in a group, can possibly take down a Megalodon, but will end up as an empty shell if left to a group of hungry Megalodons. They have been seen to travel out of their watery homes to try and lay eggs and bask in the warm sunlight, but then become prey to all the large carnivores that would like to get to their nutritious heno meat. TAMING PROCESS Certain survivors and tribes, especially those that live around the coasts of these lagoons that Henodus calls home, have had luck taming these little masochistic Placodonts. They say that if you go out and protect these little guys, they become fanatics of those that are helping them. They will swim around and follow the survivors like little water puppies until they finally find enough solace with the carnage the survivors inflict on those who wish to take a bite out of the tough Henodus shell and will then allow their saviors to pick them up. TAMED Once tamed, survivors have said that the Henodus likes to ride about on the backs of the ones that saved it but, given the command, will switch to their savior's arm to act as the shield for the ones that shielded them. Tribes have noticed that the shells of the Henodus are pretty sturdy to damage and can withstand taking barrages of bullets by having them deflect off the odd shape of their carapace. Their Henodus does not seem all too bothered by the impacts though enough sustained damage will eventually cause the Henodus to succumb to the damage inflicted. Survivors have also been seen having sword duels while using their specific Henodus as their shield during the fight and will bash into one another, stunning each other from round to round. Though for those tribes that do not wish to inflict pain on their little water friends, instead allow their Henodus to protect and reflect any damage from other survivors on their backside, allowing them to have a better chance of being able to then turn about and destroy those that dare harm their Henodus. OTHER Tribes that tamed and bred some Henodus have noticed that specific mutations allow for hardier carapaces that allow their little living shields more damage resistance and better overall durability before they need a rest to certain weapons and damage types, along with one tribe that had found a mutation that turned their Henodus into bright red living shields that inflicted fear among those that opposed them. Certain tribes that have tamed wyverns have also found that mutated Henodus had become more protected from the elemental attacks of their wyverns and became very important when fending off those attacks from other wyverns. Since no specific tame has ever operated like this, this will be a quick summary of what I just typed. Henodus is what I would call your very own customizable shield that your survivors can use to run turrets of others and fight hand to hand; it would be an in-between, most likely between tek shields and riots. Lower level/mutated Henodus could be all over the shield line, from wooden to possibly tek. They would work similarly to Sinomacrops; when you press the corresponding button, they would essentially flip from being a shoulder mount to your offhand and possibly have a bash attack that you could perform to stun particular smaller creatures and players. They would show up in first person just like standard shields but with their little head and eyes looking right at you as you use them to fend off bullets. When on your survivor's back, you would be shielded from bullets and damage that others might try and snipe you from the back. They are just shielding your back. You can also breed these little buggers to make them hardier to specific kinds of damage, like making them better at reducing melee damage but taking more damage from bullets and vice versa. While also able to do other general mutations for colors, health, and the like. So given enough mutations, you could have a Henodus shield that could soak hundreds or maybe a thousand bullets and protect any attack from the back or possibly even be able to withstand Rhyniognatha resin, Wyvern attacks, or Reaper attacks. On a final note, I want these guys to be little battle buddies and rewarding for PVP players that put the time in caring for and customizing their Henodus, so while not being ridable, hopefully their range of shielding capabilities makes up for them. Also I do not own the photos of Henodus, but they are pretty cool. Please give your own feed back, and try suggesting more things that could be cool for the Henodus.
  5. Dossier: Common Name: Facivermis Species: Facivermis Locosomnium Time: Cambrian Diet: Carnivore Temperament: Short-Tempered Wild If I were to describe Facivermis Locovermis in one word, it would be insanity. This giant worm has 10 arms and an elastic posterior shaped like a bulb (that as it turns out is literally a light bulb) lives deep underwater. If it wasn’t crazy enough, these things use their ends to anchor themselves to the seafloor and lunge at anything that it can grab, the largest I’ve ever seen being Megaladons, however if it just wanted a little snack, then it will use its illuminated tail to attract unfortunate prey, and finish them off with a heavy blow with the same tail. To top it all off, these things also rarely live in swamp areas, where it competes with even Spinosaurus, being able to bully them around with heavy blows from its tail. What can’t this tail do? Facivermis isn’t a force of nature however, it is very vulnerable to loud sounds, and can even start to come immobilized from it. If you can somehow manage to kill these worms, you can harvest its bulb to get the bioluminescent gel or use it as a siege weapon. Domesticated: Normal tranqs do not work on Facivermis, however if something soft and smooth were to deal heavy enough impact damage to Facivermis without it breaking open its head, it could theoretically get knocked out. I have seen domesticated Facivermis be surprisingly playful and loyal to its owners, almost like a dog or cat would, and I even caught one playing with some baby creature within the tribe. Facivermis are also ruthless in battle, with it being able to use its utility tail for a multitude of things, including throwing it at creatures, using it as an anchor, and even throwing it into the air and using the momentum to send it flying. I’ve even seen the bioluminescent chemical in its tail being able to be lit on fire without bothering the Facivermis at all. God got real creative with this one. Gameplay: Wild Information: Facivermis are a little bit bigger than a Wyvern and will spawn in groups up to 2-3 deep underwater or very rarely in the swamps. It will attack any creature up to a Rex in the wild. If far away, it will use its Tail Throw. Underwater, its tall will be anchored to the ground, and if anything up to a Megalodon comes toward it, it will lunge at it and start to thrash its target. If a creature roars or explosions go off, then the Facivermis will recoil. If drums or any other rapid sound are played near the Facivermis for long enough, then it will stay stunned for about 10 seconds as shown by a special animation. Taming Information: Facivermis is a knock out tame similar to Rock Golem and Karkinos where you have to hit its head to deal torpor. The gimmick of this taming method is it has to be hit with a Facivermis tail to deal torpor. There are two ways of doing this. A) Having another Facivermis use it Tail Throw at the head of another Facivermis. B) Climbing up a Facivermis back while stunned will cause it to wind up a tail attack and hit its head. After its knocked out, it can only be fed with Angler Gel and a lot of it, but its food does goes down really quickly Creature abilities: Passive: If lit on fire, it gets the Ignition buff. If the tail is damaged only 50% of damage will be inflicted on the Facivermis. If Angler Gel and a torch combine in its inventory, it will receive the Ignition Buff for 30 seconds New Buff: Ignition Tail attacks will now do fire damage. New Debuff: Startled Startled is applied when enemy roars or explosions are set off near Facivermis. Startled is a percent based debuff, with 1-99% making Facivermis 10% slower and 20% stamina drain, and 100% dismounting the rider, making him ignore whistle commands, and making him 30% slower with the same stamina debuff. The larger the creature or explosion is, the more Startled is applied. For example a Giga roar will give 15% Startled while a Sinomacrop roar will give it 5%. Another example would be grenade will only give 8%, while rockets while give 20% First Ability, or RT: Jab: Does a simple jab melee attack with its arms. Does around the same damage as a Dire Bear. If held in the air, it will be able to grab Second Ability: LT Tail Swipe: Facivermis will do a above average damage tail swipe with large AOE and high knockback, but will be slow and has end lag, think of it like a Bronto. Ignore armor. Uses a large amount of stamina. Third Ability: Hold LT Tail Throw: Once LT is held, it will show a reticle and once released the Facivermis will throw its tail. If used on or a little bit above ground level, it will throw its tail without moving to do massive damage and a lot of knockback. Has a 8 second cooldown, has a 15 foundation radius, and completely destroys structure up to stone, but barely damages metal. Ignore armor. If a target is not hit, then it will leave its tail exposed for a second. If an attack is used on the head of any cannon/catapult tamed, then it will deal torpor. If Facivermis has Ignition, then once the tail makes an impact, it will explode and cause fire damage and then get rid of Ignition. Fourth Ability: Tail Fling: Once used, it will send the tail flying in the air with the Facivermis falling behind and while dealing moderate damage and knockback on landing. If the Right Stick is pressed during this process, then wherever the tail lands it will be its anchor. Fifth Ability: Down on Right Stick Anchor: Facivermis will anchor itself to whatever surface it is on. If used on a vertical surface, it can dangle from its anchor. Facivermis can go 20 foundations away from its anchor. Get rid of Ignition. Sixth Ability: LT while Anchored: Lunge: Facivermis will lunge at a reticle from a 20 foundation radius and bring back to its anchor. It will go on its back and if RT is held, it will start thrashing and dealing high damage to whatever it grabs for 10 seconds or if enough damage is dealt to it. Seventh Ability: Down on Right Stick while Anchored: Reel In: Facivermis will quickly go back to its anchor point, if pressed again it will detach. Eighth Ability: LB then Hold Right Stick: Lure: It will start to glow its tail, causing wild creatures and tamed creatures to follow to the light. Ninth Ability: LB then Hold Right Stick Toggle Climb/Sink: Can climb on surfaces like Rock Drake and can sink to the bottom of water like Karkinos. Other Information: Immune to radiation. Immune to fall damage. Can breathe underwater. Anything bigger than a Quetzal can pick it up. Has to be bred underwater and its breeding stats are similar to a Spino. The saddle is unlocked at level 85. It drops a unique item called a Facivermis Bulb. It can be put into a mortar and pestle crafted into 50 Facivermis Gel, which is a substitute for Organic Polymer or Angler Gel, or can be put on a catapult, which then acts like a larger version of Plant Z seeds. Emotes with the player, similar to Bloodstalker. Can’t be hit with bola, but can be hit with a net. Weapons cannot be used on this creature. Gameplay Uses: Facivermis’s role in the meta is to be a wildcard tame, sort of like a Reaper or a Wyvern. It's a creature that can just show up out of nowhere and turn a whole battle around. Its mobility and insane range/ crowd control can change up a whole strategy in an instant. It can counter most creatures in the game, with the largest creature it can grab being a wyvern/quetzal out of the air and on land being Stego and Mammoths. It also has tools to distance enemy dinos and players and are able to retreat quickly. It can even lure away enemy dinos from enemy players right into a turret wall or high damage dino. The biggest benefit of the creature is that it can attack from anywhere and completely counter an enemy raid. However, if any enemy player prepares for a Facivermis, they will be highly rewarded. It has a smaller healthpool for its size, meaning enemy fire can take one out quickly. Its tail attack requires a large amount of stamina and can be used without it, so if you can get a Facivermis on the run, it can’t run for long. Also offensive creatures such as Gigas, Rexes, Spinos, and Reapers cannot be grabbed, so can rush down a Facivermis that is low on stamina. Even faster creatures such as Mana and Bloodstalker, while not being immune to the grab, are highly mobile and hard to hit, and can easily shut it down with their crowd control/grabbing abilities. It cannot move while it has something grabbed, so it is completely vulnerable to attacks, This is not to mention its main counter being loud sounds. The Startled effect might go away quickly and can be rather hard to stack, but once a Facivermis is Startled, it can turn the tide of a battle a lot like a Giga rage. For any PVE player, the creature will be a pretty mobile and good damage tame to be used, not to mention it can grab Quetzal out of the sky without harming it and it can knock out pesky cannon/catapult tames. Overall, this creature, like the Reaper and Wyvern, can completely change encounters over its head and does it in a unique and fun way. This creature could affect the meta a ton, or a moderate amount, just depending on how it is balanced. It can bring a new challenge to the game, but also solve a lot of problems at the same time. I wanted more Cambrian creatures in Ark because they are so weird looking, you would expect them to be a Wildcard original creature, but turn out they actually existed, which really gives light to the crazy amount of insane looking organisms that lived on our planet. The Facivermis really caught my eye in terms of looks and potential. It's one of those creatures that could've just been as large as its real life counterpart, only a couple of cm, but can be enlarged to take full advantage over its unique appearance. Its lunging attacks are actually how it hunted in real life, attaching itself to the seafloor, then grabbing anything it can find. The idea for it having a flammable tail actually comes from its name translating to “torch worm. Pictures: (None of which are owned by myself)
  6. Welcome to Moose Gaming UK forum page! MGU aims to bring a community vibe that is serious about providing a competitive PvP environment that excites the player by having to watch your back at all times. Dino's & players provide a hostile place to survive, are you game enough? With the official servers due to close in August, players are starting to look for alternatives. We are here to provide an official replacement using official settings with event rates to give a little extra boost. Our server is monitored daily for player & building abuse, support is also provided upon demand via discord. Lastly, we provide ORP, we understand that most of us have real life commitments and are not able to protect our bases & dino's 24.7 Our future vision is to provide a cluster of servers with all major maps, with your support we can achieve this. - Ragnarok Map -Official settings - Offline Raid Protection (15mins) - 3x gather, breeding, taming, xp - Ticket support via discord. - Friendly, responsive & committed staff. Click Here IP: 142.91.127.9:27015 How to connect: Click Here MGU is a long term, fair & responsable place for players of all types to compete. Our expectations from you the players is to respect each other and have fun. Abuse of any kind is not tolerated and will be dealt with swiftly and firmly. IF you encounter any issues please do not hesitate to raise a ticket on discord.
  7. https://originalgamers50x.com/ Upcoming wipe on a great pvp server. Get your bois and lets go!!! https://discord.gg/og50x
  8. hello survivors, i have opened fjordur as a pvp map it is 15x/insta tame/modded drops/fast breeding and raising dinos i will be adding more maps once the server gains more players on a consistent basis hope to see you their and enjoy
  9. All Maps Releasing 06/09 - Join Our DISCORD Xbox One / PC Cross Platform Click Discord To Join Cash Prizes For 1-2nd place and 3-10 Prizes Promos Going On $10 Credit For All Tribes - Join Discord For More Info SERVER INFO • Tribe Limit: 3 Man (No Alliance) • Harvest Rate: 10.0x (Map Balanced) • Experience Rate: 10.0x • Taming Rate: Instant • Mature Speed: 160.0x • Imprint Scale: 100.0x (One Imprint) • Imprint Time: 5 Minutes • Mating Cooldown 30Mins - 70 Mins • Unlock Gen, Replicator, & Transmitter LVL 105 • Tribe Tame Limit: 250 • Fuel Consumption: Slow • Tribe Turret Limit: 150 Player Information • Health: +20 • Stamina: +40 • Oxygen: +100 • Food: Infinite (No Drain) • Water: Infinite (No Drain) • Weight: Infinite • Melee: +15% • Speed: +3% • Fortitude: +30 • Crafting Speed: +25% Dino Information • Health: Vanilla • Stamina: Vanilla • Weight: Infinite • Melee: Vanilla •Max Wild Level: 150 𝗕𝗮𝗻𝗻𝗲𝗱 𝗘𝗻𝗴𝗿𝗮𝗺𝘀 • Wooden Chair / Bench • Standing Torch / Torch • Oil Jar / Vessel • Charge Lanterns • Ocean Plats • Canoes • Tek Surveillance System • Cage • Climbing Picks • Rafts / Motorboats • Rope Ladder • Zip Line Motor / Anchor • Sleeping Bags • Gen 2 Engrams • Grinders • Handcuffs
  10. Hello there.Are you tired of the way ARK is as the moment?Do you wish you could play the game like it was back in the good old days, without all the Genesis crap and OP dinos?Then you are in luck...We at GWG.Network are running an ARK server that anyone is welcome to joinWe want to capture the nostalgia feeling of ARK, the period before all the Titans, Meks and easy to get ElementA server where you have to use the vanilla dinos to get further thro the gameWe just wiped our PvP server a week ago and made all the tweaks we thought were necessary to do that (2xExp, 10xTaming, 45xBreeding, Max Lvl.150 Dinos, 5MAN Tribe limit, 2x Boosted Drops...).The server is still fresh with only a couple of people playing.We are playing on a modded Ragnarok map that includes a spot for Reapers and Basilisks to spawnAlso, adding only two mods to enhance the experience of the game (Awesome Spyglass and a Stacking mod)Also with an active Discord community with active servers for other games: Discord server ishttps://discord.gg/rnAgsjHV7C
  11. Make it possible to upload tames from certain player worlds to official servers. I know it sounds ridiculous but hear me out. This would make player worlds more worthwhile (better player retention and completion). It would give players more of a reason to populate official servers.(since that can help themselves with what they did in their own world) it allows players to engage in PvP without losing everything(the main detractor of PvP) Makes PvP have a bunch more "big dino fights" Some caveats: This player world would only ever be 'the island' or some small map with no real narrative and maybe small enough for no player tethering. The gather and tame rates would be the official rates. And very few of the roster of dinos would be available in this world. no wyverns, no dlc dinos, no mammoths or mantis or whatever wildcard chooses. And the max wild tame levels would be reduced. Those tames would only be available if you created a new character in a PvP or official server and upload those tames back to your single player world. Maybe you can disable mating for those dinos in the player world, idk. (also, maybe make players no longer able to transfer their character to other clusters? only tames. a fresh start of each new narrative but you can help yourself with tames) Ideally, I think there would be a level cap on wild dinos in the players world. forcing them to create a new player on official servers for better/new dinos that they can then upload back to their player world. This would make the game so much more about "dino collection" where I think it shines. Imagine having a staging base in Gen 2 to never run out of maewings. Pumping your dinos in the server to keep the base so that you can continue to tame and collect maewings that you send to other maps. For this reason, I think player transferring should be taken out, it would make choosing your first official map to expand to much more strategic. When you beat all the bosses on a map it gives access to those map specific engrams to every newly created survivor on each map. It also allows newer player to establish a foothold in PvP official servers since there arent massive clans transferring across the cluster nuking new bases. There is plenty of play-room with this: a level cap on wild dinos in the player's world. (Forces you to play in official servers if you want to get higher level tames) a level requirement for certain dinos (give yourself Parasaur at level 30 on official/give yourself a rex at level 100) a cap on the amount of dinos you can give yourself in official every week/month. I'm sure you can monetize that. Assign a value to certain dinos/its level, and make a "foreign tames value cap" on each official server. maybe you can spend "hexagons" for more "foreign dino slots" or more "max value". (hexagons that you get from beating bosses in official or doing missions in official) There are a million ways to play around. I feel like it would make the game less nerve wracking. Open more opportunities for more missions/more reason to do bosses. Everyone would have the same start. There would be a place for builder types. Everyone would have access to PvP. It might even open a large market for selling high level/specially bred tames. It opens the game up for way more game modes by making the dino collection process more engaging and concrete. Pretty much, think of this 'player world' as a town builder mobile game. Except its 1st person and ark. You run around and build stuff for your friends to maybe see and tame cool animals and fight dinos. But you know to really get the cool tames, do missions, fight bosses, and start getting "hexagons" for skins/unique dinos/more value cap, you need to make a base in official. there are a million ways to take it. There could be no more player character transfers across clusters. It could be a new narrative for every map. Only able to send yourself tames. More gamemodes could be added as ark would be focused a lot more of dino/tame collection rather than everything being about survival. I mean the dinos are already pretty much pokemon, maybe make bosses separate events from official PvP servers? or make all official servers PvP? idk but above is the general idea. Please consider.
  12. Ascended Fibercraft (#ASCENDED FIBERCRAFT/MAP_HERE/S1/100X/CUSTOM DROPS/INSTA TAME) - Harvest: 50x - Engrams: Auto Unlock - Food/Water Drain: No Drain - Stack Sizes: 100x + Custom - Max Player Level: 115 + Ascension - Max Wild Dino: 600 - Max Wild Tek Dino:720 - Max Wyvern Egg: 760 - Max Crystal Wyvern: 900 - Cave Damage: 2x - Turret Damage: 12x - Taming: Instant - Maturation: 700x - Imprints: Insta Imprint - Heal Rate: Very Boosted - Crop Growth Rate: 50x - Fuel Consumption Rate: Very Slow - Tribe Limit: 10 Players - Alliances: 1 Allowed CUSTOM DROPS/BEAVER DAMS/BOSS LOOT & MUCH MORE! discord.gg/Au7fKW35VP
  13. I'm down for PvP or PvE. I have a lvl 72 character on an official Abberation server but I've been going solo. Pls lmk if your tribe is recruiting
  14. Welcome to Ascalon, a Norse paradise in Ark: Survival Evolved's Fjordur. Explore breathtaking landscapes, from majestic mountains to icy fjords and dense forests. Prepare to be enchanted by the allure of Ascalon! Battle for Glory - PvP with Peace of Mind Experience thrilling PvP on Ascalon with offline raiding protection. Your progress remains safe while you're away. Rest easy, knowing your base won't crumble. Ascalon Features Norse-Themed Map: Stunning landscape inspired by ancient Norse mythology. Offline Raiding Protection: PvP excitement with base security. Thrilling PvP Experience: Intense battles, alliances, and skilled survivors. Active Community: Join a close-knit group of passionate Ark enthusiasts and conquer challenges. 20 Server Slots: Gather friends or make allies in this tight-knit community. Console and Windows Friendly Low Latency Server Conquer Ascalon - Unleash Your Inner Viking! Gather your tribe, equip armor, and rally creatures. Claim your place among Viking legends in Ascalon. With stunning visuals, offline raiding protection, and a vibrant community, our server offers the perfect balance of challenge and safety. Connect to Ascalon Server Name: Ascalon Map: Fjordur Slots: 20 Join now and begin your conquest in Ascalon! Search "Ascalon" in the Ark: Survival Evolved server list. Unleash your inner Viking and forge your path to glory! Ascalon - Where Legends Are Forged!
  15. Hello everyone. I am creating this topic trying to reach out futher the Devs community of our beloved game. Since yesterday (02/fev/2023) around 21:00 UTC time, the servers went on an update. After the update was required updating on both hands (server side and client side), some servers from steam smalltribes, never came online since then. Me and my fellows mates already submit some tickets following the guidelines (form for when the servers have outage) but nothing happend since then. Has been more than 16 h, and the severs still offline. As a pvp servers we have our characters trap on the servers, and we are not able to defend others bases that we have outside the server that is offline. I would like to someone from administration/moderation would take a look on this, because i believe those forms are not being track by anyone. Thanks everyone for the time.
  16. Welcome to the Server Advertisement forums. This sub-forum is a place where members can post advertisements for their servers. There are however a few rules that members should abide by before interacting in this sub-forum. 1. Follow the Community Forum Guidelines which are pinned at the top of this sub-forum and every other sub-forum. 2. Do not repost server advertisements. Only one advertisement per server is allowed - any duplicate posts will be removed and further reposts may result in a warning being issued. 3. Server advertisements are allowed ONE bump every 24 hours. Other posts by other members within that 24hr period also count as bumps. Therefore a bump should only be made if there has been no activity on your post for 24+ hours. Bumps by other members (known as "proxy" bumps) also are considered bumps therefore the same rules apply. Failure to follow this will result in a warning. ** A bump is constituted as a reply to a post in which the purpose is to send the post to the top of the forums, even if the post does not include the word "bump". Advertisement posts should be limited solely to advertising and all information regarding the server or any changes to the server should be included in the OP rather than new individual posts ** 4. Posting negatively towards other server advertisements is strictly prohibited. Posts that flame other servers or server members will be removed and result in a warning issued. If there is a problem with the server environment, the forums is not a place to discuss this, please do so in a private manner. 5. Do not flame server owners for personal disputes. 6. Do not direct other members away from servers because of a poor experience. 7. If a server admin is breaking community forum rules, please report them. We do however not handle personal server disputes.
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