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  1. IMMORTAL ARK OCE New OCE Ark Cluster servers -Mod List- Dino Storage V2 Better Resusables Solo Farm mod Pickup Gun (with Anti-Dupe) Custom Dino Levels Crafting Skill Potion Awesome Teleporters! Super Structures Meat Spoiler Better Stacks Awesome SpyGlass! ARKomatic Join our discord for more information: https://discord.gg/mJmevrub45
  2. These servers were originally set up for my friends and I to play. But I want to open ourselves to others and allow others to enjoy the cluster along side us. The server settings closely relate to Syntac's server cluster that he started a few years ago. With a few minor changes for simpler building/ playing. All of the server mods we are running are listed in this collection for easy download: https://steamcommunity.com/sharedfiles/filedetails/?id=2014668691 Server rates are fairly close to vanilla with the exception of taming speed, which is set to x2, however Wildcard has made it significantly easier to level and gather resources. The servers and IP are as follows: 'Ragnarok being the main map that all bases are currently set on' Ragnarok: 172.96.164.90:27051 Fjordur: 66.23.200.232:27043 Aberration: 172.96.164.18:27035 Lost Island: 199.60.101.180:27039 Hope: 144.48.104.116:27047 Genesis: 173.234.27.89:27043 Genesis Part 2: 66.151.242.117:27035 Feel free to join up and play along with us! I want to build a nice community on the ARK and have lots of fun with new people!
  3. We are an PC/EPIC server looking for more players to come join and play with us. We have a nice Discord community and our player base is steadily growing. We are [EU] server based with players from all different nationalities. servers are hosted and based in Germany. We have active admins and moderators available 24/7 to help guide you with any questions or concerns. We have tweaked many of our server settings to make our servers as fun as possible without removing any tames. The server Discord is always open for players to vote and suggest on things we do in the server. We encourage any new players to join us in the Discord to find out more information on the servers and our team. We also encourage all players to voice their opinions and suggestions so that we can continue to thrive. If you want to come and give us a look, please don't hesitate to join the community and show your support for Ark. https://discord.gg/Gk9aBMMeTu
  4. location: murder murder snow. appearance: small feathered shoulder mount raptor with ice coming out of it. behavior: normally passive but becomes aggressive near a giga, carcha and rhynio or while the player is holding a flamethrower. taming: passive, will take ice wyvern eggs, the player must not have any flame weapon in their inventory to feed it, effectiveness depends on level. utility: pve use: slows down wild creatures with its spit, passive fur genration like ovis, heat protection. pvp use: each spit makes giga rage meter go up by 5%, destroys 2 bloodrage points on carchar, does a normal slowdown on rhynio and negates shadowmane debuff. while carried will complety prevent the player from being flame debuffed. weakness: can be shot while shoulder mounted by: bow (all types), crossbow, slingshot, longneck rifle, sniper rifle. attacks: bite - unpicked pyroraptor will only do this attack, damage matches normal raptor however with bloodrage stolen from carcha it will match megalodon. ice spit: slows wild dinos, makes giga rage meter go up, steals carcha bloodrage, slows tamed rhynio, normally spits every 8 seconds but with giga rage being stolen will spit faster. frozen shield: will explode negating flame buff but not doing damage every time the player carrying it gets debuffed by flamethrower. after stealling rhynio speed will revert the flamethrower damage back like kentro reverts melee. jump: after the player carrying it dies to: giga, carcha, rhynio, flamethrower, wild creature; the pyroraptor jumps and latches to their side dealling deinon bleed. special variants: aberrant pyroraptor (spawns in mushroom cave, has glowing feathers), cave pyroraptor (spawns in ice cave, has thicker feathers), spirit pyroraptor (ghost version, spawns in the maze, not tameable but drops ghost pyroraptor costume), lava pyroraptor (untameable, spawns as minion in lava golem fight).
  5. Olá sobreviventes, vim apresentar o TARBOSAURUS o novo caçador noturno de Ragnarok. Dossiê Tarbo Nome comum: Tarbo Espécie: Tarbosaurus arenosum Tempo: cretáceo superior Dieta: carnívora Temperamento: territorial noturno selvagem semelhante ao tiranossauro, o Tarbosaurus é uma criatura muito voraz e territorial que as vezes os machos disputam território em nenhum momento não VAI sem nenhuma criatura de médio a grande porte com você senão as consequências serão brutais. domesticado Já vi muitas vezes uma tribo que não tem condições de ter um Rex pegar um Tarbossauro que não é uma má opção servir até para guarda-costas, gladiadores e protetores de bases. Sela Tarbo-75 Sela cauda Tarbo-80 Habilidades (botões) pressione o botão direito para atacar com a cauda. pressione e segure R para rugir para dar buff de coragem que aumenta a força de seus aliados em 5% (membros da tribo e criaturas podem ser afetados pelo buff de Tarbo. pressione ESPAÇO para segurar criatura de tamanho médio. pressione A para morder Taming: give a dead medium sized creature to Tarbosaurus and don't let him find you and repeat the process until tamed. aproveite esta criatura que talvez possa ser completamente alterada por WilCard;)
  6. Deinotherium is undoubtably one of the strangest of all Mammals we can see in pre history but those downward hooked tusks aren't the only unnatural trick up their metaphorical sleeve. Much like Real life's version of Deinotherium I think Arks Version of this Anger Elephant should be noticeable larger than their hair covered counterpart. Deinotherium's anomalous tusks have confused paleontologists for years but are inferred to be used for digging up tree roots and forming channels to find water hidden under the surface as well as being an utterly terrifying weapon when provoked. Thankfully Ark Additions has made a fully flushed out version of what the DEINO might look like in game, While their version poises a very good foundation for the idea I think they missed out on the DEINO's capability for PVP scenarios. Wild: In the Wild you can find them in groups of 5-10 individuals with 1 alpha male and the rest females, Or you can find a lone male if you are lucky enough. When in groups of this size all of the ARK's inhabitants steer clear as to not provoke them. As they are extremely adept to survive in even the most harsh climate you will be able to find them just about everywhere. If they're heard is disturbed they will form a circle around the youngest and attack anything that approaches with no bias. If you target a Deino alone it will charge damaging everything in its wake. In defense against any creature with a minimum of 500 drag weight Deinotherium can gore their aggressor leaving a fatal bleed that lasts for 10 seconds. When an alpha Deinotherium is killed they will drop a alpha Deinotherium tusk which can be used for boss tributes. Taming: To tame one of these Beasts you must first coax them away from their group using their favorite food Honey. This is no easy task as when you are spotted by another member of their group they will all agro onto you. This taming process is passive but has everything to do with timing and patients. once you have a Deinotherium singled out you can start the taming process by dancing along with them using emotes untill you have enough trust to ride them starting the taming bar. If the Deino deems your dance lame it will kill you without hesitation(just like real life). You will then need to walk them 1000 meters per level giving them sweet veggie cakes along the way. This tame isn't inherently easy but can be done early on if prepared for. Tamed: For to long arks PVP scene has been controlled by the same 5 tames, While the addition of both the Desmodus and the Charcha helped there are few to no options for land based PVP tames other than Gigas and Shadowmanes. This will be a tame that can challenge both land and air with the help of a chain bola balista and spear bolt balista on the Deino's primitive saddle while its Tek Saddle can pack a heavy punch to tames at close and long range. When charged simular to a rhino they will gain a charge effect causing increasing damage to anything in its path including metal structures. Deinotherium can come with a selection of 3 different saddles to choose from. A standard platform saddle much like the one Paracer's have. The second of which hones into the possibilities that platform saddles have always had but has never been utilized to its full potential. Sporting 2 separate balista turrets and a overhand for the rider to seek shelter under from the elements and incoming fire. The last saddle is a tek variant with 2 morter cannons maned by the rider of the DEINO and 2 separate maned turrets accessed within a fully protected pilot bay. Controls: left click - trunk swing right click - Tusk Gore left control + left click - Grab anything under 300 drag weight or structures left control + right click - Throw anything you have picked up or place structure C key - budget fear roar Z key - Dig a channel to find seeds and water and make single use crop plot for farming Things to note: I have been working on this concept for a while now and hoped to post it for the relese of Extinction on ASA but have recently started other concepts that are now in the works so stay tuned if you want to see more Concepts like this one.
  7. (miragaia was a stegosaurid that lived in the lower Jurassic ) Hello survivors I came to introduce MIRAGAIA (I'm sorry for not being able to bring the miragaia dossier in image =/) behavior Miragaia, like most herbivores, is docile and peaceful, but if provoked, whoever provokes it will attack.But if you infuriate him enough he curls up and turns into a ball of spikes and goes after whoever provokes him. dossier Commun name:miragaia Species:miragaia erinaceus Time:inferior jurassic Diet: herbivore Temperament: docile Wild peaceful most dangerous with 34 plates on the back to the tail and 2 thorns on each side of the paws, they live in the mountains doing no harm to anyone if not provoked it's not news that miragaia has 6 skewers to defend itself, but what I didn't even know is that it could curl up. Domesticated normally use miragaia for medium range transport as they are slow and tough and as mini tanks for warfare but are a great gatherer of berries, chitin and wood domesticable: V mountable: V Taming go to a mountain and find a miragaia and enrage him enough until he turns into a ball of spikes go to a metal rock make sure he hits the rock then dodge the miragaia attack hitting the metal rock and it will appear a taming bar and repeat the process until target miragaia becomes tamed. saddle - level 58 Skills: press right button to attack with tail from left or right side. press A to throw skewers press B to get into ball shape. enjoy because maybe this creature can be completely changed:)
  8. Tired of taming a Rex for bossfights over and over again? Try Daspletosaurus! Dossier: Daspletosaurus inhabits the hottest ecosystem of Ragnarok: the desert. With their feathered bodies heat doesn´t seem to affect them. More than that, I was able to observe Daspletosaurus half burying themselfs in the sand to take a nap several times. Although Daspltosaurus seems to be quite rare, I could once observe the meeting of two Daspletosaurs. The rather violent fight of the two suggest that they are solitary. At first you might not think so, because Daspletosaurus is not much bigger than Allosaurus, but they are the top of the foog chain. Their small size, compared to their cousins the T-Rex, they make up for with a strong biting force! But they are not really aggressive. Their aggressions seems to be directed only against other Daspletosaurus and their favourite food: ceratopsians. Their neutral nature made me wonder if they could be tamed. During my research I made some very interesting discoveries. Daspletosaurus builds its nests in the desert sand by moistening it with its saliva, creating a kind of clay. This prevents the eggs from getting lost in the sand. At night, the mother lies permanently on top of the eggs so that they do not cool down. I have observed how a mother briefly left the nest to drink and this short moment was apparently sufficient for the eggs to become too cold and the embryos died. Unfortunately, this seems to happen frequently, which probably explains their low numbers on the ark. If only there was some way to help them? Taming: The mother defends the eggs during the day to the blood. Strengthened by the sun and the will to protect her children, other dinos are too afraid to get too close. (daspleto plays a threatening gesture, so that the player knows where the border is. If he crosses it, she roars and creates fear like the yuti, only with 100% direct fear) At night, however, the mother sleeps on her clutch. You can gain her trust by sneaking up on her (ghillie) and dropping a piece of high quality meat from a ceratopsian on the ground in front of her and create distance again. Wait a while until she falls asleep again and repeat the whole process. (again, threatening gesture if you get too close. If you are too close, she stands up and attacks you or fearroars you. in both cases she leaves the nest and the eggs lose 1/3 of their durability (3 chances)). As soon as you earn trust, she puts down her head and opens her mouth. In this mouth you put a piece of meat OR water (0 slot) depending on what she asks for. She swallows and does not put her head down until she is hungry again. You do this until she reaches "Taming" 100%. Once that is reached, you be able to get ONE egg of the clutch. Breeding: Daspletos are breedable. But they ONLY mating in the desert at daytime and their eggs only hatch their too. If a superheat appears, the eggs hatching 5 times faster. non neutered Daspletos are aggressive to each other. You have to turn on mating by the female first, than get the male to her. they will mate and the female will scare away the male after. If the female have cooldown and you put a male to her, they will fight. they will also with other females, so no cluster mating! Abilities: Because Daspleto have a very unique taming and breeding process, they gain several strong abilities to make it worthwhile to tame them. - Can dig itself into the sand and thus protects itself and the rider from sandstorms, super heat and other dangerous weather effectsThey can. - can either create clay passively in inventory or must be set to wander, picks up sand from the ground and spits out clay again (like the achatina) - daspletos do not tolerate conspecifics in the same range as gachas. If two Daspletos get too close, they will attack each other (making them uncryobar in combat would be a consideration) - you can neutere a baby to avoid the aggressions to each other, so you will be able to use them in bossfight. Neutered Daspletos will not draw aggro from other Daspletos! - gets a buff for several real live hours when taking a sand bath. The buff gains damage resistance, a small health reg bonus and better stam reg. - Bonus damage against all ceratopsids and conspecifics. - can lie down to heal a bit quiker - dmg and health reg bonus at super heat and/or in desert biomes Attacks: Left click: Bite (higher base dmg than a rex). If you look infront of you it will normaly bite infront. But if you look back Daspleto will turn like Sarco to bite the enemy behind it. Right click: Tail swipe if you look behind or footstomp if you look infront. Both doing a bit less dmg than the bite but provides a high knockback and slow down enemies. X (single click) - dig in. Can move like Basilisk and Players oxygen drains while burrowed. Click x again to splash out of the sand with a anklebite which do a bit less dmg than the bite but sow down enemies and giving them a bleeding debuff. (digging has a cooldown) Also this attack blends riders with sand in their eyes. Comsume a good amount of stamina when moving under the sand! X (holding) - get ready for a sand bath! Get the Sandbath buff ctrl - Females WITH mating cooldown: Fearroar similiar to Yuti fearroar. Non neuteres males get the courage roar instead alt: Crunch. Higher base dmg than the bite and cause a strong bleeding debuff
  9. Name: Argentinosaurus Huiculensis Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Dossier: Argentinosaurus is a tyrannosaurid sauropod accustomed to life among members of its own species, which means that it is more than prepared to face packs or groups of creatures that seek to disturb the peace of the enormous sauropod. Don't get to close if you don't want one of his legs on you. The Argentinosaurus Huiculensis specimen found on the ARK is slightly larger than usual, being the herbivore equivalent of the two largest predators on the ARK. Argentinosaurus has the ability to disarm coordinated attacks by dealing a strong whiplash with its tail to the enemy creature, causing enormous confusion and making it impossible to distinguish between a friendly creature and an enemy creature. Tameable: yes Rideable: yes Breedable: yes (same time as a Quetzal or Yuty) Abilities: -Primary attack: Just hit with one of his front legs (the leg who moves depends if the objective are at right or left) -Secundary Attack : Argentinosaurus will put in his back legs and charge a devastating hit with his front legs (while the creature is in his back legs he could move his body in 360° like the Spino) -"Pack predator counter" or special Attack : When two or more Argentinosaurus are in a same group the higher lever will be able to make a whip tail attack (like a pack leader buff) this will turn in a "rage effect" the first enemy predator that he hits for 10s, similar as the Giga Rage (this effect will make the Dino turn back and attack any thing in his visual camp, including ally creatures and riders, this ability was a cooldown of 80s). This "confusion" or "rage" effect can be activated on any carnivore creature. Armor: When Argentinosaurus gets a hit will auto activate his armor, this armor are the equivalent of a metal wall (hp10k). This very strong armor protect the Argentinosaurus from bleeding attacks and reduce the received damage in 20% (except proyectiles, explosives, turrets). This armor is an adaptation for his wild life style it means that his armor are not prepared for modern weapons. This armor can be destroyed/disabled with explosives and tek munition (turrets, tek rifles, tek grenades, etc). And only can be regenerated after 10min with no damage revived, if Argentinosaurus gets hit his armor regeration will stop. This armor could be represented as a blue light that covers the Argentinosaurus body with some shards of armor to complement the "illusion*of an armor Domesticated: To tame the Argentinosaurus fist we have to show our dominance. First we have to broke his armor, then reduce his health to 50% or less and then fire him with tranq darts until he gets unconscious, will need a great amount of it so prepare yourself. It is important to know that this creature needs to stay close to other Argentinosaurus for at least 1 hour every 48 hours, if these requirements are not met, the probability that the Argentinosaurus will not pay attention to your commands will increase. (commands such as attack, mate or follow) If this point is reached, it is enough to bring the Argentinosaurus closer to another member of its same species, after which a 2-hour countdown will appear, if the Argentinosaurus remains accompanied during this time it will once again be obedient to your orders. Saddle: (CONCEPT IN THE COMMENTS) Argentinosaurus platform saddle will count hit a protected "cabin" for the rider and a turret in the middle for the saddle that can be used by another survivor, this "cabin" protects the rider from being dismounted (as the Andrewsarchus). Can be learned at level 95 and will have a cap armor in 75 Wild lvl 1 and lvl 150 stats: HP: 5500 - 15000 aprox Stamina: 300 - 1200 aprox Oxigen: 400- 800 aprox Food: 6670 - 15700 aprox Weight: 800 - 2300 aprox Melee: 100 - 270 aprox Speed movement: 100 - 100
  10. Name: Corythosaurus Temporal appearance: Late Cretaceous Nutrition: Herbivore Habitat: North America Aggressiveness: Neutral (As long as you're not too close to the herd) WILD: I was told that the Corythosaurus (Corytho) is mainly in herds that only roam in large areas. As soon as an enemy is nearby, the Corytho decides to protect his flock as well as his brood. That too until the bitter end. However, it is not known that he attacks any other animals for no reason. To signal to the other Corythos that an enemy is nearby, he makes a loud scream. In addition, someone told me that the Coryrthos are able to build nests in which the eggs are hatched. TAMING: Taming a Corytho is not easy. First of all, you have to wait for a pack to be attacked by an enemy and have to survive. Once that's the case, you'll have to help the Corythos defeat the enemy. BUT BEWARE!!! If you get too close to the Corythos, they will start to see you as an enemy. To prevent this, you should try firearms. Once the enemy has died with your help, the Corythos will give you some confidence.However, this trust is not enough to fully approach the herd. To achieve this, you must continue to kill enemies who want to attack the herd. As soon as you get too close to the herd, this advance will be lost and you will be attacked. If you have managed to gain the full trust of the herd, the herd will allow you to claim one of the babies, as they believe that you can protect the baby well. All you have to do is raise it like a normal baby. Domesticated: Herd bonus: As soon as at least 2 Corythos are together, they will receive a herd bonus. This provides a bonus to health, damage, and resistance to the Yuty's fear buff and the Microraptor/Purlovia buff. This health and damage bonus is amplified the more Corythos are together. In general: The Corytho is able to run very fast with a very large stamina. While his life is comparatively high for his size, his damage is relatively average. Its high weight capacity, also makes it ideal as a construction dino. The Corytho has a weight reduction for: -Wood -Thatch -Berries -Hide -Structures Females: Female corythos are able to act as an efficient nanny. This means that babies who are raised by a Corytho nanny are not only fed and shaped, but the Corytho nanny would give everything to protect the babies. In addition, it gives the babies (ONLY the babies) a buff (motherly love), which causes the babies to consume less food and are shaped twice as fast (possibly more efficiently). Males: Males are good at defending the base. As soon as "Groupleader" (or something similar) is activated in the male's radial menu, the male is able to alert his own tamed dinos, which are standing within a certain radius, to dangers with a scream and give them a buff "For the tribe", which gives them a health and damage bonus to fight the enemy. The male can give this buff not only in the base, but also on the go when dinos are within range. Someone told me that the male Corytho is also suitable for bosses. Controls: left-click: simple attack with the beak right-click: strong attack with the fingers c (only for males): "For the tribe" buff
  11. Маменчизавр — это крупный зауропод, с очень длинной шейкой, которая может атаковать Седла есть 3 вида седл Обычное седло. Седло-автоматическая турель будет стрелять, если внутри есть бензин и патроны (наносит столько же урона, сколько обычная автоматическая турель). Седло пушка (полезно при использовании титанозавра, наносит большие потери в крупном размере, чем седло турель и может изнашиваться железные конструкции, но стрелять надо в ручную). Способности 1 перенос дерева может переносить от 1, до 3 деревьев у себя во рту (зависит от размера дерева ) 2 блокирование независимых туррелей. Закрывает всадника от туреллей, Приручение Для приручения надо по возиться 1 вам надо найти самца и самку. 2 вам надо их построить (если в течение 3 минут они получили меньше 100 ед урона, то самка снесёт яйцо). 3 своровать яйцо и убежать 4 вылупить яйцо, и уважать заработать От 0 до 10% надо играть как обычно От 10 до 50 предметов потребления на прогулку, и давайте делать то, что он захочет (собрать ягоды с куста, или срубить дерево) От 50 до 100 на маменчизавре можно ездить без седла, и выполнять задания, которые он хочет. (Привязанность питания как обычно ) Данные манипуляции не обходимы, чтобы динозавры не ушли от возбуждения напряжения взросления. Для этого вам надо 2 раза покормить на 1 инициативу, дать 3 желания на второй стадии, 4 желания сидеть на его седле на 3 потребности (можно изменить в результате)
  12. NGM 7man NoWipe-PvP-ORP Cluster Come check out this awesome Cluster! Visit https://ngm-community.godaddysites.com/ Discord: https://discord.gg/wnKGUFemjQ Rules in Discord! Suggestion Voting in Discord!
  13. INTRODUCTION ALBERTOSAURUS The Marauder King Albertosaurus, one of the most famous tyrannosaurids, also known from the game "Jurassic World the game", second only to its recommended cousin T-Rex. This creature has always fascinated me because it was the agile and horned version of the aforementioned t-rex For this please add snowballs and maybe an igloo craft for the cold in the snow SPECIES NAME: Albertosaurus sarcophagus COMMON NAME: Albertosaurus PERIOD: Late Cretaceous TEMPERAMENT: More aggressive (like T-rex) RARITY: Slightly rarer than yutyrannus DIET: Carnivore LOCATION: Snow WILD This marauder lives in the most inhospitable areas of the island but does not disdain to lurk near Icy lakes to capture its prey. He is always accompanied by a pack Direwolves, who help him in his raids as the carno do with the Yuti, his adversary in addition. Few creatures dare to face him, only the most "misunderstood geniuses" (or perfectly understood idiots) will dare to face him knowing that even the Snow will be his enemy. In fact, he possesses the ability to use Snow as a weapon to immobilize, buff allies or incinerate enemies to death with his powerful roar, these skills have allowed him to easily defend against his rivals... to such an extent that even our bani they risk being attacked and swallowed by the Snow of this ferocious predator. TAME Taming this creature is not easy, in fact it has a degree of difficulty equal to an alpha thanks to its very debilitating abilities and its legion of beasts. To tame the beast you will have to respect these steps: 1- Eliminate his pack 2- Wait for him to roar to throw Snowballs in his eyes 3- Now mount him and he will start trying to throw you off 4- if you stay on for 30 seconds it will tame Once tamed you will not only have an excellent fighting animal, but also a support creature that will help you, for example, in the arduous fights against Deathworm, Wyvern, Giga, Alpha, Boss, PVP Wars In fact, the gentleman has the ability to armor his allies in Snow with any move he makes, making them damage resistant, halved, and FIREPROOF (get these wyverns!!!). Also he is able to farm Snow for igloos SKILLS AND MOVESETS His main skills are based on total SNOW,DIRT AND SAND CONTROL (GROUND), his moves are: 1- BITE: - As strong as he is he is not as strong as the t-rex, on the other hand he can attack MUCH FASTER, like a bird of prey, to compensate for his lack of strength. 2- TACTICAL ESCAPE: - (When the Dino is low on life) Like a ninja, if he is seriously injured he can trample the Snowy/sandy/dirt ground very hard, raising a cloud like the giant moth's, but bigger so that he can escape in case of need. 3-FEATHER SHOT : - Though the feathers are not very strong the feathers on his tail are quite sharp and are able to launch from his tail damaging anything they hit 4- ROAR OF THE MARAUDERS AND HYPERSONIC: [Left-Ctrl] - Like all the rexes in the game it has two roars compared to the others, one for group assault which, like the Dinopithechis, if it has a group following, unleashes them against everyone, in fact when this is wild what could put even a well leveled t-rex in crisis. Last but not least, he has a roar that needs to recharge after a certain amount of time which is not only his ace up his sleeve, but is purely offensive. In fact, he will emit a roar so powerful that it can tear any type of creature alive in one continuous blow. ( The Hypersonic roar works when you charge the roar and with full stamina charged ) 5- BASIC STATS: He is weaker in stamina and health than the t-rex, but he is more agile, faster and has more stamina (All these skills, when in contact with allies, to armor them giving them resistance and making them FIREPROOF) 6- PACK BUFF: When paired with 3 Direwolves or 2 other Albertosaurus it will gain the pack buff FISICAL ASPECT In appearance it may appear to be a T-Rex leaner and about the size of the Yuti, with some plumage on the upper body. (as in the first photo). His mutations range from black-electric blue to black-purple. When she uses one of his abilities it almost seems like his lungs light up. DROPS Hide Raw Meat Prime Meat Snow (Rare) Pelt Albertosaurus feathers CAN COLLECT Al form of meat (raw meat, prime, meat, mutton meat, expired meat) saddle recipe and level unlock: recipe 370 hide, 5 albertosaurus feathers, 200 fiber, and 20 metal More info: powerful legs to give a weight reduction to metal, obsidian, and wood
  14. Introducing Madtsoia! Initially, I wanted to suggest another creature, but it did not fit into the theme of the map in any way. Having decided to somehow connect this with the theme of the map, I remembered Jormungand and thought about adding a large snake, the choice fell on Madzoya. I tried to do it in an unusual and interesting way, fitting into the balance. I hope you like it. I don't know how to draw, so I won't be able to provide a dossier and a drawing of a snake. Only the description of the appearance and the text of the dossier itself. Sorry if there are mistakes in the text, I don't know English so well. Dossier: Common Name: Madtsoia Species: Madtsoia Simpson Time: Eocene Diet: Carnivorе Temperament: Aggressive Wild These snakes are hiding in the Ark jungle. They are excellent hunters, both day and night. Madtsoia are wary of animals that are much larger than them in size or pose a serious threat. They are found in small groups of 2-3 individuals, but single individuals are not uncommon. Few managed to survive a collision with them. Madtsoia waits for the victim in an ambush, after which he makes a swift attack. If the prey is still alive, he grabs it and begins to strangle it. The creatures can break out, but that's all the snake is waiting for. Her skin secretes a poison with soothing properties that will not allow them to escape far. The fangs of the Madtsoia contain a unique venom that softens the tissues, which makes their bites more deadly. They are also immune to tranquilizers. Domesticated I've seen tribes use a group of 3 snakes while attacking other tribes, often throwing them into battle with other creatures. They were not the main attacking force, they helped in the attack of another domesticated animal. I also noticed that the survivors use arrows smeared with poison. The use of Madtsoia to tame wild creatures has also been noticed. Madtsoia is an amazing snake when it comes to offspring. They can be called viviparous, although in fact this is a common delay in laying eggs. The egg is preserved and develops in the mother's body, as a result of which a small snake is born. Appearance: In fact, Madtsoia looks like something similar to a python or a boa, but the game already has a Titanoboa, so it needs some kind of external feature. I think the resemblance to a atheris could beautify it. Unlike the real Madtsoia, in the game it will be longer than Titanoboa. Gameplay: Let's look at the features of Madtsoia in more detail. I must say right away that a lot of things were invented by me, and a real animal could not have this. For example, this snake actually has no venom. I made it so that it would become much more interesting and useful. As indicated in the dossier, arrows and darts with tranquilizers have no effect on Madtsoia. To tame her, you need to use other animals. By feeding her a certain number of parasaurs or rexes, you can gain her trust. Madtsoia herself eats any meat, even rotten. A saddle on Matzoya would be a mid-game or late- game, but there is no need for it. You can use the snake functionality without it. Abilities: Lmb: Bite. A standard bite attack from a medium distance. Rmb: Swift attack. A long attack, but very powerful. During this, the snake curls up and prepares to strike. The harder you hold the button, the more powerful the attack is, but if you hit Madzoya when she is preparing for it, the attack will be reset. C : Thermal imager. The same as a Snow Owl. Ctrl: Grab. This attack is very similar to a swift attack. The snake also collapses when the key is pressed, but after releasing it, the snake will jump forward. The harder you hold down the key, the further the jump will be. If there is not too big or too small creatures in the way of Madtsoia, she will throw off the rider and grab the victim, otherwise she will simply attack. Utility and features: As I said above, the Madtsoia will be useful without a saddle. This is a big live bolas. He can link creatures slightly larger than Rex and those who are smaller. If you order her to attack with a whistle, she will grab the target, thereby making it easier for you to kill or tame another creature. In addition to immobilizing the target, Madtsoia, thanks to the sedative that her skin secretes, will help you put to sleep and save the number of spent darts or arrows. Madtsoia brings a new effect to the game. Let's call it "Softening". This effect increases the damage done and can accumulate. Each bite has a 40% chance of dealing it and increases damage by 10%. For example, your creature has dealt 600 units of damage, and under the effect of "Softening" it will deal 660 units of damage. With repeated application, the percentage of increase will increase by 10%. That is, if you apply the Softening Effect twice, the damage will increase by 20%. Maximum damage can increase by 50%. Each bite of Madtsoia has a chance to impose an effect. This effect does not increase the damage from bleeding, fire and other effects. Madtsoi have a herd effect and the main reason you have three snakes is to improve the "Softening" effect. The head of the pack will impose a "Strong Softening" effect. When applying a "Strong softening", it is impossible to apply the usual one. "Strong softening" works the same as usual, but the effect is superimposed with a 60% chance, and the damage can be maximized by 100%, that is, doubled. The dossier said about arrows with the same effect, but how to get them? Everything is very simple, you will need to approach the tamed snake and select "Collect poison" in the circular menu. It is impossible to collect Madtsoia poison from the dead. Arrows are made in a pocket when using a stone arrow and poison, and tranquilizer dart on a smithy when using ordinary darts and Madtsoia poison. Arrows impose a "Softening" effect with a 100% chance, but for a much shorter period of time. The food in Madtsoia's inventory spoils faster. Madtsoia has infrared vision, which can facilitate night walks. Also a nice addition to the snake is its ability to detect an alpha creature. If an alpha creature appears within a certain radius of it, then Madtsoia will emit a prolonged hiss. The closer the alpha creature gets, the louder the hissing. Another useful skill of Madtsoia is that she can become a living incubator for the eggs of your rexes and other egg-laying creatures. They can also carry Wyvern and Drake eggs. A snake can incubate only one egg, but they will not need certain conditions. In order for the snake to incubate the egg, it must be put in an additional inventory cell. I assume that you need to make a separate cell, approximately where the cells for skins and sedelas are. Conclusion: I hope you guys enjoyed this concept! I know that there are already snakes in the Ark, but why not diversify the game world with another and useful one. I will be glad of your comments and edits. If you liked my ideas, then I don't mind that at the next vote someone will suggest Madtsoia, because I'm thinking of suggesting different creatures for each vote.
  15. The Neandertal is aimed to create small NPC tribes which add some role-play gameplay in the game like : - Quest system : The Neandertals can propose quests to players. - Currency and trade system : I will develop later but I am expecting a very simple trading system and not a full market management. - Villages : A Neandertal tribe can develop his own village composed of few buildings and access to some technologies. - Custom story for events and mods : It adds narrative content that can be customized at will. The goal of this submission is to propose a RP experience in Ark by including new core mechanics into the base game. There are a lot of mods that tried to include this features (capitalism currency, ark settlements, ark NPC, …) but due to the complexity of such mechanics, the mods are not easy to maintain nor easily compatible with other mods. What I want with this submission is a way for the Ark community to express its desire for RP mechanics. I think the Ark team loves challenges and if we show that this submission can finish into the top 10 or more, I think the Ark team will think about it seriously.
  16. Common name: Eocarcharia Species name: Eocarcharia dinops Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive Wild: It's unknown if Eocarcharia hunted alone or in packs. Judging by its size (6-8m length) and fact that he is a Carcharodontosauridae there is a possbility they hunted in packs. Similar to Allosauruses, the Eocarcharias could wander in group of 3 members hunting small sauropods and hadrosaurs. Eocarcharias' fossils were found on Sahara, so they'd live on deserted areas of the map(s). Their bites would apply bleeding to their preys. Encyclopedia says Sarcosuchus might have been his potential enemy, so that could hint something? Bonus damage against crocodiles or something lol (no) Taming: Honestly, I am not sure. Most of lately added creatures have their own unique taming method. Maybe let's stay with knocking them out? Especially if they hunted in packs. Cannot think of something better at the moment uhh unless riding on them like on Equus (good luck) Domesticated: I swear I am trying to figure something out so it does not look like smaller Allosaurus copy...... Let's try to make them more mobile and fierce I wanna make them pack hunters as well but with small buffs so they are actually useful haha Abilities (While standing): LMB - Bite. RMB - Mega-Bite: The longer you hold button the more damage it does/the longer bleeding lasts. Applies bleeding. C - Roar: Would buff Damage of all Eocarcharias in pack. (Self included) (To do big damage) Abilities (While running): RMB - Lunge. Would perform a dash towards target enemy and apply the Mega-Bite. Maybe additionally slowing the target? I chose Lunge because they COULD NOT jump. C - Roar: Would buff Speed of all Eocarcharias in pack. (Self included) (To chase down the enemy) Eocarcharia could also increase it's running speed overtime and drift like Andrewsarchus. Army of Eocarcharias racing for kills! Additionally reduced weight for meat and hide (so they can hunt and hunt) (It's really hard to create a new mechanic for me because it's either already used or too complicated to program smh) It's one of my favorite less known dinosaurs. I'd love to see it getting some love from people. We do not have too much information on this dinosaur, but I managed to find something on various wikis. Also the name sounds cool B) I had fun making this one - my first submission! Enjoy ^^
  17. Dossier: Common Name: Hallucigenia Species: Hallucigenia Monstrumvernis Time: Cambrian Diet: Carnivore Temperament: Aggressive Wild If I haven't seen Hallucigenia Monstrumvernis in the flesh, I would've assumed it was made up or from some Sci-Fi flick, yet its mere existence shocks me. While Hallucigenia have an almost alien-like appearance, they are actually a relative of modern day velvet worms. Unlike the fossils of Hallucigenia already discovered, Hallucigenia Monstrumvernis is as big as a small car and has rows of teeth in its mouth. The scariest part of Hallucigenia is its chemicals stored in its body. The chemicals can be sprayed out of the bottom arms or the top spikes of the Hallucigenia in the form of gas. The unidentified chemical causes anybody who inhales to panic and hallucinate, making any target easy prey. Hallucigenia mostly stays in the shallow part of the ocean, where sea life won’t attack it, but sometimes comes out to hunt on beaches. Once Hallucigenia finds prey, it shoots slime-like substances out of its main pair of arms, and then drags its prey in. The Hallucigenia then injects its bottom arms and toxin into its victim, securing the kill and allowing Hallucigenia to start eating away at its victim alive. Even if a man or creature escapes the grasp in a drugged state, Hallucigenia can use the slime excreted from the top arms as tentacles, allowing it to whip its opponents from farther away. Domesticated: While I haven’t found how to domesticate a Hallucigenia, my theory is that if a chemical were to counteract its own immunity to its fear toxins, then it would be acceptable to domesticate. The survivors that have managed to tame Hallucigenia have used its unique anatomy to its fullest potential. The fear toxins allow Hallucigenia to defend itself from predators, other survivors, and can even make creatures more acceptable to tranquilizers. I’ve even seen survivors demonstrate its mobility, by teaching Hallucigenia to curl up in a ball and roll on its sturdy spikes. Hallucigenia might give most survivors nightmares, but if you can get over that, then you have yourself one of the most useful and bizarre creatures a survivor can tame. Gameplay Wild Information: Hallucigenia is around the size of a Baryonx and will mostly spawn in the shallow end of the ocean, and very rarely spawn on the beach itself. It will only attack small to medium sized creatures and all creatures will ignore it unless attacked. Once the Hallucigenia aggros onto something small enough, it will grab it and damage its target similar to a Bloodstalker. You can swing to get out of the grab and if a target does, then it will chase it while spray its toxins Taming Information: Hallucigenia is a passive tame that can only be fed on land once affected by its own fear gas. The Hallucigenia can be led onto land by attaching itself to an aquatic tame. The only way to make them affected by their own gasses is to shoot ammonite bile arrows/darts into the Hallucigenia. After it is affected by its toxin it will start to flee and allow the survivor to feed it. Its favorite food is Mindwipe toxins, which make it an instant tame, but mutton and raw meat can work as well. Creature abilities: Passive: Deals 25% damage from melee attack back at target. Immune to Paranoia unless affected by Ammonite bile. Can move in horizontal directions. Saddle has a built in oxygen tank built in, so players mounted are immune to any toxic gasses (Poison grenades, Poison Balls, Hallucigenia Toxin, etc). New Status: Paranoia is a debuff that can stack up to 100. Once infected with Paranoia between 1-99%, the target will take 25% more damage and deal 30% less damage. If fully infected with Paranoia, the target will take 80% damage from Hallucigenia. If the target is a tamed creature at 100%, they have a similar visual effect to a Yuty fear and run away. If the target is a human with 100%, they will be blinded like a Yuty debuff, but will also have their game volume lowered, except for Hallucigenia sound effects, which will randomly play or can replace other creature sound effects. Wild creatures at full Paranoia will take 30% more torpor damage. Paranoia will slowly decrease over time, or can be quickly decreased by Yuty and Mammoth buff. First Ability, or RT:: Slash: Hallucigenia will swing its top arms at anybody close. If nothing is in its attack range, it will extend its attack with hardened slime coming out of its tentacles. This attack will have a 8 foundation range, but has very little horizontal AOE. This attack does a little more damage then a Bloodstalker melee. Second Ability: Hold RT Grab: Like a Bloodstalker, the Hallucigenia will grab its target with its extended tentacles and pull the target closer. It can grab the same creature that the Bloodstalker can and has the same range as a Bloodstalker grab, but the Hallucigenia reticle will not have an aim assist and it will take a second windup for Hallucigenia to start the grab animation. Once grabbed, the target will slowly get infected with Paranoia. Once fully pulled in, the Hallucigenia will inject its lower arm into the target, giving it 100% Paranoia and start sucking on the head of the target. This attack will deal a bit more damage than a Bloodstalker grab, but has no armor piercing. If used on an aquatic or swimming tame that is above its drag weight, it will grapple itself to it. Third Ability: or LB and RT Fear Toxin: The Hallucigenia has a HUD meter that shows the amount of Fear Toxin in its reservoir. Hallucigenia oxygen is replaced with Fear Toxin Capacity, which can be leveled, but very little. Once LB is held, the Hallucigenia will slow down like a Velonsaur and main attacks switch to the Fear Toxin stance. Once used, the Hallucigenia will spray orange fear gas into the air from a distance of 4 foundations then linger for 3 seconds and depletes Fear Toxin from its reservoir. It is like a flamethrower except it stays for a couple of seconds.The gas texture will be an orange poison grenade that is easier to see through. If in the gas, a target will quickly stack Paranoia. If the target wears a hazmat helmet or gas mask, they are immune. Cannot work underwater. Ally creatures and players can be affected. Doesn’t stack with Yuty fear, instead applying more Yuty fear if Yuty fear is already applied, and vice versa. Fourth Ability: or LB and LT Fear Toxin AOE: The Hallucigenia will go into Fear Toxin stance and spray Fear Toxin out of its top spikes, which surround it in a 4x4 foundation radius. Everything is the same as the normal Fear Toxin attack, except it depletes more Fear Toxin. Cannot work underwater. Ally creatures and players can be affected. Fifth Ability: or LT Mobility Stance: Hallucigenia will roll up into a ball, a lot like a Roll Rat. The Hallucigenia will not deal damage and will be slightly slower than a Roll Rat, but the turn radius is greatly decreased. Unlike the Roll Rat, Hallucigenia doesn’t move forward once the Mobility Stance is activated. Sixth Ability: or A Jump: Does a small jump. If used in a Mobility stance, the Hallucigenia will jump the same height, but still have momentum and can use its melee and grab attack while in the air. Seventh Ability: or Right Stick Toggle Climb/Sink: Hallucigenia has a climb similar to Rock Drake and Megalania, and can sink and attach to the ground underwater like an Andrewsarchus. Other Information: The Hallucigenia can be affected by radiation. Immune to fall damage. Can breathe underwater. Anything from Argy and up can pick it up. It has normal breeding with breeding stats comparable to a Mantis. The Saddle can be unlocked at level 72 and crafted in the fabricator. At the same level, Ammonite Arrows can be made, which is an arrow that gives the ammonite debuff. Immune to fear. Can be hit with bola and net. Weapons cannot be used on this creature. Gameplay Uses: The main purpose of this creature is to lock down areas and take down any threats that come close to it. It has amazing offensive capabilities with its high mobility, disjointed long attacks, and a dismount. Its paranoia can also completely counter enemy players by disabling all of their senses and by being able to deal massive range blows. It also has amazing defensive abilities, with its fear toxin being able to stop enemy pushing to certain areas, unless they want to get Paranoia, which buffs Hallucigenia’s already good range attacks, and can also obscure vision with the gas being kind of hard to see through, and its damage reflection being icing on the cake.The weakness of this creature, however, is that it cannot do all of this at once and has several counters. The main negative about Hallucigenia is that its a glass cannon with its heath stat being around the same amount as a Terror Bird. For it to be amazing at defense, it has to be slow and predictable, meaning the rider is acceptable to be shot at. Also Paranoia doesn’t stack all at once and Hallucigenia has no damage option while spraying fear toxins, so swift offensive attacks can take one out, with the cost of suffering from partial side effects. Not to mention gas masks and hazmat helmets completely negate the gasses’ effects and Yuty and Mammoth, both popular creatures in the current meta, can greatly reduce the time for Paranoia to go away. For it to be amazing at offense it has to get out of a secure area and be acceptable to attacks that it cannot handle with most mobility-based creatures, such as wyverns, tropes, and manas, being able to take Hallucigenia down with ease. Any ranged attack completely negates Hallucigenia damage reflection. Hallucigenia is a skill based tame that relies on strong follow through to be good with, and good placement and understatement of surroundings. If you can do that then you have yourself one of the best creatures in the game, that can counter most non-mobile creatures in the game, including Gigas. It doesn’t take away from other creatures like Bloodstalkers and Yuty either, with Bloodstalkers being more mobile and easy to use, and Yuty having a better ranged debuff that is better for teammates than itself. For any PVE player, this thing is also a taming machine, making tranq more effective to use, and being a pretty good mobility creature on the right maps. Overall, this creature might not be meta defining, with it rather being very strong or very weak, it will be a fun addition to the games, with it still having a fun and unique design but also keeping it down to earth unlike later expansion pack creatures. I wanted more Cambrian creatures in Ark because they are so weird looking, you would expect them to be a Wildcard original creature, but turns out they actually existed, which really gives light to the crazy amount of insane looking organisms that lived on our planet. The main fear gimmick is based on the name of Hallucigenia, which was given to it by its “”bizarre and dream-like quality” as described by the people who discovered the fossils. Hallucigenia sounds like hallucinate, and what would be a better concept then to give it something that had to do with making the player and other creatures hallucinate, and at the same time making its fear unique in how it works and how it is applied. Its arms shooting out slime is a concept taken from its later ancestor, the velvet worms, who shoot the slime to capture prey. I didn’t want it to have a debuff and a crowd control ability, so I gave it the ability to use the slime as tentacles extending from its arms to make it more alien-like. Pictures (I do not own any of these)
  18. NAME: JAKAPIL KANIUKURA PERIOD: CRETACEOUS DIET: HERVIBORE TEMPER: NEUTRAL I have investigated this creature and it looks like it’s bigger than the bones I found in earth, it’s awesome to see the creatures living together in their natural habitat, this creature is always worried for its friends and it always defend them. SALVAGE: The Jakapil can be found in forests or rarely, in swamps, it can be found with other hervibore dinos like parasaurs, trikes, dodos, paracers, and sometimes, with carnivore dinos! But if the dino decides to atack it the Jakapil will enter in fury and it will atack the dino who is attacking it. TAMED: This creature tamed can be very useful to atack other tribes or to beat very powerful creatures like the bosses, but it has even more uses and many powerful habilities that can help it or its allies. TAME METHOD: To tame this creature you will need a mix of berries called “berry soup” you can create it in a cooking pot mixing mejoberry, carrot, a source of water, a touch of narcotics and stimberries, once you have the berry soup you need to wait the Jakapil to pay attention to you, once it is watching you you will need to feed it and then the Jakapil will spread a sort of feromone in the air that will any creature agressive to it, you will have to kill any dino who attacks the Jakapil and if the Jakapil gets attacked the tame effectiveness will descend in a 1,0 percent but you can recover that percentage feeding it with more berry soup. ABILITIES: BITE: It gives a little bite but very strong. STOMP: It makes a little stomp but if you made 5 stomps in a row without getting damaged it can stun for a few second any creature you are fighting. INSPIRATION: It makes a roar like the Yutyrannus but instead more damage and less damage it gives 7% more damage, more stamina and reduces dinos damage by fire in a 10%. SCALE CHANGE: If the Jakapil gets damaged you can use it scale change that reduces the speed of the dino but it gets 10% less damaged, this ability uses a little of stamina. Thank you for your attention and I hope you vote this creature!
  19. INFORMAÇÃO: São aves muito reservadas, consideradas extintas no mundo real há pouco mais de 50 anos. O único registro universalmente aceito desta espécie é um vídeo de 1956 produzido pelo Cornell Laboratory of Ornithology. APARÊNCIA: Os machos têm um topete vermelho, geralmente usado para atrair a atenção das fêmeas. São os maiores pica-paus conhecidos pela humanidade, atingindo até 60 cm de altura, além de um bico poderoso e afiado. São pássaros muito bonitos. SELVAGEM: Os pica-paus imperiais são comuns em Redwood, onde passam o dia bicando suas enormes árvores em busca de comida. Seus bicados podem ser ouvidos de longe, ecoando por todo o bioma. Eles são bastante ariscos, se um jogador se aproxima deles, eles fogem imediatamente. Eles não costumam entrar em brigas, a menos que seja para proteger seus ninhos embutidos nas árvores. O predador que ousar se aproximar do ninho pode estar preparado para um ataque extremamente rápido e feroz de vários pica-paus imperiais, que lutam até o fim pela proteção de seus filhotes. O mais impressionante de tudo é a relação simbiótica que este animal desenvolveu com o tilácoleo. Ambas as espécies convivem em perfeita harmonia, com o pica-pau se alimentando dos restos de carne encontrados nos dentes do tilácoleo. É comum ver pica-paus imperiais pendurados na boca de tilácoleos selvagens. Em troca do serviço prestado, o thylacoleo fornece proteção aos ninhos do pica-pau imperial, tornando muito difícil para os jogadores coletarem seus ovos. DOMESTICADO: Os pica-paus imperiais são excelentes domesticadores. Eles geralmente ficam nos ombros de seus treinadores. Eles são muito populares porque possuem a mesma habilidade que as lontras, de carregar artefatos, além de coletar recursos passivamente, o que facilita muito a sobrevivência na arca. Além disso, por sua relação com o tilacoleo, carregar um deles no ombro garante proteção contra o predador mais temido da Sequóia, já que o tilacoleo não ataca jogadores que estejam acompanhados de um pica-pau imperial. HABILIDADES: Os pica-paus imperiais possuem algumas habilidades passivas, que podem ser extremamente úteis para os jogadores. São eles: CARREGANDO ARTEFATOS – Assim como as lontras, os pica-paus imperiais são capazes de carregar artefatos em seus inventários. SIMBIOSE COM THYLACOLEO – Devido à sua relação de simbiose com thylacoleo, os jogadores que têm um pica-pau imperial no ombro não correm o risco de serem atacados por um. Além disso, o pica-pau imperial pode ser útil para domesticar esses animais, pois seu grito pode atrair o tilacoleo selvagem para mais perto, facilitando assim sua identificação e domesticação. Wild Thylacoleo também concederá proteção a um Imperial Woodpecker que está no modo de forrageamento, impedindo que criaturas selvagens e outros jogadores o ataquem. NOTA: Se um jogador que tem um pica-pau imperador no ombro for atacado, o tilácoleo selvagem atacará os atacantes do jogador. A proteção e a imunidade causadas pelo efeito do pica-pau do imperador no tilacoleo são esgotadas quando um jogador ataca um tilacoleo. RECOLHA PASSIVA DE RECURSOS – O Pica-Pau Imperial tem um modo passivo de coleta de recursos. Se você tiver esse modo ativo, todos os dias, às 5h, o pica-pau se deslocará para a Sequóia, onde passará o dia coletando recursos de suas árvores. Os recursos que o pica-pau imperial pode coletar das sequóias são: - seiva - Seiva Cristalizada (de todas as cores) - Mel - flor rara - cogumelo raro Além desses recursos, existe a possibilidade do Pica-Pau Imperial também encontrar itens raros, que normalmente são encontrados em drops. Eles podem ser itens prontos ou até projetos. A raridade dos itens e as chances de encontrá-los variam de acordo com o poder de ataque do pica-pau. O pica-pau imperial tem uma redução de peso para esses recursos, assim como os castores têm para madeira. O pica-pau imperial passa o dia inteiro no Redwood coletando esses recursos e começa a voltar para a base às 18h. Ao chegar na base, ele pousa e emite seu chamado para avisar aos jogadores que voltou. Ele continuará cantando até que os jogadores abram seu inventário para coletar o que o pica-pau trouxe. Se ele traz um item raro, seu canto muda, indicando a felicidade de conseguir algo especial. DOMESTICAÇÃO: Existem 2 maneiras de domar um pica-pau imperial. A primeira é roubar seus ovos. O problema é identificar e alcançar os ninhos, pois eles estão no topo das sequóias. Caso o jogador consiga encontrar um ninho, outro problema é a dificuldade de alcançar os ovos, já que os ninhos são feitos em buracos dentro das sequóias. O jogador precisa se pendurar ou voar na frente do ninho para coletar. Além disso, assim que os jogadores coletarem os ovos, os pica-paus imperiais selvagens começarão a gritar e atacar o jogador. Os gritos atrairão todos os tilácoleos próximos, o que ajudará a defender o ninho. Se o jogador conseguir passar por todas essas dificuldades, basta chocar os ovos e então começar a criar esse lindo animal. A outra forma é a domesticação de pica-paus imperiais adultos. Para isso, o jogador vai precisar de um thylacoleo, além de vegie cakes, e um traje de camuflagem completo (Ghillie Gear). Ao avistar um pica-pau imperial selvagem, o jogador deve parar um tilacoleo no modo passivo e se esconder. O Pica-pau Imperial virá à boca do Thylacoleo para se alimentar dos dejetos em sua boca. O jogador deve então se aproximar agachado e alimentar o pica-pau imperial com o bolo vegetariano. Cada vez que é alimentado, o pica-pau imperial levanta voo e só volta à boca do tilacoleo quando está com fome novamente. O jogador deve então se esconder novamente, e repetir o processo, até que o pica-pau imperial seja domado.
  20. Dossier: Common Name: Ornimegalonyx Species: Ornimegalonyx Terranoctua Time: Late Pleistocene Diet: Carnivore Temperament: Aggressive Wild: Ornimegalonyx is a giant terrestrial species of owl that lives in plains and deserts. Like most ground owls, they burrow underground and make dens, but unlike most, they hunt at night. Also unlike most burrowing owls, they seem to still have some control over their abnormally large wings that normal ground owls don’t have. Their feathers seem to fold against its body very well, allowing them to be very aerodynamic. This influences their hunting style, going to large heights, and sky diving at their prey. The most interesting part of the owl is its stealthiness. The Ornimegalonyx doesn't even make a peep while hunting, even when jumping around with its strong legs. Ornimegalonyx seems to have a certain hunting style that not only make it faster and fierce, but make them completely silent, to the point where creatures with echolocation can't even hear them. They do, however, hate certain light producing objects. Domesticated: Ornimegalonyx is an incredible stealth hunter that can very easily take out a target one after another. If that wasn’t good enough, I’ve seen survivors strap on jets onto the backs of these, allowing them to use their wings again. The fuel used for the jets, made from unique chemicals of the Ark, seem to combust very quietly. Funny enough, the jet's booster can accelerate loudly at fast speed and allow the owl to swoop at anything small enough it can grab. Gameplay: Ornimegalonyx will be a tad bit bigger than a Terror Bird. It will spawn in the dunes or (in the plains on other maps) in packs of 2 to 3. They will attack medium sized creatures. They might surprise attack players by burrowing underground. They only spawn during the night, and during the day they will be underground. Taming Information: Ornimegalonyx are a knockout tame that can only be tamed during the night. While their torpor does drain at a super fast rate,if there is an electrical storm, any Charge related source, or fire light, touches it, then their torpor will drain at a normal rate. Creature abilities: Passive: During the night, the Ornimegalonyx is able to be ignored by all wild creatures. Ornimegalonyx makes very little noise. Has Stalker vision during the night. First Ability, Slash Ornimegalonyx will perform a basic claw slash or peck while running, and will do around the same amount of damage as the Terror Bird Second Ability: Jump Ornimegalonyx will do a leap similar to Ferox, being more horizontal than vertical Third Ability: Float Ornimegalonyx does a float like there Terror Bird, except descends a lot quicker. Fourth Ability: Sky Dive While in the air, the can land back on the ground, similar to a Managamr dive, except if a target is hit, the Ornimegalonyx will pin any small target to the ground, and will start scratching at it. Has 25% armor piercing. Uses a lot of stamina Fifth Ability: Prowl Will grant the Prowl Buff until toggled off or stamina runs out. Prowl will make the Ornimegalonyx completely silent, where Parsaurs and Desmodus can’t detect them. Damage and Speed also increase by 30%. While Prowl is activated, the Ornimegalonyx stamina will drain at a pretty fast rate. Will automatically deactivate if Charge is around. Fifth Ability: Burrow Ornimegalonxy burrows underground like a Basilisk, but moves at a much slower rate. If Jet saddle is equipped, Ornimegalonxy can shoot itself out of the ground. Will cause a lot of noise Jet Saddled: Allows Ornimegalonyx to fly, just being a bit slower than the Desmodus, but doesn’t have a good turning radius. Skydive happens much quicker. Sixth Ability: Swoop Ornimegalonyx will swoop down, and grab a smaller target and throw them forward a considerable distance. Will create a lot of noise Seventh Ability: Sky Burrow: While in the air, Ornimegalonyx will do a straight dive back into the ground, and burrow itself. Other Information: Immune to fall damage. Has normal breeding function with its breeding stats being similar to a Snow Owl. Has a Primitive saddle that is unlocked at level 56 that has armor value. The Jet saddle can be unlocked at level 68 with no armor value and can be crafted in a fabricator. A special fuel used for the jet saddle, called Augmented Gasoline, can be made in the Chemical Bench or Mortar and Pestle, made from gasoline, angler gel, and polymer. Can be hit with bola and net. Weapons can be used on this creature. Gameplay Uses: Ornimegalonyx will be an excellent stealth creature, with its being able to take down one target at a time with anything noticing. Its skydive will be this creature's main attack, being able to dismount survivors and deal major damage to them. If that doesn’t work, then its prowl can be used to finish a target off. Not to mention its jet saddle, which not only gives it the ability to fly, but also buff it's already good skydive and another dismount that can quickly relocate an enemy survivor so that they will have no help. This creature can also be amazing at rocket runs, with its two attacks that greatly increase its speed, one of which makes it immune to Parasaur detection. It can escape and surprise players with its burrowing abilities. Another cool thing about this creature is that you have a choice how to play it, with one saddle offering armor, and the other offering no armor, but extra abilities. However, it does have counters, being very mediocre at killing other mounts, and its Prowl can be completely counter with a Charge source. In PVE, this creature is excellent to use for taming or going out in the wild, with creature deaggoeing really quick off of it. Overall, this creature could be super fun to use in PVP, and would add a stealth creature to the game, something Ark doesn’t have a lot of. I thought it would be cool to add another owl to the games, since the one we have in the game isn’t really owl like. When I was searching one up though, this is the first one to show up. The only problem being it was a giant burrowing owl. So it thought it would be cool to allow this thing to still fly, but with the help of its saddle. The idea of adding another owl to the game was to make a stealth creature, similar to owl in real life, but since the Ornimegalonyx is a burrowing owl, it was fun to give it attributes from both burrowing and flying owls. Pictures: (None of these images are owned by myself)
  21. ENGLISH: SKILLS Fire: Launches a fireball which, upon impact, leaves an area on fire Electricity: Performs an almost instantaneous charge towards the enemy immobilizing with electrical energy (Similar to Shadowne's) Poison: Launches a poisonous breath which has the ability to put survivors to sleep if it hits to tame It is tamed by infringing the abilities of the electric wyvern, poison and fire in a period of 30 seconds for various periods until it is tamed in those 30 seconds, the Quetzalcoatl will have to have received the 3 attacks OTHER SKILLS It can fly at a good speed, it can also crawl on the ground like a basilisk and swim, but these last two characteristics will slow it down. Up to 3 people can be mounted (the passengers can get off the mount with another flyer but not the pilot) ESPAÑOL: HABILIDADES Fuego:Lanza bola de fuego la cuál al impactar deja una área prendida en llamas Electricidad: Realiza una embestida casi instantánea hacia el enemigo inmovilizando con energía eléctrica (Parecido a lo del Shadowne) Veneno: Lanza un aliento venenoso el cual tiene la capacidad de dormir supervivientes si llegase a impactar domesticar Se domestica infringiendo las habilidades de los wyvern electrico veneno y fuego en un lapso de 30 segundos por varios periodos hasta que se domestique en esos 30 segundos el Quetzalcoatl tendra que haber recibido los 3 ataques OTRAS HABILIDADES Puede volar a una buena velocidad tambien podra arrastrarse en el suelo como el basilisco y nadar pero estas dos ultimas caracteristicas lo haran ir mas lento Pueden ir montados hasta 3 Personas (Pueden bajar de la montura con otro volador a los pasajeros pero no al piloto)
  22. My Idea Bistahieversor would be a new Dino to shine some light in the mid game of your adventure. The bistahievesor was a Dino who had evolved with very good senses and this would go into its abilities. Touch After attacking a Dino it will be pinned while riding bistahievesor for the next hour(is toggle able). This ping will be similar to a taming tracker where it says the distance but instead of showing tame percent it would show the health of the Dinosaur. Taste After eating a meat it can indemnify what dinosaur meat it just ate and locate a general area where the Dino COULD be found (will not go in water). This will be togglable Scent The bistahievesor can smell the ground and determine what Dino’s have crossed the area(no location just species and level) Sight In the night time the bistahievesor can have either normal vision,thermal vision, or night vision. These could all be used to hunt in the night Hearing(Help Needed) Bistahievesor can hear Dino’s nearby and if a roar of any kind is happening it will pin the Dino and where they are while roaring (this one is up for suggestions) Saddle The saddle would be pretty basic. You would obtain it at level 46. There would be two little caches on both sides of the saddle that can hold 50 pounds each just for extra storage. Stats This would not be the next Giga or Carchar. This would be like a nimbler Allo with more stamina and faster speed in trade for lower health. Wild This Dino would be naturally neutral even though it is a carnivore. Although any type of roar will make it aggressive. It would be found in redwoods,deserts, hills, and the snowy areas. Taming This creature woild have a very unique and fun taming method. First you would feed it prime meat then bistahievesor would run and play hide and seek with you when you find it it will gain taming percent. The level would change how many times you have to play hide and seek with it. If you vote for this thanks I thought this would be a cool idea. Wikipedia https://en.m.wikipedia.org/wiki/Bistahieversor
  23. Alxasaurus , the king of the Raptors is a big creature with lots of abilities and fighting skills, so lets get started! First concept art: Trivialname: Alxasaurus Group: Dinosaurs/Therizinosauroidea Nourishment: Meat Temperament: aggressive Tameable: Yes Rideable: Yes Breedeable: Yes Favourite food: Kibble (Megalosaur egg) Xp for killing: 90 xp Drops: Raw meat, Hide, Raw filet, Keratin Feces size: Medium Portable through: Rhyniognatha, Tusoteuthis Immobile through: Chain bola, Big bear trap Can destroy: Thatch, Glasshouse, Wood, Clay, Stone Wild: The Alxasaurus is really strong and aggressive, so don‘t attack him without preparing or thinking, sometimes a group of Raptors are walking with him, which attacks you when you attack him. The best method to fight against him is to shoot against his neck, because you can do more damage against him there! Taming: You have to impress the Alxasaurus with your own Raptors to tame him. Bring 2-5 tamed Raptors to the Utahraptor to fight against him with them, everytime his lives fall to a selected number depending on his level, you can feed him with food until he is tamed! Only Raptors are allowed to attack him, if he gets attacked from a different creature or weapon the taming stops. Abilities: An Alxasaurus is a must have for every Ark player, PvP and PvE! -He can control wild Raptors to follow and fight with him/you against enemies like a Yuti with Carnos -He can make a roar, which makes wild creatures fewer aggressive against you and your tames (having a cooldown) -He can mine bloody flesh from dead creatures, which is more nutritious for other creatures and can also be transformed to blood packs -He can do a charged attack against small and medium sized creatures to one-hit them -he gets 20% fewer fall damage -he can locate every wild creature he has seen once (if he has seen for example a griffin one time, he can locate every griffin by it‘s smell) I hope you‘ve liked my idea about the king of the Raptors😄 I would be really happy about a comment and/or vote, see you(:
  24. STOMATOSUCHUS was a stomatosuchid neosuchian that lived during the Late Cretaceous. It lived alongside some of the largest predatory Dinosaurs to have ever lived. DOSSIER - Name: Stomatosuchus Inermis Time: Late Cretaceous Diet: Piscivore Temperament: Aggressive WILD Stomatosuchus can be found in the Desert & River . Its diet consists mostly of fish however it may prey on smaller dinos if necessary. Despite its large size, it's still frequently preyed on by larger crocodilians and some large theropods. If provoked, the stomatosuchus will attack the survivor, possibly trying to swallow it whole. TAMING To tame a Stomatosuchus, the survivor must passively feed it dead fish, similar to an otter. The survivor must wait for it to go to land and fall asleep, which is when the survivor must feed it. Fish with larger sizes will boost the taming effectiveness and speed up the taming process. DOMESTICATED Stomatosuchus doesn't need a saddle to ride on, however it does contain natural armour similar to a shadowmane. This creature is also very fast in water, almost being as fast as a Sarcosuchus.The Stomatosuchus possesses a powerful bite that may be charged up while holding down it's primary attack. Stomatosuchus also has the ability to swallow smaller creatures and even survivors. Stomatosuchus is especially effective at helping the survivor obtain fish baskets. Fish will passively swim up to the Stomatosuchus where the survivor can easily trap them. Once tamed, the fish can then be stored in the Stomatosuchuses throat pouch and released when in another body of water. SADDLE Stomatosuchus doesn't need a saddle to ride on but if you wanna fight against any high level Creatures or Bosses then you must have to unlock it's saddle at level 85 and that saddle is the Armoured Saddle with 2 Automatic Turrets and need some Gasoline to use the Turrets. Equiped the Armoured Saddle on Stomatosuchus, then it is also 100% immune to Lava, Hot & Cold weather. Finally, While you riding Stomatosuchus into the underwater, then you don't need scuba tank or else because Stomatosuchus will give you 100% oxygen into the underwater without sacrificing of its health or anything. And Stomatosuchus is 100% immune to Electricity because of it's Armour. Also Stomatosuchus have unlimited Giga bite damage for some moments to use against the Bosses & any high level Dinos or else. It can gather & produce lots of Oils.
  25. introducing the ark most hated dinosaur's: raptors "Orkoraptor" Name: orkoraptor Species: megaraptoran theropod Time: Cretaceous Period Diet: carnivore Temper: aggressive *Shadow mode: Introduction: Let's take a look at the Orkoraptor the improved rex/ Yutyrannus Main idea and function of this new creature is to have a raptor that's relevant in the end game, ideas such as: - camouflage - a Shadow mode for a last resort - catch bite for different size of Dino's - a roar to remove all buffs from enemy and debuffs for allies. - bleed damage and torpor attacks - able to track down carnivores from a high distance and players from a medium distance in camouflage mode. -able to grab most flyers with his charged bite ... wild: Wild orkoraptor most of the times is hidden waiting for the opportunity to strike down his enemies, his ability to camouflage makes it near impossible to see, hear, or track down. Most of the time found roaming the volcanic area slaughtering mantis and fighting other rexes. Taming process: To tame this dangerous creature you'll need to have some preparation, a tamed Parasaur to detect the orkoraptor if needed because it will turn invisible the moment it spots you and stay like that until he lost interest in you.if you fully prepared then you'll need to force the creature into his shadow mode and surviving it without him losing aggression on you, and after shadow mode is done you'll need to feed it tames ,Parasaur being the best feed followed by his enemy the rexes. Feeding it will not fully heal it but it will heal overtime and you'll need to tame it before his health is maxed or you'll start losing taming effectiveness overtime. If not feed for a certain time it will turn wild again and start attacking you. *Outside of shadow mode: tamed: -complete camouflage until stamina is drained even if attacked or attacking. -the ability to pin down medium size Dino's such as a trike to the ground with the mouth while dealing bleed damage ( stacking bleed as long as the dino is pinned) -normal bite attacks stack until the meter is full to lunch a strong bite attack catching the enemy from different areas for 2 seconds depending of the size, making them unable to move for 5 seconds. Small Dino's from the back dealing very high damage. Medium size Dino's from the face dealing a toxic attack increasing torpor Big Dino's such as a T-Rex from the neck dealing bleed damage The charged bite against Some flyers will put them down to the ground with a stun effect. - after the orkoraptor gets to 5% health he enters a Shadow mode: gaining double attack speed, normal bites deal bleed damage and unable to receive damage for 15 second's, but unable to attack and receive double damage after shadow mode is finished unless it's healed up to 25% health - ability to roar outside of camouflage mode removing all buffs and debuffs from self and nearby tames. - in camouflage mode the creature is soundless to the enemy or wild Dino's. -the ability to track down other rivals such as rexes from a high distance making them able to plan an attack carefully and other players from a mediocre distance while in camouflage mode. utilities: - This creature is single handedly able to track down and make the life of other players a living hell, with his ability to camouflage and track down other players and their tames, exploring in pvp will never be the same. Will this force everyone to have a spare Parasaur while in the wilds? - his pen ability makes it very hard to deal with, you'll never know when you'll be pinned until you're in the ground. ( Jump scares?) Not suitable for the weak hearts. -even if you manage to beat it down to low health, you'll better have a tanky creature or his shadow mode will finish the job. Don't get close and shoot from afar , if you're able to see it . Conclusion: just a fun horror dealing raptor to change to mood of just bite bite bite and die normality of ark, could be very fun to try something new like this.
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