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The scally bull is an agile and veiled creature with large scales and bushy fur. the scally bull has a mount that can be carried by 2 players. The scally bull can switch from a bipedal mode to a quadrupedal one. It can also climb vertical walls. Also, with its large red scales, it can withstand attacks and reduce their damage. It defends itself mainly with its claws and the tip of its tail, delivering strong lashes and if required, it can carry a load with its two large horns. If you give a female to consume corrupted hearts, it produces a milk which deals x2 in damage to corrupted creatures and removes the effects of the wasteland. his method of tame: the scally bull has a bad sight and a bad sense of smell so he is guided by it so much you have to attack him so that he attacks you with his infestation you have to make him collide with a structure or a wall so that The torpor is rising, you have to repeat it several kisses until he falls knocked out.
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hello everyone, this is the firsty animal made by me and my brother , we thought that given the presence of the horse and the sheep, why not include the pig as well? Here is the dossier of Sus: Ark's first real pig Although it is not specified in the dossier, Sus's domestication method is passive, it is advisable to feed it with longrass and savoroot (its favorite foods) with these foods he will be drawn to you and be tamed more easily, otherwise he will be more guarded; when domesticated it will eat anything (including rotten meat,chitin and feces ) As mentioned in the dossier, the secondary ability of Sus is to able to emit a high-pitched squeal; this deafening screech causes domesticated creatures to be temporarily deaf and thus unresponsive to their masters' whistles and commands. The most vulnerable individuals are mammoth, for in additions to suffering these effects they can go mad and attack everything in the vicinity (including their allies) In addition to being able to harvest crops, this animal uses its sense of smell to identify all resources nearby Just as with the Equus, the Sus can also be ridden with or without a saddle,with the saddle equipped it has additional protection against damage sustained and protects the rider from damage sustained against other pigs Again to quote the dossier, Sus if it is fed longrass and savoroot increases its fat mass, when it is in this state it loses stamina faster and moves slower, however the advantage consists that after being slaughtered you get more meat and skin than normal (if you want to make it slim just feed it with rockrot) Unlike mutton (considered the best meat for carnivores) pork is the best meat for human consuption (if this meat were fed to carnivores it would have the same effect as normal raw meat) it can be cooked directly or be processed in the butcher's counter in order to obtain different cuts with unique properties Here are all the cuts of meat than can be obtained from pork Sausages: increases health regeneration Ham: increases recovery and decreases stamina consuption Pork cheek: decreases oxygen consuption (useful for short dives) Shank: satianes more than other cuts and decreases hunger Lard: decreases water consuption Ribs: allow you to carry more weight for a limited time Cup: increase melee damage Cotechino: increases running speed Salami: increases crafting skill Bacon: increases fortitude Meatballs: decreases the effectiveness of torpor (useful if you are in danger of being bitten by some animal that inflicts torpidity) Porchetta: has little more effect for the domestication of carnivores Please vote the Sus for Extinction, thanks
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hello everyone, this is the firsty animal made by me and my brother , we thought that given the presence of the horse and the sheep, why not include the pig as well? Here is the dossier of Sus: Ark's first real pig Although it is not specified in the dossier, Sus's domestication method is passive, it is advisable to feed it with longrass and savoroot (its favorite foods) with these foods he will be drawn to you and be tamed more easily, otherwise he will be more guarded; when domesticated it will eat anything (including rotten meat,chitin and feces ) As mentioned in the dossier, the secondary ability of Sus is to able to emit a high-pitched squeal; this deafening screech causes domesticated creatures to be temporarily deaf and thus unresponsive to their masters' whistles and commands. The most vulnerable individuals are mammoth, for in additions to suffering these effects they can go mad and attack everything in the vicinity (including their allies) In addition to being able to harvest crops, this animal uses its sense of smell to identify all resources nearby Just as with the Equus, the Sus can also be ridden with or without a saddle,with the saddle equipped it has additional protection against damage sustained and protects the rider from damage sustained against other pigs Again to quote the dossier, Sus if it is fed longrass and savoroot increases its fat mass, when it is in this state it loses stamina faster and moves slower, however the advantage consists that after being slaughtered you get more meat and skin than normal (if you want to make it slim just feed it with rockrot) Unlike mutton (considered the best meat for carnivores) pork is the best meat for human consuption (if this meat were fed to carnivores it would have the same effect as normal raw meat) it can be cooked directly or be processed in the butcher's counter in order to obtain different cuts with unique properties Here are all the cuts of meat than can be obtained from pork Sausages: increases health regeneration Ham: increases recovery and decreases stamina consuption Pork cheek: decreases oxygen consuption (useful for short dives) Shank: satianes more than other cuts and decreases hunger Lard: decreases water consuption Ribs: allow you to carry more weight for a limited time Cup: increase melee damage Cotechino: increases running speed Salami: increases crafting skill Bacon: increases fortitude Meatballs: decreases the effectiveness of torpor (useful if you are in danger of being bitten by some animal that inflicts torpidity) Porchetta: provides additional protection against damage inflicted Please vote the Sus for The Center, thanks
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Name: RAMURI Species: Sea Serpent Diet: Meat, Fish Meat ( Baby : Bio Toxin) Temperament: Nest Territorial body description: sea serpent with small wing to launch self off the sea, glide few second and can dive back to sea with high speed.. Male slimmer body, Female bit bigger, longer and bigger tail... can wak on land like snake, but can get damaged of overheat if stay too long without water. immune to electric/electric shocks Size comparison: Male : Crystal Wyvern sized, Female :about SE's Wyvern sized Wild: Ramuri lives at water cave beneath the sea. protecting their nest.. they are blind creature but very sensitive with scent. they will attack any strange scent near. their nest inhabited with Ramuri, Small Fishes, and Diplocaulus, only 3 scent they will not attack. same with wyvern/drake will attack anything stealing their eggs. Taming: eggs stealing, naked while riding diplocaulus to disguise Ramuri sensitive smelling.. fabric, metal, gunpowder, they can smell it. Attacks: Male can inflict electric shock, Bite, and breath water breath inflict knockback and damage (lightning wyvern ish but lesser damage). Female attack with tail whip, bite, breath water bubble with slow effect. when taming female ramuri can spit the water bubble at sky and makes local rain which restore dehydration, attack&defence buff, normal body temperature to ally Ramuri sorry of my drawing & English
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- seaserpent
- pve/pvp
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Sorry this was just something quick I drew up to show my thoughts on how the creature looks... Common Name: Manul Genus: Otocolobus manul Time: Late Miocene Diet: Carnivore Temperament: Aggressive Ello ARK survivors! The creature submission I present to you all is the Manul which is said to date back 1.4 million years ago. Now this Feline is the size of a small wildcat, but as this is a suggestion for Aberration I wanted to try and tie in some ARK lore involving mutation from the intense radiation on the map! This creature will be large carnivore and help with navigating the whole map with its unique abilities. If this creature interests you slap a vote to help support it’s way into ASA! Wild: Due to the intense radiation on Aberration the once small Manul feline has been mutated into an aggressive 6-legged beast of large proportions. The large beast roams the cliffs in the depths of Aberration usually found by the pure elemental rivers. Their extra set of legs gives them an advantage to be able to go toe to toe with even the reaper queens that roam in the same habitat. Due to the radiation as well as living near the molten elemental rivers this large feline developed an immunity to the radiation as well as the molten element giving it the ability to swim in the molten element without taking damage. Domesticated: This creature can be useful to traverse the cavernous bioluminescent biome of Ark. With it's innate climbing ability it will help you scale the cliffs of Aberration and through the winding radiation zone to snag some Rockdrake eggs. Once tamed this creature's ability to ward off the radiation proves to be helpful as it effects the rider and anyone standing in the range of this large feline giving survivors the chance to live near the dangers of the deep. Its size is around the height of a Spinosaurus back but no higher than the start of the Spinosaurus large spines, making it a good rival to fight off Rockdrakes and if the survivor is brave enough, they could tangle with the Reaper Queens. Habitat: This creature roams around in the radiation of Aberration, usually found around the elemental rivers as the element has become a sort of cat nip to these mutated felines. These felines are territorial, and one does not usually see more than two or three in some places as these cats are more solitary creatures except when the breeding season is upon them. ✨ Abilities! ✨ Passive Ability - Aurora Borealis Protection AOE Radiation Armor (Protects from Radiation when around the tamed Manul due to the fur collecting and creating an electromagnetic field with its large fluffy fur) [AOE visual effect is a small Aurora Borealis to see the range] This is based on the how the electromagnetic field surrounds the earth which would represent the static electricity the Manul creates using its huge fur and the solar flares symbolizing the radiation of the Element in Aberration. And when the solar flares happen it creates the Aurora Borealis which is why it would be a neat affect to add to show the AOE range of the Manul's radiation protection. The reason I haven't suggested it being dependent on a certain stat is to give people the option of living in the radiation zone if they would like! Passive Ability - Night Roam These creatures will get a boosted attack damage as well as a speed boost when nightfall hits. [Without the daytime debuff the Megalosaurus have to make this creature more map friendly] I truly enjoy using the Megalosaurus but due to the daytime debuff it isn't really used much that I have personally seen except for on Aberration which is why it would be neat to implement it on another dino but remove the debuff. Passive Trait - Fluffing Up When near an alpha creature (Alpha Basilisk, Alpha Reaper. Ect.) The Manul's fur will fluff up to indicate the Alpha is nearby. [Similar to how a Rockdrakes feathers raise when a reaper is nearby] This ability I feel would make it easier to find Alpha Basilisks as well as Alpha reapers on at least Aberration. Attack Ability - Creature Slam Creature grab and slam attack (both front legs for larger creatures [trike/para/ect.] and only 1 leg for smaller creatures [ravagers/raptors/ect.]) Using its most front pair of legs it can pick up and slam a creature down dealing not only a lot of damage to the creature it is slamming down, but also any creature in a small vicinity. It can do this attack as it is able to use its extra set of legs to balance as it performs this attack. Active Ability - Wall Climb The Manul is able to climb walls with ease (full movement including side to side, as well as up and down) can also attack while on the wall to be able to defend against Rockdrakes or Wyverns if you plan on using the Manul to steal some eggs! This could also prove helpful to those who use creatures to build bases. This ability would cost stamina as you move but would not cost stamina if you are standstill on the wall. If you dismount while clung to a wall, due to the creature's size you would be able to stand on its head as to not fall to your potential death, this would also be useful to jump into nest spots as well, as the creature would be too big to fit into them. Taming: My thoughts for taming it is to wait until it's sleeping on its back (this is completely based off how my cat naps and can be changed XD) - crouch walk up and give it some Element Essence* - it will be friendly for a short while after you do that and when you hear it purr you have to pet it - then when you do that run away cause when it stretches the Element Essence* will wear off and you will have to do the process over again until it's tamed. *This taming item can be crafted from Element Ore and Nameless Venom (to make use of 2 items that otherwise do not get much use) and make something maybe called Element Essence, my version of cat nip due to the Manul's love for the molten element river it resides by. If you have made it this far thank you for reading and if you happen to have a suggestion, I am all ears so be sure to leave a comment! I am excited to see the world of Ark in ASA, good luck to everyone who has also submitted a creature!
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Petaurus breviceps - The Sugar Glider
ApocalypseGal posted a suggestion in Creature submission archive
Name: Sugar Glider Species: Petaurus breviceps Time: early-mid Miocene period Diet: omnivores Temperament: Ebullient (1863 illustration by John Gould) Aberration can be a difficult map to get started on, it can be difficult to traverse around as it’s terrain varies a lot in height a lot from all the different biomes, from the underground to the surface and everything in between. Early game there isn’t many options besides the use of ziplines or gliding suits, so this idea was to help with early game traversing. I got inspired to suggest the sugar glider when I came across two fan made dossiers by Interface5 and Seria602 which I will include below. I thought it would fit super well into aberration especially and surprised I hadn’t seen them submitted before in any of the other creature submissions. Wild They are commonly known as Sugar Gliders due to their love for sweet and sugary foods such as sap and nectar. There ability glide through the air aid them in reaching their preferred food and evading enemies. These gliders can launch them self from trees enabling them to glide 50 meters or more. They are more active during the night and tend to take shelter during the day in tree hollows. Its size cannot be ignored as it is several times larger than its pint-sized counterpart. They are very social pack animals; it is very unlikely that you would find one alone. Domesticated With them being unable to fly they make up for it with their amazing climbing and gliding abilities which make great to traverse the ark. Besides their amazing locomotion they also can strip bark from the trees allowing them to gather their preferred food sources. Fun facts - sugar gliders are omnivores, their preferred food is sap and nectar however they also eat fruit and insects. - female sugar gliders have a marsupium (pouch) that they use to carry babies. - they are nocturnal. - They are very social animals and tend to live in colonies of up to 10 animals - Sugar gliders can produce four types of sounds under normal circumstances: barking, hissing, crabbing, and hissing or purring, but when threatened they bark to warn others of the dangerous surroundings. - Sugar gliders communicate via their saliva and can make distinctive/unique scents that aid in identifying the hierarchy/territory, these scents can also be used in deterring enemies. thoughts I think a nice idea could be they rest during the day, either curled up on the ground (like shadowmanes) as there a lot larger in sizer to their smaller counterparts or they could sleep latched onto trees? (Like how the Thylacoleo attach to them.) Seeing as they adore all things sweet and sugary, I think they should be able to harvest sap and honey from the trees/hives. Since they are not fighting creatures and lack the ability to fight, maybe their bark could startle dinosaurs for a moment allowing them to run away. Maybe they could be able to care for babies in their pouch but limited to two babies maximum. Taming the idea for taming these, since they adore sweet things, I thought it would be nice if you could passively feed them, I think it could be nice if they would come running up to players holding their preferred foods. (Like a ferox to element) So, the idea is a large sugar glider that is an early game mount. With amazing ability at traversing the ark, a good early glider/climber. A top tier traveling companion! The ability to startle dinos around it so it can make an escape from any danger. it would also have the ability to gather sap/honey. information and images credits; https://en.wikipedia.org/wiki/Sugar_glider https://a-z-animals.com/blog/10-incredible-sugar-glider-facts/?from=exit_intent https://a-z-animals.com/animals/sugar-glider/ 1863 illustration by John Gould Intergace_5 and Seria602 for the dossiers -
The one thing that is not at all present in ark is a creature for taming, some creatures like the poison wyvern and lightning wyvern as well as the basilisk have torpor attacks, but they do too much damage to be useful for taming, I propose the nephilia jurassica, a large spider (would be Enlarged to a rideable scale in game, acting as a sort of larger more useful version of current spiders) this arachnid would have a multitude of abilities left click (normal) a medium damage bite and stab that applies a poison to whatever is hit Right click (normal) A very low damage but high torpor (melee damage dependent) venomous shot, acts similar to a tranq dart right click (alternative) or c a web shot that acts similar to a net gun, downing medium sized predators and taking flyers out of the sky or alternatively acting similarly to a bear trap if shot to the ground (easily destroyed by sharp objects such as axe, sword or even by torches and such) The nephilia Jurassica would only be able to be obtained near still bodies of water where it can catch its prey, bugs and such. The only way to bring one back for yourself is through the closely guarded eggs of the females, which, you would have to harvest off of a female using bug repellent and a ghilli suit, it may take multiple tries as the eggs are fragile and easily broken! Once domesticated the large orb weavers eggs become easier to harvest as they less resistant to your presence. They may also be useful for producing an alternative form of narcotics in the form of a toxin produced from their venom. pictured is a golden orb weaver, a common day arachnid from the same family as nephilia jurassica, very similar in appearance although significantly smaller
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Ark is in a late stage in its development where we have highly efficient methods of travel, DPS, resource harvesting, etc, so I felt like there was no need to create something that already fills these niches, as it will either outperform or be outperformed by existing creatures. The idea behind this tame is to significantly enhance dinos that already have their niches and spice up otherwise mundane activities, while posing a risk anytime they're used. Wild Found deep inside underwater caves (or general deep sea areas on maps without these caves), the Pohlsepia is an intelligent albeit highly venomous mollusk. It's skittish and will swim away from approaching players, but if a player/tame stays close to it for too long, it'll bite. The venom doesn't directly harm its target; instead it consists of a stimulant that buffs the melee damage of the target while increasing the damage it takes by the same factor. Resembles a cross between its prehistoric concept and a modern blue ringed octopus, while also glowing in the dark. Domesticated When tamed, it can sit on a player's shoulder and last for a long time out of water (can be hydrated with water containers). Players can either coax it into applying its venom to their tames or extract it for external use. They also make great pets with their striking, adorable appearance and bioluminescence as they peacefully swim around their underwater pens. Abilities When prompted, the Pohlsepia will detach from your shoulder and latch onto your mounted tame like a Noglin, and inject it with one of two types of venom: a stimulant or a relaxant. The color of its rings indicate which "mode" it's currently in. The stimulant has the aforementioned affects in that it increases damage dealt, damage taken, and movement speed, while the relaxant does the exact opposite: slowing the creature and reducing the damage dealt and taken. However, the player can complete a minigame to constantly inject their mounted tame and multiply these values even further! Fail the minigame and your tame will take heavy damage over time as you maladminister the toxins. Armor piercing damage is not altered by the venom. You can also extract both types of venom to apply to unmounted tames, as well as yourself! For players, this will also affect reload speed, allowing them to shoot faster when affected by the stimulant venom (soloable Genesis alpha gauntlets?). Maybe be able to manually control it to latch onto other tames that would benefit from damage resistance/damage dealing multipliers? The idea behind these features is to create a high risk/high reward tame that speeds up PvE dino-to-dino combat, spices up land traversal, as well as playing a role in PvP tanking/DPS. One might think the damage dealt/taken multipliers will cancel each other out. However, this isn't the case as skilled players can generally avoid getting hit too often and bring fights to a conclusion with the damage boost. Also, this is an alternative to having to tame different dinos for specific roles, now you can have one dino species serving as both tanks and damage dealers, by strategically applying venom doses! Its ineffectiveness against armor piercing damage might prevent tanks from being too strong in PvP, where therizinos and mantises with clubs can counter the relaxant's effects. The increased movement speed will simplify land traversal, should players succeed the risky minigame, simultaneously providing players with something interesting to do during otherwise mundane map traversal. Taming Swim up to it and feed it an Ammonite Bile while its swimming away, before it bites you. It will bite you anyway, but its curiosity is piqued and it will follow you. While envenomed, kill as many creatures as you can and feed/pet it throughout. This method is similar to an Amargasaurus but without the tediousness of it aggro-ing onto other creatures and getting itself killed. During the process, you may kill creatures with a mount as well. In fact, while mounted, the wild Pohlsepia will automatically latch onto your mount like a Noglin and you're free to kill things without waiting for it to catch up! Of course, you still have to interact with it occasionally, at which point it will automatically detach when you dismount.
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- octopus
- underwater shoulder pet
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